I love seeing more Mordheim! Love the terrain and the dedication to the game. One note for this scenario: When heroes and henchmen show up at the start of a subsequent round, they all appear on the same edge, as you demonstrated. However, you have to roll for a random edge each round. So there are no guarantees that the whole warband will be together.
A couple things I noticed; Ladders are open ground (p.11) and in the climbing section on the same page it is clear that the rules for “climbing” are for getting to places not accessible by ladders and stairs. Fear. Each fear causing model when charging causes the charged model to take a fear test. If any fear test is failed, the charged model needs 6s to hit any target that round, regardless of who it failed to or whether the target causes fear.
@@cinematictabletop no problem. My table picked the game back up recently and there are so many side rules crammed into strange places that every session we have at least one rule search
I'm really enjoying these battles! MORE PLEASE! And, I hate to keep chirping in about the rules, but Lifestealer does not work against Possessed models. Also (going strictly by the rules as written), it affects any model within 6". The Necromancer does not need to see the target.
It's pretty unpredictable, but perfect for both the undead and possessed warbands who have very strong heroes. For the human warbands (witch hunters, mercenaries) not so much! 🤣
Using slightly adjusted settlement rules available at broheim.net. The fighting pit rules are homebrew available at the channel's Facebook page (link in the description).
I’m very confused how 4 warbands who’ve each faced each other once equals 7 victories… 1:23 am I just a doofus? Or can a warband gain a victory the same game their opponent does?
Great reports, but got to say your post battle is superb! Does a fantastic job of doing the actual aims of post battle by telling a story, love it
Thanks!
Grait company!
I love seeing more Mordheim! Love the terrain and the dedication to the game. One note for this scenario: When heroes and henchmen show up at the start of a subsequent round, they all appear on the same edge, as you demonstrated. However, you have to roll for a random edge each round. So there are no guarantees that the whole warband will be together.
Quite right. The undead player was pretty lucky to have everything come in on the same two edges.
A couple things I noticed;
Ladders are open ground (p.11) and in the climbing section on the same page it is clear that the rules for “climbing” are for getting to places not accessible by ladders and stairs.
Fear. Each fear causing model when charging causes the charged model to take a fear test. If any fear test is failed, the charged model needs 6s to hit any target that round, regardless of who it failed to or whether the target causes fear.
Nice, cheers for the heads up.
@@cinematictabletop no problem. My table picked the game back up recently and there are so many side rules crammed into strange places that every session we have at least one rule search
@@tehminx I know right?
Mordheim wristbands should be a thing. Props to the possessed! Good vid. 🤘🏽
Hell yeah, I'd buy one!
@@JohnDoe-yr4wc Me too!
These just keep getting better. Keep it up 🎖
Cheers!
23:44 must have been a pie from Stirland
🤣
Nice terrain and really nice warbands! Thanks for sharing!
Thanks for watching!
Good game Barra, I reckon I was lucky to win that one.
Everything seemingly went your way in the end! 😂
I'm really enjoying these battles! MORE PLEASE!
And, I hate to keep chirping in about the rules, but Lifestealer does not work against Possessed models. Also (going strictly by the rules as written), it affects any model within 6". The Necromancer does not need to see the target.
Goodo, we really do appreciate the heads up on the rules - we're pretty bad at reading them carefully. Thanks for watching!
Nice after events
But I couldn't tell if I would sent my models to the pit .
It's pretty unpredictable, but perfect for both the undead and possessed warbands who have very strong heroes. For the human warbands (witch hunters, mercenaries) not so much! 🤣
Good battle, must say I much prefer these summarized and narrated battle reports over seeing every dice roll stretching out the runtime.
Thanks! It's a delicate balance , I think, between showing too much and not enough of the nuts and bolts of running a tabletop game.
Are you using updated settlement rules? How did you find out what opponent would be in the arena?
Using slightly adjusted settlement rules available at broheim.net. The fighting pit rules are homebrew available at the channel's Facebook page (link in the description).
I’m very confused how 4 warbands who’ve each faced each other once equals 7 victories… 1:23 am I just a doofus? Or can a warband gain a victory the same game their opponent does?
Your logic is sound, however there was also one free-for-all game that pitted all the warbands against each other.
@@cinematictabletop ah! Thank you!