My favorite thing about bioshock is the special feature museum where you can see some early concepts for the enemies. They were all well designed IMO, but the developers hated them for being "scooby doo villains" or something like that. Its hilarious!
@@victorfadel06 agreed, the direction they went in is a perfect example of.... perfection, what happens when you make goooood choices during game development
@Hypothermic Dysrhythmia I feel like the sea monsters could have fit in Bioshock. I'm sure the scientists spliced some bullshit with some fish at some point.
@@Anonymousebean i wouldn't call him a genius. According to the people that worked with him Levine couldn't make up his mind on anything. He literally let them make shantytown and then after they made after months of work he said he doesn't want that in lmao. One of the said they had enough cut content for 6 games. Doesnt sound genius. Also the gamedemo for infinite was entirely scripted, they had no way to make it work SIX MONTHS BEFORE RELEASE. they got roy on the team and he forced Levine to release it because the employees said with Levine unbound the game would never come out.
@@Anonymousebean yeah, his concepts are absolutely amazing, I 100% agree but he is actually sub 50 iq when it comes to making the vision and concepts a reality. With bioshock infinite they got an "closer" on the team, an person that is responsible for getting the team to finish a game and make it releaseable. The first closer asked for am game he could play and apparently the studio couldn't show him anything that could be played longer than one hour at a time. That was is 2012. It was an absolute disaster that was extremely disconnected from its singular parts. Then they got the second closer in and he forced the team to finish the game in 6 months. Thats the reason why almost nothing remained in the game, it was all unfinished and something had to be released. That's where the "if Levine would be unbound the game would be never released" from the employees comes from.
One thing you missed in Infinite is that the space station wasn’t the only thing found related to the ending. Way, way out of bounds during the ending sequence, there are areas for a lighthouse/observatory in a snowy mountain, a pyramid in a desert, and i think maybe even the space station actually loaded in.
@@Lancealot3553 It's stuff you can find with noclip and there are videos here on yt showing it. (I don't remember the pyramid, but it's been a while.) It's not stuff you'll see in a normal replay. That's the point: those are all found traces of cut content or abandoned ideas.
I could have sworn Subject Delta being a diver who found Rapture himself was still part of the final game for Bioshock 2? Like he was nicknamed Johny Topside by Rapture residents and Ryan got rid of him as a trespasser by making him into Subject Delta. I don't think this was cut entirely
You are right man, that’s still part of the game, Delta is Johnny topside, that’s what Stanley calls him in Dionysus park, “mr. Johnny topside himself” I knew I wasn’t crazy been awhile since I played 2 I just finished infinite I’m about to start from one all over again.
Delta's backstory is fully explained throughout the game, yeah. Maybe they had plans of actually letting you experience his life as "Johnny Topside" before being fully transformed into a big daddy during those Eden hallucinations. Like playable flashbacks.
And if I remember Johnny Topside was supposed to be a private detective not a diver in the final game. This is where the internet puzzle game that kept getting regular updates prior to Bioshock 2's release on the games official website.
@@AtmonTheExectioner mr topside was just a dude in the wrong part of the Atlantic and rapture is sworn to secrecy... he originally was kind of a wonder in rapture, but i dont remember why they did him so dirty and big daddied him
@@christiangottsacker6932 Think the Rature novel mentions that it was around the time that Ryan took over Fontain Futuristics and had Lamb in Persephone...that they finally cracked how to make a Big Daddy. Johnny Topside was an issue. Ryan didn't want to kill him, but at the same time couldn't let him go. So using him as in the Big Daddy project and linking her to Lamb's daughter seemed a fitting prospect. It worked but Ryan still wasn't happy. It was inefficient having a single Big Daddy tied to one little sister. After Delta they made further advancements so little sisters and Big Daddies were interchangeable. Even programming them with basic understanding of the preservation of Rature to ensure the little sisters survival. Which is why you occasionally see Big Daddies doing basic repair around Rapture.
I've heared that there is enough cut content in BioShock Infinite that you can make 3 full games out of them. This kinda makes me wonder if Infinite wouldn't see the light of day if the execs didn't intervine.
Same tho is also the most disappointing due to how rushed to be game was answering the cut content in the deco art showed Bioshock 2 had so much potential
I remember a scene from the teaser showing Elizabeth and Booker teaming up with vigors; specifically, one of them smashed a bunch of metallic objects together and the other superheated it with a fire vigor, and then they hurled it like a bomb at a group of enemies. Another example of what you said: it seems like the cut content of Bioshock Infinite is cooler than what we actually got.
The “good” ending is the true ending of Bioshock 1. Levine’s idea of moral ambiguity was a commentary on gaming at the time and how players just had to go along with whatever the game told them to do, not having any real agency or affect to the story. So the story of Bioshock was literally that the player is being manipulated by other characters and their actions had no consequences to the ending. The moral ambiguity was “lack of choice or consequence in your actions.” But the developers’ inclusion of multiple endings kind of ruins that theme
hmm, interesting - I agree with the original plan, but disagree that the "good" ending should be what was included - it should have been the bad one. But to each their own.
@@xBINARYGODx th-cam.com/video/hA2bFztt1KI/w-d-xo.html i was going off of this quote at 1:32:03 Agree to disagree about which existing ending is the “true” ending, but apparently the good one is just the one preferred of two rushed finishing cutscenes and Ken’s hypothetical gray ending would’ve fit the most thematically ¯\_(ツ)_/¯
Bioshock Infinite is an example, among a sea of now more modern examples, of what development hell can do to your end product, sure it wasn't development hell in the general sense, but I think it still does apply.
Sometimes development hell results in some of the best results ever possible though. Case in point, Pokemon Black/White and Kid Icarus: Uprising. Both PHENOMENAL games that had extremely troubled dev cycles.
Bioshock 2, despite all the cut and rushed content is my favorite in the series. Telekinesis is my favorite Plasmid, yo-yo'ing people's bodies into each other was amazing :p
The fact that Stephen Russell originally voiced Booker is very interesting to me and I'm really curious what the game would have been like if he was the voice they ultimately used. If they just wanted a placeholder then why get a fairly prolific voice actor for it? I feel like they probably originally intended for him to be in the final game but for some unknown reason they switched to Troy Baker.
It's not an unknown reason, Troy would have been thousands of dollars cheaper. He is probably cheaper to hire now than he was back then, as he hasn't done anything else of note with his career since.
It was always my personal canon that little sisters had their ADAM extracted by puking it back up cuz they ingest the stuff. But now, considering what the devs said, I'm confident the extraction process would be something similar to gastric suctioning (stomach pumping). Pretty messed up but it makes sense. It even explains why they can only gather twice before venting - stomach pumping has to be done ASAP to effectively remove an stomach contents.
