This feels like the first smb2 stages that feel like it is immersed in its own world that fits in the game. The stages have that right amount of challenge and goofyness to them and rekindles that charm discovering the game for the first time. It kinda was a childhood dream that custom levels could be made and it's great that's now a reality. And those goal posts from 11-20 are dope
Man, they are well designed level! This is the definition of thinking wild. I love the Anti-seesaws 4:17, Rorrim 7:05, Kaleiscope 10:25, Impossible 11:07 and the customized goal post.
The creation of her own worlds really give this ROM a charm that the professionally developed original had. The custom music I think was super awesome and the levels looked like a ton of fun to play!
Definitely the most realistic and fully finished level pack. Although I think 20, 30 and maybe 29 are kind of asshole design lol. Love the Sonic music too, fits perfect
I don't see how 20 is asshole design. It clearly labels what will kill you (blue), where it is safe (green), and where to sit (single banana). EDIT: 29 is also fine. It's just a repeating pattern. 30, okay I can see that but it does hint what you need to do.
This level design is some of the spiciest I've seen. Kind of nice to see that a few of the most memorable levels from previous level packs were designed by one person.
I wish this was around when I was younger. If I had (or even currently could have) the materials to do this kind of stuff, I'd gladly no-life to make some awesome levels
If there were more that’d result in skipping a lot of the levels since that’s what the green and red ones do. They wouldn’t want you skipping most of their game lol
This is a chocolate ROM hack (meaning not all of the music/backgrounds are from the video game it’s based on, in fact, Super Hecka Mecha’s soundtrack and backgrounds are original to it), eh?
I wish for a Super Monkey Ball 3 that has these amazing fan made levels. Surprisingly, fan designers have more talent than the actual company, like Sonic Mania compared with Sonic Forces.
These are interesting but the vast majority of them seem much too easy for Monkeyball. I remember advanced monkeyball levels being more challenging than this.
nice hack this is how monkey ball should of been continued to the wii not this new crap one and the looks are horrible they ruined it however i like to know how on a earth do you even play this is it by wii or laptop there should be videos with help to this
hardcoreboyish2 you can do either, I have no experience with using it on the Wii, but I know that there's a way to do homebrew things on the Wii. On pc, I'd recommend using NUPS to patch the romhack to the original game file. From there you just gotta make sure your emulator of choice can find it and bam that should work
Please read the video description before commenting!
scrap651 昂
Thanks. I was wondering where this great music came from.
This feels like the first smb2 stages that feel like it is immersed in its own world that fits in the game. The stages have that right amount of challenge and goofyness to them and rekindles that charm discovering the game for the first time. It kinda was a childhood dream that custom levels could be made and it's great that's now a reality.
And those goal posts from 11-20 are dope
Thank you so much!
these are some GOOD DESIGNS
she really understands what makes smb fun in the first place
If she ever applies for a game design job, this should be in her amazing portfolio!
Man, they are well designed level! This is the definition of thinking wild.
I love the Anti-seesaws 4:17, Rorrim 7:05, Kaleiscope 10:25, Impossible 11:07 and the customized goal post.
The creation of her own worlds really give this ROM a charm that the professionally developed original had. The custom music I think was super awesome and the levels looked like a ton of fun to play!
I love basically everything about this hack. The way the goal is designed, the skybox & aesthetics and the levels themselves. ;)
Hell yes and this may sound silly, but its awesome to finally seem some custom goal designs
See*
Yo, same here. The custom goals just give off a bigger feeling of immersion, IMO.
these level packs are getting so fucking good
aaaaaaa
Please do Beginner, Expert and Master with their extras too! I love your levels! :D
Great ROM hack! I also adore the use of Sonic Mania/Generations and Mario Kart music :)
Hopefully more stages come from her. She is very creative! It would be cool if her and Bites' collabed to make an awesome ROM hack!
Definitely the most realistic and fully finished level pack. Although I think 20, 30 and maybe 29 are kind of asshole design lol. Love the Sonic music too, fits perfect
Yeah, but that also fits real SMB design. Haha
I don't see how 20 is asshole design. It clearly labels what will kill you (blue), where it is safe (green), and where to sit (single banana).
EDIT: 29 is also fine. It's just a repeating pattern. 30, okay I can see that but it does hint what you need to do.
