I just have to say that raylib is really nice tool to help learning C. Historically to get anything graphical out with C you needed to jump through very convoluted platform specific hoops setting up the code and the compilation environment. So much so that you had to just forget using C for anything with graphical output when studying the basics of the language. Now with raylib doing C programs with graphical output is as straightforward as it was in some variants of Basic.
Yesterday I created a Pong clone in C# with this engine. I was some of the most fun I've had with programing in so long. Thank you Ray for this amazing library!
@@raylibtech please, keep making these showcase videos, they will show people what can be done with it. There are demos/game jam submitions on the website but just from this video, we got to see even more ways and examples raylib can be used.
Man, i love raylib. It's so versatile! Im actually working on a big personal project with raylib, myself! I can't wait for it to be in a state where i can show it off!
3:04 woah cool pokemon project i've never heard of, I tried looing up this project and got no details. Do you have links? Is it a private build and the dev only showed a clip for this?
@averageengineer I'm the creator of the software, its proprietary software and closed source as of right now, sorry. Its primary purpose though is to animate 3D objects in Blender to MIDI data, similar to what ANIMUSIC did.
Nice to see what is possible with raylib, thanks. But I tried the tutorials and I have 2 monitors... it puts the raylib window onto my secondary screen instead of my primary screen this is annoying, is there a fix? Also it would be cool if raylib could work with vulkan since it is the future.
Update: With Ubuntu 24.04 and Gnome 46 DE; when I launch the basic raylib example it will open on the secondary screen. I just upgraded today from Ubuntu 24.04 to 24.10 Gnome 47 and it opens on the primary now. So I think the problem is with Mutter/Gnome Desktop a multi monitor glitch. If anyone knows why there was a problem before let me us know, thanks.
Everything lies on programmers shoulders so that's why these projects are so simple, you need to know every subject of game engine to develop something advanced or know how to use 3-rd party libraries to achieve the same.
So many wonderfully varied and creative projects. It really goes to show how versatile raylib is.
Ramon, you are a legend! Thank you for building and maintaining such an incredible project.
I just have to say that raylib is really nice tool to help learning C.
Historically to get anything graphical out with C you needed to jump through very convoluted platform specific hoops setting up the code and the compilation environment. So much so that you had to just forget using C for anything with graphical output when studying the basics of the language.
Now with raylib doing C programs with graphical output is as straightforward as it was in some variants of Basic.
Or C# -- with chrisdill's raylib-cs (I'd link, but it will probably move within a couple years, so go search the internet for it)
Yesterday I created a Pong clone in C# with this engine. I was some of the most fun I've had with programing in so long. Thank you Ray for this amazing library!
@@MoolsDogTwoOfficial Nice! Glad you enjoyed it! 😄
that's awesome! gonna try something like that soon
GREAT LIBRARY & THE VIDEO IS REALLY NICE
Raylib is really useful and fun!!😊
It's nice to see so many people enjoying it, from students that start programming to professionals creating quite big projects!
@@raylibtech please, keep making these showcase videos, they will show people what can be done with it. There are demos/game jam submitions on the website but just from this video, we got to see even more ways and examples raylib can be used.
2:40 - Looks just like the Musializer - a project of @Tsoding but rewritten in C++ instead of C
I thought the same 😊 I was also expecting to see eepers.
@@AndreaIT85 I think Tsoding just doesn't care to share his recreational projects for any showcases :D
It would be fun to post in his sub reddit just to get his reaction
yeah i was waiting for eepres as well😂 we need Tsoding to "react" to musializer copy lol
wow, so many cool projects and talented people. thanks for the showcase :)
Lol amazing! Thanks so much. Love to see what people are building in raylib
That Pokémon one is crazy 😲
Very nice projects overall!
Thank you for developing raylib! ❤
@@MrYannKee it doesn’t exist
Amazing projects! And also the amazing library that grows and makes things like that possible!
Lots of nifty project showedcase here! It was a blast to see them.
Love raylib, very nice showcase. There are a lot of very talented people out there.
Man, i love raylib.
It's so versatile!
