Ladies and Gentlemen.....this is the last video of this series and we definitely had to close it out with a....BANG!!!! Anyway which video was your favorite?
I liked the Ranger video since it's my favorite class up until we were reminded of the running joke that people hate that class, I also enjoyed the Druid, Monk, Warlock, and Rogue.
I know you normally don't do 4th edition content, but I kind of want to see your reaction to 4e classes that will likely never make it to 5e. Like Swordmage, or Warden, or Battlemind.
Artificer: "Foolish BBEG how will you ever get past this legion of invisible robot monkeys" BBEG: "is he fucking with me or is there an actual invisible army of robot monkeys?"
Now I know you may be asking, “with all your fantastical knowledge with the arcane technological, why did you make a magical nuke?” But have you considered that a magical nuke is just a larger fireball? Checkmate, wizards.
How to say you play artificer without playing artificer. Inventor backstory failed Invention Nuke starts game with a disarmed nuke. That weighs 500 lb component wizard using items to cast spells not. Subclass into an enchanter/ scroll making and use feats in blacksmithing.
"This device could destroy the whole tri-state area! That's why I put a self-destruct button on it in case it gets in the wrong hands. Just keep it away from any platypus in a fedora you might see."
ha ha, jokes on you perry the platypus, this time no convoluted inator, just this big Explosion-creator... Inator. I don't know why I called it that, its just a bomb, but my point is, in this case, "self destruct" means set the countdown clock to one second.
My Warforged Artificer: "Go-Go-Gadget Head-canon" BBEG: "What?" Warforged: *opens his face like a double door to reveal the canon he build inside of his head*
Artificer + sorcerer is the best combination, leave a nuke somewhere far away, spell sniper + Fireball that's highly explosive tube from a "safe" distance away
We had an artificer in our party who figured out that he can make traps that flings people in the air, and had some shirts he looted from some corpses, so we were fighting some ogres and he threw enchanted shirts at them and they went flying back like 50+ ft when they touched them. Edit: since everyone wants to know how to do this, I asked my friend and he said that he used an artificer spell from 3.5e, but he misinterpreted what it meant, so he basically made up a spell. And don’t ask me which one, because I don’t know.
The artificer in my campaign is determined to be a chaos gremlin. He escaped from bandits by making one of their swords scream and freaking them out and made a carnival worker think he was going crazy by making a hacky sack scream when it hit the ground but turned it off when the worker tried to show someone else. 😂😂
Bruh I have an artificer that's teaming up with a necromancer to try and build a way to give her constructs souls. Meanwhile everyone watching this unholy alliance is too busy with the OTHER necromancer that's trying to take over the world to actually stop us.
Playing a goblin artificer right now and he's basically an agent of chaos and destruction. He carries around a couple kegs of dynamite with him and has left several craters in the landscape. Frustrates the party wizard because he can't understand how my magic works. "It makes no sense! The goblin just jingles his keys and shit happens! That's not right!" haha
Reminds me this meme with a curvy goblin who reveals all the curves she has are bombs yelling "Fool! Goblins are only good for chaos and destruction!!"
"You can make anything you set your mind to, and you choose to make a missile launcher?" "You misunderstand! This is a *magic* missile launcher." "...oh no-"
@@Wolfschee level 11 spell storing item, charge that baby with magic Missile, and let it pop off. 22 X (Spell slot level + 3) magic missiles for the price of one
People don't understand how great Magic Cruise Missiles are until they've seen a camp getting obliterated while you're two cities away, sitting in a tavern and checking your enchanted watch.
My DM didn't allow this class untill recently, 'cause he didn't understand it. But high elves in our world are basically a race of such guys. Their ancestors started an apocalypse before, they currently have built a manapunk civilization, are in civil war, and... It feels like it may result in another apocalypse. Edit: it's author's setting, and it's not mine. I do know it's not according to the Forgotten Realms or the Eberron lore. I don't think it was supposed to be.
@@aqj2014 it's author's settings, but from what I know about Eberron, it's pretty close for high elves specifically (may or may not be the source of inspiration). Other parts of the world are closer to classic.
That's basically my Dragonborn as well only they went full Illuminati meets the Belka's from Ace combat and decided to use their magitek to conquer other planes. They made the Warforged along the way but the Warforged are now more advanced than they are due to time fuckery.
Now just imagine a necromancer artificer who then raises that skeleton of Godzilla then turns it into a mobile command base as well as a GIANT FREAKING KAIJU MECH
My artillerist has made for himself a +1 all-purpose tool, wand sheath and Soul Cage in a wand; made the druid a +2 Red Dragon Scale Mail (DC was 40), working on a Robe of Eyes and Bloodwell Vial +1 for our sorcerer. I'm also going to be making a triple bomb of Acid, Alchemist Fire and Oil for Catapult and funsies. I've also tormented the DM with multiple free uses of Vortex Warp against a T-rex and then proceeded to give the item to one of our NPCs. Now, pardon me but I think I will steal the idea of the robot army, probably by way of Shield Guardian :) And my former artificer apprentice blew up the world leaving floating islands.
another trick that I did was making cursed items, as after all its still enchanting, just like alchemy can make potion or poison. Giving them out to people expected to be evil etc. It may not take long for them to discard the item but you can sure send them mad first and ruin their reputation.
Me as an artificer: *pulls up in platoon of the D&D equivalent of the Kodiaks from Halo Wars 2* Now this is a masterpiece, because i really put the "Art" in Artillery. It's an Art of War if you ask me (all the puns intended)
My most recent artificer(my favorite class btw) very much leaned on Magical Tinkering to do rather mundane things. The party saved a kid from a burning building and they were trying to take him to other family members. To calm the kid down he asked the kid what his favorite scent was, chocolate, picked up a rock and made it smell like chocolate. Kid calmed down and helped my character help him. Such a wonderful class with lots of creative opportunities
Frankly, I don't get it. Artificer doesn't really have any ability or feature that can backfire... It's more about greedily buffing yourself until even your underwear is magical.
@@willieoelkers5568 Pfft, just ask your sorcerer to wear a sign with the word "bomb" and wait until he eventually explodes because of wild magic surge.
