Seriously I’m in love with these podcasts, I feel right at home listening in. If I had it my way, I’d have these 3 guys as NPC’s in ES6. I was thinking something along the lines of 3 characters you’d find in a library somewhere bickering amongst themselves about the history of Tamriel.
I'd like animations to evolve as you get better with skills. For instance; one-handed. With low one-handed you might swing your sword around with wild abandon while with a higher skill you might have more fluid movements when using said sword.
I'm gonna keep my expectations low and just hope it's decent and the bugs aren't gamebreaking. That not just a slight on Bethesda either, it seems like publishers releasing games broken, buggy, and half baked and letting the devs fix it later is becoming the norm.
Exactly, this is my last hope for gaming, everything is so soulless. More than effort and time I hope the love and depth they put into the previous game shows in this one. No sleazy micro transactions, bs DLC or buggy gameplay.
Would be nice to set one up in one of a few locations like Hearthfire, but make it more rewarding to build this settlement, unlocking new quests and npcs etc
If they only let you make a single town but with options for different locations, those could be tied into the settlement's development to create a unique experience. A town in the mountains should be a different experience than settling on the coast after all. If there might be a battle to defend, those could play out very different with a coastal town having to fight at sea, while the mountain town is a close quarter infantry battle because you cannot easily get siege engines and horses through the terrain.
I would like to see the settlement building there but maybe many less settlements than fallout 4. However it'd be nice if the settlements could be a little larger before hitting your cap.
Elder Scrolls 6 starts with you as a prisoner on a ship in the illiac bay which is then waylaid by pirates or a storm. Ending with you washing up on a beach in a random location in either high rock or hammerfell. That would be pretty cool I think.
yes please some variety to keep things fresh on every playthrough, though speedrunners will have to come up with a standard for how to start the start lol
I just hope to live long enough to see its release, let alone the next fallout game. I'm guessing tes6 will be in 3-5years and fallout 5 will probably be after 2030
One thing that I would like to see is race specific dialogue. It was one of the good things of Dragon age. Speaking in the native language of Bosmer when you run into one. Or even if your character wasn't of that specific race but you were very knowledgeable and knew their language.
Building on that, I'd like to see race affect player interactions with NPC dialog and questlines; for instance Nordic culture is pretty wary of other races, especially elves, but the dragonborn never had any problems with being argonian, or khajiit, elvish or anything. If race offered a variety of pros and cons to navigating the "social" world, that would be more in line with the lore and add much to replayability!! Huh. Never advocated for more racism before.
@@kylepugh6607 Khajiit are banned from entering the cities in Skyrim, except if you're the main character, then nobody bats an eye, you can even become thane of everyhold Argonians are banned from living in Windhelm and not only can you buy property you can become thane and Ulfric's left hand man. So ridiculous.
That's always been a thing. In skyrim if you play a dark elf(for instance) the racism is constant. Turn your speakers up because your race does effect npc dialogue.
@@OneTyler2Many But it doesn't affect you in any realistic way beyond guard dialog. It's ok for race to mean something. Even though Khajiit aren't allowed within the walls of cities in Skyrim, you walk in and out as freely as any other. It would be a small and interesting thing to have to earn your way in just because you are Khajiit. It would also add massively to replayability to have different races experience different things. It doesn't have to be a HUGE part of the game, but it would only add good things to the game.
@@bmariec88 I agree. Skyrim pretty much you can be what ever you want, pick any race, do any faction without any implications. So you can be an argonian who is also be one of the Companions, with barely any issue, and all starting stuff is mostly the same for joining any of the factions / guilds. Be an Imperial and join the Stromcloaks, or just any non Nord and join with no issue? That isn't good narrative. Random npc making snarky remarks is not an in-depth look at the world. If you want to be an Imperial and join the Stormcloaks? you get a different joining quest to prove your loyalty as opposed to a Nord or something.
@@bmariec88 Khajiit are allowed in Skyrims cities (J'zhargo and the Thalmor assassin in Riften), it's just the skooma trafficking Caravans which are banned (they're also banned from entry to Rimmen in the Infernal City/Lord of Souls novels iirc).
Me too. I hope that old fella that voices Tolfdir is still around when ES6 rolls out. Love his voice. Always surprised when I hear him in animated movies like Dead Space Downfall, and IIRC the actress that plays Aela was in Atlantis (the Disney movie).
@@runningcommentary2125 I wouldn't mind a caravan encounter where grey haired Lydia is following around an old grizzled mercenary, and complains about all the stuff she has to carry.
It's already set in stone that Shirley will be in Elder Scrolls 6. And M'aiq has been in ever elder scrolls since 2 I'm pretty sure. It would be unlike them to just not add him into the game. But I do think it would be a cool Easter Egg to see certain characters from Skyrim
41:00 Morrowind did this exact thing. Based on the Great House you joined (and they're mutually exclusive), there was a questline for building your own manor. This is really good not just for roleplaying but for replayability. Morrowind demands multiple playthroughs if you want to try out all of the different factions.
Yeah, but their current writing staff thinks writing is hard, so we can't have anything that isn't completely lineary. At best we get a "good ending" or a "less good ending" to choose between. And neither one makes a difference because you have to be able to keep playing afterwards.
I'm not sure though because one thing I appreciated about Skyrim was that you had the opportunity to do everything on one character if you're a total completionist, but I also made lots of specialised builds like one that only quested on solstheim. I think there's room for both, you can put up barriers to what your character can be based on your choices, but later choose to change those choices. Like if say you couldn't be a guard and in the thieves guild at once, maybe you could abandon and sabotage the thieves guild once you finish that questline to gain favour with the guards and start their quests.
@@martinatzejensen6787 The main quests have always been very linear to be fair, if anything it helps if they're a bit boring because it makes you go out and explore for side quests. In Morrowind the main quest is so cryptic at points you have no idea where you're supposed to go so you just sidetrack and explore, and in Skyrim you're so bored of bleak falls barrow that almost everyone fucks off after they kill the dragon and doesn't return to see the greybeards until much later.
I loved Morrowind, but those restrictions constantly frustrated me. You may find it great, me? Not so much. Forced restrictions in games drive me crazy.
@@martinatzejensen6787 Morrowind has very little voice acting, which means they could write as much story as they wanted. They can't make a game like that anymore
Skyrim magic kinda sucks, it was my first elder scrolls game and I never played a mage but when I went back and played oblivion and morrowind I was drawn towards the mage play style because it’s so much better in those games with all the spell variety
What bothers me the most in RPG's, is not being able to say No...Like skyrim, "Do this quest" cant say no, "Be guild master" cant say no, how can you call it options when you have no option to NOT do the thing thats trivial or breaks your character as an individual?
@@shalimarfox9441 I didn't know that's how ads worked lol. But that does make sense so I will gladly force myself to watch ads on this channel and a couple others!
I really hope they add back in some more depth to the game that they had in Morrowind and Oblivion, relative to the many stripped down systems in Skyrim. Extra depth in gameplay systems will help tons with replayability and give achieve Todd's dream of a TES6 that can stand for 10+ years.
I promise you, this will not happen. We’ve all seen the trajectory that Western RPGs are going down. Barring a huge shake-up, expect an even more anemic experience.
@@OrbitalDeathRay from my knowledge wasteland 3,divinity original sin 2 and pillars of eternity:dreadfire are all modern rpgs that do have deep systems so I wouldn't really lose hope yet
@@jonathanleon4966 Point taken. Those are all games from the middle market, though. AAA RPGs will only get blander. Cyberpunk is a perfect example of that, and the Elder Scrolls series is another.
