Here at the timestamps for each spell/item usage alongside some info: 0:01 - Faerie Light (Power will remain steady until level 16 then starts to fall off) 0:19 - Ice Storm 0:32 - Rolling Fire 0:46 - Faerie Star (Power will greatly fall off starting at level 45) 1:01 - Delta Mirage 1:19 - Dark Star 1:37 - Spellbind (May Paralyze with a base 80% accuracy altered by classes and the AGL stat of both caster and the target. Priests, Monks and certain enemies are immune to it. Recasting it on a already Paralyzed unit will reset the status auto cure chance to 0) 1:55 - Piercing Ray 2:06 - Envenom (May Poison with a base 80% accuracy altered by classes and the AGL stat of both caster and the target. Priests, Monks and certain enemies are immune to it) 2:20 - Phase Shift 2:40 - Roman Fire 2:58 - Poison Cloud (May Poison with a base 80% accuracy altered by classes and the AGL stat of both caster and the target. Priests, Monks and certain enemies are immune to it) 3:12 - Spread Force 3:27 - Avalanche 3:48 - Salamander 4:11 - Healing ( Power will greatly fall off starting at level 12) 4:23 - Mystic Shield (Cannot decrease damage taken if unit is already taking the forced minimum amount per hit) 4:41 - Cure 4:57 - Healing Plus (Power will greatly fall off starting at level 19) 5:11 - Bless Weapon 5:31 - Holy Lightning 5:52 - Ultra Healing (Power will greatly fall off starting at level 43) 6:05 - Magic Charge 6:23 - Holy Pressure 6:39 - Supreme Healing (highest mp cost in the game. Same power as Ultra Healing) 7:22 - Stone Shower 7:39 - Cure Wide (Arguably the most useless spell in the game) 7:55 - Healing Circle (Power will greatly fall off starting at level 28) 8:14 - Perfect Guard (Next hit taken will be blocked with a 100% chance even from behind) 8:51 - Thunder Flash 9:06 - Healing Wave (Power will greatly fall off starting at level 44) 9:36 - Mystic Energy (Mystic Shield and Bless Weapon combined. The bonus to attack and defense are the same as the 2 respective spells) 9:57 - Self Healing (Around the same power as healing Plus) 10:09 - Healing (Used by Deacons and Hassan. Abit Stronger than Healing Circle) 10:20 - Extra Healing (Slightly weaker than Ultra Healing) 10:33 - Hyper Healing (Same power as Ultra Healing) 10:47 - Healing Circle (Used by Kane and Dolf. Cost 5 MP instead of 6 and is as strong as Healing Wave) 11:05 - Piercing Light (Slightly stronger than Piercing Ray but single target only. Costs 3 MP) 11:17 - Rainbow Stroke 11:30 - Magic Arrow 11:44 - Thunder Ball 12:00 - Dark Hurricane (I Love the animation on this one. Tied for 3rd strongest spell when it comes to damage) 12:24 - Rainbow Storm 12:36 - Dagger Storm (Arguably the goriest spell) 12:48 - Plasma Wave (Best spell in the whole game. Infinite range and the 2nd strongest damage among all spells) 13:04 - Dark Fire (Tied with Dark Hurricane as the 3rd strongest spell) 13:20 - Explosion (Way before Megumin, Xeno was the original Explosion magic user XD! Same power as Plasma Wave) 13:35 - Dynamo Hum (Hardest hitting spell in the game but range is short and its even more expensive MP wise then Plasma Wave) 13:53 - Herb (Same power as Faerie Light when it comes to the fall off range) 14:04 - Megaherb (same power as Healing Circle when it comes to the fall off range) 14:15 - Elixir 14:33 - Mage Oil 14:49 - Mage Gem 15:04 - Life Orb (Fully heals regardless of level) 15:21 - Holy H2O (Fully Heals regardless of level) 16:04 - Fire Gem 16:20 - Moodring 16:33 - Aura Gem 16:45 - Wrymfang 17:04 - Rolling Thunder (Costs 5MP. Its single target and weaker than Magic Arrow) 17:23 - Harmful Wave (Costs 8 MP) 17:40 - Evil Stream (Costs 8 MP. Love the animation. Tied with Dark Hurricane and Dark Fire as the 3rd strongest spell) 18:00 - Madbook (Casts Spellbind) 18:18 - Mushroom (Casts Poison Cloud) 18:31 - Moon Pie (Casts a weaker variation of Self Healing) 18:44 - Ironboot (Casts Perfect Guard) 19:19 - Unicorn (Casts Rainbow Storm) 19:31 - Kingfoil (Casts Kane and Dolf variation of Healing Circle) 19:49 - Helstone (Casts Thunder Ball) 20:06 - Shivbook (Casts Dagger Storm) 20:17 - Ncklace (Casts Dark Hurricane. Oddly enough Vandalier doesnt have access to this item as a spell in the PS1 version)
