Regarding of ships price increase, i think CIG want players to share the money to buy multi crew ships (which is what i did with my friends), but the ship is still owned by one person... So CIG need to implement more social features for corpos/orga allowing us to share ships within a group of players, and add something like a corpo bank and a corpo hangar.
I honestly think capital ships shouldn't be affordable by your average player. Maybe that one guy can budget it, but it should take an org to keep them up and running.
Similar to how Sea of Thieves has guilds. A player can own a ship and pledge it to a guild, so that any guild members may use their ship but its still owned by the original player and if they want to unpledge it or dismantle (or in SC's case liquidate it), then they can. I think this would be really good for orgs in this game, as you could have a medical org with a bunch of players who own a lot of med ships just donate/pledge their medical ships so that if a new player joins theres still ships to use if they dont have one. Or if a pirate syndicate is active, they dont need to wait for Joe to get on and bring out his Kraken for everyone to use (hypothetically). I think this would be a good healthy change for the game, and would allow players to share
@@justicebrown1077 This would be the best case implementation I think. That way, people with multiple ships also don't have to have fleets of ships sitting in their personal hangar because the pledged ships can be used by the Org players and the player can still keep some ships for personal use. Benefits everyone and every type of playstyle or mood.
The Org would still have to have a single "owner" who would ultimately control Org assets. Because CIG is NEVER going to get involved in mediating/adjudicating partnerships or shared property interests.
@@Morphologis I'm hoping the fact that they've so openly announced all these features so early, and that Jared seems pretty confident that he's not going to get piled on by the players...again ( I mean he's very cautious these days and covers what bases he can to protect CIG during ISC's), means that the features are for the most part done and needs their tweaking and polishing for 3.23. *Inhale* Mmmmm that's some good Hopium.
I'm actually quite hopeful for most of this as the tech needed is already in place. That said I'm confident cargo hangers will be a bug fest as will the new depots.
Next person I hear say the game is going to be a completely new game by EoY is going out an airlock! So many base items need to actually be fixed before we throw the baby out with the bath water and have to start fixing all the new bugs for more broken features.
There are tons of Space games that already feature push pull type of EVA and simulate as if you were on the fucking space station above earth CIG is always just catching up with shit and claiming it as their own🤦🏻♂️
@@rock2k14 You see I’m not gonna do it because this is the problem with modern gaming you are so unaware of what’s going on around you it is easy to be suckered in by CIG so go look it up and show some damn curiosity🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
@@saleseng Yea, you don't have shit, thought as much, utterly pathetic. One of the many, "i'll talk shit and then have nothing to back it up". What makes it even more funny is that you're assuming I've been around as a gamer for a small amount of time, I'm 37, I've been gaming since I was 5. including many many space games (not that there are many that let you EVA either, but even things like the X series operate more like SC's current implmentation)
@@Necronxx666 Most of this stuff is content and features that are already finished.. the teams working on Squadron 42 are just being moved back over to SC and bringing the tools and tech and features they developed there to port over to SC.
@@hawkzulu5671 That's some high grade copium you got there, until the update drops and any of this is in game I'm just gonna assume we're not seeing anything. Hell, I'll be surprised if any of this comes out in 2024 at all given SC's track record, but I'm sure cranking the ship prices up is going to be a top priority so I think that has a 100% chance of making it.
@@battleoid2411 The world doesnt check in with your assumptions. 80% of the CIG staff were assigned to Squadron 42. When it reached feature complete at the end of last year the waves began moving back to SC. The 1st wave of 300 devs that transferred back to SC brought with them the tools, tech and features they built and finished for Squadron 42. Tell the Evocati testing 3.23 theyre just testing hopium ...the EVA, the new scopes, the freight elevators, the cranked up ship prices, Everything. You posted this too late..im sure they will cancel the tests and the patch, once they catch wind that you doubt it. Oh well :(
@@hawkzulu5671 Is the patch out yet? Are any of these features actually on live servers? No? Then they can still be dropped from the patch st any time. I hope that I'm wrong, but you can't deny that for the past several years SC has had a rough time actually pushing content to the PU.