Y’all are one of the best discussion based podcasts. This was incredibly informative and it’s large in part due to yall knowing the lore like the back of y’all’s hands. Well researched topics and points by all three. I love these vids
As for the levelling system, I love Skyrim's approach of "level what you use" but would like to see attributes back. So for example, when you use one handed you level your strength, dexterity and one handed skill. No when you switch to a bow, you still get bonuses from your strength and dexterity but you have no bonus from skill. That would be more realistic and also make your warrior character better with every kind of weapon while still specialising in one specific weapon. And as they probably will go more in the aRPG direction maybe strength would reduce stamina cost of attacks, dexterity would make them faster and skill would add perks (and improve on stat bonuses) but damage difference wouldn't be that big to get rid of damage sponge NPCs. This way levelling a character would make them smoother and better to play to showcase your character actually growing in skill.
yeah this would be great, also more weapon variety please. It'd be cool of it was more like dark souls where different weapons attack differently. Even a basic blunt type damage vs thrust would be cool
@@donnyprocs fuck dont even talk about dark souls I've never been so mad whilst playing game and I was a 10 year old playing mw3 something like kingdom come would be cool where swords dont do well against enemies wearing plate armour whilst blunt weapons are perfect for it also bring back old weapons from morrowind
I agree, as good of a role playing experience having attributes set in stone (fallout) is, my first and longest playthrough is almost always just me going around and trying everything and when you’re playing for a long time, doing the same thing over and over again gets boring. I like to be able to switch it up and start doing magic or ranged damage when I get bored of melee. Plus it’s always nice to be able to just light some wolves on fire or something for like 10min to get enough quick experience to level up and put a perk point in your main tree that you’ve been waiting for
Not everything needs to be realistic. That's another "feature" that is ruining games. And the skyrim lvl system is a dumbed down and all together a down grade. Like always I'll wait for the mod community to fix bethesdas casual gamer mindset.
Then don't. You don't have to buy everything that's put out. Hell, there's a good chance I'm not getting TES6 as well. They've taken their two current franchises in a horrible direction, so I don't have a lot of hope for either Starfield or TES6. But I'll be watching what comes with great scrutiny.
I am still excited for it and will most likely buy it, because it will show off the major engine changes that will also be used and built upon for TES6. It will also give us a hint what we can expect of TES6 and we will see if Bethesda learned from Fallout 4 and 76. You also shouldnt forget the modding community, because there will be blowing up Star Wars Mods everywhere.
@@patrickadkins2474 exactly and not to mention fallout only sucked because they wanted to try new things i mean there's still alot of fun to be had in that game and its something I'll still probably play from time to time for years to come, and fallout 76 are we really even going to consider that a fallout game? I can tell you even if they made fallout 5 exactly the same with the horrible dialog and choices and faction problems etc I would still probably buy it and millions of other people would to idk I feel like people give Bethesda way to much shit. after cyberpunk Bethesda might be the only company that I have an ounce of faith in anymore smh
@@patrickadkins2474 100% agree with you i miss classes to gave each playthrough that extra little umph to really make it unique. but thats another thing people totally take for granted like yeah morrowing might have been a little more Rpg based but come on the skills dragon shouts creating your own house the choices the easter eggs like skyrim just might be the greatest game ever created so I have no clue where anyone's getting that tes 6 will suck 😂😂
One thing I think is limiting is that I always want to play as a stealthy mage (not illusion one handed), but the quiet casting perk comes super late and you don't get sneak attack damage with magic
I wish we could see how far they are tbh. Have they got a few main quests finished?, the map mostly done?, only got character customisation done or only got the wabbajack in 4k UHD and nothing else? Give us something on how progress is going
The progress currently looks like Starfield. Nothing has been committed to TES6 at this point, except maybe the location (Hammerfell) and a very loose story idea (War against Altmeri Dominion + Daedra), end of list.
I imagine that was a complete lie and they've been working on since 2018 when they made the trailer at least. They've been known to lie to cover up things in the past such as w fallout 4
@@idipped2521 Not a lie. they've said hundreds of times that they don't go into "FULL Production" until the previous game is done. they never said "we don't start until the other game is done". They're in full production on Starfield right now and they're working on TES6 as well. When Starfield is done, they'll put more devs on TES6 and the rest of the team will do updates and DLC for Starfield. They also have more developers now, so they can do more on each game at the same time. So things could be different from 5 years ago.
I thought they did a decent job role playing voice acting with custom made characters in Dragon Age: Inquisition, but text boxes might be best for role playing.
Agreed. Some people want to role play as older characters which makes immersion difficult if the voice is young sounding. Not that I even got to to my second character on cyberpunk before I dropped the game but I probably would have been frustrated with this snarky punk voice coming out of my older, reserved character. Plus it’s probably easier to create branching paths if they don’t have to keep paying a voice actor to voice the choices
@@turtle3527 That was my exact gripe with cyberpunk. Wanted my character to be polite and stern, but the voice and dialogue was so snarky and sarcastic I had to drop the idea lol
For another example, as great as Baldur's Gate 3 looks I think they're kind of doing it weirdly. They have the cinematic dialogue cutscenes of something like Dragon Age, but then a silent protagonist like Skyrim. So you get these scenes where everyone is all animated and talking and then the camera focuses on your character and it's just dead silence when you respond. The intro is even worse from what I've seen. There's a moment where you're literally getting thrown around in a falling flying ship and your character doesn't make any noise or really vocally react. It seems to me if you want to go the 3rd person cinematic route you kind of need to have a voiced protagonist.
I immensely dislike the "chosen, dragonborn, foretold hero" stories in games because I think it cheapens your accomplishments. It's not that you pulled yourself up by your bootstraps, relying on your own hard earned strength and intelligence to come out on top of nearly an impossible situation; fate made you. The "big bad" wasn't defeated because you yourself worked hard for that victory and earned it, but because "destiny" needed you to. Your decisions don't make a difference in the world, you were always going to do the things the world/gods/prophecy needed you to. While on this, I think this could be a pretty cool storyline. The destined hero says "Fuck Off!" to fate and does his own thing, no longer content being the slave of the gods, but the master of their own future.
That’s why I really enjoyed Oblivion. You were a literal nobody at the start and were working across the entire main story just to get the chosen one to complete his destiny. Every earned accomplishment meant that much more when I started from Zero. I still occasionally play the game just to experience the arena grind from zero to hero. It hits me in the feels every time.
I agree, vanilla Skyrim is a power-fantasy path game that you min-max and roleplay. With mods like Realm of Lorkhan and Ordinator there's a lot more elements of give and take and so many perks that you can't feasibly do everything at once.
@@antoncid5044 yeah i mean in traditional RPGs you have to pick a path and you sort of become the expert character at that style, sure eventually with enough time your character can be godmode at everything. but in Skyrim you're basically given godmode early on and can become unstoppable with little to no forethought into your character design.
Did you not watch this podcast episode? Choice of path is choice two Just because there's less choice on the path itself doesn't mean there isn't a lot of choice in the game
Two things I want from TES6: OPTIONAL settlement building, and better inventory management. I absolutely _love_ Hearthfire, especially being able to adopt children, so I'd love to see an expansion of that mechanic. I agree, though, that it should be optional, not mandatory, and players should have the option of building a settlement that suits them. Sure, a paladin, noble-type character could end up with a castle, but perhaps a more unscrupulous character could find a cave in the woods somewhere, build a fake house out front and expand the cave into a Pinewatch-style bandit hideout. A necromancer could move into an ancient tomb complex. Maybe you take over a Dwemer city. Options, is what I'm saying. Inventory management - I've got to admit that I find it a right pain in the arse remembering what I've stowed in which chest. Even more so is making the rounds jumping from one vendor to the next trying to find someone with enough gold to actually buy the stuff I've looted. I'd love it if we could get some built-in filters for inventory management, and perhaps a way to dump all of our unwanted stuff into a chest and have a steward or similar sell it for us over time. Perhaps we'd get lower prices that way, but it'd steamline the game experience so much.
I think it would be really cool to have a racial skill tree ending with some legendary skill like shouts for the Nords or sword singing for redguards, but I feel like it would be hard to balance and hard to come up with good ones for all races
Something I’d like to see from your Alternate History series is if the Atmorans and the Snow elves instead of the “Night of Tears” happening the Ancient Falmer and Atmorans had a truce and sort of become their own united army. I would just like to see how that would effect everyone on Nirn.
