Check out my previous top mods video here: th-cam.com/video/GZU_5SINTYk/w-d-xo.html And let me know what mods are essential to your Space Engineers' experience!
For me, 'ResourceNodes' & 'Pipelines' will be part of my runs from now on for resource gathering. The first adds static drills that slowly generate ore from deposits without changing voxels. (This is *REALLY* handy on multiplayer servers!). The second adds one-way pipelines, where you build hubs up to a kilometer apart and they are automatically joined together. With these two mods, I can set up mines 10km away from my base and the ore will just keep trickling in without having to set up complicated drones/etc. (The drills will interfere with each other if placed less than 50m apart, but you can still set up a number of them per deposit.) I also won't drive a rover without the 'DAS - Driver Assisting System' mod. Driving rovers went from borderline self-abuse to sheer pleasure. I was even able to survive driving down a steep slope full of crevases without destroying my vehicle.
Imagine No man's sky graphics and level of exploration and survival mixed with space engineer's level of creativity and with more action it would be just perfect .
@@delta4phoenix4love elite dangerous! And I'm a console player so i miss out on the space legs dlc which... kinda hurts lol. But even then that game is SO good. I gotta say concerning space engineers, the best pc port to console I've ever played. These guys put so much care into the game. Now if i could fly my krait in this game and... ENGINEER lol, my hard points the same it would be legendary. Also i want to pop some asteroids and fill up on precious minerals/metals in this game. I know laser mining is the meta but cracking asteroids open is so much more fun and addictive
No man's sky level of exploration + Star Citizen ship physic + Scrap Mechanic survival level and accessibility and Space engineers building system and parts would be perfect
For me personally a must have mod is one that increases the speed limit to 1000 meter per second. Sure it makes getting off planet incredibly easy as you can boost yourself up and be out real fast, but I just hate how thrust is almost completely neglible due to the low speed limit. Like once I build a craft that accelerated at 30m/s² and with the standard speed limit that just feels dumb. Could be cool with the aerodynamics mod, would just need to have it so it doesn't immediately rip you apart as you get to 100 m/s
I heard that the way the game engine works you can phase through objects at high speeds and that high speed also ruins a lot of the fun of combat. Any comments on that?
@@PeterMurrayj I personally never phased through any objects, but I rarely play online so with lag this might be possible. In a similar manner, I have never actually done multiplayer combat. I can see it as a mixed bag, though imo speeds that cap at 100 meters per second is too low even for combat, especially because with the way the game engine works you have a massive issue doing proper turns once you capped out on the speed.
@@Maddinhpws The person I heard saying that it ruins multiplayer combat cited the 2 km lock on range being tha big reason.... If you are in and out of lockout range zipping by someone in one or two seconds, no fun. Have you crashed into a player made object at extremely high speeds and successfully blown up? Phasing might include voxels too, but I'm not sure. Good to know that turning feels better, but I wonder why, Since it is still on the same engine and there still is probably some kind of speed cap right?
1000m/s top speed is insane. The ONLY weapon in the game that can match or beat that is a railgun, everything else does half that at most. A 1000m/s ship speed limit is gamebreaking.
If it hasn’t been said already, and I’d be surprised if that’s the case so I’m probably being redundant, but the Build Vision mod is so gosh-dang useful for tinkering and building things without needing to go into a control panel over and over. Need to lock a rotor you just built? Want to double check the battery charge? Need to verify who owns that block? Build vision baybee
I like (and almost use) all of these except smooth voxels. I understand the reasoning behind them, but I like having rough areas of terrain, especially on hills/mountains. It feels more natural and it also provides a challenge to overcome. Either you have to go in and dig a path, find another route (they do exist), or build a rover or new vehicles that can deal with that problem (be an engineer and create a solution to the problem, not remove the problem from the world)
For a veteran player, that's great, but if you're gonna host a server with potentially new players to the game, a mod like smooth voxels can improve their experience, ESPECIALLY if it's a rover only server
I agree with your point in principle however, the amount as extra time wasted mining, building or looking for another path isn't fun, it's frustrating. There's difference between engineering a fun solution to building a ship than there is to get out of you ship every two seconds to unstuck your rover again.
I always build my ships with Semi-Realistic Thrust installed. It implements rotational force being imparted by uneven thrusters, but does so in a 'lite' way, with options for controlling the strength of the force and a "close enough" factor. It's great fun to get thinking about weight distribution while I build, and it feels pleasingly natural to see my ship's nose jitter every once in a while.
You might like the rust mod it honestly a amazing mod that has rust mechanics to the game as well as a nifty way to show what are considered old ( rusted decayed ) and new wrecks ( if there wreck is still fresh it can tell you it was rather recent ) Natraul forming server deliricts
I'd also suggest checking out the Stargate mod and the FTL mod by Phoenix Engineering. Neither is very realistic, but both offer some new and interesting ways to play. For example, you can communicate over any distance between two active gates, and you can send gates to remote locations on probes, so imagine firing a probe at Mars and going about your day until it lands. The main draw of FTL is that they can jump into gravity wells, and if you fire an FTL drive on a station, only loose blocks and subgrids are transported. With a bit of jiggery-pokery, you can use this to either hurl ships to distant locations or make bombs appear INSIDE enemy targets. Not sure you'd be interested, but I think it's pretty neat, so I figured I'd mention it
I love the BuildInfo mod myself. It is incredibly handy when you are dealing with pressurization, as the mod will show you exactly where you have an air leak, as these are not always obvious, particularly with large builds. A second mod I find Essential is one that changes the ranges of the ore detector. Did you know the vanilla small grid ore detector has the same range as your hand drill? Expanding those ranges make those blocks more useful, but like speed mod, turning it too high makes the game too easy. I also use Projection to assembler as I use projections pretty extensively.
"Ladder (climbable + use tools/weapons/interactibles on it!)"Mod and "Jetpack Limit - Low Power, Small Tanks" Mod Is a new way to play survival with more engagement in the building I recommend "HUD - Modern and Fancy (Color)" Mod is a fantastic mod too, it add more modern look to our engineer UI
I'm hoping Smooth Voxels is a sign that a true "smooth voxel" tool is possible. Something like a drill, that can make smooth surfaces similar to how Voxel Hands and warheads can, but with the precision of a block tool. Runways, roads and parking areas for small-grid vehicles, polished stone walls and floors, etc. Voxel Hands kinda can, but it's really easy to mess up.
