The question of trying to make Hungry Hermits work in a single player mode reminds me of the question of trying to make Decked Out work in a multiplayer mode. Like it could be great but it would add all these other challenges of game balancing and so on. I think sticking to two player for this one is a good plan.
These sort of games are different beasts and challenges solo, and IDK how to make it work in Minecraft. Overcooked and Plate Up multiplayer, while the main obstacle is the same (it's essentially consistently spinning plates), the way in which you do so is very different. Mulltiplayer is all about communication, and (more so in Plate Up) good communication can let you bypass some bad inefficient play. Meanwhile in Solo play, Plate Up 100% lets you get stuck in unwinnable positions because you essentially can't spin all your plates. Overcooked forces you to play 2 characters at once, and get used to setting one off doing stuff while you move the other to set it off, and go back. Honestly, the best way to do it in solo play would be to abstract the game mechanics further have a bunch of gauges a player can see from a central room, and have the player go through various easy obstacles to go back and forth to keep the gauges going. You could do some fun things like make it co-op at the price of gauge speed, or competitive where one player clearing their gauges adds pressure to the other.
That is the one and only thing I feel Ravager Rush is missing. It's an amazingly well thought out game, the redstone is complex and compact and functions great, it's exciting for the players, the user interfaces are precisely optimized, and the sights and sounds resemble Frogger very closely. But the viewers get to watch a Hermit bounce across the same course over and over and over again, and it's only a little more exciting from the POV of another Hermit in the observation deck or a Replay Mod third-person view.
If you're removing rats, then you could open up the ceiling for a viewing area for spectators/hecklers. And perhaps the spectators could have splash potions or snowballs to mess with the players
Alternate idea for freezer escape: a button inside that gets filtered through copper bulb flip flops, so it could take 2, 4, or 8 presses to unjam the 'frozen' button. Also leaves the possibility to piston swap bulbs in or out, either as an upgrade or if someone performs a maintenance task, to reduce the door's tendency to jam. Could be permanently increased/decreased with upgrades or temporarily incremented in real time or 'daily' in game. Could be fun if you add potions to make a speed potion as the thing you need to oil the door with, otherwise the door gets worse with every game day.
Thank you Tango for putting these videos up. Every time I'm having a bad day, I get to relax to a few hours of Minecraft with you. I love your content.
hehe Seems like Tango did not notice what offline chat did on Friday... Welcome back though. 1:39:00 Watching chat try to remind you to make it a hopper minecart, then having the sheep returned made me laugh so loud that my manager checked on me during break lol And as someone who was really excited for the rat system when chat was helping brainstorm ideas: cut it. You have been having doubts about the game, and although the rat concept was cool, you trying to figure it out how it would work, build it, and then test it would cost a lot of time that I think could be spent elsewhere especially when it concerns the factory which was your core concept this season. If you are worried about the gameloop, focus on that. Maybe take some time every day throughout the week (like 30 mins or so) to brainstorm something that can be added or changed to make it more dynamic since that is what the rats would have been. Maybe have chat help with one of those sessions and see what people can come up with to help jog ideas. Of course, this is just some random viewer's thoughts on the matter. When you brought up your reservations the other week for the gameplay loop and rat system, I took a few hours to roughly break down the milestones, it would still take a couple months to finish unless you were planning on buckling down like you did in DO2. You have expressed reservations and frustations with the rat system for a while now, and if you think you need permission to drop it since chat help come up with it and you mentioned it to the other hermits, consider this as permission to drop it. The idea may get scraped for this particular game, but can be utilized in a future minigame, even a future revamp of this one :)
In PlateUp, the booking desk reward is 3 per call on day 1, increasing by 1 on day 2 and then increasing by 1 every two days afterwards. Hope this helps with Hungry Hermits.
I doubt I was the only person who mentioned potions, but I did think I wrote a good argument for them in the last video (as well as some stuff about playing Plate Up solo), as well as the argument to drop some of the extra mechanics to start. I Do think there is a game in solo Plate Up, but I think in Minecraft it needs extracting from the Food system (and I know you already have a bunch of games backlogged). Solo Plate Up is a spinning plate simulator. Or an anxiety simulator. The fun from solo is when you get running between the plates and feel good about getting them all spinning, finding good ways between the plates and the different speeds of the plates etc. But that means you need very visible "plates".
