Tbf even back then it wasn't considered good. The deck was really just a gimmick, with otking with quasar being the real win con. I won't deny that I enjoyed previous formats a lot more than. this current one, but the game has always been broken.
now is summon galatea set counter trap have other negates and next turn still has those negates cause you have destrucktion protection and search another counter trap while banishing cards from their extra deck .. Yeah I play a lot of Orcust
@@ismailessbiti9064 Hand, Deck, Graveyard, Konami should give them all the same name, after all meta decks will pull cards from wherever they want, just wait and see, next gen they will be drawing cards from players that are on a different duel.
@@BluePhoenix_ This is why i just play Yugioh casually. I'd rather enjoy playing decks with cards i like than focus on whatever the meta is, especially if i already have no intentions of playing the game at tournaments. Although, if i had to make any suggestions as to how we could maybe reshape the master rules for Yugioh, the first thing i'd suggest is a hard limit on either special summoning or on how much spell cards you can activate on your turn (except during your standby phase, damage phase or end phase for cards that need to activate during that period so that it doesn't entirely break certain decks). This in turn would provide more opportunities for each player to prepare their defenses and be able to actually engage with one another when someone's finally ready to attack (this would probably be very similar to Magic the Gathering in terms of pacing, which i don't really see as a bad thing). On top of this, it would pretty much break deck cycling techniques and force players to actually engage with their opponent more. This is usually mitigated in other games like Magic the Gathering or even Cardfight! Vanguard by having currency systems. Since Yugioh does not have a currency system, it needs some other form of casting regulation. The second suggestion might possibly be cutting down the amount of monster zones and spell/trap zones on the board, similar to speed duels and Duel Links where they have only 3 of each. This way, you could still keep the extra summon zones for additional space. Hell, we could maybe even add 1 more on both the left and right respectively so that players can still apply pressure from their extra deck.
The new show VRains is kinda like this, minus the negates. They play like 7-10 cards in a turn. It has made the show boring with shitty pacing. Playmaker has to activate 5 cards to summon out a bunch of monsters to get out their boss monster, meanwhile back in GX Jaden just had to play Fusion/Polymerization. VRains is trash. Even Zexal and Arc-V wasn't this bad.
@Imran A nah xyz were fully fine, bar some cards, but after the xyz is where it all went stupid. It lost its charm, and now its a game of learning lines of summoning and rng. The game is literally something i will always come back to because its fun but only with cards from the era of xyz and before. They ruined a perfectly good game and im honestly furious
They leveled it up again and again and again when there was no point. 99% of cards dont EVER get used. WHY THE FUCK DID YOU MAKE THEM THEN. Tens of thousands of cards and millions of different strategies you could do gone to degenerate, boring, textbook learning, abusing of broken stuff, type of shit . Its sad also because the people that wanted to play it casually have stopped and now there is less and less people to have fun in yugioh with. Doing draft challenges or deck build ones with people and even making stupid but fun decks that could work is barely possible anymore. Idk man im just dissapointed and sad.
It's amazing how relevant this still is. But to summarize: This guy spent four minutes on an *automated* dueling system to search, draw, shuffle out their whole deck, to set up 5 negates on the very first turn. Now, imagine how this would look in real life. You draw your hand, and lose the coin flip. Your hand has no hand traps (a very possible situation, and more common than one might think), and your opponent does this. So you get to sit there, watching your opponent draw, search, and shuffle their deck for about ten minutes, while you have no out to their play. And you have to keep watching, since you can't take your eyes off the board or off of your opponent, if you're worried they're going to pull something. And after fifteen whole minutes, the turn is passed over to you. So finally, you get to play! Right? Nope. You quickly find out that you bricked, and there's no way you can play through five negates. So you have to concede. The fact that people think that *this* is okay need to get their head examined. This isn't the fault of players using a bad deck or not having the means/money to buy the best and most broken cards of the format, this goes so much deeper. it's just bad card and game design, and it's so deterring to newcomers and people who just came back into the game alike. Like, this shouldn't have to be said, but apparently it has, because over 1500 people seem to think that this is healthy for the game. And to the people who say: "Duuuuuh just play better decks and cards lol u just suck", let me ask this: Are you fine with the game being reduced to "Play X and Y or else you will keep losing and you suck lol." "Just win the coin flip lol." Well, are you? Because if you are, you are the exact reason why people are quitting and possibly even growing to hate the game. Congratulations, hope you're proud of yourself. Edit: Some extra comments. Like, are people fine with decks being reduced to nothing more but generic negation extra deck monsters and how quickly you can spam the board with them? And why are you even playing Yu-Gi-Oh! if you're just going to sit there and play with yourself to set up an entire board of monsters that pretty much don't let your opponent play the game? Both of these points are applicable to both offline, and online. While Master Duel may have solved the lack of accessibility to newcomers, they'll be in for a very rough and perhaps even an awful time if they keep playing against decks that set up nothing but negates while the newcomer probably just wanted to play a deck they like from days of old or aestethic wise. Also could apply to returning players after years of absence. This is not okay. The game is fundamentally broken at its core. Where if your deck can't play certain cards, it's a bad deck. If you can't afford certain cards, you're a bad player. If you can't play through five negates, you're a terrible duelist. These issues have persisted for a very long time. And Konami has done absolutely nothing to address any of these gnawing issues. There needs to be an overhaul. A limit on the amount of special summons. And a hard limit on how much negates you can set up. I, for one, like the diversity in what all the different decks have to offer. Yet we'll never find out, because they either can't spam the generic extra deck big attack omniversal negate monsters, or they set up on the second turn. And if a deck gets disregarded because of the latter, then we especially know it's gone too far. And there's your extra comments. I believe I summed this up quite nicely. Peace.
No. The average deck mains 9 or more handtraps. 6 other going second cards. And it can bait the handtraps. Stop being salty about the fact your blue eyes deck cant win
Yugioh 2002: I summon this monster and place one card face down and end my turn Yugioh 2021: I summon twenty monsters, negate all your cards, activate five traps from my hand, deal 8000 points of damage, win the duel and end my turn
* summon 5 monsters, including synchro, xyz, link, go thru half my deck and starting hand and still end up with a full hand and end my turn. You: has all of your spell or trap cards negated and has rest of hand discarded. Ends turn with 0 cards on field and empty hand
@@husseinmoussa2947 yes, that's what I'm doing, because yugioh isn't a game anymore, it's essentially just overly complicated solitaire, and news flash, if I want to play solitaire, I can play it for a lot cheaper than yugioh.
"If your opponent attacks this card, summon blue eyes from your deck or graveyard and destroy all cards on your opponents side of the field, kill his mom and kidnap his brother."
@@WinterGray8888 oh no that's not the worst of it. Its effect also happens upon card effects like traps and spells.....and monster effects. It's basically summon a blue eyes for free.
once upon a time we all saw kaiba play 3 blue eyes in one turn to summon his ultimate dragon and were collectively bummed out when our kid selves actually started playing the game and realized it didnt really work like that nowadays if dropping 3 blue eyes on the field and fusing them was all your turn did it'd be a weak ass turn
I know I keep saying this, but when the power creep hits the point where Raigeki is not only unbanned but is referred to as a bad card, it's time to call it a day.
Slight correction here: Raigeki isn't bad, just not the best. This really only proves your point more, but Lightning Storm lets you choose between Raigeki and Harpie's Feather Duster if you control no cards, which is just more versatile.
To explain: Back in the old days, Raigeki was an absurdly powerful card that allowed you to wipe your opponent’s monsters with no penalty. All the time, resources, etc. could be blasted apart just like that. It was considered far too overpowered and too much of a game-changer, so it was banned. Now, there are so many ways to get around Raigeki, from monsters that can’t be destroyed by effects, to cards that can be played from hand on the opponent’s turn (giving you no preparation) and stop it cold, to monster cards that can get their row back up again thanks to bullshit abilities (see the video for a good example), to some decks working BETTER with more dead monsters. The rest of the game power creeped so hard, Raigeki just isn’t as strong as it used to be in comparison
Who remembers when you would just… summon a monster. The excitement of summoning a tribute monster. Setting a trap. Simple card descriptions instead of frickin novels. WHAT THE HELL HAS HAPPENED TOO YUGIOH? just reset it send us back to the start.
thats just rock em sock em robots though. yes most of us are nostalgic for old YGO, but that wasnt the answer, and neither is now, Im sure there is some nice middle ground where the games arent decided turn 1 like now, but also dont drag on forever only to be decided who got the more oppressing mirror force like back then. Im sure there is some nice middle ground where a match is decided by the better duelist not the luckier one. (yes I know every card game has an irremovable element of luck, and that just cant be helped)
At this point, reading what every card does on the first turn is the same amount of reading a big ass book. I need glasses and a coffee and a sign that says "quiet im reading."
Don´t forget that many of the card texts are so long because the shorter,plain simple ones did not work...Because unlike what Konami expected,Players didn´t read the damn rulebooks...
@@RoronoaZoro-ur6hr Pot of Greed would be giving everyone draw power, which in most cases with these decks, 2 cards would draw into a good card, or possibly a game ender. (But more skilled yu gi oh players call pot of greed a +1 card advantage.) Everybody would be playing pot of greed if it was unbanned, it has NO downside, which is honestly the reason it is considered broken in this format. If this was 2004-2006 yu gi oh, where draw power isn't as prevalent, then maybe pot of greed would just be limited.
@@NeonLine sorry your too out of the loop to understand the point but adding a overpowered card isnt gonna help not every deck is as oppressive as this
Yes, i don't remembe. But not because it's impossibile to get a third turn, or non any deck can do it. But because people fucking quit games. And i am talking of real life duels too
@SELCOUTH BEATS Too right. I did quit when XYZ and Synchros were added, cant actually remember came first, but that was the point where things took the shift from just clever use of cards and mechanics "into this does this and this and this and now i have a full field, and you have no way of countering m, because i also have a ton of cards in my hand that prevent you from doing anything." These days, if i ever go to play the game, ill only ever play it if only uses the old format, stretched to something like the Ancient Gear archetype which does use quite a bit of special effects, but is still no where near as egregious as it is now.
yeah man, GX feels the most loved. Fusion isnt overly powerful because you spend alot of hand cards, nowadays its just extra deck and summon as much shit as possible
100% true. I mean synchros and xyz were nice, but like u said, slow down they might be OP if is not controlled. Now... 30 mins 1 turn -.- sigh... Miss old yugioh.
For me the Deck that describes what Yugioh SHOULD BE the best is Gladiator Beast (before the new ones after Retiari). Cause the deck offers just so much and at the same time is fairly interactive and fun to play against. You never really feel like you lost cause there was just super OP shit going on. Another Deck what was kinda like this was old Blackwings (with a few exceptions).
I quit yugioh about 5 to 6 years back when I watched my opponent at a local tournament cycle his deck for 15 minutes straight. Just got up and walked out.
@@0verWay In the old days I played tournaments on a local from my city, we had different tables and everyone had to choose if they wanted to play on the "for fun", the "competitive" and the "tryhard" tables. I came back there last month, now there's only one table and what you see is a guy doing his combo while the other watche's his phone waiting for his turn, if he has one... For me it's literally a different game now
@@nickroitman6743 I used to play tournaments with a Red Dragon Archfiend deck, can't do that anymore because by the time I get any of them out on the field other than Tyrant my opponent just negs and thrashes everything
@Khoi Nguyen Nguyen Do I don't play anymore, but that also requires you to top deck into a hand trap. There's still always that looming regular chance that you just don't get to play.
Infinitrack trains is cool for anti meta. Because it just smashes through 2 to 3 negates and then can swing into a otk instantly. It really doesn't care about meta. Especially if you can negate there counters and hand traps
When I lose, I want to feel like it is because I was outplayed and that my opponent was a better player than me, not because I went second on a board with 4 negates
@@xm_heecka.laddder.job_mx5962 not all decks have 30 moves you can use to bait players. Thats why people are complaining. If more og decks got the Hero support treatment they'd be more fun to play and would appeal more to Og duelists
@@xm_heecka.laddder.job_mx5962 It's a fair point, but in a lot of cases I don't have two cards to just throw away as bait. I'd rather, ya know, actually play the cards I put in my deck instead of negate sponges.
@@YungL.i.X. those guys constantly get new support, shut up, komoney should focus on other decks, vylon, megalith, hieratics, heraldics and ither decks like those to make them playable in this meta
For better picture, Konami could print a trap card today that literally said "when your opponent declares an attack: you win the duel", and there would be very real reasons to NOT play it.
If I was playing against this irl at a locals or something, I'd scoop on the spot and go home. I paid to play in a Yugioh tournament, not watch a guy play solitaire.
Dude, I was running sylvans and went against a guy who turn 1 did MORE than this guy, like seriously this shit is wack, he left me with 1 card 3 negates and one of his monsters could one shot me anyway!!
Remember when we just set 3 monster and afraid to attack because it might be a Man Eater Bug and make ourselves look silly. Yeah, that memory was more than a 15 years now.
man i remeber when blast sphere was a huge threat ... or how annoying submarineroid could be among other things ... Remeber Attack and Recive or Numerous Healer or other shit? Phuccck i remeber when Ice hand and Fire Hand where a thing I Remeber when penguin soldier was considerd god tier ...
Current meta except for drytron ain't bad :v Also y'all saying it's too fast, but I had a match of more than 1 hour and half and won against virtual world 2-1 using celtic guardian :v
It was already gambling in a way but i get what you mean. Raigeki was minus 4 potentially, easy to explain. I cant when my opponent has half their deck in the grave, a full hand and a full field on turn 1. Thats juat insanity and basically playing against someone with a headstart
That's what almost every player I have against does. Takes a player almost 10 minutes to do 1 turn. How do you have that much free time to learn all that craziness. It would make me impatient to. It's also funny to see them do all this work for so long and you just mirror Force everything the person just did. It's annoying that it takes FOREVER
When I entered a pokemon tcg tourney with a tourney legal deck the kid I played asked to look at my deck after he curbstomped me and then asked why I didn't have the max limit of the Uber cards. I replied I like variety in my deck play like how I played the old video games and most importantly I don't have $500 to shell out to a hobby every 3 to 6 months. He never knew what I was going to pull out for the first few matches though.
@@ronnysneider6978 my old deck was a water monster centric with a few flip and graveyard stallers, such as troop dragon, bubonic vermin, and ufo turtle. My heavy hitters where barrel dragon, gren maju dia eiza, great maju garzet, and gogiga gagagigo. I also had wicked breaking flamberge: Baou, skill drain, twin swords of flashing light and inferno tempest as my preferred finishing trap and spell cards.
