I love how blue explains how the skips and tricks work every now and then so that everyone can enjoy the content in a very digestible way. This is really good for newcomers, and veterans like me who are still clueless about some speedrun tactics.
Thank you! I was trying to avoid the "reaction" video trope where they just sit there and say "wow" every 3 seconds. I'm prolly gonna steer away from these types of videos because it always feels like i'm leeching off someone else regardless of how much useful insight i can provide
Every day, I wake up and laugh at this very funny joke for 5 uninterrupted minutes. This is the proper response to hearing a joke as magnificent as this. I then set my phone down, and applaud your comedic triumph until my hands become red. Most dont have the cognitive ability to understand a joke as complex and fascinating as this, but with an IQ of 160, I am able to understand your excellent joke. It truly is a shame that the common folk on the street are incapable of understanding your otherworldly comedic stylings. When you said tas was a person for the 1000th time, it really made you stand out from the crowd. Truly a masterwork of comedy.
@@GloryDust It is not the best of human clips, it is running a set sequence of instructions and using specific rng. What it is doing is made by a human but not one playing the game, they instead compose sets of instructions that it then follows which is what is on the right hand side of the screen
@@GloryDust That is a BTT, or best theoretical time; a spliced run of human clips. A TAS is also not AI, it is a person selecting inputs for every frame. The time could be lower if the TAS used more minor glitches like constant wallcling storage, but the goal is to create a run that has no inhuman inputs so an incredibly lucky, godlike player could do this. That does not mean each room has been done by a human, there are just no inhuman inputs.
Wow, super surprised to hear it’s their first TAS. It was really well put together and the replays of scary geo moments were a great touch. Really excited to see what they do next! And thanks for the commentary and reaction, Blue. I think hearing someone experienced talk over and about the TAS really helps it appeal to a wider audience and be more digestible. Great content
Love the little details in this game as in when they get down spell at 15:16 they have no soul, but after picking up down spell their soul completely fills.
On your comment about not abusing wall-cling storage. I agree with you, one of the big reasons why I love watching TASes is because of all the insane optimized movement and tricks they show off. While it is will be faster abusing wall-cling storage, watching this run is still super cool to watch. I think the mace hitbox on false knight is part of this showcase of the TAS. And one of the reasons why I love watching TAS during auto scrollers as they show some cool tricks during the TAS.
I can just imagine that someone tries this out like a rhythm game, following the inputs exactly as the code shows lol (Edit: I forgot that enemies can spawn in different places and Geo also falls differently, it's not possible but it would be fun to try haha)
Generally tas are frame perfect for a lot of inputs, if you miss one input by a frame you may have an enemy that's not where it's supposed to be and end up derailing the rest of the input sequence. Especially with rng manipulation, which usually relies on time, if you enter a room later, you may end up with a different pattern of enemies. (Not familiar with hollow knight's rng, but in some games it happens) It would probably work for short games that are input based for rng and have loose timing requirements (maybe some turn based games)
Major big brain editing with the input display and instant replays, thank you and ggs to Jarlyk!!! Sad to have missed stream, but lovely to have them in the chat box to give lil tidbits of behind the scenes moments. The amount of testing and optimization done must've been incredible. And Blue! Your explanation of speed tech like fb text skip was v helpful as well! You did amazing for on-the-fly commentary ^^ great video
Intresting run. I was curious if fury was faster but then realized since its nail 0 fury wouldnt be optimal anyways crazy insane tas though always cool to see.
fury was almost optimal because a setup with it and spell twister got really close to one-cycling uumuu (even closer than it already does), which would make the detour worth it
First video Ive seen of yours and i love your responses and reaction to this. I dont feel you leeched off this cause i learned alot about this category...also those TAS skips and geo dodges are freaking insane
I really enjoyed this video! It's really cool to see the differences and your interpretation and reaction to them. Definitely a tense category, and a fun one to watch with those clutch geo dodges!
Hi! I didn't know your channel before and I must say: it was a great watch. Your commentary was on point, you explained a lot of things in a both concise and precise way (which is, omg, so difficult to do) and overall it was very entertaining (and the TAS was so good to watch). Anyway, multiple times in the video you said things like "I hope I'm doing a good commentary" and I don't even know how you could doubt yourself cause it was perfect. Thank you and keep up the good work!
