Remove the two outer vacuums harvesting the crops. the harvest function harvests 3x3. if two vacuums harvest the same crop it duplicates the dirt. had this problem and rebuilt my farm 3 times before figuring it out and trying to report the bug. pls like so people will know
I would love for you to do a build tutorial of this farm. Build it step by step. How to setup each sensor and logic gates and controllors, etc. That would awesom if you could do that! Also a parts list!
Agreed. It's really annoying when someone shows off something that might be helpful but then doesn't tell you how to build it. Didn't even show the wiring.
The reason you can plant 9 spuds without detection is that your farm is actually straddling a "chunk" boundary. Spuds have a "raid value" of 1.5, so in normal circumstances 6 of them is the most you can plant without triggering a raid. However, farming is actually checked *per chunk* so you can plant more in the same area without having to fight bots when your farm straddles a boundary. If you had built it a bit further to the right (toward the crashed ship), there's actually a 4-corner boundary that would allow you to plant 12 of *anything* (3 plots per "chunk") without triggering a raid. Being able to plant a dozen pineapples or broccoli without triggering a raid is super handy. If you're careful to only plant low-value crops (carrot, redbeet, and tomato), you can actually get away with 36 plots without triggering a raid. An autofarm that also fertilizes would allow you to make sandwiches for days in just a few hours, assuming you have the spuds (which you could plant 24 of in the same way). There's a guide at th-cam.com/video/gA_6e5JCI_s/w-d-xo.html that will show you exactly where that corner that I'm describing is, but I feel I must warn you to mute your sound when watching it; the music is *really* bad and *really* loud, and there's nothing being said, so just mute it. I think the TH-camr who made it was annoyed that his followers were asking continuously about how to find chunk borders, and felt that being annoying was a good way to retaliate. As an aside: crop values, growth times, and raid sizes can be found at scrapmechanic.fandom.com/wiki/Farming
It detects the amount of crops when the announcement comes Moonbo... so when you have your entire farm full of broccoli at the second night is detected, you can get around 3 big bosses, 20 haybots, 10 totebots, 5 tapebots, 2 - 3 colored tapebots... Buddy...
You can’t get 3 big bosses on the second night. 3 big bosses are exclusive to the 3rd night+. 1st and 2nd night it gives 1 at max. Also pretty sure there’s a cap of 10 of haybots. And probably a 4-8 of totebots. So uh don’t lie XD
SCP - 19 15 9 12 the infinite Soil class : keter description : is not even an SCP is just a game breaking bug edit 1 : i did because idk what to say about the soil bug stuff
Could say it's some sort of (seemingly) regular looking soil, but is able to indefinitely multiply on a molecular level. When it multiplies, it seems to share the same space as the previous soil molecules, leading researchers to conduct and figure out that this is due to the new duplicated soil atoms existing in their own pocket dimensions. This allows the soil to then multiply it's mass in weight and density without changing it's visible volume or size.
honestly i wish we could make it so you can plant on your building instead so it has a flat surface to work with.. you could make it so you need some wood to enclose the dirt or something
dont know if anyone has messed with this, i have done multiple trys to find out why it duplicates soil and i have come up with the vacum is doing it. if you put your vacum 3 tiles higher than the top of the plant it will suck 3 rows wide and not pile the dirt. Happy farming love the channel
Moonbo make a lot large explosive canister and blow one of the walls with the room with blue and orange light there's something called the encryptors. The blue encryptor helps not breaking anything and the orange encryptor helps not seeing the connections. You can take it by blowing it and bringing to the roof. You can the propellers too by blowing it and take it to the roof. You can use the encryptors but the devs didn"t made to connect anything yet but the propellers
From my observation the problem is in overlapping soil. Solution is simple just separate all soil from each other with 1 block space like it originally been placed on farm near crashed ship or other farms.
It's kinda cheap, but if you set up a farm on an island only the totebots can get to you. I've got my 6x6 farm on a tiny island behind the mechanics shop, built a little bunker around it with a gunport since they only come from the one direction, and it's pretty easy to defend.
Laughs with over 200 soil plots on plateau. Now that's cheap. I havent gotten the farmbots yet but I've had four tapebots last raid with at least 20 haybots
You can smack the soil bags with the hammer to destroy it. Destroys the whole stack placed. I found this out the unfortunate way...and by that I mean I was messing around and destroyed some of my soil without thinking.