We know Tango logs in, checks if he has his redstone box, then grabs one of the 20 redstone boxes labeled redstone box #1 from his buried storage chest.
I had to stay up late working until like 1am getting accounting books ready for review and putting on your stream near the end was really calming and helpful in focusing on the tasks I had to do. Thanks for being awesome and posting these
Thanks for uploading this to YT so I can enjoy it. Here's an idea for adding a "upgrade" type system without a ton of complexity and without adding a lot of feature creep. This works if you don't have the rats, but it might not if you end up implementing them. Instead of having the "Ordering Book" system give the items immediately, have it be a thing the players can only use between the days. Because you're only going to have so many customers, let's just say 10 in a day for now to make the idea easier to explain. So the amount of "stock" that they can keep could be capped in such a way that they could run out of an item they need if they craft the wrong thing or toss something from the stock into the trash. During the "day" they would access the stock that they ordered "the night before" (between the days) by pushing a button (or activating some other trigger). With this change, there are two ways that an upgrade path could be added. The first is that they can have more stock. The second is that they could access that stock quicker. Which also leads to another idea for an upgrade path that wouldn't add feature creep or extra complex. As an upgrade, make it easier to get items from the freezer. Either by removing some of the powder snow (dispenser plus bucket or sticky piston), or making it easier to hit the trigger with the snowball (sticky piston pull obstacles away). I know that conveying complex ideas through text alone isn't ideal, and a YT comment on a day's old Livestream probably isn't the place either. But I still think it's a valid idea and could potentially help lead to even better ideas. What does everyone else think? Maybe accessing the stock would be better if it's random at first and upgrading removes the randomness by adding extra droppers? Just some thoughts. Thanks again btw Tango, for sharing your game development journey. It's really helped me work on my own mini game, and understand how to approach such a thing.
1:52:21 on the topic of homemade pasta, if you have a roller, it's very easy. And if you can't tell the difference between homemade and store bought, i need to know where you get your pasta from, because I've found homemade pasta to be far superior. It does require some prep/time, but very easy and good. If you need a good recipe, let me know. Lol
I would love it if the freezer door opened at game end, just to communicate "if you both get stuck in here, that wasnt a bug ;)" But also so you dont get summoned to let them out...
Don't listen to chat. Homemade pasta is not the same thing as store bought. They are totally different things. Both are good but different. It's like the difference between Krispy Kreme (or Dunkin) and some hand made confections (like BoSa or Rainbow doughnuts) Homemade pasta SHINES if you make your own stuffed pastas like ravioli or tortellini. But those are a bit tricky for first timers.
Instead of the mail order book system, maybe you could have a cupboard with dispensers, similar to the fridge, but the hermits have to parkour up some sort of staircase or other "easy" parkour to grab the items they need. I imagine the entertaining part of this would be doing it under a time limit, similar to how some of the mini games in grid runners work in mcc. On top of that, if you fall off the parkour, it adds time spent for a mistake. I think in general that's where this game lacks a lot of the elements that plate up etc. have - it's harder to make a mistake. That to me was also the compelling part of adding rats, on top of the silverfish being something that interferes with the players while they're trying to get food. I think you could likely account for those same elements in other ways that are less time intensive to implement, though!
My thought for "what if they both get stuck in the freezer?" would be that such a situation should be a nuissance but not necessarily no-win scenario. Give them an override mechanism or an escape route, but it requires some sort of cooperation like hitting buttons hidden at opposite corners of the freezer at the same time as each other or something. Maybe some trickery to add, if possible, would be that there are four possible buttons and a randomizer selects two once every however many seconds and moves blocks so that those two buttons are accessible and the other two are not. Manage to hit two buttons at the same time and the door opens just long enough that at least one can make it out, at which point they can open it from outside for the other one like they should've done in the first place.
Super fast upload today! I only managed to catch the last like 20 minutes live, so here we go! Glad you had a good time with Br0dy! Stoked to hear that his recovery is going really well.