Great video, Morph! Strangely for this first batch of 2024 news I kind of couldn't wrap my head around what we are getting, neither from official SC TH-cam content nor from the other regular content makers. So just to give a thumbs up for a clear and sober overview, we appreciate it.
I mean, we will see how it does in sales to make up for the fact it hasn't made a dime yet. It had the kickstarter, sure, but the rest of the funding of the game has been off products being sold for Star Citizen...not SQ42. I can't fly my 890j in the SQ42 campaign (no I have not bought an 890j). So I think, for me personally, I'll wait on whether SQ42 was worth the time when it makes its money back. I don't think anything about SQ42 did anything but do what would have happened already by now for SC if it didn't exist. I do think SQ42 has great potential to "recruit" for the Star Citizen experience by giving players a space to understand that world and get used to controls before jumping into SC. Right now SC is really hard to pick up because of mechanical and system complexity (on top of requiring a meaty computer).
@@magvad6472they don't mean it being worth it monetarily, they mean sq42 was worth it in thr sense it built up systems and ideas and such that could then be pushed into the PU. Whether it's worth it monetarily, like you said we'll have to see, but given what it has managed to get moving it seems pretty handy to me
I think you are right about the tedium of local inventory management, however I see a workaround in using the storage containers for quick organization and depositing. Those will actually have a use now!
It would be fascinating for various suit types to have different functionalities. Combat suits having more intel and better combat UI features, exploratory suits having a larger map and a scanning feature, industrial suits having thick armor and slowing you down more... Could be fascinating to weigh the pros and cons for your playstyle!
I think it's finally time to actually go into the verse. I've given money from the beginning but never bothered the try the game out because all I really want is Squadron 42. Now should be a good time to start touring and learning all the systems.
Be prepared It is about as buggy as Arma 3 right now, it’s 1000x better than like a year or two or so, but don’t expect a perfect game, it’s been amazing for me the past few months, but I went in knowing of its quirks
if you are fine with ships being that expensive then you are wierd, it’s literally pixels on your screen, this game released 600 million from crowd funding, they should be charging their crowd that much money
All of this is huge. Was blown away by all the 3.23 reveals, and knowing there's more they haven't revealed yet. Clearly, all the SQ42 devs now working on the PU are making a difference. As for the in game hike of ship prices ... honestly, prices haven't budged in years, yet average player earnings per hour has risen considerably, so it was really a matter of time. Of course, I do hope they do a good job balancing economic rewards for each game loop so that not everyone spends all their time salvaging.
yeah, not only the extra dev power from the SQ42 devs working on the PU, but also all the stuff that was made for SQ42 (which is now feature complete) being worked into the PU means that at least for the next few patches, we are probably going to see a lot of improvements/new features. as for the price increase on ships, it really doesn't bother me, at the moment i can make a couple million aUEC a day without even min maxing my time and resources, it is crazy how easy it is to make good money if you know what things are profitable, the economy is due for a rebalance.
Won't ship prices be set by Quanta anyway when they get that up and running? I personally don't think large ships should be easily attainable by a single player. The price should be high enough that it clearly requires multiple people to combine wealth to buy and maintain.
I was disappointed by salvage honestly. I got the vulture because I worked for CAT and love the industrial feel of it. I expected it to be the best way to salvage. Little did I know that my Taurus would be the better money maker. Made me sad but still the Vulture was fun.
@@MrTrethurane I bought a BIS Vulture during IAE (really a placeholder for the CCU Zeus MR in my hangar), and I know it's now more profitable than ever ... but I find salvaging pretty meh. I can't play right now as I'm in between gaming PCs, but while I always enjoy watching mining videos because of all the detail and nitty gritty, I find watching salvaging gameplay, on both Vulture and Reclaimer, just really kinda boring. There's just no thought process to it.