Again if you harvest the crops before the raid the raid is lessened, the raid size depends on the crops you have at the moment of the raid, if you didn't harvest the crops before the raid, you'd likely get a harvester (The big farmbot)
What a sweet little automated farming system! I'm liking the 'physical' logic setup, as I had a hard time getting my brain around Kan's logic gates - lol. I'm guessing they've nerfed the spud crops since this was made, however, as it only takes 3 on my world to trigger a raid! Tomatoes and carrots seem fine with 9, but the spuds? Seems my bots are wise to me growing ammo for use against them :-/ Any ideas?
Also you can destroy soil bags with a hammer (seen some youtuber trying to destroy one laying in a warehouse to see if this make it pop up as pickable item) so yeah, it's easy to destroy the bugged soil.
Couple thoughts on your horizontal farm protection. 1 - It needs to be a better quality material. Not necessarily Tier 3, but better than scrap. 2 - It needs to be at least one block higher so they can't climb over it.
Not a bad video, would have been better if you had explain more about the system then the rest of the things that you did, i.e. the raid, ect. And as Blazin Dragon posted " I would love for you to do a build tutorial of this farm. Build it step by step. How to setup each sensor and logic gates and controllors, etc. That would awesom if you could do that! Also a parts list!", this would be a very good idea as I am sure like me not everyone knows anything about logic gates, all though I am watch videos on here about them, it still would be great and a lot of help to people.
The reason the pineapples seem to grow so slowly is because they're supposed to grow in two days, and you have to water them twice, which you forgot to do
I think many more have te same bug, but they never remove their lots so they dont notice it. I just moved my camp to another spot, and i had a auto seed shooter, it does the exact same thing turning up like 4-5 dirts. From my gues it has to do with the scan of growth for the raids, you can for example put 2 plots of 6 potatoes up at different spots without a raid, but in range (within that 'scan square' they get triggered, like your 9 potato should trigger (only 6 is below 10). So each scan it does, i gues something odd happens with the seed planting with the gun and not yourself, making it duplicate the soil. (i wish the seeds were in just '1' quantity with odds of 2, but the code has the Avarage2 meaning you just get more and more seeds). Sidenote, i went for a auto plant/water/seed system too, however mine is just 6 long (below 10 points for raids on potatoes, again no idea why yours doesnt trigger). Yes its small, but it can do this over and over, yours for example can get stuck when the seed is planted on the soil close to sensor, but whatever reason not on the one behind, making it go offsync. Mine kinda just checks soilspot each time (height 0 = water then seed, 1 = wait, 4 = harvest, reset)
I so gonna build one for every seed type and just load them up let the one run for witch crop i need right now sadly you cant automate the fertelizer too maybe comes in a future update.
Take all the free soil to a far away place near some water, and lay them all down and plant seeds on them. Why? For experimentation, and because I'm curious how large that raid will be.
Would love to see how you have the piston thing set up. I'm sure it is easy hat for people who have been playing this for ages, but I just got into it, and experimenting around with it mine keeps getting stuck in random positions when I turn it off, pauses too long at times, and sometimes just decides to move at like 1/10th speed when I shut it down. I think I have some of the reasoning worked out on why it is happening. Would love to see some videos explaining some of the more basic stuff. I love your creations and seeing you do the survival stuff, but I'd also love to know why your vehicles all seem to go about 3 times as fast as mine and never flip over while mine barely seem to move with half the materials and flip over just from accelerating.
Moonbo : "Don't forget to fertilize your seeds" Also Moonbo : *Doesn't even water his pineapples again* Idk how he didn't see that but yeah they are not watered 15:40
Moonbo, you should probably make a vanilla helicopter in creative and create a schematic of it to make it in survival, and make it as cheap as possible
very cool I need to try make one, first thing I'm stumped on is how does your water get fro the suction and water container to the water jets!! I don't see any of the tubes. I used so many tubes getting the water from the lake over the road and over the building so its at my workshop.
For this, all you have to do is use your connection tool and wire the water container to the water cannons. One thing to know is that the only way things can be wired is if they are physically a part of the same build. Using blocks from your water source to your water cannons is enough! Best of luck
I wonder how many of these units you could set up and how far away from each other theyd have to be to stay undetected. And overall this is a very cool system that could easily be expanded to a whole huge plot
it cant be exponential if your highest was only 9 soil, it likely only targets one soil just as the water does. (otherwise the water would likely water the entire stack)
I have same thing with the soil. I found it only happens on the out side rows of a set of 3, and only if you water then plant. But if you plant then water this does not happen.
