Is "Medieval Fantasy" actually Medieval?

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

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  • @ZhovtoBlakytniy
    @ZhovtoBlakytniy ปีที่แล้ว +1341

    One element frequently missing in historical fantasy or even based on true events, of which I'd like to see more- head coverings! Medieval people had sooooo many hats and veils. Wearing a headcovering wasn't even simply for modesty, but for utility, warmth, cleanliness, and fashion. Farmers and warriors alike donned a coif of some sort.

    • @laurafreeman8360
      @laurafreeman8360 ปีที่แล้ว +46

      I'm an aspiring writer, and one of my latest fantasy story ideas takes a fair bit of inspiration from the medieval period for its fashions, and all the women wear head coverings. The only time it would be proper for a young woman to be seen without her veil is when her hair is put up close to her head, like a crown braid. Even in other fantasy stories where the women don't wear veils they still sometimes put on kerchiefs when working, to help keep their hair clean. I need to do a better job of finding decent looking head covering options for the men, though, so far they're bare-headed unless they're wearing cloaks or helmets.

    • @Valkanna.Nublet
      @Valkanna.Nublet ปีที่แล้ว +86

      I've lost count of the number of times I've shouted at the TV/film "why aren't you wearing a hat?!"
      Game of Thrones was a prime example, lots of snow and cold beyond the wall and virtually no one had a bloody hat on.
      I think it's all down to them wanting to have the actors recognisable. Maybe a touch of the real world creeping in, because most people don't wear hats. But it really takes me out of the moment. Adding hats of all sorts (like you said, utility, fashion, etc) would add so much to a scene and make it feel more realistic.

    • @oakmaiden2133
      @oakmaiden2133 ปีที่แล้ว +22

      Don’t forget women were required to cover their heads in public.

    • @Valkanna.Nublet
      @Valkanna.Nublet ปีที่แล้ว +25

      @@oakmaiden2133 I think that's probably covered by "modesty" but it's good to be specific, because designing a fantasy world would require detailing religions.
      It could even be argued that without the building of industry, and advanced knowledge, there would not be pressure on culture, including religion, to adapt to the changes.

    • @laurafreeman8360
      @laurafreeman8360 ปีที่แล้ว +16

      Oakmaiden In one of my stories, the main male character doesn't even fully see the main female character's hair until after they're married. I imagine the moment when she removes her veil for the first time to be slightly sensual without being inappropriate.

  • @joshuakruger9455
    @joshuakruger9455 ปีที่แล้ว +545

    I think period blending is also more justifiable when you have super long-lived races. An elf who's 600 years old sticking with the arming sword he learned to use 500 years ago, and evolving his technique to compensate for newer tech short lived humans keep coming up with makes some kind of sense.

    • @jarlnils435
      @jarlnils435 ปีที่แล้ว +37

      They can also be left behind by new technology. Stuck to the concepts of their long gone youth.

    • @farmerboy916
      @farmerboy916 ปีที่แล้ว +14

      Not really; swords and weapons historically were semi-disposable items (and generally would still be so without significant amounts of magic… but other magic could undo that and make it a moot point and allow for the same amount of damage done to the sword). Over time what they use would probably develop. They may still prefer single handed swords similar to that, but it would likely turn from an older style arming sword into a later arming sword into a messer into a cutlass, for instance. This is also because the specifics of the weapon depend more on the environment than anything; with better material and workmanship you can get new developments, but also with the style of war it will change your weapons which then change how you use it which then may change the style of war again. Stagnation in this case is silly, not a viable strategy.

    • @joshuakruger9455
      @joshuakruger9455 ปีที่แล้ว +29

      @@farmerboy916 swords weren't what I would call disposable. Most quality blades lasted hundreds of years, being passed down for generations, and being re-hilted as necessary. The best quality blades would be reforged occasionally in newer styles because top quality steel was precious. Cheap, low grade swords existed of course, but even those would often be reforged for a couple generations.
      Most soldiers, militia or conscript in particular, wouldn't even have swords. They'd carry spears or bows. It was later in the enlightenment era when steel started to become common enough that average people could afford more than a good sized dagger.
      Swords were traditionally reserved for the rentenue of nobles or some particularly wealthy mercenaries. More importantly, they were backup weapons. Pole arms, bows, crossbows, and javelins were favored on open ground. Axes and maces in close combat. Fencing duels were more a later renaissance thing.

    • @farmerboy916
      @farmerboy916 ปีที่แล้ว +15

      @@joshuakruger9455 And once in a battle, swords and other weapons would very easily and quickly get damaged to the point of needing deep edge gouges sharpened out changing the profile, or getting bent and needing a smiths attention, etc. A sword can’t even be sharpened as necessary for hundreds of years, there would be nothing left. Your idea of swords passed down for generations is as display or pride pieces, not functional items that were used. Weapons as actual functional items are disposable or semi-disposable; that is, being expected to be damaged and needing repair or replacement as a matter of course.

    • @MrFriendlyCsgoContent
      @MrFriendlyCsgoContent 4 หลายเดือนก่อน +4

      Doesn't make any sense. How can you learn technique to compensate for newer tech? Hear me out.
      To get better at something (learn the technique) you first must fail. This is fine when you are training. But when you fight an enemy that has an unexpected advantage because of his weapon then when you fail, you die. Even if you get away, you most likely wouldn't want to fight with that disadvantage again.
      You could ask, well what if they can train against those weapons? Then at that point, why even train with the obsolete weapon in the first place? they may as well use the superior option.
      Of course this doesn't apply if the writer made up some lore reason. That's the best thing about writing, it doesn't have to make sense.

  • @harbl99
    @harbl99 ปีที่แล้ว +483

    The modern aesthetic conception of 'medieval fantasy' owes more to the Golden Age of Pirates (the late 17th century) than it does to the actual medieval period. Why? Because it was the apex of pre-mechanized civilisation. Yes, you had batch production and movable type, drills and mills and clockwork, but the universal power sources were still water, wind, and muscle. Coal was for smelting, not power. Iron was for cannonballs and nails, not hulls and boilers.
    (And, yep, Cramer concludes that three minutes in.)

    • @holeeshi9959
      @holeeshi9959 7 หลายเดือนก่อน +33

      though keep in mind, the age of pirates, while not concurrent with knights, IS concurrent with Samurais, so we can still get knight, we just have to reskin Edo Japan into Maximilian plates, and yes, the samurais have guns.

    • @Hwje1111
      @Hwje1111 4 หลายเดือนก่อน +13

      Also that was an era when plate armor and huge pikes were still being used.

    • @midgetydeath
      @midgetydeath 4 หลายเดือนก่อน

      Technically, "medieval" wouldn't even exist in fantasy. It is the time after the fall of the Roman empire in which the chaos had been sorted out and things had settled down into their new standard. If you don't have a Rome or Rome expy or it didn't fall, then you wouldn't have the massive loss of knowledge that came with it and the consequences and wasted time.

    • @runakovacs4759
      @runakovacs4759 4 หลายเดือนก่อน +25

      @@holeeshi9959 It was concurrent with knights, just not western knights. Polish Hussars were active alongside muscovite reiters well into the late 17th century.
      Khmielinsky clashed with polish winged hussars right as the privateers of caribbean grew independent.

    • @annasolovyeva1013
      @annasolovyeva1013 3 หลายเดือนก่อน +13

      The modern aesthetic conception of "medieval fantasy" comes from XIX century historism. Pre-Raphaelites, Ivanhoe and the like

  • @brucetidwell7715
    @brucetidwell7715 ปีที่แล้ว +310

    I'm Fashion designer/costume crafter. In low tech societies, everything from growing/harvesting to processing/spinning fibers and, finally, weaving cloth is a labor intensive process that makes cloth a precious resource. Therefor clothing tends to be constructed as much as possible out of rectangular panels that require the least possible cutting and waste. This is also true in societies like parts of Asia and Africa where fabric is considered an art form in itself and chopping it up is disrespectful of the artisans who created the fabric. Complex fitted garments are only made possible by rising levels of technology and the existence of an upper middle class with the interest in, and financial capacity to indulge in, conspicuous consumption. In the transition between Medieval and Renaissance Europe that was aided by the establishment of international trade that made exotic materials available. Once those conditions are in place, those fashions will filter down to lower classes through hand-me-downs, recycling materials and aspirational adaptation.
    Those pointed shoes do not fit your fantasy world because they were designed to be functionally useless and demonstrate the wearers lack of need or desire to engage in productive activity. Allegedly, the strange hats evolved from people taking off their hooded caplets and pilling them on top of their heads to get them out of the way. I guess much like tying the sleeves of a modern hoody around your waist when you don't want to wear it. Eventually, they took on their own role. While not as conspicuously useless as pointed shoes, they were a sign of leisure, not function. As you noticed, neither is suitable for fighting dragons.

    • @Lycaon1765
      @Lycaon1765 ปีที่แล้ว +30

      The hoody on the waist comparison is such a funny realization, thanks!

    • @EmelieWaldken
      @EmelieWaldken ปีที่แล้ว +16

      YES ! Thank you for explaining all this, more people need to understand these points !

    • @ah5721
      @ah5721 4 หลายเดือนก่อน +8

      the pointy shoes are poulians (poo-lanes)and because they were so impractical yes they didn't last long the hood turned hat was called a chaperone .

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 4 หลายเดือนก่อน +6

      Definetly practical against dragons, they like gold and are smart aren’t they? So wouldn’t they want to hold someone fancifully dress for ransom to get more gold?