8:10 imagine seeing some little bug walking along, you think to yourself: "oh this is gonna be an easy snack" and then he lights you the fuck up in like half a second
Fun to watch, commentary definitely made the difference in being able to enjoy this without any knowledge of the game. 0 Geo might be meme, but the 1 and dead run reminds me of dark souls hitless, so it's the chad run in my books.
As someone who’s never seen full playthroughs of this or played it, but it’s a rhythm gamers and done some speedrunning with games like halo2… i must say 1; now being rhythm game main very much yes the input thing is very satisfying… and 2; I love seeing tas just go on crack with maneuvering around things. (Also nice to see and get a reaction and viewpoint of high lvl players reviewing the tas runs so certain aspects can have their credit to people such as myself who have barely any knowledge of the game and only external experience with other things.)
haha youre so funny bro like haha i literally cant get up the floor because im dying of laughter Just in case you didn't get it, I *did not* laugh. Not even a LITTLE bit. I just rolled up my eyes.
13:18 I actually got chills by that movement. This is showing how insane TAS really is. That movement is so pixel perfect that it’s literally not humanly possible.
This is one of the best TAS videos I've seen. Not only are the skiops explained but you get to actually see the inputs given on the side. It makes it a lot more understandable I also love how the TAS occasionally slashes at random background objects for seemingly no reason
The background slashes are generally for rng manipulation. This game is incredibly rng heavy and sometimes it will give you rng that's just a pain in the ass to try to work with. Human runners just have to put up with it (and will have backup strats in a lot of cases), but TAS can basically go back in time, do a little hop or nailswing or inventory menuing, and then when they get back to where they were, rng is different. The actual workflow of TASing involves a lot of this going back and forth, trying different actions and different rng and seeing how things play out. The final product is the net result of pruning thousands of possible timelines down into a single run.
First time watching this channel and I really enjoyed this video. I appreciated the commentary and reactions. You mentioned not wanting to pause much and I feel like that was a good decision because it kept the TAS moving along nicely. Awesome video!
Every day, I wake up and laugh at this very funny joke for 5 uninterrupted minutes. This is the proper response to hearing a joke as magnificent as this. I then set my phone down, and applaud your comedic triumph until my hands become red. Most dont have the cognitive ability to understand a joke as complex and fascinating as this, but with an IQ of 160, I am able to understand your excellent joke. It truly is a shame that the common folk on the street are incapable of understanding your otherworldly comedic stylings. When you said tas was a person for the 1000th time, it really made you stand out from the crowd. Truly a masterwork of comedy.
Your morals are admirable on how you do not wish to steal content from another. The fact that you are actively contributing to the preexisting content though means you’ve added your own parts on it. Honestly your commentary was really insightful and enjoyable. The run was definitely a cool video but was not at all accessible to the uninformed and you’ve pretty much created a translation so that others can appreciate the original content. I’m excited to see what else you have on your channel
Haven't ever seen anything Hollow Knight or from your channel, but a good vid from random recommendations for something I don't know anything about. I'm assuming it popped up cause I've been watching alot of distortion lately but as I said, a good video with commentary that was pretty explanatory for the most part to even someone with no experience in what was being played.
So, we all know about 0 geo speedrun, right? If so, then i can propose an idea, all geo speedrun! Get every geo in hallownest, geo rocks, enemies (no repeated enemy geo ofc), etc...
yeah, TAS picks up games super quickly and gets crazy times on them. I heard that the leaderboards don't add them since they want to give other runners a chance
This is a really cool video and while I'm trying to learn more about speedrunning there's a term I keep hearing that I'm not sure what it means. Around 24:40 when doing the drop in fog canyon Blue calls it a trinomy(?) drop. I'm just curious what that actually means and if I'm even spelling it right
Trinomi is a speedrunner who ran Hollow Knight a few years back. Tech/strats in speedrunning are sometimes named after the person who discovered/documented the trick and in this case, that particular room's movement is called the Trinomi Drop.
In case you're interested in some background, it's known as buggy skip and it's fairly commonly done in current patch categories that need the grub in the room. When you get the grub, the buggy will naturally follow you and it only requires a little bit of manip to get the skip. The TAS is doing it on patch 1221, though, where the buggy has a tendency to kill itself by flying into the crystals on the side of the room. It also takes a more assertive approach to 'luring' it, which is challenging to set up for humans. It was definitely one of the more challenging sequences to TAS and I'm quite happy with how it wound up working.