"Did you just summon a munch of monsters in one turn?" "Yeah, so?" "That's against the rules isn't it?" "... You've been out of touch with the game for a while now haven't you?"
I stopped playing 12 years ago, so this is me. Since they introduced new cards with synchros, it’s spiralled out of control. Get rid of the extra deck stuff and focus on the basic gameplay mechanics. The basic game is actually really fun. Imma go play my 2007 DS game now.
Jesus, I haven't played since 5Ds. I can't imagine playing against shit like this. Dude literally summoned 13,700 worth of attack monsters on his first turn.
@Tribute Doll he’s right tho, its super outdated. From this video I can tell you at least 4 problem cards got banned and this combo is no longer possible for dragon links. Ib world chalice synchro was a broken asss card also he had agarpain, soul charge and elpy on top of all that and all those cards are banned. I think the game got a little slower to be honest. Tribrigade and drytron boards are nothing compared to full power dragon links.
Enemy: No matter the position because i negate your turn to hit directly OR no matter the position because i can change it when i need it. Same shit hahaha
I like how Konami bans cards that discard cards from the opponents hand but allow cards which can accomplish the same thing by negating everything you try and do
I like how everyone complains that Special Summoning shitloads of monsters ruins the game and Konami bans most of the cards that can prevent exactly this.
@@SWAATSFan I mean it actually can. Drawing cards for free is what makes Pot so strong which increases the consistency of a lot of decks that shouldn't be super consistent, easiest example being Exodia decks. Pot is strong no matter what state YGO is in. Also rarely any extra deck Pendulum monsters actually exist.
When you can do 30 card combos off of 1 card. It takes the fun out of the game. No reason people can make a unbreakable board with 5 negates. You're not even playing the game at that point
@@orphic-3766 Seeing the majority of comments on this vid, "Handtraps" seems to be their only justification for any of it. Basically they're saying if you don't draw your handtraps then you're bad at the game. I personally tried building a competitive deck a little while back (Salamangreat when it was relevant), and had all the handtraps etc etc, and more often than I would have liked, I'd end up bricking with a bunch of handtraps and none of my starters or combo pieces, and once they'd out-resourced my handtraps and whatever plays I could scrounge up, my top-deck would be another handtrap or some other brick. So yeah, their fairly brittle argument of "handtraps" to settle everything is mundane af anyway. :P
To be fair, as far as I know at least, degenerate FTK strategies have been around for a very long time in the TCG. Even disregarding FTK's, there have been a lot of decks that, while I've never actually played them, definitely don't sound fun at all. You have a point, though. Things like this video are reasons why I'll never actually get into playing YGO, as much as I like the game. I'll watch from the sidelines because I know that if my opponent in a duel is taking 15 minutes on his first turn to set up an unbreakable board with a dozen negates, I'll stand up and walk away from the table.
@@digimonlover1632 I've played Yu-Gi-Oh before, just through things like Legacy of the Duelist and such. When I said I'd never get into playing it, I meant playing at any sort of level above that. I enjoy the mechanics and the potential that it has for great back-and-forth duels. However, I don't know why I would play a duel where my opponent goes through half their deck on the first turn and sets up seven negates on the board. I can play Solitaire at home by myself at that point.
the more terrifying question is: whats next? will the next iteration of kuriboh have 10 omni negates that deals burn damage and banishes opponents cards face down, only for it to become a 1 dollar mid-tier staple compared to whatever overpowered dogshit konami comes up with in the following years?
It's discouraging to see players floods the board with powerful effect monsters on their first turn, they then negate everything you do. it's not even a duel anymore they are just preventing you from playing the game..
yeah, it does get disheartening when you watch your opponent build their board and you didn't draw into any handtraps or board breakers. however, there is a morbid satisfaction when your opponent builds their unbreakable board, and it gets broken. I had this experience in a match with someone who played that infinite negate Simorg deck back when cards like union carrier was unlimited. basically, union carrier would tutor out mistvalley thunderbird, and the Simorg link 3 would get Apex Avion on field reliably. backup your Apex with a cyber Dragon infinity and the negate had another negate to back it up. ...A kaiju and infinite imperm broke the field. That person was tilted. they didn't get a chance to setup that board Game 2
Stupid game nowadays even back then, all decks Do the same thing, build board and stop opponent from playing. Back then its just who's the bigger beatstick, nowdays this. Shit game since the 90s, only popular because it got an tv show.
Just happened to me, I decided I wanted to try out yugioh just to sit there for 5 minutes with my beginner deck and even though I was losing hard they just surrendered for some reason
2 paragraphs... you seen stupid 3 or 4 card effects on Pendulum monsters? roflmao... Those are a fucking anthology storybook. Back then only Relinquished had a cliffs note of a college required english book printed for its effect, now its every fucking card.
@@theonethathungers5552 Why should yugioh be about "getting out of boards"". The real problem with yugioh are monsters that act as counter traps at the same time. At least Stardust Dragon, really the first monster that did such a thing, removed himself from the field temporarily to negate, and his negation was conditional. The skill aspect of yugioh was largely reliant on deciding how much of your hand you want to commit to the board, knowing that your opponent might be able to remove it all with 1 or 2 cards (Black Rose, heavy, Dark hole, etc.). Right now, you are pretty much going no fear, spamming shit for 4 minutes praying to all the gods that your opponent doesn't have a hand trap, if he doesn't you win, if they don't you win. That's it, the game is won or lost depending on whether the 2nd player draws a specific card from their deck.
@@ivandinatawijaya4130 The game is taking less and less skill. there isn't much back and, forth. The lock down is realy common. to much draw power too.
Come play Magic where there's a plethora of ways to play and a plethora of viable decks within each of those formats and you barely need to pay a thing to be remotely competitive in some formats.
Tribute summoning is a joke these days, why that is even still a thing is beyond me, considering a full board can be made through special summoning. The gme is poorly designed and with older cards being such an issue with newer ones, future proofing was never an option
So this guy’s turn took 4 minutes and that’s with this being an online game where it would be much easier to shuffle, search for cards, and do plenty of other stuff. Just imagine how long you would be sitting there if this was in paper.
Brings back memories of that one match I played against a guy like 7 years ago when Hushed Psychic Cleric was the new hot thing. I played 3 cards, took like 1 minute. The next 49 minutes of the game were spent with me watching my opponent (all in the second turn of the match) cycle endlessly through his deck so he could establish a lock that prevented me from playing spell and trap cards. Needless to say, the match was followed by some harsh insults on my part. Never once have I regretted my behavior after that game, even in the slightest.
I watched a Yu Gi Oh game at gamescom once and it was just constant shuffeling and drawing, placing cards on the field, drawing again and so on and I am pretty sure after two minutes or so the guy could have just done whatever because no one was even really looking at his hands anymore. Guy could have just drawn 10 cards without playing anything and no one would hvae noticed anymore. That being said I would love an anime version (maybe a two episode OVA) or so at duell academy where they play like this. After all Duell Academy is supposed to research the best combos, so it would make sense. Imagine Jaden or Yugi coming to duell academy after 10 years and wanting to play a nice duel with some of the students and the student pulls this deck and Yugi just get´s to watch the enemy play with himself for 5 minutes and Yugi get´s beaten without playing a single card.
yu gi oh then : i summon Gagagigo and set 2 cards down, your turn ! yu gi oh now : i normal summon then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, then i special summon, and hum.. i think ill end my t-..ho wait.. ill special summon one more thing then now ill end my turn !
Special Summoning isn't very "special" anymore. It used to be this great way to play an additional monster like you accomplished an amazing feat. But now, Special Summoning is the norm.
"I summon a monster, which let's me draw three cards, and if I send this card to the graveyard, I can summon any monster from my graveyard, and if I draw this monster I can put this on my field, then that allows me to synchro summon this monster who destroys all spells and traps on your field, and now I'm gonna fuse him with this, and this monster I summoned can destroy all the monsters on your field if I discard a spell. Now I have 6500 attack, and I attack you directly! Wasn't that fun?!"
It would be a good combo back then, but now it can only be considered average. It would be a better if you add " the summon of this monster cannot be negated", " cannot be affected by card effect" and "opponent cannot activate effect during battle phase" to the effect.
@@julianrx7 they are okay, the only reason why they aren’t good is because they can just get stopped straight away and the amount of cards that can’t be targeted is just stupid.
@@julianrx7 It's not that trap cards like Magic Cylinder aren't good anymore, it's just that they aren't really viable at all anymore. They're so easily removed from your field or negated that they end up just being deadweight in your deck. We're at the point where it's basically _necessary_ for you to disrupt your opponent using cards in your hand during their turn to try and cripple their strategy/combo, and if you plan to have a chance on pulling that off, you'll need the most disruption cards you can get that don't require you to set them.
@@mamamia5905 The thing is that people believe in that, and in this video that's actually kind bullshit, nowadays you can break boards easily and if you know about some things you can dodge & bait your opponent easily, it's just that a lot of people play old really bad decks and get demolished although that was always the case and on top of that don't know proper rules of the TCG just by anime.
@@randomprofile5853 So...you're saying that you can counter twenty minute combo with a single handtrap? Cool, you just gave another reason for old players to hate the game. Want a cookie?
Personally, I'm never coming back to Yugioh. I tried Master Duel, wasted hours in no-interaction games. There is no excuse for this level of bad game design.
@@kichiroumitsurugi4363 Wow, It's almost like you forgot that you have a 50-45% chance of drawing that card and could probably be negated by your opponent!
Honestly, Yu-Gi-Oh "died" long before the endless turn era. It started with the arrival of monsters that could negate without a sacrifice of any kind being made. Look at the original "negate" style cards like Magic Jammer. You got one use out of it and you had to discard a card. Now look at all the big "boss monsters" that can negate just because they're on the field. Duel Links is experiencing that now and I genuinely fear for its future. Duels are more about preventing your opponent from playing Yu-Gi-Oh than they are about actually combating their monsters. I get that negation is a part of the game but it got out of hand a looong time ago.
I miss the times when Counter Fairies were the only "negate" option.... I'm still playing Duel Links but between Shi En and every card that uses the grave as a second hand idk if it's gonna survive until XYZ era, and even in that case the game will be an OTK rush, turn 2-3 will decide who wins the duel
Most monsters that negate stuff always have a cost of some kind, either detaching a card or paying life points or tribute something on the field. Yes some of them are huge beat sticks but there is always a down side to them, but you also have to understand the rulings on the cards or you will get run over.
@@ericx6969 give me an example, because I don't know of any negate effects that have absolutely no cost at all except for the old school counter trap Ned counter counter, which was made to only negate counter traps. I do admit I have no been very upto date on ygo recently so, please show me a card that can negate with absolutely 0 cost
I quit YGO around the time pendulum monsters were added to the game. I came back late 2018 and quickly got tired of these 10 minute turns of continuous special summons. It's ridiculous!
I also quit around the time pendulums came out the game was just getting way too fast paced a lot of times who ever had the explosive turn one won the game
I really think Pendulums were the turning point of this game. So many special summons made the pace so much faster. I can't stand to play Yugioh anymore. It's MtG for me now, especially with Magic Arena.
So at what point did yu-gi-oh go from summoning a high level monster, to milling through the deck to have all monsters that can negate all card effects?
Yeah it's fucking disgusting. Annulating competition. My best deck is all about getting annulated and sent to the gy/or banished so my real effects activate there and I maybe can play my 1st and 2nd turn. It's a shame..
@@OVinceDO Magic the gathering has its limits on turns though, due to mana costs. It’s a game that’s barely changed but also changed a lot of that makes sense. It has such a bit stir ty while still bring the same old fun game…unlike Yugioh which changed completely
When I was in college a few years ago I learned that my roommate played Yugioh, so just for the fun of it, I challenged him and he agreed to it. So I grabbed my deck that I had in middle school, which was an OG-era deck with my most recent card dating back to maybe 2005 (after that point I stopped playing), while his deck was a recent meta deck. Needless to say I got destroyed in a hilarious manner. I was in shock, and seeing how the game is played nowadays is just brutal. They massacred my boy
I have a friend that only tries to use meta decks and he wonders why no one wants to ply with him anymore lol. If I play yugioh I only play with friends that use anything before pendulums. My gf likes to play 1st gen yugioh only as well. It’s just more fun watching the back and forth of duels rather than whatever the hell this game is now lol
@@lazlo686 1st gen yugioh was one of the worst formats ever lol What you mean is that you don‘t like to play meta-decks. Else you would have been FTKed (First Turn Killed) every second game
@@reaperleviathan4726 You keep saying this across all the threads, but when someone plops down an unbeatable board on turn 1 right now there is no difference besides opponent being dead on turn 2 because there's 12K power on the board and each of those monsters has negates built in or outright ignores destruction effects like raigeki.
@@reaperleviathan4726 Makes you think about the state of the game, when even something like a Yata lock or a Chaos Emperor Dragon would be useless in current meta.
Spend 1000 LP to destroy and enemy card and deal damage is bad but a full field in one 10 minute turn canceling anything your opponent will try is fine
This is why i quit Yugioh after playing for over a decade, the game has outdated rules and power creep out the ass. Believe it or not this game use to play out like a game of chess now its more like a expensive game of tic tac toe.
GODHAND TRUTH! I remember back when it was like, “move 10 makin a comeback.... move 12 you pulled something off! NICE!” Now its one turn.... aaaaaaand you lose
@@mexicanzoidburg8072 put mirror force face down, play swords of revealing light, or anything of the sorts. Raigeki could work. There are lots of cards to retaliation
@@ziadnabil403 based idiot. there was actual interaction in old yugioh. yes there was a meta, and? it was a slower paced game that could last 20+ turns and could easily go back and forth, and you had to plan several turns ahead. modern game is complete autopilot, search a thousand cards, summon a thousand monsters that don't let your opponent do anything, gg.
@@ziadnabil403 No offense, but you had to pay life points for example 700 from 2000 is a massive gamble. Now a days a person can just have 5 monsters and all have effects to negate without any kind of risk. For example in the new yugioh game that came out today, I lost to a guy who negated all my spells and traps and on top 2 of the 4 had the ability to destroy a monster by vanishing a mo ster of the same name from the deck. I lost in 3 turns WTF is that
Apparently its now "Take over the entire board in turn 1 or go home" lmao... Glad I quit at the end of XYZ era... and even than I thought XYZ was too fucking fast for the game.