To use the creaking in decked out, you would need to move/silk touch a block in the tree called the heart, along with two other tree logs to activate it, torch up around where you don’t want it to spawn at night. Have the location where they spawn be a shortcut that is only open at night. They only go up to ~30 blocks away from the heart they are linked to. Would need to look at one to have you back to another, multiple makes them terrifying….
I love the idea of adding potions to the mix. First up it's great to have another type of crafting, and having more imvolved recipes looks like it can only help the game. I get the feeling that unless there's something for players to prepare for later on day one, those carrot/beet root customers are going to become boring very quickly on repeat plays. Even on their first attempts I remember Scar and BDubs being confused about how simple those orders were, expecting some sort of catch to it.
@Tango Tek2 You could give a chance of upgrades to occur any time the players summon extra customers. No currency, just a randomizing dropper for each upgrade tied to the summon button on the booking desk. Let's you keep some of the fun upgrades and gives the players a reason to try to handle customers faster.
400 day late comment, you could add a button to the back of the freezer to release one person if two people got stuck. Basically a dead man switch that would allow one to get out
When I first heard about the creaking I thought what could you do with it, and honestly I'm quite disappointed... If they don't change anything, I wish you luck in finding a use for them (that isn't super impractical).
You should have a task that is receiving and stowing ingredient deliveries. At some point during that round, some frozen ingredients will arrive in a shulker (or several) in some receiving area, and one of the players needs to go and put those away before they sit out too long and melt (dispensing water and perhaps even putting a debuff on freezer timers). You could even allow players to order ingredients in bulk between rounds, which could possibly replace some farm trips with a sudden bulk drop of ingredients. You could alternatively turn this "receiving" round into a bonus round between days to earn bonus points or prevent penalties during the following day. .... You could even use this as a way to make the players do some of the restocking for you...
The last stream you did Tango with Scar and Bdubs, was on Friday the 27th of September before you left for your vacation. I missed you Tango, have a great day.
What a bop! please link the creator's youtube channel (if he has one) when you reveal the music on you main channel! honestly would listen to these tracks on loop LOL
I would SO love if there was one song but each day a new instrument is layered on top of it. Instruments based on amount of customers would be cool too but you cant play discs from any arbitrary seek point :/
2:22:01 tango withe the button, you need a light for when button can be pressed ....as for reward system have it be that highest score for month gets epic trophy (commissioned from xuma)like ethos frog game's trophy
Hey Tango missed ya! I had some thoughts last stream on tracking patience on queue customers. Determine a maximum number of customers that can be in the queue. Build that many resetable patience trackers. As customers leave the queue reset the trackers in sequence and begin tracking in sequence as new ones come in line. You don't need to know which one was waiting too long just that one was waiting too long so your "out of patience" signal from the counters can all just be tied into one output. So all you need is a rotating "start" input to the patience counters as new customers enter the queue and a rotating "stop&reset" as they are let in. Which I guess is the harder part. My basic redstone brain says do it with a piston feed tape but there's probably far more elegant solutions for that.
If the game ends, and then a new game starts before the music hopper clock has fully reset, will that delay the start of the new game's first music track?
I haven't caught up just yet but for the problem with customers losing patience at the queue, is it possible to measure the rate of movement of the queue(i.e. the times the queue is triggered to "move") instead of the time that is spent in a position? so if the rate of movement of the queue is slow enough you lose the game
The question of trying to make Hungry Hermits work in a single player mode reminds me of the question of trying to make Decked Out work in a multiplayer mode. Like it could be great but it would add all these other challenges of game balancing and so on. I think sticking to two player for this one is a good plan.
These sort of games are different beasts and challenges solo, and IDK how to make it work in Minecraft. Overcooked and Plate Up multiplayer, while the main obstacle is the same (it's essentially consistently spinning plates), the way in which you do so is very different. Mulltiplayer is all about communication, and (more so in Plate Up) good communication can let you bypass some bad inefficient play. Meanwhile in Solo play, Plate Up 100% lets you get stuck in unwinnable positions because you essentially can't spin all your plates. Overcooked forces you to play 2 characters at once, and get used to setting one off doing stuff while you move the other to set it off, and go back.