I tried CT, but wasn't quite it. For reference, could you check out the screenshots I've got on the SE workshop under evlkenevl1? The garage and hangar were dug with drills on rotors and pistons (and it shows) but the cargo and hydro storage caves were done completely with mounted small-grid warheads. Took forever but it was the only way to get that look. Thanks for the suggestion, and awesome vids btw!
Lol, I said that in my discord whilst I was testing it. Part of the issues is that I had the grass turned off as it messes with the TH-cam compression.
the Elite dangerous frame shift drive is an amazing mode if you hate how you cant fully control distance or where exactly to go as you miss GPS for jumpdrives the frameshift drive is just insanely good for that you might have base 100m/s speed but you activate the block and as long as you have enough energy to support it you can go up to 50km/s (that's the cap as based on what creator written if you go higher speed it messes with the rendering of stuff)
Isys Inventory Manager, that script can do your Autocrafting and so much more. Sorting your inventory, refining what you need, Balancing the Uranium in your reactors, Putting any info about your inventory on LCD Screens. Is super versatile, i love it.
I use all the mods you have in this video in every play world. I did learn something new though is the special mode for the Advanced Welding and Grinding mod. I didn't know about the right click feature( or didn't pay close enough attention to the instructions). So I have a few mods for you to check out, I use them in every world as well and only one of them is adds a new block to the game. 1. Better Wheels 2. Better Hand Weapons 3. Better Spotlight 4. Adjustable Spotlight 5. Automatic Doors and Airlocks and finally 6. Elite Dangerous: FSD Supercruise(the only mod in the list that adds a new block). The reason for the Elite Dangerous: FSD Supercruise mod to always be in my worlds is I dont like the instant teleport jump drive. I prefer for the "warp speed" feel and it still taking some time to get to the destination. As always keep these vids coming as they are fun and I've learned a few new things.
I really like ore detector+ because the I find the vanilla detector to be rather useless because the range means you kinda have to already know where the ore you're looking for is. The nanobot mod is also really useful. It's pretty similar to the ai enables mod but instead of robots running around you just build the block and set up the functions you want to use and it goes. It builds repairs, grinds, hacks and picks up loose objects. It can also build from blueprints, so you just have to set down the blueprint and it will build the entire thing. And it's can move through blocks. It's super useful if you're playing by yourself or just a couple friends. Lastly the smartrotors: solar is super helpful. It's a modular build that you attach your solar panels to and it tracks the sun automatically. There a few different variations and you can even attach a oxygen farm to it. The one I use holds 8 solar panels Edit: Forgot to ad the nanobot mod can use a script to automatically que any parts it's needs to complete welding. So you could hypothetically building a mining platform connect the nanobot to the assembler, set up a blueprint, and just wait for it to finish. Personally, I just use it as an extra pair of hands because I play by myself. I'm really hoping the new update will add more to PvE
This was brilliant. I've watched dozens of these types of videos and usually I only get 1 or 2 mods I hadn't heard of but I didn't know about any of these.
Got some nice stuff from this one as well )) The AiEnabled thing looks like it should be in game from like a year ago xD Also instead of the aerodynamic mod, ı use Heli Assist to make my ships airborne with single thruster and gyroscope, ı like the feeling of control of it more then flying a plane, but ı wonder if Aerodynamic mod and Heli assist can work together.
A few mods that help me and my gameplay: colorful icons, HUD Modern and Fancy (Color), build info, build vision, and of course all those ai mods such as air traffic to add some life. I did use a block deformation mod to fix how blocks deformed. So that a small bump causing a deformed armor block to puncture the one behind it resulting in a catastrophic explosion didn’t happen anymore. I also used an animation mod for accessing inventory just for immersion but sometimes getting into cockpits made it glitch out. Always managed to fix it by hitting k again but it was a tad annoying. Also Ctrl Z is a GAME CHANGER
1. Eh okay, it looks cool, never played with "others"... or even NPCs so.. it feels weird. 2. Great welder. Great hardmode modpack potential, definitely something for servers with players working in groups to make things. 3. That's definitely useful 4. Eh okay - never used projections so can't say how usefull it is. 5. Smooth voxels.. I have mixed feelings. On one side: i love rough terrain to slowly traverse in my buggy. It feels like challenge.. But then.. sometimes it feels bit too much of a challenge. I'd definitely check it out 6. I always wanted to try aerodynamic physics mod, but.. It always felt derpy. But now i feel convinced, thanks. Altho this would mean to remove my speed-related tweaking mods :< 7. Mech keybinds is eh. I mean great idea, but i doubt i'd see myself needing to use it. Probably for servers and group play. My not-so-essential suggestions (that i always use): 1. Tech blocks everywhere / Tiered Tech blocks - adds some semblance of progression to the game 2. Rotors - adds alot more options for rotors. Not essential, but so usefull! 3. More Pistons - same as above. Small grid pistons anyone?! 4. Atmospheric Lander - this one is tiny mod that makes you spawn in a rover/moon buggy, so the second you land, you can just drive. 5. Bullet Trail - so shooting feels/looks nicer 6. Superconducting battery - this will be controversial. It's just a battery with MUCH MUCH bigger capacity. 7. Connectors + collectors - one of my favourites. Adds more blocks of that kind. Very usefull. Very! 8. Federal Industrial - utilities + logistics. Bigger windmill (yeah, it's just cheese, sue me - please don't), MUCH bigger cargo (fun stuff) 9. Speed (increases speed limit to 1000m/s and drop pod fix (so they won't smash into ground because of Speed mod) I also use alot of modular encounters/new weapons and whatnot mods, but those 9'ish are my modded SE backbone.
