Chinese Naval + Air Strike - Pearl of the Orient 4 Complications - SEA POWER

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 84

  • @sternthomas4218
    @sternthomas4218 15 วันที่ผ่านมา +30

    Cant wait for them to update the AI already. One f4 is enough to get a lot of kills.

    • @kineuhansen8629
      @kineuhansen8629 15 วันที่ผ่านมา +5

      agree with the ai need work

    • @ChaosphereIX
      @ChaosphereIX 15 วันที่ผ่านมา +6

      Yeah the AI for air combat specifically needs some work, it is nearly game breaking for some scenarios

    • @bigpoppa1234
      @bigpoppa1234 15 วันที่ผ่านมา +3

      @@ChaosphereIX there's a reason why harpoon constantly interrupts you with prompts when your units are within A2A missile range, and has surface to air launches taken out of your hands completely apart from setting a light/normal/heavy SAM fire rate. If a ship sees a missile or plane in range it will shoot it if it capable.

    • @MrTommiheino
      @MrTommiheino 15 วันที่ผ่านมา

      hmm.. define alot of kills!! no guns and 4 long range and 4 short range misiles... if gun bods les misiles... well .. if you take an enemy down with all its misiles.. that would be 8 enemys down with one plane.. that would be a lot!!

    • @danielcohen4865
      @danielcohen4865 15 วันที่ผ่านมา

      They didn’t do so well in Vietnam in the early part of the war

  • @BrotherMunro
    @BrotherMunro 15 วันที่ผ่านมา +17

    There’s a setting you can toggle to disable harpoons being fired on weapons free, but you have to go into the menu to do that (wish it was on by default!)

    • @Stealth17Gaming
      @Stealth17Gaming  15 วันที่ผ่านมา +2

      Wait what? Then why did they make the distinction between air defence and weapons free? The toggles are joined now and they shouldn't be. I think it's a bug

    • @johnnyenglish583
      @johnnyenglish583 15 วันที่ผ่านมา

      Hi @BrotherMunro, thanks for all of your hard work on this game and on Dreadnoughts :) Just a thought about creating scenarios for this game. Most scenario creators start their scenarios with the enemy in contact, often about to launch an attack, but without any friendly planes airborne. This seems unrealistic. Unless it's a Pearl Harbour-style surprise attack, wouldn't the player's side already have a CAP and possibly an AEW plane up in the air at all times?

    • @BrotherMunro
      @BrotherMunro 15 วันที่ผ่านมา +2

      @@Stealth17Gaming I have no idea 😅 after I enabled that option ships stopped wasting harpoons at any rate. I think the text ‘air defence’ state is a misleading string, as by default it’s just ‘all weapon protocol’

    • @BrotherMunro
      @BrotherMunro 15 วันที่ผ่านมา

      @ I do often have scenarios with AEW/CAP’s etc up already, indeed a few of the Pearl of the Orient missions are like that, and if I don’t then the enemy usually isn’t in contact or I add some reason that nothing is airborne. Of course if you do add extra aircraft at mission start (and no where for them to land) they don’t have fuel/range so they can be a little broken

    • @johnnyenglish583
      @johnnyenglish583 15 วันที่ผ่านมา

      @@BrotherMunro oh, didn't realise they didn't have range :) Anyway, keep up the good work!

  • @johnnyenglish583
    @johnnyenglish583 15 วันที่ผ่านมา +9

    I wonder if your planes would be more effective if you used them at higher altitude. Attacking enemy planes flying at 20,000 ft when you're at 2,000 ft isn't how it's done in real life.

  • @ChaosphereIX
    @ChaosphereIX 15 วันที่ผ่านมา +5

    I am glad they modified the Tigerfish range, it did have some legs (although 20nm is perhaps a bit generous) but it was unreliable and mediocre in speed (game says 24knts, that was its approach speed, it actually was 35knts in "high" speed mode for terminal guidane)

    • @taiko1237
      @taiko1237 14 วันที่ผ่านมา

      I don't think it's possible to mod in (the Tigerfish is a mod) torpedoes that change speed like that at the moment.

  • @skycladobserver9246
    @skycladobserver9246 15 วันที่ผ่านมา +6

    Something is definitely wonky with the AI with so many AtA /StA missiles falling for chaff. Chaff was not that effective. Serious adjustments NEED to be made.

