How to be Aggressive With Rus in AOE4 in Season 5 & 6? (Still Good in 2024)
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- How to be Aggressive With Rus in Season 5 AOE4 and get over 80 bunti?
Everything you need to know about Rus in AOE4: • Everything you need to...
Guides to play every civilization in Age of Empires 4 (Playlist) - • Age of Empires IV Guid...
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Hey guys, this Rus guide is still the best Rus 1v1 build as of right now (start of 2024) this is the GO TO GUIDE! There is also similar build to this where you stay on 1 TC, but the TC variation is more popular/better in general.
@beastyqtsc2 been using this build and enjoying it EXCEPT I am getting wrecked by English King 2TC castle turtle. Any suggestions?
posting a guide I've written for myself, maybe it will help someone out:
1. 0:41 Start
4 vil on food, 2 on hunting cabin, vils from TC
after cabin, 1 vil goes food, 1 vil makes house and then goes food
make 2 additional scouts from cabin(total 3)
2. 1:35 scouting
try to get 2 deer packs on enemy side. they will try to deny it(yours should be safe)
deer first, wolves after. try to remember wolves location
3. 4:33 make vils from TC to food until 10
wheelbarrow
be careful about running out of sheep
then rally vils to wood.
4. 6:59 take 5 vils from food to age up. Kremlin position
try to protect as much resources with Kremlin as you can
5. get 150 wood (1 tree near TC).
after that build a house, and mining camp on stone
take your villagers from wood to stone(rally as well) until 8 vils on stone.
after Kremlin is finished take vils to build lumber camp. rally TC to wood
6. 13:20 double broadaxe upgrade.
after 350 stone, send those vils to wood
get 400 wood
7. 14:52 second TC
leave 8 vils on wood.
find good location for TC (deers,boar, mines etc) dont put it too forward
rally first TC to gold
after finishing second TC rally it to food, along vils that built it
get survival techniques
NOW A CHOICE
17:45 digression on castle rush
8. 19:10 feudal aggression build
build 1or 2 stables
20:50 5 vils on gold for 1 stable, 8 for 2
rally main TC to wood, second still on food
build houses,archer ranges 2-3 and blacksmith
blacksmith prio usually ranged armor, then ranged dmg sometimes dmg first
9. 22:39 win game in feudal
10. if you didnt win 23:25
11. 24:55 if opponent ages up
either all in or
keep harassing making SOME units while going for age up
30:30 use wooden fortresses
Good Luck
thx man
Yes, thanks
I like your guides because you always explain the thought process behind them and the options clearly and to the point!
I've summarised the build order below so that you can stick it on a couple of post-its / on an overlay like aoe4_overlay. Times are based on the in game clock from the video to give a benchmark. Loosely based on Zaka's writeup.
@start, 0:00
2 to hunting cabin
10 food, then ~~ Rally TC to wood ~~
Scout / scout / ** wheelbarrow **
Build Kremlin with 5 food vills
@150 wood, 03:37
All wood vills to stone
~~ Rally TC to stone (aim: 8 vills) ~~
@feudal, 04:10
~~ Rally TC to wood ~~
** Double broadaxe **
@350 stone, 04:55
Move all over to wood
[Barracks if being rushed]
@400 wood, 05:38
Keep 8 on wood
Build 2nd TC with rest
~~ Rally TC to gold ~~
** Survival techniques **
@06:13
Build 2 stables
@06:44
2nd TC complete, ~~ rally to food ~~
@8 vills on gold, 07:48
---- 18 / 8 / 8 / 0 ----
~~ Rally main TC to wood ~~
Build 3 ranges and blacksmith
** Range armour ** / ** range attack **
Hey man just played with you in my first online game what a great teammate! Thanks for hyping me up
dont think that was me brother
Looking back now I think he was telling me to check out your channel
man is hifh af lmao
I’ve been thinking about trying rus I like the French but the rus seem to be like a better version of the French they can still harass but have good bonuses thanks for the guide will have to find this build order on one of the build order sites and write it down your French guide is AMAZING I’ve made so many rage quit. Edit I tried the rus man this is a lot of mirco early on but none the less I will keep practice against ai until I deem it resdy for online 😈😈
Great content! So on and so forth.
Does tc placement change with the tc nerf? Do we put the new tc right next to kremlin now?
I accidentally watched this video with the x1.25 speed and expected that AoE4 looks waaay more smooth and more interesting when unit animations are sped up a bit.
It's not realistic 🤓
I mean, aoe 2 runs at 1.75 speed, why it is so stressfull to execute the early game.
It’s surprising how much better it is to listen to him on 1.25 speed 😂
almost like sc2
nice one! and thanks for updating its also viable in 2024.
Is it possible to build kremlin on enemy base near tc or their trees? is that viable? anyone?