Bioshock Infinite's desire to differentiate from the source material was both its strength and its downfall. From the early concept art, Columbia was a carbon copy of Rapture, just with the envoirments and enemies changed to fit the earlier time period. I can see how people would call this uninspired and a cash grab. At the same time, removing all of this content and changing the whole game made it feel less if nothing like the previous games.
Doesn't help that their entire closure to the series was "the reason it was so similar is bc it's like a parallel universe and all of this stuff happens in every universe!!!" Which just fucking undercuts everything that BS1 and 2 did by saying none of it really mattered
@@nicklemay8056 Yeah, during the end it really just went "look guys, you remember rapture? we're a bioshock game, look!", makes me understand why people hated Burial At the Sea, which made Elizabeth the centre point of the whole Bioshock universe for some reason.
@@sthlng2180 Not only that, it felt like utter fanfiction. Like first off them being in Rapture is fanfic as shit, let alone Elizabeth meeting Fontaine and Ryan. I enjoyed aspects of it like tiny bits of extra lore in dialogue from stuff like Suchong or even cool moments like the torture scene which was really gruesome, but so much of it felt like lame "guys remember when we were underwater and the game had interesting characters and we didn't invalidate the entire timeline?" Idk. Felt like a desperate attempt to pull everything back together after just shitting all over it. They shouldn't have gone so crazy into this dimension hopping bullshit. Even if I think the idea of characters from Rapture and Columbia collaborating was an interesting way to do things, i don't think it was the RIGHT way. I would have loved for Columbia to be something as competition to Andrew Ryan, something to one up him only to come crashing down in the same exact fashion. Hell, even if it had no connection and then last minute they plummet the city into the Atlantic Ocean right above the destroyed ruins of Rapture I would have felt more satisfied.
@@nicklemay8056 I literally don't consider infinite or BaS to be cannon, not only does it ruin the entire timeline but ir doesn't even get rapture right, not even gonna get into how inaccurate a potrayal it is (even if it was nice to see it in it's prime, once again kinda ruined by misrepresentation) but these differences suggest it's an entirely different rapture, either that or by Levine's logic we should disregard Bs1 and 2's lore in favor of infinite which is laughable lol, had they just exclusively covered sally that would've been fine.... typical of them to recycle back into their golden goose of a story tho, seems like every dev does it. This is all pretty ranty and without structure but I def agree, inf is a shit show and should not be considered cannon. Also if you think Levine cares for the continuity of the timeline, he straight up disregarded bioshock 2 by saying he didn't think it was cannon and low and behold infinite and bas are his golden goose, his opinion? Disregarded....
Me and my wife both have. Its just a series of games i have to keep coming back to its like a classic movie that you never get tired of watching. These games definitely made an impact on me. I even read the book.
I will always say bioshock infinite would've been one of the best games ever if the game advertised at E3 ever released. Literally everything amazing was scrapped: -the gigantic world -the interactivity (see the bar scene) -your choices actually meaning something and having an effect -your relationship with Elizabeth changes depending on whether you force her to use her powers or not WHICH WOULD HAVE AFFECTED THE ENDING (one of the biggest things for me) -The horror elements -elizabeth having actual magic -you being able to be stealthy and not being forced to fight every 2 seconds -columbia being in an civil war and actually falling apart -the stronger themes about racism with the vox It saddens me to see the e3 version because that looks like the perfect game for me. The interactivity, the ability to be good or bad to Elizabeth, the big world you fight in. Everything just looks amazing. I just wish somehow THAT bioshock infinite would somehow get released.
That version wasn't going to release. That whole E3 demo was a bunch of smoke and mirrors and the game at no point in development was like that because it simply would have been too ambitious to get running on then hardware. These days they could make something like this but I think an open world like Bioshock would be too unfocused and lose the story driven scripted nature that the series utilized. I always saw Infinite as almost like a modern day Half Life and I loved it for it's tight focus.
I think I read that they were heavily restricted by the technology of the time. They had to build a game that would run on the average consumer’s device. Their ambitious plans would never run on 2013 computers.
I really wish survivors made it into some BioShock game. They could be interesting, and there could be entire factions you don't have to fight. I would love the option to explore what other transhumanist cults pop up underwater. They can even have some ADAM power and just not go completely insane yet. Honestly, I would even be ok with mostly insane beings that just aren't violent to the main character. I thought the Alexander's moral choice in BioShock 2 was interesting because he really is just a giant thing off on his own. He really could spend the rest of his life in his new form, not hurting anyone. I want to see what he does if he is allowed to live. Maybe he has a slightly more peaceful cult after he was shown mercy. Then again, they don't like to make any ending canon, so they probably won't explore that idea. Also, in that cut audio log, they seemed to suggest that the glowing mass that made the sea slugs is some type of eldritch Lovecraftian being that drives people to madness. I am honestly supposed they never explored that further.
I think infinite would of been much better if Columbia was an open world where you had to fight through every district for either side of the civil war in order to save Elizabeth. It would have been amazing to interact with everyday citizens where you would learn more about Columbia and its culture. Besides, the city was beautiful and I wish I could have spent more time exploring it.
@@Syddy_ Dlc was good but the main game was just back in Rapture for no other reason than fan service, Sofia Lamb wasn't nearly as interesting an antagonist as Andrew Ryan, and theres no way Rapture would still be standing and intact after 10 years of civil war. Therefore it wasnt as good. That's just my opinion though.
Personally I'm glad they kept splicers more human-looking, it feels more immersive and 'realistic' for what it's worth. The concept art for the super mutated splicers looks cool, but they'd make the game feel much more like a generic run-of-the-mill horror game in my opinion. I think the "humans are the real monsters" feeling is conveyed much better with the humanoid splicers rather than some crazy sci-fi unrecognizable-as-humans monsters would have done. Thanks for coming to my TED talk. :^)
the true infinite we never got was absolutely killed by the 360/ps3.the scale of the footage we got was way too big (for the graphic fidelity] too run on consoles.
I just noticed that too. Gad, I was thinking my whole recent playthrough what a nightmare it would have been to deal with accidentally killing them in battle, and now I find it was actually on the table at some point....
I remember that vigors weren't gonna permanent. You had only a fixed amount of uses before needing to buy another vigor bottle. Also the mechanics that Elizabeth had certain abilities not just tears, like in the teaser she has telekinesis and stops the man falling from rapture before getting taken away. Or the ability to form clouds in which Booker could electro shocks and cause a massive lightning storm that kills a huge group of enemies or that sun beam to melt the bridge compromising the structure so booker could knock it down.