I do reverse wastes all the time, now admittedly it’s a liiittle weird to experience but when you suck and die with fragile charms all the time, going in from queen’s statation seems closer than from the forgotten crossroads station
because this is a no WCS abuse tas, the TAS cannot bring the flying jelly into the arena without it hitting a wall due to needing a cdash to get in. It's a bummer, but more realistically comparable to human runs i guess haha
There's a theoretical strat for this that doesn't use wcs, but instead juggles two jelly cores at the same time, detonates one to damage boost over the acid, without breaking the first one, then carrying it down and doing the one-shot. Manipulating the rng and movement to control two cores at the same time without either of them detonating would be an incredibly tedious nightmare, though. It's hard enough to juggle one.
The mace hitbox for FK's tantrum animation goes through four different hitboxes. The hitboxes overlap, but there's a delay between when one hitbox disappears and the next one appears. TAS takes advantage of this delay to move sideways so that the next hitbox just barely misses. This can then be repeated, weaving back and forth between the alternating hitboxes. If you look at the inputs display closely, you can see the short left and right move sections when it's wiggling in the air to avoid the hitboxes during the pogos. Human runners could probably also do this (there's several frames worth of leeway), but this strat is actually not optimal; I just thought it was fun :D
the oneshot is technically possible with the build, but not with the WCS soft-rule that Jarlyk chose for this tas. You cannot get the jelly through into the arena without WCS abuse
Funny easy-to-miss thing: If you look closely when the knight absorbs the infection, you can actually see the black shockwaves as THK does the final scream after being defeated.
Fire, watching Any% TAS: Happy that they don't save the Beast's Den grub. Blue, watching 0 Geo TAS: Happy that they do save the Beast's Den grub. This is the difference between Any% runners and other category runners.
i think for the most part this run uses inputs that are *theoretically* possible by humans. the nail knockback for movement is very precise and i doubt a human could do so many of them so consistently, but they could at least do some
@@batturing no, they couldn’t. Humans are physically incapable of doing frame-perfect movements. The game runs at 60fps, and the world record for clicking speed is around 25cps. Even if the game was 2x slower, it would be impossible.
@@batturing The nail turnarounds are the main thing that's not at all human viable, since it not only needs to be frame-perfect, but also needs to be aligned to the internal physics frame timing, which humans have no control over. And missing even one of them is going to lose enough time to cancel out getting a few others. The overall time they save is pretty minor though and I kept them because they're fun. The other big thing is that TAS has the advantage of knowing the future (it knows exactly what a boss is going to do next, for example), which means it can preemptively use this to optimize damage output. The latter is why it's not really possible to compare TAS runs with human runs; at best, it would be equivalent to something like a 'seeded' human run in games that support that kind of thing. Things like the Soul Master fight, for example, rely heavily on manipulating/knowing the rng so that it can get efficient double fireball hits and not lose a bunch of time to chasing the teleporting egg. All that said, I will say that this TAS is definitely not fully optimized. There are a lot of strats I didn't know about at the time I was making this and not all of them were major enough to be worth the personal time to rework things. I also prioritized making something fun to watch (like having cool geo dodges), even if, strictly speaking, a more optimal rng roll would just make the geo land in a way that doesn't impede you at all. It would've been faster to not kill the enemy in greenpath, for example, but I couldn't resist adding a geo dodge there as an homage to Blue's run and the close call there.
What’s funny is that I’ve gone through fungal wastes reversed several times 1 because I forgot to get the station so my kibble brain said “Oh lets just go back the way I came” Instead of just going to crossroads
I love how blue explains how the skips and tricks work every now and then so that everyone can enjoy the content in a very digestible way. This is really good for newcomers, and veterans like me who are still clueless about some speedrun tactics.
Nice name
@@Nomans_Nomen yooo same
You aren't a veteran
You're just a nobody
Geddit
I love these explanation videos
I've seen some speedrun videos before, but today is the first time I understand why players hurt themselve sometime.
He has a really good gaming chair
EVERY hollow knight tas reaction has this top comment. Nice.