Fun story: in a game I’m in, one of our players, who isn’t an artificer but did something I believe an artificer should be able to do, he made napalm, using his real world knowledge on how to make them, he gave my character, a Half Orc Bard Fighter 10 bolts that were dipped in the stuff, a few games later, I used one on a flaming enemy, forgetting that it would create a 10 feet cube of fire damage, one of the fellow players, a full Orc Barbarian. Was right next to the enemy, his character got knocked down, but survived, but later. The original player who made the napalm, a Triten Monk, took the bolts back and went to blow up a ship, he was caught as he was making his escape, his character was caught in a massive explosion that killed his character, but the DM gave him a chance to survive, which he did and now he has magic ghost fists... this game is still going... Fun!
My favorite Artificer I made was an Alchemist/Gunslinger/Healer... "Don't worry, my bullets will heal you for negative damage" -Uncle Allucard from Code MENT (I actually made her exactly like that BEFORE I even SAW Code MENT. But that scene made me make her healing spells come from bullets.)
I mean, yes, but "I made a magic pistol with a flamethrower!" Warforged Artillerist artificer with an enhanced shield, hand crossbow with a wand of magic missles at its core as my arcane firearm, with firebolt and thornwhip as my cantrips, and shatter always prepared. And I always picked the tiny turret that was a flamethrower, and put it on the front of the gun. I did a lot of damage every turn at level 5. 2d10+1d8 one target, plus 2d8 cone. With a cantrip.
Counter-point: Party composed of a Fighter warforged (possibly samurai, we haven't gotten that far) a forge domain cleric, an artillerist, and an enchanter. We're waiting for a fight to stop and one of us can scream "Pit Stop" and swap out the warforged parts to better suit the fight.
Currently playing an artificer and I already made a wand version of the assassin's Creed hidden blade, a wrist mounted crossbow, and made bags of holding for half the party. All that's left is the magical nuke and my artificer will be complete.
IIRC, using infusion, you can only make 1 single bag of holding at a time. Like, ever. If you make a 2nd, the 1st goes poof. Unless you're actually enchanting items, of which I'm not familiar with, mechanically speaking.
I love this one! I played an alchemist artificer a while back, and he was basically the definition of an ethic-less mad scientist. Literally only got along with the party because it suited his ends. Guy even turned himself into an aberrant horror through an arcane lab accident!
Probably the most unique artificier you'll ever see: I'm playing an elf with plant themed cannons (pea shooters, fire flower, and sunflower, Plants vs zombies inspired). I use a watering can to grow my turrets and a hand plow (Dagger) to attack with. I mix in fertilizer bombs (arcane firearm) for an explosive bonus. Being a farmer I know how to fix things that have broke around the farmand I'm currently adventuring for rumspringa.
I've only played one artificer so far, and she was a seamstress with her technology revolving around tailoring utensils and magic fabric. I turned all my spells and equipment into something tailoring related, such as thorn whip being a meter and magic missiles being magic pins. nothing exploded, thankfully😅
As someone who played an armourer artificer, I told them I would never leave my armor even when sleeping, it got to the point where the Druid had to use heat metal to get my character out to take a shower and do some infusions for an rare item we got.
it reminds me of my current campaign. Basically, one of my player playing as Dwarf Artificier and has this familiar/automaton that does only one thing, Shocking Grasp. and we collectively call it: "Mechanic Pikachu" ...oh, and also apparently he dabble in alchemist which at one point, made a potion that turned a minotaur into a minotaur with fish properties.
yeah one of the potion options is "Transformation. The drinker's body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes." Alter Self of course allowing for aquatic adaptation.
One of my favorite things to do as an artificer is to play a guy who believes there is innate magic in everything and therefore uses enchanted sticks. He also tries to sell them to people. This really gets better at level 11
@@sethb3090 i mean yes and no. He really appreciates druids and wizards because he believes they are both right about how magic works. The main goal of the character is to prove to the world that (like in the days of the Netheril empire) everyone can have access to magic because it naturally flows through everything. And the character, whom was playfully nicknamed sticks, decided to use the lowly stick to show that magic flows through everything. (due to game mechanics i chose to go with sticks) Anyways, artificer was the best class to make, use, and sell magic while telling the world of his ideas on magic. He wanted to do great things with sticks as his conduits for magical potential to help prove this point and that is why he is an adventurer.
My Fave way to play a Warforged Artificer. *"I cast Gatling Gun."* -The rules for spellcasting is different I as the *PLAYER* get to decide what my spells do and look like. They cannot be counter spelled due to the wording of the spellcasting rules in the class. Gatling gun is Catapult + anything the DM lets me get away with.
I made a homebrew Artificer subclass that I'm actually pretty proud of. It's called the Arcanist and lets you swap out known infusions once a week, convert infused items into permanently enchanted ones (basically by giving you a discount on the enchantment rules and an expanded infusion list), and you can also have all of your +whatever items be more effective and give a +4 to one enchanted item an ally has for a short time. That last one has a side effect of causing the item to burn out after a minute if you use the action, at which point it needs 10 minutes to be able to do anything again. But it can also be used as a way to temporarily disable cursed items too, since all magical effects are stopped by the burnout.
This is so freaking accurate it's hilarious. Just seeing how someone could accidentally invent something is amazing, like I did with my Mjolnir type of hammer . . . Amazing what duct tape, some chains and desperation can forge.
My party got TPK'd but a few of us survived, the campaign was over and the Dm asked us survivors what our chars would like to do. My character, a drow artificer went mad with grief bonded with the Technomicon (A book he was seeking ways to destroy) and started nuking the underdark. We're now playing a campaign serveral years after...what madness awaits our former PC now NPC survivors?
But....but my artificer is an owlin ambassador to a kingdom at war, trying to negotiate for aid from a neighbouring empire. He's only an artificer because of his fascination in magical technology as a hobby.
The OTHER way: I have an actual degree in Fluid Dynamics; Tremble as I abuse this Decanter of Endless Water to break every trap, puzzle, and fortification you can devise.
Since I’m running Waterdeep: Dragon Heist as a steampunk type of adventure, I made one of my Trollskull Alley NPCs an artificer who helps run her “ally party’s” tailor shop, and between abusing Mending to make clothes, she’s a shipwright and she made a nimblewright to serve as a red herring for the Fireball chapter. She’s adorable when not heated (fire genasi) and at least two of my players have used her services for stylish clothing, plus she’s been commissioned to make a stealth upgrade for one of the rogues.
