Xbox player here, stock auto mining would be amazing to see. Got over 1600 hours on SE and still haven’t been able to sort this out. Would be much appreciated. Awesome video 👍
@@GG2Gaming this is what you need to do for vanilla auto mining on Xbox. From some self testing the voxel on asteroids will reset if they meet a few conditions. -no powered grids in a 5-10 km range - no static grids in 5-10 km range including magnetic static like landing gear and what not. -no player in the same distances - a short period of time has passed ( not sure how long exactly but it's not very long) You can check this by picking an asteroid, dig a hole, fly away, usually out of render distance is fine. W8 a short moment and fly back you will find the rock has repaired itself. With this knowledge Set up a mining drone with the AI task recorder. Set up points appropriate to where you want the drone to deposit ore and points based on where you find the desired ore you want. Remember you can set up actions to trigger when the drone reaches a specific point. Like turn drills on and turn drills off. Running drills causes wibble wobble on the ship so be sure to use plenty of gyro to stabilize. Set a point before the ore deposit and manually drill the first hole. When full set a second point into the astroid. And a third point when you pull out, then back to base and deposit. The lack of player and powered grid will reset the asteroid. The drone basically drills the exact same ore and spot, over and over in an automated process. Be sure to set up precision mode to on and avoid collisions to off. You do have to have a separate drone for each individual ore and manually set up each one. But once they're going you can forget about them and watch them bring you ore. I play on Xbox as well if you'd like some help to figure it out my GT is SlycedNDyced.
In the behavior settings are interesting options to configure. Like throwing out, maximum load etc. it's worth looking at it. A mining tutorial about mining without script would be really nice. There are so many possibilities with all the dlcs, I think there is enough for hundreds of videos.
I've been trying to go mostly scriptless for everything but inventory systems and ship health status, so a scriptless automining video would be great! I just got combat drones to work, and retreat for repairs and they appeared to be the easiest to set up. but automining is beyond me atm.
I get this odd behavior with PAM where it isn't calculating the footprint of my ship correctly and it moves over way further than it should. The weird thing is my ship is very close in dimensions to the one you're demoing here.
How to build an enemy detection grid? A satelite network that recognize friend from foe and gives warning including station name, position and time. Range 30km radius around HQ or any position one chooses to install it.
Hey man love your videos and I would like to see the video about doing stuff like mining and stuff with the automation built into space engineers just because programmable blocks and stuff I've always gone way over my head and I've used them a few times in the past for stuff and they worked out fine but it took a lot of trying to figure it out usually just because I'm not really good at that stuff so I just figured I'd be better at just the regular old stuff that's in space engineers
I'm working on it. Still in early stages - working with a mobile drill rover so far. Maybe in a few months I'll have a robust system that will automatically search for ore nodes and mine them out completely with a flyer. Only danger is me losing interest.
mine was working then i had a small crash knocking off a couple drills and now it wont do anything. just says Last: Remote is missing. but it has a remote
I tried the automatic mining drill setup and that failed badly. I need a way to get mining done automatically. Maybe I can make a fleet of space Potatoes to help my mining endeavors.
Ok but I want it scriptless. Everyone knows pam and there are already lots of tutorials on how to set it up. We want something in the likes of PAM or SCAM scripts but scriptless. The drones dont need to be full of timer blocks, with the relay funcion we can have a mothership with the servers (event controllers and timers) in it and it relays the commands to the drones
New players join Space Engineers each week, not everyone will know of PAM :) As mentioned in the video, I am looking into a non-script one. The new AI blocks allows for a lot more behaviour with no scripts.
@@CaptainJack thank you for the reply captain. Maybe I will try to set up some scriptless mining drones myself as well if I get some free time, as Ive seen some other guy doing with gps marks so its definetely possible. This week ive been designing a totally over-engineered, scriptless, fool-proof, multidirectional, single button airlock. Spent the entire weekend bricked in front of the pc grinding my brain gears to figure out. I finally have a working design that uses 23 timer blocks and 9 event controllers in a test area, and now Im making a "server room" in my base using small grid (cuz otherise it wouldve used 64 blocks of space) to aplly this airlock design to the two entrances of my asteroid base. It uses a binary check system, (some of the timer blocks only serve the purpose of being turned on and off, like ones and zeros) so Im trying to see if I can reduce the number of blocks by making some of the blocks that already have a function to be used as binary checks without compromising any functionality of the system
@@CaptainJack what would be cool tho was if keen added the function to change lcd signs in the toolbar, so a timer block or event controller could change the displayed image, for example if a room is pressurized or a ship is docked then I could set the lcd to display the green arrow sign and if it was not I could put the warning sign, using event controllers. And this should also work on embedded lcds like the lcds of an inset button. As of now this can only be done using scripts. Another thing is that a "room pressurized/no longer pressurized" and/or "vent sent to depressurize on/off" condition(s) could be added to the event controller as well, to facilitate and simplify systems. And yet another one could be that doors, since they have computers in them, could have a setup actions menu imbedded in them as well, to trigger functions based on conditions of them being opened or closed, or even porcentages of opening. And a lock and unlock funcion should also be on them, so they can be locked open or closed (or in a percentage of opening) without having to turn them on or off. Now that you are in the team maybe you could nod this ideas to the dev team for them to at least consider? the lcd one for me is the most important.