I wish they kept the mutations in. It would have added to the atmosphere and really showcased the drastic drawbacks of plasmids. I don't think you mentioned that one of the cut endings for the game of Jack slowly turning into a splicer if you chose to save the little sisters. The devs kept the ending but cut the side effect creating a plot hole
The Bioshock trilogy is my all time favorite game series. Bioshock is my favorite of the three and I love Burial At Sea. I think Bioshock is one of the best games ever made story and combat wise and many agree with that. It was something completely new with the plasmids.
So many times I wish games would do one cheap and easy cash option like sequels. Re-release the same game, except you take everything from the sketches, prototype, alpha and beta. And make that into a game. Just re use old stuff or rework scrapped stuff. A game is on a budget. But if it's successful and make a lot of money. Use that money to make what had to be scrapped for time or money.
I did know some of these, because I remember following early trailers and such for each game. But cool to see new stuff I wasn't aware of. One game topic I think there is potential to cover, is cut content from the Half-Life series. Not just the two games, but also expansions, and even other Source games like Portal.
I honestly think all the scrapped concepts for Splicers, Big Daddies, and Little Sisters are incredible! Some would have cool to fight, but sometimes I get scared fighting Big Daddies. That AND I am pretty glad they changed the game to pause during hacking and buying items, because I sometimes be desperate for a health kit when I’m one HP and there’s a spider splicer throwing hooks at me. Lmao
If Infinite had kept true to its original ideas, I think it could have rivaled the first game. The idea of fighting in a revolution in a floating city on the sky is just awesome. And there were so many cool things, like the weapon slave vigor. That's just so fun.
Levine and Co bit off more than they could chew with Infinite. Publisher eventually forced them to finish. Without that publisher pressure you get what you have now with Levine's current game - no finished product.
I’ve beaten this game 56 times since 2007, and could draw every level with every secret, and write all dialogue and most audio diaries from memory. BioShock 1 that is.
awesome video i love your longer videos man i am always happy to get the notification that you uploaded plus early stages of games and cut stuff is so interesting
That first cut content audio diary you played for BS1 is interesting - the little sisters seem to use basically the same model, and them all being 100% clones or something in that area would explain that - but maybe they thought the player would care less about them if that was known. Or you know - Ken just flipped a coin in his head and removed even more than just that. kek
It will always be sad to me that they could never get the teleportation plasmid working I remember seeing it in the classic hunting the big daddy gameplay trailer and wanting to use it so badly, but I can understand it being too broken of a plasmid, sounds like a speedrunners paradise the way they described it being too easy to get out of bounds with it. My only hope now is that if 2K ever decides to release a VR port of the Bioshock games and they explain teleport movement as being a rare working prototype of the Teleportation plasmid.
It would have been SO COOL if they used the mutations in the same way system shock did. If you're too juiced up or mutated, you can't get through certain security systems! The game's subplot about what it means to be human(e) would have been more poignant for it. At least that's what I think. Edit: shit, they could have made it so certain security systems wouldnt unlock until you were a full blown splicer. I'm thinking of areas specifically designed for splicers or even for big daddies. You might fool the cameras and turrets, but you won't fool the 'people' inside. It could be used to make certain locations easier or harder depending on your personal choices. They could have even put in different dialogue depending on weather you keep your nose clean or if you're a total junkie.
I could imagine them bringing these concepts back if they ever wanted to make a sequel to bioshock, a torn down rapture with human eating splicers and broken down big daddys
If it were a perfect world, wed get Ken Lavine to remake Bioshock: Infinite with as much time, energy and resources gis team requires. What drives me even crazier is like if what we got is truly ken's final word, then what kind of Jungian trip did Ken go on while working with the issues and lifestyles of the early 1900s? He either met his shadow while staring into the abyss, or just crunch timed it, making a kinda rushed attempt to please the publisher.
23:10 this wasnt cut? its in the game, i just played through it againg recently (not the remaster) and used the research menu quite a few times to check what rewards i was getting and when.
My favorite cut content of Bioshock 1 is one of the attempts to make more empathy for the gatherers was a cute dog in a wheelchair. Ironically, far cry 6 has a similar companion
I believe the electro gloves are actually an early handyman concept, as the handymen are kept alive by electrical stimulations to their heart, and have an attack in the final game to get you off sky rails where they discharge a massive amount of electricity into the rail, they’ll hop onto it with both hands and say something like “get down from there”, the freaks would fit well into the shantytown and as an extra layer to show the desperation that causes the vox to be so violent, as in the final game you can actually use Elizabeth to summon some food in the shantytown; and the people dive on it, they’re obviously starved it makes sense there would be a few cannibals around I think, and I wish they kept the fink factory workers and the automatic gentleman, seeing the way fink treats individual men vs the machines would make him more hate worthy, and I think seeing a factory like that, would make daisy seem much more agreeable, even when she tried to kill that kid, seeing that degree of suffering would really show you how the cycle of violence continues in Columbia
I feel like this video would've benefited from adding more footage or screenshots of the actual items you're talking about. For example, you mention that the Bioweapon can actually be seen in-game, but instead you choose to show... collecting Hacker's Delight? As another, you explain that the Teleportation Plasmid can be seen in the 'Hunting A Big Daddy Trailer'. Cool, I either didn't see that trailer or haven't seen it in over a decade, let's see! But all I get is a screenshot of the player character's hands being held up.
19:13 I've beaten this game numerous times and not once have I noticed the Big Daddy outside the window in this room. P.S. There is a Benjamin Franklin Motorized Patriot in Bioshock Infinite, but only one. It appears on the zeppelin you're supposed to destroy while temporarily fighting alongside Vox forces. The Thomas Jefferson mask still appears in Comstock House too, sometimes being worn by those weird guys in the white outfits and lying around in some rooms.
I feel like the Jester from the BioShock 2 concept art was for the Little Sister section at the end, maybe it would’ve been what the splicers look like
I'm sad we didn't get that version of BioShock infinite that was promised but at the same time the BioShock infinite we got is still my favorite video game ever.
I dont know if someone already said it but in the 2nd game was supposed to be only one big sister, as stated in the video, the one and only Eleanor Lamb. But they decided that they dont want to became the M Night Shyamalan of video games and went with multiple big sisters. Also is would be too predctable (and cruel?) to make the antagonist your daughter.
Funny how close Bioshaq and Bioshaq 2 were to being an actual horror game, rather than what they are now. Pity about a lot of features they cut, too. Some of it sounds really cool. As for Slamfinite...I really wish we got anything better than two halves of separate versions glued together. Seriously, the game completely changes once you start shifting between realities, to the point where it feels like an earlier build because the current one ran out of game.