Honestly, the best way to do it in solo play would be to abstract the game mechanics further have a bunch of gauges a player can see from a central room, and have the player go through various easy obstacles to go back and forth to keep the gauges going. You could do some fun things like make it co-op at the price of gauge speed, or competitive where one player clearing their gauges adds pressure to the other.
I love how Tango takes into consideration the fun of watching the Hermits play the game and not just how fun it is for them to play.
Yes! He and Pearl often mention making content for the other Hermits. It’s very appreciated!
That is the one and only thing I feel Ravager Rush is missing. It's an amazingly well thought out game, the redstone is complex and compact and functions great, it's exciting for the players, the user interfaces are precisely optimized, and the sights and sounds resemble Frogger very closely. But the viewers get to watch a Hermit bounce across the same course over and over and over again, and it's only a little more exciting from the POV of another Hermit in the observation deck or a Replay Mod third-person view.
Empty slurp through a straw would be a good impatient sound
If you're removing rats, then you could open up the ceiling for a viewing area for spectators/hecklers. And perhaps the spectators could have splash potions or snowballs to mess with the players
Alternate idea for freezer escape: a button inside that gets filtered through copper bulb flip flops, so it could take 2, 4, or 8 presses to unjam the 'frozen' button.
Also leaves the possibility to piston swap bulbs in or out, either as an upgrade or if someone performs a maintenance task, to reduce the door's tendency to jam. Could be permanently increased/decreased with upgrades or temporarily incremented in real time or 'daily' in game.
Could be fun if you add potions to make a speed potion as the thing you need to oil the door with, otherwise the door gets worse with every game day.
I love hermitcraft episodes where they just sit around and chill with each other.
Same! They are the best to listen to as a podcast when I’m doing things!
Thank you Tango for putting these videos up. Every time I'm having a bad day, I get to relax to a few hours of Minecraft with you. I love your content.
Decked out 3 being a haunted mansion in the new biome sounds like a cool idea
Above ground makes hiding that much redstone nigh impossible
@@jacksonreasoner1408 fair enough, but that's what the mansion part is for
Tango once mentioned that he wants DO3 to be above ground
I genuinely CRIED LAUGHING when the green sheep rolled out of the wool farm!!
Same😂😂😂
The Not-Aerial Sheep Service.
*Minecart brings sheep* : You wanted wool correct? I have brought you wool. You never specified the delivery method. Do not blame me
Woah, the devil moves fast but Tango’s thumbnail artist moves faster!
I'd watch Doc length episodes of Hermit hangouts! Love to see you back, Tangy!
The whole sequence of 1:39:09 - 1:39:55 made my day! That was so funny to watch LOL
hehe Seems like Tango did not notice what offline chat did on Friday...
Welcome back though.
1:39:00 Watching chat try to remind you to make it a hopper minecart, then having the sheep returned made me laugh so loud that my manager checked on me during break lol
And as someone who was really excited for the rat system when chat was helping brainstorm ideas: cut it.
You have been having doubts about the game, and although the rat concept was cool, you trying to figure it out how it would work, build it, and then test it would cost a lot of time that I think could be spent elsewhere especially when it concerns the factory which was your core concept this season. If you are worried about the gameloop, focus on that. Maybe take some time every day throughout the week (like 30 mins or so) to brainstorm something that can be added or changed to make it more dynamic since that is what the rats would have been. Maybe have chat help with one of those sessions and see what people can come up with to help jog ideas.
Of course, this is just some random viewer's thoughts on the matter. When you brought up your reservations the other week for the gameplay loop and rat system, I took a few hours to roughly break down the milestones, it would still take a couple months to finish unless you were planning on buckling down like you did in DO2. You have expressed reservations and frustations with the rat system for a while now, and if you think you need permission to drop it since chat help come up with it and you mentioned it to the other hermits, consider this as permission to drop it. The idea may get scraped for this particular game, but can be utilized in a future minigame, even a future revamp of this one :)
This 100%
Hope he saw this comment!