The lack of “this or that” guilds really has definitely led to a feeling of zero consequences during playthroughs, and i really hope they Bethesda decides to bring those back
We really do need bigger cities...and I’d like both High Rock and Hammerfell personally...in regards to the new factions discussion, they could have the Synod and the College of Whispers for mages, and maybe the Morag Tong and a new guild (or perhaps maybe just the DB if they really want to bring it back) for assassins
Morag Tong in Hammerfell/High Rock? That's the opposite side of Tamriel from where they are, and they're pretty much dead anyways. They should honestly create a new assassin guild, or remake the Brotherhood a bit (have it 'reform' between games). Also pretty sure the College of Whispers and Synod are both in Cyrodill.
@@arabiannights5301 CoW and Synod were present in the Empire before Hammerfell seceded (rising from the schism of the Mages Guild), it could be that the Synod have some influence in Hammerfell (and Colovia) because their less permissive views on necromancy and conjuration whereas the CoW would be more influential in High Rock (and Nibenay).
This is literally what they do. They also have microtransactions in FO76 to fund development for Starfield and TES 6, as well as to keep Zenimax happy, and in the future to keep Microsoft happy.
@@Darkxanderpresents well i mean Microsoft owns these companies now they'll make gamers happy rather than those Zenimax people who only think about money and ignoring quality of rhe game.
@@foxknight4465 You're thinking of Shareholders and Publishers. The Publisher in this case is Bethesda Softworks. Zenimax just owned all of it, pure profit without getting your hands dirty.
These podcasts though. Brings nostalgia back into ES. Thankyou fudgemuppet. The ideas and alternate opinions of the community portrayed in these conversations are not only unique but help the future generations of fans and game creators alike. The interest and love you put into this game is a wonder to see, keep being awesome guys.
One thing I did like about Morrowind and being the Nerevarine, was how even to the very end you could choose to at least say that you weren't the Nerevarine.
On the bootless cats an lizards, easy fix for enchanting slots. If you played dragons dogma you can have painted nails that have perks. So no boots for them but toe rings or painted/enchanted nails
Not being able to do everything will make me sad as a collector. I think missing stuff should be optional. You should be able to say no- but you dont get locked out.
i think sword singing could be a cool thing to explore as an optional skill/ guild type thing. And if they implement a life path thing that actually worked then it could be a lot more feasible.
The Sly Todd''s masterplan: make a game world that includes only half (if not third) of High Rock & half of Hammerfell, release it, and then the modders will make the rest of it in the next 15 years or so. And in the meantime Bethesda will port the game on refrigerators and phones. Ingenious!
I listen to you guys on my drive home from work. Not sure which one I look forward too more. Going home or getting listening to you guys on the drive ❤️
Bring back attributes, noticeable race differences, classes, requirements for guilds, etc Attributes can be the ones they use in like DnD or Dragon Age (Con, Strength, Dex, etc) And I like a lot of race differences and such being less skill and more unique things like strengths and weaknesses that stick around I’d like separate perks for race, skills, attributes, maybe even all of them I would love the Tower plot, and the Thalmor as the big bad And I think it would be really cool to have just a few scattered dragons as like high level enemies I loved Mages, Thieves, and Fighters Guilds and the Dark Brotherhood but most important is that there are alternates, so additional options for each
After listening to you guys for years, I finally got around to buying some Merch (shirt+coffee cup). Thanks for all the wonderful content, and sorry it took so long.
I like how they did the Nerevarine, I hope they do something similar in TES6. Like, you're not born or destined to become the hero, you're just someone who has the potential to.
On the point you guys had about only becoming "Thane" of one hold and building a single house I have an interesting twist. You can only do that but if you help your faction conquer a town you get the ability to also build there. Gives you a little spoils of war feel and allows those people who don't roleplay and want to do everything in ine playthrough to still have their fun!
I don't know...I like to be able to do pretty much every single quest with a single character. I like to max out (level/skill-wise) by the end of the game. In Skyrim, when I ran into one of the few major branching points (Civil War, Dark Brotherhood, Dawnguard), I'd keep a save file on the side, then play "my non-canon" path, then reload the old save to play "my canon" path.
I feel like in the main story you should be able to be evil, cuz imagine your character is pure evil in side Quests and then just goes and saves the world because there's no alternative to the main quest
Give me Hammerfell + High Rock. Let me sail in the Illiac Bay. Let me have naval battles against the Thalmor fleet beside redguard pirates. I want to see the drastic changes of environment that a game in these two locations could provide. A man can dream.
ES6 needs FANewVeg's component where if you join one faction, not only can you not join the others (in your current playthrough), but they also become actively hostile towards you.
5:15 i hope they bring back the "poor sod that can grow to greatness" character...i fucking love Gothic because of this, and i play Skyrim with alternate starting because all the dragonborn thing means when you die you are a loser, while starting as a normal person you have the Dark Souls vibe where you know you can git gud because of your growth and not because dragon blood and legends.
1:00:39 speaking to this a little, there's an npc in riften named Bolli who is charitable. Everything we know about him is basically from ambient dialogue and a few throw away lines but from those we know he's charitable, religious, and he loves fishing. All that for a random npc involved in some random side quests.
I hope they have multiple solutions to faction quest chains. Like Dark Brotherhood kind of did in Skyrim. You could complete the chain or wipe them out. Hoping for more than that though.
My biggest worry for elder scrolls 6 is the rumors that Jeremy Soule is no longer the music composer. It wouldn't be elder scrolls without his iconic music.
I wonder if the music we heard in both the starfield teaser and ES6 teaser was produced by him or someone else. Cuz if it was someone else I’m happy with how it sounds
I sleep to that music. Just yesterday I was watching a gameplay video of someone playing Oblivion and my wife, who never plays video games, said “Wait, you’re watching that video AND listening to your sleep music at the same time?” - I had to explain that the music I sleep to is from the game I was watching. That just goes to show how distinct this musical score is where even someone who pays no attention to video games can pick up on the composition.
Nothing says “pigeon holding” like when I made a 1 intelligence fallout 4 character and the main quest forces me into building a super advance hack teleporter from scratch
I think that exploring a game in Hammerfell would be very interesting and that having a superpower like Sword Singer abilities would almost be like being a Jedi in a way
1:15:00 * magic kill cams Ranged kill cams were there, so the players can watch in slo-mo how they've missed the target because the target walks away while the arrow is flying.
Plot twist: You play as Lokir of Rorikstead’s brother, who was supposed to meet him in Hammerfell. Now he must exact his revenge on the Empire for what they did to Lokir.
Michael got a beard! Your face looks so much better that way! The fort named Fort Fellhammer where some Silver Hand members live might be a hint at Hammerfell
I think it is really funny that back in early days of paid DLC the big controversy was that you had to pay for horse armour that was purely cosmetic, but these days the generally accepted gold standard for small paid things is for it to be purely cosmetic so that you don't have to pay to win.
If TES VI encompasses both High Rock and Hammerfell, we get to see the cultures and cities of Bretons, Redguards, Orsimer AND Dwemer all in one game. Let's not forget that one of the biggest Dwemer cities is buried somewhere beneath the Alik'r Desert. The potential for an epic plot is tremendous. I really wish that somehow the Dwemer get back to mundus in this iteration, I'd love to play as a Dwemer.
I know Bethesda probably won’t give a canon ending to the civil war, but I’m curious how they’ll avoid making a decision: 1) another Dragon Break; 2) Empire defeats the Stormcloaks but eventually falls apart anyway; 3) the Thalmor end up conquering all of Tamriel no matter who won the civil war; 4) an Akaviri invasion causes Cyrodiil and Skyrim to team up against their new common enemy; who knows? I think the most interesting outcome from a storytelling perspective would be an outright Stormcloak victory. It makes more sense in Skyrim: Ulfric was about to be executed but against all odds he manages to escape and lead his armies to victory. If the Empire wins, oh well, Alduin’s appearing at Helgen was just a crazy coincidence, Ulfric escaping only delayed the inevitable!
