Hey, just some tips for future Beyblades: - Use 2x2 sticky pads for the base. This allows your Beyblade to "walk" more efficiently when it's tipped. A sharp point like the cone just makes you stay in place and tip over. Real Beyblades have somewhat rounded tips for this reason, though because real Beyblades rotate way faster, so they can get away with a very small tip. - Use gyro steering instead of helicopter engines. It's all about getting the Beyblade to spin and you don't really want any counter-spinning pieces. They just mess up your gyroscopic stability and can even make your Beyblade walk in the wrong direction for self stabilization. Edit: So I did some testing myself and I retract the suggestion for gyros. On a small Beyblade with a diameter of 4 (my original test object) the gyro resulted in crazy rpm, but on a wider Beyblade the gyro diminished drastically to the point where the Beyblade struggled to remain upright. The helicopter engine seems to be the best power source to get a bigger Beyblade up to high rpm. I also experimented with jet turbines, but didn't notice significantly more rpm than with a stack of three helicopter engines. My other test was for the center of mass and it turns out that a high center of mass is actually better than a low one. You actually want the Beyblade to be able to tip towards the center of the arena, because this enables the base to walk in the right direction. A Beyblade that doesn't tip will instead start walking along the arena's edge and end up on its side. Lastly I tested using a motorized wheel as a base, but was unable to get the Beyblade stable. This was before my center of mass tests though, so I might have to revisit this idea. This does of course necessitate an odd width.
@@JoshuaGanoTyraxLightning Thanks for the question. It gave me some ideas for testing. Rotating servos don't have a gyroscopic effect in Trailmakers. They'd spin part of the Beyblade in one direction and another part in the other direction. Helicopter engines and gyros can spin the whole creation in one direction (I'm well aware that this is not how gyros work in real life). Rotating servos also de-couple any gyros attached to them from the rest of the creation. So placing a gyro on top of a rotating servo in hopes of increasing the rpm gained from said gyro actually resulted in less rpm.
In all Beyblade series (Original to X) there are three types: Attack: aggressive hits with speed, less defense, and minimum stamina Defense: high protection, decent attack, strong stamina. Stamina: great stability, strong defense, and good level of attack (may vary)
Don't forget the Combination type that combines two or all of the other preceding traits; in Original beys this likely meant the heaviest possible Weight Disc for Stamina/Endurance, then swap out the Blade Base/Spin Gear and Attack Ring depending on what you want, say a Bey made with an aggressive Blade Base, who's Attack Ring functions more like a shield so that your top is more of a battering ram of a Bey, or a stationary fortress that smacks all who dare approach it away, a top acting as a metaphor for siege defense or 'hippity hoppity, get the [bleep] away from my property.' ...more often then not though two traits seem better than three.
though, for the trailmakers-beyblades, the stamina is basically irrelevant, since you don´t need conserve momentum (because they are powered by helicoper servos). So it ´s more a matter of "how hard do i go on offense" vs "how defensive do i want to go"
@@jurare89 on the flip side, there's adding 'weight discs' via weight blocks anyway to answer the question of 'exactly how much force do I want behind this biting tooth when it catches on some unfortunate bey?' ...also with the addition (heh they added that too) of Accumulator logic we could technically make beys that spin up for a short period of time, then shut off their helicopter engines once the accumulator's full so they're under the stored power of their spin for awhile.
It’s all about harnessing centrifugal force with real beyblades, I used to love playing with them when I was a kid and the science behind always intrigued me
Hey I love ur videos, u inspired me to play trailmakers and try building realistic jets❤. Ur tutorials helped me a lot.Can u please do a vid where u show different tricks for looks and how to fix them. For exemple when i do the piston for te cockpit it sometimes glitches out midair even tough there is nothin colliding etc. Love ur Videos❤
i feel having the next beyblade require a cockpit and one, single sideways thruster, maybe a raw, so at 'slow' parts you can randomly add a short burst of sideways momentum would make this overall a better fight. possibly some other 'gimmicks' linked to seat controls as well like what later beyblades incorporated.
You and Scrapman should make a video building and racing F1 cars and explain how you make them. Me and my boyfriend are building F1 cars with the new parts but we are having troubles where the car constantly spins out and we've tried everything we can think of (don't want to use stabilers
If you have the helicopter engines set up like that your tip spins in the opposite direction as your bey, I recommend the nonstackable one for the bottom, and turning the stackable ones upside down too
You guys should play in 2 players teams with one player in the beyblade triggering its ability while the other is in a drone flying above pushing it around with a magnet.
You forgot stamina beyblades. In theory, stamina beats defense, defense beats attack and attack beats stamina. But the launches also play in affect as well
Video idea: bumper cars but with a ragdoll in side of your bumper car or go kart or something and if either the ragdoll gets destroyed or falls out you have lost! Tried it with friends at it was really fun!