The assaults weapons mod is also a really good weapons mod to have . It basically feels in the gaps in the current weapons and it also tries to have vanilla balancing so none of the weapons are broken or overpowered
Oh jesus, that production quota ... Heavenly. For the ai enableds repairs i'd use a build and repair system or a nanomachines( SON) mod, just cleaner and you wont have to be too carefull of flattening one of them. The only mod that i would still absolutely NEEED is something like "alternative controlls for rotors,pistons etc." Like push a button and it will rotate as long as you hold it and stops when released instead of the current increase and decrease stuff for the toolbar
The server we play on uses a modified version of WeaponCore along with a whole entire list of other mods, but I’m pushing production quota to the admins. That’s too good to ignore
Maybe not essential, but if you want to keep your server mostly vanilla with upgrades, but also want some cool and extra weapons added, I would check out the Assault Weapon pack (by warbringer Ace) on the workshop. Great, good balanced turreted and fixed guns true to the space engineers feel. I use them a lot, as the space engineers turrets get a bit lackluster at times and hard to work with as they are quite big. P.S; there is a weaponcore version and a vanilla version, so make sure you pick the vanilla version.
for me every world has to have buildinfo, buildvision and digis paint gun. :D Everything else is optional. But yes, those are great, and absolutely gamechanging mods you can have a ton of fun with. :) very good choice.
I feel like for the smooth voxels mod it would be nice if it only smoothed out biomes that made sense to smooth out, for example it doesnt make sense to smoothed out mountains as generally mountains are difficult for any wheeled vehicles to drive up even today. Maybe have th emod only smooth out certain sections of mountain biomes but not all of them.
I personally think that it's a fundamental failure in Space Engineers' design doctrine - often in this game, gameplay is sacrificed for realism. Bumpy mountains are realistic, but they sure as hell aint good for gameplay.
@@Zer0sLegion What other mods would you consider "cheat mods"? I was using the BAR system but I now disabled it. Just curious what the Space Engineers Community believes are other "cheat mods".
In terms of the aero dynamics, I honestly think we should have something to enable building planes in vanilla, either full aerodynamics or something like the aircraft wings mod. As it stands it is massive pain trying to build a survival ship that functions well in both space and in atmosphere and wings would quite massively mitigate that problem
@@Zer0sLegion yea, I really do hope so. It is kind of like radar, off not to have but at the same time not necessary in any way for basic functionality
personally I would love a mod that's just the heating up thing when entering a planets atmosphere, i've seen a mod that did that before but i'm pretty sure it was either cosmetic or just a guaranteed death lol
The thing about how jagged the planet is in Space engineers is that its more natural. The word is not naturally smooth even if there should be more smooth in play just not everything
@@Zer0sLegion nothing wrong with that just pointing out the way the game makes terrain works well enough for a game originally intended for space only. Would have loved this mod for the escape from mar mission years ago. Ever wonder what shreader bikes from halo with giant thrusters looks like crashing at 230 mph? It's vary violent and disorienting before the boom
first and most important Mod allways addet to every Game: Sneaky Sounds saves your nerfes a lot and actualy made the game playable second is the Compass Mod since its a key feature missing in the basegame just for your orientation arround. third is screen gunk be gone.
@@Zer0sLegion its not only the grinding its also the drill and i think also the guns?. turning down master volume also lowers all the other important sounds in the game you want to hear and ambient sound helps with immersion try it for yourself you will never play without it again.
You seem to have overlooked both Build Vision and Build Info - possibly the two most powerful mods EVER. Nanobot Build and Repair and Drill and Fill systems are worth checking out, tho they might feel like easy mode. Space Just Got Real is s great mod that makes lights actually NEEDED, because night is dark, yo. Extra Zoom for cameras is also nice. I like Discharged Cells for batteries - it turns power cells into discharged cells when you grind, and then you break them down in an assembler into the same ingots as the original cell. This prevents both loss of materials AND cheating by grinding and rewelding a battery - I think it even makes logical sense, as you are expending energy to rework the dead cells into live cells which then shows up as a fresh partial charge in the battery. For more aggressive NPCs, try Orks and Reavers. Orks are super-dicks, which makes it all the sweeter when you crush them and harvest their ships, and Reavers are interesting because they home in on beacons and antennae, so if you are not in fighting shape and you see a Reaver, you can lay low and hope for the best. Server plugins will change your life tho - there's a really easy plugin manager that lets you swap them in and out and then they show up in every game you start. Toolbar manager lets you save, load, and copy toolbars across grids and games, and multi-grid projectors is THE plug-in to have. It lets you build subgrids from projections IN SURVIVAL. There are other QoL plugins, like turning off the beginning cinematic and the news reel, but those are the big ones. I also know a guy who shares my frustrations about the vanilla weapons and has upped the range on both missiles and gatling guns, but has not published his new version yet. Dunno if you'd be interested in that Less essential but still fun are Eat, Drink, Sleep, Repeat, and its partner mod, Planting (or maybe Farming). Adds need for food, drink, and sleep, which adds some variety to gameplay, trade, and resource gathering and makes pressurized areas actually essential (can't drink a soda in space). Being able to grow, cook, and eat food is really satisfying. Binoculars are a handy tool mod. BFG is a fav of mine - basically a handheld railgun for PvP and PvE. Finally, 3D HUD mod by Digi creates a minimalist omnipresent HUD AND it simulates having a plexiglass helmet on; you can see the edges of your visor when it is closed and there's a faint reflection of glass in front of you. It feels a bit claustrophobic, which I like because it makes living in your suit all the time uncomfortable, which is more realistic
@@Zer0sLegion yeah, sorry about that - I'm watching these in reverse order 😅 I mention some other stuff I later discovered you cover, like the buttons in inventory 🤦♂️
I dunno if there is a mod for it, but I would like to designate blocks as not being grindable by friendly Grinding. Namely preventing my grinding pit grinders from disassembling the walls of the pit....I play on Keen servers, which have a 5 grinder limit per player, so I put 4 Grinders on a piston; Blast Door Blocks are far away enough to escape the reach of the Grinding volume, but bits are still left behind. :( I would really like to tighten things up. Voxel smoothing for a hand held drill would be nice to flatten some rocky mine floors.
Thank you for adding more to my mod list!!! And the 'undo' mod is a gift from the clang gods. If Keen add it to the base game it would probably be a paid DLC 😂👍
I've had this problem for the past few days now: Whenever I add a mod to my save that has placeable blocks in it (That bot constructer for aienabled, a connector passageway, most weapon packs) they refuse to show up in my build menus. All my other mods work just fine (npc behavior stuff, the water mod, etc...), but any mods that add buildable blocks refuse to give me access to those blocks. The funky part is that those modded weapons that I can't build still show up on npc ships. Downloaded the LYNX pack, couldn't build or place a single one, and along comes a Reaver boss that rips my battleship in half with about half of the weapons in that mod. I just don't get it.
