I always thought the biggest problem with Spores Druid was the fact that their symbiotic entity just stops after they take a hit or two. How are they supposed to be a melee subclass if they loose half of their abilities as soon as they get hit once? The Stars Druid just gets a clean 10 minutes of their special form, so why not the Spores Druid? Heck, the Moon Druid also looses their special form, as in their stronger Wild Shipe, after taking enough damage, however the Moon Druid effectiveley gets 20-30 hp of that shape at level 2, while the Spores Druid gets 8 hp. What was even the thought process behind giving them melee benefits, that stop as soon as they get into a fight?
What gets love is often tell tale of the person giving that love. Pact of the blade gets permanent. Shalily on any weapon with no debuffs. Selling your soul is the ultimate selling out on yourself
What if it was, instead of either the temp hp expires or 10 minutes passes, it needs to be both the temp go expiring and 10 minutes passing? Like if you still had 3 temp hp when the ten minutes was up you stayed in symbiotic entity until you took 3 damage.
I would have been fine with Wildfire Druids getting a fire cantrip for free with the spirit being able to shed light and getting fire resistance or you know fire immunity since you bonded with a fire spirit.
Spore Druid isn't a melee class, it's a social class. By which I mean, a Spore Druid can completely undetectably murder people just by being near them. So you have a Spore Druid be the murderer in a murder-mystery, and everyone has to suspect everyone else because they don't know why people are dying.
This video deserves 1 million views at the very least for Bone's Mr Torgue impression. You capture his energy perfectly, also all hail the mushroom bois
I always thought the inspiration for the stars druid was the team thinking about an aspect of nature they hadn't covered yet and space is part of nature.
Ok, I love the theme of the Stars Druid. It deals with the sun, moon and the stars. How are they not a part of nature? It's a genius subclass. It feels like a village shaman that consults the movements of the heavens to predict the future.
I am in total agreement, that’s exactly what I was thinking the whole time he talked about Stars Druid’s thematics. PLUS, Wizard already has a subclass and a wide variety of spells it can choose based around divination.
Yea, I always understood it as this idea that the control of the natural world is not purely the earth, but also the skies and the heavens. Though I think Mr. Bone Wizard's point that it seems more "Oracle" than "Druid" is a fair point, which mostly falls to the fact that Druid is the closest thing 5e HAS to a sort of "Oracle looking up at the skies and drawing power from the stars" class so it gets slapped on druid.
@aquamarinerose5405 If 5e had an oracle class, then it would make sense as a subclass for that one, but since 5e doesn't have one, it makes the most sense for Druid. Spirits Bard is in the same camp. It could be an oracle subclass if that class existed.
@@elmsigreen Yea, I personally understood it, but thought to throw some discussion around and kinda note that I understand Skeleboy's chagrin with the subclass.
Yes, I play a Stars Druid and I LOVE it. People were like why not Moon? And I was like- Can't you READ? Land really needed the help but some of the spell lists were a little weird, I think Forest needed Web and Misty Step (Yeah, powerful - but until they do, no one will take it). I thought Spores druid was the strongest, but I didn't realize the saving throw agains their bonus action damage. I really hope they address the Save or Suck spell machanics in the next version so casters get a little SOMETHING for their spell slots when they cast.
I honestly don't have a problem with save or suck spells. You wanna avoid those? Just cast damaging spells. Simple. You wanna do something more impactful? Cast a save or suck spell. Worried about getting unlucky and the DM rolling high? Well either take the risk, cast fireball, or dont play a game centered around random number generator rocks.
Oi Bone Boy!!! Thanks for working so hard, me and some friends of mine really enjoy the work that goes into the balancing and the editing/writing/humor of your videos. We're all really excited to see what you make, and we hope the TH-cam full-time stuff works out well!
Ya know I was kinda just watching this while playing darks souls and then you bust out that Torgue impression and I was so impressed I nearly got boned by a skeleman. If you did the voice in every video from now on, I don't think I could miss one.
7:57 Not gonna lie it took me until you said "okay fine I'm not gonna nerf Star Druid" for me to realize that this was a joke about nerfing Star Druid and not a suicide joke that involved a nerf gun.
Two comments: 1) That was an amazing Mr. Torgue impression 2) There *can be* metals in fungi. Mushrooms will absorb and help break down some incredibly toxic stuff, including pesticides, radiation, and heavy metals.
All of these look like great changes! The only things I would change are personal preferences, the first being an idea I've seen flung around for Land Druid that they can attune to their current environment and gain the corresponding spell list. Basically turns their Circle Spells into a revolving door that they can change based on wherever they are. The other is a buff to Spores Druid where the 14th level feature also lets them burrow into the ground, since mushrooms are all interconnected via mycelium threads and it'd be sick if you could travel through them and pop up somewhere else. Plus it'd be a great repositioning tool for a melee build.
Stars Druid is wonderful, honestly. I used mine as a seafaring Druid, who had a job as a navigator and used an astrolabe as a spell focus. That shit was cool. Long live Pyxis Yonaguni.
Great video! I really like the changes, especially for the Spore Druid. My favorite (likely unintentional) interaction is that the boosts to melee spell attack cantrips also apply to Thorn Whip, since it specifies that it makes a melee spell attack. There's a lot of fun interactions this can lead to, and gives spore druids a lot of extra reach. One side note for your next video: I'd personally say that Shepherd Druid is the strongest druid subclass, since it buffs your summons so much. Conjure Animals (and to a lesser extent Conjure Woodland Beings) is the strongest spell druids have available because of the incredible amount of damage and battlefield control it brings to the table. Shepherd's Mighty Summoner lets your summons ignore resistance/immunity to nonmagical damage, which is the main limiter on the damage of summons in 5e, and their other features make those summons much tankier. I get that a lot of tables don't like playing with the full power of Conjure Animals, but if your DM is regularly allowing you to summon 8 (or even 4) creatures with the spell, you'll be doing some truly disgusting things in combat.
ya thorn whip can pull creatures into your halo of spores. So thats pretty good. About Shepard druid, ill talk about them at length in my next video. I still think they need some buffs, just none of the stuff you brought up.