Problem is that the plants have different tiers, e.g. Tier2 ones (banana, orange, potatoes) already trigger a raid with 5 plants. Tier3 like pineapple presumably even with less crops.
i just found this video randomly while watching kAN and i like a lot of what i see because... i was building the exact same kind of farm... however i had a really bad time because some seeds get planted before watering... and it's not reliable at all... i would have loved that you built it on camera or at least explained what kind of gates did you setup and how did you hooked them out to the system anyways it's a good video :)
He have only one vacuum pump to suck plants and i think that problem occur when more than one vacuum pumps suck plants in same time from soils which are overlapped for example 3 block wide grid (no space between soils) is problematic, but i tested 4 block wide grid (1 block space between soils) and it seems good.
Hello Moonbo. My name is Caio, I'm Brazilian. I want to congratulate you for the excellent idea, I found the project wonderful. I would like to know if there is a construction step by step, because as I informed you I am Brazilian and my English is terrible.
i have the same issue with the soil but its not a problem because my automtaic farm plant and water the same plot from the duplicated ones so the plants still grow and my farm works just fine
If you make multiple plots of 9 crops would the bots still attack? Would they need to be a certain distance from each other so it wouldn't be detected? Also poor Moonbo, the bugs never end in your playthrough? xD
If you put more than one 9 plot farm out of a vicinity of another (I don’t know if there is), does that give you no unauthorized farming while still giving you more than 9 crops?
@Moonbo why dont you collect the ready crops from a stationary vacuum pump from the front or/and rear? i havent tried but they should have some range. as like they can also easy shoot the vegitables into the packager from 10 blocks away. but yea i havent tried the vacuum pump for collecting but looking at the hight you are running them they should be able to do it from said position.
Dammit i missed the notification of this video since i was in full concentration mode while fishing in on a diffrent game this calming me from me raging Why my notification is always late during night in the philipines
So, would you say...
The farm does all the work, while you collect all the profit?
Omg lol i love that
Who needs red farmbots anyway am I right?
My head
Turns out the automated farm turns against Moonbo and starts destroying the crops instead of planting them just like the farmbots.
Just like Bran Stark 🤦🏻♂️
Remove the two outer vacuums harvesting the crops. the harvest function harvests 3x3. if two vacuums harvest the same crop it duplicates the dirt. had this problem and rebuilt my farm 3 times before figuring it out and trying to report the bug. pls like so people will know
that is so annoying tho. That means he doesn't have the required vaccuums to plant. Devs should just make the vaccuum harvest 1x1 :/
I would love for you to do a build tutorial of this farm. Build it step by step. How to setup each sensor and logic gates and controllors, etc. That would awesom if you could do that! Also a parts list!
Agreed. It's really annoying when someone shows off something that might be helpful but then doesn't tell you how to build it. Didn't even show the wiring.
Why would he show you how to build it? It's about bragging rights, not helping others. Get a clue...sheesh. ~_~
the people want a build tutorial mostly me out of all the farm builds this is my fav
"As a Canadian I like this hat"
**Angry mother Russia noises**
Yes
Lol
**pissed off noises**
The reason you can plant 9 spuds without detection is that your farm is actually straddling a "chunk" boundary. Spuds have a "raid value" of 1.5, so in normal circumstances 6 of them is the most you can plant without triggering a raid. However, farming is actually checked *per chunk* so you can plant more in the same area without having to fight bots when your farm straddles a boundary.
If you had built it a bit further to the right (toward the crashed ship), there's actually a 4-corner boundary that would allow you to plant 12 of *anything* (3 plots per "chunk") without triggering a raid. Being able to plant a dozen pineapples or broccoli without triggering a raid is super handy. If you're careful to only plant low-value crops (carrot, redbeet, and tomato), you can actually get away with 36 plots without triggering a raid. An autofarm that also fertilizes would allow you to make sandwiches for days in just a few hours, assuming you have the spuds (which you could plant 24 of in the same way).
There's a guide at th-cam.com/video/gA_6e5JCI_s/w-d-xo.html that will show you exactly where that corner that I'm describing is, but I feel I must warn you to mute your sound when watching it; the music is *really* bad and *really* loud, and there's nothing being said, so just mute it. I think the TH-camr who made it was annoyed that his followers were asking continuously about how to find chunk borders, and felt that being annoying was a good way to retaliate.
As an aside: crop values, growth times, and raid sizes can be found at scrapmechanic.fandom.com/wiki/Farming
It detects the amount of crops when the announcement comes Moonbo... so when you have your entire farm full of broccoli at the second night is detected, you can get around 3 big bosses, 20 haybots, 10 totebots, 5 tapebots, 2 - 3 colored tapebots... Buddy...