@@huh7366 at first they slowed it down only because they were worthless beatsticks with 1400 atk that required 2 sacrifices so you can summon from your extra deck something good
It's useless to deny it, all those who defend modern Yu-Gi-Oh! are only those who have spent so much money on the game that they cannot say otherwise. The game itself is indefensible today, and this video proves it.
Old classic gen much more balanced and much fun game play than synchro fast gen with you can summon 5 monster in one turn , that why old Yu-Gi-Oh gen is golden era for Yu-Gi-Oh series..... they more balanced and entertaining games with much fun compared synchro fast games just for want win only no for fun
KONAMI!! Listen to me! Monsters are for BATTLING, Spells are used to facilitate the Monsters, and Traps are for countering the opponent's moves! Not like this where Monsters do all three role at the same freaking time!
I knew the game was stupid when my opponent summed 4 monsters with over 3000 atk that can negate everything on his first turn. Took about 5 mins to do that. Once it got to my turn, I couldn't do anything. Negated everything I've done. Even my hand traps couldn't stop him.
For some reason I forgot where I'd heard that from, thought you were quoting Spiffing Brit for a second, and then came to the conclusion that man should never be allowed to play this game.
@@darealclownpeice And it isn't necessarily JUST the fact it's slow (if it were just that, it could be a legit win con for control decks like how Final Countdown is). Problem is, you have to keep Destiny Board on field, while filling your S/T Zones with the other letters
No, that would 1000% see play. You go first, set that thing. Flip it during the next players draw phase you've just FTKed them with a card that can be splashed into basically anything.
I played a guy that used this deck, I play yosenjus and I need traps to help protect me since they leave the field, anyway i ended up winning game 1 and losing game 2, game 3 i fiendish chained his saryuja, he got visibly upset, then I striked his borreload savage dragon, he hit the table and scooped, saying "why don't you play a combo deck stop hiding behind trap cards", I responded "the only difference between my negates and yours is that yours have attack points". He left.
I don't get why people complain about modern yugioh when it's easy to destroy their boards with simple traps and hand traps. It feels very rewarding too.
Rii are you Yugi or something? You just hard draw all of these magical counter cards that effortlessly break boards without being negated? Please tell us your secret.
@@Marsadow a game is about interaction. The only interaction in Yu-Gi-Oh is about how you can stop your opponent doing their action, or you stoping your opponent, stopping you stoping, stoping your opponent's action. Its anti game by this point.
I really didn't give two shits about Pendulums, since I didn't actually know how to abuse them. And honestly, I don't have a very positive opinion on Links. Xyz monsters were...okay, I guess. Synchros were my personal favorite. And Fusions...well, they used to be likable, but now they are just used by tryhards
Well the thing I argue is that Pendulums didn't really dominate the meta and were more an option to run, and had some hard counters that could kill them (anti-magic fragrance) its just Link they were trying to make a necessary mechanic to slow down the game even though it really doesn't do that...proven in the video
I quit around pendulums because I realized yugioh bans cards, everyone loses their investment, then they remake the same archetypes with different names with the same cards with an additional effect. Then you drop $600 and loes it all again with the next ban list. You go to tournaments and risk your shit being stolen because thats a yugioh player thing (happens in other TCGs but a lot less often). People are caught cheating a lot too because it's very difficult to follow. Add to that that the games I played often required a judge because teh games mechanics and interactions are so deeply flawed. Just poor design and they keep making it worse by adding more zones, altering zones and changing core gameplay mechanics. Plus reprinting popular cards then banning/limiting them shortly after. It's just a horrible experience.
i think a Big problem with card games (like Yugioh vanguard etc) is that its very gen oriented and you have to use newer cards or stuff relevant in that format to even have a chance, vs magic the gathering where even older cards still see play till this day, or even future card buddyfight to this extent is better at this heck even the anime buddyfighg ace promoted using older cards, it feels like every time a new format or new thing is introduced older decks in Yugioh and vanguard become irrelevant vs magic and future card where that isn't exactly the case
Too much special summoning Too many negates Feels like the game has become a solitaire, where it's no longer about interacting with what your opponent does, and instead about making sure your opponent cannot do stuff.
Bruh no the special summon usnt the problem its the cards that have stupid effects like negate traps and spells try playing yugioh duel links with your favorit deck u would lose bc of ppl play with six samurai the just block u from doing anything then u fucked
Well, when i played during synchro era, I was using yusei budget deck from booster packs with crap ton of traps and counters, lol. There is much more hand traps, traps with broken effects, floodgates are used more and become more consistent to use. Decks like burn will get that Spell Mining Cave, but if you want to play it, you have to pay at least 200-300 bucks. I have actually Krawler, Counter Fairy, Budget Salamangreat. I think I will stick to fun deck to play with friends, the competitive side is too much cancerous.
Miracle The problem is that it’s less interactive and less fun for both players, especially the one who keeps getting everything negated and basically has to sit and twiddle their thumbs.
@@NarutoUzumaki-jl9hk you're absolutely right. Why keep making monsters with effects that negates trap or spells. In all honesty, Six Samurai Shein should be banned.
And this is how these type of players stop anyone new from trying to start playing. As a noob would you wanna play a game where all you do is watch someone spout nonsense and throw cards around for at least 2 or 3 minutes before you even get your first turn and then be told “oh thanks for letting me stroke my own ego, and would you look at that? I win! Wanna play again?” That’s how you kill your own game. Well done Konami. You kill off MGS and now YuGiOh.
Not only that, the other problem with this game is just how much the archetypes seem to define this game. Because nothing is more fun than pulling cards from a booster that aren't useful without 4-5 other cards. It limits deckbuilding heavily whenever these specific card interactions show up.
It's funny that the game's og anime specifically tried to go against the elitists like seto kaiba. But ends up the whole game is just a bunch of these type of people jerking off to their own deck. It's just lame and a waste of time.
as someone who’s coming back to yugioh after close to a decade, i have to say i’m utterly bewildered by what the game has become. used to be that monsters were monsters and magic/traps helped you deal with your opponent’s monsters or magic/trap cards. now it seems like monsters do just about everything, spells are only there to get your monsters out, and forget about trap cards. seems like a lot of card management and optimization, but where’s the strategy? where’s the excitement? it really feels like people are just banging their decks together rather than “dueling.” then again, i’m about as out of the loop as you can get, so i dunno, maybe some people enjoy it. but i’d probably never want to invest myself seriously into the game, looking at it from the outside.
only kids can enjoy that these days or literal tryhard owning these very kids at the game which gives them at least some enjoyment in their life. Yugioh has been butchered a long time ago
My son just started watching the anime on netflix, so we decided to get into the game. I stopped playing close to 15 years ago, and I agree with you. There's no strategy to these decks anymore. It seems like everyone plays a variation to the same deck, and the only way to win is by going first. I remember when you could build your own deck, themed after what type of monsters you wanted to play, and YOU got to pick the cards that went into your deck, not Konami. So with that being said, me and my kid just play with starter decks, because it's more fun.
@@slippyfrog22 thats true and understandable, a friend of mine and me play according to up until 2007 rules which we set for ourselves, basically allowing anything up until GX which was printed till that year or appeared in the Anime. brings back good memories and is so much more fun than duelling with auto-pilot decks or monsters with multiple broken effects
@@NeonLine he's only 8 and I'm easing him into it so he plays by duelist kingdom rules and we're pretty lax on life points lol. Either way, we're having fun and BOTH of us get to play. I've been watching videos lately, and it seems to be a lot of people aren't happy with the current state of the game.
@@slippyfrog22 you sound like a great dad, sounds like you both are enjoying it :D thats what it should be about in the end
5 ปีที่แล้ว +119
A game that: - Has monsters that cannot be destroyed or affected by spells and traps - Has monsters that substitute trap cards and can be played directly from your hand - It's made by Konami - Has very common OTKs or FTKs Cool. Looks like it's back to casual Pokemón for me.
The entire point of handtraps is that they help stop the setup of boards like that, because they are interactions you can have going first. And there are ways to stop those kinds of cards too, with cards like called by the grave. So games actually do tend to be interactive on the first turn, Azneyes is just a terrible player, with a shitty deck, that had no first turn interactions, and then complains about it so he can keep fueling up his Lotus Elise.
Yugioh has become so blew out of proportion with the power creep. Its gotten to the point where people can literally speed through all of their deck in one turn, and set up a massive field of monsters with 6+ negates.
@@JuwanBuchanan EXACTLY! look, I'm not trying to act like those guys who think the "old" generation is better. But I do think back then it used to be so simplistic and very fun to play. At this point as shown on the video, it's clear that this game has evolved to a point where it's just ridiculous...
@@Stormchazer246 you don’t have to, you can also play a control deck, or you could play more hand traps, if you have 8 hand traps you’ll usually draw one and against explosive decks like this, the choke point is going to hit hard enough that you probably won’t be able to come back. The thing is that if you watch tournaments, you might see something like this happen where one player wins easily because the other player bricked, but that’s hardly what always happens, and on top of that, that situation has happened for the entire history of the game.
@@beanbean3535 Yeah, nah. 99% of tournament matches that I’ve seen (at least, high-level tournament matches) are always over within the first few turns.
I prefer long duels back then, as in a lot of turns and each turn took only a minute or so at most, rather than today's long duels, which consists of solitaire style monster-spitting decks turn one. Konami's mistake is making negation effects so numerous and everywhere that a board is considered good only when it has multiple omni negates like in this vid. Seriously, if the negation effects are harder and not omnipresent like this, there will be more fun and meaningful interactions between players.
Duels are still long but now its Just the *boring* kind of long,in the old days you would spend 10 minutes playing 10 turns,now you spend 10 minutes playing 2 turns
The problem is we have REALLY good generic extra deck monsters that's part of an archetype but any deck can use it. That's why yugioh is so imbalanced, they dont keep shit in house when they make cards. Like how does ANOTHER DECK benefit more from using a monster from another archetype THAN the archetype itself???? Ridiculous.
@@the_ed2274 There are so many problems, but what you said is what I hate the most. It's so sad that a card got banned because it's being abused by other fuckin archetype.
Players: We need ways to special summon more Konami: Introducing Fusions! Players: Would be nice if we could special summon without poly and monsters we don't need Konami: Introducing Syncros! I would say right around Syncros, is when the game was getting out of hand Konami: Introducing XYZs! Players: TF is that Konami: Monsters you can summon by using 2 or more like level monsters giving you more power! Players: That's nice and all but I think we may be going into a huge power creep issue Konami: Introducing Pendulums! Players: ......... Konami: These monsters have scales going from 1 to 12. Example you have a scale of 1 on the right and a scale of 12 on the left. You can special summon monsters from you hand whose levels are between 2 and 11 Players: Konami, POWER CREEP. TF DO YOU NOT UNDERSTAND?!?!?!??!?! Konami: introducing Link summons! Players: Konami, I swear, I will.... Konami: It limits special summoning from the extra deck Players: Go on Konami: You will need to give up monsters stated at the bottom of the cards (was cars lol). Link 3 requires 3 monsters and so on Players: Okay, it seems to slow down some decks and tone down the power creep a bit 1 year later Players: Konami, FU! Claims to slow down the game but releases more links that allow players to swarm the field. Summon Sorcerer > Needle Fiber > Summon Sorcerer > Isold (points to who know where I pulled that from). And that is just one possible combo. Konami: What if we release more cards with swarming potential that bypasses the all the game mechanics we just set? PLayers: (1/2 the population have left Yu-gi-oh)
qliphorts were the first meta pendulum deck and they honestly weren't bad synchros were honestly worse for the game than xyzs, the amount of stupid shit you can do with synchro laddering is insaaaaane
@Jesse Quarnstrom I didn't like playing against turn 1 quasar as much as anyone else. Most broken xyz deck I can think of was zoo and that was pretty late game
Thank you for your great comment, and your work and effort you put into it! You are absolutely right. For my opinion it started to get out of control with xyz. Pendulum is the biggest piece of shit ever!
I miss the og days. Sitting on the floor with your friends and you finally get to sacrifice for red eyes or summon skull and your opponent using magical cylinder to win. The excitement of the good Ole days man... Miss those
@@thiccbih3140 you could tell by them actually running Red-Eyes without support it was childhood casual play, doubt they had Yata or even understood the implications of what it did.
@@PinClockFuntime They also never seem to understand that the game nowadays has a lot of first turn interactions in the form of handtraps, or even cards like Wing Dragon of Ra - Sphere mode and Super Polymerization to break boards like these. Like I managed to break apart a Danger Thunder Dragon board using Mekk-Shaddoll Invoked, which is certainly not one of the meta decks.
I'm a Six Sam guy too, they released more cards for the Six Sams but....lol no they don't stand a chance. You'd have better luck dueling with your old Pokemon cards.
Six Sams are actually still very dangerous. With gateway unbanned, and their new link monster, they can do this too. You'd only need to add maybe 3 cards to your deck to update it
It does happen in real life. Last Physical Duel I played, my opponent's (who went first) turn took THIRTY minutes. He was playing like 4 Archetypes in One Deck, while I was playing Cyber Dragons. My turns took a minute tops, and that's because my deck is heavily focused in bringing Cyber Dragon Infinity to the field. Usually it was: Special Summon Cyber Dragon / Toon Cyber Dragon, Normal Summon Chronomaly Golden Jet or Cyber Dragon Drei, with those two Level 5, Xyz Summon Nova, then Xyz Change it into infinity. Then use his effect to absorb the opponent's most dangerous Boss Monster, and negate his plays with Infinity's effect on his turns. Then on his turns, he was Link Climbing, using effects to bring things from deck, then more link climbing, then resurecting things for more Link Climbing, then some Synchros.... At least half a minute of thinking between each action... 1 and a half minutes every time he needed to search his deck and re-shuffle it... It was really boring. ... At least I won, but goddammit if it was annoying.
This is why I stopped playing Yugioh lmao Even casual friendlies at my local place have become coin flips where whoever goes first wins, unless the guy going second manages to draw their mandatory hand trap, and even then there's no guarantee they'll be able to do anything.
This was my deck, and I originally built it around negates (as you can see). But then cards like Dark Ruler and Super Poly came into play, and I had to adapt... So Dragoon/Secret village combo was born. Lockdown became more effective than negates.
Negates are fine if they're not OP. Like Jinzo, which negates opponent's trap cards but doesn't have an OP effect preventing its destruction. Or Magic Jammer and Seven Tools, which are one-us and have costs.