@@shilohmagic7173 Really? And I thought I was being cool... I'm sorry
Probably a mouse with side buttons as well
And a keyboard
No, thats it
@@ToastBomba a keyboard with rainbow lights I think… maybe a recording studio… also an editor… and that’s it
Someone: money is the root of all evil.
Speedrunners: got it
"There not much to say about this movement just-Wh...HUH?" Tas giving out surprises for 37 mins straight
i like that you went through and explained what was happening, i think it really adds to the experience B) awesome video blue !
Thank you! I was trying to avoid the "reaction" video trope where they just sit there and say "wow" every 3 seconds. I'm prolly gonna steer away from these types of videos because it always feels like i'm leeching off someone else regardless of how much useful insight i can provide
@@BlueSR yeah you are right 👍
@@BlueSR I love Hollow Knight but have never watched anything speedrun related about it. I really appreciate your commentary.
@@BlueSR yes that’s what makes your videos awesome
@@BlueSR*cough * sssniperwolf xQc *cough *
Tas should stream more often, they are kinda good ngl
Every day, I wake up and laugh at this very funny joke for 5 uninterrupted minutes. This is the proper response to hearing a joke as magnificent as this. I then set my phone down, and applaud your comedic triumph until my hands become red. Most dont have the cognitive ability to understand a joke as complex and fascinating as this, but with an IQ of 160, I am able to understand your excellent joke. It truly is a shame that the common folk on the street are incapable of understanding your otherworldly comedic stylings. When you said tas was a person for the 1000th time, it really made you stand out from the crowd. Truly a masterwork of comedy.
@@D3rpster 🤓🤓🤓
@@D3rpster
This, but entirely unironic.
@@D3rpster hey man the joke may not be insanely creative or funny but it's a comment, abd it supports the creator so be nice
@@milfmacron no
The fact that a TAS and human WR has less than a 5 minute difference really shows how skillful players are
it’s like around 8 or 7, not less then 5
@@GloryDust It is not the best of human clips, it is running a set sequence of instructions and using specific rng. What it is doing is made by a human but not one playing the game, they instead compose sets of instructions that it then follows which is what is on the right hand side of the screen
@@GloryDust That is a BTT, or best theoretical time; a spliced run of human clips. A TAS is also not AI, it is a person selecting inputs for every frame. The time could be lower if the TAS used more minor glitches like constant wallcling storage, but the goal is to create a run that has no inhuman inputs so an incredibly lucky, godlike player could do this. That does not mean each room has been done by a human, there are just no inhuman inputs.
I’m still blown away that the TAS for super Mario 1 on NES is only a fraction of a second faster than the current world record.
New. What does TAS stand for and can adaptive AI rlly defeat bosses like that, and if so is it reacting?
Wow, super surprised to hear it’s their first TAS. It was really well put together and the replays of scary geo moments were a great touch. Really excited to see what they do next! And thanks for the commentary and reaction, Blue. I think hearing someone experienced talk over and about the TAS really helps it appeal to a wider audience and be more digestible. Great content
It was so cool, thank you for the react Blue ! Hoping to see more 0 geo, it's really fun to watch
And, of course, gg Jarlyk for the tas :3
Love the little details in this game as in when they get down spell at 15:16 they have no soul, but after picking up down spell their soul completely fills.
On your comment about not abusing wall-cling storage. I agree with you, one of the big reasons why I love watching TASes is because of all the insane optimized movement and tricks they show off. While it is will be faster abusing wall-cling storage, watching this run is still super cool to watch. I think the mace hitbox on false knight is part of this showcase of the TAS. And one of the reasons why I love watching TAS during auto scrollers as they show some cool tricks during the TAS.
I can just imagine that someone tries this out like a rhythm game, following the inputs exactly as the code shows lol
(Edit: I forgot that enemies can spawn in different places and Geo also falls differently, it's not possible but it would be fun to try haha)
@@tomatocookie2 true true, but it would be funny and maybe a bit cool if someone tried it ! but yeah, that darn rng!!
@Ramses Medina Ahh yeah, I forgot about that oof
@@tomatocookie2 TAS are unaffected by rng.
