Top Space Engineers mods you need to use (2022)

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 332

  • @Zer0sLegion
    @Zer0sLegion  2 ปีที่แล้ว +51

    What are you favourite mods for Space Engineers? Let me know!

    • @ToontownFish
      @ToontownFish 2 ปีที่แล้ว +5

      Kreeg’s Imperialmod. It’s a fun mod.

    • @Mimonsi
      @Mimonsi 2 ปีที่แล้ว +9

      I love the moisture vaporizer mod to get ice from atmospheres without needing to mine. I also like Isy's Inventory Manager and Automatic LCDs to get all the info I need i one place.

    • @christopherwolfie374
      @christopherwolfie374 2 ปีที่แล้ว +8

      u h h h . . .
      Modular Encounter thingy?

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +5

      @@christopherwolfie374 Lol, Modular Encounter thingy is my favourite mod

    • @zxJewl
      @zxJewl 2 ปีที่แล้ว +4

      Speed of light, base speed is just way to slow

  • @vipersoup8081
    @vipersoup8081 2 ปีที่แล้ว +221

    My favourite mod is probably ‘projector to assembler’
    It adds a button in the projector to automatically queue all the necessary parts for a projection and it’s very reliable and works with multiple assemblers
    It’s made building large ships so much easier

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +30

      I use that mod all the time. Didn't include it here because I felt the other mods were more important but it's definitely one for the future.

    • @yadidapacheco8373
      @yadidapacheco8373 2 ปีที่แล้ว +1

      Yeah same

    • @thejanadianking6122
      @thejanadianking6122 2 ปีที่แล้ว +3

      I have a script that's connected to my Nanobot Build and Repair System that reads what components it needs to repair or build something and queues it up in production. A bit of a long way around the problem, but it works great!

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +2

      @@thejanadianking6122 you don't need a script, it does this automatically...

    • @matrixxcv
      @matrixxcv 2 ปีที่แล้ว

      @@Zer0sLegion A bit late, but you're incorrect. While Dummy08's Build and Repair System will print out missing components in block info (build info feature?), it does *not* automatically queue items in assemblers, you do in fact need a separate programmable block script. Just FYI. :)

  • @Exis247
    @Exis247 2 ปีที่แล้ว +152

    a mod that i personally see as essentia lis the FSD supercruise mod, its basically a modded jump drive that replicates the supercruise behavior of Elite Dangerous. Rather than teleporting to your destination, it speeds up your ship by a very significant margin.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +17

      I've seen that on the workshop, it looks pretty cool!

    • @rebaav
      @rebaav 2 ปีที่แล้ว +20

      I've watched Elite gameplay and it occurs to me that there's a whole other kind of movement that frame shift introduces and SE needs, I'll try to explain and yes I like this for SE very much.
      The speed limit is 100m/s in SE but with frame shift I think it could change units so 10s or 100s of meters and asteroids are no longer counted for impacts, only planets, this way your 100x/s still applies but you've changed the value of x with respect to planetary gravity wells. I'd like to see that for SE because slow-boating at 100m/s gameplay killing.

    • @Exis247
      @Exis247 2 ปีที่แล้ว +4

      @@rebaav With the mod asteroids are still counted for impacts but because of the way asteroids are generated in space engineers its not an issue. Asteroids almost never generate in your path.

    • @sethkunert6234
      @sethkunert6234 2 ปีที่แล้ว +1

      It should be easy to condense some operations if you change the render settings so everything from the start point of the jump is temporarily saved and then its almost a minigame using sensors and navcomputers to plan a flight path. This would take a load off the pcu if you weren't actually traveling faster until a precise path that cuts out a lot of data is determined. The issue then is just aberrant flights from other players. It would be cool to see some pvp jump drive intercepts

    • @masonmarchetti566
      @masonmarchetti566 ปีที่แล้ว

      Is this mod on console?

  • @sea_kerman
    @sea_kerman 2 ปีที่แล้ว +39

    One of my favorites is Tool Switcher, which lets you scroll through your tools like they're block variants. helps keep my hotbar more efficient.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +3

      I've use that, it's pretty cool

  • @danburrykerman6826
    @danburrykerman6826 2 ปีที่แล้ว +18

    Build And Repair System and one of the many speed remover mods are very useful. BAR can repair broken blocks in range, grind blocks of a certain color(marking)/that are owned by enemies, build projected blueprints, and collect floating items. Unlimited Speed is great for tiny ships, jetpack hopping, and other things that need to go fast.

  • @MightyAssa
    @MightyAssa 2 ปีที่แล้ว +62

    Very nice tips! Never saw the radius of drills and thrusters visualized by build info. Tool switcher is a very satisfying mod to use. It makes the hotbar less messy and it automatically add weapons and other mods like the binocular to the same slot

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I've used it recently, takes a bit of getting used to but I'm sure I'll get the hang of it. The binoculars mod is really cool as well!

  • @AustiBomb33
    @AustiBomb33 2 ปีที่แล้ว +10

    Literally 2 days after i started playing SE, this video came out. You're a godsend, my friend.

  • @caldarinavyfleet
    @caldarinavyfleet 2 ปีที่แล้ว +14

    Your video is literally more useful than the six years I've been playing this game! THANK YOU SO MUCH FOR THE INFO ON BUILD VISION!!!