I think increasing the ship prices is honestly ok from the gameplay/lore perspective. Obtaining massive ships like the hammerhead or even the constellation series should be a huge endeavor from an in game perspective
I’m glad ship prices are going up. I want to spend weeks and months working toward ships to earn, especially with a group. Gives us a goal and something to work towards. If it’s too fast it’s ultimately dwindles a large part of the game
This all looks incredible, ill believe it when i see it but im hopeful. I have been away from the game for a little while but very happy to see they've clearly been working on alot of things and to have an update that is as big and important as this will absolutely bring me back and playing. Lets just hope it goes well (and well happens in the first place)
For that picture in picture scope, there's a very good solution. I remember, someone made a mod for Stalker Anomaly to include such scopes but didn't use the PiP method because it was heavy on resources.
If they feel like there's enough data that'd be gained by doing that to make it worth it, I wouldn't be surprised if we see one. Would be refreshing to get the full experience again and see what all the new content will do to progression
Ive been saying this for years. once SQ42 was finished we would see a big boom of progress then a steady flow until release. Its been almost exactly on the timeline I thought it would be. Its great to see it finally manifest!
@@JohnnyZenith I think SQ42 will be mid to late 2025. Release SC... maybe 2028 or 2029. less confident till we see how much the progress slows after this initial wave.
@@tcunero I imagine SC's "release" will be more complicated than that. The game will come out of alpha into beta with major polishing and updates, then out of beta into a true "release," then into a 2.0 with a major update, etc. The proper "release" of SC probably won't include everything they have planned and it probably is a long ways away as well, but the transition into beta will be received as a "release" by the community. Both will be marketed as such. In other words, the game will be playable in something resembling its final form before 2028, but might not be "finished" by 2028.
@@tcunero They can't afford to release SQ42 in 2025 as GTA6 will be releasing at that time. Maybe if it launches late 2025, then I guess CIG could launch SQ42 early 2025
As usual, I enjoy the content and commentary. It's always well done and informative. I will say however, that even after a few videos, I can't seem to get used to your narration insert in the videos, but I am certain others feel it's fine.
Sorry for the wall of text, but this patch, more so than any recent (past year) patch, has me hyped! I'm not sure if I'm looking forward to the new interaction system though. With server issues, it could be harder than ever to pick up goodies. I am for sure looking forward to more faction interaction and progression. I am also very much looking forward to master modes. I only tried it very briefly in AC. I feel it's going to be harder than ever for traders to get away from "pirates." (Though this may encourage a bit more communication.). I haven't done FPS missions for some time, but being able to repack mag's is going to be so nice, the new sights, minimap, and FPS compass look great. Not sure how I feel about role-specific armour...(i do realise that this is somthing they've had in mind for idk how long tho) The starmap update is very welcome. I've not had a problem with the current version, mind you, but more functionality will be very nice. Very excited about hangars and cargo elevators (though loading larger ships with cargo is going to be a pain 😜). Xeno and blockade runners definitely need(ed) work. IMO, as someone who buys most of my ships in game, I think that something like the 890 could or should be over 100 mill easy. I think 2 mill and 10 mill for the arrow and connies are probably about right. Not sure about 40-50 for the HH. 15 million has always been very attainable for me as a Cat/C2 owner. Now 40-50 mill are still so with the Hull C. Thanks for the update/round up! ✌
These videos with the face cam are feeling really amazing! It’s really cool watching you improve to not have to look at a script as frequently. Thanks for all the updates and great content!
I think optimism about star citizen releases is something that should be taken with very great care. For example: if the 300 series is going to become an expensive baller ship then it needs to receive a sorely needed gold standard pass and interior update to bring the sensation of luxury up to par. If they have the sense to realize this, then making the ship worthy of the price is an example of the kinds of delays they will have to accept in order to make the release well received.
The issue with updates is that they will have to make another update anyway at some point. I don't see how a price should be connected to current quality, we all know it will change.
@@NikolaiTsekov if the goal was another year of hand waving for alpha, sure. The proposal here is that this is the year in which sc is gonna pop off, and making it harder to get ships with incomplete feature sets is not going to serve that.
Ah Star Citizen, where even the Amazon distribution centre is a murder hobo's paradise. Can't possibly have an industrial location which is focused on industrial gameplay...