@@tomatocookie2 yeah that wouldn't be possible indeed
Generally tas are frame perfect for a lot of inputs, if you miss one input by a frame you may have an enemy that's not where it's supposed to be and end up derailing the rest of the input sequence. Especially with rng manipulation, which usually relies on time, if you enter a room later, you may end up with a different pattern of enemies. (Not familiar with hollow knight's rng, but in some games it happens)
It would probably work for short games that are input based for rng and have loose timing requirements (maybe some turn based games)
Major big brain editing with the input display and instant replays, thank you and ggs to Jarlyk!!! Sad to have missed stream, but lovely to have them in the chat box to give lil tidbits of behind the scenes moments. The amount of testing and optimization done must've been incredible.
And Blue! Your explanation of speed tech like fb text skip was v helpful as well! You did amazing for on-the-fly commentary ^^ great video
Watching a TAS is like ASMR for speedrunning
Not you…
Please delete. I do not approve of primal aspids. Thanks.
I like how he says “as a human runner” like he’s trying to convince us he is human
I just love how they freed the grub. It’s a tas and it even wanted to free the grubbies
Intresting run. I was curious if fury was faster but then realized since its nail 0 fury wouldnt be optimal anyways crazy insane tas though always cool to see.
Tf is nail 0
@@maxmelee1145 no nail upgrades
fury was almost optimal because a setup with it and spell twister got really close to one-cycling uumuu (even closer than it already does), which would make the detour worth it
Does fury not do much for nail 0?
First video Ive seen of yours and i love your responses and reaction to this. I dont feel you leeched off this cause i learned alot about this category...also those TAS skips and geo dodges are freaking insane
Its much more fun to see its movement without doing wallcling storage everywhere
haha knight go brrrrrrrrrr
it's*
@@chenxiangling This sentence directed at Gruby?
@@leannetsai9171 oh some other dude corrected the first guy’s grammar from it’s to its so I corrected him back
Now imagine a 0 geo tas with gathering swarm
Geo tornado
The madman actually is doing a true ending gathering swarm 0 geo run.
@@devoncampbell3607 yeah I was looking at his channel recently and saw some of the clips he posted, really excited to see the final run.
I really enjoyed this video! It's really cool to see the differences and your interpretation and reaction to them. Definitely a tense category, and a fun one to watch with those clutch geo dodges!
Hi! I didn't know your channel before and I must say: it was a great watch. Your commentary was on point, you explained a lot of things in a both concise and precise way (which is, omg, so difficult to do) and overall it was very entertaining (and the TAS was so good to watch).
Anyway, multiple times in the video you said things like "I hope I'm doing a good commentary" and I don't even know how you could doubt yourself cause it was perfect.
Thank you and keep up the good work!
Thank you
8:10 imagine seeing some little bug walking along, you think to yourself: "oh this is gonna be an easy snack" and then he lights you the fuck up in like half a second
Fun to watch, commentary definitely made the difference in being able to enjoy this without any knowledge of the game.
0 Geo might be meme, but the 1 and dead run reminds me of dark souls hitless, so it's the chad run in my books.
"There's not much to say about this movement"
TAS: _instantly starts dash-danching_
Your commentary was very great! I love the explanations because sometimes its hard to follow whats happening. Plus I dont know much about TASes
As someone who’s never seen full playthroughs of this or played it, but it’s a rhythm gamers and done some speedrunning with games like halo2… i must say 1; now being rhythm game main very much yes the input thing is very satisfying… and 2; I love seeing tas just go on crack with maneuvering around things.
(Also nice to see and get a reaction and viewpoint of high lvl players reviewing the tas runs so certain aspects can have their credit to people such as myself who have barely any knowledge of the game and only external experience with other things.)
i bet he has a rice cooker
No he has a gaming toaster
haha youre so funny bro like haha i literally cant get up the floor because im dying of laughter
Just in case you didn't get it, I *did not* laugh. Not even a LITTLE bit. I just rolled up my eyes.
@@DamageMaximo Dude nobody cares
I bet Mr. Speedrunning can cook minute rice in 55 seconds
@@FeIlini I care!
Thank goodness for the frame-by-frame guide on the right so we too can replicate this speedrun!
13:18 I actually got chills by that movement. This is showing how insane TAS really is. That movement is so pixel perfect that it’s literally not humanly possible.