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +2

      No problem, glad I could help 😅

  • @TheJaniebear
    @TheJaniebear 2 ปีที่แล้ว +15

    Rotary Airlock is probably one of my favorites. I use it on all of my large block builds. Projector to Assembler is also amazing. Tiered Tech Blocks too, the Elite Drill is awesome.

    • @estoericaferret
      @estoericaferret 2 ปีที่แล้ว

      Rotary Airlock is one I just got into and it is one of my new faves. I can't tell you how many hours I've wasted trying in vain to setup a proper timer/programmable block config that like closes one door and then opens the other, but only once the first door is actually closed! It saves me so much time.

  • @nathann6433
    @nathann6433 2 ปีที่แล้ว +16

    My 2 must have mods are the speed mod that let's you go 35000 mps and a mod that let's you place the decorative blocks (eg couch) on small grid

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +2

      True, anything that lets you places big blocks on small grids us awesome!

    • @RamblinRick_
      @RamblinRick_ 2 ปีที่แล้ว +1

      OK. What what are the names of these two mods?

  • @ElSkipper
    @ElSkipper 2 ปีที่แล้ว +11

    Very nice list of mods and a video! The only mods that I would personally add would be Air Traffic or Surface Occupation, something to make worlds feel more alive.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +4

      I do like those mods but they do add a billion extra markers to my HUD.

  • @thedarkdragon89
    @thedarkdragon89 2 ปีที่แล้ว +7

    The smoother voxels mod is a must have! It's really underrated, but has transformed my game. I highly recommend it!

  • @ithallius6310
    @ithallius6310 2 ปีที่แล้ว +3

    Some of my Must have Mods (Not counting some that you already showcased in the video) are the Paint Gun (Let's you have more control over what you paint), Hostile Takeovers (Changes what you need to hack to take over an NPC ship), Camera Panning (Lets you pan tilt and zoom your camera view), and A Fresh New View HUD (Changes up how the HUD displays info, and pairs very well with Colorful Icons). There are a bunch of others that I always run, but they are mostly adding NPCs and encounters. I have around 246 mods subscribed if I don't count blueprints, scripts, and scenarios so it gets hard to choose my "Must-Haves" lol. Hope these help someone.

  • @MrDeothor
    @MrDeothor 2 ปีที่แล้ว +3

    For me tiered tech blocks is a must have. Adds a bit of depth

  • @NexeL_NKC
    @NexeL_NKC 2 ปีที่แล้ว +4

    One mod I wish would make a comeback is the ISD Pack. It contained my absolute favorite weapons in the game, being the Bulldog and Grendel gatling cannons. The Grendel was so big you had to build around it, like how the real life A-10 Warthog was built around its cannon.