Xbox player here, stock auto mining would be amazing to see. Got over 1600 hours on SE and still haven’t been able to sort this out. Would be much appreciated. Awesome video 👍
@@GG2Gaming this is what you need to do for vanilla auto mining on Xbox. From some self testing the voxel on asteroids will reset if they meet a few conditions.
-no powered grids in a 5-10 km range
- no static grids in 5-10 km range including magnetic static like landing gear and what not.
-no player in the same distances
- a short period of time has passed ( not sure how long exactly but it's not very long)
You can check this by picking an asteroid, dig a hole, fly away, usually out of render distance is fine. W8 a short moment and fly back you will find the rock has repaired itself. With this knowledge Set up a mining drone with the AI task recorder. Set up points appropriate to where you want the drone to deposit ore and points based on where you find the desired ore you want. Remember you can set up actions to trigger when the drone reaches a specific point. Like turn drills on and turn drills off. Running drills causes wibble wobble on the ship so be sure to use plenty of gyro to stabilize. Set a point before the ore deposit and manually drill the first hole. When full set a second point into the astroid. And a third point when you pull out, then back to base and deposit. The lack of player and powered grid will reset the asteroid. The drone basically drills the exact same ore and spot, over and over in an automated process. Be sure to set up precision mode to on and avoid collisions to off. You do have to have a separate drone for each individual ore and manually set up each one. But once they're going you can forget about them and watch them bring you ore. I play on Xbox as well if you'd like some help to figure it out my GT is SlycedNDyced.
@@SlycedNDyced thanks dude I’ve been trying for like a year but I always had it too close to base apparently.
@@orioncob5640 I discovered it by accident when my whole base disappeared by an admin
Such an old script, hasnt been updated in almost 5yrs but still going strong. My best script.
PAM Plus script that has been updated is on workshop
It's amazing that PAM still works after all these years.
I didn't think i would ever see you Cap doing SE Tutorials. Great video though!
More to come!
Tutorials by Jack? Great!
A no-script version would be very helpful too!
Coming soon!
@@CaptainJack yay
@@CaptainJack ooo that's nice, i wonder how many timer and ai blocks it'll use
@@CaptainJack yes, please!
Love this game, Love this feature, Love the content man. Keep it up an stay blessed ✌️
Thanks, you too!
This would make tunnelling large bases on planets so much easier.
the only thing i miss in the PAM script is the ability to work with mobile stations or ships
This is helpful, thanks! Though I'm still hoping that keen will add prospecting to the grid ai blocks someday.
In the behavior settings are interesting options to configure. Like throwing out, maximum load etc. it's worth looking at it.
A mining tutorial about mining without script would be really nice. There are so many possibilities with all the dlcs, I think there is enough for hundreds of videos.
*A Captain Jack Tutorial!*
Dr.Jack: I'm a professor, now.
Snap those are detailed & fast :O
Oh this is going to be used on my chrashed red ship stream.
Great video and very informative, would love to see the other way without scrips that you talked about in the video.
Hi man love your vids ive watched a lot of your old series recently
Thanks! Hope you enjoyed them :)
thank you for explaining this doing it without scripts would be great
Great tutorial. Thanks allot.
You're welcome!
Showing how to do it without a script would be fantastic
Working on it :D
So what Outpost Wars episode does the PAM miner appear in? As I saw at 0:54, the Harbinger doesn't have any of it's dorsal guns on it yet.
I used a random Outpost Wars save for the example of the use, but those "stick" miners have been in use for a few weeks :)
Awesome tutorial! Would love to see how this can be done without using any scripts.
Coming soon!
I've been trying to go mostly scriptless for everything but inventory systems and ship health status, so a scriptless automining video would be great!