  • @Bradygoat6390
    @Bradygoat6390 14 วันที่ผ่านมา

    I literally laughed out loud at 17:12 with that " Fucc you " . That came fron Stealth's soul . I get your frustration with the AI going all limp, but regardless it makes for great videos with your reactions. Once they fix it , this game will be so much smoother

  • @IetsgoBrandon
    @IetsgoBrandon 15 วันที่ผ่านมา

    17:40 LOOOOOOL🤣🤣🤣🤣

  • @Hawkathon
    @Hawkathon 9 วันที่ผ่านมา

    The only way I can explain the real ineffectiveness of the missiles against the enemy planes is they have some sort of built in ECM having the missiles.

  • @anonviewerciv
    @anonviewerciv 15 วันที่ผ่านมา +1

    26:50 I'm surprised that ship is still intact. 💥🚢💥

  • @bigpoppa1234
    @bigpoppa1234 15 วันที่ผ่านมา +6

    if sam's were as bad IRL as they are in this game the US navy would have been completely sunk by the houthis by now. the tailguns on the bombers have a better kill chance than SM2s that cost 2 million USD each.

    • @malusignatius
      @malusignatius 15 วันที่ผ่านมา +1

      Except there's been about 40 years of development between then and now.

  • @Klaevkhar
    @Klaevkhar 15 วันที่ผ่านมา +2

    The air AI still needs so much work....

  • @JulieanGalak
    @JulieanGalak 13 วันที่ผ่านมา

    I see the Chinese got the anti-gravity bomb upgrade, nice!

  • @Italianplayercvu
    @Italianplayercvu 15 วันที่ผ่านมา +1

    I don't understand the skepticism on 76mm guns, modernized guns in this period were intended as CIWS anti missile weapons too (look at italian navy massive use of 76mm and fast forty guns as ciws instead of lower caliber ciws)

  • @ElGordodeAlemana
    @ElGordodeAlemana 14 วันที่ผ่านมา +1

    Stealth, regarding the thumbnails: if the bottom is red, I can no longer see the progress bar and if i have already watched the video.

    • @Stealth17Gaming
      @Stealth17Gaming  14 วันที่ผ่านมา +1

      Oh crap. That's good feedback. Didn't realize. Thanks!

  • @bigpoppa1234
    @bigpoppa1234 15 วันที่ผ่านมา +14

    Planes cutting their drop tanks loose when they're anti-surface planes is silly.

    • @donnym3415
      @donnym3415 15 วันที่ผ่านมา +5

      You'd want more maneuverability when attacking ground targets. One reason: SAMs

    • @bigpoppa1234
      @bigpoppa1234 15 วันที่ผ่านมา

      @@donnym3415 I mean more the guys carrying harpoons & sea eagles from beyond SAM range.

    • @donnym3415
      @donnym3415 15 วันที่ผ่านมา +3

      @bigpoppa1234 yeah ik. But it's still for safety reasons. Goofy, but IRL that's why

  • @matthewwheatley
    @matthewwheatley 15 วันที่ผ่านมา +1

    The air AI remains horrifying

  • @broomhandle3700
    @broomhandle3700 15 วันที่ผ่านมา +2

    As much as this game interests me, the kooky aircraft AI is really dissuading me from buying it. I'll wait until the bugs are worked out.

  • @daviniusb6798
    @daviniusb6798 15 วันที่ผ่านมา +3

    So sad to hear how frustrated all the influencer got with sea power

    • @Stealth17Gaming
      @Stealth17Gaming  15 วันที่ผ่านมา +5

      It was frustrating to manage the aircraft. Hopefully plane AI (and general AI) gets an update soon

    • @daviniusb6798
      @daviniusb6798 14 วันที่ผ่านมา

      ​@@Stealth17Gaming I feel you, it's so needlessly laborious.
      Jive Turkey got frustrated over invincible enemy planes the other day, and my ships got sunk by an invisible AA tank.

  • @tugfngjfuvj
    @tugfngjfuvj 15 วันที่ผ่านมา +1

    The reason your ships and planes did not fire is because they were all on weapons tight

  • @RemusKingOfRome
    @RemusKingOfRome 15 วันที่ผ่านมา

    Thanks for saving the RAN :D

  • @RayHardman7567
    @RayHardman7567 14 วันที่ผ่านมา

    Any idea when or if they're going to add helicopter launched air to air missiles? And didn't the Iowa or Missouri's 5-in battery take down a couple missiles in a previous video?

    • @Stealth17Gaming
      @Stealth17Gaming  13 วันที่ผ่านมา

      I believe some helicopters already have that loadout. Saw it on some Cobras

    • @RayHardman7567
      @RayHardman7567 13 วันที่ผ่านมา

      @Stealth17Gaming ok. What about ship launched choppers?