Agreed, god forbid industrial players have a relatively safe location to do their thing without worrying about combat all the time. I'm HOPING that these important manufacturing centres have decent security since these companies depend on these locations to produce all their stuff so us poor bastards in cargo and mining ships aren't expected to somehow fight sweaty pirates in arrows and gladiators.
The point isn't to make artificially safe zones though. Like in real life, nowhere is completely safe. But yes, there needs to be strong enough defenses, and consequences to deter people from murder hobo-ing their way around the verse. There should be strong and reliable deterrents that can't be easily avoided, especially in high security areas, but they should be in world deterrents, not artificial bubbles and no-combat zones.
You just forget two thing : the dynamic crosser will be only for the combat helmet, and they said that the color to hair and beard will be in too. But great vidéo as alway and said to me if I’m wrong
@@everettlee79Hope not. I don't want it on my screen. I usually wear industry helmets, too, so it will definitely benefit those of us who don't need the crosshair.
Great video as always. This is just my opinion, and most people might not share it, but I think having your monologue video superimposed over the b-roll playing in the background all the time is more distracting. I think it would be better to cut back and forth between the two. Once again, just my take on it. Keep up the good work.
i swear every patch is always "THE BIGGEST PATCH OF THE GAME". its starting to sound like iphone releases and not a game development.... New big patches and the game still has the performance of Arma 3.
Honestly, I have to agree. Every TH-camr always speaks of the next HUGE update or the biggest patch ever, it gets inflationary. People should restrain themselves from using superlatives all the time, makes it seem less clickbaity.
That’s because development has been ramping up. So every recent patch literally has been the biggest patch of the game until the next one that’s even bigger comes. That’s a really good thing and an accurate statement.
Would small items be annoying yes.. as it should. Listen, CIG wants you to treat Ships like they are your home, you should be storing your guns, and other small gear either in your armor/clothing or ship for quick access, going to station to grab 2 medpens is because you didn't prepare ahead and put them inside your ship. This brings logistics gameplay into SC which is a GOOD thing.
They also seemed pretty confident they would be included. I say this because they went out of their way say there other stuff they hope to add, but are not sure about
It’s looking good for sure lots of updates long needed. Economy wise I hope trading becomes more dynamic and stocks aren’t running out but rather prices change pending on the daily activity, like a stock market. And having goods price live streamed to the tdd board to view would be a nice addition.
Heya, Morph! I have LOVED your commentary on all the SC ships and your other level-headed takes on the game's development. I think that with most of the teams now getting attached to the PU, players will have much more to look forward to. I commented on BoredGamer's channel that I think the persistent personal hangars are gonna be a BFD... especially for folks (like me) who have been here early enough to see the original Hangar Module. I do feel like CIG is going through another little metamporphosis with the S42 teams (and some of their work) integrating with the PU. I also am convinced (read: huge hope) that we'll have more than just Pyro to visit when jump points become active and that means there will be more places for players to call "home" with regard to their personal hangars. (I'll gladly share what I've been smoking LOL)
3.23 is going to be a monster patch and will undoubtedly change every aspect of game play. If it wasn't for CIG saying "4.0 will be Pyro/Server Meshing" the changes in 3.23 are substantial enough to warrant a version number of its own
The number of features in this patch is nearly comparable to a years worth of patches previously. I'm still waiting for CIG to announce that half of this stuff won't make it in to this patch.
@@Rattler808tbf those jpegs are damn overpriced you can't tell me a digital item is worth more then several AAA games no way it costs so much to create a ship
@@llawlied6902 price is subjective...what im after is the experience thats being materialized so to me thats worth the money and effort. lol i see people on youtube gushing about a new trading card or old magazine theyve added to their collection...im like wtf. 😂 ive got awesome spaceships and im happy.
@@llawlied6902 even if it costs that much (and it probably costs even more) yyou just have to do it once and you sell it several times. its just like manufacturing a car but you build one car and sell it over and over and over
This will still always be one of my favorite games of all time. It offers more feeling of freedom and random fun than any other game I’ve played. A beautiful experience.