I played Armorer Artificer and basically had 21 AC. The boss I fought actually got so angry at me for imposing disadvantage every turn with my Thunder Gauntlets. With my teammate's Slasher activating, the boss had to make 12 attacks at me with disadvantage. Only 1 hit. Even then, it barely dealt any damage. Funny, I was parodying Sundowner too when that happened.
You got lucky the DM didnt know the wording on the ability "A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn" Other than you ie he should have been hitting normally against you
Did the Slasher user have another ability that caused disadvantage against anyone but them? I could see that and your Thunder Gauntlets making a loop of disadvantage for attacking both of you.
@@callumdean2462 To be fair, Slasher on its own needs to score a crit to cause disadvantage. And since the Thunder Gauntlets were mentioned I am thinking both players have a "disadvantage against anyone but me" ability that were active at the same time.
recent oneshot: lvl 15 party fighting a marut. sorcificer used wall of force in combination with wrope trick to give the party a short rest midfight. the right tools at the right time in the right place and a crazy mind that gives a darn about the order of the world and comes up with his own stuff.
I do have two ideas for artificers: (1) a kobold that has always admired dragons for their ability to fly and seeks to be able to create his own wings so that he may join them in the skies and (2) a goblin that has a fascination with explosives. I may even have the goblin multi-class into rogue so he can plant explosives using stealth.
My first character (which I’m still playing) is an Artificer in a One Piece World. I ate the Tool Tool Fruit so that my arms aren’t just for tools, they ARE the tools.
I like everyone has ridcoulous artificer stories of making , tanks , nukes and robot armies but nothing at all in the class says you can or even can be interpreted that you can do any of these things.
When a player gets lazy, the DM needs to challenge their playing style. Iron suit? Magnets and electrical damage x2. Guns? Put them in a swamp with plenty of methane for explosions. Flame thrower? Fire resistant creatures. Bags of holding? Some sort of inter-dimensional being precipitates when they empty it next.
Fun fact I'm gonna be playing a fighter (GUN) plus artificer multiclass next campaign solely bc my character plans to make an op magical gun to show the world progress and innovation. I can't wait for it to blow up in his face.
So as a warforged artificer I made a joke that my character was our parties living armory because I made weapons for them. After a purple wyrmling fight our monk was a bit upset with there damage out put so I made them basically purple wyrmling knuckle dusters which made there d4 punches a d10 and basically doubled there damage output. (We were level 5 btw)It was one of my proudest artificer moments.
Made a lvl 20 Warforged Artillery Artificer, sitting back with +18 constitution saves with advantage for concentration, +15 intelligence saves, +11 Dex saves an AC of 24, with the shield spell reaction to boost it to 29, he is a monster with his twin flamethower cannons and a spell to use the flame to make blinding fireworks haha. He is a war caster with a Shield and Sword, but the sword has a gem to allow casting as a focus... To top it off, he has catapult for when he wants a cannon to go boom, and 208 hp. He scares people.
I feel like every time I hear that outro I should be seeing the Paladin of The Oath of Throwing it Back making a scoot across the screen waving goodbye or something haha
I was DMing a campaign with some friends and we had an artificer who made his character a Jedi and would constantly through his glowing sword around (that he made)and call it back to him. He even killed a flying dragon who was the big bad when he slicing one of its wings off mid-air having is crash to the ground and dodging a last dich effort ice breath and throwing the sword impaling it in the dragons skull. Best 3 nat20s I ever seen
Man, reading all these comments about the various flavors of BOOM, and here's my artificer who managed to make a piece of tech that collected and stored arcane energy to power a potbelly stove with arms and a face called Stonewall. He also shot lazers, could punch through stone, grow LORGE, and spoke like a steam vent. And she rocked the fantasy equivalent of a .50 cal rifle in a crossbow.
Once I asked the DM, "if I could explain how to make a gun that kills enemies with insane doses of radiation would you let me?" Naturally that was an... interesting session
My DM added some extra fun to artificers by making it so a failed tinkers check could still make a working device, it’s just the effect of said device does something random based off the wild magic surge table and none of the players are allowed to know what it does until the device is activated. We used the extended wild magic surge table and one of the devices I created ended up being a bracelet that, unknown to us, created a platinum piece in the pocket of your greatest enemy every time you touch the bracelet. Our greatest enemy was a rebel leader who A) had tried to kill us more times than I can count and B) was just in general a pervy prick. Our ranger had a kleptomaniac monkey and after we found it had no noticeable effect, we threw it in the bag of holding, after which Captain, the monkey, took it out and started playing with it. By the time we got back to the kingdom, the economy had crashed and rebels held most of the land because Captain playing with the bracelet gave the rebels near endless funding. That influx of money destroyed the economy and we had to spend the next dozen sessions saving the kingdom from the mess we inadvertently caused
Bet you going in like "we'll solve this, just give us all the money and then the economy is saved and the bandits will be eliminated" It would have been great if the DM made it so one of you guys kept gaining the money and the monkey was secretly your enemy all along.
At level 2 they can make a Bag of Holding. And in the higher levels they can make items that increase all their stats above the maximum. They're basically gods.
@@savagkyl0029 it's something you can make out of bananas and aluminum foil (and a few other things that I probably shouldn't tell you, but you can't make it out of cooking ingredients + scientific equipment)
Man I made a portal that was the action roll but also gave people the bonus action, so they could literally hop in get healed, hop out and attack next turn
I love artificer, it’s my favorite class Currently I have 3 characters with level into artificer, the first is a pure armorer, the second uses a homebrew subclass that giver a mech and the third is a warlock with four levels in artificer armorer for the armor, advantage on concentration and +1 wand for his eldritch blast
Our artificer ended up having a mech battle that no one, not even me DMing, saw coming. And it all happened because a night hag managed to polymorph her into a rat while her steel guardian mastiff was nearby. How can you say "no" when there's opportunity for someone play a rat piloting a robot dog in a fight?
Ladies and Gentlemen.....this is the last video of this series and we definitely had to close it out with a....BANG!!!!
Anyway which video was your favorite?
I liked the Barbarian one, as I was not expecting them to be the same 😆
I liked the Ranger video since it's my favorite class up until we were reminded of the running joke that people hate that class, I also enjoyed the Druid, Monk, Warlock, and Rogue.