@@bonewizard One question, what damage type is the spore zombie explosion? It isn't listed in the feature's text at 20:03, so I'd assume it defaults to the damage of the Halo of Spores (necrotic), which would make the spores zombies immune to the explosion damage.
I love your videos, they are funny and you speak the truth about balance ! To be so commited to balance you must be druid... With a hint of transmutation magic hehe. I'm very happy to see more of the skeleton in the future :D
Called it. Also your spore druid is great and makes me really remember the druid liches of old. Druids used to be able to become liches! Minor spoiler for a very old module, in Red Hand of Doom from 3.5 a druid lich is one of the major villains you can beat to disrupt the BBEGs plans!
Wow, glad to see you back!🧙♂️ Your videos are always made with so much love and hardwork and they are very useful too. So thanks! Unfortunately, I'm from Russia so I can't donate to Patreon or TH-cam right now (sanctions, y'know), but I just want you to know how much I appreciate your content☺
I always thought in lore wildfire druids magic fire can harm and heal, so they have more control over it than actual fire. Also the spirits aren’t really dying they are just going away, and they serve their purpose to assist the druid. In my setting they are kind of like lone knights who fight off corruption in nature.
I would think with all the light pollution blocking us from seeing the stars and how many animals use the stars to navigate, the Stars druid have a place with their circle.
Your Mr Torgue impression is great btw! It may not be exact yet but it was still awesome! Been fixated on your videos for a lil while now since I'll be a first time DM very soon!
I was wondering when the next one of these would come up, and with Spore Duird being one of my favorite sub-classes next to Wildfire, this feels really freaking satisfiying. I have been adding these buffs into my games thus far, my players haven't touched on them yet, but I feel like this should be a bit of fun for them:) Also I'm assuming that Spore Ghost stat block is a work in progress? Edit: Also, I really doubt Moon Druids need to be any more buff then they are, but if you see an issue, but in any case I can't stop you from doing so.
I played with a friend of mine who wrote out a flames Druid in what was honestly one of the best characters I’ve seen. Their logic behind it was they played a Firbolg that was captured by the bhatarians as a soldier for the blood war specifically because they heard they wanted to see if a Druid could tap into the chaos of fire to fight the Tahnari, it gave the character a tragic backstory, a permanent gray coat(a feature based on his time in hades) and a fire element that we all called jalapeño who our DM allowed to carry flame weapons which made him insanely cool
That does sound cool. Your thing is way cooler that what is presented in the book. Creativity of the player will always beat what's written in the source books.
I quite like the Land Druid's revamped spell list. The Plant Growth and Freedom of Movement combo is absolutely cracked. I know they have access to them both, already. But it's especially nice if you never have to choose to prepare them.
One thing I think is important to mention for your spores Druid rework: Thorn whip is a melee spell attack, with a range of 30 feet (like how a glaive has the reach property) so a Druid could theoretically gain all the benefits of symbiotic entity while still playing at range.
Wow you're quick lol! Post video, I love that this went COMPLWTELY different then what I expected! An additional melee cantrip feels great, and this results in a swirling storm of spores and mycelial spawns, rather than bonk twice (which was my thought- give either bladesinger or eldritch knight extra attack). Also, straight 10 minutes, but I see that's already been mentioned.
I made a wildfire druid which was my first druid, also didn't know any of their lore. I had the reason for his fire magic being that his culture focused on tree/lumber exports so they have a bunch of people protecting the trees and he was apart of a group who uses fire to deal with blight and other plant disease stuff. I never really thought of the wildfire druid being evil
Just want to preface that i really liked this video! A lot of the buffs are well done and really good! About Stars Druid though It is really strong, there's no denying that, but the 6th level feature (While ridiculous for Druids, obviously) isn't the most ridiculous thing around. College of Lore: Can debuff a creature's save within 60ft for a Bardic Inspiration. A resource that at level 5 regenerates at a Short rest. Divination Wizard: just exists and has two rolls they can just throw out whenever. Yes it is very limited, and complete RNG, though removing two rolls alltogether for a set roll is still really powerful. Silvery Barbs: a spell available to every spellcaster. Except Druid and Cleric. Which invalidates Advantage completely. At 1st level. (Yes, i know there are feats that can give this spell to Druids and Clerics, but the point still stands). It has a shorter range than Lore's feature, doesn't scale like Bardic Inspirations does, and it replenishes on a Long rest (while being random on it either dishing out buffs or nerfs), while Bardic Inspirations replenish on a Short rest starting at level 5. It's strong for Druids, but in comparison to other spellcasters, it's nothing new or exceptional.
College of Lore: It can not debuff saving throws. It can change every other type of roll though. Divination wizard: Its strong, but the uses are much more limited. Silvery Barbs: That spell is widely regarded as busted. I'm not balancing based off a spell that was balanced poorly. In terms of debuffing no 5e class feature, before the tasha's book came out, went as a high as a d6. Which is the main point.
@@bonewizard Hi! Thank you for responding! ^ ^ College of Lore: you're right! Must have misremembered due to many online websites incorrectly describing it as working on Saving Throws (despite it only working on ability checks, damage rolls and attack rolls.) Thank you for correcting me on that, it was an honest mistake on my part! The primary point i was trying to make is that the level of power of the individual features themselves isn't exactly new to 5e with things like divination wizard, Cutting words (to a lesser extent as it works way more effectively for attack rolls and damage rolls than Woe could dream of, but doesn't affect Saving Throws) and other spells or features that in the video weren't mentioned as comparisons. It's new to Druids, not the game as a whole 😅 Circle of stars is really strong, of course, i can't deny that! And i love what you did in regards of trying to put all Druids in a similar power range to Stars as i think you did very good on the changes as well!
