Tales from the optimization trenches - Unite Copenhagen

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • In this talk, you'll learn about the tools and techniques that Unity's Consulting and Development team uses to identify and fix performance issues. The team travels the world visiting customers and conducting Project Reviews, in-depth engagements to locate and resolve performance bottlenecks. This session is designed to help you apply their knowledge to your Unity projects, so you'll see examples of real-life performance problems, their solutions, and receive up-to-date best practice advice.
    Speaker: Ignacio Liverotti - Unity
    Slides available here: www.slideshare.net/unity3d/ta...
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ความคิดเห็น • 7

  • @Jinjer188
    @Jinjer188 4 ปีที่แล้ว +7

    Optimization talks are always welcome. Thanks. Haven't seen any Ian Dundore talks recently. Is he still with Unity? He's an amazing presenter. This is his thing!

    • @ignacioliverotti8454
      @ignacioliverotti8454 4 ปีที่แล้ว +6

      Thanks! Glad you enjoyed the session. Ian is still at Unity as an Engineering Manager. He, along with me manager, were the ones who encouraged me to prepare this talk.

  • @PatrickHogenboom
    @PatrickHogenboom 4 ปีที่แล้ว +1

    Been waiting for this session to turn up.
    Found it with a search, why wasn't it added to the Unite Copenhagen playlist ?!?!?

    • @ignacioliverotti8454
      @ignacioliverotti8454 4 ปีที่แล้ว

      Thanks Patrick. Not sure why the session hasn't been added to the playlist, but I'll ping our Marketing team. Thanks for the heads-up!

  • @marcoseliasmep
    @marcoseliasmep 4 ปีที่แล้ว

    I’m experiencing a bad performance on ARM64, since Play Store requires the 64 bit version now... it seems that there are bugs with il2cpp and/or some obscure bug that we cannot find, they happen in specific devices, not all. Is there any advice on how to optimize or profile specifically for il2cpp, avoiding things that were normal on Mono?

    • @ignacioliverotti8454
      @ignacioliverotti8454 4 ปีที่แล้ว +1

      Hi Marcos. Broadly speaking, the profiling process is the same across both back-ends. If you're seeing any performance issues in IL2CPP that are not present in Mono, see if you can get Unity Profiler captures (from the same device) showing the difference between them and send us a bug report.

  • @iamarugin
    @iamarugin 4 ปีที่แล้ว +4

    31:01 this is so wrong