This is one of the best TAS videos I've seen. Not only are the skiops explained but you get to actually see the inputs given on the side. It makes it a lot more understandable
I also love how the TAS occasionally slashes at random background objects for seemingly no reason
The background slashes are generally for rng manipulation. This game is incredibly rng heavy and sometimes it will give you rng that's just a pain in the ass to try to work with. Human runners just have to put up with it (and will have backup strats in a lot of cases), but TAS can basically go back in time, do a little hop or nailswing or inventory menuing, and then when they get back to where they were, rng is different. The actual workflow of TASing involves a lot of this going back and forth, trying different actions and different rng and seeing how things play out. The final product is the net result of pruning thousands of possible timelines down into a single run.
@@jarlyk well that's cool and all but I prefer thinking the TASer just went like "fuck this lamp post in particular"
I am a grown human being getting ridiculously excited about a bug dodging rocks and I regret nothing 😎
Very good explanations, and just the right amount of pausing. Great video!
First time watching this channel and I really enjoyed this video. I appreciated the commentary and reactions. You mentioned not wanting to pause much and I feel like that was a good decision because it kept the TAS moving along nicely. Awesome video!
Man, this Tas guy is good. I wonder if they play any other games? Tho i still wonder why people claim to own him
He's just so good that there's many impersonators
i am tas
@@DEEZNUG m'lord
Every day, I wake up and laugh at this very funny joke for 5 uninterrupted minutes. This is the proper response to hearing a joke as magnificent as this. I then set my phone down, and applaud your comedic triumph until my hands become red. Most dont have the cognitive ability to understand a joke as complex and fascinating as this, but with an IQ of 160, I am able to understand your excellent joke. It truly is a shame that the common folk on the street are incapable of understanding your otherworldly comedic stylings. When you said tas was a person for the 1000th time, it really made you stand out from the crowd. Truly a masterwork of comedy.
@@RichConnerGMN gonna be honest, i commented this way before i saw any other jokes like this one. Kinda hate how unoriginal it looks now. Oh well.
Challenge idea: 0 geo but you start with unbreakable greed and can't unequip it.
Yes
that's the same as 0geo tho? Unless if you meant gathering swarm
@@marismoments39 unbreakable greed causes enemies to drop more geo. so it would be more geo to dodge in 0geo
@@batturing i think that unbreakable greed doesn’t straight up drop more geo but makes the pieces of geo you collect have more value,i’m not sure tho
@@signor_upb on the wiki it says they *drop* 20 - 60%
You did a great job explaining and reacting to the tas, and i like that you don't pause the video too much
What rich boomers think 25-year-old college graduates who are 50000 dollars in debt do
Your morals are admirable on how you do not wish to steal content from another. The fact that you are actively contributing to the preexisting content though means you’ve added your own parts on it. Honestly your commentary was really insightful and enjoyable. The run was definitely a cool video but was not at all accessible to the uninformed and you’ve pretty much created a translation so that others can appreciate the original content. I’m excited to see what else you have on your channel
Great video, love the energy and passion you convey for this category
This was recommended to me even tho I dont even watch much HK stuff. Really enjoyed the video with the explanatory commentary. Good job
Someone asking about nail turnarounds
Blue: Its audio
"As a human runner"
YEah right, you're too amazing for that to be true
The commentary is really insightful I loved this
It would be so cool too see a tas do the impossible any% mod
Or a TAS any% glitch run
Ok, now I want to see a zero geo true ending TAS.
That would be amazing
Oh yes
Zero geo godhome would be even better due to all the geo dropped by bosses
@@tommasocesarato3831 you need lantern for no eyes
@@TheGalaxyWings *Mission failed*
"You probably cant see much here" lol, I just watched Skurrys video where he played through the whole game but it was a dark room lol
TAS: finishes game in 36:37.51
Me on my second playthrough: just beat hornet protector :/
Haven't ever seen anything Hollow Knight or from your channel, but a good vid from random recommendations for something I don't know anything about. I'm assuming it popped up cause I've been watching alot of distortion lately but as I said, a good video with commentary that was pretty explanatory for the most part to even someone with no experience in what was being played.
u can def appreciate the human wr seeing the minimal and impossible time saves from TAS
30:24 "It lets you save your soul, it's faster than just killing the devout"
Are the Crusades making a comeback?
