Hello, can I use a x-form in a small portion of a large surface without change the parameter of the rest of the surface? I know that sometimes the variation in the other parts is too small, but if after the x-form I do a 3D compare in Vismockup the result is not good to represent in a presentation and be understood for example. Thank you for the channel!!!
You can yes but that gets a little tricky. You may need to increase the patch count not just the order. With increased patches you can isolate things a little better. Maybe a good video to make...
Hi Steve, howdy ? tonight i decided to give a try back to x form and following your steps here, reproducing scrupulously each step, it just failed at the end. i'm under NX 10.0.3.5 MP11 and here is what happened : On first try i started using the X-form over a block primitive, and when i applied the mirror geometry feature, it worked but once unite i still had 2 geometries instead of one, but the most curious was about the split body feature, result didn't give me bodies as expected but a kind of intersection between my geometry and the extruded sheet, like if the extruded plane had a thickness. Wondering what could differ betwen your method and what i reproduced i noticed you didn't use a block primitive, so I restarted using extruded sketches to see if it could have an influence but none to say the software logic was applied in the same manner, and i'm still stuck with the same results as before. That's weird. On second try, from sketches, once arrived at the mirror geometry i noticed that both sides were crossing each other very slightly but enough to let the unite feature whines and complain about it. So i wondered if it was related to the shell feature. After removing it, it could mirror and unite correctly, but i still had 2 parts instead of one, and the following split body produced the same result. Veeery weird.... ! Something doesn't work, but what ...
Sounds like a slight tolerance thing. If you do not have a perfect transition across center it will cause issues. You can do the mirror unit first then shell. But with the Shell you have to set it to "Shell all Faces".
class A surfacing *SOLVED* . It seems the trick was the class selection shortcut that you used in a snap during your demonstration, something i missed (first time i see that, btw), This is why i didn't obtain 2 parts as on your video, just because i was unable to select and hide. Since my first steps in NX i stayed with 1 solid = 1 part, in mind. My bad :) Maybe shall i give a try now to layers. Thanks for help ! -Hi Steve, following your advice, i checked my sketches first and it lacked a constraint, but once corrected, everything was still weird. So i started again, with same result. Now i just did every steps again on another machine, with a windows 10 and NX 10.0.3.5 (no MP) and ... Surprise : same same, unite and split body, with or without shell just look to work but clearly the features don't have the same behavior. I don't see where it could be a matter of tolerance, as nothing was changed from the default NX set up. If you wanna have a look at the file, i've put a 892KB copy on my webserver :- paparoot.org/mouse.prt
class A surfacing Thanks, yeah this is because i work in a low light ambiance, this visual is less agressive with a background in a shade of dark grey. Now i'm trying to make a tongue & groove on these parts. But still trying :P
fantastic,I wish you would mention equivalent commands in CATIA,the "X-form" you used in siemens seems to have couple of CATIA functions altogether.
Steve can you please elaborate difference you said between x-form technique and realize shape technique [Sub-D Modeling] ?
How can one worked parametricised with these methods
Awesome training
Thank you very much friend
Hello, can I use a x-form in a small portion of a large surface without change the parameter of the rest of the surface? I know that sometimes the variation in the other parts is too small, but if after the x-form I do a 3D compare in Vismockup the result is not good to represent in a presentation and be understood for example.
Thank you for the channel!!!
You can yes but that gets a little tricky. You may need to increase the patch count not just the order. With increased patches you can isolate things a little better. Maybe a good video to make...
Thank you!! I will try.
th-cam.com/video/vneB0BrbM9I/w-d-xo.html
Hi Steve, howdy ?
tonight i decided to give a try back to x form and following your steps here, reproducing scrupulously each step, it just failed at the end. i'm under NX 10.0.3.5 MP11 and here is what happened :
On first try i started using the X-form over a block primitive, and when i applied the mirror geometry feature, it worked but once unite i still had 2 geometries instead of one, but the most curious was about the split body feature, result didn't give me bodies as expected but a kind of intersection between my geometry and the extruded sheet, like if the extruded plane had a thickness. Wondering what could differ betwen your method and what i reproduced i noticed you didn't use a block primitive, so I restarted using extruded sketches to see if it could have an influence but none to say the software logic was applied in the same manner, and i'm still stuck with the same results as before. That's weird. On second try, from sketches, once arrived at the mirror geometry i noticed that both sides were crossing each other very slightly but enough to let the unite feature whines and complain about it. So i wondered if it was related to the shell feature. After removing it, it could mirror and unite correctly, but i still had 2 parts instead of one, and the following split body produced the same result. Veeery weird.... ! Something doesn't work, but what ...
Sounds like a slight tolerance thing. If you do not have a perfect transition across center it will cause issues. You can do the mirror unit first then shell. But with the Shell you have to set it to "Shell all Faces".
class A surfacing *SOLVED* . It seems the trick was the class selection shortcut that you used in a snap during your demonstration, something i missed (first time i see that, btw), This is why i didn't obtain 2 parts as on your video, just because i was unable to select and hide. Since my first steps in NX i stayed with 1 solid = 1 part, in mind. My bad :)
Maybe shall i give a try now to layers.
Thanks for help !
-Hi Steve, following your advice, i checked my sketches first and it lacked a constraint, but once corrected, everything was still weird. So i started again, with same result. Now i just did every steps again on another machine, with a windows 10 and NX 10.0.3.5 (no MP) and ... Surprise : same same, unite and split body, with or without shell just look to work but clearly the features don't have the same behavior. I don't see where it could be a matter of tolerance, as nothing was changed from the default NX set up. If you wanna have a look at the file, i've put a 892KB copy on my webserver :- paparoot.org/mouse.prt
Looks great Okto. Thanks for the feed back.
You visual settings look like Alias.
class A surfacing
Thanks, yeah this is because i work in a low light ambiance, this visual is less agressive with a background in a shade of dark grey. Now i'm trying to make a tongue & groove on these parts. But still trying :P
Would you mind if I did a show and tell?
I am working on a tongue and grove for you now.