How Bit Depth & Dynamic Range Affect Your 3D Textures | Adobe Substance 3D

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 27

  • @jayantbhatt007
    @jayantbhatt007 หลายเดือนก่อน +25

    We need more videos like this.

    • @littleMEN18
      @littleMEN18 29 วันที่ผ่านมา +2

      This might be alright for simple games/assets. Don't take this video as learning material if working on high end animation or VFX, it gets more complicated than this in advanced workflows.
      Cool for beginners though

    • @Xoliul
      @Xoliul 27 วันที่ผ่านมา

      @@littleMEN18 The goal is to get more new people to a decent level, and not put up a huge learning barrier with all the expert level cases, what-ifs and yes-buts ;)

  • @arian7339
    @arian7339 25 วันที่ผ่านมา +4

    Very well explained, thank you👍🙏

  • @JohnLogostini
    @JohnLogostini 27 วันที่ผ่านมา +2

    This saves me a ton of time explaining to others how bit depth works, thanks.

  • @alpsDotExr
    @alpsDotExr หลายเดือนก่อน +5

    This was needed! Thank you so much

  • @basquera3d
    @basquera3d 6 วันที่ผ่านมา

    Best explanation EVER...!

  • @da_drood-digitalart
    @da_drood-digitalart 29 วันที่ผ่านมา +3

    This was so useful! Thanks very much and I look forward for more videos like this :)

  • @LaFaisal
    @LaFaisal หลายเดือนก่อน +3

    Thank you, this is important and valuable information for me.

  • @101touchapps
    @101touchapps 29 วันที่ผ่านมา +4

    now i understand why when i am creating height maps i see fractures and banding visibly. 🤔 thanks

  • @bluereva5828
    @bluereva5828 หลายเดือนก่อน +2

    extremely helpful!

  • @rahmanlinux9602
    @rahmanlinux9602 หลายเดือนก่อน +2

    Cool!! thank you very much

  • @Rashuray-yt6lx
    @Rashuray-yt6lx 29 วันที่ผ่านมา +1

    Wow sir ❤

  • @XtrimUniverse
    @XtrimUniverse หลายเดือนก่อน +10

    When premium things come free !!

    • @101touchapps
      @101touchapps 29 วันที่ผ่านมา

      you mean designer is free? 😅

  • @bzikarius
    @bzikarius 28 วันที่ผ่านมา +1

    also, you forgot that there are linear space with equal density of bits/details and non-linear, adapted for our perception (we see colors much better in the midtones)

    • @Xoliul
      @Xoliul 27 วันที่ผ่านมา

      That doesn't matter exactly for data storage though. You can save Linear as 8 or 16 bit, same for srgb: take basecolor vs HDRI for example. We didn't want to complicate things even more by drawing color management in.

  • @bhoneaunghein4341
    @bhoneaunghein4341 10 วันที่ผ่านมา

    thanks

  • @Rashuray-yt6lx
    @Rashuray-yt6lx 17 วันที่ผ่านมา

    Conregulustio sir

  • @Uxcis
    @Uxcis 27 วันที่ผ่านมา

    I dont understand why 32 bit automatically becomes hdr? And also why hdr is necessary? Don't the new extremes just become 0 and 1?

    • @Xoliul
      @Xoliul 26 วันที่ผ่านมา

      32bit doesn't have to be HDR, technically you could have LDR 32bit, but in Substance we've chosen not to expose that kind of extreme precision.
      HDR is explained at 4:15, no? The reason we don't do "relative" HDR, is you want to have absolute brightness values, otherwise you'd have to scale up all these 0-1 ranges to some arbitrary other range, it gets messy (think of how height/displacement max values are always different between apps). This absolute HDR value method is also standard between all applications using HDR data, and was established well before Substance apps even existed.

    • @Uxcis
      @Uxcis 26 วันที่ผ่านมา +1

      ​@@XoliulAlright yeah i can understand it now, thanks!

  • @bzikarius
    @bzikarius 28 วันที่ผ่านมา

    2:09
    PLEASE
    STOP
    use dots or commas as divider for orders.
    There are thin space, apostrophe ’ or even minute ' symbol for that. All these symbols are at the top and never mixes with bottom like commas/dots

    • @Xoliul
      @Xoliul 27 วันที่ผ่านมา +2

      Decimal separators differ between cultures. Can never get it right for everybody. Exact numbers here are shown as example, not perfect reference, so don't get hung up on it.

  • @petermgruhn
    @petermgruhn หลายเดือนก่อน

    Confusing and wrong.

    • @P4INKiller
      @P4INKiller 29 วันที่ผ่านมา +9

      Enlighten us about what is wrong.

    • @zenfushi
      @zenfushi 29 วันที่ผ่านมา +1

      If this is confusing you how did you come to the conclusion that it is wrong?