@@Zer0sLegion Some are, some aren’t, some might be, i don’t think it matters. I’ve tried disabling and enabling progression, booting up survival with progression active, creative with progression disabled and vice versa… Nothing. I mean, the parts would show up in the progression tree anyway, right?
0:17 Ok so I got an idea. So I was thinking about war is space engineers and I realized that I don’t there there’s gonna be enough people the have a full fledged large scale infantry battle along side enough people to pilot vehicles so why don’t we just take those robot engineers and basically use them like Battle Droids in Star Wars. They could act and security and soldiers. I think that would be epic.
An essential mod for me is Proper Hydrogen Rebalance. Even with the semi recent rebalance done by keen, I still just think it's underpowered, given that not only is stuff unable to fly for long periods of time, you have to pipe everything up, which adds more points of failure; IMO, that's bad enough.
The only mod I find absolutely essential...is AQD's Concrete mod. And not necessarily that one in particular, but just some kind of mod that reasonably adds concrete blocks to the game. Anything else usually either defeats the point of playing SE at all, or is strictly by personal taste. Concrete is also the only thing besides proper AI that I really think MUST be added to the base game.
I just really really want a space game like Space Engineers mixed with No Man's Sky, Elite Dangerous, etc but with a cockpit that really feels like a space you inhabit while spending so much time in between leaving the ship. A usable computer/browser to use while in-seat is something I really really want, dedicated fleet command etc
How does autopilot handle the aerodynamics mod? It took me ages to get my first drone right and it's an ugly little box... Is all my work wasted? I know the answer is for me to just try it but I wondered if anyone has tried it... before I spend another 4 hours perfecting its flightpath and design all over again :D
Yeah but they're too difficult to traverse in the base game, almost impossible even. Rovers are essential useless in most terrain due to have stupidly rough it is.
@@Zer0sLegion We do have space ships in the real world, just not as advanced. Do you want a challenge? or do you want an auto-win small child difficulty game?
@@thenewpav543 I want to have fun. There's a difference between rovers being difficult to use and unusable. Whilst I'd prefer an option in-between, as that doesn't exist, I'll take smooth voxels over the base game.
Check out my previous top mods video here: th-cam.com/video/GZU_5SINTYk/w-d-xo.html
And let me know what mods are essential to your Space Engineers' experience!
for me its colorful icons mod
@@roiber0812 TRUE, BEST MOD
For me, 'ResourceNodes' & 'Pipelines' will be part of my runs from now on for resource gathering. The first adds static drills that slowly generate ore from deposits without changing voxels. (This is *REALLY* handy on multiplayer servers!). The second adds one-way pipelines, where you build hubs up to a kilometer apart and they are automatically joined together. With these two mods, I can set up mines 10km away from my base and the ore will just keep trickling in without having to set up complicated drones/etc. (The drills will interfere with each other if placed less than 50m apart, but you can still set up a number of them per deposit.)
I also won't drive a rover without the 'DAS - Driver Assisting System' mod. Driving rovers went from borderline self-abuse to sheer pleasure. I was even able to survive driving down a steep slope full of crevases without destroying my vehicle.
And for me its also weapon core
@@roiber0812 😥
Imagine No man's sky graphics and level of exploration and survival mixed with space engineer's level of creativity and with more action it would be just perfect .
No man’s sky + space engineers + kerbal space program would be the absolute space game dream
Plus Elite Dangerous
@@corporatecapitalism sounds like an absoulute PC melter of a game
@@delta4phoenix4love elite dangerous! And I'm a console player so i miss out on the space legs dlc which... kinda hurts lol. But even then that game is SO good. I gotta say concerning space engineers, the best pc port to console I've ever played. These guys put so much care into the game. Now if i could fly my krait in this game and... ENGINEER lol, my hard points the same it would be legendary. Also i want to pop some asteroids and fill up on precious minerals/metals in this game. I know laser mining is the meta but cracking asteroids open is so much more fun and addictive
No man's sky level of exploration + Star Citizen ship physic + Scrap Mechanic survival level and accessibility and Space engineers building system and parts would be perfect
For me personally a must have mod is one that increases the speed limit to 1000 meter per second.
Sure it makes getting off planet incredibly easy as you can boost yourself up and be out real fast, but I just hate how thrust is almost completely neglible due to the low speed limit.
Like once I build a craft that accelerated at 30m/s² and with the standard speed limit that just feels dumb.
Could be cool with the aerodynamics mod, would just need to have it so it doesn't immediately rip you apart as you get to 100 m/s
Yeah, it depends on the scenario but yeah I do prefer to go faster than 100 m/s
I heard that the way the game engine works you can phase through objects at high speeds and that high speed also ruins a lot of the fun of combat. Any comments on that?
@@PeterMurrayj I personally never phased through any objects, but I rarely play online so with lag this might be possible. In a similar manner, I have never actually done multiplayer combat. I can see it as a mixed bag, though imo speeds that cap at 100 meters per second is too low even for combat, especially because with the way the game engine works you have a massive issue doing proper turns once you capped out on the speed.
@@Maddinhpws The person I heard saying that it ruins multiplayer combat cited the 2 km lock on range being tha big reason.... If you are in and out of lockout range zipping by someone in one or two seconds, no fun. Have you crashed into a player made object at extremely high speeds and successfully blown up? Phasing might include voxels too, but I'm not sure. Good to know that turning feels better, but I wonder why, Since it is still on the same engine and there still is probably some kind of speed cap right?
1000m/s top speed is insane. The ONLY weapon in the game that can match or beat that is a railgun, everything else does half that at most. A 1000m/s ship speed limit is gamebreaking.
If it hasn’t been said already, and I’d be surprised if that’s the case so I’m probably being redundant, but the Build Vision mod is so gosh-dang useful for tinkering and building things without needing to go into a control panel over and over. Need to lock a rotor you just built? Want to double check the battery charge? Need to verify who owns that block? Build vision baybee
Build Vision is honestly the best mod for SE, hands down.
