Just a quick comment. The talent 'Crunch' is pretty much useless with slab shield. It's generally a dead talent on Ogryn due to the fact you have to fully charge a heavy attack to activate it and for most weapons this is just far too long. It takes about 3 seconds to fully charge and get the impact bonus with slab shield. With slab shield the most efficient damage rotation is heavy 1, block cancel. Waiting a full 3 seconds for each heavy 1 attack, before blocking decreases your damage output and opens you up to more damage. It's also worth noting I don't think I once saw you activate it throughout the entire run. My advice would be to ditch this talent and replace it with steady grip with is super useful vs ranged or just to mitigate the effects of gas (it helps combat the toughness degen, which will prevent corruption). Alternatively you you could go with attention seeker which is really strong too. Personally I would not run too stubborn to die either as that sort of assumes failure, but that's personal preference.
Hi, For the "crunch" talent i must admit it was not usefull here so i agree it could have been spend somewhere else. The "Steady grip" could have been a choice when "reloaded and ready" was still up there but now it's "towering presence" instead so i don't put a point here anymore. "Attention seeker" is for me only if i want to go like a tank build or if my mates really need that extra help but imo it's not needed (But if i would have two pts it can be a choice not really for that talent himself but for "Payback Time" or i go with 15+15 toughness idk). For "Too stubborn to die" it's very a powerfull talent that can help you in bad situation to clutch so yeah it assume things can go bad but when that happen i can assure you that you will be happy to have it.
The drip
Just a quick comment. The talent 'Crunch' is pretty much useless with slab shield. It's generally a dead talent on Ogryn due to the fact you have to fully charge a heavy attack to activate it and for most weapons this is just far too long. It takes about 3 seconds to fully charge and get the impact bonus with slab shield. With slab shield the most efficient damage rotation is heavy 1, block cancel. Waiting a full 3 seconds for each heavy 1 attack, before blocking decreases your damage output and opens you up to more damage. It's also worth noting I don't think I once saw you activate it throughout the entire run. My advice would be to ditch this talent and replace it with steady grip with is super useful vs ranged or just to mitigate the effects of gas (it helps combat the toughness degen, which will prevent corruption). Alternatively you you could go with attention seeker which is really strong too. Personally I would not run too stubborn to die either as that sort of assumes failure, but that's personal preference.
Hi,
For the "crunch" talent i must admit it was not usefull here so i agree it could have been spend somewhere else.
The "Steady grip" could have been a choice when "reloaded and ready" was still up there but now it's "towering presence" instead so i don't put a point here anymore.
"Attention seeker" is for me only if i want to go like a tank build or if my mates really need that extra help but imo it's not needed (But if i would have two pts it can be a choice not really for that talent himself but for "Payback Time" or i go with 15+15 toughness idk).
For "Too stubborn to die" it's very a powerfull talent that can help you in bad situation to clutch so yeah it assume things can go bad but when that happen i can assure you that you will be happy to have it.