  • @dakaodo
    @dakaodo 2 ปีที่แล้ว +11

    Great mod choices for a broad player base! For AQD, I personally love the core armor buff. It makes small grid armor less like tissue paper, but stops well short of being indestructible. I'm personally trying to cull my mod list, so I forced myself to avoid the temptation of more greebly armor blocks etc. I ask myself which blocks add significant and unique value to my experience, AND do I use those mod blocks constantly? But that's a personal choice. AQD's conveyors are nice for the 1x5 block that helps make longer connections less tedious and lower PCU cost.
    My mod list is a bit ridiculous (note that I don't use all the below at the same time!), but my top mods are:
    SE Plugin Loader - This is such an underrated 3rd party application for Space Engineers! It only has 75 mods adapted for it, but many of them are pretty useful ones (usually alreayd on the workshop; plug-ins are just automatically loaded every time you start SE, saving you the effort of adding these to every new world save). The top ones are:
    Multigrid Projector and Projector Extra - EVERYONE who wants to project and build a ship with subgrids in survival NEEDS this. I see YT videos and workshop blueprints mention/complain ALL THE TIME that they can't build subgrids. Well, with this, you can. Simple. No more complaints. The Extra mod allows you to add Align command to a cockpit toolbar, which lets you adjust projector images using vanilla block rotation keybinds instead of the dumb terminal sliders. Author Viktor is a freakin' genius for these.
    Block picker - super helpful in ship design.
    Better Inventory search
    Build Info
    Camera panning
    Colorful icons
    Easy block renaming
    easy Control button access
    Grid fiilter
    HUD compass
    HUD modern and fancy (color)
    Jump Selector - a real godsend!
    Large planets - permits spawning planets in up to 2500 KILOMETERS large.
    MES weapon blacklist - good if you're using some hugely OP weapon mods or weapon core, and don't want the NPC ships to obliterate you
    No armor edges
    No forced camera zoom - SUPER helpful esp in tight tunnels. Tradeoff is your camera view will clip under the terrain when you rotate through the voxels.
    Projections to assembler
    SE World Gen v.2 - the whole reason why I got the plug-in manager. Great tool for creating new worlds, spawning in planets, managing asteroids, etc.
    Sneaky sounds - quieter tools
    text HUD API
    Tool Switcher - scroll mousewheel to switch between drill, welder, grinder. Sometimes fussy and needs a game reload to get the toolbar action working right the first time. Then it stays functional.
    Toolbar manager - save and load toolbar templates!
    Space just got real
    Head tracker
    Analog script input and throttle
    Whip's camera overlay
    ---
    For regular workshop mods:
    GPS Helper - Couple of quality of life chat functions to filter and turn on/off GPS markers.
    GPS Distance Helper - mostly broken, but the one useful function still working is it automatically generates text in the description of each GPS, with distance from your character's current location. Warning: will overwrite the description text box.
    Clean Assembler Tab
    Advanced welding - great mod by Digi. Essentially a zero thickness one-use merge block that acts as superglue. Makes merging grids much less fussy, has neat HUD alignment assistance, AND bonus features to detach or focus grind a specific block! No more accidentally grinding off the wrong block with an elite welder (especially on 5x grinding speed). Fun gameplay interaction with Aww Scrap b/c the two offer carrot-stick incentives to not grind down key, expensive blocks. You want to physically maneuver and re-attach/merge them.
    Aerodynamic physics, Relative top speed, Realistic thrusters, and KK91 No grid angular damping - a punishingly difficult but rewarding combination that makes ship design and flight MUCH more complex. Also makes shooting down enemy ships immensely satisfying b/c they'll tumble. Realistic Thrusters now disables the effect for NPCs, keeping all the NPC ships compatible since their AI can't handle realistic thruster positioning. I usually bump Relative top speed up to whatever I want, like 1000 m/s.
    Modular Encounter Systems + Ammo to NPC Weapons + NPC weapon upgrades - everyone should know this one, if they enjoy PVE NPC attacks. The latter two small mods ensure that out of date NPC mods will get random modded weapons or new Warfare 2 weapons and full ammo. Works with WeaponCore for people who use it.
    Binoculars + Teamspot - The first one gives you, well, binoculars -- with a drift motion like you'd expect from handheld optics. The second mod lets you mark GPS coords wherever you're looking. Good for use as a forward observer and target designation to copy-paste the GPS coords into a PMW cruise missile or other remote control drone's autopilot.
    Powered Jump Drives - proportionally balanced jump drives with longer range, more weight and power needs. Useful for traveling longer distances. I used SE World Gen 2.0 to randomly create a world w 5 planets, and 3 of them ended up over a light second (300k KILOMETERS) away from me. I didn't want an OP 800k jump drive with cheap power cost, but I also didn't want to be retired by the time I reach those other planets. :P
    Connectors and Collectors (newly redone by Kham) is a fairly unique complement to the many conveyor mods. Offers some combo connectors/collectors that also have conveyor junctions on the same block. Good for lower profile builds.
    Upgradeable O2 H2 generator provides a much larger O2 H2 generator with ability to use the vanilla upgrade modules. Plus it adds airtight versions of the upgrade modules. input/output per block size is mixed -- much more for the generator itself, but the upgrades come with diminishing returns. Again, I favor this for reducing PCU usage b/c 1 of these can replace 5 up to 35 vanilla O2 H2 generators. That makes it definitely OP block size wise, but VASTLY reduces PCU usage in a ship. And this capacity comes at the price of up to 70 times the ice consumption.
    Water mod (especially the 3.0 dev branch currently) + ScriptThrustWaterMod - the smaller mod makes it so that atmo thrusters don't work underwater. :P
    Grid Pickup Mod - when empty handed, use F to use the physics engine to drag blocks around -- small grid.
    AQD's upgradeable gyroscopes are similar to MA's O2 H2 generator. Somewhat OP, but helps save on block count and PCUs.
    Bigger Explosions + Critical Reactor Explosions + Jump Drive Critical Explosions + Kinetic Devastation - this combination makes for occasional spectacular ship deaths when a reactor or drive gets destroyed. KD permits very... cinematic orbital bombardments or crashes.

    • @ViktorFerenczi
      @ViktorFerenczi 2 ปีที่แล้ว +1

      Thank you for promoting plugins and all the kind words. - Viktor (MGP author)

    • @dakaodo
      @dakaodo 2 ปีที่แล้ว

      @@ViktorFerenczi You're awesome! I was just playing this weekend, and I built/repaired 20 large/small adv rotor subgrid clang drives after my ship took significant damage in a PVE boss battle. Didn't even think twice about "Oh noes subgrids" b/c MGP simply works.
      Rotor thruster vector craft? Yep.
      PMW turrets? Yep. MGP is helpful b/c custom turrets get destroyed so easily (especially small grid on large grid).
      With MGP I could even confidently build mech walkers in survival if I wanted -- but they mostly aren't very cost-effective. :D
      I also use your performance improvement plugin, though it's harder to see that one actually working. :)

    • @Maximum_777
      @Maximum_777 2 ปีที่แล้ว +1

      This is a wildly underrated comment, thank you for sharing mods in a way that we can easily go find them.

  • @TsuladanGaming
    @TsuladanGaming 2 ปีที่แล้ว +6

    The Nanite Control Facility and Isy's Scripts Would be my top favorites. Though Hydrogen Farm(basically a hydrogen version of oxygen farm) would be a close second.

  • @miitch99
    @miitch99 2 ปีที่แล้ว +3

    Adjustable thruster multiplier omg. Only way I could get function and aesthetic before was with modded thrusters which really varied balance-wise. Thanks for showing!

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      I use it precisely so I don't have to balance modded ones myself!