Time for: 3 fucking Scouts and I got 80 Buuunti! 80!!
Omg finaly russkij Guide for me. Maladez
Hi Beastyqt, sometimes rus maybe get bunti less than 250, but rus has started upgrading the Handcart when rus have 150 gold, so in this situation, to go feudal age, should I cancel the Handcart or let my villagers go to dig gold? Thanks for your help :)
sorry it is wheelbarrow, it’s a translate mistake 😢
@@DQ262 Bounti is not the only source of your gold income early in the game. You have as well hunting cabins, which placed well shall help you with a bit of gold income early in the game. With that you should be able to get to the required amount of gold without issues. If not, you are doing something wrong (scouts routes, prioritizing hunting wolves before deer)
3 fucking scouts? And I get 80 Bunti 80
beasty rocks
Awesome my fav civ to play cause of the hunting cabins!
What do the hunting cabins even do? I know they can get you gold from nearby trees I think? How does it work?
@@greeneyesfromohio4103 So they works to gather gold passively from nearby trees yes, the more trees in the circle when you're building the building to more gold, but cannot be in the circle of another cabin otherwise the gold gathered is reduced. They also world like a mill where villagers can drop off food and resource upgrades. So you can focus on chopping wood and food and place a bunch of these for gold around tree lines.
@@plightn - ok cool, so I was reading up about the hunting cabins and RUS as a whole, apparently when you kill animals on the map like deer, boar etc you get a bounty. The higher the bounty the more gold and food benefits you get. My question is, where do I go to see how much bounty I have collected? Town center? Hunting cabin? Etc…
@@greeneyesfromohio4103 Yeah that's right bottom left like near housing.
BeastyqtSC2 - Is there a reason you went to Kremlin vs the market landmark for the RUS ? That market landmark i thought was always better than the Kremlin.
Also- do you have a guide with RUSS to defend early rush from aggressive opponents?
But why do you need rush def guide when you have Kremlin with gremlins? Check Valdemar vid, how to def from tower rush.
Exactly, the benefit of the Kremlin is it prevents early rushes
What's the best way to protect yourself from english feudal rush when playing as Rus?
fast kremlin, than archer-Horsemen/knights.
Kremlin can usually protect wood and gold. As long as you can get food, just make archers and knights. A wooden fortress can protect food long enough to get a few units to counter
yeah but what if he kills sheep and you dont have enought gold for Age2 + upgrades
is it good for 2 vs 2 or 3 vs 3 game or only for 1 vs 1 please?
Rus are a support civ in my opinion, I usually play with my cousin and uncle 3v3. They do the main attacks I support them from behind especially with the siege machine technologies but you can be like this guy and fight the enemy regardless
Actual build order would also be nice to have.
What Mod are u using for this really good Interface?
That is the caster Mode in the aoe 4 replay function
Definitely learned a thing or 2
Is there a Season 5 China guide?
thanks
This is an aggression guide.. So why on earth would you farm stone? I've been trying this for so long and it just didn't cut for me.. Coz the thing if the enemy sees you are farming stone it's gonna incentivize him to go heavy on feudal units and put aggression on you.. not to mention there are many people playing all in on feudal and you get rams at 10 min going for your kremlin.. and once that falls, we are done. Sure he might not be able to achieve much vs the best player in the world like yourself.. but dude get some perspective... for most of us this represents a huge problem.. So yeah I figured best option is to just go stable asap.. try to hit his gold kill a villager or two and after going for the boars to collect bounty and coming back with more knights hitting him from 2 sides at once if possible. At this point he's gonna be producing spears 100% which is good coz now we are dictating the pace of the game and forcing opponent to spend more resources on towers walls and spears in general. which can be countered easily later in castle age.. but also in feudal producing archers. So yeah this way he's not gonna be coming for you for sure and gonna try to play defensive.. and not upgrading to castle anytime soon.. because if he does it's gg.. especially if he was farming stone lol... So now you get access to farming boars and deer freely all over the map.. you can castle just by not producing anymore knights for a good minute and there we are collecting relics and making mangonel for his crappy army :D One of the best things to do is to make a tower close to his base so you can later come there with your siege units and also archers in feudal.. that's gonna force most people to start spending even more wood on rams.. which are an easy task for our archer/knight combo.. So in castle we should be camping his base with most of the army and couple monks healing up your units when idle and protecting with relic.. securing the win with knights that are +2 +2 +2 and extra health, along with couple rams. I've lost so many games following this particular guide.. but now I'm just destroying everyone mostly.. What I'm aiming for is 15 -20 villager on food and 7 - 9 on gold asap with constant production of knights from 2 stables and a bit later archers from one archery range.. vs feudal knights I would rather ditch 1 knight and instead go for 1 spearmen, also trying to