I would take a SIGNIFICANTLY smaller landmass... Like, I'm talking 1.5x the size of Solsteim, if we got to explore much more of Oblivion. I mean at least one questline in every realm we haven't yet seen in great detail, and flesh four or five of them out to the same level as Shivering Isles or Apocrypha (maybe Mephala's, Sanguine's, Malacath's, Clavicus Vile's and Boethia's.)
I know I've commented before on other videos but I would also like a podcast exploring the variations and lore among the Aedra and other forties in the elder scrolls like Akatosh, Lorkhan etc...
I swear to Talos if the MC is another prophesied, blessed, special boy. I just wanna be my own guy who makes his own choices. I can't wait to finally get TES 6 and have an even more railroaded dumbed-down Skyrim but with desert.
It's a Bethesda game. It's going to be more bug/glitch than game and Todd is banking on modders to fix the game on release like he's done with everything.
@@travisreid9530 that's why boycotting doesn't work. Is because most cowardly sheeple don't care and just want entertainment. So tyranny in game companies runs rampant.
How I would handle skills and attributes: Attributes: I would lean a bit into D&D's six ability scores: strength, dexterity, constitution, intelligence, wisdom and charisma. Strength would increase your carrying capacity and damage with axes, maces, warhammers, etc and the effectiveness of heavy armor. Dexterity would allow you to sprint faster and longer, and increase damage with short swords, scimitars, daggers etc and the effectiveness of light armor. Constitution would affect your hitpoints and also help you resist poison and disease, if you had it high enough. Intelligence would affect the magic skills of destruction and alteration, making them more powerful and/or potent. Wisdom would do the same for restoration, and Charisma would do it for illusion and conjuration. It would also be on a 1-100 scale, and doing things like casting spells or swinging a mace would slowly increase that skill. Whenever you level, you would also get 10 points to place in these skills, wherever you want, as well as 40 points when you first start off. Each would start at 10, and maybe have some racial bonuses, such as an orc getting +5 in strength and constitution. Skills: I would keep it similar to Skyrim's system, but I would nerf enchanting. I might also divide up axes, maces and swords into their own category. (I would also add polearms, like spears and halberds.)
This partially has to do with the scale of the game. For comparison, the map of Red Dead Redemption 2 is twice the size of Skyrim, this allows for the map to be more conducive to travel by horse.
@@crabinijig8403 Yes, not just the scale that matters but the map design, rocks are everywhere in Skyrim and horses don’t run well with rocks in the way.
@@hazyhalfmoon skyrim id only use a horse to dupe myself up high hrothgard tbh. i think i enjoyed the mountainous terrain but before i learned the terrain, id always get stuck on cliffs when traveling to another city without use of roads. i would just default to fast travel a lot.
Seriously I’m in love with these podcasts, I feel right at home listening in. If I had it my way, I’d have these 3 guys as NPC’s in ES6. I was thinking something along the lines of 3 characters you’d find in a library somewhere bickering amongst themselves about the history of Tamriel.
Omg! That would be absolutely amazing! Someone contact Bethesda! Quick!
It’ll be funny is Michael’s an Argonian, Scott’s a dark elf, and Drew’s a Breton
Bro I’m tellin you this has to happen!!!!!! Definitely would make elder scrolls 6 a 10/10
Have to be scholars arguing in a bar about different meta interpretations of the games UI just for the 4th wall break
@@realPrettySarah all with Australian accents lmao.
I'd like animations to evolve as you get better with skills. For instance; one-handed. With low one-handed you might swing your sword around with wild abandon while with a higher skill you might have more fluid movements when using said sword.
That's Rockstar levels of detail, I doubt Bethesda is capable of that.
Oblivion had that where u unlocked u new attacks and movements as you progressed
Not an Elder Scrolls game, but Kingdom Come: Deliverance had something like that, especially in regards to archery in that game.
@@asultan7049 very much agreed. Those are things that unfortunately I can't see anyone but modders getting at.
that would be really cool, but I wouldn't get to hopeful of something like that. Bethesda has never been to great with animations
At this point i dont even care how long it takes. I just want it to be a extremely good game that has alot of time and effort put into it
Agreed 1000%
I'm gonna keep my expectations low and just hope it's decent and the bugs aren't gamebreaking. That not just a slight on Bethesda either, it seems like publishers releasing games broken, buggy, and half baked and letting the devs fix it later is becoming the norm.
Exactly, this is my last hope for gaming, everything is so soulless. More than effort and time I hope the love and depth they put into the previous game shows in this one. No sleazy micro transactions, bs DLC or buggy gameplay.
@@amir_shaban_80 already happened and in progress ever since Morrowind.
bethesda has been on a downward path in terms of time and effort on their games lol
I hope my great grandkids describe this game to me at my tombstone when they visit the family plot.
I hope a time traveler from the year 2500 comes and tells me how it felt to be there on lunch.
I hope people don't overuse unfunny jokes in the future.
@Cornn You don't even have one so don't talk
@Elias-tz6fk you are guilty of a “whataboutism”
Describe how the first trailer was
Completely agree about settlement building. It is fun, but it shouldn't replace pre built towns and cities
Would be nice to set one up in one of a few locations like Hearthfire, but make it more rewarding to build this settlement, unlocking new quests and npcs etc
Yeah, I'd rather have many locations start a town from scratch and defend one town than have two dozen terrible settlements that constantly need help.
If they only let you make a single town but with options for different locations, those could be tied into the settlement's development to create a unique experience. A town in the mountains should be a different experience than settling on the coast after all. If there might be a battle to defend, those could play out very different with a coastal town having to fight at sea, while the mountain town is a close quarter infantry battle because you cannot easily get siege engines and horses through the terrain.
I would like to see the settlement building there but maybe many less settlements than fallout 4. However it'd be nice if the settlements could be a little larger before hitting your cap.
I agree, a Hearthfire type of system but expanded would be awesome!
Elder Scrolls 6 starts with you as a prisoner on a ship in the illiac bay which is then waylaid by pirates or a storm. Ending with you washing up on a beach in a random location in either high rock or hammerfell. That would be pretty cool I think.
This is just the beginning of daggerfall but with being a prisoner shoved in
@@lolihitler4198 callback! Iykyk
@@lolihitler4198 daggerfall start is always the same location isn't it?
yes please some variety to keep things fresh on every playthrough, though speedrunners will have to come up with a standard for how to start the start lol
Why not start as a prisoner on a cart being lead to your beheading
There's a mod in Skyrim that generates names for random NPCs (including guards) based off their race. I think they could easily implement that in ES6
I just hope I’m young enough to appreciate TES6 by the time we get it.
I wish for you to stay young enough mentally, to appreciate things like TES6 regardless your physical age.
I just hope to live long enough to see its release, let alone the next fallout game. I'm guessing tes6 will be in 3-5years and fallout 5 will probably be after 2030
Lol true
Right? We're having to go visit a vampire's lair to be turned and become immortal
age has no precedence in TES appreciation. Just look at Grandma Shirley
I love how Scott always starts with a sly smile, as if he can see all of us in our underpants
What? Where your mind at
hes a handsome man
He can imagine all of us in our underpants tho 😅
One thing that I would like to see is race specific dialogue. It was one of the good things of Dragon age. Speaking in the native language of Bosmer when you run into one. Or even if your character wasn't of that specific race but you were very knowledgeable and knew their language.
Building on that, I'd like to see race affect player interactions with NPC dialog and questlines; for instance Nordic culture is pretty wary of other races, especially elves, but the dragonborn never had any problems with being argonian, or khajiit, elvish or anything.
If race offered a variety of pros and cons to navigating the "social" world, that would be more in line with the lore and add much to replayability!!
Huh. Never advocated for more racism before.
@@kylepugh6607 trust me. I come from D&D and it rubs me the wrong way when I see orcs And elves getting along. Fantasy racism is a good thing!!
@@kylepugh6607 Khajiit are banned from entering the cities in Skyrim, except if you're the main character, then nobody bats an eye, you can even become thane of everyhold
Argonians are banned from living in Windhelm and not only can you buy property you can become thane and Ulfric's left hand man.
So ridiculous.
I want different races to be treated differently and the things you do makes people treat you better or worse based on your choices.
