I think I'm on ~10th explanation of affine transforms at this point and no one else had succinctly described the parallel lines conservation property! Thanks buddy that was a real aha moment for me. These visuals really helped too- Simply awesome presentation dude.
Really fantastic presentation, it would have been impressive offline, implementing it all in something I can see in my own browser is really great. I haven't been this impressed by somebody's code in a while. I can only imagine how much better my linear algebra classes would have been with presentation software like this!
Great presentation! The overview of some key elements of graphics processing linking math to the effects produced was well worth the time. And this from my perspective as a generalist IT person just trying to stay current. The specifics mentioned provide a great starting point for more in depth searches. Thanks!
Incredible presentation. Do you have any recommendations to books on these subjects? Simple 3d math is easy enough to find, but these subjects covered here are things that I would love to get deeper into. Would be great to hear some recommendations from someone experienced :)
So ...magic. Got it. I kid :) thanks that helped. I am trying to learn OpenGL and its been an interesting journey so far, but its not something you find a lot of (digestible) information on.
..and you get the core of your basic computer graphics course in 30 minutes! Must say really awesome slides! One thing I would change in the presentation - while it is ok for tech geeks like myself, but general public might be left a little flabbergasted by the amount of tech words thrown in, and also those which could have been omitted or replaced with simpler terms!
I think you can show the 4d too, it's about compressing and expanding the space. So the cell size of your grid changes locally. With multiple objects you will have a warped grid with local expansions and compressions. Afaik. gravity works in a similar way, it warps space, so I think in fact we live in a 4d space, but we cannot imagine it because the effects of the 4th spatial dimension are low on us on Earth and the Solar System, where warp is relative small. th-cam.com/video/a7uTKwbsFtg/w-d-xo.html
very awesome presentation, but a grossly misleading title. Dynamic introduction to graphics 101 would have worked just well. I came here to learn about Making WebGL dance, and had to listened what I already know. Please keep the title at least 50% relevant to the content. A catchy title with so so content to get an audience is just wrong
Actually its not misleading. If you watch the slides that are linked multiple times you'd see that the whole presentation was written in WebGL and you can see the source for every slide. So yes, this presentation is actually WebGL "dancing"
Best presentation on linear algebra and OpenGL I've ever seen. Good job :)
This is what I call a presentation.
MathBox2 hates PowerPoint presentations.
this is the most beautiful presentation that i've ever seen.
This is a brilliant introduction. Thank you.
I think I'm on ~10th explanation of affine transforms at this point and no one else had succinctly described the parallel lines conservation property! Thanks buddy that was a real aha moment for me. These visuals really helped too- Simply awesome presentation dude.
i sorta tied that in with the "linear" in linear algebra.
superb overview of 3D graphics and WebGL
Really fantastic presentation, it would have been impressive offline, implementing it all in something I can see in my own browser is really great. I haven't been this impressed by somebody's code in a while.
I can only imagine how much better my linear algebra classes would have been with presentation software like this!
One of the best presentations I've seen, thank you!
Best prepared presentation I have ever seen
A masterpiece of accessible, yet in-depth intro to modern 3D graphics
Hands down the best!
Great presentation! The overview of some key elements of graphics processing linking math to the effects produced was well worth the time. And this from my perspective as a generalist IT person just trying to stay current. The specifics mentioned provide a great starting point for more in depth searches. Thanks!
He is a master of awesome presentations!
In all presentations about webGL i watched, this is so far the BEST and NOOB friendly (easy to understand) prsentation on how 3d graphics work !
Great Talk fabulous
amaaaazing presentation
Awesome talk.
Thanks
Beautifully explained... although I wish you would have gotten more into the details of the math of the shaders, such as the parallax mapping.
This was very interesting. Explained very well. Thank you :)
sick sick sick! great, informative presentation, thanks!
this is really cool - ty so much
Incredible presentation. Do you have any recommendations to books on these subjects? Simple 3d math is easy enough to find, but these subjects covered here are things that I would love to get deeper into. Would be great to hear some recommendations from someone experienced :)
this is why i love linear algebra.
Awesome talk!
fascinating!
Great!
Hi. Thank you for your hard work.. Very Nice Explain. Ahh, Where can i find you code in your PPT
the intro tho🔥
Slides:
acko.net/files/fullfrontal/fullfrontal/webglmath/online.html
So ...magic. Got it.
I kid :) thanks that helped. I am trying to learn OpenGL and its been an interesting journey so far, but its not something you find a lot of (digestible) information on.
great job ^_^
Slides here: acko.net/files/fullfrontal/fullfrontal/webglmath/online.html
This helps alot, thanks :)
..and you get the core of your basic computer graphics course in 30 minutes! Must say really awesome slides!
One thing I would change in the presentation - while it is ok for tech geeks like myself, but general public might be left a little flabbergasted by the amount of tech words thrown in, and also those which could have been omitted or replaced with simpler terms!
copy-paste url didn't work but it seems the same (weird chars?),
acko.net/files/fullfrontal/fullfrontal/webglmath/online.html
I think you can show the 4d too, it's about compressing and expanding the space. So the cell size of your grid changes locally. With multiple objects you will have a warped grid with local expansions and compressions. Afaik. gravity works in a similar way, it warps space, so I think in fact we live in a 4d space, but we cannot imagine it because the effects of the 4th spatial dimension are low on us on Earth and the Solar System, where warp is relative small. th-cam.com/video/a7uTKwbsFtg/w-d-xo.html
Am I the only one that noticed a video about pixels was uploaded in 720p. The Irony lol
Yeah I can't believe they didn't upload it in 4K resolution /s
I don't understand, what was the point of this talk?
very awesome presentation, but a grossly misleading title. Dynamic introduction to graphics 101 would have worked just well. I came here to learn about Making WebGL dance, and had to listened what I already know. Please keep the title at least 50% relevant to the content. A catchy title with so so content to get an audience is just wrong
Actually its not misleading. If you watch the slides that are linked multiple times you'd see that the whole presentation was written in WebGL and you can see the source for every slide.
So yes, this presentation is actually WebGL "dancing"