I like (and almost use) all of these except smooth voxels. I understand the reasoning behind them, but I like having rough areas of terrain, especially on hills/mountains. It feels more natural and it also provides a challenge to overcome. Either you have to go in and dig a path, find another route (they do exist), or build a rover or new vehicles that can deal with that problem (be an engineer and create a solution to the problem, not remove the problem from the world)
For a veteran player, that's great, but if you're gonna host a server with potentially new players to the game, a mod like smooth voxels can improve their experience, ESPECIALLY if it's a rover only server
I agree with your point in principle however, the amount as extra time wasted mining, building or looking for another path isn't fun, it's frustrating. There's difference between engineering a fun solution to building a ship than there is to get out of you ship every two seconds to unstuck your rover again.
does the smooth voxels mod makes the game smoother to render on cheaper PCs as well, by making the terrain simpler?
@@MurriciTerceiro probably but not by too much, just reduces amount of polygons to render.
yeah, that's totally fair, I think it's not for everyone but is also nice to have for those who like it
I always build my ships with Semi-Realistic Thrust installed. It implements rotational force being imparted by uneven thrusters, but does so in a 'lite' way, with options for controlling the strength of the force and a "close enough" factor. It's great fun to get thinking about weight distribution while I build, and it feels pleasingly natural to see my ship's nose jitter every once in a while.
One day I'd love to try that out but I fear I do not have the strength
You might like the rust mod it honestly a amazing mod that has rust mechanics to the game as well as a nifty way to show what are considered old ( rusted decayed ) and new wrecks ( if there wreck is still fresh it can tell you it was rather recent )
Natraul forming server deliricts
The rust mod is pretty cool, I plan on using it in the future.
I'd also suggest checking out the Stargate mod and the FTL mod by Phoenix Engineering. Neither is very realistic, but both offer some new and interesting ways to play. For example, you can communicate over any distance between two active gates, and you can send gates to remote locations on probes, so imagine firing a probe at Mars and going about your day until it lands. The main draw of FTL is that they can jump into gravity wells, and if you fire an FTL drive on a station, only loose blocks and subgrids are transported. With a bit of jiggery-pokery, you can use this to either hurl ships to distant locations or make bombs appear INSIDE enemy targets. Not sure you'd be interested, but I think it's pretty neat, so I figured I'd mention it
One time i forgot i had Ai/Crew Enabled while screwing around on a world , boarded a ship and got lit up like a candle by marines. 10/10 mod!
I love the BuildInfo mod myself. It is incredibly handy when you are dealing with pressurization, as the mod will show you exactly where you have an air leak, as these are not always obvious, particularly with large builds.
A second mod I find Essential is one that changes the ranges of the ore detector. Did you know the vanilla small grid ore detector has the same range as your hand drill? Expanding those ranges make those blocks more useful, but like speed mod, turning it too high makes the game too easy.
I also use Projection to assembler as I use projections pretty extensively.
I covered a couple of those mods on my previous mod video.
Very good choices. For me the Paintgun, Rotary Airlocks and Gantry 2.0 are absolutly needed.
Yeap, I use those too!
Let’s be real. I think we all dream of Space Engineers + No Man’s Sky + Elite Dangerous + Star Citizen.
"Ladder (climbable + use tools/weapons/interactibles on it!)"Mod and "Jetpack Limit - Low Power, Small Tanks" Mod Is a new way to play survival with more engagement in the building I recommend
"HUD - Modern and Fancy (Color)" Mod is a fantastic mod too, it add more modern look to our engineer UI
One day I want to do a "hardcore" playthrough where I don't have a jetpack and stuff like that
I'm hoping Smooth Voxels is a sign that a true "smooth voxel" tool is possible. Something like a drill, that can make smooth surfaces similar to how Voxel Hands and warheads can, but with the precision of a block tool. Runways, roads and parking areas for small-grid vehicles, polished stone walls and floors, etc. Voxel Hands kinda can, but it's really easy to mess up.
There's a mod called concrete tool that's kinda lets you do it
I tried CT, but wasn't quite it. For reference, could you check out the screenshots I've got on the SE workshop under evlkenevl1? The garage and hangar were dug with drills on rotors and pistons (and it shows) but the cargo and hydro storage caves were done completely with mounted small-grid warheads. Took forever but it was the only way to get that look. Thanks for the suggestion, and awesome vids btw!
Smooth voxels just makes the terrain look like it came from an early 2000s animation
Lol, I said that in my discord whilst I was testing it. Part of the issues is that I had the grass turned off as it messes with the TH-cam compression.
Smooth Voxels is such a must have. Rovers are incredibly useless without it
the Elite dangerous frame shift drive is an amazing mode if you hate how you cant fully control distance or where exactly to go as you miss GPS for jumpdrives the frameshift drive is just insanely good for that you might have base 100m/s speed but you activate the block and as long as you have enough energy to support it you can go up to 50km/s (that's the cap as based on what creator written if you go higher speed it messes with the rendering of stuff)
Zer0: paints base yellow
Also Zer0: Oh now I've painted my whole base red!
lol
Look, sometimes I speak words real good
I thought the same. Or seriously colourblind xD
Isys Inventory Manager, that script can do your Autocrafting and so much more.
Sorting your inventory, refining what you need, Balancing the Uranium in your reactors, Putting any info about your inventory on LCD Screens. Is super versatile, i love it.
The “Undo” mod is a life saver. Well, a keyboard saver anyway.
I use all the mods you have in this video in every play world. I did learn something new though is the special mode for the Advanced Welding and Grinding mod. I didn't know about the right click feature( or didn't pay close enough attention to the instructions). So I have a few mods for you to check out, I use them in every world as well and only one of them is adds a new block to the game. 1. Better Wheels 2. Better Hand Weapons 3. Better Spotlight 4. Adjustable Spotlight 5. Automatic Doors and Airlocks and finally 6. Elite Dangerous: FSD Supercruise(the only mod in the list that adds a new block). The reason for the Elite Dangerous: FSD Supercruise mod to always be in my worlds is I dont like the instant teleport jump drive. I prefer for the "warp speed" feel and it still taking some time to get to the destination. As always keep these vids coming as they are fun and I've learned a few new things.