Great Hollowknight Guide this helped me alot in beating hollowknight Thank you so much
So, we all know about 0 geo speedrun, right? If so, then i can propose an idea, all geo speedrun! Get every geo in hallownest, geo rocks, enemies (no repeated enemy geo ofc), etc...
"Reverse fungal wastes is cursed."
* Sweats in getting lost *
Nice! very nice first time TAZ, liked the instant replay!
This TAS guy sure is good at speedrunning
Still not a person doing this. Its an series of inputs made by a human, yes. But a human is not actually doing this.
yeah, TAS picks up games super quickly and gets crazy times on them. I heard that the leaderboards don't add them since they want to give other runners a chance
This HK is not here on an adventure, he is here on a mission
POV : you work at Amazon
1:30 “This is not doable by humans because the turnarounds needs to be perfect.”
Meanwhile gd players:
Beating Uumuu could've taken the same approach as the fastest any% tas speedrun, with the bomb from the jellyfish
This is a really cool video and while I'm trying to learn more about speedrunning there's a term I keep hearing that I'm not sure what it means. Around 24:40 when doing the drop in fog canyon Blue calls it a trinomy(?) drop. I'm just curious what that actually means and if I'm even spelling it right
I think it’s called that because of who found it?
Trinomi is a speedrunner who ran Hollow Knight a few years back. Tech/strats in speedrunning are sometimes named after the person who discovered/documented the trick and in this case, that particular room's movement is called the Trinomi Drop.
@@jarlyk Thank you so much!!
24:35
That Descending dark cutscene skip. That was my first time see it and my jaw just dropped seeing it, you can't even see the cutscene playing!
In case you're interested in some background, it's known as buggy skip and it's fairly commonly done in current patch categories that need the grub in the room. When you get the grub, the buggy will naturally follow you and it only requires a little bit of manip to get the skip. The TAS is doing it on patch 1221, though, where the buggy has a tendency to kill itself by flying into the crystals on the side of the room. It also takes a more assertive approach to 'luring' it, which is challenging to set up for humans. It was definitely one of the more challenging sequences to TAS and I'm quite happy with how it wound up working.
14:27 RNG manipulation to get the soul master to teleport and receive a double hit. That stuff is nuts.
16:35
finally.. movement I can do..
"who wants to see hornet get absolutely torn apart?"
this stream was so fun, i'm so glad i was able to be there! TAS's are so awesome
I do reverse wastes all the time, now admittedly it’s a liiittle weird to experience but when you suck and die with fragile charms all the time, going in from queen’s statation seems closer than from the forgotten crossroads station
FINALLY! ANOTHER PERSON WHO IS NOT INSANE AND THINKS GOING UP THROUGH WASTES IS CURSED!
That’s literally Matrix level Geo dodging right there
Thanks for showing the inputs on the side
My guy got to the end of the the game before i got to resting grounds in a normal speedrun 😭
All the NPCs: "was that an actual ghost?"
I remember i saw tas bring jellyfish into uumuu and one shot it without anything
because this is a no WCS abuse tas, the TAS cannot bring the flying jelly into the arena without it hitting a wall due to needing a cdash to get in. It's a bummer, but more realistically comparable to human runs i guess haha
There's a theoretical strat for this that doesn't use wcs, but instead juggles two jelly cores at the same time, detonates one to damage boost over the acid, without breaking the first one, then carrying it down and doing the one-shot. Manipulating the rng and movement to control two cores at the same time without either of them detonating would be an incredibly tedious nightmare, though. It's hard enough to juggle one.
@@BlueSR okay makes sense
22:05 "There's not much to say about this movement, just... huh?"
Every tas is badass but this is easily the most bonkers one i've seen
Wow you're really good a this game blue!
I still don’t understand how the TAS pogoed False Knight without taking damage
The mace hitbox for FK's tantrum animation goes through four different hitboxes. The hitboxes overlap, but there's a delay between when one hitbox disappears and the next one appears. TAS takes advantage of this delay to move sideways so that the next hitbox just barely misses. This can then be repeated, weaving back and forth between the alternating hitboxes. If you look at the inputs display closely, you can see the short left and right move sections when it's wiggling in the air to avoid the hitboxes during the pogos. Human runners could probably also do this (there's several frames worth of leeway), but this strat is actually not optimal; I just thought it was fun :D
@@jarlyk oh, thanks for explaining
@@gaganzanwar I get the question often enough that I should probably make a video showing the hitboxes and how it works 🙃
@@jarlyk oof lol
Imagine the flex of getting record while talking to elderbug
man that geo routing is always just enough, there is no breathing room!