Only if there are "Witnesses". I dislike NPCs "Magically" knowing what choices you made, as if every NPC has the Orb of Vearmina.
That's always been a thing. In skyrim if you play a dark elf(for instance) the racism is constant. Turn your speakers up because your race does effect npc dialogue.
@@OneTyler2Many But it doesn't affect you in any realistic way beyond guard dialog. It's ok for race to mean something. Even though Khajiit aren't allowed within the walls of cities in Skyrim, you walk in and out as freely as any other. It would be a small and interesting thing to have to earn your way in just because you are Khajiit. It would also add massively to replayability to have different races experience different things. It doesn't have to be a HUGE part of the game, but it would only add good things to the game.
@@bmariec88 I agree. Skyrim pretty much you can be what ever you want, pick any race, do any faction without any implications. So you can be an argonian who is also be one of the Companions, with barely any issue, and all starting stuff is mostly the same for joining any of the factions / guilds. Be an Imperial and join the Stromcloaks, or just any non Nord and join with no issue? That isn't good narrative. Random npc making snarky remarks is not an in-depth look at the world. If you want to be an Imperial and join the Stormcloaks? you get a different joining quest to prove your loyalty as opposed to a Nord or something.
@@bmariec88 Khajiit are allowed in Skyrims cities (J'zhargo and the Thalmor assassin in Riften), it's just the skooma trafficking Caravans which are banned (they're also banned from entry to Rimmen in the Infernal City/Lord of Souls novels iirc).
I want some recurring voice actors or just characters for the nostalgia: Nazir, Karliah, M'aiq, etc.I also want to see Grandma Shirley.
It would be nice to see Serena or Paarthanax again. Maybe even Lydia as a joke.
Me too. I hope that old fella that voices Tolfdir is still around when ES6 rolls out. Love his voice. Always surprised when I hear him in animated movies like Dead Space Downfall, and IIRC the actress that plays Aela was in Atlantis (the Disney movie).
@@runningcommentary2125 I wouldn't mind a caravan encounter where grey haired Lydia is following around an old grizzled mercenary, and complains about all the stuff she has to carry.
@@bloodsweatandbeers4684 Sadly he’s not. George Coe passed away in 2015.
It's already set in stone that Shirley will be in Elder Scrolls 6. And M'aiq has been in ever elder scrolls since 2 I'm pretty sure. It would be unlike them to just not add him into the game. But I do think it would be a cool Easter Egg to see certain characters from Skyrim
41:00 Morrowind did this exact thing. Based on the Great House you joined (and they're mutually exclusive), there was a questline for building your own manor. This is really good not just for roleplaying but for replayability. Morrowind demands multiple playthroughs if you want to try out all of the different factions.
Yeah, but their current writing staff thinks writing is hard, so we can't have anything that isn't completely lineary. At best we get a "good ending" or a "less good ending" to choose between. And neither one makes a difference because you have to be able to keep playing afterwards.
I'm not sure though because one thing I appreciated about Skyrim was that you had the opportunity to do everything on one character if you're a total completionist, but I also made lots of specialised builds like one that only quested on solstheim.
I think there's room for both, you can put up barriers to what your character can be based on your choices, but later choose to change those choices. Like if say you couldn't be a guard and in the thieves guild at once, maybe you could abandon and sabotage the thieves guild once you finish that questline to gain favour with the guards and start their quests.
@@martinatzejensen6787 The main quests have always been very linear to be fair, if anything it helps if they're a bit boring because it makes you go out and explore for side quests. In Morrowind the main quest is so cryptic at points you have no idea where you're supposed to go so you just sidetrack and explore, and in Skyrim you're so bored of bleak falls barrow that almost everyone fucks off after they kill the dragon and doesn't return to see the greybeards until much later.
I loved Morrowind, but those restrictions constantly frustrated me. You may find it great, me? Not so much. Forced restrictions in games drive me crazy.
@@martinatzejensen6787 Morrowind has very little voice acting, which means they could write as much story as they wanted. They can't make a game like that anymore
I hope they bring back mysticism, spellcrafting, more powerful alteration/mysticism spells like mark/recall and levitation, just improve magic!!!
same, mage has always been my favorite way to play, and skyrim kinda dumbed it down a lot.
Skyrim magic kinda sucks, it was my first elder scrolls game and I never played a mage but when I went back and played oblivion and morrowind I was drawn towards the mage play style because it’s so much better in those games with all the spell variety
Scott looks like the older bully brothers friend in a 90s movie. The second bully.
LMAO
that's really accurate for some reason
Hahaha kinda true. I bet he has a motor cycle that parents don’t approve of.
And Michael looks like he's gotten married recently, and stopped caring about his appearance
@@georgecrowcroft9260 I think he is in a hangover 2077
What bothers me the most in RPG's, is not being able to say No...Like skyrim, "Do this quest" cant say no, "Be guild master" cant say no, how can you call it options when you have no option to NOT do the thing thats trivial or breaks your character as an individual?
Atleast in eso you can just delete the quest from your log
The only boys i don’t skip ads for. I wish you fruitful new year, Scott, Michael and Drew! :)
Wait skipping adds hurts the channel ?
@@MichaelCastronova They get revenue from it. So if you don’t skip it, you’re supporting the channel even more!
@@shalimarfox9441 I didn't know that's how ads worked lol. But that does make sense so I will gladly force myself to watch ads on this channel and a couple others!
I really hope they add back in some more depth to the game that they had in Morrowind and Oblivion, relative to the many stripped down systems in Skyrim. Extra depth in gameplay systems will help tons with replayability and give achieve Todd's dream of a TES6 that can stand for 10+ years.
I promise you, this will not happen. We’ve all seen the trajectory that Western RPGs are going down. Barring a huge shake-up, expect an even more anemic experience.
@@OrbitalDeathRay from my knowledge wasteland 3,divinity original sin 2 and pillars of eternity:dreadfire are all modern rpgs that do have deep systems so I wouldn't really lose hope yet
@@jonathanleon4966 Point taken. Those are all games from the middle market, though. AAA RPGs will only get blander. Cyberpunk is a perfect example of that, and the Elder Scrolls series is another.
@@OrbitalDeathRay but... cyberpunk failed aside from pre orders
@@timyuusis3372 I didn’t argue that it didn’t. We’re talking about bland, shallow AAA action RPGs, of which Cyberpunk is another great example.
Y’all are one of the best discussion based podcasts. This was incredibly informative and it’s large in part due to yall knowing the lore like the back of y’all’s hands. Well researched topics and points by all three. I love these vids
As for the levelling system, I love Skyrim's approach of "level what you use" but would like to see attributes back. So for example, when you use one handed you level your strength, dexterity and one handed skill. No when you switch to a bow, you still get bonuses from your strength and dexterity but you have no bonus from skill. That would be more realistic and also make your warrior character better with every kind of weapon while still specialising in one specific weapon. And as they probably will go more in the aRPG direction maybe strength would reduce stamina cost of attacks, dexterity would make them faster and skill would add perks (and improve on stat bonuses) but damage difference wouldn't be that big to get rid of damage sponge NPCs. This way levelling a character would make them smoother and better to play to showcase your character actually growing in skill.
Yeah I think skyrim had the right idea with the new perk trees etc it just needs refinement to be possibly the best leveling system in any rpg game
yeah this would be great, also more weapon variety please. It'd be cool of it was more like dark souls where different weapons attack differently. Even a basic blunt type damage vs thrust would be cool
@@donnyprocs fuck dont even talk about dark souls I've never been so mad whilst playing game and I was a 10 year old playing mw3
something like kingdom come would be cool where swords dont do well against enemies wearing plate armour whilst blunt weapons are perfect for it
also bring back old weapons from morrowind
I agree, as good of a role playing experience having attributes set in stone (fallout) is, my first and longest playthrough is almost always just me going around and trying everything and when you’re playing for a long time, doing the same thing over and over again gets boring. I like to be able to switch it up and start doing magic or ranged damage when I get bored of melee. Plus it’s always nice to be able to just light some wolves on fire or something for like 10min to get enough quick experience to level up and put a perk point in your main tree that you’ve been waiting for
Not everything needs to be realistic. That's another "feature" that is ruining games. And the skyrim lvl system is a dumbed down and all together a down grade. Like always I'll wait for the mod community to fix bethesdas casual gamer mindset.
