Game 1 (Solitude KOTH): Generally, work on more efficient movement. I saw you delay yourself a few times because of this. Also generally, map presence. Knowing when to make yourself known but not fully commit to a fight lets you have an advantage over OBJ space. this is particularly important for zone control modes. If they know you’re nearby, they’re going to be more cautious about taking OBJ. If you force a fight, and lose? they don’t have that worry. So play closer to cover when controlling zone areas (and spawns) [You were bad at this first half of the game but got better] Make use of pings Nice comeback tho. Game 2 (Argyle CTF): Work on your close range confidence with sniper. with mnk you have a distinct advantage up close IMO. Playing their base with sniper was a great play (for your 2nd cap) Desperating for flag at 23:00 was pointless there. It was barely away from their base, so why run straight for it. You’re up 2-1 just stay alive in their space and keep them from getting map control. If game 1 was your first game of the day this makes way more sense because your aim was really shaky game 1, much better this game. Game 3 (Interference TS): grey hall? people call it that? the H5 call was long hall. I think i’d be a little confused by grey hall, but your teammates also call it that so maybe i’m just not up on what people call it on this game. Overall you’re starting this game just fine. playing life is big in slayer unless you have that forward momentum. That being said if you’re playing your life and your teammates are being full agro, you hurt your team by not being with them to an extent. This is a map where you can play slayer games slow if you want, holding sniper spawn and bunker, keeping them at back rail and C makes your life a lot easier. hard to do solo q in diamond. If playing faster, spawn pressure is paramount to the momentum carry of slayer games. Main thing with these slayers is that if you’re barely winning in diamond, you’re going to have a hard time gaining rank very quickly. To gain more rank over a longer period of time, you kinda need to be more of a slayer. Particularly, getting sprees and the such are huge for MMR purposes.
Rooting for ya! 😎
@@sylva_phox Got a long way to go but I’m determined 😎
you matched with H3 Neilly! he's the guy who starts all my Shorts intros "Thank God we had Occur" lmao
Game 1 (Solitude KOTH):
Generally, work on more efficient movement. I saw you delay yourself a few times because of this.
Also generally, map presence. Knowing when to make yourself known but not fully commit to a fight lets you have an advantage over OBJ space. this is particularly important for zone control modes. If they know you’re nearby, they’re going to be more cautious about taking OBJ. If you force a fight, and lose? they don’t have that worry. So play closer to cover when controlling zone areas (and spawns) [You were bad at this first half of the game but got better]
Make use of pings
Nice comeback tho.
Game 2 (Argyle CTF):
Work on your close range confidence with sniper. with mnk you have a distinct advantage up close IMO.
Playing their base with sniper was a great play (for your 2nd cap)
Desperating for flag at 23:00 was pointless there. It was barely away from their base, so why run straight for it. You’re up 2-1 just stay alive in their space and keep them from getting map control.
If game 1 was your first game of the day this makes way more sense because your aim was really shaky game 1, much better this game.
Game 3 (Interference TS):
grey hall? people call it that? the H5 call was long hall. I think i’d be a little confused by grey hall, but your teammates also call it that so maybe i’m just not up on what people call it on this game.
Overall you’re starting this game just fine. playing life is big in slayer unless you have that forward momentum. That being said if you’re playing your life and your teammates are being full agro, you hurt your team by not being with them to an extent.
This is a map where you can play slayer games slow if you want, holding sniper spawn and bunker, keeping them at back rail and C makes your life a lot easier. hard to do solo q in diamond.
If playing faster, spawn pressure is paramount to the momentum carry of slayer games.
Main thing with these slayers is that if you’re barely winning in diamond, you’re going to have a hard time gaining rank very quickly. To gain more rank over a longer period of time, you kinda need to be more of a slayer. Particularly, getting sprees and the such are huge for MMR purposes.
Idk where 1800 is, but you should ensure your passport isn't expired just in case
How’s it going baldie?
You're first death of this video was at 1:00