@@duduofthesky true true, if you make your turn long because you were thinking then lets duel, but if you make your turn long just by combo i want you to gtfo
the worst part is that this isn't just....fixable without overhauling the whole game, if you limit special summons per turn it will break too much, hardcap hand size, breaks most decks, yugioh as is, is either you do nothing and lose or you win first 2 turns. The best idea maybe would be splitting into more formats but then they'd have MULTIPLE metas to manage and they can't even do this one
There are already alt formats, time wizard, speed duel, and rush duel formats. Modern Yugioh is just too broken to fix, its best to stick with alt formats or just straight up quit the game entirely.
I want to play. But it's so hard to have fun. Back then, decks focused on themselves. On their own personal field, to a certain extent. Spellcasters used spell counters, heroes fused, and zombies came back from the dead. I think what makes the game good back then, was that decks did their own personal thing. Sure interrupting the opponent's board was still a thing, but it didn't feel cheap. It felt unique, and didn't came as often, because it's more fun to see a deck revolve around it's own core mechanic. Of course, decks still do that today, but it feels like one deck restricts freedom.
Well the problem is not just that. It's the idea that everything comes with a combo. There is no "theme" to the deck, Just "when i have this i can get that and so...". Combo decks exist in magic too for ex. but the majority of decks has a theme like interaction with graveyard, mill decks, burn decks.... Here we just solitary decks. And that's why the cheap interaction you mention becomes a win condition because if your opponent's combo gets interupted he's basically lost. The problem with this situation is that every game for you feels the same because you always do all the same actions. It's too much mechanic and the ability of a player now is less important.
me coming back to yugioh after an 8 year hiatus to a friend: hey lets play yugioh! my friend: okay, hold on though, let me explain how things work now. (a couple hours later) my friend: *pulls out his deck* so now that your caught up how about a duel? me: *pulls out a quarter, flips it and loses the toss* "welp, gg man, hey wanna play some destiny 2?"
It isn't that tragic, even a budget Salamangreat is playable, but you will not survive a tournament without hand traps, so that sucks. And the new burn deck is like 200-300 bucks, lol.
maybe just merch the extra deck and maindeck together, so you have to draw this insane XYZ/Synchro/Link monster? Or have a Summon counter? Like, turn 1= 1 summon allowed, turn 2= 2 summons and so on....
The mind games were the best. 30 - 60 secs to play my turn the just ham it up like I'm a anime character going 'feel free to attack me if you're not scared', 'Haha you fell right into my trap', 'hehe you saw through my deception it turns out I had nothing up my sleeve' and 'oh no! Oh well good game'. Now it's like okay I'm going to go make a cup of tea while you play your turn. (Comes back with tea) oh I'm completely locked out from playing I'd say good game but that was just a dick move. Would I like a second game to settle the match? No thanks I play games to have fun not get the possibility that I might have the chance to actually play something for the slim possibility to have fun on the occasion I'm allowed to play the game I thought we agreed to play together.
I legit almost threw hands with my bf when it took him ten minutes to get like 3 (extremely overpowered) monsters on his field and wiped me out on the second turn of the game. Tell me how that’s fun for either party..?
remember when summoning a single quasar and having just a single omni negate was considered a win condition?
neither does konami
Tbf even back then it wasn't considered good. The deck was really just a gimmick, with otking with quasar being the real win con. I won't deny that I enjoyed previous formats a lot more than. this current one, but the game has always been broken.
LOL
now is summon galatea set counter trap have other negates and next turn still has those negates cause you have destrucktion protection and search another counter trap while banishing cards from their extra deck .. Yeah I play a lot of Orcust
They even powercrept Quasar with Savage! WTF?
Pepperidge Farm remembers
does anyone remember when we attacked each other's monsters?
Nope, I only remember seeing my opponents field filled with strange beings called pendulums
@@celeslondon4698 and don't for get links
what game is that?
@@TheCoffeeNut711
who are you asking?
@@videakias3000 your mom!
Sorry, I just remembered playing xbox live and a 12 year old telling me that
"this trap card can be activated from my hand"
`"my deck can be activated from my deck"`
Ahh!!! I hate this too trap from hand and deck not even set it.
That made me laugh, so true!!!
Jesus please don't let Konami read this comment! Delete it!
FUN FACT : DON THOUSAND DID THAT IN THE ANIME
@@ismailessbiti9064 Hand, Deck, Graveyard, Konami should give them all the same name, after all meta decks will pull cards from wherever they want, just wait and see, next gen they will be drawing cards from players that are on a different duel.
Turn 1: takes 20 years to complete
Turn 2: you don’t get to play
Pretty much.
Yeah
If you're playing a bad 10 year old deck without that much support I won't be surprised.
@@randomprofile5853 the game is literally
Step1: Build board
Step2: Keep opponent from building their board
Step3: Kill
@@BluePhoenix_ This is why i just play Yugioh casually.
I'd rather enjoy playing decks with cards i like than focus on whatever the meta is, especially if i already have no intentions of playing the game at tournaments.
Although, if i had to make any suggestions as to how we could maybe reshape the master rules for Yugioh, the first thing i'd suggest is a hard limit on either special summoning or on how much spell cards you can activate on your turn (except during your standby phase, damage phase or end phase for cards that need to activate during that period so that it doesn't entirely break certain decks). This in turn would provide more opportunities for each player to prepare their defenses and be able to actually engage with one another when someone's finally ready to attack (this would probably be very similar to Magic the Gathering in terms of pacing, which i don't really see as a bad thing). On top of this, it would pretty much break deck cycling techniques and force players to actually engage with their opponent more.
This is usually mitigated in other games like Magic the Gathering or even Cardfight! Vanguard by having currency systems. Since Yugioh does not have a currency system, it needs some other form of casting regulation.
The second suggestion might possibly be cutting down the amount of monster zones and spell/trap zones on the board, similar to speed duels and Duel Links where they have only 3 of each. This way, you could still keep the extra summon zones for additional space. Hell, we could maybe even add 1 more on both the left and right respectively so that players can still apply pressure from their extra deck.
If Pegasus used his millenium eye to foresee that play he would have a stroke.
Solidifies the 1 turn kill to a whole new level 💀
True 🙁
Dear god i laughed too hard at this XD
Lololololol soooo underrated
Konami pumping out decks to counter real-life Pegasuses.
That Duel would have take a whole season in the anime.
with an evil laugh by the villain on every negate and protagonist somehow winning by believing in his friends
The new show VRains is kinda like this, minus the negates. They play like 7-10 cards in a turn. It has made the show boring with shitty pacing. Playmaker has to activate 5 cards to summon out a bunch of monsters to get out their boss monster, meanwhile back in GX Jaden just had to play Fusion/Polymerization. VRains is trash. Even Zexal and Arc-V wasn't this bad.
@@DarthWampa_ GX had to be my favorit generation.
I liked how every characters had their own theme deck with combos instead of a mound of OP cards.
5D’s master race.
Don't forget, in the anime, you have to explain every card.
I remember a time when Jinzo was my biggest threat
I remember when a monster that required 2 tributes was a panic. Now that shit doesn't phase anybody
I remember when if someone had Blue-Eyes White Dragon, Dark Magician, and Red-Eyes Black Dragon, they were the ruler of the schoolyard.
Dude! I remember seeing a Jinzo and thinking "Sh*t! I'm f**ked!!"
Now… "Meh, I'll give this guy mad props for actually using Jinzo!"
@Joshua LC That's so accurate. 😂
Jinzo wasnt that bad. Spells worked flip effects worked exiled force cyber jar offerings to the doomed
Casual yugioh with your buddies is where it's at
Hell yeah.
Structure decks only.
@Imran A XYZ are fine. They are kind of similar to synchros in a way, but Pendulums... what were they even thinking
@Imran A nah xyz were fully fine, bar some cards, but after the xyz is where it all went stupid. It lost its charm, and now its a game of learning lines of summoning and rng. The game is literally something i will always come back to because its fun but only with cards from the era of xyz and before. They ruined a perfectly good game and im honestly furious
They leveled it up again and again and again when there was no point. 99% of cards dont EVER get used. WHY THE FUCK DID YOU MAKE THEM THEN. Tens of thousands of cards and millions of different strategies you could do gone to degenerate, boring, textbook learning, abusing of broken stuff, type of shit . Its sad also because the people that wanted to play it casually have stopped and now there is less and less people to have fun in yugioh with. Doing draft challenges or deck build ones with people and even making stupid but fun decks that could work is barely possible anymore. Idk man im just dissapointed and sad.
It's amazing how relevant this still is.
But to summarize: This guy spent four minutes on an *automated* dueling system to search, draw, shuffle out their whole deck, to set up 5 negates on the very first turn.
Now, imagine how this would look in real life. You draw your hand, and lose the coin flip. Your hand has no hand traps (a very possible situation, and more common than one might think), and your opponent does this.
So you get to sit there, watching your opponent draw, search, and shuffle their deck for about ten minutes, while you have no out to their play.
And you have to keep watching, since you can't take your eyes off the board or off of your opponent, if you're worried they're going to pull something.
And after fifteen whole minutes, the turn is passed over to you. So finally, you get to play! Right?
Nope. You quickly find out that you bricked, and there's no way you can play through five negates. So you have to concede.
The fact that people think that *this* is okay need to get their head examined. This isn't the fault of players using a bad deck or not having the means/money to buy the best and most broken cards of the format, this goes so much deeper. it's just bad card and game design, and it's so deterring to newcomers and people who just came back into the game alike.
Like, this shouldn't have to be said, but apparently it has, because over 1500 people seem to think that this is healthy for the game.
And to the people who say: "Duuuuuh just play better decks and cards lol u just suck", let me ask this: Are you fine with the game being reduced to "Play X and Y or else you will keep losing and you suck lol." "Just win the coin flip lol." Well, are you?
Because if you are, you are the exact reason why people are quitting and possibly even growing to hate the game.
Congratulations, hope you're proud of yourself.
Edit: Some extra comments.
Like, are people fine with decks being reduced to nothing more but generic negation extra deck monsters and how quickly you can spam the board with them?
And why are you even playing Yu-Gi-Oh! if you're just going to sit there and play with yourself to set up an entire board of monsters that pretty much don't let your opponent play the game?
Both of these points are applicable to both offline, and online.
While Master Duel may have solved the lack of accessibility to newcomers, they'll be in for a very rough and perhaps even an awful time if they keep playing against decks that set up nothing but negates while the newcomer probably just wanted to play a deck they like from days of old or aestethic wise. Also could apply to returning players after years of absence.
This is not okay. The game is fundamentally broken at its core. Where if your deck can't play certain cards, it's a bad deck. If you can't afford certain cards, you're a bad player.
If you can't play through five negates, you're a terrible duelist.
These issues have persisted for a very long time.
And Konami has done absolutely nothing to address any of these gnawing issues.
There needs to be an overhaul. A limit on the amount of special summons. And a hard limit on how much negates you can set up.
I, for one, like the diversity in what all the different decks have to offer. Yet we'll never find out, because they either can't spam the generic extra deck big attack omniversal negate monsters, or they set up on the second turn. And if a deck gets disregarded because of the latter, then we especially know it's gone too far.
And there's your extra comments. I believe I summed this up quite nicely.
Peace.
No. The average deck mains 9 or more handtraps. 6 other going second cards. And it can bait the handtraps. Stop being salty about the fact your blue eyes deck cant win
Yes i am proud of myself.
Also that guy was literally playing an illegal deck and alot of the cards in his deck are banned.
I love this comment 😂
That deck wasn't ever viable
Imagine paying all that money for a top tier deck when solitaire is free.
Underrated
Exactly
probably the funniest joke noone will ever hear
@Guy Dude and more fun
Solitaire: "You spent all this money to play with cards. Yet where did that bring you? Back to me."
When trap cards that cannot activate from the hand are considered bad because they are too slow, you know the game is in a bad state.
A thousand times THIS
@@realzachfluke1 the fact this is relevant is the problem
Was just thinking about this lol
Camron G whaddya mean by that?
they probably should put hand traps down to one.
I thought porn websites were the only place to find videos of people playing with themselves.
I was wrong.
Underrated
The reaming is real
Ok that was actually pretty funny
Jay Holder you win the internet
3
Yugioh 2002: I summon this monster and place one card face down and end my turn
Yugioh 2021: I summon twenty monsters, negate all your cards, activate five traps from my hand, deal 8000 points of damage, win the duel and end my turn
* summon 5 monsters, including synchro, xyz, link, go thru half my deck and starting hand and still end up with a full hand and end my turn. You: has all of your spell or trap cards negated and has rest of hand discarded. Ends turn with 0 cards on field and empty hand
I prefer 2021 :) if you want 2002 just play mtg
@@husseinmoussa2947 FACTS
@@husseinmoussa2947 yes, that's what I'm doing, because yugioh isn't a game anymore, it's essentially just overly complicated solitaire, and news flash, if I want to play solitaire, I can play it for a lot cheaper than yugioh.
@@jish55 true
"If your opponent attacks this card, summon blue eyes from your deck or graveyard and destroy all cards on your opponents side of the field, kill his mom and kidnap his brother."
Power Creep is real, killing peoples Moms used to be a lot harder
Who attacks nowadays? Pshh weak effect XD
Too slow, can be targeted lol
Still not a good card because it requires your opponent to attack it, would literally see 0 play
@@WinterGray8888 oh no that's not the worst of it. Its effect also happens upon card effects like traps and spells.....and monster effects. It's basically summon a blue eyes for free.
once upon a time we all saw kaiba play 3 blue eyes in one turn to summon his ultimate dragon and were collectively bummed out when our kid selves actually started playing the game and realized it didnt really work like that
nowadays if dropping 3 blue eyes on the field and fusing them was all your turn did it'd be a weak ass turn
Damn, this is actually such a good comment lol
Your not wrong
Wait did you just summon a bunch of monsters that's against the rules isn't it?
@@aaroncusick9610 nope... It's required by the rules now...
If you summon only one monster during the turn, you lose 😅
Screw the rules, I have money!
I know I keep saying this, but when the power creep hits the point where Raigeki is not only unbanned but is referred to as a bad card, it's time to call it a day.
Slight correction here: Raigeki isn't bad, just not the best. This really only proves your point more, but Lightning Storm lets you choose between Raigeki and Harpie's Feather Duster if you control no cards, which is just more versatile.
@@yetanotherabdalt5962 yes you just helped prove his point
Why?
@@Dragonage2ftw ?
No interaction isn’t fun. What needs to be explained?
