I hate to say it, but as a chemist it is Aluminum. Sir Humphrey Davy, the discoverer of Aluminum named it. Some random journalist created the name Aluminium because he didn’t like the name Aluminum.
Posting a comment has been giving me errors for days now. Finally got one to work. Here is your requested validation...awesome video! My bday is coming soon. I ask for another video :)
New player question on trade/acquiring needed materials. I understand you cannot stockpile resources and say you need 4 rubber for your current assembly line production. Well of course you have to get a minimum of 8 on a trade, so does that other 4 you do not need just get wasted or discarded? Also if you have trade for 8 would it be better to increase the production on say lines that use rubber to have an actual need for 8 when you make the trade rather than only be short 4 and have to trade for 8? Thanks in advance for your response.
Great question! Any extra resources you have available just sit in surplus and don't get used. If you break down the maths of it it's best to maximise the use of the resources you're trading for, but it's realistically half a civ factory you're losing, so don't worry too much about it!
Ga-day from across the pond unless you’re down under. I have been enjoying your videos even though the new update has changed some things . I have heard that you start with inter-structure first as it gives efficiency in building factories which are not that efficient till you research have factories enough. I see you develop factories first.
G'day! I am indeed Aussie haha Infrastructure does increase building speed in the state, but I wouldn't recommend it unless you're America or need to build infrastructure to increase your resource output. America already has so many civs, so it's worth getting the building speed boost for them, but most countries need civs really bad early, and building infra first doesn't pay off sadly. Always better off building civs first. Great question!
Good day lad! I have a few questions regarding production. We now have the tank designer, ship designer and with the release of By Blood Alone, now I was thinking that going for dispersed is the best, because for example you’ll be switching out and upgrading your tanks and aircraft a lot. But I am now playing as Italy in BBA and I am having a ridiculously hard time against the British, I know how to play the game. But defeating the Royal Navy just doesn’t seem to work, ship design wise it is tough but I found a way to fix that, but ship production is a pain, pre dominantly because even with full dockyards on my vessels I always average out at around 169/175 ships at the start of the war VS the Royal Navy’s 275/300+ ships. So how do I increase naval construction? Do I go concentrated industry or no? Same for air, I have proper air designs but I just can’t get enough produced. I’ve been a fervent dispersed industry believer, but I have my doubts with my current situation in games, what’s your advise? I ask because I don’t want to waste time trying to go to 1940 with concentrated and see it fail as well, I hope to hear from you, or anyone else soon!
Great question! I personally don't think that going for concentrated just for the Dockyard output is worth it, as your production of everything else suffers greatly. 71cloak has a great video on concentrated vs dispersed I recommend you watch! In terms of how to best the royal navy, I'd just go for naval bombers, and for the design, just put one torpedo tube, dive brakes and make hundreds of them. If you're building a navy, you should have AA battleships and build carriers that have a roughly 75/25 ratio of naval bombers to fighters (you could honestly just go for 100% naval bombers if you really want). Hope this helps!!!
@@eli-mi3mh I personally prefer dispersed as the UK in a historical context, especially if in MP. The US player should be the primary weapons prducer while you focus on aircraft, and once you've won the air war, you'll want to swap your production around a lot, which is something I always do anyway. But the great thing about this game is there's more than one way to play!
This doesn't really explain to me how to balance my military factories on day 1 and how to balance recruiting. Can't seem to find anywhere explaining how to eyeball logistics and production on Day 1 when you're in deficit and you're recruiting divisions.
@@hammotimee Right so how do you plan production for recruiting? How do you make sure you're not building too much of one equipment? I want to try fixing my deficit on all my stockpiles too and utilize all air, units, and naval.
@@Yatuk1ng I usually don't put engineers on my main infantry, so I typically will only have 3-5 factories on support equipment as a major and that's more than enough for me!
your guides are very nice. Sending the whole guide playlist to my buddies.
Than you so much! I hope they enjoy it too 😄
Gotta see some disaster saves
Maybe one day! 👀
Well explained.
Thank you so much! 😄
Thank you so much for the totorials
Thank you for the support!
I hate to say it, but as a chemist it is Aluminum. Sir Humphrey Davy, the discoverer of Aluminum named it. Some random journalist created the name Aluminium because he didn’t like the name Aluminum.
I agree it's aluminium
Posting a comment has been giving me errors for days now. Finally got one to work. Here is your requested validation...awesome video! My bday is coming soon. I ask for another video :)
Thank you so much! And happy birthday 🎂
New player question on trade/acquiring needed materials.