Played a Circle of the Land (Swamp) druid for Curse of Strahd once. Very fun. Didn't give a single shit about any class feature other than natural recovery, including circle spells. Still very fun. Good buffs :)
If you were going to nerf Star Druid, I like the idea of making it so that if you use weal and the roll still fails or if you use woe and the roll still succeeds, then your next attack roll or saving throw before the start of your next turn has a d6 subtracted from it. Fits with the whole theme of manipulating fortune and adds a bit of risk.
I would probably nerf Enfeebling Hand to 1d6 and scale up to 4d6. Since Primal Savagery does 1d10 damage only and no other bonus effect, so their very little reason to use it over the much more powerful 1d8 damage + on average 4 damage reduction per turn Enfeebling hand.
Stars druid isn't as broken as the video makes them out to be (even though they're pretty broken), for one, you can't guarantee woe, so you may get weal, which is still very good, but less powerful. Second, druids are control casters first and foremost, that means archer's extra 1d8 + wis damage is nothing compared to dragons "can't fail concentration, wisdom or intelligence saves unless you roll a nat 1" feature. Filling out your action economy really doesn't mean much when you fail concentration on spike growth and there's suddenly nothing between your party and the horde of bloodthirsty orcs. Also, you can cheesegrater people with spike growth without a care in the world for much more damage than archer could give you. And third, the damage resistance. You get it at level 14, most campaigns don't go that far. For the campaigns that do go for that far, you probably won't have it for most of the campaign. And finally, it applies to any starry form, not just archer. As for the rest of the subclasses, I think you did well, especially with spores, though I'd personally just replace the feature that lets you negate all your previous features with the exploding zombies. Sorry for the mini essay, I just think the stars druid could've been decribed a little better.
Yeah, Wildfire does seem a bit more edgy than regenerative. At least that means they fit in better with the typical adventuring party. ;P While I get "study and record keeping" fitting in Wizard's wheelhouse, I do feel like having an oracle themed star reading Druid is entirely appropriate. Plus, it's not like other casters didn't already have knowledge focused subclasses for as far back as the PHB. ...Though, maybe if going for a full-blown astrological science subclass, fitting it in Artificer would be more appropriate than Wizard? Since, from a mystical/magical perspective, Druid was the right choice in my book. ...Honestly, Wizards are more about using their categorical knowledge to manipulate magic to their own personal designs, while Druid is THE class about studying how to harness magic in its raw, unchanged state, to do with it what it was already prepared to do. Multiple Druid subclasses are sagely in description. With circle spell list changes, you should have edited in a highlighter effect to show which were changed if not actively discussing them. Arctic's only changes being first level spells still makes it feel like it'd be a ton of fun to play with Armor of Agathys full upcasting. Each list probably still could use more tweaking against each other, but perfection in balance is probably impossible anyway. ...Nature's Sanctuary at level 6 could also work as a nice match-up with Land's Stride, if you didn't go the way you did of making it similar to the Tasha's Sorcerer subclasses with Speed of the Circle. ...Friendly Land's Stride is a bit too clunky, should probably just be able effect multiple targets with a single use to be more table friendly. Being level 14, maybe any number a creatures of your choice within 30 feet of you, and maybe using your Wild Shape uses as a resource (in which case, could even use that duration or 1 hour instead of 10 minute, since it has both utility and combat application)? The fungal zombie statblock could be cleaned up a bit to read more like the recent statblocks for summons and companions. No mechanical difference to how you already wrote it, other than maybe calling out being allowed to willing fail the wisdom saving throw to use it as a bomb once level 10 rolls around. ...The new Enfeebling Hand cantrip could probably still be good using a d6, while simplifying it to just reduce the next instance of damage the target does regardless of source. ...Also, kinda wish the Spore features gave a choice of Poison or Necrotic so you could choice the published or UA flavor, even though I don't think there's many cases at all where something resistant or immune to Necrotic isn't also the same for Poison, while plenty more Poison doesn't work on in general beyond that. Might even extend Already said too much, but could probably say more. Still, need to move on to part 2.
I always interpreted Wildfire druid with the concept of secondary succession in mind. When a forest burns to the ground, it’s partly good and partly bad for the population of trees. However, what happens when the smoke clears? Do new saplings spring up right away from the scorched earth? No. The ecosystem starts nearly from the beginning. There are not enough nutrients or humus in the soil for the large trees to grow. Instead, small grasses and ferns sprout up first from the barren soil. These little plants grow, release their seeds and pollen, and eventually decompose, putting their biomass into the ground. They are soon followed by bigger shrubs and bushes, who also return to the earth as fertilizer. Eventually, the biomass and nutrients from the many past plants make the soil hospitable to the trees. Small are then able to grow, and the cycle eventually returns to square 1 with the return of the large trees, such as the mighty, sturdy oak. Though, there is a cost to these large trees. Their expansive branches and leaves prevent much sunlight from reaching the ground, which effectively suffocates the small grasses and bushes that reinvigorated the soil after the fire. The great trees dominate, but this is at the expense of the organisms that grew there first. That is the role of a wildfire. It is not to strengthen and stabilize the stranglehold trees have on the ecosystem; it is to provide a temporal home for the smaller plant species. A time where the sunlight reaches the ground, available to all, instead of being captured by the canopy of trees. With this context, I think a fully fire-based spell list makes perfect sense for the wildfire druid. Its job is not to heal and grow what is already there; it is to destroy what was, so the lesser beings that were outcompeted can have their fleeting era of glory.
That's a beautiful way of looking at it... but... any other druid can do wild fire druid's job better. You do not need special spells or abilities to start a wild fire. Any person, IN REAL LIFE, can start a wild fire with not too much effort. Regular non fantasy Humans are very good the whole fire thing. So compare that to any other druid who can learn produce flame AND can also focus on other and more relevant aspects of nature. Aspects that are relevant more than every 5ish years. Wild fire druid is the "Spirit Halloween" of druids. When you need them they are great! But most of the time, you don't need them, and they just take up space. Other stores provide what they do and many other services that you could use year round. So, with all that in mind, why hyper focus on a skill set that is rarely needed? The only readon is they just like buring things. It's not about burning the old. it's about burning all. It's pyromania. Try this, reread your comment but imagine an evil druid is justifying his action to someone.