Whenever it's "We're exactly the same"
Honestly the barbarian
I know you normally don't do 4th edition content, but I kind of want to see your reaction to 4e classes that will likely never make it to 5e. Like Swordmage, or Warden, or Battlemind.
The barbarian one...since barbarian Is my favorite class
Artificer: "Foolish BBEG how will you ever get past this legion of invisible robot monkeys"
BBEG: "is he fucking with me or is there an actual invisible army of robot monkeys?"
What ever an Artificer says, you better believe its a real thing
@@OneShotQuips true, never call an artificers bluff, were insane enough to actually try something that crazy
Why does this remind me of that crying fire death sack robot
Henchman: Knowing him it could be either or. Or just both.
And my thoughts go to flinging invisible robot poo.
Now I know you may be asking, “with all your fantastical knowledge with the arcane technological, why did you make a magical nuke?” But have you considered that a magical nuke is just a larger fireball? Checkmate, wizards.
Go artillerist and get to make magic nukes *and* cast fireball? Checkmate, artillerists.
9th level fireball
@@kalebb1226 I would still go with the nuke instead of level 9 Fireball.
Plus overkilling a town is kind of a right of passage for Artificer Players
How to say you play artificer without playing artificer.
Inventor backstory failed Invention
Nuke starts game with a disarmed nuke. That weighs 500 lb component wizard using items to cast spells not. Subclass into an enchanter/ scroll making and use feats in blacksmithing.
So a fireball is the best spell? Got it
Also:
"Hey can I have a magic item?"
"No, I'm buffing myself."
Yeah. I'd like to run an armorer artificer who actually loans the power armor and invocations to other characters.
For me it was more like "Hey guys I made cool stuff you can use!"
"All our attunement slots are full with things we bought or looted."
@@ArcCaravan in my defense, they never asked + I very much like having a returning spear
@@Type_blazenil I'm not blaming you or any artificer using their infusions and creations, just mentioning an idea I had.
@@ArcCaravanthat's fair. plus I'm pretty sure that my party doesn't even realize I can enchant their weapons instead of my own
"This device could destroy the whole tri-state area!
That's why I put a self-destruct button on it in case it gets in the wrong hands. Just keep it away from any platypus in a fedora you might see."
"Um... There was some detective with a hat that wanted to see you...."
ha ha, jokes on you perry the platypus, this time no convoluted inator, just this big Explosion-creator... Inator. I don't know why I called it that, its just a bomb, but my point is, in this case, "self destruct" means set the countdown clock to one second.
@@Cheshire5174 That's longer than Doof's other ones, hilariously enough.
*Crash*
A platypus?
(Puts on Fedora)
PERRY THE PLATYPUS!
My Warforged Artificer: "Go-Go-Gadget Head-canon"
BBEG: "What?"
Warforged: *opens his face like a double door to reveal the canon he build inside of his head*
are we talking a bombast or a scroll
Cannonhead
my warforged artificer just turns into siege weapons transformer style
Gunther finally got his skul-gun.
My Brain:
Artificer:"Kaboom?"
The rest of the party:"NO WE ARE IN A SMALL ROOM"
Artificer:"Forget that, KABOOM"
Artificer + sorcerer is the best combination, leave a nuke somewhere far away, spell sniper + Fireball that's highly explosive tube from a "safe" distance away
Yes Rico, Kaboom!
Wizard: I taught that boy everything. *Sniff* Brings a tear to my eye.
@@RedSunUnderParadise my artificer: Holy balls are great and everything, BUT! What if you didn't have to cast them?
@@Type_blazenil
Wizard: *Busts a nut*
Arficers:
"Hey, do you have any tape?"
"You have an atomic bomb in your bag! If anyone is going to have tape it's you!"
Artificer: Preposterous, I don't have a bomb in my bag! ... Now if I were to put my other bag in this bag...
@@HiopX I was going for a Guardians of the Galaxy 2 reference, but that's pretty good
@@definitelynotthefoundation5646 thats were its from, i thought i recognised it :)
Rocket is an Artillerist Artificer
I'm pretty sure tinkerer's tools include tape if it exists in your setting
All the artificers I've seen played in 5e played the iron man subclass. To be fair, can you blame them?
Armorer is the best subclass: Change my mind
War Smith
Three words, double Eldritch cannon.
@@-tesla-1959 Yes! Robot dog best friend!
^_^
Yes
How Artificers are supposed to be played: Arcane engineering and robots.
How they are actually played: Gun meme review part 2; Tactical nuke boogaloo.
Your party artificer explaining why the AK50 blew up foe the 52nd time
And don`t forget about turning youself into half-warforged transformer. Hail Omnis...i mean Primus.
We had an artificer in our party who figured out that he can make traps that flings people in the air, and had some shirts he looted from some corpses, so we were fighting some ogres and he threw enchanted shirts at them and they went flying back like 50+ ft when they touched them.
Edit: since everyone wants to know how to do this, I asked my friend and he said that he used an artificer spell from 3.5e, but he misinterpreted what it meant, so he basically made up a spell. And don’t ask me which one, because I don’t know.
I would have tried combining them to make a deadly T-shirt cannon.
T-shirt cannon time!
@@nvfury13 maude flanders has left the chat
@@magicamadeye Exactly what I was thinking.
Our previous artificer made 10 familiars, charged them all with thunderclap, and sent them off to a white dragon.
"This device could destroy the whole tri-state area" xD
It's fun because there's an artificer homebrew subclases called Doofenshmirtz.
I NEED THIS.
The artificer in my campaign is determined to be a chaos gremlin. He escaped from bandits by making one of their swords scream and freaking them out and made a carnival worker think he was going crazy by making a hacky sack scream when it hit the ground but turned it off when the worker tried to show someone else. 😂😂
I once made a lawful evil necromancer artificer.
His title?
THE BONE MECHANIST
I hope you made lots of bone puns.
Solo Necromancer manhwa in a nutshell
Bruh I have an artificer that's teaming up with a necromancer to try and build a way to give her constructs souls.
Meanwhile everyone watching this unholy alliance is too busy with the OTHER necromancer that's trying to take over the world to actually stop us.
Why not the Organic Mechanic?