    • @brucetidwell7715
      @brucetidwell7715 4 หลายเดือนก่อน +1

      @@averageeughenjoyer6429 😄🤣🤣

  • @hjorturerlend
    @hjorturerlend ปีที่แล้ว +180

    Also while being inspired by medieval Europe, the environment in classic fantasy settings is always much more similar to 1600's Colonial America or Russia - sparsely populated societies with long frontiers. The overall population density wasn't particularly high in western and central Europe, but it was very evenly spread out to the point that there was essentially no wilderness between places. Villages and hamlets dotted the entire landscape.
    The logistics of fantasy adventuring, or really the whole concept, has a lot more in common with North American fur trapping or longhunting expeditions and the Cossack expeditions into Siberia than anything medieval.

    • @MalloonTarka
      @MalloonTarka ปีที่แล้ว +24

      That or the Meso/Neolithic eras, where humanity was just starting to settle and later farm. The Paleolithic would be if you want to switch out having settlements for tribes wandering an uncharted wilderness, and probably more extant megafauna.

    • @nevisysbryd7450
      @nevisysbryd7450 ปีที่แล้ว +6

      It is more comparable to longhunters than anything in Europe from the Neolithic onward.

    • @draco_1876
      @draco_1876 4 หลายเดือนก่อน +2

      @@nevisysbryd7450Eastern Europe was more sparsely populated

    • @nevisysbryd7450
      @nevisysbryd7450 4 หลายเดือนก่อน +13

      @@draco_1876 Eastern Europe was also largely barren steppe punctuated by intermittent breadbaskets. The Eurasian steppe is more comparable to a desert of grass instead of sand with an occasional oasis than the frontier/wilderness zone of forest, swamp, field, and mountain depicted in fantasy.

    • @Katya_Lastochka
      @Katya_Lastochka 4 หลายเดือนก่อน +2

      Medieval Russia would look like A Tale of Tsar Saltan, but I hear what you're saying.

  • @joshicus_saint_anger
    @joshicus_saint_anger ปีที่แล้ว +125

    I think the livability of armor is a big factor that is often not taken into consideration. Knights legit needed an entire entourage in order to function. I think stuff like gambeson and chain would be really popular with merchants and even for farmers worried about goblin raids.

    • @edward9674
      @edward9674 ปีที่แล้ว +11

      Japanese style armour would be pretty useful since it is easier to get on than the usual knight armour you see.

    • @rileyernst9086
      @rileyernst9086 ปีที่แล้ว +14

      You just need to build your european harness with the right considerations. The hardest plates to put on are pauldrons(which can be attached to the torso armour, which bypasses this issue) and sometimes the buckles on the torso armour(a front buckling brigandine will solve this issue) and rearbraces(which if your arm harness is all separately laced on can be ignored if armouring up by ones self is required.) Which seriously, if the wizard is just going into battle in their robes they can surely help the team tank with a few buckles.

    • @jarlnils435
      @jarlnils435 ปีที่แล้ว +8

      ​@@edward9674depends, ashigaru paper armor is easy to get, but samurai armor is made of steel and is very expensive.

    • @dking6021
      @dking6021 4 หลายเดือนก่อน +3

      thats what brigandine is for,

    • @dDoodle788
      @dDoodle788 3 หลายเดือนก่อน +6

      I think that a lot of people forget that in a setting where fire and earth magic, as well as alchemy are ubiquitous, armor would be way easier to make.

  • @eirrenia
    @eirrenia ปีที่แล้ว +242

    Simply having farmer-mages that could prevent things like crop-blight, buffer against early frosts, increase yields, keep out weeds and pests, etcetera, would not only increase population by guaranteeing a steady food supply, but also cut down on illness due to malnutrition. Meaning there will be a LOT more people available to specialize in other fields.

    • @MsJackle99
      @MsJackle99 ปีที่แล้ว +37

      That is an excellent point! Most magic in a fantasy realm WOULD be of the most practical and mundane variety for the benefit of the common person.

    • @eirrenia
      @eirrenia ปีที่แล้ว +28

      ​@@MsJackle99 Yep! Not that some of those mundane spells could’t be turned to combat when needed. Imagine a harvesting spell for grain that normally husks the grain and moves it to a container. Then picture a farmer dealing with an intruder by husking a few stalks and reassigning the end location as their opponents eyes/brain. Or a smith or a baker using a spell to heat metal/stone on an opponent’s blade or armor. Or a tailor using a stitching spell to swiftly bind the legs of their opponent’s trousers together. And on and on.
      The sad fact of human history is that fair treatment is largely dependent on one’s ability to defend oneself. Magic opens up far more options for defense even for those who don’t make combat their career goal. Which in turn is going to have effects on culture. Feudalism could easily still exist, but the commoner class would have a lot more respect depending on just how accessible and widespread magic is.

    • @goblincookie5233
      @goblincookie5233 ปีที่แล้ว

      @@MsJackle99 Would it though? Does the average mage care about the common person? What makes magic magic and not technology is that it depends upon a scarce resource of 'special people', otherwise you don't grow crops at all but just conjure food into existence. These special people will either end up ruling as mage-despots fearing only overthrow by their own students or will be guarded, bribed, indocrinated and controlled by the muggle rulers. A scarce resource is more likely to be used for warfare and controlling people than for the benefit of the economy, because it is going to be monopolised by those who hold power to secure their grip on it and there isn't a 'surplus' for civilian purposes on top of the basic demands of the powerful, particularly when you regard the competition among said powers.

    • @johannageisel5390
      @johannageisel5390 ปีที่แล้ว +3

      Brb, gotta create a new character.

    • @Zagskrag
      @Zagskrag ปีที่แล้ว +20

      Necromancers could probably create some sort of automated luxury communist utopia by simply having the undead do all the work, freeing the mortal population to pursue other goals.

  • @dgriswold93
    @dgriswold93 ปีที่แล้ว +32

    I think the reason different real life periods can so seamlessly fit together in a fantasy setting is because preindustrial technological change was so slow. The difference between say, 900 AD and 1300 AD is more societal and cultural than it is a technological change. As an example, over this time period clothing changed a lot, but it was always made with essentially the same fabrics for thousands of years.

    • @ah5721
      @ah5721 4 หลายเดือนก่อน +1

      wool, silk, linen, cotton.

    • @specialnewb9821
      @specialnewb9821 3 หลายเดือนก่อน +12

      A good reminder. The last 200 years have been the biggest outlier in human history.

  • @Blokewood3
    @Blokewood3 ปีที่แล้ว +73

    I think that a fantasy world inspired by the Greek Mycenaean period of the bronze age (c.1400 BC- c. 1100BC) would be a great setting for an RPG. At this time, Greece was made up of city states. Kings rarely ruled more land than this one city could cover, and these cities were heavily fortified with walls built of huge boulders (later ancient Greeks weren't sure how any human could have moved such massive stones, so they thought that the Cyclopes built them, and called it "Cylopean architecture).
    With how many deadly monsters there are in RPGs, cities being like this make a lot of sense. It's really dangerous living outside the cities, and the dangers can only be kept at bay by "heroes." To the Mycenaeans, these heroes would have been a warrior caste of some sort, while in the RPG, this is the role that adventurers fill.

    • @draco_1876
      @draco_1876 4 หลายเดือนก่อน +19

      That’s called sword and sorcery. It was the biggest fantasy genre before lord of the rings took off. Conan the Barbarian and the scorpion king are a prime example of sword and sandals.

    • @Blokewood3
      @Blokewood3 4 หลายเดือนก่อน

      @@draco_1876 good point.

    • @annasolovyeva1013
      @annasolovyeva1013 3 หลายเดือนก่อน +4

      For an early to high medieval setting, Rus could be exactly it. Cities of Rus, separated by forests full of dangerous animals, and attacked by political enemies from all directions, hired or welcomed feudals with a small army (basically, could be big parties) to protect themselves.
      Nobles would move to bigger cities and challenges after gaining experience

    • @Blokewood3
      @Blokewood3 3 หลายเดือนก่อน +1

      @@annasolovyeva1013 do you mean the Rus from Sweden who emigrated to Russia during the Viking Age? That's a great idea.

    • @annasolovyeva1013
      @annasolovyeva1013 3 หลายเดือนก่อน +4

      @@Blokewood3 Medieval Rus - as weird feudalism ... confederation on the territories of European Russia, Ukraine and Belarus (has ancient, Kievan, Separated, Moscow periods. I don't remember what but next to Novgorod, Novgorod, Kiev, Vladimir, Suzdal and Moscow were considered it's capitals respectedly).
      We actually have historical references for noblewomen of the period doing magic.

  • @jackielogan9104
    @jackielogan9104 ปีที่แล้ว +237

    Arcane managed to present a "fantasy" world where both magic and technology exists. of course, that tech is powered by...of course...MAGIC.

    • @liav4102
      @liav4102 ปีที่แล้ว +14

      So basically just real life lol

    • @davidfletcher6703
      @davidfletcher6703 ปีที่แล้ว +14

      They actually have something like that in the Rifts rpg, the magic and tech level advance side by side

    • @davidfletcher6703
      @davidfletcher6703 ปีที่แล้ว +2

      Or like Greedfall

    • @derstreuner4517
      @derstreuner4517 ปีที่แล้ว +3

      I think every larp setting creates its specific "science fiction" :D

    • @youshallnotpass3937
      @youshallnotpass3937 ปีที่แล้ว +4

      So just steampunk?

  • @brianvencill7449
    @brianvencill7449 ปีที่แล้ว +146

    I like to justify things that I think are cool even though they aren't historically accurate. For instance, bracers: people who weren't archers typically wouldn't wear leather bracers but I think they look cool. So, in my milieux, I simply made bracers a fashion trend. Those associated with a particular house or company may have a badge or some device on their bracers, and Freemen are proud to wear bracers without such a device.

    • @legendaryblob8227
      @legendaryblob8227 ปีที่แล้ว +6

      That's super cool! thanks for sharing!