These courses are incredible. Good on ya!
Perfect soundtrack selection, specially the last 10 levels
The background, the music and the goal design-a are good in the beach theme-a!
This level design is some of the spiciest I've seen. Kind of nice to see that a few of the most memorable levels from previous level packs were designed by one person.
I think my favorite level was Yoyo Bridge. It wouldn't hurt if it was a little longer, though.
The choice of the Mirage Saloon Act music was just so perfect for a level set.
Can't believe how well the donkey kong mountain music works for the first world
I've never noticed the bananas hade the DOLE logo on them.
You can't put Crisis City's music if there's no lava somewhere.
Just kidding, I love those level designs, she's absolutely amazing at this shit!
No swearing please
First 10 levels: that song looks familliar
*11th stage begins* WOAH
*sounds
I hope Mechalico can make a full level pack for Beginner and Expert as well. These levels are so well designed it's insane.
Don't forget master-a!
i absolutely love these levels.
I wish this was around when I was younger. If I had (or even currently could have) the materials to do this kind of stuff, I'd gladly no-life to make some awesome levels
Prism is such a cool idea for a level
I wanna live stream this game. What are the best settings without dropping frames?
I really like the “choose your own goal” levels. It’s a shame that the base game didn’t have too many of them.
If there were more that’d result in skipping a lot of the levels since that’s what the green and red ones do. They wouldn’t want you skipping most of their game lol
WAAAHHH!!!! (SUPER DUDPER JOB TO THE ROM CREATOR)
ludwig7 we are back on board
ludwig7
The EXTRA stages are just the normal Advanced Extra stages.
This is really well made
What are the Beginner, Expert & Master stages like?
The 20th stage had me REALLY confused with those portals that kind of looked like cable cars :P
Where Buy that’s game ?
This is a chocolate ROM hack (meaning not all of the music/backgrounds are from the video game it’s based on, in fact, Super Hecka Mecha’s soundtrack and backgrounds are original to it), eh?
I would like to see a hack of the original Super Monkey Ball someday.
how did u remove bonus levels?
Stages 1 through 10 use DK Summit from Mario Kart Wii.
What is the song from stages 11-20? I love it
Why did you ignore my pinned comment?
good luck ludwig and atrioc
ludwig7
How did she manage to find and edit the goal? I’ve been looking all over for a model to edit and mess with for my own level concepts!
There is an easy way to add custom goals with the latest version of GX, you can find it in the custom level discord server.
scrap651 Thank you very much, scrap!
Could you please upload the file to Mediafire? MEGA never works for me, it just keeps giving me an error.
I wish for a Super Monkey Ball 3 that has these amazing fan made levels. Surprisingly, fan designers have more talent than the actual company, like Sonic Mania compared with Sonic Forces.
What happened to my comment on 1/0 not being infinity?
Anyone know the music at 3:32 ?
description
connor callan thanks
God damn, shit just got wild after Stage 10. This hack looks amazing
My favorites are Rorrim and Impossible.
My jaw DROPPED at Zip
SO good
second music beautiful
AMAZING!!
Paperclip looks fun as fuck
Bro Rorrim is crazy!
Advanced 12 looks like Toggle(Expert... 9 I think?)but WAY better.
Music?
Rebel Fleet Trooper Description.
Ralph Marbler Oh yeah...
The música man, so nice
Nice! Rorrin seemed like the most innovative. An error though: 1/0 =/= ∞ !
Unfortunately, "lim(x->0+) 1/x tends to infinity" would have been quite a bit harder to work into a stage design
Still not mathematically accurate! Rar!
Tiene pinche canción de Mario kart wii
These are interesting but the vast majority of them seem much too easy for Monkeyball. I remember advanced monkeyball levels being more challenging than this.
Im still surprised people remember this game
ludwig7
nice hack this is how monkey ball should of been continued to the wii not this new crap one and the looks are horrible they ruined it however i like to know how on a earth do you even play this is it by wii or laptop there should be videos with help to this
hardcoreboyish2 you can do either, I have no experience with using it on the Wii, but I know that there's a way to do homebrew things on the Wii. On pc, I'd recommend using NUPS to patch the romhack to the original game file. From there you just gotta make sure your emulator of choice can find it and bam that should work
pancakeslapp I can try when I get round to it