Here at the timestamps for each spell/item usage alongside some info:
0:01 - Faerie Light (Power will remain steady until level 16 then starts to fall off)
0:19 - Ice Storm
0:32 - Rolling Fire
0:46 - Faerie Star (Power will greatly fall off starting at level 45)
1:01 - Delta Mirage
1:19 - Dark Star
1:37 - Spellbind (May Paralyze with a base 80% accuracy altered by classes and the AGL stat of both caster and the target. Priests, Monks and certain enemies are immune to it. Recasting it on a already Paralyzed unit will reset the status auto cure chance to 0)
1:55 - Piercing Ray
2:06 - Envenom (May Poison with a base 80% accuracy altered by classes and the AGL stat of both caster and the target. Priests, Monks and certain enemies are immune to it)
2:20 - Phase Shift
2:40 - Roman Fire
2:58 - Poison Cloud (May Poison with a base 80% accuracy altered by classes and the AGL stat of both caster and the target. Priests, Monks and certain enemies are immune to it)
3:12 - Spread Force
3:27 - Avalanche
3:48 - Salamander
4:11 - Healing ( Power will greatly fall off starting at level 12)
4:23 - Mystic Shield (Cannot decrease damage taken if unit is already taking the forced minimum amount per hit)
4:41 - Cure
4:57 - Healing Plus (Power will greatly fall off starting at level 19)
5:11 - Bless Weapon
5:31 - Holy Lightning
5:52 - Ultra Healing (Power will greatly fall off starting at level 43)
6:05 - Magic Charge
6:23 - Holy Pressure
6:39 - Supreme Healing (highest mp cost in the game. Same power as Ultra Healing)
7:22 - Stone Shower
7:39 - Cure Wide (Arguably the most useless spell in the game)
7:55 - Healing Circle (Power will greatly fall off starting at level 28)
8:14 - Perfect Guard (Next hit taken will be blocked with a 100% chance even from behind)
8:51 - Thunder Flash
9:06 - Healing Wave (Power will greatly fall off starting at level 44)
9:36 - Mystic Energy (Mystic Shield and Bless Weapon combined. The bonus to attack and defense are the same as the 2 respective spells)
9:57 - Self Healing (Around the same power as healing Plus)
10:09 - Healing (Used by Deacons and Hassan. Abit Stronger than Healing Circle)
10:20 - Extra Healing (Slightly weaker than Ultra Healing)
10:33 - Hyper Healing (Same power as Ultra Healing)
10:47 - Healing Circle (Used by Kane and Dolf. Cost 5 MP instead of 6 and is as strong as Healing Wave)
11:05 - Piercing Light (Slightly stronger than Piercing Ray but single target only. Costs 3 MP)
11:17 - Rainbow Stroke
11:30 - Magic Arrow
11:44 - Thunder Ball
12:00 - Dark Hurricane (I Love the animation on this one. Tied for 3rd strongest spell when it comes to damage)
12:24 - Rainbow Storm
12:36 - Dagger Storm (Arguably the goriest spell)
12:48 - Plasma Wave (Best spell in the whole game. Infinite range and the 2nd strongest damage among all spells)
13:04 - Dark Fire (Tied with Dark Hurricane as the 3rd strongest spell)
13:20 - Explosion (Way before Megumin, Xeno was the original Explosion magic user XD! Same power as Plasma Wave)
13:35 - Dynamo Hum (Hardest hitting spell in the game but range is short and its even more expensive MP wise then Plasma Wave)
13:53 - Herb (Same power as Faerie Light when it comes to the fall off range)
14:04 - Megaherb (same power as Healing Circle when it comes to the fall off range)
14:15 - Elixir
14:33 - Mage Oil
14:49 - Mage Gem
15:04 - Life Orb (Fully heals regardless of level)
15:21 - Holy H2O (Fully Heals regardless of level)
16:04 - Fire Gem
16:20 - Moodring
16:33 - Aura Gem
16:45 - Wrymfang
17:04 - Rolling Thunder (Costs 5MP. Its single target and weaker than Magic Arrow)
17:23 - Harmful Wave (Costs 8 MP)
17:40 - Evil Stream (Costs 8 MP. Love the animation. Tied with Dark Hurricane and Dark Fire as the 3rd strongest spell)
18:00 - Madbook (Casts Spellbind)
18:18 - Mushroom (Casts Poison Cloud)
18:31 - Moon Pie (Casts a weaker variation of Self Healing)
18:44 - Ironboot (Casts Perfect Guard)
19:19 - Unicorn (Casts Rainbow Storm)
19:31 - Kingfoil (Casts Kane and Dolf variation of Healing Circle)
19:49 - Helstone (Casts Thunder Ball)
20:06 - Shivbook (Casts Dagger Storm)
20:17 - Ncklace (Casts Dark Hurricane. Oddly enough Vandalier doesnt have access to this item as a spell in the PS1 version)