Nice to see the PTU getting some love after... many years of neglect. I stopped spending around 2 years ago because they had pretty much just ignored the PU in favor of the new cash cow SQ42. Few if any existing ships were getting any updates like light switches. 3/4 of everything in many ships like the Carrack are just placeholder props doing nothing. (yea, i know... lots of missing game loops) My other big gripe is the release of all these new strait to flyable ships NOBODY asked for, while ships we paid for are still not even scheduled. But, looks like CIG finally getting some stuff done so time will tell.
Now that alot of the team that was working on SQ42 is back on the SC team, it doesn't surprise me that these updates are coming so much quicker now, but I myself own a Carrack and I understand the feeling, half of the systems in that ship are useless and until they bring in Server Blades so I can use AI on the turrets, I will only be using the thing for cargo and just general flying about with my friends.
I hope they fix the cargo pods on the carrack not being accessable from the outside in 3.23 aswell, otherwise how are we supposed to manually load it with cargo in the persistent hangars?@@turfish
@@グロ猫 Yeah, i imagine the Carrack is going to either still have its cargo automatically put inside if they don't do it, or they will quickly just work it up and get it working
This a huge start to the beginning of an actual game. Yes, this is a big patch for 3.23, but I doubt everything so far mentioned will even make it in. CIG's pention for not delivering anything on time speaks for itself. But it does "feel" different and just maybe it is, and this is the beginning of an actual, functioning MMO space game slowly but finally taking form. I'm excited, but tempering my hype.
Hey Morph question, you mention vehicles will be in hangers what about flight vehicles like the Pisces into the Carrack's hanger, did they say anything about how this would work or being able to control your Carracks hanger door from another ship? (=
I'm really hoping that the price increase on ships, and by extension the increase of time spent in smaller/cheaper ships, will result in more content and improvements for starter ships and the general "early game"
A very nicely done overview. Thank you. The game for me is in the best state ever. I am enjoying actually being able to get in a ship and go out with no mission, and find stuff of real value. There is exploring in game. All you have to do is explore. Right now everything is amazing and bugs to me feel minor. No 30ks it just rocks. I am looking forward to the new star map. The unexpected, surprises, are what is making this game. I hope to see more.
During the economic portion, they did mention briefly that players will be able to earn money faster and get rich. It was little more than that blurb, but I think that indicates that the time to earn the more expensive ships won't be as long as we fear.
I hope time to earn won't be that bad, I can really only afford to spend what little free time I have in life that I'm not spending with friends and family to play star citizen. Only reason I have ever been able to buy better ships quickly is by taking advantage of broken money making loops like old salvage cargo, ERT cargo, and more recently RMC trading from Rappel to A18.
I love how games like Starfield and The Expanse compel CIG to add features and realism to Star Citizen that are central to those other games, like zero-G inside structures. I would also love for our ships to have a realistic and useful instrument panel, like an artificial horizon (like in KSP), airspeed/spacespeed(?) indicator, altimeter, etc.
You also have to consider that you can make A LOT more money in the verse now from looting cargo. I've made hundreds of millions where as patches before I've struggled to get above 2 mil. The prices are going up because there is more money in the economy from many different new activities.
My question is, will CIG adjust starting UEC players do start the game with? Say You start with 5k, it used to be enough, would it be enough when ships cost dozens of millions and tools and armours get a price hike accordingly?
I am so excited for 3.23, this is the biggest update that we've had in such a long time and it has so many QoL features and general changes that it will bring me back to playing every day. I just have one question, sorry if it was already explained: with the implementation of master modes, will that come with the new ship hud's or will the ship ui still be the same as it is in 3.22?
I absolutely Love the fact that big ships are getting this price update. Its so weird and unrealistic that anyone can just do a dozen bunkers or whatever and everyone has a super fancy giant ship like the 890j. Buying that kind of ship should be a huge event for a person that gives you a giant sense of accomplishment. Makes you appreciate it wayyyy more. And it encourages team play to get the funds faster. Its gonna rub people the wrong way for a little while but they will get used to it soon and its an overall good for the feel and realism logic of the game. Great video btw!