I understand you cannot stockpile resources and say you need 4 rubber for your current assembly line production.
Well of course you have to get a minimum of 8 on a trade, so does that other 4 you do not need just get wasted or discarded?
Also if you have trade for 8 would it be better to increase the production on say lines that use rubber to have an actual need for 8 when you make the trade rather than only be short 4 and have to trade for 8?
Thanks in advance for your response.
Great question! Any extra resources you have available just sit in surplus and don't get used. If you break down the maths of it it's best to maximise the use of the resources you're trading for, but it's realistically half a civ factory you're losing, so don't worry too much about it!
@@hammotimee Thanks!
i do know how to play but i want to just say how good this content is and how high quality this is. I hope you do get bigger!
Thank you so much! It means a lot! 😄
Ga-day from across the pond unless you’re down under. I have been enjoying your videos even though the new update has changed some things . I have heard that you start with inter-structure first as it gives efficiency in building factories which are not that efficient till you research have factories enough. I see you develop factories first.
G'day! I am indeed Aussie haha
Infrastructure does increase building speed in the state, but I wouldn't recommend it unless you're America or need to build infrastructure to increase your resource output. America already has so many civs, so it's worth getting the building speed boost for them, but most countries need civs really bad early, and building infra first doesn't pay off sadly. Always better off building civs first. Great question!
Al-you-mini-yum. In all seriousness I really do appreciate the great tutorials though.
Dunno what that means but thank you! 😂
These videos are so helpful. Thanks Hammo!
Happy to help! Thank you 😊🙏
Good day lad! I have a few questions regarding production.
We now have the tank designer, ship designer and with the release of By Blood Alone, now I was thinking that going for dispersed is the best, because for example you’ll be switching out and upgrading your tanks and aircraft a lot.
But I am now playing as Italy in BBA and I am having a ridiculously hard time against the British, I know how to play the game. But defeating the Royal Navy just doesn’t seem to work, ship design wise it is tough but I found a way to fix that, but ship production is a pain, pre dominantly because even with full dockyards on my vessels I always average out at around 169/175 ships at the start of the war VS the Royal Navy’s 275/300+ ships. So how do I increase naval construction? Do I go concentrated industry or no? Same for air, I have proper air designs but I just can’t get enough produced.
I’ve been a fervent dispersed industry believer, but I have my doubts with my current situation in games, what’s your advise? I ask because I don’t want to waste time trying to go to 1940 with concentrated and see it fail as well, I hope to hear from you, or anyone else soon!
Great question! I personally don't think that going for concentrated just for the Dockyard output is worth it, as your production of everything else suffers greatly. 71cloak has a great video on concentrated vs dispersed I recommend you watch!
In terms of how to best the royal navy, I'd just go for naval bombers, and for the design, just put one torpedo tube, dive brakes and make hundreds of them. If you're building a navy, you should have AA battleships and build carriers that have a roughly 75/25 ratio of naval bombers to fighters (you could honestly just go for 100% naval bombers if you really want).
Hope this helps!!!
@@hammotimee yea when playing Britain i go for concentrated i can get 120k guns out before ww2 begins
@@eli-mi3mh I personally prefer dispersed as the UK in a historical context, especially if in MP. The US player should be the primary weapons prducer while you focus on aircraft, and once you've won the air war, you'll want to swap your production around a lot, which is something I always do anyway. But the great thing about this game is there's more than one way to play!
Thanks for your tutorials 👍🏻
My pleasure! 😁
On your first explanation on getting aluminum from France and it’s was 0, how did you correct that mistake?
Cooolllllll.
😎
This doesn't really explain to me how to balance my military factories on day 1 and how to balance recruiting. Can't seem to find anywhere explaining how to eyeball logistics and production on Day 1 when you're in deficit and you're recruiting divisions.
If you're in a severe deficit of guns (10k plus) don't recruit 😅
@@hammotimee Right so how do you plan production for recruiting? How do you make sure you're not building too much of one equipment? I want to try fixing my deficit on all my stockpiles too and utilize all air, units, and naval.
My production it’s fine but is too slow..It takes forever to add equipment and my divisions’ strenght doesn’t grow. What’s the problem?
More mils on the equipment you lack and make sure your troops are in supply or they won't increase in strength
Just wondering why you only had only 1 factory working for support equipment? I allways put most of my factories To Guns and support equipment🤣
@@Yatuk1ng I usually don't put engineers on my main infantry, so I typically will only have 3-5 factories on support equipment as a major and that's more than enough for me!