You and yzuei should make a video building and racing F1 cars and explain how you make them. Me and my girlfriend are building F1 cars with the new parts but we are having troubles where the car constantly spins out and we've tried everything we can think of (don't want to use stabilers
i think you might wanna restrict hinge and party balloon use for melee fights, since hinges are quite resistant to melee damage and party balloons are outright immune, gotta level the playing field because hinges are just too strong here
Hey yzuei, what if in the next beyblade video, the beyblades have a timer for the time it spins, and at a given time the beyblade loses its thrust so the momentum will just allow the beyblade to move
looking at yzeui without the mask feels like looking at my dad without his beard. ive gotten so used to his mask he looks like whole different person without it.
Wouldn’t gyros instead of helicopter services be better, since it’d be heavier and still just as effective? And then stabilizers pointing up to keep it upright and add moar weight?
Also another issue y’all are having with not enough motion is that you’re all using cones; if you use a part with a small flat surface instead of a singular point of contact, the beyblade will move on the edge of the flat surface, allowing for more movement and more action.
You could do more damage by reversing the spin beacuse the soft and smoothies side of your prognos was hurring instead of the hard side so if you reverser it would be like a buzz saw
i am honestly surprised that no one tried to stabilize their bayblade to always be up right, it seems like cheating but it would make the figths faster (i think)
Hey, just some tips for future Beyblades:
- Use 2x2 sticky pads for the base. This allows your Beyblade to "walk" more efficiently when it's tipped. A sharp point like the cone just makes you stay in place and tip over. Real Beyblades have somewhat rounded tips for this reason, though because real Beyblades rotate way faster, so they can get away with a very small tip.
- Use gyro steering instead of helicopter engines. It's all about getting the Beyblade to spin and you don't really want any counter-spinning pieces. They just mess up your gyroscopic stability and can even make your Beyblade walk in the wrong direction for self stabilization.
Edit: So I did some testing myself and I retract the suggestion for gyros. On a small Beyblade with a diameter of 4 (my original test object) the gyro resulted in crazy rpm, but on a wider Beyblade the gyro diminished drastically to the point where the Beyblade struggled to remain upright. The helicopter engine seems to be the best power source to get a bigger Beyblade up to high rpm. I also experimented with jet turbines, but didn't notice significantly more rpm than with a stack of three helicopter engines.
My other test was for the center of mass and it turns out that a high center of mass is actually better than a low one. You actually want the Beyblade to be able to tip towards the center of the arena, because this enables the base to walk in the right direction. A Beyblade that doesn't tip will instead start walking along the arena's edge and end up on its side.
Lastly I tested using a motorized wheel as a base, but was unable to get the Beyblade stable. This was before my center of mass tests though, so I might have to revisit this idea. This does of course necessitate an odd width.
This should be see
@@Alexander-qi6od Helicopter engines are just as explosive. Everything with a power core is.
Curiosity: How do Rotating Servos compare for Spinning Force generation?
This is the business.
@@JoshuaGanoTyraxLightning Thanks for the question. It gave me some ideas for testing.
Rotating servos don't have a gyroscopic effect in Trailmakers. They'd spin part of the Beyblade in one direction and another part in the other direction. Helicopter engines and gyros can spin the whole creation in one direction (I'm well aware that this is not how gyros work in real life).
Rotating servos also de-couple any gyros attached to them from the rest of the creation. So placing a gyro on top of a rotating servo in hopes of increasing the rpm gained from said gyro actually resulted in less rpm.
Scrapman: Power explosions/control
Profncognito: Direction swap
Yzuei: Electrifying flight
Patchbits: Dragon throw
😅😂😂😂
Patches can make you tangled in the chains and spin you around and throw you when you land in it.
Scrap just spaghettifies.
Yzuei can jump.
Cognito can switch directions.
In all Beyblade series (Original to X) there are three types:
Attack: aggressive hits with speed, less defense, and minimum stamina
Defense: high protection, decent attack, strong stamina.
Stamina: great stability, strong defense, and good level of attack (may vary)
Don't forget the Combination type that combines two or all of the other preceding traits; in Original beys this likely meant the heaviest possible Weight Disc for Stamina/Endurance, then swap out the Blade Base/Spin Gear and Attack Ring depending on what you want, say a Bey made with an aggressive Blade Base, who's Attack Ring functions more like a shield so that your top is more of a battering ram of a Bey, or a stationary fortress that smacks all who dare approach it away, a top acting as a metaphor for siege defense or 'hippity hoppity, get the [bleep] away from my property.'