    • @Stealth17Gaming
      @Stealth17Gaming  13 วันที่ผ่านมา

      @@RayHardman7567 They were. Came off of Tarawa, amphib landing ship

    • @RayHardman7567
      @RayHardman7567 13 วันที่ผ่านมา

      @Stealth17Gaming alright. And cruiser and destroyers?

  • @fubaralakbar6800
    @fubaralakbar6800 12 วันที่ผ่านมา

    At this rate the Cumberland should be renamed the Kenny.

  • @frecklesteinslab9667
    @frecklesteinslab9667 15 วันที่ผ่านมา

    Setting Air Defense orders to Free, sets all weapons to free, hence the multi harpoon launches

  • @morrit33
    @morrit33 14 วันที่ผ่านมา

    What mods are you running to get your choppers with more loadout options?

  • @OMG.HopsGnue
    @OMG.HopsGnue 10 วันที่ผ่านมา

    Watched and Liked 👍😊

  • @bigpoppa1234
    @bigpoppa1234 15 วันที่ผ่านมา

    Don't f4's have GBU's or walleyes or mavericks in the strike precision loadout?

  • @Kamikatzef1
    @Kamikatzef1 12 วันที่ผ่านมา

    Maybe it would help to put the f4s on the same altitude as the bombers and not 20k feet below them

  • @galatians-2.20
    @galatians-2.20 15 วันที่ผ่านมา

    I have a few questions and suggestions.
    Wouldn't it be better to attack bombers and other aircraft from above or at least co altitude instead of firing from way below them and making your missles work that much harder to climb and kill targets(or completely miss every single time) and at the very bad angle of approach more easily spoofed by chaff and flares. and then simetimes you keep doing that and other unfruitful decisions over and over again and expect it to go differently than the last time. Also, you know the bombers have incredibly accurate tail gunners so Wouldn't it be wise to engage them out of arc of their defensive guns? I wonder how high those guns can aim up. I understand it takes a lot of micromanagement don't be afraid to pause the game. You can always edit stuff out later if you need to. Do you play this game off camera and experiment to see how things behave in different scenarios? You should experiment with intercepting missles as well as attacking bombers and other aircraft. Try different angles of approach, different altitudes, missles, weapon platforms and observe how it all works and which angle, altitude, missle, and weapon platform fired from that has a higher success rate and more often get the kills. When you find out what works best and equally important, what doesn't work, then implement those new tactics Into your gameplay

  • @frantisekslipka9651
    @frantisekslipka9651 15 วันที่ผ่านมา

    Thank you for another video. Why got so many missiles got spoofed? ECM? I don't belive so. You have used some heatseakers as well and you got almost no kills. This is kinda odd...

    • @Stealth17Gaming
      @Stealth17Gaming  15 วันที่ผ่านมา

      The enemy aircraft (and even some missiles) have ECM built in and they can use that to distract your missiles

  • @MichaelEngelhardt-w9d
    @MichaelEngelhardt-w9d 15 วันที่ผ่านมา

    Maybe the Phantoms should be on the same hight with their targets😉

  • @Zenitchik_130
    @Zenitchik_130 14 วันที่ผ่านมา

    After playing the game my self for a wile now, I can say that AI is really not great. Ships aren't that bad, but planes are broken. Giving orders to air formation is basically impossible without splitting it to individual units. Either you give induvidual target to wingmen or to formation leader. Latter only works well with tomcats and AIM-54s, first one makes your leader useless because any order you give to him he will force on rest of the formation and they abbondon orders they was given earlier (example. you have 4 F-4s targeting 4 air targets. You manually spilt engagment order to individual planes, but they still will launch on same target leader engaging, and if you try to first engage with numbers 2-4 they will literally drop target lock second you give order to formation leader). WVR combat is a total mess by any standarts, I had F-15s failing to get on the 6 of Su-24 that was barely maneuvering for straigt 15 minutes until I got enough, manually disengaged one of them and vectored for actual 9L attack, and I can't remeber a single time gun worked on anything that is not hovering helicopter. ASuW with anything that is not Harpoon is also a joke. Pilots can't see shit from more than 2-3 miles on sunny day with zero clouds cover, and I'm talking about large transport ships, engaging anything smaller with AGM-62/ 65 is basically impossible becasue even if there is pin point location of target confirmed by 2 AWACS and whole surface group radars planes still wouldn't see it visually until being literally on top of it (you can see such short engagment range is a problem in "...Naval Combat in *Missile Age*"). After some testing I found out that AGM-123 also works more or less fine, but it's a pretty short range weapon (it is literally rocket-propelled GBU-12) and A-6 isn't the greatest platform to go deep into enemy air defense. Also some general grievances with the game:
    1. Cold war naval game with no Essex-class (my firstidea on a custom mission was "Second battle of Midway" but this time with CVN-65, CV-10 and CV-12 and some escort against massive soviet/ chinise task force)
    2. Well, no campaing in either missin based style no in "war on the seas" style
    3. UI is junky, and a lot of features just annoying, like map not remembering size it was open if you accidentally or purposle close it, bad formation editing ect.
    4. A lot of inaccuracies in weapon systems. TASM probably the biggest one