The thigh bone connects to the... Leg bone
Playing a goblin artificer right now and he's basically an agent of chaos and destruction. He carries around a couple kegs of dynamite with him and has left several craters in the landscape. Frustrates the party wizard because he can't understand how my magic works. "It makes no sense! The goblin just jingles his keys and shit happens! That's not right!" haha
I see someone has a power WAAAAH on his side (warhamer orc refrence)
@@jurekovacic1739 WYRD BOYZ GO BOOOOM! WAAAAAAGH!
Ditz boiz gits da waaaah
Battle Smith: The best way to Biker Kobold. >:3
Reminds me this meme with a curvy goblin who reveals all the curves she has are bombs yelling "Fool! Goblins are only good for chaos and destruction!!"
Artificer: you think I'm a glass cannon? Well here's a literal glass cannon.
A cannon made of glass or a cannon that fires glass?
@@jlokison yes.
Both?
Both....
Both is good
@@jlokison May I pitch the idea, *molten glass*.
How artificers are actually played:
"What do you mean there's no firearms in your world???"
oh well... time to invent them
@@БОМБАСТИЧЕН actually, you know what? Let's just skip to the atomic age
@@БОМБАСТИЧЕН armourer: "In a cave. With a box of scraps."
@@shadow98004 funny enough I have already played a tony stark
"On second thought, that's perfect, that means no one else will have them -if- when I invent them"
"You can make anything you set your mind to, and you choose to make a missile launcher?"
"You misunderstand! This is a *magic* missile launcher."
"...oh no-"
".... Did you just make the RYNO from Ratchet and Clank?"
*Chekofski's 1812 overture intensifies*
uhm, how?
@@Wolfschee level 11 spell storing item, charge that baby with magic Missile, and let it pop off. 22 X (Spell slot level + 3) magic missiles for the price of one
People don't understand how great Magic Cruise Missiles are until they've seen a camp getting obliterated while you're two cities away, sitting in a tavern and checking your enchanted watch.
Oh no... Was that 20 Magic Missles in each tube!?
CURSE YOU PERRY THE PLATYPUS!
" Distant platypus noises "
I thought the same thing!
My DM didn't allow this class untill recently, 'cause he didn't understand it. But high elves in our world are basically a race of such guys. Their ancestors started an apocalypse before, they currently have built a manapunk civilization, are in civil war, and... It feels like it may result in another apocalypse.
Edit: it's author's setting, and it's not mine. I do know it's not according to the Forgotten Realms or the Eberron lore. I don't think it was supposed to be.
manapunk? isnt that literally just eberron?
@@aqj2014 it's author's settings, but from what I know about Eberron, it's pretty close for high elves specifically (may or may not be the source of inspiration). Other parts of the world are closer to classic.
same here, but it was gnomes that changed my mind, not elves.
Have you heard of the high elves?
That's basically my Dragonborn as well only they went full Illuminati meets the Belka's from Ace combat and decided to use their magitek to conquer other planes. They made the Warforged along the way but the Warforged are now more advanced than they are due to time fuckery.
artificer: "check this shit out"
* closes demon core *
Cleric: What have you done?
@@OneShotQuips Infernal Warlock: "My Patron says, dear Cleric, we should run. When he says WE... that's bad."
Other artificer: "Nononono-" drops dead from Chenkov radiation.
Every artificer player has made at least one nuke that ended the campaign instantly
How else are you supposed to finish a campaign? By beating the BBEG?? *pfft*
@@OneShotQuips To be fair, the magical nuke CAN also wipe out the BBEG... as well as anything living within a five mile radius. Bye False Hydra.
@@tigerwarrior1787 so it counts as a heroic sacrifice to win
Why build just a nuke though? Personally I think that'sthinking too small th-cam.com/video/ZRlMBde9cQs/w-d-xo.html
@@markedforstrike there were roughly 100,000 heroic sacrifices that day ;)
Yeah… the artificer in my game started out with a rifle and 20 sessions later has constructed a Jaeger from pacific rim.
HOW
@@dynestis2875 artificer's mate. artificers.
Now fight a tarasque while the Pacific Rim theme plays in the background
@@56Firedead ah now everything makes sense!
Now just imagine a necromancer artificer who then raises that skeleton of Godzilla then turns it into a mobile command base as well as a GIANT FREAKING KAIJU MECH
My artillerist has made for himself a +1 all-purpose tool, wand sheath and Soul Cage in a wand; made the druid a +2 Red Dragon Scale Mail (DC was 40), working on a Robe of Eyes and Bloodwell Vial +1 for our sorcerer. I'm also going to be making a triple bomb of Acid, Alchemist Fire and Oil for Catapult and funsies. I've also tormented the DM with multiple free uses of Vortex Warp against a T-rex and then proceeded to give the item to one of our NPCs. Now, pardon me but I think I will steal the idea of the robot army, probably by way of Shield Guardian :)
And my former artificer apprentice blew up the world leaving floating islands.
another trick that I did was making cursed items, as after all its still enchanting, just like alchemy can make potion or poison. Giving them out to people expected to be evil etc.
It may not take long for them to discard the item but you can sure send them mad first and ruin their reputation.
My fellow artillerist. THANK YOU FOR THE IDEAS!
Me as an artificer: *pulls up in platoon of the D&D equivalent of the Kodiaks from Halo Wars 2* Now this is a masterpiece, because i really put the "Art" in Artillery. It's an Art of War if you ask me (all the puns intended)
Yoooooo that’s sick, now I wanna play artificer
My most recent artificer(my favorite class btw) very much leaned on Magical Tinkering to do rather mundane things. The party saved a kid from a burning building and they were trying to take him to other family members. To calm the kid down he asked the kid what his favorite scent was, chocolate, picked up a rock and made it smell like chocolate. Kid calmed down and helped my character help him. Such a wonderful class with lots of creative opportunities
Frankly, I don't get it. Artificer doesn't really have any ability or feature that can backfire... It's more about greedily buffing yourself until even your underwear is magical.
I understood that reference at the end lol. (Dingo is amazing!)
It'd be rather daft _not_ to start with the underwear.
Protection for... _certain..._ dealings.
@@jocosesonata " *clank* your poor wife!"
The meme is that players are always trying to finagle a way to make a magical nuke as an Artificer
@@willieoelkers5568 Pfft, just ask your sorcerer to wear a sign with the word "bomb" and wait until he eventually explodes because of wild magic surge.