Gutting a trial chamber of everything but the spawners could be a good addition for DO3, and adding the creaking could be fun.
Less then 1 minute online and immediately a $300 dollar donation. You´re being appreciated Tango and we all look forward to see plate up in action!
That donation was from last stream
In PlateUp, the booking desk reward is 3 per call on day 1, increasing by 1 on day 2 and then increasing by 1 every two days afterwards. Hope this helps with Hungry Hermits.
I love how they’re “very subtly” hinting to the new life series
I hope
I doubt I was the only person who mentioned potions, but I did think I wrote a good argument for them in the last video (as well as some stuff about playing Plate Up solo), as well as the argument to drop some of the extra mechanics to start.
I Do think there is a game in solo Plate Up, but I think in Minecraft it needs extracting from the Food system (and I know you already have a bunch of games backlogged). Solo Plate Up is a spinning plate simulator. Or an anxiety simulator. The fun from solo is when you get running between the plates and feel good about getting them all spinning, finding good ways between the plates and the different speeds of the plates etc. But that means you need very visible "plates".
We know Tango logs in, checks if he has his redstone box, then grabs one of the 20 redstone boxes labeled redstone box #1 from his buried storage chest.
I had to stay up late working until like 1am getting accounting books ready for review and putting on your stream near the end was really calming and helpful in focusing on the tasks I had to do. Thanks for being awesome and posting these
I'm loving these quick uploads! Thanks Tango!
That music is so freaking perfect!
Thanks for uploading this to YT so I can enjoy it. Here's an idea for adding a "upgrade" type system without a ton of complexity and without adding a lot of feature creep. This works if you don't have the rats, but it might not if you end up implementing them.
Instead of having the "Ordering Book" system give the items immediately, have it be a thing the players can only use between the days. Because you're only going to have so many customers, let's just say 10 in a day for now to make the idea easier to explain. So the amount of "stock" that they can keep could be capped in such a way that they could run out of an item they need if they craft the wrong thing or toss something from the stock into the trash. During the "day" they would access the stock that they ordered "the night before" (between the days) by pushing a button (or activating some other trigger). With this change, there are two ways that an upgrade path could be added. The first is that they can have more stock. The second is that they could access that stock quicker.
Which also leads to another idea for an upgrade path that wouldn't add feature creep or extra complex. As an upgrade, make it easier to get items from the freezer. Either by removing some of the powder snow (dispenser plus bucket or sticky piston), or making it easier to hit the trigger with the snowball (sticky piston pull obstacles away).
I know that conveying complex ideas through text alone isn't ideal, and a YT comment on a day's old Livestream probably isn't the place either. But I still think it's a valid idea and could potentially help lead to even better ideas. What does everyone else think? Maybe accessing the stock would be better if it's random at first and upgrading removes the randomness by adding extra droppers? Just some thoughts.
Thanks again btw Tango, for sharing your game development journey. It's really helped me work on my own mini game, and understand how to approach such a thing.
If you use the creaking for d3, I recommend a ("totally original" ) parkour where they must deactivate the creaking harts to get though the dungeon!!
These music tracks are catchy as hell. GG all!
I think tango knows that Etho in thumbnail = more views
I see Etho, I watch. Lol.
It’s true
works for me 😂
Its useally works on me, but today i didnt even notice the thumbnail and still clicked, guess i just missed tango for tango reasons
@@fruity4820Same lol, just needed something to pop on and enjoy, and the thumbnail Etho is just bonus content
Seems like someone had to wake Tango up when September ended
Subtle, but a great reference
1:52:21 on the topic of homemade pasta, if you have a roller, it's very easy. And if you can't tell the difference between homemade and store bought, i need to know where you get your pasta from, because I've found homemade pasta to be far superior. It does require some prep/time, but very easy and good.
If you need a good recipe, let me know. Lol
The music is perfect! I love the style. Wish i could buy it.
I would love it if the freezer door opened at game end, just to communicate "if you both get stuck in here, that wasnt a bug ;)"
But also so you dont get summoned to let them out...
They can just die in the powdered snow. If the freezer doesn't automatically open, the shame walk back will be hysterical.