...more often then not though two traits seem better than three.
Love the vid❤❤❤
though, for the trailmakers-beyblades, the stamina is basically irrelevant, since you don´t need conserve momentum (because they are powered by helicoper servos). So it ´s more a matter of "how hard do i go on offense" vs "how defensive do i want to go"
@@jurare89I’m sure the new accumulator logic could do something like stamina
@@jurare89 on the flip side, there's adding 'weight discs' via weight blocks anyway to answer the question of 'exactly how much force do I want behind this biting tooth when it catches on some unfortunate bey?'
...also with the addition (heh they added that too) of Accumulator logic we could technically make beys that spin up for a short period of time, then shut off their helicopter engines once the accumulator's full so they're under the stored power of their spin for awhile.
that toss that Patches did at 17:52 was insane
yeah patches bayblade was like "DIE MOTHERFUCKER DIE" and yeets yzuie
FATALITY
Bro might be the first person to execute a Command Grab in a beyblade match.
Fr
@@TheDownrankTrain byleth final smash go brrt
Ive missed people making bayblades!! Plz do more
I made a good 40 of them, but they are all on PlayStation, going to save cash to buy a pc and rebuild them on it
@@SnowNinjaSandCat nice
Ik this is basically an advert but Ill probably just upload beyblade videos on this account if you like it that much
Hinges are good for melee builds. You can pretty much build a hammer with hinges on the mallet part for crushing builds.
It’s all about harnessing centrifugal force with real beyblades, I used to love playing with them when I was a kid and the science behind always intrigued me
Dawg I don’t understand what you’re saying I’m sorry
"he's gonna explode on me" - Scrapman
That is like Hyperion Burn,he just comes to you and explodes
@UmiumaarUmaarHyperion is from surge series right?
I like how patches just threw you around like po in kung fu panda 2 did with the cannon balls hahaha
Helicopter jousting when?
W Comment?
They already did that.
@@tommybolen5339not with the damage update
@@TimEriksson-w2n yeah
Maybe redo?
FINALLY BEYBLADES AGAIN LES GOOOOOOO
it was so long i straight up forgot about the og beyblade vid lol
17:51 jump jump jump! *gets spun around violently* AHHH
what the edits?!
Human controlled beyblades!🤪
They're real things. Hasbro released a driver that you can control on your phone (back when Hasbro made good beyblades)
Hey I love ur videos, u inspired me to play trailmakers and try building realistic jets❤. Ur tutorials helped me a lot.Can u please do a vid where u show different tricks for looks and how to fix them. For exemple when i do the piston for te cockpit it sometimes glitches out midair even tough there is nothin colliding etc. Love ur Videos❤
FINALLY!!! I've been suggesting this for weeks now!
I wonder if using a weak gyro to smooth the tilting would help any...
17:41 Cyclone Assist ahh attack 😂
i feel having the next beyblade require a cockpit and one, single sideways thruster, maybe a raw, so at 'slow' parts you can randomly add a short burst of sideways momentum would make this overall a better fight. possibly some other 'gimmicks' linked to seat controls as well like what later beyblades incorporated.
You and Scrapman should make a video building and racing F1 cars and explain how you make them. Me and my boyfriend are building F1 cars with the new parts but we are having troubles where the car constantly spins out and we've tried everything we can think of (don't want to use stabilers
If you have the helicopter engines set up like that your tip spins in the opposite direction as your bey, I recommend the nonstackable one for the bottom, and turning the stackable ones upside down too
Interesting new editing style
Ohoho I have waited a long time for this
Wow. PatchBits apparently built an unbeatable creation for the final rounds.
We're all waiting for this.
1:39 attack beyblade. Stats: 5 attack 3 defense (roundness) 4 stamina (driver/weight)
Beyond blades but make them controllable. Use some gyros to keep your center control section stable with a few thrusters for directional control.
Dude rlthat was the most coolest interactions since the update, maybe do another one in thefuture but this time everyoneneeds a ability 😂😂
You guys should play in 2 players teams with one player in the beyblade triggering its ability while the other is in a drone flying above pushing it around with a magnet.
IVE BEEN WAITING FOR MORE BEYBLADE VIDEOS AHHHH IM SO HAPPY
You forgot stamina beyblades.
In theory, stamina beats defense, defense beats attack and attack beats stamina. But the launches also play in affect as well
i like how Yzuei still uses the helicopter engines instead of the gyros
This is really good
Your BB was the most looking like a Bayblade
part 2 is a must
I love this new editing style
The bouncing is supposed to be based off of salamander 3:31
Next time, you each need to pick a special gimmick for an attack feature for your beyblades
Video idea: bumper cars but with a ragdoll in side of your bumper car or go kart or something and if either the ragdoll gets destroyed or falls out you have lost! Tried it with friends at it was really fun!