The game imo is lost potential, but I still like it nonetheless for how fun it is, and especially the design of New Columbia. Shame we didn’t get more of what was in the concept art. Maybe they’ll use those for the next game.
I have never really used the research feature - maybe an extra step and a rebalance or redesign around that extra work would have made it a better thing to both interact with and ignore (playing without could be like some extra challenge). Too bad there was never built-in mod support for these games or the remasters. A massive, missed opportunity.
What most people don’t realize with the cut content of Infinite is that canonical it’s not “cut content.” If you pay attention to those pre release videos again they have specific tears in them. Of course we didn’t understand what tears were pre-release but now if you watch those videos closely you’ll understand that the “cut content” is really an alternate universe. The cut content is canonical in that regard. Somewhere in another reality that’s the version of Bioshock Infinite we got.
I just finished Bioshock 2, and I think there’s a gameplay mechanic they really missed out on. They should’ve had it so that when a splicer reaches a Little Sister while she’s gathering, they should grab her and start running away to another part of the map, while she screams and calls for you, and you have to either visually see where they ran off to and/or follow the sound of her yelling and calling for you. And then when u reach wherever they ran to / are hiding, u kill them and take the sister. Because as it is, I tried just letting them get to her to see what happens, and they just loop in a silly animation… it pauses her gathering, but no other consequence. She obv doesn’t have a health bar - there’s just no consequence. U can just watch a splicer hover over her for 5 min straight while nothing happens. Them abducting her would’ve been cooler.
In Infinite...there is actually a fair bit of the cut content still in the game if you know where to look and know what you are looking at. A place that sticks out as an example is the segment after Songbird brings the airship down and the founders are losing ground to The Vox in the area before the Siren fight. You enter a checkpoint/immigration hall of sorts...a building designed to keep the riff raff of Colombia out of the exclusive shopping an department district of Colombia's elite. As you walk through you see a mountain of corpses and a wooden board with human scalps nailed to it with names crudely carved beneath. Saltenstals name is there, among other cut characters that would of had a big role in the game prior to the extensive rebuilds. And nearby after that is a big white apartment complex with paper billowing out from open windows. If you look on the name plates of that building all the big Colombia players are named again. There is an elevator that is damaged but I suspect the game was rendered or would load another area if you could get past it. I believe a pair of binoculars is pointed toward the building, hinting at its significance.
Really interesting video. Been a fan of Bioshock since it came out, my left arm is even completly covered with Bioshock tattoes. Feel the same way as you with Infinite. Would love more Bioshock videoes in generel, maybe something about Buried at sea. I don't know how a feel about that dlc though. Nothing beats Bioshock 1
Cutting out ATLAS telling you "Would you Kindly place that needle in your arm?" when picking up the electroplasmid before he tells you about it reorganizing your DNA would've been much better left in. Also I swear in Bioshock Infinite, I was able to get "Tails" on the coin flip when you were supposed to only get heads, I swear I got tails. IT was on release day, so it might've been patched out thus making everyone who had it happen to them feel like a mandela effect.
If we ever get a new game set in Rapture, I really hope we can get some of the fish looking splicers... The idea for them would be splicers evolving to live in the ocean... I would also have you play as a Big Daddy again or Big Sister and fight both inside and outside the city so we can get amphibious combat.
I know a lot of people like to get mad of the cut content in Infinite but from what I'm hearing, its sounds like originally it was way to similar to bioshock. So I'm glad they shifted directions. And it makes sense people are bothered bc the biggest criticism for Infinite is how it was different from Bioshock, and it seems that was an intentional shift at some point imo.
For the commercials, I think that the whole history of infinite was scrapped at least twice, they showed an older elizabeth that was using plasmids instead of tears and a more cinematic gameplay
My favorite thing about bioshock is the special feature museum where you can see some early concepts for the enemies. They were all well designed IMO, but the developers hated them for being "scooby doo villains" or something like that. Its hilarious!
And they were right. Thank God those early designs were never implemented. Too goofy. The final version is much better.
Not the devs. Just Levine. He was pretty well known for being a massive douche
I love this video.
@@victorfadel06 agreed, the direction they went in is a perfect example of.... perfection, what happens when you make goooood choices during game development
@Hypothermic Dysrhythmia I feel like the sea monsters could have fit in Bioshock. I'm sure the scientists spliced some bullshit with some fish at some point.
I remember how different Infinite was from pre release stuff, I wish we got whatever that game was, it was mind-blowing at the time, looked amazing
@@Anonymousebean i wouldn't call him a genius. According to the people that worked with him Levine couldn't make up his mind on anything. He literally let them make shantytown and then after they made after months of work he said he doesn't want that in lmao. One of the said they had enough cut content for 6 games. Doesnt sound genius. Also the gamedemo for infinite was entirely scripted, they had no way to make it work SIX MONTHS BEFORE RELEASE. they got roy on the team and he forced Levine to release it because the employees said with Levine unbound the game would never come out.
I really wish we got that 2010 version of infinite cause that gameplay is so iconic to me
@@Anonymousebean yeah, his concepts are absolutely amazing, I 100% agree but he is actually sub 50 iq when it comes to making the vision and concepts a reality. With bioshock infinite they got an "closer" on the team, an person that is responsible for getting the team to finish a game and make it releaseable. The first closer asked for am game he could play and apparently the studio couldn't show him anything that could be played longer than one hour at a time. That was is 2012. It was an absolute disaster that was extremely disconnected from its singular parts. Then they got the second closer in and he forced the team to finish the game in 6 months. Thats the reason why almost nothing remained in the game, it was all unfinished and something had to be released. That's where the "if Levine would be unbound the game would be never released" from the employees comes from.
My friend and I often joke about having Elizabeth open a tear to the world where the game's original vision was fulfilled
Still loved what we got
@@Anonymousebean
Kind of reminds me of George Boussard who kept scrapping Duke Nukem Forevers development and being a general pain in the ass.
One thing you missed in Infinite is that the space station wasn’t the only thing found related to the ending. Way, way out of bounds during the ending sequence, there are areas for a lighthouse/observatory in a snowy mountain, a pyramid in a desert, and i think maybe even the space station actually loaded in.
Is that actually in game?! If so I’ll play it again just to see that it was it a concept they scraped?
@@Lancealot3553 It's stuff you can find with noclip and there are videos here on yt showing it. (I don't remember the pyramid, but it's been a while.) It's not stuff you'll see in a normal replay. That's the point: those are all found traces of cut content or abandoned ideas.
