Another good reason for fillets... inner radii can make things much, much cheaper to produce in traditional machining. So, unless you REALLY need those sharp inner corners, fillet them!
Love your tips! Though I ll join and say I've been more often than not regretting filletting a sketch too early. Great to know your options and learned cool things!
Learned something today - Thanks! Always wondered why I had to continue to specify the radius as I continue around the sketch. Now I know how to control that behavior. Still wonder why after creating a fillet, Fusion comes up with a seemingly random suggestion for the following ones.
Thanks. Been following the "Learn Autodesk Fusion 360 in 30 Days" by Product Design Online. I think there he's mentioned to prefer solid fillets over sketch fillets but never explained why. This video was helpful.
I know you're trying to show all the options that come up when right clicking a feature in the timeline but I do feel given how much time it would save people in the long run it would be good to mention they can just double click to edit? No need to right click and select edit.
Every tutorial or information about sketches in fusion told me: "Do *not* add filets to sketches. Make sketches as simple as possible to avoid future pain". Do filets etc. later - in extruded model. When doing filets etc in sketches you also loose some corner constrains. Sketching has no history. It's hard(er) to change anything later. Just don't do it that way. That's what I learned.
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I LOVE the parallel lines fillet trick!
The 3D sketch fillets is helpful too; great for modeling wires!
Nice!
Another good reason for fillets... inner radii can make things much, much cheaper to produce in traditional machining. So, unless you REALLY need those sharp inner corners, fillet them!
Thank you, always good information.
Parallel line tip will be very helpful! Thank You
Amazing tips. Thank you!
Love your tips! Though I ll join and say I've been more often than not regretting filletting a sketch too early. Great to know your options and learned cool things!
amazing details. Loving these vid series, thank you so much!
Learned something today - Thanks! Always wondered why I had to continue to specify the radius as I continue around the sketch. Now I know how to control that behavior. Still wonder why after creating a fillet, Fusion comes up with a seemingly random suggestion for the following ones.
I wish I had to make G2 sketch fillet))
Thanks. Been following the "Learn Autodesk Fusion 360 in 30 Days" by Product Design Online. I think there he's mentioned to prefer solid fillets over sketch fillets but never explained why. This video was helpful.
I know you're trying to show all the options that come up when right clicking a feature in the timeline but I do feel given how much time it would save people in the long run it would be good to mention they can just double click to edit? No need to right click and select edit.
Thank you for this! I am in teacher mode so often I forget some of these little time savers :) Will mention in the coming videos.
Every tutorial or information about sketches in fusion told me: "Do *not* add filets to sketches. Make sketches as simple as possible to avoid future pain". Do filets etc. later - in extruded model. When doing filets etc in sketches you also loose some corner constrains. Sketching has no history. It's hard(er) to change anything later. Just don't do it that way. That's what I learned.
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Can you create fillets between forms and sketch items? Where you select an edge on a form and join it with a sketch item like a line or t-spline?
Thanks to a user, the answer is "Match" on the Modify menus of Forms!
My problem is I lose dimensions when I do this and the sketch is no longer locked.
I love hidden features that improve efficiency. Thanks for demonstrating.