FSD Supercruise looks super cool but I've never tried it
@@Zer0sLegion try it, seriously, cruising past a planet, moving fast enough to see it move, it is quite a breathtaking experience
I really like ore detector+ because the I find the vanilla detector to be rather useless because the range means you kinda have to already know where the ore you're looking for is. The nanobot mod is also really useful. It's pretty similar to the ai enables mod but instead of robots running around you just build the block and set up the functions you want to use and it goes. It builds repairs, grinds, hacks and picks up loose objects. It can also build from blueprints, so you just have to set down the blueprint and it will build the entire thing. And it's can move through blocks. It's super useful if you're playing by yourself or just a couple friends. Lastly the smartrotors: solar is super helpful. It's a modular build that you attach your solar panels to and it tracks the sun automatically. There a few different variations and you can even attach a oxygen farm to it. The one I use holds 8 solar panels
Edit: Forgot to ad the nanobot mod can use a script to automatically que any parts it's needs to complete welding. So you could hypothetically building a mining platform connect the nanobot to the assembler, set up a blueprint, and just wait for it to finish. Personally, I just use it as an extra pair of hands because I play by myself. I'm really hoping the new update will add more to PvE
This was brilliant. I've watched dozens of these types of videos and usually I only get 1 or 2 mods I hadn't heard of but I didn't know about any of these.
Glad I could help
That is the most accurate mako I have ever seen. You even included the feature where it just flips over because you went up a hill slightly wrong.
Got some nice stuff from this one as well )) The AiEnabled thing looks like it should be in game from like a year ago xD Also instead of the aerodynamic mod, ı use Heli Assist to make my ships airborne with single thruster and gyroscope, ı like the feeling of control of it more then flying a plane, but ı wonder if Aerodynamic mod and Heli assist can work together.
I'd imagine they do, I can't see why they wouldn't!
my god.....
THANK YOU. this will make things crazy
These mods are amazing. Actually makes me want to play again
I had no idea of mechanical keybinds, adding it to all of my worlds.
It's really good, it's so much easier that what I was doing before
A few mods that help me and my gameplay: colorful icons, HUD Modern and Fancy (Color), build info, build vision, and of course all those ai mods such as air traffic to add some life.
I did use a block deformation mod to fix how blocks deformed. So that a small bump causing a deformed armor block to puncture the one behind it resulting in a catastrophic explosion didn’t happen anymore.
I also used an animation mod for accessing inventory just for immersion but sometimes getting into cockpits made it glitch out. Always managed to fix it by hitting k again but it was a tad annoying.
Also Ctrl Z is a GAME CHANGER
I included build info and vision in my previous mods video, they're really good!
1. Eh okay, it looks cool, never played with "others"... or even NPCs so.. it feels weird.
2. Great welder. Great hardmode modpack potential, definitely something for servers with players working in groups to make things.
3. That's definitely useful
4. Eh okay - never used projections so can't say how usefull it is.
5. Smooth voxels.. I have mixed feelings. On one side: i love rough terrain to slowly traverse in my buggy. It feels like challenge.. But then.. sometimes it feels bit too much of a challenge. I'd definitely check it out
6. I always wanted to try aerodynamic physics mod, but.. It always felt derpy. But now i feel convinced, thanks. Altho this would mean to remove my speed-related tweaking mods :<
7. Mech keybinds is eh. I mean great idea, but i doubt i'd see myself needing to use it. Probably for servers and group play.
My not-so-essential suggestions (that i always use):
1. Tech blocks everywhere / Tiered Tech blocks - adds some semblance of progression to the game
2. Rotors - adds alot more options for rotors. Not essential, but so usefull!
3. More Pistons - same as above. Small grid pistons anyone?!
4. Atmospheric Lander - this one is tiny mod that makes you spawn in a rover/moon buggy, so the second you land, you can just drive.
5. Bullet Trail - so shooting feels/looks nicer
6. Superconducting battery - this will be controversial. It's just a battery with MUCH MUCH bigger capacity.
7. Connectors + collectors - one of my favourites. Adds more blocks of that kind. Very usefull. Very!
8. Federal Industrial - utilities + logistics. Bigger windmill (yeah, it's just cheese, sue me - please don't), MUCH bigger cargo (fun stuff)
9. Speed (increases speed limit to 1000m/s and drop pod fix (so they won't smash into ground because of Speed mod)
I also use alot of modular encounters/new weapons and whatnot mods, but those 9'ish are my modded SE backbone.
wait... smooth voxels? THIS IS PERFECT!!
The assaults weapons mod is also a really good weapons mod to have . It basically feels in the gaps in the current weapons and it also tries to have vanilla balancing so none of the weapons are broken or overpowered
I didnt think i would like aerodynamiC physics but its actually really fun
Really like "Paint Gun" by Digi.... So good it should be added to the base game to replace the vanilla painting mechanic.
Scavenger Robots make amazing company when your ship is crashing and there's nothing you can do
Oh jesus, that production quota ... Heavenly.
For the ai enableds repairs i'd use a build and repair system or a nanomachines( SON) mod, just cleaner and you wont have to be too carefull of flattening one of them.
The only mod that i would still absolutely NEEED is something like "alternative controlls for rotors,pistons etc."
Like push a button and it will rotate as long as you hold it and stops when released instead of the current increase and decrease stuff for the toolbar
9:15
@@purexhavoc9777 it does that too ?! HEAVEN !!!
Finally someone who's recommending the Areodynamic Physics mod!
The server we play on uses a modified version of WeaponCore along with a whole entire list of other mods, but I’m pushing production quota to the admins. That’s too good to ignore
It's so good!
Maybe not essential, but if you want to keep your server mostly vanilla with upgrades, but also want some cool and extra weapons added, I would check out the Assault Weapon pack (by warbringer Ace) on the workshop. Great, good balanced turreted and fixed guns true to the space engineers feel.
I use them a lot, as the space engineers turrets get a bit lackluster at times and hard to work with as they are quite big.
P.S; there is a weaponcore version and a vanilla version, so make sure you pick the vanilla version.
I am actually going to add all of these mods except for the aerodynamics one. These look so cool and useful!
Have fun!
for me every world has to have buildinfo, buildvision and digis paint gun. :D
Everything else is optional.
But yes, those are great, and absolutely gamechanging mods you can have a ton of fun with. :) very good choice.
Your welcome for the Ai Enabled mod. It's really fun.
10:59
That is a very interesting shade of red.
Lol, that's pretty funny
Cargo level LCD mod. Very helpful when mining.
There's an NPC mod that WORKS??? THATS AWESOME !!! . . . . .
YES!! Smooth Voxels getting some love, finally! I've been using this mod for a long time now and it's highly underrated!
It's the best!
the same person who made the Aerodynamics mod (draygokorvan) also has 5 or 6 QOL mods very very useful i basically always have them on
You can change the need for credits for AI enable in the config file for it.