"This is Elder Scrolls, you're not gonna have magical telepathy phonecalls..."
Dreamsleeve: Are you sure about that?
Also
*A new hand touches the beacon*
"Hero, you will is low. Watch that."
You guys forgot the dwemer so quickly... Im so dissapointed. 😔
Here's what I want in TES6... Dark elves that are voiced as they were in Morrowind.
You nwah
At this point I almost don’t want to play Starfield just to spite it for being the cause of my lack of new Elder Scrolls game
Then don't. You don't have to buy everything that's put out.
Hell, there's a good chance I'm not getting TES6 as well.
They've taken their two current franchises in a horrible direction, so I don't have a lot of hope for either Starfield or TES6.
But I'll be watching what comes with great scrutiny.
I am still excited for it and will most likely buy it, because it will show off the major engine changes that will also be used and built upon for TES6. It will also give us a hint what we can expect of TES6 and we will see if Bethesda learned from Fallout 4 and 76. You also shouldnt forget the modding community, because there will be blowing up Star Wars Mods everywhere.
@@patrickadkins2474 exactly and not to mention fallout only sucked because they wanted to try new things i mean there's still alot of fun to be had in that game and its something I'll still probably play from time to time for years to come, and fallout 76 are we really even going to consider that a fallout game? I can tell you even if they made fallout 5 exactly the same with the horrible dialog and choices and faction problems etc I would still probably buy it and millions of other people would to idk I feel like people give Bethesda way to much shit. after cyberpunk Bethesda might be the only company that I have an ounce of faith in anymore smh
@@patrickadkins2474 100% agree with you i miss classes to gave each playthrough that extra little umph to really make it unique. but thats another thing people totally take for granted like yeah morrowing might have been a little more Rpg based but come on the skills dragon shouts creating your own house the choices the easter eggs like skyrim just might be the greatest game ever created so I have no clue where anyone's getting that tes 6 will suck 😂😂
the only gripe I really have is I reallllyyyyyy wish they gave you more meaningful choices that had an impact on the world and story itself
I spent all of yesterday trying to understand the god heads and Tiber septim which your videos this is much simpler thank you
I hate becoming the leader of every freaking thing ever!
And still getting treated like a new recruit
@@ivartheboneless5969 hey Leader, i got a task for you, now go do it, while I just stand around here and wait for you to come back afterwards!
One thing I think is limiting is that I always want to play as a stealthy mage (not illusion one handed), but the quiet casting perk comes super late and you don't get sneak attack damage with magic
We need a super cut of scott saying "you know what i mean" you know what i mean?
I was just going to make my own cheeky comment about this. "We all know what you mean bro"
DOOM team needs to make a pelinal whitestrake genocide simulator to fund TES6 and keep people busy to buy time
Aylied Genocide DLC
PLEASE ive been saying this for years
REEEMAAAN!!!
YEEAAAAAAAAAH
I wish we could see how far they are tbh. Have they got a few main quests finished?, the map mostly done?, only got character customisation done or only got the wabbajack in 4k UHD and nothing else? Give us something on how progress is going
Engine overhaul. Quests are probably not even on paper if I can guess.
I don't think they've even agreed on the location let alone asset development at this time..
Maybe just the word "fetch" underlined a couple times.
@@ilikestuff9250 remember the quest with Saadia, I feel like they've known that it will be in Hammerfell since before Skyrim was realesed.
The progress currently looks like Starfield.
Nothing has been committed to TES6 at this point, except maybe the location (Hammerfell) and a very loose story idea (War against Altmeri Dominion + Daedra), end of list.
Are they still going with "Not working on ES6 till after Starfield is done"
I imagine that was a complete lie and they've been working on since 2018 when they made the trailer at least. They've been known to lie to cover up things in the past such as w fallout 4
@@idipped2521 Not a lie. they've said hundreds of times that they don't go into "FULL Production" until the previous game is done. they never said "we don't start until the other game is done". They're in full production on Starfield right now and they're working on TES6 as well. When Starfield is done, they'll put more devs on TES6 and the rest of the team will do updates and DLC for Starfield.
They also have more developers now, so they can do more on each game at the same time. So things could be different from 5 years ago.
They say it was in preproduction but will only be in preproduction until Starfield is done and out
They actually finished TES6 but have only one copy of the game and they sold it to Martin Shkreli
@@goon_kidd9106 probably not until 2023-2024
"You can't just go around mining asteroids, that's boring"
-frowns in No Man's Sky
I thought they did a decent job role playing voice acting with custom made characters in Dragon Age: Inquisition, but text boxes might be best for role playing.
Agreed. Some people want to role play as older characters which makes immersion difficult if the voice is young sounding. Not that I even got to to my second character on cyberpunk before I dropped the game but I probably would have been frustrated with this snarky punk voice coming out of my older, reserved character. Plus it’s probably easier to create branching paths if they don’t have to keep paying a voice actor to voice the choices
@@turtle3527 That was my exact gripe with cyberpunk. Wanted my character to be polite and stern, but the voice and dialogue was so snarky and sarcastic I had to drop the idea lol
For another example, as great as Baldur's Gate 3 looks I think they're kind of doing it weirdly. They have the cinematic dialogue cutscenes of something like Dragon Age, but then a silent protagonist like Skyrim.
So you get these scenes where everyone is all animated and talking and then the camera focuses on your character and it's just dead silence when you respond.
The intro is even worse from what I've seen. There's a moment where you're literally getting thrown around in a falling flying ship and your character doesn't make any noise or really vocally react.
It seems to me if you want to go the 3rd person cinematic route you kind of need to have a voiced protagonist.
and as mentioned in the video, its still more of an RPG than Cyberprank 2077
I immensely dislike the "chosen, dragonborn, foretold hero" stories in games because I think it cheapens your accomplishments. It's not that you pulled yourself up by your bootstraps, relying on your own hard earned strength and intelligence to come out on top of nearly an impossible situation; fate made you. The "big bad" wasn't defeated because you yourself worked hard for that victory and earned it, but because "destiny" needed you to. Your decisions don't make a difference in the world, you were always going to do the things the world/gods/prophecy needed you to.
While on this, I think this could be a pretty cool storyline. The destined hero says "Fuck Off!" to fate and does his own thing, no longer content being the slave of the gods, but the master of their own future.
That’s why I really enjoyed Oblivion. You were a literal nobody at the start and were working across the entire main story just to get the chosen one to complete his destiny. Every earned accomplishment meant that much more when I started from Zero. I still occasionally play the game just to experience the arena grind from zero to hero. It hits me in the feels every time.
Same with red dead. The story feels much more down to earth and it had better explanations for things and not “you are he chosen one”
You know what might be really cool? Invert it. Make the villain the destined hero, who told destiny and fate to go to hell and does their own thing.
Or you could choose whether or not to side with the "bad guy".
My evil vampire character would never try to stop Alduin. She'd join him.
@@ASNS117Zero That's essentially Mirak.
Btw, does anyone else notice Drew’s face cam is not lined up with the fudgemuppet logo?
Oh God I see it now
Lay off the skooma my friend
i hate you why would you do that?
>:(
I do now
As much as I like Skyrim, its actually more of a power fantasy than an RPG
I agree, vanilla Skyrim is a power-fantasy path game that you min-max and roleplay. With mods like Realm of Lorkhan and Ordinator there's a lot more elements of give and take and so many perks that you can't feasibly do everything at once.
@@antoncid5044 yeah i mean in traditional RPGs you have to pick a path and you sort of become the expert character at that style, sure eventually with enough time your character can be godmode at everything. but in Skyrim you're basically given godmode early on and can become unstoppable with little to no forethought into your character design.
Those are not mutually exclusive things. Dungeons and Dragons is definitely a power fantasy and It definitely counts as an RPG.