  • @evlkenevl2721
    @evlkenevl2721 2 ปีที่แล้ว +1

    One I always use is "Eyes Just Got Clearer". I can't recall the author atm, but it removes the funky red-blue 3d glasses effect from objects near the edge of the screen.
    Great list, btw!

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I think there's a newer version of this but I can't remember what it's called.

  • @gelobledo
    @gelobledo 2 ปีที่แล้ว +1

    Just started using mods after hitting about 700 hrs (mainly to spawn in ships to fight) like seeing mod spotlights. Lot of features in game started as really good mods. Thank you molders for making the game great

  • @forestninja1012
    @forestninja1012 2 ปีที่แล้ว +2

    VCD Multifloor Elevator
    HUD Compass
    Sneaky Sounds - Quieter Tools
    Aryx-Lynxon Drive Systems
    Akiad Development - Heavy Ship Tools
    Easy NPC Takeover
    Simple Weapon Names
    I love all of these mods with a passion and they're all a must-have on every game I start

  • @richardkirkland6805
    @richardkirkland6805 ปีที่แล้ว +1

    I found a mod that I would probably use with the Adjustable Thruster Multipliers mod. It's a simple mod called Gravity Engine. It's basically a mod that adds a thruster that can be completely enclosed, as it doesn't produce a flame that could damage blocks.

  • @5erase
    @5erase 2 ปีที่แล้ว +2

    I joined the discord and subscribed, excited to be a part of the server when it's ready!

  • @ConSavvy_
    @ConSavvy_ 2 ปีที่แล้ว +2

    At 5:45, complete coincidence but that is the first location I based at when I started this game. Absolutely blew my mind! To the left of the screen at the base of the mountain is where I based

  • @ferretforrent1144
    @ferretforrent1144 2 ปีที่แล้ว +2

    I love the builders skybox from AQD very useful for building ships in space without having to worry about the sun orientation and light while you trying to build

  • @RedGallardo
    @RedGallardo 2 ปีที่แล้ว +1

    Finally! I hate looking for ores when I land on non-desert land. Definitely getting that!

  • @jalakor
    @jalakor 2 ปีที่แล้ว +7

    The H2 fuel time in the Build Info mod ought to be vanilla, it’s very hard for me to calculate my range with my ships when I build them. I’ve only recently started using lots of H2-based builds, where I previously stuck mainly to Atmo and Ion, with only forward boost of H2.

    • @jimbothegymbro7086
      @jimbothegymbro7086 2 ปีที่แล้ว +2

      agreed it should be the same as batteries where it tells you how long you've got left at the current rate of consumption on the HUD

  • @novastar3547
    @novastar3547 3 หลายเดือนก่อน +1

    I highly recommend the moisture vaporator mod. It makes getting ice on desert planets(and just in general) so much easier

  • @Krystalchan2009
    @Krystalchan2009 2 ปีที่แล้ว +9

    My personal favorite mod is just a simple block mod; Advanced small rotor. This gives you a 1x1x1 small rotor that can allow cargo between grids like the advanced rotor. Ive taken a break from playing the game and when i started a new save I was confused why my drill car wouldn't work until I realized this change happened in the base game.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      I have a feeling the devs talked about added a small advanced rotor in the next update or maybe I tired brain made that up

    • @DavidUtau
      @DavidUtau 2 ปีที่แล้ว +1

      Lmao

    • @loganroufs9705
      @loganroufs9705 2 ปีที่แล้ว

      @@Zer0sLegion it's was true, it was intended in the 2nd war update though

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      Yeah, I said that in my video on it

  • @brocka7758
    @brocka7758 2 ปีที่แล้ว +2

    Very well detailed video, thank you for the tips!

  • @Roadburner4
    @Roadburner4 2 ปีที่แล้ว +3

    I love the 2cm beam mod. Even if it can be a bit unstable.

  • @JesNav230
    @JesNav230 2 ปีที่แล้ว +1

    Just started playing this game today, I was hooked with just the vanilla game, and I find out there's mods! Gonna gave a great time, video was very usefull! Looking to get into a nice community of all things space engineers!

  • @manopeace9175
    @manopeace9175 2 ปีที่แล้ว +1

    rad video. and your community server looks rad to. You should be proud of who you are and what you've done here.

  • @TheBojaboja
    @TheBojaboja 2 ปีที่แล้ว +9

    I’d also like to find a mod that doesn’t require you to put thrusters in all directions. I know it’s not physically accurate, but I’d like to build more aesthetically pleasing Star Wars style ships with just thrusters in the rear.

    • @ithallius6310
      @ithallius6310 2 ปีที่แล้ว +1

      I would say look into the Aerodynamics mod, that is likely the closest to what you are looking for as that really only applies in gravity/atmo, since you can technically build ships in space with only 1 or 2 directions of thrust, so long as you don't mind having to overcome momentum by turning.

    • @DoremiFasolatido1979
      @DoremiFasolatido1979 2 ปีที่แล้ว

      That should be a capital crime.