    • @Stealth17Gaming
      @Stealth17Gaming  14 วันที่ผ่านมา +1

      Yes the AI needs to get fixed soon. Based on comments I'd say it's driving people away from the game

  • @LEH-fl8ws
    @LEH-fl8ws 15 วันที่ผ่านมา

    Is it not RFA Argus?

    • @eboy146
      @eboy146 14 วันที่ผ่านมา

      it is.

  • @eboy146
    @eboy146 14 วันที่ผ่านมา

    useless infomation, but my old man back in the day used to be the captain of the RFA Argus.

  • @pdrunk2
    @pdrunk2 13 วันที่ผ่านมา

    this game can be frustrating

  • @jovianr9498
    @jovianr9498 15 วันที่ผ่านมา

    Tigerfish in game goes to 35Knts in terminal phase.

    • @BrotherMunro
      @BrotherMunro 15 วันที่ผ่านมา +2

      It does, but the game’s info card doesn’t tell you that

    • @jovianr9498
      @jovianr9498 15 วันที่ผ่านมา

      Still, the game is still in development. Still, the game is still in development.

  • @deltawarshipdelta8565
    @deltawarshipdelta8565 15 วันที่ผ่านมา

    I wonder why in the beginning the ai seemed fine with the scenarios done by the devs but now it’s really disappointing, planes doing absolutely non sense

  • @donnym3415
    @donnym3415 15 วันที่ผ่านมา

    God the aircraft AI are either the bane of my existence or somehow the skynet
    Also jesus christ the AIM-7E is aweful😂 ive seen forks hit things further away with better accuracy than those stupid missles

  • @muhamadhatimmohdbasir3104
    @muhamadhatimmohdbasir3104 14 วันที่ผ่านมา

    The AI is very frustrating

  • @kurumachikuroe442
    @kurumachikuroe442 15 วันที่ผ่านมา

    Wow

  • @2005Crazer
    @2005Crazer 15 วันที่ผ่านมา

    Great looking game, reminds me of Fleet Command, but AI is literally non existant in it's current state. It just takes a beating and does nothing unless it's explicitely preprogrammed by scenario creator.

  • @jbeckley6849
    @jbeckley6849 15 วันที่ผ่านมา

    AI countermeasures seem to always work while players rarely do. Hate games that just cheat to make the game seem more challenging.

  • @anticommunistofdeutschland
    @anticommunistofdeutschland 15 วันที่ผ่านมา

    everything got jammed and spoofed by ecm

  • @cjwiesner
    @cjwiesner 15 วันที่ผ่านมา +5

    The air combat is terrible

    • @Stealth17Gaming
      @Stealth17Gaming  15 วันที่ผ่านมา

      Yeah I'm mostly avoiding scenarios with the F-4s now

  • @RemusKingOfRome
    @RemusKingOfRome 15 วันที่ผ่านมา

    recently Australia announced their navy just got US harpoons ... woop-ee , old Tech much.

    • @chrisrabbitt
      @chrisrabbitt 15 วันที่ผ่านมา +1

      Uh no they didn't, they already have harpoon. They recently fired the first NSM they have acquired off one of their ships though and yes they have more.

  • @themacker894
    @themacker894 15 วันที่ผ่านมา

    So much micro. The graphics are great, but the gameplay is far inferior to Command. I'm sure the game will improve over time, allowing for missions and engagement areas.

  • @cesarespinozaspain
    @cesarespinozaspain 15 วันที่ผ่านมา

    I really want to like this game however the AI and constant micro micro management just to see if a unit is actually doing what was ordered several; times already before. What a huge turn off.
    not to mention the missiles from F-4's dont see to work at all.

  • @firestarteronyoutube5542
    @firestarteronyoutube5542 14 วันที่ผ่านมา

    yeah , unfortunately Seacat is a bit garbo

  • @Badmavs
    @Badmavs 15 วันที่ผ่านมา

    They completely screwed the game 😢 and thought it would be improved

  • @davidlongley534
    @davidlongley534 15 วันที่ผ่านมา

    Not enjoyable

    • @LEH-fl8ws
      @LEH-fl8ws 15 วันที่ผ่านมา

      How come?