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I could have sworn Subject Delta being a diver who found Rapture himself was still part of the final game for Bioshock 2? Like he was nicknamed Johny Topside by Rapture residents and Ryan got rid of him as a trespasser by making him into Subject Delta. I don't think this was cut entirely
You are right man, that’s still part of the game, Delta is Johnny topside, that’s what Stanley calls him in Dionysus park, “mr. Johnny topside himself” I knew I wasn’t crazy been awhile since I played 2 I just finished infinite I’m about to start from one all over again.
Delta's backstory is fully explained throughout the game, yeah. Maybe they had plans of actually letting you experience his life as "Johnny Topside" before being fully transformed into a big daddy during those Eden hallucinations. Like playable flashbacks.
And if I remember Johnny Topside was supposed to be a private detective not a diver in the final game. This is where the internet puzzle game that kept getting regular updates prior to Bioshock 2's release on the games official website.
@@AtmonTheExectioner mr topside was just a dude in the wrong part of the Atlantic and rapture is sworn to secrecy... he originally was kind of a wonder in rapture, but i dont remember why they did him so dirty and big daddied him
@@christiangottsacker6932 Think the Rature novel mentions that it was around the time that Ryan took over Fontain Futuristics and had Lamb in Persephone...that they finally cracked how to make a Big Daddy. Johnny Topside was an issue. Ryan didn't want to kill him, but at the same time couldn't let him go. So using him as in the Big Daddy project and linking her to Lamb's daughter seemed a fitting prospect. It worked but Ryan still wasn't happy. It was inefficient having a single Big Daddy tied to one little sister. After Delta they made further advancements so little sisters and Big Daddies were interchangeable. Even programming them with basic understanding of the preservation of Rature to ensure the little sisters survival. Which is why you occasionally see Big Daddies doing basic repair around Rapture.
I've heared that there is enough cut content in BioShock Infinite that you can make 3 full games out of them. This kinda makes me wonder if Infinite wouldn't see the light of day if the execs didn't intervine.
Actually, Bioshock 2 is my favorite of this series. It just had more of an emotional investment storywise than part one.
mmmhh daddy game
Same tho is also the most disappointing due to how rushed to be game was answering the cut content in the deco art showed Bioshock 2 had so much potential
Yup it certainly made u feel like a daddy a big daddy
I remember a scene from the teaser showing Elizabeth and Booker teaming up with vigors; specifically, one of them smashed a bunch of metallic objects together and the other superheated it with a fire vigor, and then they hurled it like a bomb at a group of enemies. Another example of what you said: it seems like the cut content of Bioshock Infinite is cooler than what we actually got.
I found bioshock when I was 11 years old.It was at the flea market for like 8 bucks so happy I didn't pass on it
The “good” ending is the true ending of Bioshock 1.
Levine’s idea of moral ambiguity was a commentary on gaming at the time and how players just had to go along with whatever the game told them to do, not having any real agency or affect to the story. So the story of Bioshock was literally that the player is being manipulated by other characters and their actions had no consequences to the ending. The moral ambiguity was “lack of choice or consequence in your actions.” But the developers’ inclusion of multiple endings kind of ruins that theme
hmm, interesting - I agree with the original plan, but disagree that the "good" ending should be what was included - it should have been the bad one. But to each their own.
@@xBINARYGODx th-cam.com/video/hA2bFztt1KI/w-d-xo.html
i was going off of this quote at 1:32:03
Agree to disagree about which existing ending is the “true” ending, but apparently the good one is just the one preferred of two rushed finishing cutscenes and Ken’s hypothetical gray ending would’ve fit the most thematically ¯\_(ツ)_/¯
"A man chooses, a slave obeys."
Bioshock Infinite is an example, among a sea of now more modern examples, of what development hell can do to your end product, sure it wasn't development hell in the general sense, but I think it still does apply.
Sometimes development hell results in some of the best results ever possible though. Case in point, Pokemon Black/White and Kid Icarus: Uprising.
Both PHENOMENAL games that had extremely troubled dev cycles.
Bioshock 2, despite all the cut and rushed content is my favorite in the series. Telekinesis is my favorite Plasmid, yo-yo'ing people's bodies into each other was amazing :p
The fact that Stephen Russell originally voiced Booker is very interesting to me and I'm really curious what the game would have been like if he was the voice they ultimately used. If they just wanted a placeholder then why get a fairly prolific voice actor for it? I feel like they probably originally intended for him to be in the final game but for some unknown reason they switched to Troy Baker.
It's not an unknown reason, Troy would have been thousands of dollars cheaper. He is probably cheaper to hire now than he was back then, as he hasn't done anything else of note with his career since.
Fr
It was always my personal canon that little sisters had their ADAM extracted by puking it back up cuz they ingest the stuff. But now, considering what the devs said, I'm confident the extraction process would be something similar to gastric suctioning (stomach pumping). Pretty messed up but it makes sense. It even explains why they can only gather twice before venting - stomach pumping has to be done ASAP to effectively remove an stomach contents.
I am a simple person, I see Bioshock in the title I click the video.
Bioshock definitely holds a place in my heart
All three Bioshock games are great and it’s interesting to learn about the cut content
Fr
Bioshock Infinite's desire to differentiate from the source material was both its strength and its downfall. From the early concept art, Columbia was a carbon copy of Rapture, just with the envoirments and enemies changed to fit the earlier time period. I can see how people would call this uninspired and a cash grab. At the same time, removing all of this content and changing the whole game made it feel less if nothing like the previous games.
Doesn't help that their entire closure to the series was "the reason it was so similar is bc it's like a parallel universe and all of this stuff happens in every universe!!!" Which just fucking undercuts everything that BS1 and 2 did by saying none of it really mattered
@@nicklemay8056 Yeah, during the end it really just went "look guys, you remember rapture? we're a bioshock game, look!", makes me understand why people hated Burial At the Sea, which made Elizabeth the centre point of the whole Bioshock universe for some reason.
@@sthlng2180 "look guys, Elizabeth from infinite is the reason all the rapture stuff happened in the first place! Please enjoy our shitty retcons...."
@@sthlng2180 Not only that, it felt like utter fanfiction. Like first off them being in Rapture is fanfic as shit, let alone Elizabeth meeting Fontaine and Ryan. I enjoyed aspects of it like tiny bits of extra lore in dialogue from stuff like Suchong or even cool moments like the torture scene which was really gruesome, but so much of it felt like lame "guys remember when we were underwater and the game had interesting characters and we didn't invalidate the entire timeline?" Idk. Felt like a desperate attempt to pull everything back together after just shitting all over it. They shouldn't have gone so crazy into this dimension hopping bullshit. Even if I think the idea of characters from Rapture and Columbia collaborating was an interesting way to do things, i don't think it was the RIGHT way. I would have loved for Columbia to be something as competition to Andrew Ryan, something to one up him only to come crashing down in the same exact fashion. Hell, even if it had no connection and then last minute they plummet the city into the Atlantic Ocean right above the destroyed ruins of Rapture I would have felt more satisfied.