To explain:
Back in the old days, Raigeki was an absurdly powerful card that allowed you to wipe your opponent’s monsters with no penalty. All the time, resources, etc. could be blasted apart just like that. It was considered far too overpowered and too much of a game-changer, so it was banned.
Now, there are so many ways to get around Raigeki, from monsters that can’t be destroyed by effects, to cards that can be played from hand on the opponent’s turn (giving you no preparation) and stop it cold, to monster cards that can get their row back up again thanks to bullshit abilities (see the video for a good example), to some decks working BETTER with more dead monsters.
The rest of the game power creeped so hard, Raigeki just isn’t as strong as it used to be in comparison
Who remembers when you would just… summon a monster. The excitement of summoning a tribute monster. Setting a trap. Simple card descriptions instead of frickin novels.
WHAT THE HELL HAS HAPPENED TOO YUGIOH? just reset it send us back to the start.
Yeah summoning one monster per turn was way more exciting
No one tell this guy about Relinquished on release
@@YeahTheDuckweed Lol you're like on every comment post.
@@YeahTheDuckweed It's called pacing, you'll learn about it after you hit puberty.
@@TheDayd111returns He's gotta defend his poor choices.
"Hello Allure of Darkness my old friend You've gone and discarded my entire hand again"
Oh no how true lol
HAHAHAHAHAHAHAHAHAHAHA.
Hello Darkness Metal my old friend, you're gonna get yourself banned again.
That is the best comment I have read in a really long time! I laughed out loud literally
Matt Gaudet It's from a sketch by Yugi No No. He used to do a bunch of YGO themed gag skits.
remember when you played 1 normal monster and played like 1 trap or magic card and you were done for that turn. Good old days.
thats just rock em sock em robots though. yes most of us are nostalgic for old YGO, but that wasnt the answer, and neither is now, Im sure there is some nice middle ground where the games arent decided turn 1 like now, but also dont drag on forever only to be decided who got the more oppressing mirror force like back then. Im sure there is some nice middle ground where a match is decided by the better duelist not the luckier one. (yes I know every card game has an irremovable element of luck, and that just cant be helped)
tbh i miss those old days but we never get that yugioh again.. it will keep getting worst and worst
Nail try magic the gathering and play commander. It’s actually pretty fun. Not too slow not too fast.
Old yugioh was just as broken if not more
I still play that way. probably why im 3w and 9l in the game im playing lol
Seeing that guy's first turn, I might as well be watching someone play solitaire.
Exactly my opinion when I got back to the game and visit locals after a long time.
It was my deck, and I've had people in the chat tell me that exact thing many times... 😅 Was still fun to build tho
Play how you used to but with 3x nibiru the primal being and the get out! Trap card 😂
Lol
@@kaibaman7767 how is it fun? You litterly play solitaire, it's no wonder I quit playing
At this point, reading what every card does on the first turn is the same amount of reading a big ass book. I need glasses and a coffee and a sign that says "quiet im reading."
yeah the cards became so complicated i used One new gen spell card 50 times and STILL cant remember what it does
Don´t forget that many of the card texts are so long because the shorter,plain simple ones did not work...Because unlike what Konami expected,Players didn´t read the damn rulebooks...
remember when the cards just gave fun descriptions? and the few that had effects didnt require an entire essay to read through
@@randomguy4781 lol yeah,I can’t play anymore it just got too annoying. Every card has an effect that is crazy.
*cough Relinquished pre-PSCT was absolutely abysmal*
i can draw all my deck but can't use pot of greeed
Wander Kusanagi I agree with you that it’s pretty stupid that Pot of Greed is banned, but yet they allow stupid rules like what’s shown in this video.
@@RoronoaZoro-ur6hr Pot of Greed would be giving everyone draw power, which in most cases with these decks, 2 cards would draw into a good card, or possibly a game ender. (But more skilled yu gi oh players call pot of greed a +1 card advantage.) Everybody would be playing pot of greed if it was unbanned, it has NO downside, which is honestly the reason it is considered broken in this format. If this was 2004-2006 yu gi oh, where draw power isn't as prevalent, then maybe pot of greed would just be limited.
HAHAHAHAHAHHAA HELL YEAH BOY
@@NeonLine sorry your too out of the loop to understand the point but adding a overpowered card isnt gonna help not every deck is as oppressive as this
LOL
You guys remember having a 3rd turn?
No i don't remember, maybe 10 years ago
Yes, i don't remembe. But not because it's impossibile to get a third turn, or non any deck can do it. But because people fucking quit games. And i am talking of real life duels too
End phase can set a trap/magic cards
Mate, i remember when Black Luster Soldier and Blue Eyes Ultimate were the hardet things to summon in a match and Exodia was actually a threat.
@SELCOUTH BEATS Too right. I did quit when XYZ and Synchros were added, cant actually remember came first, but that was the point where things took the shift from just clever use of cards and mechanics "into this does this and this and this and now i have a full field, and you have no way of countering m, because i also have a ton of cards in my hand that prevent you from doing anything."
These days, if i ever go to play the game, ill only ever play it if only uses the old format, stretched to something like the Ancient Gear archetype which does use quite a bit of special effects, but is still no where near as egregious as it is now.
GX Era: I love this game
Synchro: interesting..
Xyz: cool mechanic, but lets slow down
Pendulum: wtf are you doing
Now: WHAT DO YOU MEAN
yeah man, GX feels the most loved. Fusion isnt overly powerful because you spend alot of hand cards, nowadays its just extra deck and summon as much shit as possible
100% true.
I mean synchros and xyz were nice, but like u said, slow down they might be OP if is not controlled.
Now... 30 mins 1 turn -.- sigh... Miss old yugioh.
For me the Deck that describes what Yugioh SHOULD BE the best is Gladiator Beast (before the new ones after Retiari). Cause the deck offers just so much and at the same time is fairly interactive and fun to play against. You never really feel like you lost cause there was just super OP shit going on.
Another Deck what was kinda like this was old Blackwings (with a few exceptions).
Links are kinda easy and hard to summon.
Pendulum... However...
I quit yugioh about 5 to 6 years back when I watched my opponent at a local tournament cycle his deck for 15 minutes straight. Just got up and walked out.
Tournaments are nothing for casuals, never were. Only the absolute worst of the worst cancer decks play there
@@0verWay In the old days I played tournaments on a local from my city, we had different tables and everyone had to choose if they wanted to play on the "for fun", the "competitive" and the "tryhard" tables.
I came back there last month, now there's only one table and what you see is a guy doing his combo while the other watche's his phone waiting for his turn, if he has one...
For me it's literally a different game now
@@nickroitman6743 I used to play tournaments with a Red Dragon Archfiend deck, can't do that anymore because by the time I get any of them out on the field other than Tyrant my opponent just negs and thrashes everything
@@nickroitman6743 rip to the other tables
pretty rude behavior, good thing we dont have to worry about you anymore
Meta Yugi is basically: "Oh, I lost the coinflip and I'm going second?" *Surrenders*
Yep. It became head or tails game. hahaha
Card game... More like flip a coin game, I'm a right bois?
Heart of the coin.
@Khoi Nguyen Nguyen Do I don't play anymore, but that also requires you to top deck into a hand trap.
There's still always that looming regular chance that you just don't get to play.
Infinitrack trains is cool for anti meta. Because it just smashes through 2 to 3 negates and then can swing into a otk instantly. It really doesn't care about meta. Especially if you can negate there counters and hand traps
remember when special summon is actually "Special"?
Yeah i miss those day
when cyber dragon was king
When yata gerusa, harpie duster, card destruction, and raigeki got the forecequit 😂
Lol. You got it
Elemental hero neos
man my best monster to summon back in the day is gaia the fierce knight
When I lose, I want to feel like it is because I was outplayed and that my opponent was a better player than me, not because I went second on a board with 4 negates
Run 2x MSTS and Harpies Feather Duster.... have you people not learned anything from Pink Reaper. He knew how to bait players
@@xm_heecka.laddder.job_mx5962 not all decks have 30 moves you can use to bait players. Thats why people are complaining. If more og decks got the Hero support treatment they'd be more fun to play and would appeal more to Og duelists
@@xm_heecka.laddder.job_mx5962 It's a fair point, but in a lot of cases I don't have two cards to just throw away as bait. I'd rather, ya know, actually play the cards I put in my deck instead of negate sponges.
@@YungL.i.X. those guys constantly get new support, shut up, komoney should focus on other decks, vylon, megalith, hieratics, heraldics and ither decks like those to make them playable in this meta
@@michelecastellotti9172 he's literally saying other decks need support in the way hero got them. Also #UnBanKirin
For better picture, Konami could print a trap card today that literally said "when your opponent declares an attack: you win the duel", and there would be very real reasons to NOT play it.
I actually brought up this point in a reply to another comment; modern YuGiOh overpowers even meme effects XD
They’ve had broken and not fun cards to play against for all of yugioh’s history
Shout out to the 90's kids out there. Who played Yu-Gi-Oh classic.
I always prefer classic Yu-Gi-Oh it's much better also GX is really pretty good too.
90's kids aren't kids no more! But yeah, we had it good!
Good old times man
YuGiOh was more 00 kids, bit late to be full 90's since it released 1999.
@@Mcguinness3 what are you talking about? Yugioh was released in 1994 in japan later in 1996 in the rest of the world. Look it up
spell NO
trap NO
summon monster(s) NO
playing the game NOOOOOOOOOOOOOOOOOOO
100 likes YES
Psyframe easy to counter just normal summon and attack
Hotel: Trivago
@Jesse Quarnstrom Hand traps are literally the main way players prevent these kinds of boards from being set-up, you dipshit
@Cedric Dones He's right though
Nowaday, normal summon IS the special summon
The game got flipped upside down
@Lin Hisit Floowandereeze said hi
@@kichiroumitsurugi4363nothing normal about summoning 4 times during ur opp’s turn
If I was playing against this irl at a locals or something, I'd scoop on the spot and go home. I paid to play in a Yugioh tournament, not watch a guy play solitaire.
Dude, I was running sylvans and went against a guy who turn 1 did MORE than this guy, like seriously this shit is wack, he left me with 1 card 3 negates and one of his monsters could one shot me anyway!!
U seriously hate combo deck until you met handlopper
Scoop I've heard that word in a long time 🤣
@Vinícius Deniz what is that?
@Vinícius Deniz loser
Remember when we just set 3 monster and afraid to attack because it might be a Man Eater Bug and make ourselves look silly.
Yeah, that memory was more than a 15 years now.
Playing swords of revealing light then building a wall full of face-down monsters was a popular stalling tactic
@@romiarkan450 That was often used to buy time and draw a high level monster if you haven’t already
Man-Eater Bug is my all time favourite card because when I was a kid I thought it was broken 🤣
Don’t forget good old Hane-Hane!
man i remeber when blast sphere was a huge threat ... or how annoying submarineroid could be among other things ...
Remeber Attack and Recive or Numerous Healer or other shit? Phuccck i remeber when Ice hand and Fire Hand where a thing I Remeber when penguin soldier was considerd god tier ...
Yu-Gi-Oh, the game where you play by yourself while having someone look at you with frustration and anger.
Yu-Gi-Oh,the game where you can know If you are or not going to win based on the First turn of the game
Current meta except for drytron ain't bad :v
Also y'all saying it's too fast, but I had a match of more than 1 hour and half and won against virtual world 2-1 using celtic guardian :v
@@sto_ceppo9617 1hour match probably the first turns beeing 15min long right?
@@Pkey995 lmao no, there was a lot of grind game, expecially the last duel
You just described the game, perfectly.
Now that the game is closer to gambling rather than strategy, how could you expect people to stay
you not staying =/= people don't stay
i don't search for a match for more than 3 seconds, it's full of people
I have to agree
It was already gambling in a way but i get what you mean. Raigeki was minus 4 potentially, easy to explain.
I cant when my opponent has half their deck in the grave, a full hand and a full field on turn 1. Thats juat insanity and basically playing against someone with a headstart
Bruh this man is summoning his whole damn deck
That's what almost every player I have against does. Takes a player almost 10 minutes to do 1 turn. How do you have that much free time to learn all that craziness. It would make me impatient to. It's also funny to see them do all this work for so long and you just mirror Force everything the person just did. It's annoying that it takes FOREVER
Coming back to this video every once in a while reminds me why I’m glad I’ve only ever played Yugioh on a casual level...
When I entered a pokemon tcg tourney with a tourney legal deck the kid I played asked to look at my deck after he curbstomped me and then asked why I didn't have the max limit of the Uber cards. I replied I like variety in my deck play like how I played the old video games and most importantly I don't have $500 to shell out to a hobby every 3 to 6 months. He never knew what I was going to pull out for the first few matches though.
But how? Everyone is a try hard now :'(
@@ronnysneider6978 find some older fans that play legacy decks?
@@ronnysneider6978 my old deck was a water monster centric with a few flip and graveyard stallers, such as troop dragon, bubonic vermin, and ufo turtle. My heavy hitters where barrel dragon, gren maju dia eiza, great maju garzet, and gogiga gagagigo. I also had wicked breaking flamberge: Baou, skill drain, twin swords of flashing light and inferno tempest as my preferred finishing trap and spell cards.
This is casual, malefics and Blue-eyes are about as casual as it gets.
"Did you just summon a munch of monsters in one turn?"
"Yeah, so?"
"That's against the rules isn't it?"
"... You've been out of touch with the game for a while now haven't you?"
Screw the rules I have money
@@robinligman6443 Screw the money I have rules
Screw the rules I have green hair
I think Atem was referring to normal summoning more than once.
I stopped playing 12 years ago, so this is me. Since they introduced new cards with synchros, it’s spiralled out of control. Get rid of the extra deck stuff and focus on the basic gameplay mechanics. The basic game is actually really fun. Imma go play my 2007 DS game now.
Jesus, I haven't played since 5Ds. I can't imagine playing against shit like this. Dude literally summoned 13,700 worth of attack monsters on his first turn.
Bruh this is super out dated
@@melffyrabby1009 Doesn't matter th-cam.com/video/h8jbR39Eu08/w-d-xo.html
th-cam.com/video/8i1Qxo24Nls/w-d-xo.html
5Ds where pretty cool times, i would wish to see the series again...
@Tribute Doll he’s right tho, its super outdated. From this video I can tell you at least 4 problem cards got banned and this combo is no longer possible for dragon links. Ib world chalice synchro was a broken asss card also he had agarpain, soul charge and elpy on top of all that and all those cards are banned. I think the game got a little slower to be honest. Tribrigade and drytron boards are nothing compared to full power dragon links.