I feel like for the smooth voxels mod it would be nice if it only smoothed out biomes that made sense to smooth out, for example it doesnt make sense to smoothed out mountains as generally mountains are difficult for any wheeled vehicles to drive up even today. Maybe have th emod only smooth out certain sections of mountain biomes but not all of them.
Yeah, it definitely needs to be a middle ground between vanilla voxels and the mod
I personally think that it's a fundamental failure in Space Engineers' design doctrine - often in this game, gameplay is sacrificed for realism. Bumpy mountains are realistic, but they sure as hell aint good for gameplay.
I haven't checked it out yet but welder eyestrain reduction, and hollow connector doorway needs to be looked at
Build and repair system is a good one, especially if you plays solo
Cheat mod cringe
Ohh I didn’t know it was considered a cheat mod. I like using it because it saves me time on my builds because I only play solo
@@Zer0sLegion What other mods would you consider "cheat mods"? I was using the BAR system but I now disabled it. Just curious what the Space Engineers Community believes are other "cheat mods".
@@glockejaeger - It's not a cheat mod, this guy is just weird. To each their own. It's your game, play it anyway you want.
In terms of the aero dynamics, I honestly think we should have something to enable building planes in vanilla, either full aerodynamics or something like the aircraft wings mod. As it stands it is massive pain trying to build a survival ship that functions well in both space and in atmosphere and wings would quite massively mitigate that problem
I feel like aerodynamics is coming to the base game, it's just not the priority right now
@@Zer0sLegion yea, I really do hope so. It is kind of like radar, off not to have but at the same time not necessary in any way for basic functionality
personally I would love a mod that's just the heating up thing when entering a planets atmosphere, i've seen a mod that did that before but i'm pretty sure it was either cosmetic or just a guaranteed death lol
I mean, it pretty much guaranteed death now 😋
That was deadly re-entry. Dead mod sadly.
@@Malimber It was upgraded into aerodynamic physics, it's technically not dead
@@Zer0sLegion well it is dead as a separate mod.
The thing about how jagged the planet is in Space engineers is that its more natural. The word is not naturally smooth even if there should be more smooth in play just not everything
I just want to drive a rover and not have to get out every 2 seconds to mine a path for it...
@@Zer0sLegion nothing wrong with that just pointing out the way the game makes terrain works well enough for a game originally intended for space only. Would have loved this mod for the escape from mar mission years ago. Ever wonder what shreader bikes from halo with giant thrusters looks like crashing at 230 mph? It's vary violent and disorienting before the boom
first and most important Mod allways addet to every Game: Sneaky Sounds
saves your nerfes a lot and actualy made the game playable
second is the Compass Mod since its a key feature missing in the basegame just for your orientation arround.
third is screen gunk be gone.
Me turning down the my volume when I do some grinding
@@Zer0sLegion its not only the grinding its also the drill and i think also the guns?.
turning down master volume also lowers all the other important sounds in the game you want to hear and ambient sound helps with immersion
try it for yourself you will never play without it again.
YES! Finally an UNDO feature!
You seem to have overlooked both Build Vision and Build Info - possibly the two most powerful mods EVER. Nanobot Build and Repair and Drill and Fill systems are worth checking out, tho they might feel like easy mode. Space Just Got Real is s great mod that makes lights actually NEEDED, because night is dark, yo. Extra Zoom for cameras is also nice. I like Discharged Cells for batteries - it turns power cells into discharged cells when you grind, and then you break them down in an assembler into the same ingots as the original cell. This prevents both loss of materials AND cheating by grinding and rewelding a battery - I think it even makes logical sense, as you are expending energy to rework the dead cells into live cells which then shows up as a fresh partial charge in the battery. For more aggressive NPCs, try Orks and Reavers. Orks are super-dicks, which makes it all the sweeter when you crush them and harvest their ships, and Reavers are interesting because they home in on beacons and antennae, so if you are not in fighting shape and you see a Reaver, you can lay low and hope for the best.
Server plugins will change your life tho - there's a really easy plugin manager that lets you swap them in and out and then they show up in every game you start. Toolbar manager lets you save, load, and copy toolbars across grids and games, and multi-grid projectors is THE plug-in to have. It lets you build subgrids from projections IN SURVIVAL. There are other QoL plugins, like turning off the beginning cinematic and the news reel, but those are the big ones.
I also know a guy who shares my frustrations about the vanilla weapons and has upped the range on both missiles and gatling guns, but has not published his new version yet. Dunno if you'd be interested in that
Less essential but still fun are Eat, Drink, Sleep, Repeat, and its partner mod, Planting (or maybe Farming). Adds need for food, drink, and sleep, which adds some variety to gameplay, trade, and resource gathering and makes pressurized areas actually essential (can't drink a soda in space). Being able to grow, cook, and eat food is really satisfying.
Binoculars are a handy tool mod.
BFG is a fav of mine - basically a handheld railgun for PvP and PvE.
Finally, 3D HUD mod by Digi creates a minimalist omnipresent HUD AND it simulates having a plexiglass helmet on; you can see the edges of your visor when it is closed and there's a faint reflection of glass in front of you. It feels a bit claustrophobic, which I like because it makes living in your suit all the time uncomfortable, which is more realistic
I covered Build Vision and Info in my other mods video.
@@Zer0sLegion yeah, sorry about that - I'm watching these in reverse order 😅 I mention some other stuff I later discovered you cover, like the buttons in inventory 🤦♂️
aerodynamic physics definitely makes the game feel more like KSP
I can't express how happy I am this came to gamepass. This game is dope. Mods got me hooked instantly
all very cool mods but I wanted to recommend one that you should check out it’s the pipeline mod with electrical towers
It’s just called pipelines
You should make a Video for Essential mods for a console survival world, assuming it wouldn't be too much to ask for
Compackt baterys and solar panels
On smaller rovers essential!!
I took a break from SE hoping the next mods would add AIs. And holy crap I am coming back
I clicked the like button I hope you are safe and don’t get replaced by the ai
weld block look neet, and grinding features def should be in base game.
smooth voxels makes it look like ksp
Plenty of mods I can think of like weapon core and defense shields
I dunno if there is a mod for it, but I would like to designate blocks as not being grindable by friendly Grinding. Namely preventing my grinding pit grinders from disassembling the walls of the pit....I play on Keen servers, which have a 5 grinder limit per player, so I put 4 Grinders on a piston; Blast Door Blocks are far away enough to escape the reach of the Grinding volume, but bits are still left behind. :( I would really like to tighten things up.