  • @calebstripling1489
    @calebstripling1489 2 ปีที่แล้ว +1

    Personally I love to play with dozens of mods, but the ones that I have the most fun with (and find the most important) are Azimuth (which adds lots of weapons like the Bertha cannon and many other blocks such as storage containers), several Ganymede mods (mainly for decoration purposes on futuristic looking builds), the Factions mod (which adds 3 factions all of which are hostile and massively increases the chance of Random encounters), and an economy mod that adds 100+ ships to npc stations that sell them (some ships are custom and some are old versions which have been upgraded with up to date blocks, and also buffs how many credits you can get from missions)
    Edit: I play on Xbox

  • @JustIn-sr1xe
    @JustIn-sr1xe 2 ปีที่แล้ว +1

    This list will be quite helpful once I actually have the game. Thanks man.

  • @chrissimmer1273
    @chrissimmer1273 2 ปีที่แล้ว +1

    That light tool solves an issue I've been dealing with since launch. That's a GODSEND.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      It's not just a light tool, it's an everything tool!

  • @monarch3335
    @monarch3335 2 ปีที่แล้ว +1

    Weaponcore with AWE, Northwind, and MWI Homing. Aerodynamic physics primarily for slightly tweaking the world speed limit. Aryx-Lynxon fusion drives. Modular Encounter System with various NPC mods. Those are the bare minimum that I run, and I often run a helluva lot more.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I love building planes in aerodynamic physics, much more satisfying that building normal combat crafts.
      I love modular encounter systems but my HUD does get absolutely filling with antennas from friendly and neutral ships...

  • @TheSmallChap
    @TheSmallChap 2 ปีที่แล้ว +1

    I love build and repair with the script. So nice for building things or getting back on track after a fight

  • @ironwolfF1
    @ironwolfF1 2 หลายเดือนก่อน +1

    AQD's Concrete mod is a godsend in the early game...no more wasting valuable iron to build the fundamentals of a base.
    (...gravel needs love too...)
    Another mod author, TSO makes _many_ fine mods for your game (take the Enclosed Blocks mod for example...)
    TBH's Compressed Ores is another good one...
    Conveyor Diagram is an excellent mod for making sense of captured ships..no more endless grinding of blocks to figure out what conveyor line goes where.
    The Autofill bottles mod...pressing F fills all gas bottles in your inventory without swapping.
    The Armored Solar Windows mod...turn all the glass into solar panels.
    Tired of getting stuck in bad terrain? Smooth Voxels is the mod for you!
    AND...the Rotary Airlock < one block, one airlock.

  • @tonyclark4466
    @tonyclark4466 2 ปีที่แล้ว +1

    I like the dummy build and repair system cuz you dont have to use all your time welding and makes printing really easy

  • @LawrenceHuffJr
    @LawrenceHuffJr 2 ปีที่แล้ว +1

    My favorite mood is daily needs. It adds the realism of having to make food and drinking water. So you can die if thirst or hunger.

  • @whocaresreallly5886
    @whocaresreallly5886 2 ปีที่แล้ว +5

    What is needed is a sort button

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      If that exists, I NEED IT!

  • @TheBojaboja
    @TheBojaboja 2 ปีที่แล้ว +1

    Like the video! Should do another that focuses on mods that add new blocks to the game. I personally like build and repair, VCZ elevator and hangar forcefields.

  • @xenn4985
    @xenn4985 2 ปีที่แล้ว +1

    "without me hovering over it can you tell me what these ores are?" They literally have a two letter identifier I never understood why people have this problem.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      It being coloured is 10x easier than having to read the two letters. I wouldn't even have to engage my brain if they were all different colours.

    • @xenn4985
      @xenn4985 2 ปีที่แล้ว +1

      @@Zer0sLegion reptile brain moment

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      @@xenn4985 Never think more than you have to, Zer0's rasor

  • @skylerduncan2270
    @skylerduncan2270 2 ปีที่แล้ว +1

    Love your tutorials/guides, really helped me get the game and get going. Could you do a video more in depth aerodynamic physics from the Aerodynamic Physics Mod?

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I kinda already have, I did two videos were me and my friends built planes using the Aerodynamics mod and battled it out.

  • @ArgelTal_
    @ArgelTal_ 2 ปีที่แล้ว +1

    I did not know about Adjustable Thruster Multipliers ... Zer0 saved me right here. :D
    Only mod he didn't show here but what is mandatory for me is the Paint gun by digi. so much easier to repaint complex builds the way you want and some additional survival fun.

  • @GhostOfSnuffles
    @GhostOfSnuffles 2 ปีที่แล้ว +1

    I can't even play the game anymore without colorful icons. You wouldn't think such a simple thing could matter so much but after a couple of thousand hours of staring at that depressing grey filter they use for the inventory and toolbar screens a little color is almost like being able to see for the first time.

  • @Wolfenstein5315
    @Wolfenstein5315 2 ปีที่แล้ว +2

    Splitsie's sneaky sounds is a must! Grinders and drills are way to loud base game.

  • @Makl2000
    @Makl2000 ปีที่แล้ว

    I myself use colorful items, but the simple fix to not being able to find your stuff would be to stack the same iron ore on top of each other when you put it in the container. All of the stuff in there could’ve been condensed to say 15-20 items

    • @Zer0sLegion
      @Zer0sLegion  ปีที่แล้ว

      It's unstacked for exaggeration, even stacked it's still a pain to find stuff in a filled cargo container.