    • @3choblast3r4
      @3choblast3r4 ปีที่แล้ว +25

      This, as long as you can explain why or there is some internal consistency (like bracers just being part of the fashion, like hats might be in other cultures) you can basically do anything in fantasy.

    • @nostalji93
      @nostalji93 ปีที่แล้ว +14

      The important thing here is that leather braces would be able to exist in the midevil period.
      I mean who is to say that a random archer around 1000 AD wouldnt share this sentiment. Probably one or the other dude also was thinking the same: Bracers look "cool".
      Only problem I see is when you do it systematically in something like movies which aims to represent history as accurate as possible. If aesthetic choices are valued over practical ones and not explained as such its creates misconceptions and simply lacks immersion.

    • @Gainn
      @Gainn ปีที่แล้ว +4

      The argument for bracers being far more widespread is cost and availability and just plain common sense. Hardened leather is very effective against slicing and even lighter projectile weapons.
      If you can't afford plate, then leather bracers are better than nothing at all, and even better if padded. With chainmail over the top they add a huge amount of protection and give you a robust place to secure the mail to.
      There's also nothing in the historical records that says only archers used bracers.
      We have so little evidence of what poorer people would have used that a blanket 'nope' just seems silly.

    • @orngjce223
      @orngjce223 11 หลายเดือนก่อน +4

      See, now I'm imagining shirts where half the sleeve isn't even sewn shut because it will be inside the bracer they assume you are wearing!

  • @Glorfindel_117
    @Glorfindel_117 ปีที่แล้ว +191

    Imagine the architecture we could make if we had telekinesis instead of cranes!

    • @nostalji93
      @nostalji93 ปีที่แล้ว +30

      Honestly the idea of humans whielding magic is scary af. With great power comes great responsibility. We already have great power, but we a are clearly lacking responsibility. Similar like in the "boys". Humans are not trusted with this kind of power. Cities would be leveled due to some entitled dude being enranged.
      Imagine the architecture? I don't think our species would survive long enough to produce significant architecture. Honestely I doubt it would be more impressive than what we have without magic. My bet is people would become not only extremely dangerous, but also lazy af. Why would you attempt anything difficult, when you can cheat yourself through life?

    • @murderyoutubeworkersandceos
      @murderyoutubeworkersandceos ปีที่แล้ว +9

      Its already imagined. Stronghold building manual for dnd3

    • @kellysouter4381
      @kellysouter4381 ปีที่แล้ว +6

      I'd rather have telekinesis.

    • @jlokison
      @jlokison ปีที่แล้ว +7

      Shape stone is even more important for structural integrity and load bearing. Especially when combined with spells that also manipulate tree growth. It negates the need for telekinesis and cranes, and allows construction of walls a towers much taller than historically accurate while also being much thinner.

    • @pRahvi0
      @pRahvi0 ปีที่แล้ว +8

      @@jlokison Also, if shaping stone becomes a viable option no matter how hard the stone is, that would allow even greater strength of stone structures.

  • @toasterpastries5811
    @toasterpastries5811 3 หลายเดือนก่อน +12

    *Fully automatic machine-guns have existed since the late 1800s and early 1900s. Today, the assault rifle (and the semiautomatic handgun) is the most advanced standard infantryman weapon. However, many (if not most) people still have double barrel shotguns and bolt action rifles and revolvers. It still makes complete historically accurate sense to have weapons invented in different time periods being used at the same time. Most people have outdated weapons because the best weapons are simply too expensive.*

    • @LivingAnachronism
      @LivingAnachronism  3 หลายเดือนก่อน +2

      Totally agreed

    • @vitalyvolkov1618
      @vitalyvolkov1618 3 หลายเดือนก่อน +1

      Very true. Don’t look further than then Ukraine war. Both parties use very modern (drones) as well as very outdated weapons/equipment (T-55). Even use of Mosin rifles was reported…

  • @jenniferc2597
    @jenniferc2597 ปีที่แล้ว +121

    Regarding a lot of the fantasy tropes we know coming ultimately from 17th-18th c. sources, I think that's because the fantasy we know is a descendant ultimately of late 19th c. literature... for whom the 17th-18th c. was "old timey."
    Related, I think it's easy for us in the internet era to overlook just how poor the reference material was for most writers until very very recently. When all you've got are books with engravings, and those are expensive... things can get muddled quickly. :)

    • @susanscott8653
      @susanscott8653 ปีที่แล้ว +10

      And said engravings may have been made by people who knew little more than you did, more imaginative than anything.

  • @alexbarrett3832
    @alexbarrett3832 ปีที่แล้ว +78

    I get around this by running my D&D games in four distinct eras: late bronze age , ancient myth meets pulp sword and sorcery; "Medieval" 11th - 13th century, mostly the world as described by ibn Battuta and Marco Polo, but with sone regions being less technologically advanced; era three is "pirate-punk" 16th -18th century with tall ships, conquistadors etc. The last era is 18th - 19th century, magical industrial revolution.
    It's worth noting that the traditional "keep on the borderlands" style D&D setting doesn't feel like a medieval story at all. The idea of mercenaries exploring a frontier filled with hostile tribes is literally a bunch of "wild west" tropes with a thin veneer of medieval aesthetics on top. It owes more to "Cowboys and Indians" than to actual medieval stories, but has become so entrenched as "Medieval fantasy" that I think a lot of people don't realise it.

    • @donewhiskey
      @donewhiskey ปีที่แล้ว +6

      I love how you use eras, to differentiate technologies. This is exactly the way that I think it is intended. Existing in the PHB doesn't mean that it is readily available in the campaign.
      Regarding KOTB, while I agree that the trope fits very easily into the American Wild West, I think it also fits with the Roman conquest of Britain, the Mongol invasions or Alexander the Great's army everywhere else. Maybe not so much the mercenary aspect, but D&D is predicated on mercenary player characters.

    • @bobbycrosby9765
      @bobbycrosby9765 6 หลายเดือนก่อน +4

      Gygax was inspired by sword and sorcery, not medieval. In particular, if you read the stories of Cudgel from Dying Earth, I think it nails early D&D adventures pretty perfectly.

    • @alexbarrett3832
      @alexbarrett3832 6 หลายเดือนก่อน

      @@bobbycrosby9765 Yeah, I've never done a dying earth era for my main world, but do have another nearby planet which is more in that mold. I didn't get on well when I tried to read Jack Vance, the stories were interesting insights into early D&D, but I disliked the amoral wizards a lot. I had more fun with Clarke Ashton Smith's stories in a similar vein, the horror vibe made it work better for some reason. There's so much weird stuff in Appendix N, its fascinating to see that window into another era of fantasy really.

    • @KasumiRINA
      @KasumiRINA 4 หลายเดือนก่อน +2

      The Medieval fantasy is also wrong on weapons and army composition, it's WEIRD that with how much they're influenced by Westerns, they almost never have firearms. Like come on, a few single shot pistols and an arquebus would really spice the life of a society that already has full plate mail and longswords, . But the main thing I hate is how everyone is swordsman in leather armor, while in reality you'd have padded coats and mail, and polearms, polearms, polearms... also fantasy avoids cavalry too much.

    • @safersyrup562
      @safersyrup562 3 หลายเดือนก่อน +3

      I've always wanted a fantasy rpg set in a world inspired by ancient Greece

  • @nevisysbryd7450
    @nevisysbryd7450 ปีที่แล้ว +72

    As much as I appreciate this video, there are some points that I am urged to push back on.
    -Rapiers began phasing in at almost exactly 1500 in something akin to what we now call 'sideswords', and the first swords that could unambiguously be called rapiers show up in the early 1520s. Parrying daggers began showing up at the same time. They actually do not make a lot of sense to be showing in most D&D-esque settings as gross evidence suggests that they largely grew in popularity as a response to the growing popularity in unarmored civilian duels, which are rarely if ever presented as prevalent in most medieval/Tolkien-esque fantasy settings.
    Side-note, other swords continued to exist alongside other swords. The purposes and contexts of swords existed across several spectrums: cut vs thrust; EDC vs brief and prepared use; war vs duel; various armor types or lack thereof; reach vs ease of carry and draw; efficacy vs convenience. This list is not comprehensive.
    -This cultural thing does not exactly work with the example given. Material culture was intensely affected by industrialization, especially textiles and by extension, apparel. The socioeconomic factors at play behind 18th and 19th century fashion would not be present in this world.
    The bigger issue, though, is that technological stagnation is entirely implausible. Humans would presumably advance the understanding and application of magic in a manner comparable to our advancements in material science. The 'problems of the day' are never fully solved. Advancements in agricultural processes massively expanded crop production and was believed to solve world hunger... until human population size increased as food prices fell until the same supply-demand equilibrium was reached again. Whatever problems magic solves, new problems will arise from, and often the same problems will return in altered form.
    -You create replacement technology for many reasons; greater cost-efficiency, increased personal control, automation, cutting out middle-men. There is also no reason to assume that these two are mutually exclusive; combining material advancement with magical advancement increases the possibilities of both when combined.
    -The arms race point is also pretty far off. History has largely been a series of extended competition and domination, whether through violence, optics, or economics, with their neighbors. The Early Middle Ages of Europe was predominantly comprised of frequently-fighting small nations in such a manner as you described and things very much changed over time.
    -It is not really any more silly than 18th century or modern fashion elements. They were as appropriate for their intent and context as a longhunter's kit was for theirs. Long garments that were impractical for utilitarian purposes indicated affluence and career; the greater the obtrusiveness, the greater the wearer's implied socioeconomic standing in class and caste, as they could evidently afford to. Aesthetics, emulating those in positions of power, fashion, and the like similarly drive fashion, as did changes in environmental conditions (eg higher necks corresponding to the Little Ice Age compared to the Medieval Warm Period).