castle faster. I start farming stone once I have set up the constant production.. and then expanding later in castle. The thing is we get a lot of farming bonus as rus just by building hunting cabins, landmark and collecting 500 + bounty in general.. So no reason to expand early.. in my experience it weakened me a lot.. to a point where I would have to sit in my base trying to recover by rushing castle and hoping he's not gonna destroy me doing so. I would like to add that the best farming upgrades imo that we want to get straight into are wheelbarrow and survival techniques, because you dont wanna be farming sheep with more then 5 villagers, but instead go for the close deer with 2-3, boar with 5 -7, and berries with 3-4. Build towers next to the cabins and supporting with knights/archers if needed.. what we really want is fast castle and adding horseman archers to the setup, but usually we gotta go for archers against better players in feudal. So in 7-8 min you should have 3 - 4 cabins at least one at base one on deer and one on boar and 2 towers at base and 2 at the furthest cabins protecting and providing vision along with your 2-3 scouts all around his base.. which will result in complete control.. and if he's trying to go out with villagers or army once you start pressuring him you will probably see that and deny him again.. next farming upgrade should be specialized pick to help you reach castle faster and lastly double broadaxe. So to sum it up... 6th minute we are already hitting gold with our knights in 7th minute you have constant production of 2x knights with 5-7 knights already roaming around and that is the definition of aggression. in 9th adding archers and rams asap. Also remember having a relic next to your siege is vital because you can just wololo if he tries anything and he'll have to back off, not doing much damage and loosing many many units. The only threat to our siege is enemy's springalds which he won't have until castle.. and we'll have Rohirim at your disposal to deal with that anomaly or we can bring our own springalds. if the game lasts longer we are going imperial with high armory that will grant us access to probably the best cannons and springalds along with arguably the best knights in the game which should be enough to win most of the games. But yeah loosing some vs some fast castle or best late game factions that managed to deny is inevitable. The problem with this build is that if you are expanding you wanna go secure resources.. but if you get feudal rushed that expand is the first thing that will fall.. so we are literally giving our enemy a very easy objective to go for, because we are outnumbered by a lot at this point. This build gives the enemy all the time he needs to rush us especially if we are not aware of his production.. which is of course very important to know. And even if we see it we are stuck with our expand which we cannot protect effectively. I need to thank you for everything you do Beasty.. I watched your videos a lot, you produce great content, which helped me achieve high standard of gameplay really fast and that means a lot to me and many others I'm sure. :D Keep it up!
For the second town center, just 350 stones
Bro wrote a whole paragraph like he’s better then beasty
What’s your preferred Rus Age IV landmark?
Both are good, depends on situation
@@BeastyqtSC2what characteristics of situations would make you choose between the two?
@@williamstevens548if you're on the offense/winning use the one that gives siege upgrades. If you're on the defense/losing or a specific spot is critical to control, use the one that shoots and let's you build stone walls.
When would we build farms?? Why did we do the horticulture upgrade?
horticulture ups gather rate on sheep
when would we start building walls to protect villagers ???
You don't. You make them build walls. Start thinking of yourself as the predator not the prey. Besides that, your Kremlin protects a large area.
What about the Kremlin Gremlin Rush?
why you didnt build fortress on the wood supply?
Kremlin already buffs wood gather rate
Noice.
Why are we killing deers for no reason
Rus gets 10 gold for killing deers. And the bonus
The real question is how many trees are good amount for HTH?
as many as possible
please make a video howto play 4vs4
could you analyse a game from me :-) ?
Beastyqt, my boy Darkdishwasher says Abbey Of Trinity is better than the HTH because the buff the monks give to units and the relic gathering. But I tell him that the QT says differently, and he's hard to believe HTH is better. What is the reasoning HTH is better? Getting to 500 bounty? Instant Gold Gen rather then waiting on relics? Isn't it also good to have buff to units from monk buff from Abbey?
hes wrong
He is only Platinum so he has no clue about the game
nice guide. would love to see the same content on another platform like X
never saw someone ask for x content lmao
@@MrCubassss haha. im seeing too much censorship on YT and it disgusts me. i do have yt premium though
Is this a joke?
What about a new Chinese guide?
No
@@kevibsmith3543 yes
Beastyqt said he was making a new guide for the Chinese. The question is, when did it come out?
Gaymers
Rus is imbalance
➕➕
this guy doesn't know what he is talking about
pause pause pause, take a shot every pause
GUIDE RUINS THE GAME LUL
Is AOE4 competitive dead?
No.
Yes
Maybe
its not, there was just a summer break@@fbi9965
Bro, just stop killing the game. please. 🙃
Git gud
Such a dented comment
/sarcasm
He's mimicing the ppl who does this 😂
@MarinelordAOE