Flying version of battle bots 🤞
new editing makes the video more fun to watch :)
You and yzuei should make a video building and racing F1 cars and explain how you make them. Me and my girlfriend are building F1 cars with the new parts but we are having troubles where the car constantly spins out and we've tried everything we can think of (don't want to use stabilers
i think you might wanna restrict hinge and party balloon use for melee fights, since hinges are quite resistant to melee damage and party balloons are outright immune, gotta level the playing field because hinges are just too strong here
New Idea after seeing Patches's bey: Make cars with throwing arms on them and something to be grabbed by on the sides
Hey yzuei, what if in the next beyblade video, the beyblades have a timer for the time it spins, and at a given time the beyblade loses its thrust so the momentum will just allow the beyblade to move
After what I assumed was the end of Beyblade's two series entirely, this happens. Fun!
I've loved every one of your beyblade videos so far, and this one is no exception :D
why didnt you guys use gyros instead of helicopter engines? is it a factor of top speed or nostalgia?
Try the water bit next to the first arena, get a water level mod to remove water
Editing was wild this one
Dang that suspension was op af
Yesssss! Beyblades are back 😁
btw its called spin steal if stop spin but spined when hit
That crash at 15:00 😂
beyblades with emp turrets on the edge of the arena to shoot the beyblades with
6:30 yzuei’s beyblade turned into a COD black ops 3 R.A.P.S unit
I would have an idea.That is in the middle is tnt and for example Yzuei jump land in the middle and explodes then after the hit
bayblade names
yzuie: flying drop kick
professor incognito: scorpion
scrapman: uh idk?
Nice editing
You should of used a gyro cause actual Beyblade a don’t really tilt as long as there spinning that would’ve solved your issues
beyblades are so good now!!!! also the start of the video was funny XD
Its tome to d-d-d-d-dddddd duel!
looking at yzeui without the mask feels like looking at my dad without his beard. ive gotten so used to his mask he looks like whole different person without it.
I’ve always loved the bay blades videos
Please do crash gear next 😊
Scrapman makes a good bey blade for once
Kinda like the Beyblade, but like ball
Thanks for doing beyblades!
Wouldn’t gyros instead of helicopter services be better, since it’d be heavier and still just as effective? And then stabilizers pointing up to keep it upright and add moar weight?
Also another issue y’all are having with not enough motion is that you’re all using cones; if you use a part with a small flat surface instead of a singular point of contact, the beyblade will move on the edge of the flat surface, allowing for more movement and more action.
You could do more damage by reversing the spin beacuse the soft and smoothies side of your prognos was hurring instead of the hard side so if you reverser it would be like a buzz saw
ain’t no way bro recreated Helios and vex Lucius unintentionally
Do this again, but with the last stadium design the whole time, then you can use the official rules set
Oh, and if you do have the winner of each round not get To upgrade with extra parts
“As seen my the time of the video”
My 0.0001 second attention span ahh:OH NO
I like the editing 👍
Am I wrong or didn’t pitches and yuzei explode on impact in the derby car thing? And now in bayblade? Is this a repeating pattern from now on?😂😂😂
I lost my sh*t when your beyblade just flew way LMAO
Just make a tractor beam ring pushing y'all around more.
Each hinge is it's own weldgroup
How about you guys could to a tag team Beyblade battle?
Yzuei became a bayblade protag
8:17 first eight minutes, so just not hitting each other so they change the arena if you truly wanna see them actually fight in someone win go here
Did you get a new editor
The intro are fire
under 5 minuets!!!!!! love your vids keep up the good work!
Have you changed the backround?
i am honestly surprised that no one tried to stabilize their bayblade to always be up right, it seems like cheating but it would make the figths faster (i think)
😂😂, you should just get rid of chains like ban em
Can you do a flair hide and seek of some sort
Hi good video so far
What if you make the beyblades controleble so you can change directions
Love the vid❤❤❤
Next time Battlebots?
why not use the hover part?
Hey, Yzuei, have tried Beyblade X beys?
IT TIME TO DUEL! Oh wait no wait thats the wrong series
You should do death bowl,
What made you settle on the number 12 blocks instead of 10 or 15? Just curious.
Probably something that can be divided by 4, so they can keep the Beyblades even.
@@BunjiKugashira42 I would agree, but they don't need to be even just balanced. Base 3 or base 5 would work just as well.
I love blade blade thank you
big w yzuei, keep it up
Can you make a tutorial for this?
You should build a 1/1 scale Yamato
Then watch RUSSELOFF
so umm im new to this channel whats game called? plz i like this kind of games i need SAUCE~~