    • @cadethumann8605
      @cadethumann8605 ปีที่แล้ว +2

      If you don't mind me asking, when it comes to writing low medieval fantasy (no magic or monsters), do you think it's feasible to have your setting have a more mobile class system where commoners have more capabilities?
      Like, in my story, it is easier for common folk to attain quality swords (I could write where they make an initial down payment and pay the rest in intervals over a period of time to the blacksmith or business that helped make the weapon). Also, I don't use the term "peasant". Only common citizens, noblemen, knights, dukes, lords, and kings and queens.
      Basically, I wonder if class mobility is dependent on technological advancement and I'm basing my story pre-industrial revolution and having no guns and electricity.
      Sorry for this messy post.

    • @nevisysbryd7450
      @nevisysbryd7450 ปีที่แล้ว +3

      @@cadethumann8605 Eh... class mobility is not primarily a matter of access to armament.
      Much of what drove what is sometimes called the feudal or vassalage model was a combination of a localized barter economy and a military context wherein armed conflict was dominated by elite units (eg, heavy cavalry) which thus heavily favored a low-level gentry with lots of time and resources to invest into training and equipment. Meanwhile, the barter economy meant that socioeconomic power laid principally with those who owned land.
      Firearms were likely one of the primary factors in the decline of oath-based class and caste hierarchies in Europe because it transferred military importance from elite knights, cavalry, and such towards lower-cost masses of commoner pikemen and especially gunners and artillerymen. Well-armed, highly trained elites gradually declined as they became increasingly logistically inferior to investing those same resources into more infantry and had a knock-on effect of making monarchs less competitive and reliant on landed gentry and lead to greater centralization of political power.
      Meanwhile, the reestablishment of trade routes through the Silk Road during the High Middle Ages, development of mercantile groups such as the Hanseatic League, and the Age of Exploration, as well as greater industrialization, moved the economic context towards a money economy. Mercantilism and professions other than agriculture became increasingly profitable and accessible, giving rise to things such as the bourgeois as a parallel socioeconomic hierarchy to the secular and religious hierarchies that offered far greater mobility.
      So to answer your primary question, geopolitics, socio-politics, socioeconomic, and military context would all factor in, as well as the question of how magic functions in your world, especially with respect to accessibility. Broadly speaking, the less accessible major elements of power in a given context are, the more it inclines towards dominance by a small number of highly effective elites over the masses which tends to eventually crystalize into a low-mobility caste system. If your magic is both very useful and/or powerful and difficult to master and requires years of specialized training, that would most likely incline a system towards a steeper and less mobile hierarchy.
      The price of swords would be pretty inconsequential; modern people parrot a bigoted line about swords being exorbitantly expensive, which is not really true outside of the most economically depressed periods of the Early Middle Ages, and swords were largely side-arms to begin with. Spears and missile weapons (darts, slings, bows, crossbows, firearms, artillery) were far more significant and what the commoners most especially lacked was discipline, training, and understanding of tactics and strategy. Swords being more accessible is not really comparable to firearms because guns were primary weapons with range and able to overcome military-grade armor; almost all swords are sidearms that have great difficulty overcoming armor compared to polearms, and take more training to reach an equal level of military competency.
      Being fantasy, a lot of it is going to come down to how magic works in your setting and how fantastical elements factor into things like travel and trade. Once you are past subsistence modes of production, the more accessible things are, the more power the commoners will have relative to the elites and the more fluid hierarchies will tend to be. If 'monsters' are constantly disrupting production and trade, things will favor elites more. If magic as a powerful technology requires years of privileged education to use and has a large impact, it will favor elites more. If you want more social mobility for the commoners with a logical basis, that generally comes from increasing accessibility. As an example, you might consider making magic-or a branch of magic-relatively easy and low-investment to learn, or make some mercantile trade a flourishing industry with a low barrier to entry.

    • @cadethumann8605
      @cadethumann8605 ปีที่แล้ว

      @@nevisysbryd7450 So, is my fantasy world plausible without using magic or anything supernatural?
      Sorry, I wrote this in a hurry.

    • @cadethumann8605
      @cadethumann8605 ปีที่แล้ว

      @nevisysbryd7450 One more thing, commoners would have swords in a civilian setting for self defense

    • @nevisysbryd7450
      @nevisysbryd7450 ปีที่แล้ว +4

      @@cadethumann8605 I mean, depending. Magic and the supernatural could move the balance either way or ultimately leave it unaffected, depending on the specifics. You have not specified much of which part of the Middle Ages it emulates or much of how the fantasy elements differ. The principals I laid out previously can help you set up a Medieval-ish context with greater social mobility yourself, and/or you can lay out some specifics of your setting that I can comment on.
      Civilian swords were relatively commonplace towards the tail end of the Late Middle Ages and some cities legally required citizens to have at least a sword. Some were highly restrictive well into the Early Modern Era. Not everyone who can wield a sword will, though; they are an obnoxious inconvenience to carry, so actually carrying them tends to correlate with how frequently one might expect to use it so less violent areas tended towards lower rates of wear. Most who wore swords routinely wore ones proportional to the frequency and type of problem posed, so most wore something minimal such as a large knife or small, short sword unless they had particular concerns making larger weapons more desirable.

  • @grassblock7668
    @grassblock7668 ปีที่แล้ว +58

    Tip to fellow writers:
    To avoid having to deal with the overwhelming worry of getting something wrong in your story, I reccomand pulling up the high fantasy card. You can take inspiration from a broader irl time period depending on the geographical area that will be showcased. I.e. perhaps the 15th century knights and the 10th century vikings can each live at the extremes of a continent. Perhaps the "15th century knights" society focuses on esthethic and fashon, maybe even on making war out to be beautiful with their shining (and yes functional) armors, maybe this society is made of mere mortals so they needed to develop armory skills to protect themselves. The "vikings" society on the other hand didn't feel the need to cover up as much as the knights did, perhaps they're not human, therefore they didn't need that much armor. The viking society might see it as more honorable (or even convenient) to go in the battle field witouth too much stuff on (i mean some Celts went to battle naked to intimidate enemies). There's also the different resources the two can take from, the climate, the events that influenced their development and probably more. You wanna have a story with medieval architecture and 18th century dresses? You can, as long as you give a reasonable explenation for it, and as long as you set your story in a completely different world from the real one, that you're only taking inspiration from. This does not go to say you are justified in pulling up a Wikipedie article and calling your research done (this depends on how much you care about worldbuilding tho) in my opinion if you're taking from irl history you should be as accurate as possible with those references.

    • @Valkanna.Nublet
      @Valkanna.Nublet ปีที่แล้ว +12

      It's a bit like what theGame of Thrones TV show did.
      In the books everyone is using the same armour, whether it's plate for the lords, knights or anyone who can afford it, or chain or cloth for the masses.
      For the TV show each region gets a far more unique look, not just in colour schemes and styles but in the type of armour used.
      In a way in made sense. The rich Lannisters could afford to equip their basic troops with good quality armour. In the North it's not good to walk around in full plate when it's so cold, plus they didn't have the money to equip more than the elite anyway, so leather is the dominant armour. Meanwhile down in Dorne it's the opposite, it's far to hot to wear heavy armour, so they wear thin light clothing that barely counts as armour.
      So it's entirely possible to have multiple different types of armour/clothing within the same setting, it just needs some logical practical reason for it.
      Another simple cultural explanation (that is allegedly the basis for some rl things) is the "our hated enemy do it, so we don't". eg "only a cowardly Nubler hides inside steel, real warriors reject such things", "Look at the filthy barbarians, we would never demean ourselves by wearing animal hide."

    • @deespaeth8180
      @deespaeth8180 11 หลายเดือนก่อน +3

      I was thinking the same thing about Tolkien's LOTR series. The hobbits seem to be 18th century. The Rohirrim are Anglo-Saxon/ viking era. The people of Gondor were based off of Byzantine if I remember correctly. The Dwarves names are straight out of Norse mythology. I remember the Hildebrand bros. LOTR art reminded me of high middle ages fantasy. 😃

    • @grassblock7668
      @grassblock7668 11 หลายเดือนก่อน

      @@deespaeth8180 Yupyup

    • @pietrayday9915
      @pietrayday9915 10 หลายเดือนก่อน +6

      It seems like a weird thing to get stressed over, considering the foundations for modern fantasy were pulp literature and pre-modern fantasy literature inspired by fairy tales, which largely handwaved all the historical details because the settings were instead understood to be either dream worlds outside of real time and space, or science-fiction places on other worlds or eras in distant pre-history or the far-future, or "modern" settings in distant and far-flung unexplored corners of foreign lands or within the Hollow Earth:
      I doubt you could find many historical fantasy settings where "getting it right" is necessary among great (or even mediocre) classics of fantasy literature! (Robert E. Howard and H.P. Lovecraft, a couple of Gygax's bigger influences for D&D, as well as being giants of fantasy literature in their own right, sometimes dabbled in historical settings like ancient Roman Britain or Puritan England, Europe, and Africa, but Lovecraft is much better known for his Jazz-Age horror stories and Dreamlands fantasy, while R.E. Howard is better known for his Hyperborean and Atlantean pre-history settings for the likes of Conan the Barbarian and Kull of Atlantis!)
      In other words, the best-loved writers of fantasy literature knew where to relax on the "historical accuracy", knowing their readers were along for the ride to escape from reality into a different world of imagination, rather than to check the homework on an accurate simulation of a reality that probably wasn't all that great.
      Convincing details should serve the minor role of helping to support our suspension of belief, rather than the other way around, where our fantasy world would serve a major role in helping to support "accurate" historical detail!