The best artificers are when DMs allow real world knowledge... and player is an engineer
As long as they aren’t an architect. 😉
Or a Chemist
@@TurnaboutAkamia you never know the dm might let them basically be a master builder and just create giant structures and weapons from nothing
Fun story: in a game I’m in, one of our players, who isn’t an artificer but did something I believe an artificer should be able to do, he made napalm, using his real world knowledge on how to make them, he gave my character, a Half Orc Bard Fighter 10 bolts that were dipped in the stuff, a few games later, I used one on a flaming enemy, forgetting that it would create a 10 feet cube of fire damage, one of the fellow players, a full Orc Barbarian. Was right next to the enemy, his character got knocked down, but survived, but later. The original player who made the napalm, a Triten Monk, took the bolts back and went to blow up a ship, he was caught as he was making his escape, his character was caught in a massive explosion that killed his character, but the DM gave him a chance to survive, which he did and now he has magic ghost fists... this game is still going... Fun!
My favorite Artificer I made was an Alchemist/Gunslinger/Healer...
"Don't worry, my bullets will heal you for negative damage" -Uncle Allucard from Code MENT
(I actually made her exactly like that BEFORE I even SAW Code MENT. But that scene made me make her healing spells come from bullets.)
So you basically made Ana from overwatch?
Reminds me of Sharla from Xenoblade Chronicles.
I mean, yes, but "I made a magic pistol with a flamethrower!"
Warforged Artillerist artificer with an enhanced shield, hand crossbow with a wand of magic missles at its core as my arcane firearm, with firebolt and thornwhip as my cantrips, and shatter always prepared. And I always picked the tiny turret that was a flamethrower, and put it on the front of the gun.
I did a lot of damage every turn at level 5. 2d10+1d8 one target, plus 2d8 cone. With a cantrip.
Poetry.
Counter-point: Party composed of a Fighter warforged (possibly samurai, we haven't gotten that far) a forge domain cleric, an artillerist, and an enchanter.
We're waiting for a fight to stop and one of us can scream "Pit Stop" and swap out the warforged parts to better suit the fight.
@@PieBoy4242
>Samurai
>Warforged
STANDING HERE, I REALIZE! YOU WERE JUST LIKE MEEEE TRYIN' TO MAKE HISTORAAAAAAAAAAAAAY
@@RedSunUnderParadise memory broken, the truth goes unspoken
@@asteisdrakos
THERE WILL BE BLOOD!
In a normal game, a Nervous chuckle comes out of a player
in a game with a Artificer, the DM makes the nervous chuckle
Haha , nuke go brrr
0:41 I think I know what the class of my first character will be.
I play mine as a bureaucrat who insists he's a coolguy adventurer.
Currently playing an artificer and I already made a wand version of the assassin's Creed hidden blade, a wrist mounted crossbow, and made bags of holding for half the party. All that's left is the magical nuke and my artificer will be complete.
That's the Phantom Blade.
@@Theshadowdemon9 Oh yeah... Had to actually look that up. I never played AC Unity since it turned out to be a buggy shit show, so never saw it.
you have bags of holding, that is like the magical equivalent of anti matter bombs so... just put one into the other and see what happens 🤣🤣
IIRC, using infusion, you can only make 1 single bag of holding at a time. Like, ever. If you make a 2nd, the 1st goes poof. Unless you're actually enchanting items, of which I'm not familiar with, mechanically speaking.
@@CasualLoLAddict for those I did the actual crafting rules
Yes, I know they are meant for anyone with the tool proficiency, but it seemed fitting.
I love this one! I played an alchemist artificer a while back, and he was basically the definition of an ethic-less mad scientist. Literally only got along with the party because it suited his ends. Guy even turned himself into an aberrant horror through an arcane lab accident!
Man, I wish I could tap a bottle of Orange Cream Soda to fill it with the power of a thousand suns.
Well have you even tried it??
@@OneShotQuips Welp, looks like I have something to do this weekend.
how did it go?
Probably the most unique artificier you'll ever see: I'm playing an elf with plant themed cannons (pea shooters, fire flower, and sunflower, Plants vs zombies inspired). I use a watering can to grow my turrets and a hand plow (Dagger) to attack with. I mix in fertilizer bombs (arcane firearm) for an explosive bonus. Being a farmer I know how to fix things that have broke around the farmand I'm currently adventuring for rumspringa.
Ah yes, How to give Vecna PTSD.
How about an old Roman engienier who turned himself into a robot to defeat death of old age?
@@krzysztofkaruzo6899I've played robo cop with, inquisitive rougue, armorer artificer in a one shot. Does that count?
I see you made Crazy Dave.
0:12 better hope that dr doofenshmirtz dosent get that device
As long as the blue druid doesn't let his guard down, we should be fine!
@@OneShotQuips lol true
I’m very new to DnD but still offered to DM a homebrew when our DM is unable to run sessions. One player is an artificer and I’m now *very* afraid.
As you should be....be VERY afraid
@@OneShotQuips So afraid. I've only been playing DnD about 3 months so this will be a challenge!
@@Cassiopea525 Good luck, Artificers are both broken and balanced in a weird way.
And you thought nukes were the problem. The individual making the nuke is far more dangerous.
Because they can make more nukes.
You have nothing to fear
until they reach level three
- an artificer
You forgot about them asking if they can have a gun
This is true
Artificer: Kaboom?
Party: Yes Artificer, Kaboom.
I've only played one artificer so far, and she was a seamstress with her technology revolving around tailoring utensils and magic fabric. I turned all my spells and equipment into something tailoring related, such as thorn whip being a meter and magic missiles being magic pins.
nothing exploded, thankfully😅
My artificer is a glassmaker, so there are a lot of lenses and ringing noises involved
@Paradoxical enigma oooo nice one!
As someone who played an armourer artificer, I told them I would never leave my armor even when sleeping, it got to the point where the Druid had to use heat metal to get my character out to take a shower and do some infusions for an rare item we got.
There is a magic item that cleans you.
@@Michael-fd1gx what it is called?
@@fin-as-drago9479 I believe it's the Cleansing Stone? Eberron magic item if I remember right.