[Intentional Game Design]
Music has me totally chair dancing and heavy head bopping. Great stuff!
Don't listen to chat. Homemade pasta is not the same thing as store bought. They are totally different things. Both are good but different. It's like the difference between Krispy Kreme (or Dunkin) and some hand made confections (like BoSa or Rainbow doughnuts)
Homemade pasta SHINES if you make your own stuffed pastas like ravioli or tortellini. But those are a bit tricky for first timers.
I've missed your videos!!! I ended up going back to watch you build decked out two in the meantime. Happy to see you back!
Freezer door at the beginning might need to be turned around. Otherwise there is a space for players to sit and wait without freezing.
Instead of the mail order book system, maybe you could have a cupboard with dispensers, similar to the fridge, but the hermits have to parkour up some sort of staircase or other "easy" parkour to grab the items they need. I imagine the entertaining part of this would be doing it under a time limit, similar to how some of the mini games in grid runners work in mcc. On top of that, if you fall off the parkour, it adds time spent for a mistake.
I think in general that's where this game lacks a lot of the elements that plate up etc. have - it's harder to make a mistake. That to me was also the compelling part of adding rats, on top of the silverfish being something that interferes with the players while they're trying to get food. I think you could likely account for those same elements in other ways that are less time intensive to implement, though!
My thought for "what if they both get stuck in the freezer?" would be that such a situation should be a nuissance but not necessarily no-win scenario. Give them an override mechanism or an escape route, but it requires some sort of cooperation like hitting buttons hidden at opposite corners of the freezer at the same time as each other or something. Maybe some trickery to add, if possible, would be that there are four possible buttons and a randomizer selects two once every however many seconds and moves blocks so that those two buttons are accessible and the other two are not. Manage to hit two buttons at the same time and the door opens just long enough that at least one can make it out, at which point they can open it from outside for the other one like they should've done in the first place.
There's already a pressure plate to get out from inside
That sheep incident is the hardest I have laughed in a long time, and I still hurt
Super fast upload today! I only managed to catch the last like 20 minutes live, so here we go!
Glad you had a good time with Br0dy! Stoked to hear that his recovery is going really well.
Taaangooooo! Hi, how are ya? 😊
Doing Great! Glad to be streaming again!
gem being protected from skizz arrow were like, dad and big bro were taking the hit for her little girl xd
2:18:00 Me realising it's Wednesday😮 ...checks Twitch... sees the VOD is already available😯
“I just made a little nugget.” Got my like and comment. 2:26:46
To use the creaking in decked out, you would need to move/silk touch a block in the tree called the heart, along with two other tree logs to activate it, torch up around where you don’t want it to spawn at night. Have the location where they spawn be a shortcut that is only open at night. They only go up to ~30 blocks away from the heart they are linked to. Would need to look at one to have you back to another, multiple makes them terrifying….
I love the idea of adding potions to the mix. First up it's great to have another type of crafting, and having more imvolved recipes looks like it can only help the game. I get the feeling that unless there's something for players to prepare for later on day one, those carrot/beet root customers are going to become boring very quickly on repeat plays.
Even on their first attempts I remember Scar and BDubs being confused about how simple those orders were, expecting some sort of catch to it.
Hope your vacation treated you well tango! Just hopping in before the Creaked Out 3 allegations fill the comments ❤
@Tango Tek2 You could give a chance of upgrades to occur any time the players summon extra customers. No currency, just a randomizing dropper for each upgrade tied to the summon button on the booking desk. Let's you keep some of the fun upgrades and gives the players a reason to try to handle customers faster.
The snow shop was a The Lost Boys experience. Of course Gem is channeling David.
welcome back tango! can't wait to watch the vod tomorrow after work.
Is Danior trying to finance a new house for Tango or something 😂
Two real comments (mine makes three), four bot comments.
Engagement is engagement, I guess?
There were four I just reported.
400 day late comment, you could add a button to the back of the freezer to release one person if two people got stuck. Basically a dead man switch that would allow one to get out
I don't believe for a second "all your nonsense is behind you" 😅😅
We love your nonsense!!