@@nicklemay8056 I literally don't consider infinite or BaS to be cannon, not only does it ruin the entire timeline but ir doesn't even get rapture right, not even gonna get into how inaccurate a potrayal it is (even if it was nice to see it in it's prime, once again kinda ruined by misrepresentation) but these differences suggest it's an entirely different rapture, either that or by Levine's logic we should disregard Bs1 and 2's lore in favor of infinite which is laughable lol, had they just exclusively covered sally that would've been fine.... typical of them to recycle back into their golden goose of a story tho, seems like every dev does it.
This is all pretty ranty and without structure but I def agree, inf is a shit show and should not be considered cannon. Also if you think Levine cares for the continuity of the timeline, he straight up disregarded bioshock 2 by saying he didn't think it was cannon and low and behold infinite and bas are his golden goose, his opinion? Disregarded....
I’ve had played Bioshock and Infinite so many times and I still love it without it being bland or boring
Me and my wife both have. Its just a series of games i have to keep coming back to its like a classic movie that you never get tired of watching. These games definitely made an impact on me. I even read the book.
I will always say bioshock infinite would've been one of the best games ever if the game advertised at E3 ever released. Literally everything amazing was scrapped:
-the gigantic world
-the interactivity (see the bar scene)
-your choices actually meaning something and having an effect
-your relationship with Elizabeth changes depending on whether you force her to use her powers or not WHICH WOULD HAVE AFFECTED THE ENDING (one of the biggest things for me)
-The horror elements
-elizabeth having actual magic
-you being able to be stealthy and not being forced to fight every 2 seconds
-columbia being in an civil war and actually falling apart
-the stronger themes about racism with the vox
It saddens me to see the e3 version because that looks like the perfect game for me. The interactivity, the ability to be good or bad to Elizabeth, the big world you fight in. Everything just looks amazing. I just wish somehow THAT bioshock infinite would somehow get released.
That version wasn't going to release. That whole E3 demo was a bunch of smoke and mirrors and the game at no point in development was like that because it simply would have been too ambitious to get running on then hardware. These days they could make something like this but I think an open world like Bioshock would be too unfocused and lose the story driven scripted nature that the series utilized. I always saw Infinite as almost like a modern day Half Life and I loved it for it's tight focus.
I think they should try making that today say it was an alternate world
@@Handlelesswithme someone like Arcane should take that idea and run with it.
I think I read that they were heavily restricted by the technology of the time. They had to build a game that would run on the average consumer’s device. Their ambitious plans would never run on 2013 computers.
Maybe we can see this stuff if someone who still has those builds can release them to the public
This video gracing my frontpage just made my whole day. Thanks Sourcebrew! Bioshock is my favorite game series of all time :-)
Bioshock infinite will forever be that game of “what if”. Such a shame a lot was cut or rewritten.
THANK YOU FOR UPLOADING ILY
I really wish survivors made it into some BioShock game. They could be interesting, and there could be entire factions you don't have to fight. I would love the option to explore what other transhumanist cults pop up underwater. They can even have some ADAM power and just not go completely insane yet. Honestly, I would even be ok with mostly insane beings that just aren't violent to the main character. I thought the Alexander's moral choice in BioShock 2 was interesting because he really is just a giant thing off on his own. He really could spend the rest of his life in his new form, not hurting anyone. I want to see what he does if he is allowed to live. Maybe he has a slightly more peaceful cult after he was shown mercy. Then again, they don't like to make any ending canon, so they probably won't explore that idea. Also, in that cut audio log, they seemed to suggest that the glowing mass that made the sea slugs is some type of eldritch Lovecraftian being that drives people to madness. I am honestly supposed they never explored that further.
I think infinite would of been much better if Columbia was an open world where you had to fight through every district for either side of the civil war in order to save Elizabeth. It would have been amazing to interact with everyday citizens where you would learn more about Columbia and its culture. Besides, the city was beautiful and I wish I could have spent more time exploring it.
I will NOT stand for this heresy! BioShock 2 is at the very least on par with BioShock 1! :P
But anyway, great video!
Bioshock 2 had the better gameplay but an inferior plot. Still decent though. Worth playing.
@@pegasusactua2985 nah the plot is actually very good, just because it doesnt have a big wacky twist at the end doesnt mean the plot is bad
@@Syddy_
When I mean inferior I mean the plot wasn't as well thought out or original.
@@pegasusactua2985 what about it wasn't thought out? the DLC especially has the best story out of any bioshock
@@Syddy_
Dlc was good but the main game was just back in Rapture for no other reason than fan service, Sofia Lamb wasn't nearly as interesting an antagonist as Andrew Ryan, and theres no way Rapture would still be standing and intact after 10 years of civil war. Therefore it wasnt as good. That's just my opinion though.
Personally I'm glad they kept splicers more human-looking, it feels more immersive and 'realistic' for what it's worth. The concept art for the super mutated splicers looks cool, but they'd make the game feel much more like a generic run-of-the-mill horror game in my opinion. I think the "humans are the real monsters" feeling is conveyed much better with the humanoid splicers rather than some crazy sci-fi unrecognizable-as-humans monsters would have done.
Thanks for coming to my TED talk. :^)
the true infinite we never got was absolutely killed by the 360/ps3.the scale of the footage we got was way too big (for the graphic fidelity] too run on consoles.
even though I never played this game when it was new I recently played it and I now agree this is my new favorite shooter too
I was confused for a second because right after it was like “I’ll only play two of the Bioshock 1 cut audio diaries,” an ad came up…
Nobody is talking about that a little sister died when the big daddy got the rage plasmid or something
I just noticed that too.
Gad, I was thinking my whole recent playthrough what a nightmare it would have been to deal with accidentally killing them in battle, and now I find it was actually on the table at some point....
I remember that vigors weren't gonna permanent. You had only a fixed amount of uses before needing to buy another vigor bottle. Also the mechanics that Elizabeth had certain abilities not just tears, like in the teaser she has telekinesis and stops the man falling from rapture before getting taken away. Or the ability to form clouds in which Booker could electro shocks and cause a massive lightning storm that kills a huge group of enemies or that sun beam to melt the bridge compromising the structure so booker could knock it down.