The tas saving dn grub gives me like a “ugh fine ig I’ll save him” vibe fsr
Others: A good gamer!
Me: He is an ARTIST!
One cycle Uumuu is possible for a TAS with that build, they can hit a big jelly and bring the explosion down to insta kill Uumuu
the oneshot is technically possible with the build, but not with the WCS soft-rule that Jarlyk chose for this tas. You cannot get the jelly through into the arena without WCS abuse
@@BlueSR ohhh, makes since, I didn’t realize you needed the wall cling storage to do that.
Funny easy-to-miss thing: If you look closely when the knight absorbs the infection, you can actually see the black shockwaves as THK does the final scream after being defeated.
”Svensk kraft må leda din väg med det ljus som finns bortom Hollow Knight”.
17:30 - 17:51
Me, a normal player who gets lost and backtracks all the time: yeah... real... weird...
14:13 that was literally a DBZ fight, with all the banter removed.
Fire, watching Any% TAS: Happy that they don't save the Beast's Den grub.
Blue, watching 0 Geo TAS: Happy that they do save the Beast's Den grub.
This is the difference between Any% runners and other category runners.
For you, this was the craziest thing you've seen in your life. For TASBot, it was Tuesday.
I would love to see a low% tas
I know it’s hard not to pause, but it really helped with the pace of the vid
You can always change the speed btw
You don’t comment on it, but the perfect wall jumps in place of a dash because it gives more jump, is also really cool
This was incredibly satisfying to watch..
TAS should start speedrunning one day
This TAS guy is really good at video games. Very impressive.
Someone should make a TAS that only uses inputs possible by humans, showing the perfect possible legitimate run.
just compile the best splits from each runner into one megarun
@@brycesabin4787 you could, but none of the best splits are perfect for a human to complete. If they were, then there wouldn’t be any new records
i think for the most part this run uses inputs that are *theoretically* possible by humans. the nail knockback for movement is very precise and i doubt a human could do so many of them so consistently, but they could at least do some
@@batturing no, they couldn’t. Humans are physically incapable of doing frame-perfect movements. The game runs at 60fps, and the world record for clicking speed is around 25cps. Even if the game was 2x slower, it would be impossible.
@@batturing The nail turnarounds are the main thing that's not at all human viable, since it not only needs to be frame-perfect, but also needs to be aligned to the internal physics frame timing, which humans have no control over. And missing even one of them is going to lose enough time to cancel out getting a few others. The overall time they save is pretty minor though and I kept them because they're fun. The other big thing is that TAS has the advantage of knowing the future (it knows exactly what a boss is going to do next, for example), which means it can preemptively use this to optimize damage output. The latter is why it's not really possible to compare TAS runs with human runs; at best, it would be equivalent to something like a 'seeded' human run in games that support that kind of thing. Things like the Soul Master fight, for example, rely heavily on manipulating/knowing the rng so that it can get efficient double fireball hits and not lose a bunch of time to chasing the teleporting egg.
All that said, I will say that this TAS is definitely not fully optimized. There are a lot of strats I didn't know about at the time I was making this and not all of them were major enough to be worth the personal time to rework things. I also prioritized making something fun to watch (like having cool geo dodges), even if, strictly speaking, a more optimal rng roll would just make the geo land in a way that doesn't impede you at all. It would've been faster to not kill the enemy in greenpath, for example, but I couldn't resist adding a geo dodge there as an homage to Blue's run and the close call there.
Me who did reverse fungal wastes in my first playthrough: -_-
What’s funny is that I’ve gone through fungal wastes reversed several times 1 because I forgot to get the station so my kibble brain said “Oh lets just go back the way I came” Instead of just going to crossroads
The 112% footage at the end made brain go brrr since geo was collected
Hollow knight is a Rhythm game confirmed
Watching this again after watching TAS vs The Swarm is kinda funny.
D'ya reckon if they gave that input list to a rythem game player they'd be able to match it and by extension tas hollowknight