I personally like to play druids as nature's infiltrators, as well as guides to those lost within nature capable of helping people find their way safely home. I also can imagine druids acting similar to a shaman, or at the very least like a religious individual such as a Celtic priest. With that consideration, stars druid makes a lot of sense to me. People have used the stars for guidance while seafaring and while traveling through deserts because they are the closest thing travelers have to landmarks in those biomes and settings. Thus, being a circle of stars druid that guides people through landscapes such as druids or by boat makes a lot of sense to me, and fits the character who would be manipulating nature to permit safe travel for them and their allies in an otherwise inhospitable environment.
Does anyone know what the Star Wars skit was from? I can’t find any comments about it so figured I’d ask directly. Also, really enjoy these buff videos to where I watch them on repeat! I’m actually playing as a Wild Magic Sorcerer rn so I’m pumped for that future buff video just to see what Bone Wizard crafts!
I mean Shelagh let's you use your Wis to attack. It does require you to be ready for a fight, but it definitely helps out, especially if you use a Quarterstaff and optional Shield.
I always thought the biggest problem with Spores Druid was the fact that their symbiotic entity just stops after they take a hit or two. How are they supposed to be a melee subclass if they loose half of their abilities as soon as they get hit once?
The Stars Druid just gets a clean 10 minutes of their special form, so why not the Spores Druid? Heck, the Moon Druid also looses their special form, as in their stronger Wild Shipe, after taking enough damage, however the Moon Druid effectiveley gets 20-30 hp of that shape at level 2, while the Spores Druid gets 8 hp.
What was even the thought process behind giving them melee benefits, that stop as soon as they get into a fight?
Ya, I wish I addressed that in my video. I would have had it stay on for 10 minutes regardless of what your temp hp is.
What gets love is often tell tale of the person giving that love. Pact of the blade gets permanent. Shalily on any weapon with no debuffs. Selling your soul is the ultimate selling out on yourself
I wish zombies could expand your spore range like if they each had their own aura@@bonewizard
@@TymerAllen thatd be a cool idea. You can make that a fun magic item or power up for your players.
What if it was, instead of either the temp hp expires or 10 minutes passes, it needs to be both the temp go expiring and 10 minutes passing? Like if you still had 3 temp hp when the ten minutes was up you stayed in symbiotic entity until you took 3 damage.
The worst part of Wildfire Druid is that when Wizards brought it to Tasha's, they took Fireball from it.
eh, I don't really think they need fireball. Its still good without it. Also revivify is taken by the true homies.
@@bonewizard It's less that I think they need it to be good, and more because I like casting fireball.
@@ULTIMATZEKROM See, that's the argument I can get behind.
And gave every other druid flame shield and revival magic
I would have been fine with Wildfire Druids getting a fire cantrip for free with the spirit being able to shed light and getting fire resistance or you know fire immunity since you bonded with a fire spirit.
Spore Druid isn't a melee class, it's a social class.
By which I mean, a Spore Druid can completely undetectably murder people just by being near them. So you have a Spore Druid be the murderer in a murder-mystery, and everyone has to suspect everyone else because they don't know why people are dying.
"Social" in the largest air quotes of all time haha
This video deserves 1 million views at the very least for Bone's Mr Torgue impression. You capture his energy perfectly, also all hail the mushroom bois
Im glad the pain of doing that impression for like 30 minutes of takes was worth it lol
I always thought the inspiration for the stars druid was the team thinking about an aspect of nature they hadn't covered yet and space is part of nature.
Ok, I love the theme of the Stars Druid. It deals with the sun, moon and the stars. How are they not a part of nature? It's a genius subclass. It feels like a village shaman that consults the movements of the heavens to predict the future.
I am in total agreement, that’s exactly what I was thinking the whole time he talked about Stars Druid’s thematics. PLUS, Wizard already has a subclass and a wide variety of spells it can choose based around divination.
@@egg_l0rd13 YES. I'm still waiting for just a straight up plant druid. One that maybe has Barkakin always prepared and can cast it for free.
Yea, I always understood it as this idea that the control of the natural world is not purely the earth, but also the skies and the heavens. Though I think Mr. Bone Wizard's point that it seems more "Oracle" than "Druid" is a fair point, which mostly falls to the fact that Druid is the closest thing 5e HAS to a sort of "Oracle looking up at the skies and drawing power from the stars" class so it gets slapped on druid.
@aquamarinerose5405 If 5e had an oracle class, then it would make sense as a subclass for that one, but since 5e doesn't have one, it makes the most sense for Druid.
Spirits Bard is in the same camp. It could be an oracle subclass if that class existed.
@@elmsigreen Yea, I personally understood it, but thought to throw some discussion around and kinda note that I understand Skeleboy's chagrin with the subclass.
You hyping explosive fungus like that was the only buff I needed, that was magical ✨️
Hope it works in your games.
Yes, I play a Stars Druid and I LOVE it. People were like why not Moon? And I was like- Can't you READ? Land really needed the help but some of the spell lists were a little weird, I think Forest needed Web and Misty Step (Yeah, powerful - but until they do, no one will take it). I thought Spores druid was the strongest, but I didn't realize the saving throw agains their bonus action damage. I really hope they address the Save or Suck spell machanics in the next version so casters get a little SOMETHING for their spell slots when they cast.
I honestly don't have a problem with save or suck spells. You wanna avoid those? Just cast damaging spells. Simple.
You wanna do something more impactful? Cast a save or suck spell. Worried about getting unlucky and the DM rolling high? Well either take the risk, cast fireball, or dont play a game centered around random number generator rocks.