My name is the same as the main character in the original Bioshock so it feels just a little more immersive and is my favorite game of all time
I got the bioshock 2 collectors edition, it came with a art book and it had quite allot of stuff in it that they wanted to add but eventually did not.
I wish they kept the mutations in. It would have added to the atmosphere and really showcased the drastic drawbacks of plasmids. I don't think you mentioned that one of the cut endings for the game of Jack slowly turning into a splicer if you chose to save the little sisters. The devs kept the ending but cut the side effect creating a plot hole
The Bioshock trilogy is my all time favorite game series. Bioshock is my favorite of the three and I love Burial At Sea. I think Bioshock is one of the best games ever made story and combat wise and many agree with that. It was something completely new with the plasmids.
I remember the cut Adam extraction scene. Was pretty disappointed.
I cannot believe this video doesn't have more views, this is a perfect summary of all the cut and lost content in Bioshock.
So many times I wish games would do one cheap and easy cash option like sequels. Re-release the same game, except you take everything from the sketches, prototype, alpha and beta.
And make that into a game. Just re use old stuff or rework scrapped stuff.
A game is on a budget. But if it's successful and make a lot of money. Use that money to make what had to be scrapped for time or money.
I did know some of these, because I remember following early trailers and such for each game. But cool to see new stuff I wasn't aware of.
One game topic I think there is potential to cover, is cut content from the Half-Life series. Not just the two games, but also expansions, and even other Source games like Portal.
Cut content, like Half-Life 3?
@@nicholasfarrell5981 I think more correctly cut content like the FIRST Half-Life 2.
Finally !! I’ve been dying to see some new Bioshock related content . Amazing video ! I’ll never get enough :’)
Thats actually pretty cool seeing my name in a persons video! 5:21 I thought that was awesome. Took me this long to find ya
I honestly think all the scrapped concepts for Splicers, Big Daddies, and Little Sisters are incredible! Some would have cool to fight, but sometimes I get scared fighting Big Daddies. That AND I am pretty glad they changed the game to pause during hacking and buying items, because I sometimes be desperate for a health kit when I’m one HP and there’s a spider splicer throwing hooks at me. Lmao
If Infinite had kept true to its original ideas, I think it could have rivaled the first game. The idea of fighting in a revolution in a floating city on the sky is just awesome. And there were so many cool things, like the weapon slave vigor. That's just so fun.
Splicers looks like the monsters from Dead Space, The Thing and the space navigator in Dune.
Always loved the Bioshock franchise!
Levine and Co bit off more than they could chew with Infinite. Publisher eventually forced them to finish. Without that publisher pressure you get what you have now with Levine's current game - no finished product.
I’ve beaten this game 56 times since 2007, and could draw every level with every secret, and write all dialogue and most audio diaries from memory. BioShock 1 that is.
awesome video i love your longer videos man i am always happy to get the notification that you uploaded plus early stages of games and cut stuff is so interesting
That first cut content audio diary you played for BS1 is interesting - the little sisters seem to use basically the same model, and them all being 100% clones or something in that area would explain that - but maybe they thought the player would care less about them if that was known. Or you know - Ken just flipped a coin in his head and removed even more than just that. kek
It will always be sad to me that they could never get the teleportation plasmid working I remember seeing it in the classic hunting the big daddy gameplay trailer and wanting to use it so badly, but I can understand it being too broken of a plasmid, sounds like a speedrunners paradise the way they described it being too easy to get out of bounds with it. My only hope now is that if 2K ever decides to release a VR port of the Bioshock games and they explain teleport movement as being a rare working prototype of the Teleportation plasmid.
It would have been SO COOL if they used the mutations in the same way system shock did. If you're too juiced up or mutated, you can't get through certain security systems!
The game's subplot about what it means to be human(e) would have been more poignant for it. At least that's what I think.
Edit: shit, they could have made it so certain security systems wouldnt unlock until you were a full blown splicer. I'm thinking of areas specifically designed for splicers or even for big daddies. You might fool the cameras and turrets, but you won't fool the 'people' inside. It could be used to make certain locations easier or harder depending on your personal choices. They could have even put in different dialogue depending on weather you keep your nose clean or if you're a total junkie.
33:41 Could you imagine a boss fight against songbird by using these artillery guns? That would’ve been cool.
I kinda wanna see the Adam Anomaly in BioShock 4.
A dark souls cut content would be cool
I could imagine them bringing these concepts back if they ever wanted to make a sequel to bioshock, a torn down rapture with human eating splicers and broken down big daddys
Genuinely Bioshock is in my opinion the best game ever made.
If it were a perfect world, wed get Ken Lavine to remake Bioshock: Infinite with as much time, energy and resources gis team requires.
What drives me even crazier is like if what we got is truly ken's final word, then what kind of Jungian trip did Ken go on while working with the issues and lifestyles of the early 1900s? He either met his shadow while staring into the abyss, or just crunch timed it, making a kinda rushed attempt to please the publisher.
Absolutely killer video as always, man!!!
23:10 this wasnt cut? its in the game, i just played through it againg recently (not the remaster) and used the research menu quite a few times to check what rewards i was getting and when.
Great stuff man, thanks for your work on this!
My favorite cut content of Bioshock 1 is one of the attempts to make more empathy for the gatherers was a cute dog in a wheelchair. Ironically, far cry 6 has a similar companion
This is the best cut content video I've seen for Bioshock
More of these please. I love these type of vids. Seeing what could of been.
I believe the electro gloves are actually an early handyman concept, as the handymen are kept alive by electrical stimulations to their heart, and have an attack in the final game to get you off sky rails where they discharge a massive amount of electricity into the rail, they’ll hop onto it with both hands and say something like “get down from there”, the freaks would fit well into the shantytown and as an extra layer to show the desperation that causes the vox to be so violent, as in the final game you can actually use Elizabeth to summon some food in the shantytown; and the people dive on it, they’re obviously starved it makes sense there would be a few cannibals around I think, and I wish they kept the fink factory workers and the automatic gentleman, seeing the way fink treats individual men vs the machines would make him more hate worthy, and I think seeing a factory like that, would make daisy seem much more agreeable, even when she tried to kill that kid, seeing that degree of suffering would really show you how the cycle of violence continues in Columbia
The Bioshock we never got. :(
Wow a lot of these ended up in Dishonored and Dishonored 2 that’s pretty cool.
I feel like this video would've benefited from adding more footage or screenshots of the actual items you're talking about. For example, you mention that the Bioweapon can actually be seen in-game, but instead you choose to show... collecting Hacker's Delight? As another, you explain that the Teleportation Plasmid can be seen in the 'Hunting A Big Daddy Trailer'. Cool, I either didn't see that trailer or haven't seen it in over a decade, let's see! But all I get is a screenshot of the player character's hands being held up.