When I first heard about the creaking I thought what could you do with it, and honestly I'm quite disappointed... If they don't change anything, I wish you luck in finding a use for them (that isn't super impractical).
Sonics determination is commendable
I missed tango so much thank god
HE WENT TO OMEGA MART??
WOOOOO Tango Black Jack is my go to lol love it basic
You should have a task that is receiving and stowing ingredient deliveries. At some point during that round, some frozen ingredients will arrive in a shulker (or several) in some receiving area, and one of the players needs to go and put those away before they sit out too long and melt (dispensing water and perhaps even putting a debuff on freezer timers).
You could even allow players to order ingredients in bulk between rounds, which could possibly replace some farm trips with a sudden bulk drop of ingredients.
You could alternatively turn this "receiving" round into a bonus round between days to earn bonus points or prevent penalties during the following day.
.... You could even use this as a way to make the players do some of the restocking for you...
When that green sheep appeared I almost lost myself.
as someone who cooked professionally, freshly made pasta is 100% better and worth it, if you have the time. It is quite easy but does require effort.
The last stream you did Tango with Scar and Bdubs, was on Friday the 27th of September before you left for your vacation. I missed you Tango, have a great day.
What a bop! please link the creator's youtube channel (if he has one) when you reveal the music on you main channel! honestly would listen to these tracks on loop LOL
I would SO love if there was one song but each day a new instrument is layered on top of it. Instruments based on amount of customers would be cool too but you cant play discs from any arbitrary seek point :/
Tango needs to rename his Redstone box to NoodleTech
concerning the all players stuck in the freezer: just open the door when the game is off.
i hope one day you can go to the meowwolf in santa fe its amazing
2:22:01 tango withe the button, you need a light for when button can be pressed ....as for reward system have it be that highest score for month gets epic trophy (commissioned from xuma)like ethos frog game's trophy
Hey Tango missed ya!
I had some thoughts last stream on tracking patience on queue customers.
Determine a maximum number of customers that can be in the queue.
Build that many resetable patience trackers.
As customers leave the queue reset the trackers in sequence and begin tracking in sequence as new ones come in line. You don't need to know which one was waiting too long just that one was waiting too long so your "out of patience" signal from the counters can all just be tied into one output.
So all you need is a rotating "start" input to the patience counters as new customers enter the queue and a rotating "stop&reset" as they are let in. Which I guess is the harder part. My basic redstone brain says do it with a piston feed tape but there's probably far more elegant solutions for that.
The legend is back :D
Idea to boost sales it involves a minor price gouge and a coupon.
If the game ends, and then a new game starts before the music hopper clock has fully reset, will that delay the start of the new game's first music track?
Oh man, these grooves...
Mace Race is done, Art Gallery, poker is playable
45:40 goblin tango
2:35:33 more horn material
Dude i know the size of decked out 2 but next season maybe just a simple creaking dungeon for the hermits to perish in lol. Just 1 lvl lol😅
Creaking dies during the day, they need to fix that before it can be used in any mini games.
2:26:42 best moment of the stream
I haven't caught up just yet but for the problem with customers losing patience at the queue, is it possible to measure the rate of movement of the queue(i.e. the times the queue is triggered to "move") instead of the time that is spent in a position? so if the rate of movement of the queue is slow enough you lose the game
Did that make you jump etho
People do eat armadillo meat. I hear it's good.
More soups and stews
He's aliiiive
Omg 1:39:20 I just lost it 😂😂😂
1:00:45 Even etho roast concord XD
2:24:56 why gem looks so cute
It's been 84 years.
2:19:21 isn't that game called 'sleep schedule'?🤣
2:17:44
just let them go for high scores
most players like number bigger than other number... ^_^
Yaaaay more tango!!!
Again... For something that was supposed to be small and easy compared to decked out... Oof ...
Shame that the Sheep isn't in the Thumbnail xd
It's red. More Maroon.
The sheep 😂
Hi
‘Bout Time!!
Tango!
something something main channel joke
whos this new guy? what's his name?
Red♥️🍒🍒
wb bud
:D
Hello am not an bot