@@melffyrabby1009 You're right it is out dated, the problem has gotten worse not better.
I summon Celtic Guardian!
*sees opponent's field*
......in defense mode?
Opponent: *does his enormous plays that would take forever*
Enemy: No matter the position because i negate your turn to hit directly OR no matter the position because i can change it when i need it. Same shit hahaha
People will just bounce it back to your hand or deck or banish it
Yugi would have still won against this guy cuz you know the HEART OF CARDS
mmlgamer yesh Celtic Guardian is the prototype of the monster you summon just to see him destroyed
I like how Konami bans cards that discard cards from the opponents hand but allow cards which can accomplish the same thing by negating everything you try and do
I like how everyone complains that Special Summoning shitloads of monsters ruins the game and Konami bans most of the cards that can prevent exactly this.
@Imran A The game is already all about that, Pot of Greed can't make it any worse.
duel link skill is the problem not a deck
@@SWAATSFan I mean it actually can. Drawing cards for free is what makes Pot so strong which increases the consistency of a lot of decks that shouldn't be super consistent, easiest example being Exodia decks. Pot is strong no matter what state YGO is in. Also rarely any extra deck Pendulum monsters actually exist.
@@HowlingDoom Understandable. Have a great day
Playing uno doesn't sound all that bad honestly.
Underrated
At least there you can draw cards...
@@SEELE-ONE lol yeah
When you can do 30 card combos off of 1 card. It takes the fun out of the game. No reason people can make a unbreakable board with 5 negates. You're not even playing the game at that point
❤.
At that point I'd ask them if they wanted to play the game or see a win screen
Handtraps
@@mattiatasselli2815 You won't get hand traps 100% of the time, Not to mentioned that hand traps are kind useless when your opponent negates them all.
@@orphic-3766 Seeing the majority of comments on this vid, "Handtraps" seems to be their only justification for any of it. Basically they're saying if you don't draw your handtraps then you're bad at the game. I personally tried building a competitive deck a little while back (Salamangreat when it was relevant), and had all the handtraps etc etc, and more often than I would have liked, I'd end up bricking with a bunch of handtraps and none of my starters or combo pieces, and once they'd out-resourced my handtraps and whatever plays I could scrounge up, my top-deck would be another handtrap or some other brick. So yeah, their fairly brittle argument of "handtraps" to settle everything is mundane af anyway. :P
My questions is. How do they expect to get new players when the meta is so advanced that you can lose in your first turn?
To be fair, as far as I know at least, degenerate FTK strategies have been around for a very long time in the TCG. Even disregarding FTK's, there have been a lot of decks that, while I've never actually played them, definitely don't sound fun at all. You have a point, though. Things like this video are reasons why I'll never actually get into playing YGO, as much as I like the game. I'll watch from the sidelines because I know that if my opponent in a duel is taking 15 minutes on his first turn to set up an unbreakable board with a dozen negates, I'll stand up and walk away from the table.
@@shreknskrubgaming7248 How can you like a game you don’t even play?
@@digimonlover1632 I've played Yu-Gi-Oh before, just through things like Legacy of the Duelist and such. When I said I'd never get into playing it, I meant playing at any sort of level above that. I enjoy the mechanics and the potential that it has for great back-and-forth duels. However, I don't know why I would play a duel where my opponent goes through half their deck on the first turn and sets up seven negates on the board. I can play Solitaire at home by myself at that point.
the game is bad nowadays, period.
the more terrifying question is: whats next? will the next iteration of kuriboh have 10 omni negates that deals burn damage and banishes opponents cards face down, only for it to become a 1 dollar mid-tier staple compared to whatever overpowered dogshit konami comes up with in the following years?
Remember when you couldn't get your entire deck out the first turn?
Remember when you needed to wait a turn for trap cards to be used when placed facedown?
Remember when you could ftk your opponent?
Remember when you could yata lock?
@@sto_ceppo9617 still not as bad as yugiohs state right now.
@@BeliasLP trust me, this is far from the worst format we had
Could be better? Absolutely
But we has much worser
It's discouraging to see players floods the board with powerful effect monsters on their first turn, they then negate everything you do. it's not even a duel anymore they are just preventing you from playing the game..
One handtrap can make combo decks loose
@@jimpanse5375 what if you don't draw a hand trap in you first hand?
yeah, it does get disheartening when you watch your opponent build their board and you didn't draw into any handtraps or board breakers.
however, there is a morbid satisfaction when your opponent builds their unbreakable board, and it gets broken. I had this experience in a match with someone who played that infinite negate Simorg deck back when cards like union carrier was unlimited. basically, union carrier would tutor out mistvalley thunderbird, and the Simorg link 3 would get Apex Avion on field reliably. backup your Apex with a cyber Dragon infinity and the negate had another negate to back it up.
...A kaiju and infinite imperm broke the field. That person was tilted. they didn't get a chance to setup that board Game 2
@@aeneas6377 do u know meta right now? Prank kids and other decks can play like 15 handtraps
Stupid game nowadays even back then, all decks Do the same thing, build board and stop opponent from playing. Back then its just who's the bigger beatstick, nowdays this. Shit game since the 90s, only popular because it got an tv show.
Found this video because I was playing Master Duel and actually had time to go and make some lunch while my opponent finished his first turn.
Just happened to me, I decided I wanted to try out yugioh just to sit there for 5 minutes with my beginner deck and even though I was losing hard they just surrendered for some reason
Had an opponent's turn last 9:52 once
Remember when card texts weren't two paragraphs long
and mean about creature and no tell about effects :v
Kai 707 remember how in early Yu-GI-Oh the trading card wasn’t nearly as broken as it is now.
2 paragraphs... you seen stupid 3 or 4 card effects on Pendulum monsters? roflmao... Those are a fucking anthology storybook. Back then only Relinquished had a cliffs note of a college required english book printed for its effect, now its every fucking card.
I remember that, and I also remember needing an entire encyclopedia of rulings next to you to understand the rulings
@@lordvika2526 Theres still even more rulings today than ever, you just can now look it up on the phone instead of printing it out on POJO.com lmao..
I quit Yugioh for this reason... If a deck doesn't let me play Yugioh, whats the point in even trying?
Por blue eyes dragon
Sadistic Dane good point. like the only chance you’ll ever get at this game; is if you use something fucking insane like that guy
Sadistic Dane Because you weren’t able to interrupt their plays. Run handtraps or play a deck that actually gets out of boards
@@theonethathungers5552 Why should yugioh be about "getting out of boards"". The real problem with yugioh are monsters that act as counter traps at the same time. At least Stardust Dragon, really the first monster that did such a thing, removed himself from the field temporarily to negate, and his negation was conditional. The skill aspect of yugioh was largely reliant on deciding how much of your hand you want to commit to the board, knowing that your opponent might be able to remove it all with 1 or 2 cards (Black Rose, heavy, Dark hole, etc.). Right now, you are pretty much going no fear, spamming shit for 4 minutes praying to all the gods that your opponent doesn't have a hand trap, if he doesn't you win, if they don't you win. That's it, the game is won or lost depending on whether the 2nd player draws a specific card from their deck.
I built a blue eyes deck and I couldn't go further than plat5 in duel links...
Yes, this is EXACTLY why people quite YGO. Why would I want to invest money into a game where maybe 50% of the matches, I don't even get to play?
Quite? You mean quit YGO? Lmao
Did you mean chess game?
@@ivandinatawijaya4130
The game is taking less and less skill.
there isn't much back and, forth.
The lock down is realy common.
to much draw power too.
Come play Magic where there's a plethora of ways to play and a plethora of viable decks within each of those formats and you barely need to pay a thing to be remotely competitive in some formats.
And add on the fact every card is more expensive than it needs to be.
Just to remind everyone, this is a game where you still can only do one normal summon per then.
Why was this allowed? How was this stuff approved?
broken, it needs to go!
a Normal Summon is all but normal nowadays lol
normal Summon?? what is that?? Said the nowaday player??
they even dont use their normal Summon until their 1st End Phase
Tribute summoning is a joke these days, why that is even still a thing is beyond me, considering a full board can be made through special summoning. The gme is poorly designed and with older cards being such an issue with newer ones, future proofing was never an option
So this guy’s turn took 4 minutes and that’s with this being an online game where it would be much easier to shuffle, search for cards, and do plenty of other stuff. Just imagine how long you would be sitting there if this was in paper.
Jo Ken the last yu gi oh world championship ended due to time limit. The game was the longest, most boring match ever.
Brings back memories of that one match I played against a guy like 7 years ago when Hushed Psychic Cleric was the new hot thing. I played 3 cards, took like 1 minute.
The next 49 minutes of the game were spent with me watching my opponent (all in the second turn of the match) cycle endlessly through his deck so he could establish a lock that prevented me from playing spell and trap cards.
Needless to say, the match was followed by some harsh insults on my part. Never once have I regretted my behavior after that game, even in the slightest.
Better play monopoly lol
I would totally sucker punch the fat virgin sitting across from me
I watched a Yu Gi Oh game at gamescom once and it was just constant shuffeling and drawing, placing cards on the field, drawing again and so on and I am pretty sure after two minutes or so the guy could have just done whatever because no one was even really looking at his hands anymore. Guy could have just drawn 10 cards without playing anything and no one would hvae noticed anymore.
That being said I would love an anime version (maybe a two episode OVA) or so at duell academy where they play like this. After all Duell Academy is supposed to research the best combos, so it would make sense. Imagine Jaden or Yugi coming to duell academy after 10 years and wanting to play a nice duel with some of the students and the student pulls this deck and Yugi just get´s to watch the enemy play with himself for 5 minutes and Yugi get´s beaten without playing a single card.
yu gi oh then : i summon Gagagigo and set 2 cards down, your turn !
yu gi oh now : i normal summon then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
then i special summon,
and hum.. i think ill end my t-..ho wait..
ill special summon one more thing
then now ill end my turn !
rofl xdd so right
I did that with my masked hero's. Was fun.... Until links came along
Special Summoning isn't very "special" anymore. It used to be this great way to play an additional monster like you accomplished an amazing feat. But now, Special Summoning is the norm.
Kaiba: did you just summon three monsters in one turn?
Me: yes!
Kaiba: that's against the rules.
Hey at least my Mekk-Knight Invoked deck doesn't do that
Pot of greed is banned but dis dude just ran thru his whole deck tf??
The only time I do that is when I used to play Fabled's.
Wait, what does pot of greed do though? ( ͡° ͜ʖ ͡°)
@@TheHappyWhale Dammit bro, i don't know!!!
@@TheHappyWhale It's probably to destroy the whole field...
HmM
Lol good point.. It says a lot about how stupid it has become
"I summon a monster, which let's me draw three cards, and if I send this card to the graveyard, I can summon any monster from my graveyard, and if I draw this monster I can put this on my field, then that allows me to synchro summon this monster who destroys all spells and traps on your field, and now I'm gonna fuse him with this, and this monster I summoned can destroy all the monsters on your field if I discard a spell. Now I have 6500 attack, and I attack you directly! Wasn't that fun?!"
It would be a good combo back then, but now it can only be considered average. It would be a better if you add " the summon of this monster cannot be negated", " cannot be affected by card effect" and "opponent cannot activate effect during battle phase" to the effect.
@@nguyenquoctrung5638
The fact that your not wrong only proves how degenerate that the game has gotten
I remember when trap hole used to be a pain in the ass on your first summon, or sakuretsu armor on your first attack. Good times..
Dimension wall and Magic Cylinder.
As someone who only played duel links (i quit 1 year ago) i am really confused on how these cards are supposed to be not good wtf
@@julianrx7 they are okay, the only reason why they aren’t good is because they can just get stopped straight away and the amount of cards that can’t be targeted is just stupid.
@@julianrx7 It's not that trap cards like Magic Cylinder aren't good anymore, it's just that they aren't really viable at all anymore. They're so easily removed from your field or negated that they end up just being deadweight in your deck. We're at the point where it's basically _necessary_ for you to disrupt your opponent using cards in your hand during their turn to try and cripple their strategy/combo, and if you plan to have a chance on pulling that off, you'll need the most disruption cards you can get that don't require you to set them.
Don't forgot Mirror Force!Dude,how frightening that card was,just simply wipe out entire opponent board!
... I remember when pot of greed into a 1800 atk 4 star with a trap or something was considered a good opener.
ok boomer
Those were the days.
Pot of Greed? What's that do?
@@Someguyhere111 The text is too confusing.
@@Someguyhere111 apparently it lets you draw two cards this is after I search a hundred sources
Welcome to Yugioh where if you see a 3rd turn you’re really making progress
I always get to at least turn 4 or 5, so I don't know what you're doing lol
@@randomprofile5853 lol here’s your 🍪 it was a joke
@@mamamia5905 The thing is that people believe in that, and in this video that's actually kind bullshit, nowadays you can break boards easily and if you know about some things you can dodge & bait your opponent easily, it's just that a lot of people play old really bad decks and get demolished although that was always the case and on top of that don't know proper rules of the TCG just by anime.
@@randomprofile5853 cool
@@randomprofile5853 So...you're saying that you can counter twenty minute combo with a single handtrap? Cool, you just gave another reason for old players to hate the game. Want a cookie?
Personally, I'm never coming back to Yugioh. I tried Master Duel, wasted hours in no-interaction games. There is no excuse for this level of bad game design.
The only excuse is greed
Okay, but have you heard the word of our lord and savior, Skill Drain?
@@kichiroumitsurugi4363 Wow, It's almost like you forgot that you have a 50-45% chance of drawing that card and could probably be negated by your opponent!
@@orphic-3766 Floodgate players somehow manage to make everyone forget they have negates, so it matters not
@@kichiroumitsurugi4363 Skill Drain got semi-limited.
Honestly, Yu-Gi-Oh "died" long before the endless turn era. It started with the arrival of monsters that could negate without a sacrifice of any kind being made. Look at the original "negate" style cards like Magic Jammer. You got one use out of it and you had to discard a card. Now look at all the big "boss monsters" that can negate just because they're on the field. Duel Links is experiencing that now and I genuinely fear for its future. Duels are more about preventing your opponent from playing Yu-Gi-Oh than they are about actually combating their monsters. I get that negation is a part of the game but it got out of hand a looong time ago.
Destroying ur opponents cards and negating so they have 0 chances and no field and straight spam direct attacks
I miss the times when Counter Fairies were the only "negate" option....