Take a drink everytime he says also
Nice Video! My Favorite Franchise
The Automatic Gentlemen and the Merged are some of the coolest NPC designs I've ever seen. I wish they would've made it into the game.
The interesting thing with Tenembuams cut dialogue in Bioshock 2 is that it got as far as to get put in the loading screen for Ryan's Amusement.
19:13 I've beaten this game numerous times and not once have I noticed the Big Daddy outside the window in this room.
P.S. There is a Benjamin Franklin Motorized Patriot in Bioshock Infinite, but only one. It appears on the zeppelin you're supposed to destroy while temporarily fighting alongside Vox forces. The Thomas Jefferson mask still appears in Comstock House too, sometimes being worn by those weird guys in the white outfits and lying around in some rooms.
I feel like the Jester from the BioShock 2 concept art was for the Little Sister section at the end, maybe it would’ve been what the splicers look like
Great video man, subbed
Creepy underwater Art Deco city.
Simply indescribable atmosphere.
Bioshock infinite is the best example of what it could have been
I'm sad we didn't get that version of BioShock infinite that was promised but at the same time the BioShock infinite we got is still my favorite video game ever.
that cut peach wilkins audio log is really great
The one character used for promotion of the game in game informer was no where to be founded
I dont know if someone already said it but in the 2nd game was supposed to be only one big sister, as stated in the video, the one and only Eleanor Lamb. But they decided that they dont want to became the M Night Shyamalan of video games and went with multiple big sisters. Also is would be too predctable (and cruel?) to make the antagonist your daughter.
Funny how close Bioshaq and Bioshaq 2 were to being an actual horror game, rather than what they are now. Pity about a lot of features they cut, too. Some of it sounds really cool.
As for Slamfinite...I really wish we got anything better than two halves of separate versions glued together. Seriously, the game completely changes once you start shifting between realities, to the point where it feels like an earlier build because the current one ran out of game.
The game imo is lost potential, but I still like it nonetheless for how fun it is, and especially the design of New Columbia.
Shame we didn’t get more of what was in the concept art.
Maybe they’ll use those for the next game.
I have never really used the research feature - maybe an extra step and a rebalance or redesign around that extra work would have made it a better thing to both interact with and ignore (playing without could be like some extra challenge).
Too bad there was never built-in mod support for these games or the remasters. A massive, missed opportunity.
What most people don’t realize with the cut content of Infinite is that canonical it’s not “cut content.”
If you pay attention to those pre release videos again they have specific tears in them.
Of course we didn’t understand what tears were pre-release but now if you watch those videos closely you’ll understand that the “cut content” is really an alternate universe.
The cut content is canonical in that regard. Somewhere in another reality that’s the version of Bioshock Infinite we got.
Hey my friend🤗🤗🤗Absolutely perfectly gameplay !!!💖💖
I just really want a BioShock Infinite directors cut, you know something like that.
I just finished Bioshock 2, and I think there’s a gameplay mechanic they really missed out on. They should’ve had it so that when a splicer reaches a Little Sister while she’s gathering, they should grab her and start running away to another part of the map, while she screams and calls for you, and you have to either visually see where they ran off to and/or follow the sound of her yelling and calling for you. And then when u reach wherever they ran to / are hiding, u kill them and take the sister.
Because as it is, I tried just letting them get to her to see what happens, and they just loop in a silly animation… it pauses her gathering, but no other consequence. She obv doesn’t have a health bar - there’s just no consequence. U can just watch a splicer hover over her for 5 min straight while nothing happens.
Them abducting her would’ve been cooler.
New sub here! God I love your videos! Glad I found you
In Infinite...there is actually a fair bit of the cut content still in the game if you know where to look and know what you are looking at. A place that sticks out as an example is the segment after Songbird brings the airship down and the founders are losing ground to The Vox in the area before the Siren fight. You enter a checkpoint/immigration hall of sorts...a building designed to keep the riff raff of Colombia out of the exclusive shopping an department district of Colombia's elite.
As you walk through you see a mountain of corpses and a wooden board with human scalps nailed to it with names crudely carved beneath. Saltenstals name is there, among other cut characters that would of had a big role in the game prior to the extensive rebuilds.
And nearby after that is a big white apartment complex with paper billowing out from open windows. If you look on the name plates of that building all the big Colombia players are named again. There is an elevator that is damaged but I suspect the game was rendered or would load another area if you could get past it. I believe a pair of binoculars is pointed toward the building, hinting at its significance.
Really interesting video. Been a fan of Bioshock since it came out, my left arm is even completly covered with Bioshock tattoes.
Feel the same way as you with Infinite. Would love more Bioshock videoes in generel, maybe something about Buried at sea. I don't know how a feel about that dlc though. Nothing beats Bioshock 1
I agree, BioShock is my all time favorite game of all time! The game is so perfect, in every aspect, and I’m so excited to watch this video!
I love the Bioshock games. The most unique world and creations. All the games are fun and immersive in the world
Cutting out ATLAS telling you "Would you Kindly place that needle in your arm?" when picking up the electroplasmid before he tells you about it reorganizing your DNA would've been much better left in.
Also I swear in Bioshock Infinite, I was able to get "Tails" on the coin flip when you were supposed to only get heads, I swear I got tails. IT was on release day, so it might've been patched out thus making everyone who had it happen to them feel like a mandela effect.
Got a source for that Little Sister ADAM extraction in Fontaine Futuristics? That's new to me. Sounds brutal
Man you have a really good mic
If we ever get a new game set in Rapture, I really hope we can get some of the fish looking splicers... The idea for them would be splicers evolving to live in the ocean... I would also have you play as a Big Daddy again or Big Sister and fight both inside and outside the city so we can get amphibious combat.
NO WAY
Bioshock is one of my favorite series of all time and idc what people say I like Bioshock 2. 🤷🏻
Thanks for doing this 🙏🏻
I still watch the early trailers for infinite from time to and wonder what it would have been like to play that version of the game.
I know a lot of people like to get mad of the cut content in Infinite but from what I'm hearing, its sounds like originally it was way to similar to bioshock. So I'm glad they shifted directions.
And it makes sense people are bothered bc the biggest criticism for Infinite is how it was different from Bioshock, and it seems that was an intentional shift at some point imo.
For the commercials, I think that the whole history of infinite was scrapped at least twice, they showed an older elizabeth that was using plasmids instead of tears and a more cinematic gameplay
I'm so glad we got what we did, instead of the original story they had planned
Boarder patrol if it was like the custom games in Halo 3/Reach sounds like alot of fun.