Hey, thanks for watching! I have been noticing a lot of comments asking for the specific set, and it's during her bout with Kayos: twitter.com/tenomedia/status/1662954965994979328?t=DHwDE5CCGQoOyXtOBgQxVg&s=19
@@enricobaschenis4257 Proration is basically how much an attack affects the damage of subsequent attacks in a combo, so basically it's what makes moves in a same combo deal less and less damage the more the combo goes on. Every move has its own praration value, that you can find on dustloop. For example, if you hit the opponent with a move that has 80% proration, every move you do after that one will deal 80% of their base damage. Of course proration from different attacks stack with each other multiplicatively, which means that if you hit the opponent with two attacks, let's say the first one wiht 80% proration and the second one with 50%, then the third attack will hit fot 80% * 50% = 40% of its base damage. Hope this helps!
@@enricobaschenis4257im guessing its the way the game balances long combos: by lowering the subsequent damage for each hit in a combo. The longer the combo goes on for, the less damage each attack does. This is to balance characters so they can’t one shot you and or juggle you forever, but i think some characters can still one shot you. Tbf all characters have really good combos tho so i think it’s pretty balanced.
I think it still works, I just saw someone else do it in another video. I don’t know enough about Leo, or even air combos for that matter, to give you advice on how to do it though.
Hey, thanks for watching! I have been noticing a lot of comments asking for the specific set, and it's during her bout with Kayos: twitter.com/tenomedia/status/1662954965994979328?t=DHwDE5CCGQoOyXtOBgQxVg&s=19
This is basically optimal. Fullscreen corner Carry, a grip of damage, and if they burst when he starts going down, its burst safe plus it looks funny
Razzo is bordering the line between being a genius and genuinely insane and I love that.
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Shit looks so wierd but it's not even a bad combo
It’s genius
Honestly a fairly optimal looking use of full meter
this is the most optimal stage reversal i have ever seen, im chuggjn glue
Lol I love doing this combo. It’s goofy yet effective 😂
This is the shit we do when I go over to a friends to play, RC's that keep the momentum are funny and we call spamming J.p the "fuck you" combo
It is actually good guts break, though
Why tf does youtube think this is Guilty Gear *SIGN* of all guilty gears
this combo doesn't look out-of-place for Sign
@@-cams. average d8 into j spam
My TH-cam thinks it's Street Fighter 6 lol
@@Nash-qo6ld Same, wth is going on youtube 💀
This goes insane
I do this every time I land my super with 50 meter left to spare
this might be optimal⁉🔥🔥🔥🔥🔥
bro just did a dust combo without the dust
How are those jabs doing so much damage
overdrives have 100% proration, I suppose thats that. Any char doing overdrive into RC and combo after will get a lot of damage
Balanced character
@@Psychedel1x what's proration? I keep seeing the term on dustloop, and i apologize for my ignorance, but i've never had it explained.
@@enricobaschenis4257 Proration is basically how much an attack affects the damage of subsequent attacks in a combo, so basically it's what makes moves in a same combo deal less and less damage the more the combo goes on. Every move has its own praration value, that you can find on dustloop.
For example, if you hit the opponent with a move that has 80% proration, every move you do after that one will deal 80% of their base damage. Of course proration from different attacks stack with each other multiplicatively, which means that if you hit the opponent with two attacks, let's say the first one wiht 80% proration and the second one with 50%, then the third attack will hit fot 80% * 50% = 40% of its base damage.
Hope this helps!
@@enricobaschenis4257im guessing its the way the game balances long combos: by lowering the subsequent damage for each hit in a combo. The longer the combo goes on for, the less damage each attack does. This is to balance characters so they can’t one shot you and or juggle you forever, but i think some characters can still one shot you. Tbf all characters have really good combos tho so i think it’s pretty balanced.
Can you link the set? Wonder how the crowd reacted
Check the pinned comment!
I wanted to watch this again so I searched “leo airlines combo” and this was the first result
just picked up leo, situational but useful as hell for certain interactions
peak leo gameplay
Ok I understand my gameplan now
GGST basically removed any Leo air combo from xrd, Razzo brought it back. 😂
this is a guts crusher combo
which match at Combo Breaker is this from?
During her set with Kayos
wtfffffffff
Fuck i should ve recorded it all those months ago, i used to do it when i was maining that guy.
Where did he do this?
Combo Breaker during her set against Kayos
Optimo
Finally,,, I've found the origin of the glue sniffing leo combo from this vid: th-cam.com/video/DIex1vnKQe8/w-d-xo.html
Why did that do damage
Cuz they're getting hit?
This has to be the most brain dead combo in guilty gear history
Has this been fixed I can’t recreate it
I think it still works, I just saw someone else do it in another video. I don’t know enough about Leo, or even air combos for that matter, to give you advice on how to do it though.
Why does Leo have HNK Raoh dickjab combos?
one of the worst combo ever in a fighting game