  • @snakeofminthumbugs330
    @snakeofminthumbugs330 2 ปีที่แล้ว +4

    Feel like coloured items should have been a feature, it would make sorting easier.

    • @mchsprod
      @mchsprod 2 ปีที่แล้ว +2

      I prefer the monochrome UI, but there should be a setting for people who prefer the coloured UI

  • @bartomolev6682
    @bartomolev6682 2 หลายเดือนก่อน +2

    I can't even count how many times i built my perfect little mining ship but then the drill radius was too small and i had to scrap my little ship.

  • @roxstar5088
    @roxstar5088 2 ปีที่แล้ว

    Light block improvements - easy control panel access
    This is a must have for anyone placing a lot of lights. It basically gives every light (including some modded ones) an accessible panel to alter it's settings.
    Never placing down 100 lights and then have to walk to a door for example and guess which light is which.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      You can use Build Vision for that, no need to have ugly control panels on all your lights

  • @DullSpectrum
    @DullSpectrum 2 ปีที่แล้ว +2

    Fav’s probably gonna have to be the Daily Survival Needs.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      I'm thinking of doing a "hardcore" survival where I use that.

  • @techpriestemily
    @techpriestemily 2 ปีที่แล้ว +1

    I'm grabbing all of these and also suggesting them to be added to a server I play on.

  • @GamernetsLP
    @GamernetsLP 2 ปีที่แล้ว +2

    Somebody should make a mod like colorful icons but also with border depending on item type, like brown for ores, silver for ingots, golden for components, blue for tools, red for ammo, etc.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      That would cool, any visual cue to make it easier to identify items would be great.

  • @georgea5991
    @georgea5991 2 ปีที่แล้ว +1

    Can't do without Build Info, also use Build Vision. A really good QOL mod is also Interior & Spot Light Booster [2022] [Warfare 2 Update]. It allows adjustment for all vanilla light's range, on the fly, without adding any new blocks.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      My tweaks already includes changes to spotlights so I don't need it but thanks for the suggestion

  • @TheAquaAuthor
    @TheAquaAuthor 2 ปีที่แล้ว +1

    Personally, I can't live without resource nodes. I love this mod now, I have become addicted to it.

  • @Rabenschild
    @Rabenschild 2 ปีที่แล้ว +1

    All very good choices. i can not live without the Conveyer Air Vent and the the Rotary Airlock. I want to hear your top choices for Scripts next.

  • @noobcoodoocoo
    @noobcoodoocoo 2 ปีที่แล้ว +1

    I honestly love combining unlimited speed and unlimited speed for remotes (creates some very fun ICBM type gameplay)

    • @einehrenmann6156
      @einehrenmann6156 2 ปีที่แล้ว

      Kinetic Devastation is a must for ICBM's. Being able to see the huge fireball from space is so satisfying.

  • @richardcall7447
    @richardcall7447 2 ปีที่แล้ว +1

    More Blocks, Build and Repair, Defense Shields, Airlock, just to name a few.

  • @deathstreak1156
    @deathstreak1156 2 ปีที่แล้ว +1

    Very much enjoy this vid zero, informative and entertaining

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      Glad you enjoyed it!

  • @thedragontinkerer4591
    @thedragontinkerer4591 2 ปีที่แล้ว +1

    A good alternative to that thrust multiplier mod could be the Tiered thrusters. Not like i would use either preferring to build vanilla. Curious to see how this survival world of yours goes

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I don't like tiered thrusters for the same reason you don't use them, I prefer vanilla.

    • @thedragontinkerer4591
      @thedragontinkerer4591 2 ปีที่แล้ว

      @@Zer0sLegion Fair enough haha

  • @dylanharding5720
    @dylanharding5720 2 ปีที่แล้ว +1

    Tip: a large majority these mods are on Plugin Loader for those who play on servers they don't have control over the mods on.

  • @Eliseu_Sayajin
    @Eliseu_Sayajin 2 ปีที่แล้ว +1

    the 3 mods that I use the most of the nuclear engine ark reactor x20 and the super gyroscope, because I don't like to fill my ships with reactor propulsors etc^^

  • @fakshen1973
    @fakshen1973 2 ปีที่แล้ว +1

    Maybe do a video on in-game scripts that are super useful but not super popular? I put one out named "Ronin's Suspension Manager" that can store unique snapshots of entire suspensions and store them in a menu. I use it a lot for parking, or lowering strength and maximuzing power and friction to climb. It can also trigger a timer block along with a change to the suspension or simply trigger a timer from the menu without changing the suspension. With that you add functionality to the vehicle without occupying any toolbar slots. Okay, self-plug over. But it's easy to use.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      Oh no, I'm not brave enough for ingame scripts

  • @Thor_Asgard_
    @Thor_Asgard_ 2 ปีที่แล้ว +2

    The most important mod will be the devs adding grid AI....

  • @QsPracticalNonsense
    @QsPracticalNonsense 2 ปีที่แล้ว +2

    Build vision and build info are the best mods hands down. Fight me.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      I 100% agree, I always use them

  • @MarkusRomtaah3061
    @MarkusRomtaah3061 2 ปีที่แล้ว +1

    I was about to say that you don't need mods to make the game more enjoyable but after what I've seen in the video...well, I NEED THEM

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      I prefer to play without mods but some of the quality of life mods for SE are just too good

  • @Insperon
    @Insperon 2 ปีที่แล้ว +1

    I love the 2 cm beam system

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      People keep recommending it but I'm not sure it's for me...