    • @grassblock7668
      @grassblock7668 10 หลายเดือนก่อน +1

      @@pietrayday9915 Thank you for this comment, really informative!

  • @akechijubeimitsuhide
    @akechijubeimitsuhide ปีที่แล้ว +23

    Discworld is one of the rare universes that doesn't stay in eternal medieval stasis but progresses to steampunk / Victorianish over the course of the books. It would be interesting to take a look at how it develops.

    • @krinkrin5982
      @krinkrin5982 ปีที่แล้ว +3

      Based on what I remember from the books:
      The area in the Ankh-Morpork sphere of influence starts with magic being very difficult and labor-intensive, until a magical revolution occurred, at which point casting spells became a lot more common, but still limited to the 'elite' of wizards. Unlike our world, this elite was mostly keeping to themselves, and not interfering in politics. In that way, magic has become way more prevalent in society, but mostly in subtle ways, rather than for example, a prevalence of magical items, or mages for hire.
      Technological development happened by a combination of refurbishing old institutions (bank, post), adopting dwarven inventions (printing press), and random people being obsessed with working on their pet project that later expanded into a successful enterprise (telegraph, the railroad).

    • @nightmarishcompositions4536
      @nightmarishcompositions4536 3 หลายเดือนก่อน

      Legend of Drizzt, Mistborn, Riftwar, and Shannara have done this as well.

  • @wwm84
    @wwm84 ปีที่แล้ว +18

    27:43 Thing about armor is, you don't travel while wearing it unless there's a high probability you're going to be ambushed or skirmished while moving to the actual battlefield. Even in historical times, armor was transported on wagons or pack animals (or the wearer carried it, see Marius's Mules for a Roman example).

    • @rileyernst9086
      @rileyernst9086 ปีที่แล้ว +3

      Really depends on the people and level of armour. Particularly in fantasy. In the Lord of the rings books Gimli is described as wearing a maile shirt, and one can probably count the times he wears something else on a single hand.
      I think a maile shirt (not a full hauberk, so around 6-8kg)is the highest level of armour to practically wear on a day to day basis. And I don't think its unsensible to imagine proud warrior folk getting around with such items worn with pride, or a noble rogue, or member of court wearing a finely linked maile vest underneath their regular clothes in order to protect against assassination.

    • @dking6021
      @dking6021 4 หลายเดือนก่อน +3

      @@rileyernst9086 it all depends on how dangerous it is, if you are expecting trouble, yeah a knight can sepdns a lot of time in armor and they were forced to many times, if you are walking down a city tho you might not be in full plate

    • @diablo.the.cheater
      @diablo.the.cheater 2 หลายเดือนก่อน +1

      @@dking6021 Unless you are walking down a city for ceremonial purposes that require you to wear the armor tho.

  • @clarisesilver1931
    @clarisesilver1931 ปีที่แล้ว +41

    Kramer, your content is already amazingly informative, but this video (and potential series, please?) is just an absolute wealth of knowledge for those of us folks who are trying to run D&D campaigns and write novels with a more realistic/logical approach. I would be very interested in this turning into a series.

  • @sherrihaight2724
    @sherrihaight2724 11 หลายเดือนก่อน +5

    Really clever perception about why a society stagnates compare to reality. It finally realistically answer my questions in sooooo many books about how long the society goes on the same way. Your answer totally explains the inertia in development. Thanks for sharing!

  • @scallamander4899
    @scallamander4899 3 หลายเดือนก่อน +2

    I always thought Tolkien did stuff like this a lot. The Hobbits with their Victorian pocket watches and waistcoats somehow don’t clash with Aragorn and his quasi-Medieval warriors. It’s quite impressive how Tolkien just makes you not notice these things.

  • @rileyernst9086
    @rileyernst9086 ปีที่แล้ว +9

    As someone really into world building I believe personally that if you can explain something and it does not mess up the rest of the world, hell yeah! Roll it on brother.

  • @hglundahl
    @hglundahl ปีที่แล้ว +8

    13:27 Four humours and blood letting.
    1) Blood letting is actually very late Medieval, ongoing when George Washington died - of excessive blood letting. It has its uses in alleviating high blood pressure, as I occasionally find out through nose bleeds.
    2) Four humours would:
    a) partly be about observable states in the body (and sugar and salt will induce different ones of them), so Medieval theory is arguably pretty good for endocrinological conditions;
    b) partly be misascribed to conditions caused by microbes, but the remedies would be adapted through experience, so, the theory would at least work as a fairly useful peg for the memory.
    For 2a, I might just want to change "pretty good" to excellent ...

    • @nevisysbryd7450
      @nevisysbryd7450 ปีที่แล้ว +3

      The Victorians had dedicated, decorative leach jars. The dismissal is mostly modern minds refusing to step back into a genuine medieval mindset.

  • @myrongoingbuggie
    @myrongoingbuggie 3 หลายเดือนก่อน +4

    fantastic! side note: i will not die happy until some new historical realism media shows 14th century high French fashion in all of its 5-feet long black-cone hennins and flowery mens' gowns glory

  • @maxpowers9129
    @maxpowers9129 ปีที่แล้ว +3

    I love these types of videos, that talk about how fantasy is inspired by different time periods and cultures, then find ways to justify why the fantasy world isn't exactly the same as our history.

  • @justincurll1110
    @justincurll1110 ปีที่แล้ว +62

    GRRM did a good job of making A SOng of Ice and Fire actually feel medieval, which I felt helped it to stand out.

    • @LivingAnachronism
      @LivingAnachronism  ปีที่แล้ว +15

      Agreed

    • @scratchy996
      @scratchy996 ปีที่แล้ว +17

      There are 1000 years between early and late medieval. And that's just for Europe, which had a lot of regional variations. Early medieval rural Transylvania is totally different from late medieval London.

    • @scratchy996
      @scratchy996 ปีที่แล้ว +2

      The rapier = Valyrian steel swords. How to introduce a powerful sword, but make it so that it doesn't become prevalent.

    • @vorynrosethorn903
      @vorynrosethorn903 ปีที่แล้ว +8

      Though socially speaking it is very alien, the norms and attitudes having a lot more in common with now than with any period of the past, even if on the face of it the system itself is feudal.

    • @Kate-ms2mn
      @Kate-ms2mn 3 หลายเดือนก่อน

      @@vorynrosethorn903 the real feudalsim was 21st century capitalism all along

  • @Erick_Bloodaxe
    @Erick_Bloodaxe 3 หลายเดือนก่อน +2

    A great time period to consider for a fantasy and adventuring motif would be the American frontier, thinking of the Mountain Man era where there were mixed groups of different people literally traveling around and adventuring, intermarrying, and fighting all the time. Plus that's when there were pirate (Hugh Glass started off as a pirate, ended up a mountain man), some still wore armor and fought with swords and shields (Spaniards with the rottella shields and cut and thrust swords). Hell there were even monsters in the form of grizzly bears. Just sprinkle in magic and a few fantasy creatures and it's a very interesting setting.

  • @John-bb4zm
    @John-bb4zm ปีที่แล้ว +11

    Lasers at the time of their invention were famously referred to as "a solution looking for a problem" because at the time they had very few practical applications. Science isnt about solving practical problems, thats just a good way to get funding. Its about not knowing something and finding an answer. Tech might develop more slowly if its not useful, but so long as theres still curious people research will still be done

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough 2 หลายเดือนก่อน

      The ancent Greek's invented steam power as a desk toy... the English invent steam power to seemly replace the horse.

  • @fauxmarmorer9544
    @fauxmarmorer9544 9 หลายเดือนก่อน +2

    I actually wrote about this sort of thing in my historic costume final. I was talking about how the lord of the rings used anachronism to transform it into another world instead of our own. Its a very cool concept

  • @Blokewood3
    @Blokewood3 ปีที่แล้ว +2

    I saw the book Eragon get criticized for having rapiers, longswords, broadswords, and flamberges (which in this case seems to be used to refer to a two-handed sword) all at the same time. But in reality: all those weapons could be found in use at the same time. In the second half of the 16th century, rapiers were commonly carried by civilians, though they also saw use on the battlefield. General cut-and-thrust swords were still in use that were very similar to medieval arming swords in blade shape, though different in hand protection. Broadswords were in use, particularly among the Scottish, and two-handed swords were a specialized weapon for mercenaries.
    So really, as long as everything is kept in the proper context, there shouldn't be any problem.
    When looking at apparent anachronisms and how they fit into a fantasy world, I also try to consider what something requires to be invented. Take the example of the rapier: in our world, true rapiers developed in the 16th century, and had their heyday in the 17th century, but their wasn't really a technological breakthrough that made them possible. It's theoretically possible that they could have been developed earlier if anyone had seen a reason to do so. The 15th century had some very narrow swords like the estoc, though it was used for different purposes than the rapier, and various swords and daggers had extra hand protection such as side rings even as early as the 14th century.

  • @jessegitchell8114
    @jessegitchell8114 ปีที่แล้ว +2

    As a DM, I have used a few of these in the past to explain things to my players. Awesome to see the subject explored in detail.

  • @MajorSebbaa
    @MajorSebbaa ปีที่แล้ว +2

    The arms-race between early firearms (bow and crossbows too if you want to extend the topic) and the armor to protect against them is a fascinating topic in and off itself. Plate armor and firearms existed side-by-side for centuries, until ultimately the firearm won out and armor only got reintroduced in the later half of the 20th century.

  • @smoore6461
    @smoore6461 ปีที่แล้ว +22

    Even travel itself. Most people never went more than 10 miles from their home unless they were matching to war. You are totally correct, D&D style fantasy is a total amalgam of time periods. Great video sir!

