Simple spawning and scaling and snapping in VR

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 5

  • @scottbuckner757
    @scottbuckner757 10 หลายเดือนก่อน

    Wow this is so awesome! I've been playing around with your template and I've got a question. I've assigned your snapping BP to a couch and I want the couch to keep its rotation upon snapping to a surface, as opposed to snapping to 90 degrees. Any help would be much appreciated.

    • @ibrews
      @ibrews  10 หลายเดือนก่อน

      Yep just delete the part of the BP that forces the rotation snap

    • @scottbuckner757
      @scottbuckner757 10 หลายเดือนก่อน

      Thanks for the quick reply. Is there a way to keep the Snapping and the rotation of the actor? I've tried adding a f GetWorld Rotation with Target set to the Static Mesh in the Add Actor Local Rotation / Delta Rotation portion of the BP, but when I release the trigger to snap the Actor to the ground or wall the Actor disappears. Again thank you for replying. You have such good content on your channel.

  • @shrivarshini7109
    @shrivarshini7109 6 หลายเดือนก่อน +1

    Can you please put a beginners tutorial video for snapping to an object to another object while pressing trigger

    • @ibrews
      @ibrews  6 หลายเดือนก่อน

      I’ll try to make a video, but note the actual logic for that is in GitHub.com/agilelens/GrabScaleVR-Demo