Im actually working on a big personal project with raylib, myself! I can't wait for it to be in a state where i can show it off!
Good job everyone. Good job RaySan
I am a newbie to this framework but I've already found it so much fun and intuitive to use
Blue line looks awesome!!!!
Such inventive people, and such an enabling tool raylib is. 🎉
3:04 woah cool pokemon project i've never heard of, I tried looing up this project and got no details. Do you have links? Is it a private build and the dev only showed a clip for this?
Same, I don't think it's real. Nothing on reddit, google, twitter, or raylib website
Nintendo lawyers probably killed the dev
Raylib is probably the most versatile library available. Excellent.
Amazing projects! Maybe i can be there too next time haha
Is there a link to the musical animation system at 1:06
Hi, I'm interested too! Did you find any info about it?
Not yet
@averageengineer I'm the creator of the software, its proprietary software and closed source as of right now, sorry. Its primary purpose though is to animate 3D objects in Blender to MIDI data, similar to what ANIMUSIC did.
Links for the projects?
Thanks for this great library. C language lover here
The first one is just beauty
Great video, kudos to the authors of all these projects. Would be nice to have links to them (those that are available).
i can't find that pokemon one anywhere, is there a link somewhere?
some crazy good projects highlighted here! Well done compilation!
nice work everyone!
impressive projects!
Fantastic!
Yooo that's so cool, love raylib
SICK
i am fucking pathetic and i probably will never be able to make something close to this
Couldn't find PokÉon :(
i was looking for it too
Uffff thank you :D
Amazing!!
raylib is truly amazing, thanks raysan
awesome man
Could you add links to shown projects, please?
links to the projects please?
Do you know where I can find links to these games? Especially I've been looking for the Blue Line by Umi game but can't seem to find it
Yes I also been looking for blue line from umi
Great to so many amazing project in one place together! Just in time, will check some of them out!
thank you raysan, your library is easy to understand
So many great projects, makes me wanna check out raylib now!
Yo that Pokemon engine looks fire
do you have any plans for supporting fbx animations in the near future?
Not really, afaik, FBX is a proprietary closed-specs file format, owned by Autodesk. I prefer to support open file-formats in raylib.
Nice to see what is possible with raylib, thanks. But I tried the tutorials and I have 2 monitors... it puts the raylib window onto my secondary screen instead of my primary screen this is annoying, is there a fix? Also it would be cool if raylib could work with vulkan since it is the future.
Update: With Ubuntu 24.04 and Gnome 46 DE; when I launch the basic raylib example it will open on the secondary screen. I just upgraded today from Ubuntu 24.04 to 24.10 Gnome 47 and it opens on the primary now. So I think the problem is with Mutter/Gnome Desktop a multi monitor glitch. If anyone knows why there was a problem before let me us know, thanks.
Nice showcase.
how can we have the source code off this examples
Search for the projects on the internet and see if they have the source code published somewhere.
is it hard to learn to make games using raylib?
not at all, i already made my first game in it
It's hard to make decent games in any game engines, so making it without one is even harder.
Doesn't start on Ios.
You should provide sources for all of the projects
I truly believe that Raylib should be added to the standard libraries of some languages like C, C++, or Python
A graphics library in the standard library seem kind of odd if you ask me
@@Ben-rc9br nothing wrong with a little oddness
Am working on this project using Raylib and i believe will be worth joining that showcase. stay tuned.
Моя мечта научится работать с этими инструментами программирования
это не так уж и сложно :) я попал в этот ролик , с игрой odinbit
@@otie173 так и знал что это по русски, прочитал как один бит
Everything lies on programmers shoulders so that's why these projects are so simple, you need to know every subject of game engine to develop something advanced or know how to use 3-rd party libraries to achieve the same.
nintendo/pokemon company are gonna eff up pokeon when they find out about it
wow, clone dash
this is lowkey better than anything
games are ugly and shit, framework is hard and useless
😂you mad?
@@me_12-vw1vi unreal, unity, godot exist
Unreal, Untiy, Godot, Monogame exists
so mad
@@justabrowser4744 yes
HOLY MOLY DOT HACK ON RAYLIB?