    • @harrybuttery2447
      @harrybuttery2447 ปีที่แล้ว +15

      Not true, pilgrimages were fairly common and peasants would often travel to cities, often they legally had to to sort out inheritances and such.

    • @nathanielwilcox4947
      @nathanielwilcox4947 11 หลายเดือนก่อน +8

      There is this very famous book written by naked paul bettany called the Canterbury Tales, which is a pilgrimage to Canterbury.

    • @ah5721
      @ah5721 4 หลายเดือนก่อน +4

      Bullshit. People went on pilgrimage More like 50 miles from home . Some wealthy people traveled all the way from China down to the southern tip of India , trading spices and silks. They found Norse runes in the mediterranean because some bored mercenary carved it into a building while waiting orders . People from what's now considered Sweden moved to Ireland . During the Bronze age Ireland sold wool and their wool has been found all over the west coast of england . Some people never left but people have always moved went exploring and ,trading or Raiding

    • @robinsteeden7466
      @robinsteeden7466 4 หลายเดือนก่อน +4

      Wrong, most people travelled to markets to sell their produce and buy things they or their village could not produce. Travelling a couple of days to a regional market would not be uncommon. As mentioned, pilgrimmage was not uncommon, many commoners would go on pilgrimmages of dozens or a few hundred miles to visit a shrine. A smaller percentage would travel many hundreds of miles on pilgrimmages to Rome Jerusalem Santiago de Compostela etc.
      It might be accurate to say most people lived and died within 10 miles of where they were born, but to say they didn't travel much farther is a modern myth, like peasants being unclean, bathing only once a year.

  • @MaelikWorks
    @MaelikWorks ปีที่แล้ว +2

    Since D&D was called out a few times, I feel it's important ot say that the basic generic fantasy setting, the forgotten realms, is a world that, for this reason or another, doesn't hold civilisations very well. It's in never ending cycle of cataclysms and rebuilding, which means technology is wiped out every so often, and people need to start from scratch. Which is, if you think about it, a reason why magic is more prevalent then technology. Even if you lose all libraries, and everything, the old wizard can still teach from his memory. If you wipe out the whole production line for aluminium foil, let's say, it takes years to rebuild it from scratch, and that is if you find enough people from all the necessary specialisations.
    Also, people tend to be contained in small protected towns and villages, because in the great outside are monsters, bandits and nothing good. Caravans have to hire mercenaries for protection, just to keep the trade going. Sure, some regions are more stable, but those rarely see play. As others already stated, the state of the word D&D is going for is mixture between western (conquering the frontier) and post-apocalyptic (small, isolated communities trying to survive the next dragon attack).
    Which reminds me.. in the video, it's said that people go on adventuring mostly to move up in the societal ladder. I dunno, but from what I gathered, adventurers are viewed mostly as scum that does anything for money. Sure they are specialists, and it may cost you less to hire them then to build an army...but they are still mercs. It's a job you do when you have little other options.

  • @louisjov
    @louisjov 3 หลายเดือนก่อน +1

    A note on distillation (and this us stuff i learned from the channel Esoterica), distillation was an important alchemical procedure, as it was believed that the essence or "spirit" of a substance could be concentrated for medicinal and other alchemical purposes.
    Hence, very strong alcohols are called spirits, a term that is still used today

  • @EmelieWaldken
    @EmelieWaldken ปีที่แล้ว +3

    27:24 GAM-BE-SONS. If you're an adventurer/traveller in a bit of a risky environment (probably thieves and perhaps a band of goblins) yet are not expecting to fight all the time, the logical/clever choice is a gambeson. It's not super heavy, yet quite effective as protection, you can use it daily if the climate is cold, you can sit on it, etc etc.
    Similar reason for the brigandine and other leather armours being popular in med-fantasy : makes SENSE. But I'd like to see more gambesons, serisouly.

    • @annasolovyeva1013
      @annasolovyeva1013 3 หลายเดือนก่อน

      Popular option for adventurers and explorers in cold climates up to XVIII century is gambeson + chainmail shirt. E.g. Yermak

  • @kullenberg
    @kullenberg 21 วันที่ผ่านมา +1

    Halfway through I realized that the idea of magic offering an alternative path of progress is pretty much what Graham Hancock proposes for his hypothetical antediluvian civilization. His belief is that the "ancients" had mastered psionic abilities such as being able to use telekinesis to levitate heavy objects for construction. And yes, I am well aware of his scholarly reputation or lack thereof - but since we're on the topic of fantasy, it fits.

  • @justinblocker730
    @justinblocker730 ปีที่แล้ว +3

    Depends on the magic system/monsters. High magic, low technology. Low magic, higher technology. Also Monsters if they can use magic, are the monsters more passive and aren't generally seen or are they everywhere and travel is dangerous where leaving the city for wood/stone is nearly a death sentence. Magic would be more controlled to keep monsters at bay, wizards would rarely if ever leave town cause they die it's a huge loss to what little civilization exists. Also if High monsters, low magic, technology would grow rapidly to combat the threats or humanoids would struggle horribly.

  • @pRahvi0
    @pRahvi0 ปีที่แล้ว +2

    What comes to Architecture in fantasy, I have noticed different cultures and especially different races seem to have very distinguished styles from each other: Vampires have Gothic or neo-gothic style, elvish style is art deco, the highly organized militaristic empire has Roman style, the seafaring corsairs have 16th century wooden houses and docs,...
    And should any individual build their own house in a foreign country, they would at best make it a mashup of the two cultures' styles if not sticking to their own entirely - no matter how impractical it would be in the climate or other conditions of the country they live in.
    Overall, the architecture seems to be more of a visual shortcut to the different cultures. And I have to say, I kinda like it that way.

    • @brianhowe201
      @brianhowe201 9 หลายเดือนก่อน +2

      For elves I think you might mean art nouveau.

  • @lunalupus63
    @lunalupus63 ปีที่แล้ว +2

    Great video, enjoyed the different points you raised. Knew it would be worth the wait, thanks for the time and effort you put into this. And fab comments too! I, too, would love if this was turned into a series 🙏

  • @TheStonehammerFiles
    @TheStonehammerFiles ปีที่แล้ว +2

    One thing that wasn't mentioned as the LEVEL of magic. DnD magic is different than Game of Thrones mage which is different from LotR magic. The magic level in each world would drastically effect technologies and society. Hell, in a society where magic is heavily regulated but still very powerful would still be fairly medieval in tech level.

    • @KeyserSoze23
      @KeyserSoze23 4 หลายเดือนก่อน

      GoT has low level magic in day to day affairs but winters lasting generations is high level fantasy stuff.

  • @stephenrice2063
    @stephenrice2063 ปีที่แล้ว +3

    I'm currently working on mid-12th century fantasy which I mean to be period-accurate. The hero's sword and armor are said to be enchanted but are actually made of high-quality steel, courtesy of the Fair Folk, whose metallurgy has always been ahead of ours. He also winds up with anachronistic gauntlets from the same source after taking a bolt to the back of his hand. But they aren't into technology and science as such. I'm mostly trying to represent the medieval worldview, so I try to keep the concepts right.

  • @presidenttogekiss635
    @presidenttogekiss635 ปีที่แล้ว +2

    The alchemist class in Pathfinder is pretty much the default "scientist" character.
    Its actually super interesting to see biologically based scientific method being applied to magical beats and plants.
    Because some aspects of darwinian evolution can still work even with magic as long as the magical creatures can "develop" new powers trough mutation

  • @RainMakeR_Workshop
    @RainMakeR_Workshop ปีที่แล้ว +6

    I feel if you took one or two fantasy races and make being able to use magic amongst their kind uncommon or even non-existent. They would be ideal to pursue the more technological/industrial side of fantasy. Producing the steampunk element that's becoming more and more common in fantasy setting. Gnomes and Dwarves tend to be the ones depicted as being more technologically inclined.

  • @lacybookworm5039
    @lacybookworm5039 6 หลายเดือนก่อน +1

    I like the idea that Adventures are basically Fantasy Bounty Hunters.

  • @benjaminblack4345
    @benjaminblack4345 ปีที่แล้ว +3

    Ah, a great topic to muse on. This video was fun. Excellent thoughts! I do think that the same line of reasoning that you applied to the medicinal also applies to the military though. I think everyone who didn't have magic would still want more technological advancement to enable the ability to do things without it.

  • @Beastlango
    @Beastlango ปีที่แล้ว +1

    I’ve been thinking about this subject a lot lately. I realized that there isn’t as much real medieval fantasy and it’s made me think of what I can do to make sure an inject as much of the medieval age into my own fantasy book that is intended to be medieval as possible. You’ve given me even more things to think about. Keep up the good work on helping us all think more deeply on fantasy subjects.

  • @derstreuner4517
    @derstreuner4517 ปีที่แล้ว +7

    I like this Essay :) I personally play a stone age tribe in medieval fantasy larps so I totally understand this "mental conflict" you are depicting here.
    In the end larp is just a very funny thibg where one can find a lot of different fantasy realities^^

    • @johannageisel5390
      @johannageisel5390 ปีที่แล้ว +3

      There are still people living as hunter-gatherers today, so a parallel existence of different technology levels is completely realistic, particularly if those different levels exist in different regions and cultures.

    • @derstreuner4517
      @derstreuner4517 ปีที่แล้ว +2

      @@johannageisel5390 That is true. Our Stone Age tribe is actually thought in the same way :D

  • @kahunab7400
    @kahunab7400 ปีที่แล้ว +2

    Armor did not become obsolete due to firearms, it was still viable until the invention of smokeless powder at the beginning of the 19th century.
    Up to and including the Napoleonic wars it was still useful.
    It's the economic shift that stop the mass use of armor, but even that came after the 30 years war.