I'm still playing Duel Links but between Shi En and every card that uses the grave as a second hand idk if it's gonna survive until XYZ era, and even in that case the game will be an OTK rush, turn 2-3 will decide who wins the duel
Most monsters that negate stuff always have a cost of some kind, either detaching a card or paying life points or tribute something on the field.
Yes some of them are huge beat sticks but there is always a down side to them, but you also have to understand the rulings on the cards or you will get run over.
@@lordvika2526 I'm talking about most too good cards with no losses lol
@@ericx6969 give me an example, because I don't know of any negate effects that have absolutely no cost at all except for the old school counter trap Ned counter counter, which was made to only negate counter traps.
I do admit I have no been very upto date on ygo recently so, please show me a card that can negate with absolutely 0 cost
I quit YGO around the time pendulum monsters were added to the game. I came back late 2018 and quickly got tired of these 10 minute turns of continuous special summons. It's ridiculous!
I also quit around the time pendulums came out the game was just getting way too fast paced a lot of times who ever had the explosive turn one won the game
Same here, I remember vsing so many quilphorts and thinking how ridiculous it is
I really think Pendulums were the turning point of this game. So many special summons made the pace so much faster. I can't stand to play Yugioh anymore. It's MtG for me now, especially with Magic Arena.
@@saviorofs0ng Yup! I know exactly what you mean.
So at what point did yu-gi-oh go from summoning a high level monster, to milling through the deck to have all monsters that can negate all card effects?
With link monsters. before that you had pendulums which also weren't fun but even pepe, a tier 0 deck at the time let you play in your turn.
magic the gathering says hello. haha...
Yeah it's fucking disgusting.
Annulating competition.
My best deck is all about getting annulated and sent to the gy/or banished so my real effects activate there and I maybe can play my 1st and 2nd turn.
It's a shame..
High level monsters were always bad.
@@OVinceDO
Magic the gathering has its limits on turns though, due to mana costs. It’s a game that’s barely changed but also changed a lot of that makes sense. It has such a bit stir ty while still bring the same old fun game…unlike Yugioh which changed completely
When I was in college a few years ago I learned that my roommate played Yugioh, so just for the fun of it, I challenged him and he agreed to it. So I grabbed my deck that I had in middle school, which was an OG-era deck with my most recent card dating back to maybe 2005 (after that point I stopped playing), while his deck was a recent meta deck. Needless to say I got destroyed in a hilarious manner. I was in shock, and seeing how the game is played nowadays is just brutal. They massacred my boy
I felt the same when I played with some buddies in highschool. No idea what was going on and i lost in 5 turns.
I have a friend that only tries to use meta decks and he wonders why no one wants to ply with him anymore lol.
If I play yugioh I only play with friends that use anything before pendulums. My gf likes to play 1st gen yugioh only as well. It’s just more fun watching the back and forth of duels rather than whatever the hell this game is now lol
@@lazlo686 1st gen yugioh was one of the worst formats ever lol
What you mean is that you don‘t like to play meta-decks. Else you would have been FTKed (First Turn Killed) every second game
@@reaperleviathan4726 You keep saying this across all the threads, but when someone plops down an unbeatable board on turn 1 right now there is no difference besides opponent being dead on turn 2 because there's 12K power on the board and each of those monsters has negates built in or outright ignores destruction effects like raigeki.
@@reaperleviathan4726 Makes you think about the state of the game, when even something like a Yata lock or a Chaos Emperor Dragon would be useless in current meta.
Draw 2 is bad. But summon your deck is ok.
Drawing 2 would make it even easier to summon your entire deck than it already is
Spend 1000 LP to destroy and enemy card and deal damage is bad but a full field in one 10 minute turn canceling anything your opponent will try is fine
@@TeaRektum Yeah, but this happens regardless! Free the pot and let the meta change how it will, or do more to solve the issue at hand.
@@squigglychris8396 it's spooky if they can do both LOL
@@TeaRektum Bring Back Pot of Greed and Exodia old Meta maybe evolve...
Clean FTK...
This is why i quit Yugioh after playing for over a decade, the game has outdated rules and power creep out the ass. Believe it or not this game use to play out like a game of chess now its more like a expensive game of tic tac toe.
GODHAND TRUTH! I remember back when it was like, “move 10 makin a comeback.... move 12 you pulled something off! NICE!” Now its one turn.... aaaaaaand you lose
fuckin true
Even the new Bakugan Is More fun
@@RolandTemplar
new bakugan is awesome
Mali od Kužine there’s new bakugan?
YuGiOh is a very well-balanced game: basically 2 players sit down together and determine the winner by tossing the coin.
50-50, so balanced! Right? XD
Just play dark hole tho
@@cotacachi12
Negate
@@mexicanzoidburg8072 put mirror force face down, play swords of revealing light, or anything of the sorts. Raigeki could work. There are lots of cards to retaliation
@@cotacachi12 Those monster have negate ;-;
@@rasibnadeem8519 "have all the nukes in hand lol"
I miss it when people actually tried to duel like in the anime...
Yeah me neither. There was a meta back in the day and it wasn't "role-playing as an anime character".
CHAOS best deck let's go!!!
@@ziadnabil403 based idiot. there was actual interaction in old yugioh. yes there was a meta, and? it was a slower paced game that could last 20+ turns and could easily go back and forth, and you had to plan several turns ahead. modern game is complete autopilot, search a thousand cards, summon a thousand monsters that don't let your opponent do anything, gg.
@@koumorichinpo4326 Did you read his comment?
Huh? Magical Library FTK?
Huh? Frog FTK?
Huh? Imperial Order and Royal Decree?
@@ziadnabil403 No offense, but you had to pay life points for example 700 from 2000 is a massive gamble. Now a days a person can just have 5 monsters and all have effects to negate without any kind of risk. For example in the new yugioh game that came out today, I lost to a guy who negated all my spells and traps and on top 2 of the 4 had the ability to destroy a monster by vanishing a mo ster of the same name from the deck. I lost in 3 turns WTF is that
some people leave yugioh cause the opponent is more interested in play by himself apparently.
Apparently its now "Take over the entire board in turn 1 or go home" lmao... Glad I quit at the end of XYZ era... and even than I thought XYZ was too fucking fast for the game.
yeah me too
play yugioh after so long time
play against enemy who autistic play in the 1st turn
wait 1 mins and quit before even my turn
Remember link were supposed to slow the game down, my ass
They weren't meant to...
What is the name of that game i forget, remind me please
Duel links is pay 2 win for sure
@@charlessteiner8336 I hit plat f2p on duel links. It's not that bad
@@huh7366 at first they slowed it down only because they were worthless beatsticks with 1400 atk that required 2 sacrifices so you can summon from your extra deck something good
It's useless to deny it, all those who defend modern Yu-Gi-Oh! are only those who have spent so much money on the game that they cannot say otherwise. The game itself is indefensible today, and this video proves it.
they butchered the whole original game idea, shame on Konami
Old classic gen much more balanced and much fun game play than synchro fast gen with you can summon 5 monster in one turn , that why old Yu-Gi-Oh gen is golden era for Yu-Gi-Oh series..... they more balanced and entertaining games with much fun compared synchro fast games just for want win only no for fun
@@beatrixmikasa5621 Synchro was slow by comparison.
@@beatrixmikasa5621 Luckily there is GOAT now
You people don't understand what the game is about.
KONAMI!! Listen to me!
Monsters are for BATTLING, Spells are used to facilitate the Monsters, and Traps are for countering the opponent's moves!
Not like this where Monsters do all three role at the same freaking time!
I knew the game was stupid when my opponent summed 4 monsters with over 3000 atk that can negate everything on his first turn. Took about 5 mins to do that. Once it got to my turn, I couldn't do anything. Negated everything I've done. Even my hand traps couldn't stop him.
I wonder if omninegates should get banned?
"Duel Monsters is still a broken, exploitable mess of a game. And I'm about to exploit the hell out of it."
@one one Always.
"I summon Dark Magician and Dark Magician with boobies!"
“Hey dark magician, how come we can talk in this movie?”
“A wizard did it”
For some reason I forgot where I'd heard that from, thought you were quoting Spiffing Brit for a second, and then came to the conclusion that man should never be allowed to play this game.
@@theendersmirk5851 you kidding, I’d love to watch him break Yugioh - if he can find a new way to do it at least. This games screwed either way...
Basically, you win the duel if you win at Rock Paper Scissors 🤣
It does give you advantage but won't win the duel.
That guy did.
i normal summon dark magician and attack you directly. GG
marshall vang I love u
Yeah like wtf even was that commercial? False advertising. Game hasn't been like that in nearly 20 years
@@ProtestantsRUs maybe they were playing duelist kingdom rules 😂😂😂
Aw you gat me!
GG, man.
I miss those days.
If a trap card was printed with the effect "You win the game." People wouldn't play it because it was too slow.
To be fair destiny board is quite slow compared to the average trap.
@@darealclownpeice And it isn't necessarily JUST the fact it's slow (if it were just that, it could be a legit win con for control decks like how Final Countdown is). Problem is, you have to keep Destiny Board on field, while filling your S/T Zones with the other letters
No, that would 1000% see play. You go first, set that thing. Flip it during the next players draw phase you've just FTKed them with a card that can be splashed into basically anything.
@@josephcourtright8071 I was being hyperbolic.
@@Aweman11 You assume he knows what that word means.
I played a guy that used this deck, I play yosenjus and I need traps to help protect me since they leave the field, anyway i ended up winning game 1 and losing game 2, game 3 i fiendish chained his saryuja, he got visibly upset, then I striked his borreload savage dragon, he hit the table and scooped, saying "why don't you play a combo deck stop hiding behind trap cards", I responded "the only difference between my negates and yours is that yours have attack points".
He left.
Did this happen at locals?
@@brianaguilar8283 yes lol
I don't get why people complain about modern yugioh when it's easy to destroy their boards with simple traps and hand traps. It feels very rewarding too.
Rii are you Yugi or something? You just hard draw all of these magical counter cards that effortlessly break boards without being negated?
Please tell us your secret.
@@Marsadow a game is about interaction. The only interaction in Yu-Gi-Oh is about how you can stop your opponent doing their action, or you stoping your opponent, stopping you stoping, stoping your opponent's action. Its anti game by this point.
I miss the old days of yu gi oh. I feel like synchro was probably as far as it could've gone. Pendulums made me quit.
Bad Dragonite same
I really didn't give two shits about Pendulums, since I didn't actually know how to abuse them. And honestly, I don't have a very positive opinion on Links. Xyz monsters were...okay, I guess. Synchros were my personal favorite. And Fusions...well, they used to be likable, but now they are just used by tryhards
Well the thing I argue is that Pendulums didn't really dominate the meta and were more an option to run, and had some hard counters that could kill them (anti-magic fragrance) its just Link they were trying to make a necessary mechanic to slow down the game even though it really doesn't do that...proven in the video
I quit around pendulums because I realized yugioh bans cards, everyone loses their investment, then they remake the same archetypes with different names with the same cards with an additional effect. Then you drop $600 and loes it all again with the next ban list. You go to tournaments and risk your shit being stolen because thats a yugioh player thing (happens in other TCGs but a lot less often). People are caught cheating a lot too because it's very difficult to follow. Add to that that the games I played often required a judge because teh games mechanics and interactions are so deeply flawed. Just poor design and they keep making it worse by adding more zones, altering zones and changing core gameplay mechanics. Plus reprinting popular cards then banning/limiting them shortly after. It's just a horrible experience.
i think a Big problem with card games (like Yugioh vanguard etc) is that its very gen oriented and you have to use newer cards or stuff relevant in that format to even have a chance, vs magic the gathering where even older cards still see play till this day, or even future card buddyfight to this extent is better at this heck even the anime buddyfighg ace promoted using older cards, it feels like every time a new format or new thing is introduced older decks in Yugioh and vanguard become irrelevant vs magic and future card where that isn't exactly the case
Too much special summoning
Too many negates
Feels like the game has become a solitaire, where it's no longer about interacting with what your opponent does, and instead about making sure your opponent cannot do stuff.
Bruh no the special summon usnt the problem its the cards that have stupid effects like negate traps and spells try playing yugioh duel links with your favorit deck u would lose bc of ppl play with six samurai the just block u from doing anything then u fucked
Well, when i played during synchro era, I was using yusei budget deck from booster packs with crap ton of traps and counters, lol. There is much more hand traps, traps with broken effects, floodgates are used more and become more consistent to use. Decks like burn will get that Spell Mining Cave, but if you want to play it, you have to pay at least 200-300 bucks.
I have actually Krawler, Counter Fairy, Budget Salamangreat.
I think I will stick to fun deck to play with friends, the competitive side is too much cancerous.
I mean... it works? Not letting your opponent play guarantees a win, and if you want to win, you do whatever it takes to win,
Miracle The problem is that it’s less interactive and less fun for both players, especially the one who keeps getting everything negated and basically has to sit and twiddle their thumbs.
@@NarutoUzumaki-jl9hk you're absolutely right. Why keep making monsters with effects that negates trap or spells. In all honesty, Six Samurai Shein should be banned.
And this is how these type of players stop anyone new from trying to start playing.
As a noob would you wanna play a game where all you do is watch someone spout nonsense and throw cards around for at least 2 or 3 minutes before you even get your first turn and then be told “oh thanks for letting me stroke my own ego, and would you look at that? I win! Wanna play again?”
That’s how you kill your own game. Well done Konami. You kill off MGS and now YuGiOh.
Komani never does anything right just look at phantom pain and whatever their doing now with sevens
Exactly
Not only that, the other problem with this game is just how much the archetypes seem to define this game. Because nothing is more fun than pulling cards from a booster that aren't useful without 4-5 other cards. It limits deckbuilding heavily whenever these specific card interactions show up.
It's funny that the game's og anime specifically tried to go against the elitists like seto kaiba. But ends up the whole game is just a bunch of these type of people jerking off to their own deck. It's just lame and a waste of time.
as someone who’s coming back to yugioh after close to a decade, i have to say i’m utterly bewildered by what the game has become. used to be that monsters were monsters and magic/traps helped you deal with your opponent’s monsters or magic/trap cards. now it seems like monsters do just about everything, spells are only there to get your monsters out, and forget about trap cards. seems like a lot of card management and optimization, but where’s the strategy? where’s the excitement? it really feels like people are just banging their decks together rather than “dueling.”
then again, i’m about as out of the loop as you can get, so i dunno, maybe some people enjoy it. but i’d probably never want to invest myself seriously into the game, looking at it from the outside.
only kids can enjoy that these days or literal tryhard owning these very kids at the game which gives them at least some enjoyment in their life. Yugioh has been butchered a long time ago
My son just started watching the anime on netflix, so we decided to get into the game. I stopped playing close to 15 years ago, and I agree with you. There's no strategy to these decks anymore. It seems like everyone plays a variation to the same deck, and the only way to win is by going first. I remember when you could build your own deck, themed after what type of monsters you wanted to play, and YOU got to pick the cards that went into your deck, not Konami. So with that being said, me and my kid just play with starter decks, because it's more fun.