U watched scrap man didn't you?
me to i wach scrapman
You can’t get 3 big bosses on the second night. 3 big bosses are exclusive to the 3rd night+. 1st and 2nd night it gives 1 at max. Also pretty sure there’s a cap of 10 of haybots. And probably a 4-8 of totebots. So uh don’t lie XD
Moonbo the rare crops like pineapples and broccoli if you don't fertilize them it will take 2 days and you need to water them twice
Lol, Moonbo didn't water them the second time. His next video will be I survived 3 red boss bots.
u dont need to water them twice and he knows
@@zdarkdragon4656 you need to water them twice if you don't fertilize them I've been playing survival since it first came out
SCP - 19 15 9 12 the infinite Soil
class : keter
description :
is not even an SCP is just a game breaking bug
edit 1 : i did because idk what to say about the soil bug stuff
Wrong game, buddy.
You know I don’t doubt that someone will make this big a SCP now 😂
Could say it's some sort of (seemingly) regular looking soil, but is able to indefinitely multiply on a molecular level. When it multiplies, it seems to share the same space as the previous soil molecules, leading researchers to conduct and figure out that this is due to the new duplicated soil atoms existing in their own pocket dimensions.
This allows the soil to then multiply it's mass in weight and density without changing it's visible volume or size.
Just chuck unwanted items, just drag n drop. It will despawn. Even geeeny heads 😀
Or just hit the soilbags with a hammer for insta deletion.
honestly i wish we could make it so you can plant on your building instead so it has a flat surface to work with.. you could make it so you need some wood to enclose the dirt or something
Damn, the MCU (Moonbo Cinematic Universe) has some complicated timelines going on.
14:03 tote bot head: NYOOOOM
dont know if anyone has messed with this, i have done multiple trys to find out why it duplicates soil and i have come up with the vacum is doing it. if you put your vacum 3 tiles higher than the top of the plant it will suck 3 rows wide and not pile the dirt. Happy farming love the channel
Moonbo make a lot large explosive canister and blow one of the walls with the room with blue and orange light there's something called the encryptors. The blue encryptor helps not breaking anything and the orange encryptor helps not seeing the connections. You can take it by blowing it and bringing to the roof. You can the propellers too by blowing it and take it to the roof. You can use the encryptors but the devs didn"t made to connect anything yet but the propellers
make a whip with saw blades on it and power one end so you can whip it around a tree, take it down, and look Australian doing it
I love how your mind works man, such a creative thought process, very inspiring
Moonbo: I'll open 1 box every vid.
Moonbo next episode: Ok, just 2...
Also moonbo: I gotta open more.
From my observation the problem is in overlapping soil. Solution is simple just separate all soil from each other with 1 block space like it originally been placed on farm near crashed ship or other farms.
It's kinda cheap, but if you set up a farm on an island only the totebots can get to you. I've got my 6x6 farm on a tiny island behind the mechanics shop, built a little bunker around it with a gunport since they only come from the one direction, and it's pretty easy to defend.
Laughs with over 200 soil plots on plateau. Now that's cheap. I havent gotten the farmbots yet but I've had four tapebots last raid with at least 20 haybots
You can smack the soil bags with the hammer to destroy it. Destroys the whole stack placed. I found this out the unfortunate way...and by that I mean I was messing around and destroyed some of my soil without thinking.
1; you can break soil with a hammer.
2; there are worse things. Already cheat programs avalible to change crafting.
Moonbo is really smart
19:57 Just hit them with a hammer :P
Thats a little tiny plot and i like it its so cute
Again if you harvest the crops before the raid the raid is lessened, the raid size depends on the crops you have at the moment of the raid, if you didn't harvest the crops before the raid, you'd likely get a harvester (The big farmbot)
What a sweet little automated farming system! I'm liking the 'physical' logic setup, as I had a hard time getting my brain around Kan's logic gates - lol. I'm guessing they've nerfed the spud crops since this was made, however, as it only takes 3 on my world to trigger a raid! Tomatoes and carrots seem fine with 9, but the spuds? Seems my bots are wise to me growing ammo for use against them :-/ Any ideas?
Also you can destroy soil bags with a hammer (seen some youtuber trying to destroy one laying in a warehouse to see if this make it pop up as pickable item) so yeah, it's easy to destroy the bugged soil.
Couple thoughts on your horizontal farm protection.
1 - It needs to be a better quality material. Not necessarily Tier 3, but better than scrap.