1:27 Circle of the Wildfire
4:00 Circle of the Stars
8:36 Circle of the Land
12:50 Circle of Spores
This was very helpful, thank you.
Oi Bone Boy!!! Thanks for working so hard, me and some friends of mine really enjoy the work that goes into the balancing and the editing/writing/humor of your videos. We're all really excited to see what you make, and we hope the TH-cam full-time stuff works out well!
Thank you so much! It warms my heart to know a group of friends like myself work. I hope you also enjoy the stuff to come.
That Mr.Torgue skit deserves more than just a like! loved it!
im so happy someone got the reference!
Ya know I was kinda just watching this while playing darks souls and then you bust out that Torgue impression and I was so impressed I nearly got boned by a skeleman. If you did the voice in every video from now on, I don't think I could miss one.
If i do that voice too much, itll tear my throat to ribbons.
7:57 Not gonna lie it took me until you said "okay fine I'm not gonna nerf Star Druid" for me to realize that this was a joke about nerfing Star Druid and not a suicide joke that involved a nerf gun.
Dear lord! No! I wouldn't make jokes like that lol. Yes it was just a joke about nerfing a subclass haha
Two comments:
1) That was an amazing Mr. Torgue impression
2) There *can be* metals in fungi. Mushrooms will absorb and help break down some incredibly toxic stuff, including pesticides, radiation, and heavy metals.
So mushroom IS metal after all!
All of these look like great changes! The only things I would change are personal preferences, the first being an idea I've seen flung around for Land Druid that they can attune to their current environment and gain the corresponding spell list. Basically turns their Circle Spells into a revolving door that they can change based on wherever they are.
The other is a buff to Spores Druid where the 14th level feature also lets them burrow into the ground, since mushrooms are all interconnected via mycelium threads and it'd be sick if you could travel through them and pop up somewhere else. Plus it'd be a great repositioning tool for a melee build.
Boners rise up!! ✊💀
☠️☠️☠️☠️
I dunno, it seems a little too *Hard*
Stars Druid is wonderful, honestly. I used mine as a seafaring Druid, who had a job as a navigator and used an astrolabe as a spell focus.
That shit was cool. Long live Pyxis Yonaguni.
Great video! I really like the changes, especially for the Spore Druid. My favorite (likely unintentional) interaction is that the boosts to melee spell attack cantrips also apply to Thorn Whip, since it specifies that it makes a melee spell attack. There's a lot of fun interactions this can lead to, and gives spore druids a lot of extra reach.
One side note for your next video: I'd personally say that Shepherd Druid is the strongest druid subclass, since it buffs your summons so much. Conjure Animals (and to a lesser extent Conjure Woodland Beings) is the strongest spell druids have available because of the incredible amount of damage and battlefield control it brings to the table. Shepherd's Mighty Summoner lets your summons ignore resistance/immunity to nonmagical damage, which is the main limiter on the damage of summons in 5e, and their other features make those summons much tankier. I get that a lot of tables don't like playing with the full power of Conjure Animals, but if your DM is regularly allowing you to summon 8 (or even 4) creatures with the spell, you'll be doing some truly disgusting things in combat.
ya thorn whip can pull creatures into your halo of spores. So thats pretty good.
About Shepard druid, ill talk about them at length in my next video. I still think they need some buffs, just none of the stuff you brought up.
@@bonewizard One question, what damage type is the spore zombie explosion? It isn't listed in the feature's text at 20:03, so I'd assume it defaults to the damage of the Halo of Spores (necrotic), which would make the spores zombies immune to the explosion damage.
@@geisttraft7190 its necrotic
I love your videos, they are funny and you speak the truth about balance ! To be so commited to balance you must be druid... With a hint of transmutation magic hehe. I'm very happy to see more of the skeleton in the future :D
Finally this is my favorite TH-cam series and I have been waiting so long
I hope it was worth the wait
@@bonewizard it was
Called it. Also your spore druid is great and makes me really remember the druid liches of old. Druids used to be able to become liches! Minor spoiler for a very old module, in Red Hand of Doom from 3.5 a druid lich is one of the major villains you can beat to disrupt the BBEGs plans!
Spore druids are cool. The 2nd most work i had to do to update one subclass.
Great video, good luck with the full time YT plan! If you keep making stuff like this, i think you got a pretty good shot!
Thank you! Sink or swim, at least I made some cool stuff along the way.
Wow, glad to see you back!🧙♂️
Your videos are always made with so much love and hardwork and they are very useful too. So thanks!
Unfortunately, I'm from Russia so I can't donate to Patreon or TH-cam right now (sanctions, y'know), but I just want you to know how much I appreciate your content☺
I always thought in lore wildfire druids magic fire can harm and heal, so they have more control over it than actual fire. Also the spirits aren’t really dying they are just going away, and they serve their purpose to assist the druid. In my setting they are kind of like lone knights who fight off corruption in nature.
I like to roleplay the spirits as an extension of your own body, but lone knights are also pretty cool
This video took a lot of energy to make, I'll sub, this level of madness is rare.
HE HAS RETURN!!!! I love this channel and boney dude!!!!
Edit: Can't help but notice the Bastion OST in the video, god I love that game OST!
its an underrated classic.
Yay! New bone guy video!
It me
i’m legitimately impressed with how high quality for a channel SO SMALL, i think your a channel with a great future. maybe the algorithm favor you
Thanks man. If you wanna help channel out, share the video and maybe the algorithm will pity me lol.
@@bonewizard i absolutely will
I was literally thinking yesterday "Hmm I wonder where bone wizard went" and here's a new video. Great timing man. Love the content
Ya, i was dealing with some bad stuff at my old job. But i quit that and im trying to make it on youtube. So full time bone wizard.
Good luck, O bony one
I would think with all the light pollution blocking us from seeing the stars and how many animals use the stars to navigate, the Stars druid have a place with their circle.
Your Mr Torgue impression is great btw! It may not be exact yet but it was still awesome! Been fixated on your videos for a lil while now since I'll be a first time DM very soon!