@@slippyfrog22 thats true and understandable, a friend of mine and me play according to up until 2007 rules which we set for ourselves, basically allowing anything up until GX which was printed till that year or appeared in the Anime. brings back good memories and is so much more fun than duelling with auto-pilot decks or monsters with multiple broken effects
@@NeonLine he's only 8 and I'm easing him into it so he plays by duelist kingdom rules and we're pretty lax on life points lol. Either way, we're having fun and BOTH of us get to play. I've been watching videos lately, and it seems to be a lot of people aren't happy with the current state of the game.
@@slippyfrog22 you sound like a great dad, sounds like you both are enjoying it :D thats what it should be about in the end
A game that:
- Has monsters that cannot be destroyed or affected by spells and traps
- Has monsters that substitute trap cards and can be played directly from your hand
- It's made by Konami
- Has very common OTKs or FTKs
Cool. Looks like it's back to casual Pokemón for me.
newtons first law was, after all, a monster cannot be created nor destroyed
Nope Pokemon is going down the dump too lol
@@toxicmelody6228 at least it's not made by Konami
@
Worst it's made by GameFreak 😢
The entire point of handtraps is that they help stop the setup of boards like that, because they are interactions you can have going first. And there are ways to stop those kinds of cards too, with cards like called by the grave. So games actually do tend to be interactive on the first turn, Azneyes is just a terrible player, with a shitty deck, that had no first turn interactions, and then complains about it so he can keep fueling up his Lotus Elise.
The heck happened to this game....
It became too unbalanced with people just special summoning to win
Jordan Vazquez lmao yep
Yugioh has become so blew out of proportion with the power creep. Its gotten to the point where people can literally speed through all of their deck in one turn, and set up a massive field of monsters with 6+ negates.
Konami happened
@@JuwanBuchanan EXACTLY! look, I'm not trying to act like those guys who think the "old" generation is better. But I do think back then it used to be so simplistic and very fun to play. At this point as shown on the video, it's clear that this game has evolved to a point where it's just ridiculous...
If you have to rely on drawing a hand trap before your first turn just to stand a chance, there’s something terribly wrong with your card game.
@@Topiteur Did you not read my comment? I literally said there’s something wrong with relying on luck to draw a hand trap turn 1.
@@Stormchazer246 you don’t have to, you can also play a control deck, or you could play more hand traps, if you have 8 hand traps you’ll usually draw one and against explosive decks like this, the choke point is going to hit hard enough that you probably won’t be able to come back. The thing is that if you watch tournaments, you might see something like this happen where one player wins easily because the other player bricked, but that’s hardly what always happens, and on top of that, that situation has happened for the entire history of the game.
@@beanbean3535 Yeah, nah. 99% of tournament matches that I’ve seen (at least, high-level tournament matches) are always over within the first few turns.
@@Stormchazer246 but they aren’t completely one sided, cause the people playing them don’t overextend cause they don’t wanna get punished
@@beanbean35358 hand traps! Disgusting
Back when goblin zombie and call of the haunted were viable is when the game was functioning.
Back when Raigeki was forbidden for being too strong
@@56ur4 Raigeki the field; *Next Turn:* The opponent pendulum summons them back
I prefer long duels back then, as in a lot of turns and each turn took only a minute or so at most, rather than today's long duels, which consists of solitaire style monster-spitting decks turn one. Konami's mistake is making negation effects so numerous and everywhere that a board is considered good only when it has multiple omni negates like in this vid. Seriously, if the negation effects are harder and not omnipresent like this, there will be more fun and meaningful interactions between players.
Duels are still long but now its Just the *boring* kind of long,in the old days you would spend 10 minutes playing 10 turns,now you spend 10 minutes playing 2 turns
The problem is we have REALLY good generic extra deck monsters that's part of an archetype but any deck can use it. That's why yugioh is so imbalanced, they dont keep shit in house when they make cards. Like how does ANOTHER DECK benefit more from using a monster from another archetype THAN the archetype itself???? Ridiculous.
@@the_ed2274 There are so many problems, but what you said is what I hate the most.
It's so sad that a card got banned because it's being abused by other fuckin archetype.
Players: We need ways to special summon more
Konami: Introducing Fusions!
Players: Would be nice if we could special summon without poly and monsters we don't need
Konami: Introducing Syncros!
I would say right around Syncros, is when the game was getting out of hand
Konami: Introducing XYZs!
Players: TF is that
Konami: Monsters you can summon by using 2 or more like level monsters giving you more power!
Players: That's nice and all but I think we may be going into a huge power creep issue
Konami: Introducing Pendulums!
Players: .........
Konami: These monsters have scales going from 1 to 12. Example you have a scale of 1 on the right and a scale of 12 on the left. You can special summon monsters from you hand whose levels are between 2 and 11
Players: Konami, POWER CREEP. TF DO YOU NOT UNDERSTAND?!?!?!??!?!
Konami: introducing Link summons!
Players: Konami, I swear, I will....
Konami: It limits special summoning from the extra deck
Players: Go on
Konami: You will need to give up monsters stated at the bottom of the cards (was cars lol). Link 3 requires 3 monsters and so on
Players: Okay, it seems to slow down some decks and tone down the power creep a bit
1 year later
Players: Konami, FU! Claims to slow down the game but releases more links that allow players to swarm the field. Summon Sorcerer > Needle Fiber > Summon Sorcerer > Isold (points to who know where I pulled that from). And that is just one possible combo.
Konami: What if we release more cards with swarming potential that bypasses the all the game mechanics we just set?
PLayers: (1/2 the population have left Yu-gi-oh)
qliphorts were the first meta pendulum deck and they honestly weren't bad
synchros were honestly worse for the game than xyzs, the amount of stupid shit you can do with synchro laddering is insaaaaane
Yugioh players in a nutshell
themcpolo xyz was okay and acceptable but since pendulum it became shit they are ruining a great game
@Jesse Quarnstrom I didn't like playing against turn 1 quasar as much as anyone else. Most broken xyz deck I can think of was zoo and that was pretty late game
Thank you for your great comment, and your work and effort you put into it! You are absolutely right.
For my opinion it started to get out of control with xyz. Pendulum is the biggest piece of shit ever!
His video aged pretty well.
Indeed
I miss the og days. Sitting on the floor with your friends and you finally get to sacrifice for red eyes or summon skull and your opponent using magical cylinder to win. The excitement of the good Ole days man... Miss those
Yhh for real bro.
funny how no one ever mentions the yatagarasu lock when talking about the good old days
@@thiccbih3140 you could tell by them actually running Red-Eyes without support it was childhood casual play, doubt they had Yata or even understood the implications of what it did.
Dude I love and also hated mirror force so bad. It was a make or break card.
@@PinClockFuntime They also never seem to understand that the game nowadays has a lot of first turn interactions in the form of handtraps, or even cards like Wing Dragon of Ra - Sphere mode and Super Polymerization to break boards like these. Like I managed to break apart a Danger Thunder Dragon board using Mekk-Shaddoll Invoked, which is certainly not one of the meta decks.
I haven't played in a while (7-8 years), so I guess it's safe to say that my Six Samurai deck does not stand... A GHOST OF A CHANCE
I'm a Six Sam guy too, they released more cards for the Six Sams but....lol no they don't stand a chance. You'd have better luck dueling with your old Pokemon cards.
Pre-banlist they were rogue with Rhongo turbo. Now we need to wait for general or Gateway to be semi-limited. Until Team Bio figures something out.
You can still make something out of six sams in duel links, Its my main deck in duel links
Funny you guys all mention Six Samurai... the moment that shit came out I noped out of yugioh
Six Sams are actually still very dangerous. With gateway unbanned, and their new link monster, they can do this too. You'd only need to add maybe 3 cards to your deck to update it
Imagine doing this shit in real life with actual physical cards?
By the time my opponent ends his turn I already finished cooking breakfast.
It does happen in real life. Last Physical Duel I played, my opponent's (who went first) turn took THIRTY minutes.
He was playing like 4 Archetypes in One Deck, while I was playing Cyber Dragons.
My turns took a minute tops, and that's because my deck is heavily focused in bringing Cyber Dragon Infinity to the field.
Usually it was: Special Summon Cyber Dragon / Toon Cyber Dragon, Normal Summon Chronomaly Golden Jet or Cyber Dragon Drei, with those two Level 5, Xyz Summon Nova, then Xyz Change it into infinity. Then use his effect to absorb the opponent's most dangerous Boss Monster, and negate his plays with Infinity's effect on his turns.
Then on his turns, he was Link Climbing, using effects to bring things from deck, then more link climbing, then resurecting things for more Link Climbing, then some Synchros.... At least half a minute of thinking between each action... 1 and a half minutes every time he needed to search his deck and re-shuffle it... It was really boring.
... At least I won, but goddammit if it was annoying.
@Jesse Quarnstrom Dude, at least he use it in the right deck...
You could take a bath with a Blackwing synchro set up board.
By the time it's 2030, it would take a whole day to finish a turn.
@@seriouslee2397 Yes, and there will be another extra deck, others 666 field zones, and crap like that. If the game will survive, obv
This is why I stopped playing Yugioh lmao
Even casual friendlies at my local place have become coin flips where whoever goes first wins, unless the guy going second manages to draw their mandatory hand trap, and even then there's no guarantee they'll be able to do anything.
Almost every form of this game is bad. Rip yugioh
The problem is NEGATES. Combos are fun but negates aren't.
If your combo last more than 1 minute, you deserve a punch to the face
This was my deck, and I originally built it around negates (as you can see). But then cards like Dark Ruler and Super Poly came into play, and I had to adapt... So Dragoon/Secret village combo was born. Lockdown became more effective than negates.
@dudu and with a weird hyped face while explaining every singgle effect.
Negates are fine if they're not OP. Like Jinzo, which negates opponent's trap cards but doesn't have an OP effect preventing its destruction. Or Magic Jammer and Seven Tools, which are one-us and have costs.
@@duduofthesky true true, if you make your turn long because you were thinking then lets duel, but if you make your turn long just by combo i want you to gtfo
waiting for your opponent to complete a turn makes you loose your interest in winning, and wanting the duel to end instead
Legend says the streamer still waits for his turn to come.
the worst part is that this isn't just....fixable without overhauling the whole game, if you limit special summons per turn it will break too much, hardcap hand size, breaks most decks, yugioh as is, is either you do nothing and lose or you win first 2 turns.
The best idea maybe would be splitting into more formats but then they'd have MULTIPLE metas to manage and they can't even do this one
There are already alt formats, time wizard, speed duel, and rush duel formats. Modern Yugioh is just too broken to fix, its best to stick with alt formats or just straight up quit the game entirely.
I want to play. But it's so hard to have fun. Back then, decks focused on themselves. On their own personal field, to a certain extent. Spellcasters used spell counters, heroes fused, and zombies came back from the dead. I think what makes the game good back then, was that decks did their own personal thing. Sure interrupting the opponent's board was still a thing, but it didn't feel cheap. It felt unique, and didn't came as often, because it's more fun to see a deck revolve around it's own core mechanic. Of course, decks still do that today, but it feels like one deck restricts freedom.
Well the problem is not just that. It's the idea that everything comes with a combo. There is no "theme" to the deck, Just "when i have this i can get that and so...". Combo decks exist in magic too for ex. but the majority of decks has a theme like interaction with graveyard, mill decks, burn decks.... Here we just solitary decks. And that's why the cheap interaction you mention becomes a win condition because if your opponent's combo gets interupted he's basically lost. The problem with this situation is that every game for you feels the same because you always do all the same actions. It's too much mechanic and the ability of a player now is less important.
@@antoniomarino9444 no one gives a fuck. This is ygo not magic bitch
Decks nowadays are basically Link Spam Turbo at this point..
@@HERO_Neos why so angry?
@@HERO_Neos lol thats what i was thinking soon as i read (magic) i stoped reading lmao
me coming back to yugioh after an 8 year hiatus to a friend: hey lets play yugioh!
my friend: okay, hold on though, let me explain how things work now.
(a couple hours later)
my friend: *pulls out his deck* so now that your caught up how about a duel?
me: *pulls out a quarter, flips it and loses the toss* "welp, gg man, hey wanna play some destiny 2?"
Destiny sucks
Ooooof
It isn't that tragic, even a budget Salamangreat is playable, but you will not survive a tournament without hand traps, so that sucks. And the new burn deck is like 200-300 bucks, lol.
maybe just merch the extra deck and maindeck together, so you have to draw this insane XYZ/Synchro/Link monster?
Or have a Summon counter? Like, turn 1= 1 summon allowed, turn 2= 2 summons and so on....
@@JONATAN-VELAZQUEZ Fuck off.
Me wayt back in the og days: I set man eater bug and end my turn.
Opponent: Why would you tell me that you set it?
Me: It's all about the mind games.
You're so dumb
The mind games were the best. 30 - 60 secs to play my turn the just ham it up like I'm a anime character going 'feel free to attack me if you're not scared', 'Haha you fell right into my trap', 'hehe you saw through my deception it turns out I had nothing up my sleeve' and 'oh no! Oh well good game'.
Now it's like okay I'm going to go make a cup of tea while you play your turn. (Comes back with tea) oh I'm completely locked out from playing I'd say good game but that was just a dick move. Would I like a second game to settle the match? No thanks I play games to have fun not get the possibility that I might have the chance to actually play something for the slim possibility to have fun on the occasion I'm allowed to play the game I thought we agreed to play together.
Setting dumb magic cards and making then think it was mirror force lol
Oooh yes and then you destroy their other monster they had on the board thus preventing 2 attacks! In those days those were the genius moves!
I legit almost threw hands with my bf when it took him ten minutes to get like 3 (extremely overpowered) monsters on his field and wiped me out on the second turn of the game.
Tell me how that’s fun for either party..?
That sounds like the people who try to teach completely new players how to play but use a top tier combo deck and try to show everything at once.