  • @GinaLynnGuesby
    @GinaLynnGuesby 11 หลายเดือนก่อน +1

    "To answer your question about why would technology need to advance if magic could provide everything - the movie "Onward" has that answer. A fantasy setting, where magic existed, but only mages could use magic but everyone could eventually use technology. Instead of having a mage come by your house every night to light your lights, electricity can do it." - my husband, Chuck.

  • @FlyxPat
    @FlyxPat 2 หลายเดือนก่อน +4

    Henry VIII was a Renaissance prince. Most of the LOTR costumes are based on earlier periods, Dark Ages or early Medieval for the Rohirrim for example.

    • @leichtmeister
      @leichtmeister 2 หลายเดือนก่อน +1

      In fact, only the Rohirrim costumes are based on earlier fashion than Henry VIII. The rest is way later.

  • @ezra1950
    @ezra1950 ปีที่แล้ว +1

    I love videos like this here, this is such a nice thing to sit down and listen to and think about. Like I’m in a class for something I actually want to learn about. I can tell a ton of effort and research went into this topic, thank you Kramer!

  • @byronhamilton8021
    @byronhamilton8021 ปีที่แล้ว +4

    4:18 Sorry to be that one 'acshully...' guy in the comments but I'm pretty certain that the rapier was introduced in the 1500s

  • @feralmeditations8520
    @feralmeditations8520 6 หลายเดือนก่อน +1

    If you've watched the extras from the Lord of the Rings movies (and I can tell you have), the costumers specifically go into how Strider's duster jacket is not accurate to the time period but they chose it because it was more functional. They chose to prioritize function in everything. I think that's a big reason why it has lasted so long. It is tactile as well as fantastical.

  • @wwm84
    @wwm84 ปีที่แล้ว +2

    In a fantasy setting, I think playing fast and loose with food is more or less fine. Sure, keep them in the climates they're found in or are grown in in the real world (so no cinnamon growing near the polar regions, for example), but otherwise, who cares if tomatoes and rice and cucumbers are growing in fields adjacent to each other?

  • @sexguy7638
    @sexguy7638 ปีที่แล้ว +3

    It would explain the abundance of leather armour in fantasy, not wanting to carry metal armour but still wanting protection.

  • @metaltornado3457
    @metaltornado3457 ปีที่แล้ว +2

    I like the idea of a late medieval/early renaissance fantasy setting that has just recently discovered advanced magic and underwent something of a magical industrial revolution in the past 200 years. That way, you can have more variation across the world, with some cities being more or less advanced than others. The capital city can have people in Tudor style clothing, living in crystal towers, riding in magically powered elevators and having golems pull carriages, while the far away villages are stuck using oxen to plow fields. I think the term for this is Arcanepunk, but I'm not sure.

  • @MundusMeus974
    @MundusMeus974 ปีที่แล้ว +3

    Are you talking about the 1700s or 1800s when you mention 18th century? BEcause I'm confused with a lot of the iconography being shown is infact more Victorian than Georgian?
    Which did you mean, just to be sure?

  • @zacharybond23
    @zacharybond23 ปีที่แล้ว +2

    I love long pointed shoes. I'd love to imagine that you could use the tip to check for traps or feel for places you cannot step.

  • @Visigoth_
    @Visigoth_ ปีที่แล้ว +1

    FYI... I'm sitting here in the AC, in my concrete house, watching TH-cam on my tv, making a comment on my phone... while at this very moment (on the other side of the world) a family is sitting by firelight, in their "cob" home, cooking dinner over an open fire (fueled by dung)...
    -
    Having a very wide spectrum of technologies in a fantasy setting is super realistic. 🤔

  • @Glorfindel_117
    @Glorfindel_117 ปีที่แล้ว +3

    first. Hi!

  • @tzor
    @tzor หลายเดือนก่อน

    One of my favorite fantasy settings is Leiber's Lankhmar setting. In this world I allow the advancement of "urban" weapons (like the smallsword) due to the geopolitical environment of the city while at the same time recognizing that the requirements of adventurers going outside of the city might be vastly different. I like to keep firearms to the "matchlock" era which keeps it annoying especially in a city like Lankhmar which is adjacent to a swamp.

  • @hendrikm9569
    @hendrikm9569 ปีที่แล้ว +2

    That sounds very interesting to do as a series.

  • @tompatterson1548
    @tompatterson1548 2 หลายเดือนก่อน +1

    Fantasy worlds have different biögeögraphy, so if it's a totally separate fantasy world, you can't expect historical accuray in that.

  • @dougmartin2007
    @dougmartin2007 ปีที่แล้ว +1

    28:00 One thought on the armor is that while cannons, dragon breath and other things will completely ignore armor, there are still many things on the battlefield or your adventure that will be stopped by armor. You see the decline of armor as firearms got better, but it wasn't really until every soldier could carry a gun that you see armor disappear (only to reappear in the 20th century starting with bomber pilots).

    • @johnmullholand2044
      @johnmullholand2044 ปีที่แล้ว +2

      Another reason why armor went away in the 17th and 18th centuries was cost. Aside from heavy cavalry, cuirassiers, and such, it was just too expensive to outfit an entire army with armor that could withstand gunfire. And yes, there was "bulletproof" armors, mostly the aforementioned breast and backplates of the cuirassiers. Bulletproof armor was, however, fairly heavy, and wouldn't allow an army of infantry to move very far or as fast as a less encumbered force, except for the cavalry. Why go to the expense of outfitting your army in heavy bulletproof armor if it's more of a detraction than an advantage?

    • @yum9918
      @yum9918 ปีที่แล้ว

      ​@@johnmullholand2044 I think people overstate the point of how heavy armor was. Like, it absolutely was heavier than not having armor - but it was less heavy than modern military gear, pack and ballistic plate and all, and not necessarily more restrictive (especially if you factor in the rucksack). Would it reduce mobility? Absolutely. But modern armor and gear also does, possibly more, and somehow it seems like settled that it is better to have it.
      It could have been an advantage in the past too - of course, provided you had professional soldiers that could train with it, familiarize with it, get used to it and be valuable enough to warrant all the effort comparatively to using that same time and resources for something else. I guess that was the thing, whatever advantage they could gain by it pales in comparison to just getting more troops with basic equipment on the field. Even it had been an advantage, the logistics strain could be better applied to something else.

  • @nightmarishcompositions4536
    @nightmarishcompositions4536 3 หลายเดือนก่อน

    A lot of people forget that fantasy isn't based on real historical periods, they're *inspired* by them, meaning they taking certain elements of a certain period, place or culture and infuse them with an abundance of unique, original concepts, cultures and styles of their own. Being based on something and being inspired by something are very different.

  • @TheMadPoetHimself
    @TheMadPoetHimself ปีที่แล้ว +1

    Honestly, this is one of the main reasons I like writing fantasy. When writing historical fiction, I feel compelled to get everything 100% accurate, even if that's not practicable, whereas with fantasy you're allowed to jump around a bit. The books I'm writing are still largely medieval in aesthetic, but I'm free to throw in bits of later Renaissance, ancient and even early modern culture into the mix for added spice. I like the idea of having technological regression in your world's timeline - like losing the secret to Greek fire or steam power or gunpowder for centuries, only to reintroduce it later.

  • @qweerbeer9228
    @qweerbeer9228 2 หลายเดือนก่อน

    I like how The Wheel of Time dealt with this modern fantasy issue. They just bumped the fashion, armour and tools up to the late 16th century. It still retains the flavor of medieval fantasy we know and love without alienating readers.

  • @MammothMorals
    @MammothMorals 5 วันที่ผ่านมา +1

    i think its more of a language thing. were the word "medieval" has evolved past the given time period and has been modernised to mean something that is old timey and fantasy like.

  • @publichearing8536
    @publichearing8536 หลายเดือนก่อน +1

    watching this certified (Robin) Hood classic on my mirror, mirror, on the palm.

  • @williamalston3324
    @williamalston3324 ปีที่แล้ว

    Depending on the mechanics of the magic system, there could be situations or tools to negate/"turn off" magic
    1. Special stones that emit anti-magic fields around them
    2. The magic could have some sort of environmental self-limiting quality.
    Both could be used to explain why armies still fight in armor

  • @Lycaon1765
    @Lycaon1765 ปีที่แล้ว +2

    I'm dabbling in making my own TTRPG and the whole armor thing just kinda blew my mind a bit. I think I'm going to incorporate that into my system if I ever bother to finish it lol

  • @maracuyamal
    @maracuyamal 4 หลายเดือนก่อน

    omg im so happy i found a video on this topic because when i was designing my own world i found out that lots of clasical "medievel" fashion of adventurers isnt even from the period!

  • @lexibyday9504
    @lexibyday9504 3 หลายเดือนก่อน

    In my mind the fantasy world is one that never had that industrial revolution because it was just easier to rely on magic and because of that they never got the mindset of "new is better, throw the old away". That means that anything that came before is still around, nothing ever goes away because it might still be useful in some other way.

  • @Insanabiliter_In_Linea
    @Insanabiliter_In_Linea 2 หลายเดือนก่อน

    If there was anyone that could definitively say that "Medieval Fantasy" isn't actually medieval, it's this dude, _because he lived it._

  • @xGOKOPx
    @xGOKOPx หลายเดือนก่อน +2

    I don't agree that magic would automatically cancel technological progress. If it was very common - sure. But quite often in fantasy mages/wizards/people who do magic are kind of an elite, which means there's not that many of them. "Why would you invent a cannon when a mage can cast a fireball?" - So that you don't need the mage.

  • @adriansigler9197
    @adriansigler9197 3 หลายเดือนก่อน

    This video is freaking amazing. Thank you so much for all your hard work and research.