Best piece of advice i can give to a first time dm. Your main goal, as well as everyone else's goal at the table, is to just make a fun time for all.
You are definitely an underrated dnd TH-camr. Your videos are fucking hilarious and I love the creativity. Keep it up!
Thanks man, i appreciate that.
Thanks for all the awesome home brew and for being nice to us viewers and actually caring about our games.
Happy to! Hope it helps your games!
Finally! A new video from my favorite TH-camr, Mr. Boner!
it me
No worries about splitting the video, just so glad to see a new video
So far i havent gotten any flak for it, so thats reassuring haha
I was wondering when the next one of these would come up, and with Spore Duird being one of my favorite sub-classes next to Wildfire, this feels really freaking satisfiying. I have been adding these buffs into my games thus far, my players haven't touched on them yet, but I feel like this should be a bit of fun for them:)
Also I'm assuming that Spore Ghost stat block is a work in progress?
Edit: Also, I really doubt Moon Druids need to be any more buff then they are, but if you see an issue, but in any case I can't stop you from doing so.
Hey, glad you like the changes. And NO! Spore ghost is done! its on the discord! discord.gg/cnMCt4dPeD
I'M SO GLAD YOU'RE MAKING MORE VIDEOS!!!!
IM GLAD THAT YOU ARE GLAD MR. YODER YODER!!!
FIRST DIRECT RESPONSE FROM A TH-camR WOOOOOO
Spore druid is one of my favorites already, I would absolutly love to play with your changes! That sounds like a lot of fun
I played with a friend of mine who wrote out a flames Druid in what was honestly one of the best characters I’ve seen. Their logic behind it was they played a Firbolg that was captured by the bhatarians as a soldier for the blood war specifically because they heard they wanted to see if a Druid could tap into the chaos of fire to fight the Tahnari, it gave the character a tragic backstory, a permanent gray coat(a feature based on his time in hades) and a fire element that we all called jalapeño who our DM allowed to carry flame weapons which made him insanely cool
That does sound cool. Your thing is way cooler that what is presented in the book. Creativity of the player will always beat what's written in the source books.
Love your work, dude. You're funny and you have good ideas, I hope you go far.
Thanks! Hope you like the stuff to come real soon.
This video has really high production quality
Thank you!
Thank you bone wizard!
Anyone else love the Mr. Torgue impression or is it just me?! Awesome video bro!
THANK YOU VERY MUCH SIR.
I love his buffing videos so much, i wish he would upload more often ):
You and me both!
Just stumbled across this channel and I've been really enjoying the videos man. Keep up the good work
Glad you like them!
I love these, me and my party of 7 use literally all of the changes from the other classes and I can’t wait to add the Druid in
Party of 7! Holy cow thats a massive group lol
I love the fungal zombies sponsored by Torgue
I was worried no one would get the joke lol
@@bonewizard I can't wait to blo... guard the ocean like a badass
Love the music from Bastion here 14:13 , one of the most underrated video game soundtracks fs
Glad super giant went on to keep making good games
There are more layers to the mother Theresa metaphor than most people realize
If there are, I didn't know about em! lol
Great Vid, worth the wait, can't wait for part 2
Thank you!
welcome back bone wizard.
Bravo for the spot-on Mr. Torgue impression.
Bruh. The Mr. Torque impression is incredible. 💥🤯💣🧨
Thanks!
Great Job on that Mr. Tourge Voice!
Oh hell yea bone wizard is back :3
Hell ya! Borderlands reference! Love your vids!
Just in time for the 1D&D playtest.
I am both glad and angry about this turn of events lol
ah yes, the most powerful elemental nature magic out there: BEAR
okay that bit about explosive death was funny. good job
I quite like the Land Druid's revamped spell list. The Plant Growth and Freedom of Movement combo is absolutely cracked.
I know they have access to them both, already. But it's especially nice if you never have to choose to prepare them.
The Torgue segment is absolutely *chef's kiss*
Absolutely nailed that mr. Torgue
THANK YOU FOR YOUR WORDS OF ENCOURAGEMENT!!!
Aye Heck yeah! Full comital to the channel? Best wishes my guy!
Yep. Fully committed.
Bone Wizard Calls, We answer.
Loved the mr torgue bit a whole lot. High five would be proud
One thing I think is important to mention for your spores Druid rework: Thorn whip is a melee spell attack, with a range of 30 feet (like how a glaive has the reach property) so a Druid could theoretically gain all the benefits of symbiotic entity while still playing at range.
Thats fine
Of course this came out at the same day as the OneDND Druid UA
wow FML
@@bonewizard congrats, you’re now a bone divination wizard!
@@Natibe_ Cant tell if its a good or bad thing yet.
Goddamn, these are such good suggestions. Level 10 feature is so fun
Have fun with cadaver ka-booms
Yooo my second favorite subclass. Can't wait for this ad to end so I can get into this video (comments are good for the TH-cam algorithm)
Thanks mate. Theres also a part 2 if i don't talk about your fav subclass in this video.
Wow you're quick lol! Post video, I love that this went COMPLWTELY different then what I expected! An additional melee cantrip feels great, and this results in a swirling storm of spores and mycelial spawns, rather than bonk twice (which was my thought- give either bladesinger or eldritch knight extra attack).
Also, straight 10 minutes, but I see that's already been mentioned.
Also. Monk rebuild and good spores rebuild, you have earned my 6th subscribe
I made a wildfire druid which was my first druid, also didn't know any of their lore. I had the reason for his fire magic being that his culture focused on tree/lumber exports so they have a bunch of people protecting the trees and he was apart of a group who uses fire to deal with blight and other plant disease stuff. I never really thought of the wildfire druid being evil
That was a wonderful mr torque impression
Just want to preface that i really liked this video! A lot of the buffs are well done and really good!
About Stars Druid though
It is really strong, there's no denying that, but the 6th level feature (While ridiculous for Druids, obviously) isn't the most ridiculous thing around.