  • @chadlawson2489
    @chadlawson2489 2 ปีที่แล้ว +1

    The sky is the limit, that's why it's one of my favorite games, the three things I thought that could have been better we should make the experience much more enjoyable, the maximum speed of vehicles, no matter how cool, small, or functionable, it's the same speed really breaks the immersion, the building limit, needs to be much higher, and being able to use small blocks and large blocks together, I could have done so much more with that.. but I still love the game I'm just upset my Xbox broke nearly a year ago, hard times can't save up for one... Can't wait to start playing again

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      You can kind of get small and large blocks on the same grid using rotors and hinges. But yeah, I see your point.

    • @MrBlackdragon1230
      @MrBlackdragon1230 2 ปีที่แล้ว

      @@Zer0sLegion Did you know there is a mod by Digi that does the same thing as the rotor but in a much more useful and stable package? Its called Attachments - large to small grid without limits.

  • @ScorpiusZA.
    @ScorpiusZA. 2 ปีที่แล้ว +1

    I get the logic for the colour mod (and I do use it) but I have never needed to hover over the ore/ingot to know what it is as they do tell you what it is (Fe, Au, Ag, etc). I use to mod as a way to break up the monotonous colour palette, not to help me identify the ore/ingot.

    • @estoericaferret
      @estoericaferret 2 ปีที่แล้ว +1

      Yeah, I had to do a double take at that. I was like "What do you mean 'What are these ores?'? That one is Iron, this one is Gold, this one is Silver, this one is Magnesium...wait...that's not something everyone just knows, is it?"

  • @norraz7492
    @norraz7492 2 ปีที่แล้ว +1

    God I wish Build info would come to XBox would make life so much better

  • @armastat
    @armastat 2 ปีที่แล้ว +1

    now if only we could get the timer blocks to allow multiple commands to the same stat.

  • @leemathias4912
    @leemathias4912 2 ปีที่แล้ว +1

    The game, just got, even better! 🙏🏻🚀😁

  • @SpartanDRJJ
    @SpartanDRJJ 2 ปีที่แล้ว +2

    While I already use some of these to some extent I'll probably give some of your tweaks a shot. Didn't know about those :D
    I've never had a problem distinguishing between ores/ingots using the periodic symbol in the top left but the colors would make it easier/faster to find what you're looking for since it kinda pops out at you.
    Though I'm not sure how big a difference that would make for me personally since I usually don't interact with ores and ingots manually. I tend to use inventory scripts that handles all that so I don't have to sort out containers or transfer resources myself. :P

    • @Thoron_of_Neto
      @Thoron_of_Neto 2 ปีที่แล้ว +1

      I just find that a little color, makes the game more interesting and engaging, as opposed to flat blues lol

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      It was mostly an over exaggeration but it's definitely much easier to tell what you're looking at when it's coloured.

  • @RollinShultz
    @RollinShultz 2 ปีที่แล้ว +1

    What programming language and environment is used for Space Engineers? What is the best IDE for writing mods?

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      C# and personally I use Subline text but it doesn't really matter.

  • @cpt.friendly4549
    @cpt.friendly4549 2 ปีที่แล้ว +1

    how about a script or mod that allow you to reset Hinges and Rotors on one command. laets say you have a gun turret that you have built and can controll as well as AI powerd when not in controll mode. or if u tur the turret to idle it goes back to a fixed posission like Hinge and Rotor to 0 Degrees.. in one easy way. have not find a way around that as i try to build a compact tuckaway turret.

  • @odd_bobble9106
    @odd_bobble9106 2 ปีที่แล้ว

    I’m a minimalist, the only mods I have are weapon core, North Wind weapons, the homing missiles mod, and dark star shields. I just wanted more weapons then the default game could supply.

  • @Mryou142
    @Mryou142 หลายเดือนก่อน +1

    Nice Star Trek reference

  • @singularity1130
    @singularity1130 2 ปีที่แล้ว +2

    I'm surprised Speed Mods weren't included.
    100 m/s isn't enough for my satellite's with or without Orbiting mods.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      Whilst useful, I don't think I could talk about a speed mod for more than 2 seconds lol

    • @singularity1130
      @singularity1130 2 ปีที่แล้ว +2

      @@Zer0sLegion Valid

  • @christianwood6140
    @christianwood6140 2 ปีที่แล้ว +1

    The one mod I have on every world even though its sometimes a pain is Daily Needs. If I do a pertam start I add in Moisture Vaporator just so I can play Uncle Lars from Star Wars.

  • @TCTurner
    @TCTurner 2 ปีที่แล้ว +1

    That build vision is being added to my list! Lights pi$$ me off 😂
    Great set you've showcased there. Hope there's more planned?

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I should be doing another one yes

  • @Blasted2Oblivion
    @Blasted2Oblivion 2 ปีที่แล้ว

    The colorful icons is cool but you can easily see which ore is which as it has the elemental symbol right next to it.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว +1

      I as I said in the video, reading is cringe and recognising colour is much easier and faster.

