Drop Catch: Great throw and support! Careful that a couple of your doubles don't get slightly rounded. Especially at the faster tempo there's a bit of impatience in getting past the two check beats - just be a little more deliberate in those before you get into the next part. McDiddles: Great two height approach to this stuff. Make sure you don't get lazy on the check bar and in between some of the accents. Causes some fluctuation in the tap quality. Flam Control: Dial in the levels a bit more. Grace notes are a little wild - shoot for the dropping concept. A little stricter downstroke on the release of the accents will help this too. 2HR: Good relaxed quality on the check/taps. See if you can eliminate the small moments of hesitation in the initiation of the rolls. Will help you maintain the laserlike quality you achieve for the most part. For the fastest tempo, strive for 3% more relaxation on the extended rolls, may be a front of the grip pressure idea. Flam Builders: Make sure you're not getting sliced pathways on some of this stuff. Dropped in grace notes will help the flam quality - similar to flam control. Losing the met due to a rushed feel in the flam tap stuff. Rudiment Sheet: A lot of good stuff - the mechanics are there. Want to see if you can try to connect ideas in here - a lot of it feels very beat to beat. See if you can connect stroke motions to increase the length of ideas. A little more of a deliberate feel will help a lot of the ideas feel less rushed through as well. Basic Strokes: Good relaxation on the tap pyramid. Similar idea to the rudiment sheet - can you connect ideas in this exercise together? The hand to hand transitions are pretty hairy at times - might just be a form thing but there needs to be a higher level of comfort. When you get to the extended singles passages in the tag that have shots, try to maintain the same feel that you have in the ideas without shots. You tend to tense up and incorporate the arm in unnecessary spots. Spanks: Good preparation overall. Good work on the tag. Another dive into the approach/smoothness of some of the earlier sections (especially Snots) will help a lot. Check out 3 before D. You've got a lot of the basics/mechanics down, but need to do some work on flam work (low grace notes) and get in there on the details for spanks/basic strokes before camp. Appreciate the work you're doing, just want to see you get to the next level of detailing and confidence.
Drop Catch: Great throw and support! Careful that a couple of your doubles don't get slightly rounded. Especially at the faster tempo there's a bit of impatience in getting past the two check beats - just be a little more deliberate in those before you get into the next part.
McDiddles: Great two height approach to this stuff. Make sure you don't get lazy on the check bar and in between some of the accents. Causes some fluctuation in the tap quality.
Flam Control: Dial in the levels a bit more. Grace notes are a little wild - shoot for the dropping concept. A little stricter downstroke on the release of the accents will help this too.
2HR: Good relaxed quality on the check/taps. See if you can eliminate the small moments of hesitation in the initiation of the rolls. Will help you maintain the laserlike quality you achieve for the most part. For the fastest tempo, strive for 3% more relaxation on the extended rolls, may be a front of the grip pressure idea.
Flam Builders: Make sure you're not getting sliced pathways on some of this stuff. Dropped in grace notes will help the flam quality - similar to flam control. Losing the met due to a rushed feel in the flam tap stuff.
Rudiment Sheet: A lot of good stuff - the mechanics are there. Want to see if you can try to connect ideas in here - a lot of it feels very beat to beat. See if you can connect stroke motions to increase the length of ideas. A little more of a deliberate feel will help a lot of the ideas feel less rushed through as well.
Basic Strokes: Good relaxation on the tap pyramid. Similar idea to the rudiment sheet - can you connect ideas in this exercise together? The hand to hand transitions are pretty hairy at times - might just be a form thing but there needs to be a higher level of comfort. When you get to the extended singles passages in the tag that have shots, try to maintain the same feel that you have in the ideas without shots. You tend to tense up and incorporate the arm in unnecessary spots.
Spanks: Good preparation overall. Good work on the tag. Another dive into the approach/smoothness of some of the earlier sections (especially Snots) will help a lot. Check out 3 before D.
You've got a lot of the basics/mechanics down, but need to do some work on flam work (low grace notes) and get in there on the details for spanks/basic strokes before camp. Appreciate the work you're doing, just want to see you get to the next level of detailing and confidence.