This might be alright for simple games/assets. Don't take this video as learning material if working on high end animation or VFX, it gets more complicated than this in advanced workflows. Cool for beginners though
@@littleMEN18 The goal is to get more new people to a decent level, and not put up a huge learning barrier with all the expert level cases, what-ifs and yes-buts ;)
also, you forgot that there are linear space with equal density of bits/details and non-linear, adapted for our perception (we see colors much better in the midtones)
That doesn't matter exactly for data storage though. You can save Linear as 8 or 16 bit, same for srgb: take basecolor vs HDRI for example. We didn't want to complicate things even more by drawing color management in.
32bit doesn't have to be HDR, technically you could have LDR 32bit, but in Substance we've chosen not to expose that kind of extreme precision. HDR is explained at 4:15, no? The reason we don't do "relative" HDR, is you want to have absolute brightness values, otherwise you'd have to scale up all these 0-1 ranges to some arbitrary other range, it gets messy (think of how height/displacement max values are always different between apps). This absolute HDR value method is also standard between all applications using HDR data, and was established well before Substance apps even existed.
2:09 PLEASE STOP use dots or commas as divider for orders. There are thin space, apostrophe ’ or even minute ' symbol for that. All these symbols are at the top and never mixes with bottom like commas/dots
Decimal separators differ between cultures. Can never get it right for everybody. Exact numbers here are shown as example, not perfect reference, so don't get hung up on it.
We need more videos like this.
This might be alright for simple games/assets. Don't take this video as learning material if working on high end animation or VFX, it gets more complicated than this in advanced workflows.
Cool for beginners though
@@littleMEN18 The goal is to get more new people to a decent level, and not put up a huge learning barrier with all the expert level cases, what-ifs and yes-buts ;)
Very well explained, thank you👍🙏
This saves me a ton of time explaining to others how bit depth works, thanks.
This was needed! Thank you so much
Best explanation EVER...!
This was so useful! Thanks very much and I look forward for more videos like this :)
Thank you, this is important and valuable information for me.
now i understand why when i am creating height maps i see fractures and banding visibly. 🤔 thanks
extremely helpful!
Cool!! thank you very much
Wow sir ❤
When premium things come free !!
you mean designer is free? 😅
also, you forgot that there are linear space with equal density of bits/details and non-linear, adapted for our perception (we see colors much better in the midtones)
That doesn't matter exactly for data storage though. You can save Linear as 8 or 16 bit, same for srgb: take basecolor vs HDRI for example. We didn't want to complicate things even more by drawing color management in.
thanks
Conregulustio sir
I dont understand why 32 bit automatically becomes hdr? And also why hdr is necessary? Don't the new extremes just become 0 and 1?
32bit doesn't have to be HDR, technically you could have LDR 32bit, but in Substance we've chosen not to expose that kind of extreme precision.
HDR is explained at 4:15, no? The reason we don't do "relative" HDR, is you want to have absolute brightness values, otherwise you'd have to scale up all these 0-1 ranges to some arbitrary other range, it gets messy (think of how height/displacement max values are always different between apps). This absolute HDR value method is also standard between all applications using HDR data, and was established well before Substance apps even existed.
@@XoliulAlright yeah i can understand it now, thanks!
2:09
PLEASE
STOP
use dots or commas as divider for orders.
There are thin space, apostrophe ’ or even minute ' symbol for that. All these symbols are at the top and never mixes with bottom like commas/dots
Decimal separators differ between cultures. Can never get it right for everybody. Exact numbers here are shown as example, not perfect reference, so don't get hung up on it.
Confusing and wrong.
Enlighten us about what is wrong.
If this is confusing you how did you come to the conclusion that it is wrong?