  • @ZenithArt07
    @ZenithArt07 ปีที่แล้ว

    This is an incredible discussion, and others have certainly touched on it before, but not so eloquently or concisely. I do hope more YTers respond in kind. This could not only be a series on your own channel but a larger discussion in the round within the Sword community.

  • @Leocmatias
    @Leocmatias 4 หลายเดือนก่อน

    I really like that you chose the rapier as the prime example, because it is something that has always bugged me. I started playing in late 90's AD&D 2nd edition; Rapiers were not in the PHB. In 3rd edition they were avaliable, but they were slotted in the same category as scimitars ( 1d6 instead of the longsword's 1d8) - That made it virtually nonexistant in games. Most classes that would use a lighter sword would only have the scimitar option. (druids and rangers) - 4h edition I had to look it up, but the rapier was a "special" weapon, which you needed to burn a feat to access, yet it was 1d8. Now in 5th edition, the rapier is a martial weapon, just like the longsword and is basically the same weapon, with the finesse property to allow for dex based use.

  • @Ithirahad
    @Ithirahad ปีที่แล้ว +1

    Most of those hats look just fine, as long as there isn't too much random hanging fabric :P

  • @annbrookens945
    @annbrookens945 ปีที่แล้ว

    Kramer, you did an absolutely marvelous job on this video! ...and thank you for squashing the wearing of codpieces and those weird long-toed shoes!

  • @specialnewb9821
    @specialnewb9821 3 หลายเดือนก่อน

    Since I write Alternate History I take things that I like from other periods and try to develop them in the world. Or things I don't like never happen. My goal is to make something seem totally crazy but looking back, each step logically proceeds.

  • @Fuzzycat16
    @Fuzzycat16 ปีที่แล้ว +1

    Nice video to wake up to. Keep up the hard work!

  • @marcusjosiger7992
    @marcusjosiger7992 หลายเดือนก่อน

    The renaissance is a 19th century retroactive word applied to the late Middle Ages. It’s more of a movement that focuses are the arts, literature, and even architecture.

  • @TerryProthero
    @TerryProthero ปีที่แล้ว

    I was working on a story that took place on another planet that was terraformed by an advanced alien race who humans called the Ancients. The Ancients used technology that combined magic and electronics to produce powerful effects. In addition to the plants and animals they genetically engineered, they brought one race of creatures from three different worlds. Dragons, dwarves, and humans from Earth. Humans arrived on Athena in the 1650. And then later a man was brought there in 2010 by an automated Ancient facility. What he discovered was a town that looked like something out of a bad King Arthur movie. It has medieval influences, but a lot of modern elements as well. For instance, they had indoor plumbing. This didn't make a lot of sense given that that arrived after the medieval period.
    The explanation was that the historians of the group proposed that they would pattern their new society after people in some period in history. And they ended up choosing the medieval period. But then for practical reasons, there were frequent departures from what was historically accurate. But then over the course of the next 360 years, this society had developed in ways that wouldn't have happened on Earth. They were more advanced in some ways and less advanced in others. And they even used different names for some things and had their own variations of our common expressions. They might say: "Excellent work, Bruno. You have purchased us valuable time." Or, in one case, a dwarf said, "This is a way for our people to have their fish and to eat them as well." Magic users were going to create a lake for them. So, he meant that both literally and figuratively.
    The idea is that, however you pull it off, you want a world that makes sense. That there is a logical explanation for why something is there.

  • @migueltorres6560
    @migueltorres6560 4 หลายเดือนก่อน

    I know this vídeo is old but one cool thing to add is that things don't always evolve, sometimes they regress, so these cultures would not just perfect what they had, they would re-invent what they had lost and continualy loose others.
    I think this is very interenting from our point of view, to see what a society that cares more about not loosing knowledge than constantly coming to new ones

  • @Hibernomania
    @Hibernomania 4 หลายเดือนก่อน

    Man you have great content! Dont apologize so much! It’s good you have caveats but your audience will
    Know your topics are complicated so don’t worry about it

  • @Eclispestar
    @Eclispestar ปีที่แล้ว +1

    Historic architecture and comparing it to fantasy setting would make a nice video. Kinda a time line. And games or movies or books set along that timeline

  • @iratevagabond204
    @iratevagabond204 ปีที่แล้ว +1

    The RPGPundit makes TTRPGs that are meant to be heavily historically influenced. He's a formally educated historian, though I think he does game design and such full time now. All his products are firmly rooted in the OSR, and are all highly awarded on DriveThruRPG.

  • @JB-gj8pu
    @JB-gj8pu 4 หลายเดือนก่อน

    Many characters in Lord of the Rings have alternate names. The names used in the books are actually translated names for the reader. Their true names are often recorded in the appendices the end of the book. For example Frodo Baggins true name is Maura Labingi and Sam Gamgee's true name is Banazîr Galpsi.
    I think it's worth keeping the same mindset for our fiction. How we describe things in fantasy works doesn't have to be what actually happened, but a translation meant for modern minds.

  • @SiqueScarface
    @SiqueScarface หลายเดือนก่อน +1

    Even in a magic world, serial production would make sense, as it drives down the price per item. So I would not rule out a magical, but indistrialized society.

  • @livecatgrenades
    @livecatgrenades ปีที่แล้ว

    I'm a dark fantasy writer and I also came to many of these conclusions (especially on medicine) due to my equal interest in history (as well as using that knowledge to have "explainable anachronisms).
    That said I do have my setting see interesting parallel and sideways developments as far as technology, as magic is not a free ride but having it's perils and not fully/ever to most people.I also note that there is an intersection between magic and technology, as most magic is actually items imbued with the desired properties. Black-powder also has it's curses pertaining to the inherent link to the magics, so most cannot use that either save for in hand grenades and such.
    Thus you get crossbows with exploding bolts, steam powered sea-ships, staff users fighting like early musketeers, and all kind of things. I think it less important to stick to a time period (Mine is a heavily altered 14th-15th century) and more to explain the why and how.
    Edit: Also as far as tomatos, tobacco and all that I explain that too.... but that is kinda spoiler territory :D

  • @thethan302
    @thethan302 ปีที่แล้ว +1

    I've never thought of D&D as *Medieval Fantasy*, for me it's more *pop culture fantasy*. When you go back and look at what's influenced D&D over the years, it's very clear (at least to me) that it's influences are not historic Medieval Europe. it's an mix of influences from a variety of sources. Early on it was influenced by the works of writes like Tolkien, Howard, Leiber, Lovecraft, Vance and many others. Later it took inspiration from fantasy films, historic poems and epics (Beowulf, Nordic epics, Arthurian legend etc). Heck it's even got inspiration from kungfu/wuxia films. Later it took inspiration from fantasy video games, specifically World of Warcraft. Currently, D&D is being influenced primarily by Super hero movies.
    it's completely anachronistic and honestly that's fine. it's not meant to be anything close to authentic historical fantasy. If you want something close to authentic, then you'll have to look elsewhere other than D&D.

  • @graycelowe7641
    @graycelowe7641 ปีที่แล้ว +1

    i really liked this a lot and i agree with the importance of magic shaping how a fantasy world evolves.
    but i also had the thought of how the ancient societies around the humans would influence them. being in proximity with ancient elves and dwarves would influence architecture and clothing styles. even if the humans could not afford elvish and dwarven crafts they may strive to do their own version of it, possibly reaching earth 18th century architecture and fashion. in my mind this would be a possible explanation of these anachronisms

  • @MetalEsquire
    @MetalEsquire ปีที่แล้ว

    as an adult, i'm currency going through the harry potter series for the first time. The HP world is ridiculous and full of the signature British humor but i especially loved haggrid's answer to harry's question of why magic is a secret. 'because the muggles would use it to solve all their problems.'.. to which magic users in every single instance thereafter proceed to solve all of their problems with magic. but after watching this vid, its a very interesting to apply these points to HP regarding why the magic world views and applies technology/modernization as off putting because- they can solve their problems with magic...

  • @Sawtooth44
    @Sawtooth44 ปีที่แล้ว +1

    i could also potentially see guild halls having armories where adventurers could hire a suit of armor for a mission for example you KNEW you are going into a dungeon so you hire a suit of armor and a man and a horse to carry it there and while you and the party are in the dungeon the man just sets up a camp and goes hunting for a few days
    this way then you also dont need to carry the armor between cities or potentially between towns

    • @LivingAnachronism
      @LivingAnachronism  ปีที่แล้ว +2

      This is a good idea, but with a caveat. You definitely need a large amount of training to fight in armor effectively, even just for the conditioning aspect.

    • @Sawtooth44
      @Sawtooth44 ปีที่แล้ว

      @@LivingAnachronism definitely more for former knights or soldiers looking for some extra cash
      but i could think of other ways it could be good for example modular armor so you can switch between half plate and just breastplate
      i have had changed leather armor for my D&D world so that leather armor is actually more of a mages armor making it be design wise act more like breastplate and half plate as one dose not simply repair leather, especially when its hardened

  • @bryankelly3647
    @bryankelly3647 2 หลายเดือนก่อน

    Vikings on Frigates!🎉I’m subscribed. You nailed it with the observation that privateers are the closest thing in history to D&D adventurers

  • @Justin_Black
    @Justin_Black ปีที่แล้ว +1

    A very interesting topic! I look forward to your future videos on it!
    And hey! maybe if you'd like to add more CGI into some of your shots I could help?

  • @CorvidEclectica
    @CorvidEclectica ปีที่แล้ว

    An interesting note is that rapiers were first known to be used in the bronze age; having limited strength for a broad blade required a more diamond-shaped spine. It was the advancement of iron that made way for broader blades, only to come full circle back to rapiers.