@@D4rkcjinsc2 well I better grab the old character sheet and jump into a mew game.
it reminds me of my current campaign. Basically, one of my player playing as Dwarf Artificier and has this familiar/automaton that does only one thing, Shocking Grasp. and we collectively call it: "Mechanic Pikachu"
...oh, and also apparently he dabble in alchemist which at one point, made a potion that turned a minotaur into a minotaur with fish properties.
yeah one of the potion options is "Transformation. The drinker's body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes."
Alter Self of course allowing for aquatic adaptation.
One of my favorite things to do as an artificer is to play a guy who believes there is innate magic in everything and therefore uses enchanted sticks. He also tries to sell them to people. This really gets better at level 11
Sounds like a druid with extra steps
@@sethb3090 i mean yes and no. He really appreciates druids and wizards because he believes they are both right about how magic works. The main goal of the character is to prove to the world that (like in the days of the Netheril empire) everyone can have access to magic because it naturally flows through everything. And the character, whom was playfully nicknamed sticks, decided to use the lowly stick to show that magic flows through everything. (due to game mechanics i chose to go with sticks) Anyways, artificer was the best class to make, use, and sell magic while telling the world of his ideas on magic. He wanted to do great things with sticks as his conduits for magical potential to help prove this point and that is why he is an adventurer.
Soooo, their bored engineers? Yeah that makes sense
My Fave way to play a Warforged Artificer.
*"I cast Gatling Gun."*
-The rules for spellcasting is different I as the *PLAYER* get to decide what my spells do and look like. They cannot be counter spelled due to the wording of the spellcasting rules in the class. Gatling gun is Catapult + anything the DM lets me get away with.
What a good episode. I wanna make an artificer now
I made a homebrew Artificer subclass that I'm actually pretty proud of.
It's called the Arcanist and lets you swap out known infusions once a week, convert infused items into permanently enchanted ones (basically by giving you a discount on the enchantment rules and an expanded infusion list), and you can also have all of your +whatever items be more effective and give a +4 to one enchanted item an ally has for a short time. That last one has a side effect of causing the item to burn out after a minute if you use the action, at which point it needs 10 minutes to be able to do anything again. But it can also be used as a way to temporarily disable cursed items too, since all magical effects are stopped by the burnout.
You can make a Darth Vader suit with enough infusions and favors from the DM. CRAZY right?
One step better: you can make Iron Man armour.
My artificer is a time traveling fey cowboy - she has a laser revolver, a metal dog, and my entire heart.
This is so freaking accurate it's hilarious. Just seeing how someone could accidentally invent something is amazing, like I did with my Mjolnir type of hammer . . . Amazing what duct tape, some chains and desperation can forge.
My buddy ran a session where the Artificier created walking turrets. Except they had sexy cartoon legs in fishnet stockings
My party got TPK'd but a few of us survived, the campaign was over and the Dm asked us survivors what our chars would like to do. My character, a drow artificer went mad with grief bonded with the Technomicon (A book he was seeking ways to destroy) and started nuking the underdark. We're now playing a campaign serveral years after...what madness awaits our former PC now NPC survivors?
Wizard: Don't worry I can cast fireball to thin out this army.
Artificer: No need, just let me show you what happens when you split an atom.
Common conversations with our artificer usually include at least five demands that he keep within the boundaries of the Geneva convention.
But....but my artificer is an owlin ambassador to a kingdom at war, trying to negotiate for aid from a neighbouring empire. He's only an artificer because of his fascination in magical technology as a hobby.
"Guys I made a pet rock that farts when you pick it up"
"... why"
"Look it has googly eyes"
honestly the fact that Artificers can make magical items saves the party so much gold
The OTHER way: I have an actual degree in Fluid Dynamics; Tremble as I abuse this Decanter of Endless Water to break every trap, puzzle, and fortification you can devise.
0:11 that is one Doffensmirth moment right there XD
Me when I play artificer: So I made Phasers, power armor, and kombat stims.
Who wants to be a red shirt space marine hoodwinked squirel on espresso?
Since I’m running Waterdeep: Dragon Heist as a steampunk type of adventure, I made one of my Trollskull Alley NPCs an artificer who helps run her “ally party’s” tailor shop, and between abusing Mending to make clothes, she’s a shipwright and she made a nimblewright to serve as a red herring for the Fireball chapter. She’s adorable when not heated (fire genasi) and at least two of my players have used her services for stylish clothing, plus she’s been commissioned to make a stealth upgrade for one of the rogues.
I played Armorer Artificer and basically had 21 AC. The boss I fought actually got so angry at me for imposing disadvantage every turn with my Thunder Gauntlets. With my teammate's Slasher activating, the boss had to make 12 attacks at me with disadvantage. Only 1 hit. Even then, it barely dealt any damage.
Funny, I was parodying Sundowner too when that happened.
Kids are cruel, Jack. And I.......
You got lucky the DM didnt know the wording on the ability "A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn"
Other than you ie he should have been hitting normally against you
Did the Slasher user have another ability that caused disadvantage against anyone but them? I could see that and your Thunder Gauntlets making a loop of disadvantage for attacking both of you.
@@ArcCaravan I didnt even see the slasher bit that would explain it. so please disregard my original comment
@@callumdean2462 To be fair, Slasher on its own needs to score a crit to cause disadvantage. And since the Thunder Gauntlets were mentioned I am thinking both players have a "disadvantage against anyone but me" ability that were active at the same time.
The divination wizard post-explosion: "I foresaw this, you know"
recent oneshot: lvl 15 party fighting a marut. sorcificer used wall of force in combination with wrope trick to give the party a short rest midfight. the right tools at the right time in the right place and a crazy mind that gives a darn about the order of the world and comes up with his own stuff.
I do have two ideas for artificers: (1) a kobold that has always admired dragons for their ability to fly and seeks to be able to create his own wings so that he may join them in the skies and (2) a goblin that has a fascination with explosives. I may even have the goblin multi-class into rogue so he can plant explosives using stealth.
My first character (which I’m still playing) is an Artificer in a One Piece World. I ate the Tool Tool Fruit so that my arms aren’t just for tools, they ARE the tools.
I like everyone has ridcoulous artificer stories of making , tanks , nukes and robot armies but nothing at all in the class says you can or even can be interpreted that you can do any of these things.