Did you not watch this podcast episode?
Choice of path is choice two
Just because there's less choice on the path itself doesn't mean there isn't a lot of choice in the game
@@trashpanda5869 wrong
Two things I want from TES6: OPTIONAL settlement building, and better inventory management. I absolutely _love_ Hearthfire, especially being able to adopt children, so I'd love to see an expansion of that mechanic. I agree, though, that it should be optional, not mandatory, and players should have the option of building a settlement that suits them. Sure, a paladin, noble-type character could end up with a castle, but perhaps a more unscrupulous character could find a cave in the woods somewhere, build a fake house out front and expand the cave into a Pinewatch-style bandit hideout. A necromancer could move into an ancient tomb complex. Maybe you take over a Dwemer city. Options, is what I'm saying.
Inventory management - I've got to admit that I find it a right pain in the arse remembering what I've stowed in which chest. Even more so is making the rounds jumping from one vendor to the next trying to find someone with enough gold to actually buy the stuff I've looted. I'd love it if we could get some built-in filters for inventory management, and perhaps a way to dump all of our unwanted stuff into a chest and have a steward or similar sell it for us over time. Perhaps we'd get lower prices that way, but it'd steamline the game experience so much.
I think it would be really cool to have a racial skill tree ending with some legendary skill like shouts for the Nords or sword singing for redguards, but I feel like it would be hard to balance and hard to come up with good ones for all races
I'm gonna be an old man by the time I finally get to play. Guess I have something to do in retirement.
Beard looks great Michael!
Scott's got a 90's cut, I'm feeling it.
Looks good on him.
@Bitter Butter drew is a beautiful man
Just noticed Drew's Iron Maiden T. Respect.
Something I’d like to see from your Alternate History series is if the Atmorans and the Snow elves instead of the “Night of Tears” happening the Ancient Falmer and Atmorans had a truce and sort of become their own united army. I would just like to see how that would effect everyone on Nirn.
The lack of “this or that” guilds really has definitely led to a feeling of zero consequences during playthroughs, and i really hope they Bethesda decides to bring those back
We really do need bigger cities...and I’d like both High Rock and Hammerfell personally...in regards to the new factions discussion, they could have the Synod and the College of Whispers for mages, and maybe the Morag Tong and a new guild (or perhaps maybe just the DB if they really want to bring it back) for assassins
Morag Tong in Hammerfell/High Rock? That's the opposite side of Tamriel from where they are, and they're pretty much dead anyways. They should honestly create a new assassin guild, or remake the Brotherhood a bit (have it 'reform' between games).
Also pretty sure the College of Whispers and Synod are both in Cyrodill.
@@arabiannights5301 CoW and Synod were present in the Empire before Hammerfell seceded (rising from the schism of the Mages Guild), it could be that the Synod have some influence in Hammerfell (and Colovia) because their less permissive views on necromancy and conjuration whereas the CoW would be more influential in High Rock (and Nibenay).
Daggerfall with its "110000" inhabitants (and it has been some time since that estimate) = 15 houses; a church and a palacino; I can see it 😆
Big Brain: Bethesda only resells Skyrim to fund TES6
This is literally what they do. They also have microtransactions in FO76 to fund development for Starfield and TES 6, as well as to keep Zenimax happy, and in the future to keep Microsoft happy.
@@Darkxanderpresents well i mean Microsoft owns these companies now they'll make gamers happy rather than those Zenimax people who only think about money and ignoring quality of rhe game.
Funny how no one ever considered that, and just called them greedy bastards as if they spend 0% of that money on the game and all on themselves.
@@foxknight4465
if microsoft cared about making gamers happy there would be no x-box exclusives, there'd be a windows version for everything they own.
@@foxknight4465 You're thinking of Shareholders and Publishers. The Publisher in this case is Bethesda Softworks.
Zenimax just owned all of it, pure profit without getting your hands dirty.
I love you nerds because you talk about what you love and have a great understanding of elder scrolls as do I
They just need a Thalmor taking over the world simulator.
You mean taller supreme albino cave elves? Sounds familiar.
No, they need a Doom style Pelinal Whitestrake game
OR ME
Or a dragon invasion simulator
I love these podcasts happy new year to all of you at fudgemuppet and thank you for giving us this great content
What sort of monsters can we expect from hammerfell
Goblins, giants, assassin beetles, dunerippers, giant serpents, harpies, giant scorpions among others.
@@Scotttjt Giant Sand Worm’s of some sort ?
@@Scotttjt I’d still like a video going in to these more tbh, thanks thow lol 😂
Sees a desert "where is it show me it come on"
(Giant sand worm)
"YEEEEEESSSSS!!!!!"
Sload
These podcasts though. Brings nostalgia back into ES. Thankyou fudgemuppet.
The ideas and alternate opinions of the community portrayed in these conversations are not only unique but help the future generations of fans and game creators alike.
The interest and love you put into this game is a wonder to see, keep being awesome guys.
It's my birthday and a new episode of The Elder Scrolls Podcast........nice😎.
@FudgeMuppet thank you and keep up the great content!👍
One thing I did like about Morrowind and being the Nerevarine, was how even to the very end you could choose to at least say that you weren't the Nerevarine.
"They don't need to over monetize ES6" Press F to doubt
😪
On the bootless cats an lizards, easy fix for enchanting slots. If you played dragons dogma you can have painted nails that have perks. So no boots for them but toe rings or painted/enchanted nails
“Let’s say it’s released in 2024”
Starts production in late 2023
Not being able to do everything will make me sad as a collector. I think missing stuff should be optional. You should be able to say no- but you dont get locked out.
i think sword singing could be a cool thing to explore as an optional skill/ guild type thing. And if they implement a life path thing that actually worked then it could be a lot more feasible.
The Sly Todd''s masterplan: make a game world that includes only half (if not third) of High Rock & half of Hammerfell, release it, and then the modders will make the rest of it in the next 15 years or so. And in the meantime Bethesda will port the game on refrigerators and phones. Ingenious!
I listen to you guys on my drive home from work. Not sure which one I look forward too more. Going home or getting listening to you guys on the drive ❤️
Bring back attributes, noticeable race differences, classes, requirements for guilds, etc
Attributes can be the ones they use in like DnD or Dragon Age (Con, Strength, Dex, etc)
And I like a lot of race differences and such being less skill and more unique things like strengths and weaknesses that stick around
I’d like separate perks for race, skills, attributes, maybe even all of them
I would love the Tower plot, and the Thalmor as the big bad
And I think it would be really cool to have just a few scattered dragons as like high level enemies
I loved Mages, Thieves, and Fighters Guilds and the Dark Brotherhood but most important is that there are alternates, so additional options for each
Absolutely. I still desire a chance to join the Silver Hand and utterly destroy the Companions.
I've said it before, but I would like to see the three of you immortalized in the game somehow. Thanks for a great start to 2021!
Scott, Drew and Michael
The Tribunal incarnate
After listening to you guys for years, I finally got around to buying some Merch (shirt+coffee cup). Thanks for all the wonderful content, and sorry it took so long.
Make the Direnni eleves in conflict with the Thalmor eleves.
And give us the option to join the Thalmor.
I like how they did the Nerevarine, I hope they do something similar in TES6.
Like, you're not born or destined to become the hero, you're just someone who has the potential to.
After spending some time in Daggerfall Unity, I say go with the attribute system from that game, rather than Oblivion.
On the point you guys had about only becoming "Thane" of one hold and building a single house I have an interesting twist. You can only do that but if you help your faction conquer a town you get the ability to also build there. Gives you a little spoils of war feel and allows those people who don't roleplay and want to do everything in ine playthrough to still have their fun!
I love this content. Thank you!
I don't know...I like to be able to do pretty much every single quest with a single character. I like to max out (level/skill-wise) by the end of the game. In Skyrim, when I ran into one of the few major branching points (Civil War, Dark Brotherhood, Dawnguard), I'd keep a save file on the side, then play "my non-canon" path, then reload the old save to play "my canon" path.