2 - It needs to be at least one block higher so they can't climb over it.
That's a real nice step into your farm that you built all the way around your farm.
14:02 Weeeeeee
Moonbo: Looking for pineaple
Also Moonbo: *Fertalizes oranges*
Hooray for moonbo the god
Not a bad video, would have been better if you had explain more about the system then the rest of the things that you did, i.e. the raid, ect.
And as Blazin Dragon posted " I would love for you to do a build tutorial of this farm. Build it step by step. How to setup each sensor and logic gates and controllors, etc. That would awesom if you could do that! Also a parts list!", this would be a very good idea as I am sure like me not everyone knows anything about logic gates, all though I am watch videos on here about them, it still would be great and a lot of help to people.
The reason the pineapples seem to grow so slowly is because they're supposed to grow in two days, and you have to water them twice, which you forgot to do
I think many more have te same bug, but they never remove their lots so they dont notice it. I just moved my camp to another spot, and i had a auto seed shooter, it does the exact same thing turning up like 4-5 dirts. From my gues it has to do with the scan of growth for the raids, you can for example put 2 plots of 6 potatoes up at different spots without a raid, but in range (within that 'scan square' they get triggered, like your 9 potato should trigger (only 6 is below 10). So each scan it does, i gues something odd happens with the seed planting with the gun and not yourself, making it duplicate the soil. (i wish the seeds were in just '1' quantity with odds of 2, but the code has the Avarage2 meaning you just get more and more seeds).
Sidenote, i went for a auto plant/water/seed system too, however mine is just 6 long (below 10 points for raids on potatoes, again no idea why yours doesnt trigger). Yes its small, but it can do this over and over, yours for example can get stuck when the seed is planted on the soil close to sensor, but whatever reason not on the one behind, making it go offsync. Mine kinda just checks soilspot each time (height 0 = water then seed, 1 = wait, 4 = harvest, reset)
You should wear the lumberjack outfit with the Canadian looking hat
So many component kits! Wow!
Your car when you drove at night for like two second timelapse looks like the batmobile
Pick up and refine the haybots spines/legs/whatever that is, if you leave it around it's confirmed to cause lag.
You can hammer soil bags to destroy them
The lumber jacket you got gos with the 2nd hat you got
And love the vids keep up the good work
find the distance farms have to be from each other to count as different farms, then build many auto farms that distance apart, fast free farming.
"This hat as a Canadian.."
Ah "yah hoser!" Hehehe
Love the hat bud, keep these videos coming. :)
Would be cool if you used the bugged soil and made the biggest farm you can and see how big the raid is
I so gonna build one for every seed type and just load them up let the one run for witch crop i need right now sadly you cant automate the fertelizer too maybe comes in a future update.
I love it , your video is so pleasing to watch
Nice Vid Moonbob ( a member from your Orbit!)
You are 1
I am the 18th comment
Take all the free soil to a far away place near some water, and lay them all down and plant seeds on them.
Why? For experimentation, and because I'm curious how large that raid will be.
Moonbo, you can make a garment then check the garment you unlocked before and you will save time
Would love to see how you have the piston thing set up. I'm sure it is easy hat for people who have been playing this for ages, but I just got into it, and experimenting around with it mine keeps getting stuck in random positions when I turn it off, pauses too long at times, and sometimes just decides to move at like 1/10th speed when I shut it down. I think I have some of the reasoning worked out on why it is happening.
Would love to see some videos explaining some of the more basic stuff. I love your creations and seeing you do the survival stuff, but I'd also love to know why your vehicles all seem to go about 3 times as fast as mine and never flip over while mine barely seem to move with half the materials and flip over just from accelerating.
Moonbo : "Don't forget to fertilize your seeds"
Also Moonbo : *Doesn't even water his pineapples again*
Idk how he didn't see that but yeah they are not watered 15:40
moonbo
thats it
It's like they always told you in math class. "Show your work." Some of us would like to know how to make something like that.
it is so cool Moonbo :)
Moonbo, you should probably make a vanilla helicopter in creative and create a schematic of it to make it in survival, and make it as cheap as possible
Moon bo is the best youtuber ever in the world
It is because the stuff is being planted and auto collect by a moving object even if it connected
very cool I need to try make one, first thing I'm stumped on is how does your water get fro the suction and water container to the water jets!! I don't see any of the tubes. I used so many tubes getting the water from the lake over the road and over the building so its at my workshop.
