Shoot the Messenger. There's a few things I'd like to say about this mission. First and foremost, the original version was alot more rough, with Abandoned Terran Structures being added later on. Second, somewhere along during Skygeirr's Development, after Power Points had been implemented, we went back and revamped Shoot the Messenger, as its original version didn't really feel like an Escort, and more just wipe the map and win. So, the Zerg and Protoss became allied (Granted, you can also break that alliance by finding the hidden spire) and the Warp Conduits were moved downwards so that you didn't have to go deep into the enemy bases to defend the shuttles. Assimilated Ursadons were also added as a way to include an ally on Kaldir that made some semblance of sense. Also, this is the first mission to have the Conduit not speak in a voice filter, and his voice remains this way for the remainder of the campaign, and works even more wonders the farther it goes.
Power Points are a neat way to add alot more replayability. They were added around the time Skygeirr was in development, originally as a way to empower the Conduit. Later on though, additional options were added to help boost the effectiveness of the general army rather than just the Conduit.
THere is always a lot to do in this mod, i played up to this mission and didn't even find the pillar, nor that one could make upgrades using the infested engineer bays, seems like this mod is better when one knows multitasking
Very big job was done on this mod, so many models, new goals on mission and even upgrade menu. Moders have put a lot of effort into this.
You have no idea how long it took to find some of those models, plus design all the abilities and units later on. Its quite a lot.
The moment protoss could be infested, I knew we were escorting those shittles.
Somewhat expected your starting position to be reversed.
Shoot the Messenger. There's a few things I'd like to say about this mission. First and foremost, the original version was alot more rough, with Abandoned Terran Structures being added later on. Second, somewhere along during Skygeirr's Development, after Power Points had been implemented, we went back and revamped Shoot the Messenger, as its original version didn't really feel like an Escort, and more just wipe the map and win. So, the Zerg and Protoss became allied (Granted, you can also break that alliance by finding the hidden spire) and the Warp Conduits were moved downwards so that you didn't have to go deep into the enemy bases to defend the shuttles. Assimilated Ursadons were also added as a way to include an ally on Kaldir that made some semblance of sense. Also, this is the first mission to have the Conduit not speak in a voice filter, and his voice remains this way for the remainder of the campaign, and works even more wonders the farther it goes.
ACTUAL rpg elements instead of just "you do this bonus objective you get slightly stronger?"
Sign me in!
Power Points are a neat way to add alot more replayability. They were added around the time Skygeirr was in development, originally as a way to empower the Conduit. Later on though, additional options were added to help boost the effectiveness of the general army rather than just the Conduit.
THere is always a lot to do in this mod, i played up to this mission and didn't even find the pillar, nor that one could make upgrades using the infested engineer bays, seems like this mod is better when one knows multitasking
QUIET ISHA!!! my favorite part is fighting off 2 factions at once
nice
I'm First!
Hey bro, if u need something for the thumbnail, just dm me, I can do it for you with no charge. For free.