College of Lore: Can debuff a creature's save within 60ft for a Bardic Inspiration. A resource that at level 5 regenerates at a Short rest.
Divination Wizard: just exists and has two rolls they can just throw out whenever. Yes it is very limited, and complete RNG, though removing two rolls alltogether for a set roll is still really powerful.
Silvery Barbs: a spell available to every spellcaster. Except Druid and Cleric. Which invalidates Advantage completely. At 1st level. (Yes, i know there are feats that can give this spell to Druids and Clerics, but the point still stands).
It has a shorter range than Lore's feature, doesn't scale like Bardic Inspirations does, and it replenishes on a Long rest (while being random on it either dishing out buffs or nerfs), while Bardic Inspirations replenish on a Short rest starting at level 5.
It's strong for Druids, but in comparison to other spellcasters, it's nothing new or exceptional.
College of Lore: It can not debuff saving throws. It can change every other type of roll though.
Divination wizard: Its strong, but the uses are much more limited.
Silvery Barbs: That spell is widely regarded as busted. I'm not balancing based off a spell that was balanced poorly.
In terms of debuffing no 5e class feature, before the tasha's book came out, went as a high as a d6. Which is the main point.
@@bonewizard
Hi! Thank you for responding! ^ ^
College of Lore: you're right! Must have misremembered due to many online websites incorrectly describing it as working on Saving Throws (despite it only working on ability checks, damage rolls and attack rolls.) Thank you for correcting me on that, it was an honest mistake on my part!
The primary point i was trying to make is that the level of power of the individual features themselves isn't exactly new to 5e with things like divination wizard, Cutting words (to a lesser extent as it works way more effectively for attack rolls and damage rolls than Woe could dream of, but doesn't affect Saving Throws) and other spells or features that in the video weren't mentioned as comparisons. It's new to Druids, not the game as a whole 😅
Circle of stars is really strong, of course, i can't deny that! And i love what you did in regards of trying to put all Druids in a similar power range to Stars as i think you did very good on the changes as well!
*FOR THOUSANDS OF YEARS OF YEARS I LAY DORMANT! WHO HAS DISTURBED MY-!* Oh. Bone Wizard uploaded a new video. Neat.
sorry to wake you up vegeta.
@@bonewizard I prefer Piccolo's take actually.
Played a Circle of the Land (Swamp) druid for Curse of Strahd once. Very fun. Didn't give a single shit about any class feature other than natural recovery, including circle spells. Still very fun. Good buffs :)
12:20 "We'z az a tank! We'z az a tank! We'z az a tank! We'z az a tank! " - some random orks.
I love how the 10th level feature has the potential to start a zombie apocalypse if the dm tries to goblin you
HE’S AWAKEN FROM HIS CRYPT!!!!
New bone wizard content 🙌🏼🙌🏼🙌🏼🔥🔥🔥
The spore druid rework. Phenomenal
Thanks mate
If you were going to nerf Star Druid, I like the idea of making it so that if you use weal and the roll still fails or if you use woe and the roll still succeeds, then your next attack roll or saving throw before the start of your next turn has a d6 subtracted from it. Fits with the whole theme of manipulating fortune and adds a bit of risk.
i wouldn't do that, but that sounds like a fantastic magic item. Is it ok if i use that?
@@bonewizard Yeah feel free man
I would probably nerf Enfeebling Hand to 1d6 and scale up to 4d6. Since Primal Savagery does 1d10 damage only and no other bonus effect, so their very little reason to use it over the much more powerful 1d8 damage + on average 4 damage reduction per turn Enfeebling hand.
You could do that. Personally id instead boost primal savagery up to a 1d12.
Stars druid isn't as broken as the video makes them out to be (even though they're pretty broken), for one, you can't guarantee woe, so you may get weal, which is still very good, but less powerful.
Second, druids are control casters first and foremost, that means archer's extra 1d8 + wis damage is nothing compared to dragons "can't fail concentration, wisdom or intelligence saves unless you roll a nat 1" feature. Filling out your action economy really doesn't mean much when you fail concentration on spike growth and there's suddenly nothing between your party and the horde of bloodthirsty orcs. Also, you can cheesegrater people with spike growth without a care in the world for much more damage than archer could give you.
And third, the damage resistance. You get it at level 14, most campaigns don't go that far. For the campaigns that do go for that far, you probably won't have it for most of the campaign. And finally, it applies to any starry form, not just archer.
As for the rest of the subclasses, I think you did well, especially with spores, though I'd personally just replace the feature that lets you negate all your previous features with the exploding zombies.
Sorry for the mini essay, I just think the stars druid could've been decribed a little better.
Bastion music moment let’s fucking go
Good game
YES, MORE VIDEOS!!!
Bro, i can immediately see some shenanigans with the Explosive Death feature.
ZOMBIE CATAPULT.
Well i feel like the catapult would add to many shenanigans plans. If you get a catapult, you earned the shenanigan.
Yeah, Wildfire does seem a bit more edgy than regenerative. At least that means they fit in better with the typical adventuring party. ;P
While I get "study and record keeping" fitting in Wizard's wheelhouse, I do feel like having an oracle themed star reading Druid is entirely appropriate. Plus, it's not like other casters didn't already have knowledge focused subclasses for as far back as the PHB. ...Though, maybe if going for a full-blown astrological science subclass, fitting it in Artificer would be more appropriate than Wizard? Since, from a mystical/magical perspective, Druid was the right choice in my book. ...Honestly, Wizards are more about using their categorical knowledge to manipulate magic to their own personal designs, while Druid is THE class about studying how to harness magic in its raw, unchanged state, to do with it what it was already prepared to do. Multiple Druid subclasses are sagely in description.