For this, all you have to do is use your connection tool and wire the water container to the water cannons. One thing to know is that the only way things can be wired is if they are physically a part of the same build. Using blocks from your water source to your water cannons is enough! Best of luck
i think the soil duplicating is because of when it trys to plant it might try to plant multiple seeds in one spot and then it might duplicate the soil
Hey Moonbo, you can destroy the soil bags with your hammer. I did this by mistake when I started my world :)
With that many pineaple and brocoli expect a boss :)
This man need more likes
we do all the work and you take all the profits
I wonder how many of these units you could set up and how far away from each other theyd have to be to stay undetected. And overall this is a very cool system that could easily be expanded to a whole huge plot
you might be able to build a fort with that bag of soil
Can you use the soil bag as sandbags ?
it cant be exponential if your highest was only 9 soil, it likely only targets one soil just as the water does. (otherwise the water would likely water the entire stack)
I have same thing with the soil. I found it only happens on the out side rows of a set of 3, and only if you water then plant. But if you plant then water this does not happen.
Problem is that the plants have different tiers, e.g. Tier2 ones (banana, orange, potatoes) already trigger a raid with 5 plants. Tier3 like pineapple presumably even with less crops.
Make tons of traps with sensors that closes the bot and a piston pushing upwards to crush them
Set your sensors to use color that way you dont trip it.
As a fellow Canadian, I have one of those hats for real.
Moonbo gets extra ground and I think "hey free relastate"
Just drop the soil on the ground from your inventory and it will eventually despawn.
fyi you can get backpacks from common garment boxes, i did on my first garment box but it was pretty bad
You can hit bags of soil with a hammer to break the duplicated soil bags.
i just found this video randomly while watching kAN and i like a lot of what i see because... i was building the exact same kind of farm... however i had a really bad time because some seeds get planted before watering... and it's not reliable at all... i would have loved that you built it on camera or at least explained what kind of gates did you setup and how did you hooked them out to the system
anyways it's a good video :)
I'm actually about to upload a video that talks about all those things, and I also have a solution to the plants not getting watered!
@@Moonbo super thank you!!!
can you walk through the links between the sensors and the logic gates?
care... with 120 pinepple, a Red Boss pop in the wave ;)
The soil bug happens when something gets planted automatically (I’ve done tests)
Not always though. kAN’s automatic planter works great.
He have only one vacuum pump to suck plants and i think that problem occur when more than one vacuum pumps suck plants in same time from soils which are overlapped for example 3 block wide grid (no space between soils) is problematic, but i tested 4 block wide grid (1 block space between soils) and it seems good.
Hello Moonbo. My name is Caio, I'm Brazilian. I want to congratulate you for the excellent idea, I found the project wonderful. I would like to know if there is a construction step by step, because as I informed you I am Brazilian and my English is terrible.
You can use common garment to get backpack
Only need one vac on auto farm, one in the center will grab all three rows.
I will try that out!
i have the same issue with the soil but its not a problem because my automtaic farm plant and water the same plot from the duplicated ones so the plants still grow and my farm works just fine
You only need one vacuum for sucking up the crops bc it sucks a 3 by 3 soil bag area
Wow you cranking out videos faster than China is with Covid19
Too soon. 😷 lol
If you make multiple plots of 9 crops would the bots still attack?
Would they need to be a certain distance from each other so it wouldn't be detected?
Also poor Moonbo, the bugs never end in your playthrough? xD
If you put more than one 9 plot farm out of a vicinity of another (I don’t know if there is), does that give you no unauthorized farming while still giving you more than 9 crops?
God I love your intro
the hat has door hinges for the ears lol.
im having so much trouble replicating the connections :/. Logic gates still confuse me
Right there with ya.
@Moonbo why dont you collect the ready crops from a stationary vacuum pump from the front or/and rear? i havent tried but they should have some range. as like they can also easy shoot the vegitables into the packager from 10 blocks away. but yea i havent tried the vacuum pump for collecting but looking at the hight you are running them they should be able to do it from said position.
Also moonbo i think whats happening is 2 of the vacumes try to take the same crop.
can you pleasemake a tutorial on how you made the farm?
Let’s not forget the flying totebot head...
Remember when you thought it only took 3 swings with the hammer to kill a hay bot?
Cool
Dammit i missed the notification of this video since i was in full concentration mode while fishing in on a diffrent game this calming me from me raging
Why my notification is always late during night in the philipines
marlynn manarin What game i wanna rage
@@Evotionn been trying to catch a legendary fish in Stardew Valley
did anyone else see how far that totbot head flew at about 14:05? It flew over his base and landed on the other side