After the disaster of 2077, all hope has been put back into ES6
Baldur's Gate III and Elden Ring in my case. :P
Going to watch this later, looking forward to it!
I feel like in the main story you should be able to be evil, cuz imagine your character is pure evil in side Quests and then just goes and saves the world because there's no alternative to the main quest
Give me Hammerfell + High Rock. Let me sail in the Illiac Bay. Let me have naval battles against the Thalmor fleet beside redguard pirates. I want to see the drastic changes of environment that a game in these two locations could provide. A man can dream.
ES6 needs FANewVeg's component where if you join one faction, not only can you not join the others (in your current playthrough), but they also become actively hostile towards you.
I really enjoy these laid back lore podcasts. Thanks gents
5:15 i hope they bring back the "poor sod that can grow to greatness" character...i fucking love Gothic because of this, and i play Skyrim with alternate starting because all the dragonborn thing means when you die you are a loser, while starting as a normal person you have the Dark Souls vibe where you know you can git gud because of your growth and not because dragon blood and legends.
1:00:39 speaking to this a little, there's an npc in riften named Bolli who is charitable. Everything we know about him is basically from ambient dialogue and a few throw away lines but from those we know he's charitable, religious, and he loves fishing. All that for a random npc involved in some random side quests.
Hammerfell for the Redguards! 💪🏾💪🏾💪🏾
I hope they have multiple solutions to faction quest chains.
Like Dark Brotherhood kind of did in Skyrim. You could complete the chain or wipe them out. Hoping for more than that though.
My biggest worry for elder scrolls 6 is the rumors that Jeremy Soule is no longer the music composer. It wouldn't be elder scrolls without his iconic music.
I wonder if the music we heard in both the starfield teaser and ES6 teaser was produced by him or someone else. Cuz if it was someone else I’m happy with how it sounds
I sleep to that music. Just yesterday I was watching a gameplay video of someone playing Oblivion and my wife, who never plays video games, said “Wait, you’re watching that video AND listening to your sleep music at the same time?” - I had to explain that the music I sleep to is from the game I was watching. That just goes to show how distinct this musical score is where even someone who pays no attention to video games can pick up on the composition.
He won’t be. There were in-house allegations of rape. No way Bethesda will associate with at all moving forward
Nothing says “pigeon holding” like when I made a 1 intelligence fallout 4 character and the main quest forces me into building a super advance hack teleporter from scratch
Unrelated question: what prompted your channel name? Why call yourself a chocolate idiot? 😅 I love it.
They wont tell...
I think that exploring a game in Hammerfell would be very interesting and that having a superpower like Sword Singer abilities would almost be like being a Jedi in a way
If it ends up being like Mass effect andromeda to Mass effect fans I’m going to literally mourn
1:15:00 * magic kill cams
Ranged kill cams were there, so the players can watch in slo-mo how they've missed the target because the target walks away while the arrow is flying.
Plot twist: You play as Lokir of Rorikstead’s brother, who was supposed to meet him in Hammerfell. Now he must exact his revenge on the Empire for what they did to Lokir.
Michael got a beard! Your face looks so much better that way! The fort named Fort Fellhammer where some Silver Hand members live might be a hint at Hammerfell
Gonna turn myself into a vampire so I don’t die before it comes out
I think it is really funny that back in early days of paid DLC the big controversy was that you had to pay for horse armour that was purely cosmetic, but these days the generally accepted gold standard for small paid things is for it to be purely cosmetic so that you don't have to pay to win.
I used to say "fatty gay" instead of fatigue too xD
If TES VI encompasses both High Rock and Hammerfell, we get to see the cultures and cities of Bretons, Redguards, Orsimer AND Dwemer all in one game. Let's not forget that one of the biggest Dwemer cities is buried somewhere beneath the Alik'r Desert. The potential for an epic plot is tremendous. I really wish that somehow the Dwemer get back to mundus in this iteration, I'd love to play as a Dwemer.
There's no way that the player isn't going to be the HoonDing, and there's no way the gimmick isn't gonna be sword singing
In Daggerfall you could scale walls, I hope they bring back climbing.
I know Bethesda probably won’t give a canon ending to the civil war, but I’m curious how they’ll avoid making a decision: 1) another Dragon Break; 2) Empire defeats the Stormcloaks but eventually falls apart anyway; 3) the Thalmor end up conquering all of Tamriel no matter who won the civil war; 4) an Akaviri invasion causes Cyrodiil and Skyrim to team up against their new common enemy; who knows?
I think the most interesting outcome from a storytelling perspective would be an outright Stormcloak victory. It makes more sense in Skyrim: Ulfric was about to be executed but against all odds he manages to escape and lead his armies to victory. If the Empire wins, oh well, Alduin’s appearing at Helgen was just a crazy coincidence, Ulfric escaping only delayed the inevitable!
I just hope general Tullius dying is not canon.
I would take a SIGNIFICANTLY smaller landmass... Like, I'm talking 1.5x the size of Solsteim, if we got to explore much more of Oblivion. I mean at least one questline in every realm we haven't yet seen in great detail, and flesh four or five of them out to the same level as Shivering Isles or Apocrypha (maybe Mephala's, Sanguine's, Malacath's, Clavicus Vile's and Boethia's.)
Michael looks like he’s in an action thriller and has gone off the grid
I know I've commented before on other videos but I would also like a podcast exploring the variations and lore among the Aedra and other forties in the elder scrolls like Akatosh, Lorkhan etc...
I swear to Talos if the MC is another prophesied, blessed, special boy. I just wanna be my own guy who makes his own choices.
I can't wait to finally get TES 6 and have an even more railroaded dumbed-down Skyrim but with desert.
I remember when the reveal trailer came out and thinking I wouldn’t be surprised if it came out Five years from now, now it’s looking more like Ten!
It's a Bethesda game. It's going to be more bug/glitch than game and Todd is banking on modders to fix the game on release like he's done with everything.
Boycott Todd. Alas, people will buy/pre-order.
@@travisreid9530 that's why boycotting doesn't work. Is because most cowardly sheeple don't care and just want entertainment.
So tyranny in game companies runs rampant.
@@usern4metak3ns lol "sheeple"
@@travisreid9530 yup that's what I can the majority of people. They are lambs to the slaughter... Sad.
How I would handle skills and attributes:
Attributes: I would lean a bit into D&D's six ability scores: strength, dexterity, constitution, intelligence, wisdom and charisma. Strength would increase your carrying capacity and damage with axes, maces, warhammers, etc and the effectiveness of heavy armor. Dexterity would allow you to sprint faster and longer, and increase damage with short swords, scimitars, daggers etc and the effectiveness of light armor. Constitution would affect your hitpoints and also help you resist poison and disease, if you had it high enough. Intelligence would affect the magic skills of destruction and alteration, making them more powerful and/or potent. Wisdom would do the same for restoration, and Charisma would do it for illusion and conjuration. It would also be on a 1-100 scale, and doing things like casting spells or swinging a mace would slowly increase that skill. Whenever you level, you would also get 10 points to place in these skills, wherever you want, as well as 40 points when you first start off. Each would start at 10, and maybe have some racial bonuses, such as an orc getting +5 in strength and constitution.
Skills:
I would keep it similar to Skyrim's system, but I would nerf enchanting. I might also divide up axes, maces and swords into their own category. (I would also add polearms, like spears and halberds.)
Better horses. I don't want to feel like I can walk faster than my horse can run.
unless a perk can help you
This partially has to do with the scale of the game. For comparison, the map of Red Dead Redemption 2 is twice the size of Skyrim, this allows for the map to be more conducive to travel by horse.
@@hazyhalfmoon oblivion felt good, it was an achievement once you can run faster than a horse
@@crabinijig8403 Yes, not just the scale that matters but the map design, rocks are everywhere in Skyrim and horses don’t run well with rocks in the way.
@@hazyhalfmoon skyrim id only use a horse to dupe myself up high hrothgard tbh. i think i enjoyed the mountainous terrain but before i learned the terrain, id always get stuck on cliffs when traveling to another city without use of roads. i would just default to fast travel a lot.