You do realize that "finally pick up some steam and get something done" is a ridiculous statement. It implies that anything that was done so far amounts to nothing, and that whatever gets done from now on is thus based on nothing. 🙃
Great Video Morph, however I'd suggest making your facecam maybe sqaure, I can't put my finger on why but it being a circle doesn't look right, keep up the good work👍
Was this before SCL or after? Because SCL covered a lot of the stuff you said wasnt announced like Missions in Distribution Centers and Beards and hair dye.
Wondering if they're working on integration for that wild Disney walkpad. Also, I'm assuming they have a patent on it, but the tech that Apple has in the Vision could actually be applied here. (Eye tracking w/ simulated periphery, accuracy, etc) what do you guys think
They have also stated that every function or difference in similarity won't always cross to SC from SQ42, as in the looting, tractor elements, fps fighting, ship flying, there is the possibility what we were shown for SQ42 will be identical to SC
I have been saying it for a few years now. Once they get done with S42 they will be able to focus on the PU and things will pick up. CIG also has had time to work on the backend tech, which is not sexy but very important. I think the backend tech is moving into the final stage of development and we are seeing it move more into a polish stage as they will slow role each section of server meshing out. It is a very smart approach.
i agree, but isn´t sq42 supposed to become a trilogy? in that case at some point they will have to remove people from the PU again, but i guess this is still years away.
@@weisthor0815 Looking at the stretch goals, the last I noticed was s42 was to have 50 missions. The main thing I took away from CitCon is s42 is feature complete, so no new development is needed. It is in a polishing phase and that can include minor code changes.
Gimbal will have higher chance of a round hitting the target but lower rate of fire / less damage and Fixed will take more micromanaging the aim but have higher rate of fire / more damage
3.23 is going to be insane (if they deliver everything said, which I think they will)! Seeing how fast the teams are working on implementing SQ42 features into StarCitizen gives me hope that the development will get even faster in the near future and that we will see bigger and more feature drops like 3.23. I am convinced that the mass of features is because almost all devs from SQ42 switched to StarCitizen and I cant wait to see how StarCitizen will evolve this year. I am very hopefull and really excited to see this patch on PBE (and LIVE) soon!
All those UI updates they already showed like a year ago were looking so good and so smooth. A whole new and better world. Such great work ... if it works like it looked. :D Its so good i would love to see a new mobiglass OS - Ad. :D
Nice vid. Thanks for sharing the info and your opinions. I am hopeful that this is a great year for SC. But I'm also not ready to commit a lot of time to playing until they say they will not do anymore wipes. I don't like starting over and losing progress. Especially if they're going to be raising ship prices in-game. I only want to have to earn them once.
If the last updates had not already been getting bigger, I would not believe they can pull this off. This update is crazy and the improvements it brings are really important. I think rebalancing ship prices is a good idea, some of those did not make any sense. It would be even better if they removed ships from the pledge store. With only starter and medium size ships available in the pledge store, it would be much more special to purchase a huge ship ingame. IMO this would have been a good idea from the start, but they obviously could never have raised as much money as they did selling only the cheaper ships.
Sort of, we had a cruise mode that let us fly faster but there wasn’t a vulnerable transition timer and I believe we could still use shields and weapons.
I'm curious about the economy changes, the biggest thing I'm worried about with the price increases is that fact that people like me, who don't get tons of time to play, who finally save up enough aUEC to purchase a ship, tend to lose the ship in a few weeks when the next update hits and the game resets. I get why both happen, and I'm not mad at the resets or price increases, so to speak, but it kills my motivation for saving up for a ship (especially expensive ones) when I'm basically paying 15mil to rent a ship for a few days. I do hope that the way you make money also gets a boost too, maybe not enough to compare to the price increases, but if I'm still only making like roughly 170k with a full vulture run, saving up for a 50mil ship is going to be super tedious.
Although I'm hopeful, the amount of new content could mostly be a blend of the progress the SC team has made (new UGFs and MM) with things being ported over from SQ42 (interaction system, mini map, EVA 2.0 etc) and once this is in, progress could slow down again. I'm still very optimistic though and think this could be a great year, although I've only been playing for a few of them, I've mostly had great years playing Star Citizen (aside from 3.18 obviously). Can't wait for the updated roadmap and see what's to come!