With circle spell list changes, you should have edited in a highlighter effect to show which were changed if not actively discussing them. Arctic's only changes being first level spells still makes it feel like it'd be a ton of fun to play with Armor of Agathys full upcasting. Each list probably still could use more tweaking against each other, but perfection in balance is probably impossible anyway. ...Nature's Sanctuary at level 6 could also work as a nice match-up with Land's Stride, if you didn't go the way you did of making it similar to the Tasha's Sorcerer subclasses with Speed of the Circle. ...Friendly Land's Stride is a bit too clunky, should probably just be able effect multiple targets with a single use to be more table friendly. Being level 14, maybe any number a creatures of your choice within 30 feet of you, and maybe using your Wild Shape uses as a resource (in which case, could even use that duration or 1 hour instead of 10 minute, since it has both utility and combat application)?
The fungal zombie statblock could be cleaned up a bit to read more like the recent statblocks for summons and companions. No mechanical difference to how you already wrote it, other than maybe calling out being allowed to willing fail the wisdom saving throw to use it as a bomb once level 10 rolls around. ...The new Enfeebling Hand cantrip could probably still be good using a d6, while simplifying it to just reduce the next instance of damage the target does regardless of source. ...Also, kinda wish the Spore features gave a choice of Poison or Necrotic so you could choice the published or UA flavor, even though I don't think there's many cases at all where something resistant or immune to Necrotic isn't also the same for Poison, while plenty more Poison doesn't work on in general beyond that. Might even extend
Already said too much, but could probably say more. Still, need to move on to part 2.
I always interpreted Wildfire druid with the concept of secondary succession in mind.
When a forest burns to the ground, it’s partly good and partly bad for the population of trees. However, what happens when the smoke clears? Do new saplings spring up right away from the scorched earth? No. The ecosystem starts nearly from the beginning. There are not enough nutrients or humus in the soil for the large trees to grow.
Instead, small grasses and ferns sprout up first from the barren soil. These little plants grow, release their seeds and pollen, and eventually decompose, putting their biomass into the ground. They are soon followed by bigger shrubs and bushes, who also return to the earth as fertilizer. Eventually, the biomass and nutrients from the many past plants make the soil hospitable to the trees. Small are then able to grow, and the cycle eventually returns to square 1 with the return of the large trees, such as the mighty, sturdy oak.
Though, there is a cost to these large trees. Their expansive branches and leaves prevent much sunlight from reaching the ground, which effectively suffocates the small grasses and bushes that reinvigorated the soil after the fire. The great trees dominate, but this is at the expense of the organisms that grew there first.
That is the role of a wildfire. It is not to strengthen and stabilize the stranglehold trees have on the ecosystem; it is to provide a temporal home for the smaller plant species. A time where the sunlight reaches the ground, available to all, instead of being captured by the canopy of trees.
With this context, I think a fully fire-based spell list makes perfect sense for the wildfire druid. Its job is not to heal and grow what is already there; it is to destroy what was, so the lesser beings that were outcompeted can have their fleeting era of glory.
That's a beautiful way of looking at it... but... any other druid can do wild fire druid's job better. You do not need special spells or abilities to start a wild fire. Any person, IN REAL LIFE, can start a wild fire with not too much effort. Regular non fantasy Humans are very good the whole fire thing. So compare that to any other druid who can learn produce flame AND can also focus on other and more relevant aspects of nature. Aspects that are relevant more than every 5ish years.
Wild fire druid is the "Spirit Halloween" of druids. When you need them they are great! But most of the time, you don't need them, and they just take up space. Other stores provide what they do and many other services that you could use year round.
So, with all that in mind, why hyper focus on a skill set that is rarely needed? The only readon is they just like buring things. It's not about burning the old. it's about burning all. It's pyromania.
Try this, reread your comment but imagine an evil druid is justifying his action to someone.
Two things..
I do have a Brooklyn accent and im sensitive about it so whg you calling me out..
And two this was your best video ever.
two things...
1. Thank you. I am glad you liked the video.
3. Hey I'm walkin 'ere!
Didn't expect the Torgue cross promotion
They pay more than Maliwan.
Love the work you do man, binged all of your back catalogue and am certainly sticking around for the future.
@@skylarpaquette4783 thanks mate
I personally like to play druids as nature's infiltrators, as well as guides to those lost within nature capable of helping people find their way safely home. I also can imagine druids acting similar to a shaman, or at the very least like a religious individual such as a Celtic priest. With that consideration, stars druid makes a lot of sense to me. People have used the stars for guidance while seafaring and while traveling through deserts because they are the closest thing travelers have to landmarks in those biomes and settings. Thus, being a circle of stars druid that guides people through landscapes such as druids or by boat makes a lot of sense to me, and fits the character who would be manipulating nature to permit safe travel for them and their allies in an otherwise inhospitable environment.
The stars are very connected to nature. The seasons are tracked via the stars, and specifically constellations. A stars Druid makes perfect sense
Dont give wotc the credit it doesn't deserve. You deserve better.
B-but me like corporate product. I l-love to consume and s-spend
YAHOO ANOTHER BONE WIZ VIDEO!!! BONERS REJOICE
Thidhikherh
(Food fore the Algorythem)
Thanks mate
Thank you, lord skeletourge
YOU ARE WELCOME!
8:06 pick up the gun
Noooooo, Im stronger than that!
I'm impressed, I didn't think there was so mushroom for changes, and none of them were shiitakes either, must mean you're quite the fungi
Does anyone know what the Star Wars skit was from? I can’t find any comments about it so figured I’d ask directly.
Also, really enjoy these buff videos to where I watch them on repeat! I’m actually playing as a Wild Magic Sorcerer rn so I’m pumped for that future buff video just to see what Bone Wizard crafts!
Glad you like the videos. The sketch your asking about is from college humor's series, "Troopers"
I mean Shelagh let's you use your Wis to attack. It does require you to be ready for a fight, but it definitely helps out, especially if you use a Quarterstaff and optional Shield.
Shillelagh with a magic quarterstaff can get pretty busted. Also thats a pretty awesome Torgue Impression
How can you make shellelagh busted?
Bones Torgue voice is perfect
THANK YOU VERY MUCH