My party's artificer just likes shooting guns at dragons and having a monoply on fire arms and amunition. That's about all he does
When a player gets lazy, the DM needs to challenge their playing style.
Iron suit? Magnets and electrical damage x2.
Guns? Put them in a swamp with plenty of methane for explosions.
Flame thrower? Fire resistant creatures.
Bags of holding? Some sort of inter-dimensional being precipitates when they empty it next.
@@IndigoIndustrial swamp with methane? Do you understand that first thing what they try to do is to explode whole swamp?
Why need divine intervention when you have cannons?
Fun fact I'm gonna be playing a fighter (GUN) plus artificer multiclass next campaign solely bc my character plans to make an op magical gun to show the world progress and innovation. I can't wait for it to blow up in his face.
I like the doofenshmirtz reference since that was the first character I wanted base my artificer off of
The closest I’ve made to a nuke was as a Bard. It was basically a railgun made from three cannons and copper wiring.
"This device can destroy the whole tri-state area"
Now I want to make an artificer and call it Doofenshmirtz
Would you believe people have already made homebrew Doofenshmirtz subclasses?
@@SeekerPsycho1 i wouldnt doubt
So as a warforged artificer I made a joke that my character was our parties living armory because I made weapons for them.
After a purple wyrmling fight our monk was a bit upset with there damage out put so I made them basically purple wyrmling knuckle dusters which made there d4 punches a d10 and basically doubled there damage output. (We were level 5 btw)It was one of my proudest artificer moments.
Made a lvl 20 Warforged Artillery Artificer, sitting back with +18 constitution saves with advantage for concentration, +15 intelligence saves, +11 Dex saves an AC of 24, with the shield spell reaction to boost it to 29, he is a monster with his twin flamethower cannons and a spell to use the flame to make blinding fireworks haha. He is a war caster with a Shield and Sword, but the sword has a gem to allow casting as a focus... To top it off, he has catapult for when he wants a cannon to go boom, and 208 hp. He scares people.
Oops, I play 'em how people think they are played. 'course mine's a Battle Smith so they have their robot fox buddy.
Ah the good ol 5e Demon Core. Vecna won't know what hit him.
I feel like every time I hear that outro I should be seeing the Paladin of The Oath of Throwing it Back making a scoot across the screen waving goodbye or something haha
I was DMing a campaign with some friends and we had an artificer who made his character a Jedi and would constantly through his glowing sword around (that he made)and call it back to him. He even killed a flying dragon who was the big bad when he slicing one of its wings off mid-air having is crash to the ground and dodging a last dich effort ice breath and throwing the sword impaling it in the dragons skull. Best 3 nat20s I ever seen
And when you have two artificers, you get a free magical nuke for every long rest.
This is so much fun to watch 😁
Also I love the Doofenshmirtz act
First character I wanted to base my artificer on. He was a lizardfolk. It was fun
I had an artificer in my game once, he made a gun. That was about it. He had some plans for a Mecha as well but we didn't get to high level.
It’s official, Dr Doof is an artificer.
Man, reading all these comments about the various flavors of BOOM, and here's my artificer who managed to make a piece of tech that collected and stored arcane energy to power a potbelly stove with arms and a face called Stonewall.
He also shot lazers, could punch through stone, grow LORGE, and spoke like a steam vent. And she rocked the fantasy equivalent of a .50 cal rifle in a crossbow.
Once I asked the DM, "if I could explain how to make a gun that kills enemies with insane doses of radiation would you let me?"
Naturally that was an... interesting session
You missed the Articficer asking the DM if they can make guns in their campaign
My DM added some extra fun to artificers by making it so a failed tinkers check could still make a working device, it’s just the effect of said device does something random based off the wild magic surge table and none of the players are allowed to know what it does until the device is activated. We used the extended wild magic surge table and one of the devices I created ended up being a bracelet that, unknown to us, created a platinum piece in the pocket of your greatest enemy every time you touch the bracelet. Our greatest enemy was a rebel leader who A) had tried to kill us more times than I can count and B) was just in general a pervy prick. Our ranger had a kleptomaniac monkey and after we found it had no noticeable effect, we threw it in the bag of holding, after which Captain, the monkey, took it out and started playing with it. By the time we got back to the kingdom, the economy had crashed and rebels held most of the land because Captain playing with the bracelet gave the rebels near endless funding. That influx of money destroyed the economy and we had to spend the next dozen sessions saving the kingdom from the mess we inadvertently caused
Bet you going in like "we'll solve this, just give us all the money and then the economy is saved and the bandits will be eliminated"
It would have been great if the DM made it so one of you guys kept gaining the money and the monkey was secretly your enemy all along.
Imagine just relaxing and you just hear "GUYS I MADE A MAGICAL NUKE!"
At level 2 they can make a Bag of Holding. And in the higher levels they can make items that increase all their stats above the maximum. They're basically gods.
The ever so feared magic nuke. Dear god I pray for any DM who has a physicist at the table.
I'm a chemist, more or less. Have you heard of NA/K? It is a very explosive metal, that goes Kaboom in the rain
@@Type_blazenil I have now. Please don’t tell my players about it 😂
@@savagkyl0029 it's something you can make out of bananas and aluminum foil (and a few other things that I probably shouldn't tell you, but you can't make it out of cooking ingredients + scientific equipment)
The last bit at the end reminds me of that one incident with a demon core where the one thing that is stop it from going supernova is a screwdriver
Man I made a portal that was the action roll but also gave people the bonus action, so they could literally hop in get healed, hop out and attack next turn
I thought an Artificer was a silly little explody slugcat from rainworld :0
My first character was an Artificer, never got to this stage.
Artificer: "I use firebolt on the bbeg"
*Shoots him with a gun*
"Counterspell this, you filthy casual"
I love artificer, it’s my favorite class
Currently I have 3 characters with level into artificer, the first is a pure armorer, the second uses a homebrew subclass that giver a mech and the third is a warlock with four levels in artificer armorer for the armor, advantage on concentration and +1 wand for his eldritch blast
The only thing missing from the Actual part was the hoarding all Artificers commit of Magical Items
Our artificer ended up having a mech battle that no one, not even me DMing, saw coming. And it all happened because a night hag managed to polymorph her into a rat while her steel guardian mastiff was nearby. How can you say "no" when there's opportunity for someone play a rat piloting a robot dog in a fight?