A heartfelt congats on your sub milestone, that's huge! And that number's only gonna grow... your storytelling and the ever-improving efficiency of the Kreig is killer! That said, when has an FOB ever gone up and delivered exactly according to plan? Just the SNAFUs of war, general! ..and lol, I wanted to see if a Clawed Menace could be tamed!? But BBQ'd (twice) is an understandable way to go.. gotta test those flamethrowers on something!
Still wishing for a mountain fort. That'd be awesome and only one direction where enemies can attack (apart from infestations and incursions) Speaking of incursions, I lost my campaign because of one. Started anew and this time I build embrasures inside as well. Concrete, because Fortifications - Industrial is epic. Going for a circular base this time.
I could go under the mountain at the FOB but its probably I will need another outpost in the near future so when that happens I will look for a good mountain tile (be good to have a properly equipment mining servitor for that though). Yeah the incursions nearly done me in too, still think they could be a problem but the internal pill boxes should help i think. Possibly some airlocks with embrasure sides (like the FOB entrance) could help for internal base security.
Yeah I would really love to know, I didnt have time to think about it when it happened but I might do some research on the issue. I have definitely played with mortars that you could select the target if you had a pawn on the tile. Maybe an interaction with the combat extended mod?
Sorry I didnt get back to you sooner. Yes they can briefly be seen in episode 6 (about 44:10) he has a Joywire, sterilizing stomach, immunoenhancer, field hand. If the reason you are asking is because of the way Yosk looks then its not because of bionics - i created an outfit "mod" using the assets in the "Adeptus mechanicus: Magos xenobiologis" mod - so it is actually a hat and jacket that makes him look like that. I cant publish that mod though as its not my assets and I would never steal someone else's work. Hope that helps and you enjoy the rest of the series, thanks.
I see we built the ULTRA heavy flamer O.O
Yeah I am still a little scared to use it :D just a matter of time before a friendly FIRE incident :)
A heartfelt congats on your sub milestone, that's huge! And that number's only gonna grow... your storytelling and the ever-improving efficiency of the Kreig is killer! That said, when has an FOB ever gone up and delivered exactly according to plan? Just the SNAFUs of war, general!
..and lol, I wanted to see if a Clawed Menace could be tamed!? But BBQ'd (twice) is an understandable way to go.. gotta test those flamethrowers on something!
Thanks V M, I definitely want to tame a Clawed Fiend - milking it for Go juice, hell yeah.
Your support has been great so again thank you.
Great video Keep up the good work.
Thanks Cooper
Still wishing for a mountain fort. That'd be awesome and only one direction where enemies can attack (apart from infestations and incursions)
Speaking of incursions, I lost my campaign because of one. Started anew and this time I build embrasures inside as well. Concrete, because Fortifications - Industrial is epic. Going for a circular base this time.
I could go under the mountain at the FOB but its probably I will need another outpost in the near future so when that happens I will look for a good mountain tile (be good to have a properly equipment mining servitor for that though).
Yeah the incursions nearly done me in too, still think they could be a problem but the internal pill boxes should help i think. Possibly some airlocks with embrasure sides (like the FOB entrance) could help for internal base security.
I wonder what went wrong with the shells
Yeah I would really love to know, I didnt have time to think about it when it happened but I might do some research on the issue. I have definitely played with mortars that you could select the target if you had a pawn on the tile. Maybe an interaction with the combat extended mod?
Hey im not caught up but was jumping here in hope of responce but have u shown the augments of york on any ep?
Sorry I didnt get back to you sooner.
Yes they can briefly be seen in episode 6 (about 44:10) he has a Joywire, sterilizing stomach, immunoenhancer, field hand.
If the reason you are asking is because of the way Yosk looks then its not because of bionics - i created an outfit "mod" using the assets in the "Adeptus mechanicus: Magos xenobiologis" mod - so it is actually a hat and jacket that makes him look like that. I cant publish that mod though as its not my assets and I would never steal someone else's work.
Hope that helps and you enjoy the rest of the series, thanks.