I just got combat drones to work, and retreat for repairs and they appeared to be the easiest to set up. but automining is beyond me atm.
I'm not sure it's possible, I don't think sensors can distinguish between stone and ore without scripts
Hi, Thanks ! A no-script version will drop soon ?
I'd love to see a tutorial on script less automating with vanilla blocks if it's possible
I get this odd behavior with PAM where it isn't calculating the footprint of my ship correctly and it moves over way further than it should. The weird thing is my ship is very close in dimensions to the one you're demoing here.
How to build an enemy detection grid?
A satelite network that recognize friend from foe and gives warning including station name, position and time. Range 30km radius around HQ or any position one chooses to install it.
Ive used PAM for years, I would real like to see how you run a none script vesion please.
Hey man love your videos and I would like to see the video about doing stuff like mining and stuff with the automation built into space engineers just because programmable blocks and stuff I've always gone way over my head and I've used them a few times in the past for stuff and they worked out fine but it took a lot of trying to figure it out usually just because I'm not really good at that stuff so I just figured I'd be better at just the regular old stuff that's in space engineers
I hope we'll get smart mining at some point.
I'm working on it. Still in early stages - working with a mobile drill rover so far. Maybe in a few months I'll have a robust system that will automatically search for ore nodes and mine them out completely with a flyer. Only danger is me losing interest.
Question will the miner fill up atomatically?
What is that sensor block please?
I don't recognize it nor seem to have it.
I have automaton and vanilla sensor.
How far can you record the flight path using PAM?
mine was working then i had a small crash knocking off a couple drills and now it wont do anything. just says Last: Remote is missing. but it has a remote
Does this work at long ranges? Say if I want to mine or which is 15+ milometers away from my base?
How could this same thing be done but with automation blocks?
Hi I need help the star trek mode pack torpedo das not work do you know which mode works
I tried the automatic mining drill setup and that failed badly. I need a way to get mining done automatically. Maybe I can make a fleet of space Potatoes to help my mining endeavors.
Ps5 ?
MY PAM DOESNT WORK!!!
Hey
Ok but I want it scriptless. Everyone knows pam and there are already lots of tutorials on how to set it up. We want something in the likes of PAM or SCAM scripts but scriptless. The drones dont need to be full of timer blocks, with the relay funcion we can have a mothership with the servers (event controllers and timers) in it and it relays the commands to the drones
New players join Space Engineers each week, not everyone will know of PAM :) As mentioned in the video, I am looking into a non-script one. The new AI blocks allows for a lot more behaviour with no scripts.
@@CaptainJack thank you for the reply captain. Maybe I will try to set up some scriptless mining drones myself as well if I get some free time, as Ive seen some other guy doing with gps marks so its definetely possible.
This week ive been designing a totally over-engineered, scriptless, fool-proof, multidirectional, single button airlock. Spent the entire weekend bricked in front of the pc grinding my brain gears to figure out. I finally have a working design that uses 23 timer blocks and 9 event controllers in a test area, and now Im making a "server room" in my base using small grid (cuz otherise it wouldve used 64 blocks of space) to aplly this airlock design to the two entrances of my asteroid base.
It uses a binary check system, (some of the timer blocks only serve the purpose of being turned on and off, like ones and zeros) so Im trying to see if I can reduce the number of blocks by making some of the blocks that already have a function to be used as binary checks without compromising any functionality of the system
@@CaptainJack what would be cool tho was if keen added the function to change lcd signs in the toolbar, so a timer block or event controller could change the displayed image, for example if a room is pressurized or a ship is docked then I could set the lcd to display the green arrow sign and if it was not I could put the warning sign, using event controllers. And this should also work on embedded lcds like the lcds of an inset button. As of now this can only be done using scripts.
Another thing is that a "room pressurized/no longer pressurized" and/or "vent sent to depressurize on/off" condition(s) could be added to the event controller as well, to facilitate and simplify systems.
And yet another one could be that doors, since they have computers in them, could have a setup actions menu imbedded in them as well, to trigger functions based on conditions of them being opened or closed, or even porcentages of opening. And a lock and unlock funcion should also be on them, so they can be locked open or closed (or in a percentage of opening) without having to turn them on or off.
Now that you are in the team maybe you could nod this ideas to the dev team for them to at least consider? the lcd one for me is the most important.
Not really automated if you have to manually fly out to each location to set it up.
Still automated, as you're not flying back each way ;)
No it isn't!
Hey
Hiya!