    • @Blasted2Oblivion
      @Blasted2Oblivion 2 ปีที่แล้ว

      @@Zer0sLegion Both fair points.

  • @aua4742
    @aua4742 2 ปีที่แล้ว +1

    it definitely would be still as popular but yeah good mods do bring some players

  • @FloriusAUT
    @FloriusAUT 2 ปีที่แล้ว +1

    Will install them all now!!

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      And your game will be 1 million times better because of it.

  • @HolyCarp0
    @HolyCarp0 2 ปีที่แล้ว

    ZerO: recommends a mod for colorful icons.
    Me: reads 2 letters and reads icons, example, Fe - Ferrum - Iron, Au - Aurum - gold, ice, well, is ice.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      Reading takes longer than looking at a colour. Even if it's two letters.

  • @christhechrischris9226
    @christhechrischris9226 2 ปีที่แล้ว

    The first one isn't a problem, you just gotta learn what the element symbols mean and for tools and ammo they all have a symbol by them colors are nice though.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      Reading is cringe, them being the right colour is infinitely easier that learning the shapes or reading the letters.

    • @christhechrischris9226
      @christhechrischris9226 2 ปีที่แล้ว

      @@Zer0sLegion true reading is cringe but unfortunately unless your illiterate you are forced to read text that appears infront of your eyes automatically. Especially if it's just 1-3 letters.

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      @@christhechrischris9226 yes but as I've said multiple times, your brain recognises colours much faster than shapes and letters, having iron ore be red is a million times more efficient than reading Fe, especially when it's in a container full of other item.

  • @darkstar_sierra1588
    @darkstar_sierra1588 2 ปีที่แล้ว +2

    Too bad Build vision isn't console compatible since it is a script hopefully Keen software house can implement it as a feature because you are right it is very annoying trying to find the right object through normal means only way to fix it is by naming all the blocks you placed.

  • @brentbarr498
    @brentbarr498 9 หลายเดือนก่อน +1

    Do you have an updated 2024 list? I'd love to see it!

    • @Zer0sLegion
      @Zer0sLegion  8 หลายเดือนก่อน +2

      On my list to make SOON!

  • @XtianApi
    @XtianApi 2 ปีที่แล้ว +1

    Can't wait for the 4th begginer tutorial video!

  • @crystalclearchaos5387
    @crystalclearchaos5387 2 ปีที่แล้ว

    If your looking for iron look at the letters on the image fe is iron (periodic table label)

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      Yeah but you can't recognise those letters as quickly in a cargo container full of stuff as you can if it's just coloured red.

  • @pulzsuppe
    @pulzsuppe 2 ปีที่แล้ว

    i feel like weapon core should be also considered, it is even good if you just use vanilla weapons

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I don't like Weapon core, I feel it makes combat needlessly complicated for no reason.

  • @INWMI
    @INWMI 2 ปีที่แล้ว

    300 as a max speed is also a good one, is not broken as 1000, but way faster than vanilla

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      I like 1000 because it's a nice round number but something like 300 is a lot easy to play with. Slowing down from 1000 is very very stressful.

  • @richardkirkland6805
    @richardkirkland6805 2 ปีที่แล้ว

    0:49 "Without me hovering over them, can you tell me what these items are?"
    Yes, yes I can, because I paid attention in science class and know that Iron is Fe

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      🙄I know that two, it would still be easier to recognise it if it was coloured orange.

    • @richardkirkland6805
      @richardkirkland6805 ปีที่แล้ว

      ​@@Zer0sLegion or silver in the case of the purified ingot form.

  • @armastat
    @armastat 2 ปีที่แล้ว +1

    Sneaky Sounds by Splitsie. mutes all that loud tool noise.

  • @vedritmathias9193
    @vedritmathias9193 2 ปีที่แล้ว +1

    I a bit sad - but not at all surprised - that Bottle Tiers isn't on this list.
    I'm sad it's not, because while it's not originally my mod, my version is the de facto official version, since the original author has stated they won't maintain it and mine is the only one that exists for current version

  • @Krash2o
    @Krash2o 7 หลายเดือนก่อน +1

    You really think I need to run out of hydrogen to crash a ship?
    At some point, I started strapping thrusters on what was basically a skateboard with a cockpit because it was more efficient.

  • @mikecdammit1990
    @mikecdammit1990 2 ปีที่แล้ว +1

    All these TH-camrs quoting that space engineers is only going because of mods, I’m sorry your wrong, there’s still people playing vanilla and enjoying it, especially now in the last 2 years keen has stepped up. Wait until keen implements their version of water on planets, it be just like when no man sky kicked off after the planet update. Build vision and a good skybox is all you need from mods

    • @Zer0sLegion
      @Zer0sLegion  2 ปีที่แล้ว

      Hey, I agree with you, I can't wait for Keen is going to add next (in fact, I'm making a video on it at the moment) but it's been a very long journey, almost 10 years now, and you can't deny it didn't get help along the way.

    • @anakreonmh87
      @anakreonmh87 2 ปีที่แล้ว

      Yeah, half of these mods are really just cheats anyways. For me that breaks immersion.

  • @Sept4242
    @Sept4242 2 ปีที่แล้ว +1

    personally can't stand working without a armor edge remover