Voxel smoothing for a hand held drill would be nice to flatten some rocky mine floors.
I remember a whilst back where you could set certain colours not to be grinded but I don't know if that mod exists any more
If its on the same grid it should´t grind it right?
I've been looking for a direct robot arm input mod for months!!!! thanks :D
I didn't know about it until a guy in my discord showed me. It's pretty awesome!
Build Vision is a must
Yeap, I put it in my previous mod video
Buildinfo is a must.
i know its kinda a given, but we shouldnt forget that it IS a mod and there are players that havent used it yet
I covered Build info in my other video on the top mods for Space Engineers.
@@Zer0sLegion ah I see
I'll have to go check that one out too
Thank you for adding more to my mod list!!! And the 'undo' mod is a gift from the clang gods. If Keen add it to the base game it would probably be a paid DLC 😂👍
DLCs don't include features, just cosmetic blocks
Yoooo I will install all of them right now! Thanks man!!!
No problem!
Whoever is using smooth terrain is clearly not engineer material.
Imagine gatekeeping
I've had this problem for the past few days now: Whenever I add a mod to my save that has placeable blocks in it (That bot constructer for aienabled, a connector passageway, most weapon packs) they refuse to show up in my build menus. All my other mods work just fine (npc behavior stuff, the water mod, etc...), but any mods that add buildable blocks refuse to give me access to those blocks.
The funky part is that those modded weapons that I can't build still show up on npc ships. Downloaded the LYNX pack, couldn't build or place a single one, and along comes a Reaver boss that rips my battleship in half with about half of the weapons in that mod. I just don't get it.
Are they locked by progression?
@@Zer0sLegion Some are, some aren’t, some might be, i don’t think it matters. I’ve tried disabling and enabling progression, booting up survival with progression active, creative with progression disabled and vice versa… Nothing. I mean, the parts would show up in the progression tree anyway, right?
That Aerodynamic mod may match well with the airplane parts mod...
Not personally a fan but yeah, I believe they're compatible.
~cries in Xbox~
Thanks for the showcase
No problem, you mod is one of the best ones for the game.
hi 0 good video i enjoy very much smooth transition edit thanks
Thano you!
Should add Quiter Tools lol build info too :D
great mod list :D
the next time i use a projector will be the first time
Ok, that new? When zer0 said "subscribe" the TH-cam mobile app's "Subscribe" button edge glowed with colour 🌈
It's giving you a hint😉
0:17
Ok so I got an idea. So I was thinking about war is space engineers and I realized that I don’t there there’s gonna be enough people the have a full fledged large scale infantry battle along side enough people to pilot vehicles so why don’t we just take those robot engineers and basically use them like Battle Droids in Star Wars. They could act and security and soldiers. I think that would be epic.
I am going to name all of my drones Roger and Roger from now on
@@Zer0sLegion Roger Roger
An essential mod for me is Proper Hydrogen Rebalance. Even with the semi recent rebalance done by keen, I still just think it's underpowered, given that not only is stuff unable to fly for long periods of time, you have to pipe everything up, which adds more points of failure; IMO, that's bad enough.
I'd argue that because Hydrogen is so much better than the other two thruster types it all balances out.
I wisht here was a "revery Y axis for vehicle only" mod honestly. I'm new to the game and this not being there bothers me... very much.
The only mod I find absolutely essential...is AQD's Concrete mod. And not necessarily that one in particular, but just some kind of mod that reasonably adds concrete blocks to the game.
Anything else usually either defeats the point of playing SE at all, or is strictly by personal taste.
Concrete is also the only thing besides proper AI that I really think MUST be added to the base game.
You know, I don't recognise a lot of people in my comments, but I know you. You're the concrete guy. You love concrete, it's all you ever talk about.
If you want smooth voxels, you can just choose a smoother planet.
Or just don't use rovers, same logic 🤦♀️
Wait there's a master/slave relationship for assemblers? Wtf why do I only have one I thought they'd all go to one.
Awsome. Thank you so much!!!
I just really really want a space game like Space Engineers mixed with No Man's Sky, Elite Dangerous, etc but with a cockpit that really feels like a space you inhabit while spending so much time in between leaving the ship. A usable computer/browser to use while in-seat is something I really really want, dedicated fleet command etc
How does autopilot handle the aerodynamics mod? It took me ages to get my first drone right and it's an ugly little box... Is all my work wasted? I know the answer is for me to just try it but I wondered if anyone has tried it... before I spend another 4 hours perfecting its flightpath and design all over again :D
If you're just building a normal ship it will probably be fine, if you're trying to build a plane, good luck
IS THAT A DRLL SHIP!? CAPABLE OF DRILLING THROUGH A PLANET!?
Drill ship?
@@Zer0sLegion *i sense that impending doom and a hole shot into the surface of mars will occur on uk2.*
Ever work with xpgamers, the repair bot looks like just the thing shack is lookn for.
I think he already uses it
10:57 "oh no my base is red" , excuse me, but that doesn't look like red
Plugin loader, and a lot of its plugins you can then access from in game and use
hmmm, is mechanical keybind still needed? cuz you got the turret control...
or does it give you more moving options?
Way more options.
now i´m subscribed to 8 mods more
And many more to go!
Mountains are supposed to have bumps and be hard to traverse FFS. That's why they're mountains and not gentle rolling hills.
Yeah but they're too difficult to traverse in the base game, almost impossible even. Rovers are essential useless in most terrain due to have stupidly rough it is.
@@Zer0sLegion Have you managed to drive up a mountain in the real world? Yeah, didn't think so.
@@thenewpav543 Yeah, but we also don't have space ships in the real world. Just because real life does something, does make it fun in a video game.
@@Zer0sLegion We do have space ships in the real world, just not as advanced. Do you want a challenge? or do you want an auto-win small child difficulty game?
@@thenewpav543 I want to have fun. There's a difference between rovers being difficult to use and unusable. Whilst I'd prefer an option in-between, as that doesn't exist, I'll take smooth voxels over the base game.
Nah, I engineered a custom suspension to handle all the rough terrain, part of the fun of SE. I tried the smooth mod, just wasn't for me.
Each to their own.