As someone who only purchased the starter pack ship ( $60 avenger titan pack on sale like 4 years ago ). The ship price increases for large multicrew ships makes sense to me but they really need to think about how org ship sharing could work. Big expensive ships should require multiple people playing to crew and to potentially buy in game but there should be a good way to share that ship across the people who contributed to it. It's a bummer when one guy in your org "owns" the Carrack when everybody's effort contributed to buying it. That player has to be online for the corp to have access to it's flagship.
well, new star map, that was required for me to even bother logging in. The rest, we'll see as always. Apollo on Xmas sure didn't happen, nor has CI bothered to say anything about that lapse. So to me, it looks that the new CI is still the old CI.
Regarding increased ship prices, if I have bought everything I want to buy in the game after 3 months of playing, SC won't be a game I can play for years. We need to constantly have new goals to achive. I would like to see two types of servers: 1. Servers that never reset. 2. Servers that reset every year or every second year (like Tarkov). and you can't move your character beteeen those two types of servers ofc.
Regarding of ships price increase, i think CIG want players to share the money to buy multi crew ships (which is what i did with my friends), but the ship is still owned by one person...
So CIG need to implement more social features for corpos/orga allowing us to share ships within a group of players, and add something like a corpo bank and a corpo hangar.
I honestly think capital ships shouldn't be affordable by your average player. Maybe that one guy can budget it, but it should take an org to keep them up and running.
@@mhmm4840yep, like an hammerhead? At least 3 people need to pour the money into it
Similar to how Sea of Thieves has guilds. A player can own a ship and pledge it to a guild, so that any guild members may use their ship but its still owned by the original player and if they want to unpledge it or dismantle (or in SC's case liquidate it), then they can. I think this would be really good for orgs in this game, as you could have a medical org with a bunch of players who own a lot of med ships just donate/pledge their medical ships so that if a new player joins theres still ships to use if they dont have one. Or if a pirate syndicate is active, they dont need to wait for Joe to get on and bring out his Kraken for everyone to use (hypothetically). I think this would be a good healthy change for the game, and would allow players to share
@@justicebrown1077 This would be the best case implementation I think. That way, people with multiple ships also don't have to have fleets of ships sitting in their personal hangar because the pledged ships can be used by the Org players and the player can still keep some ships for personal use. Benefits everyone and every type of playstyle or mood.
The Org would still have to have a single "owner" who would ultimately control Org assets. Because CIG is NEVER going to get involved in mediating/adjudicating partnerships or shared property interests.
I'll believe the changes when it's actually out... And working
Completely fair, their track record isn’t the best when it comes to patch projections.
@@Morphologis I'm hoping the fact that they've so openly announced all these features so early, and that Jared seems pretty confident that he's not going to get piled on by the players...again ( I mean he's very cautious these days and covers what bases he can to protect CIG during ISC's), means that the features are for the most part done and needs their tweaking and polishing for 3.23.
*Inhale* Mmmmm that's some good Hopium.
It's probably why Jared said that they are on track to be in 3.23, not that they are 100% going to be in 3.23.
I'm actually quite hopeful for most of this as the tech needed is already in place. That said I'm confident cargo hangers will be a bug fest as will the new depots.
Next person I hear say the game is going to be a completely new game by EoY is going out an airlock! So many base items need to actually be fixed before we throw the baby out with the bath water and have to start fixing all the new bugs for more broken features.
The EVA looks fucking amazing
There are tons of Space games that already feature push pull type of EVA and simulate as if you were on the fucking space station above earth CIG is always just catching up with shit and claiming it as their own🤦🏻♂️
@@saleseng Go on then, name these "tons" of Space games that feature "push pull type of EVA" it should be easy to name a bunch if there's "tons"
@@rock2k14
You see I’m not gonna do it because this is the problem with modern gaming you are so unaware of what’s going on around you it is easy to be suckered in by CIG so go look it up and show some damn curiosity🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
@@saleseng Yea, you don't have shit, thought as much, utterly pathetic. One of the many, "i'll talk shit and then have nothing to back it up".
What makes it even more funny is that you're assuming I've been around as a gamer for a small amount of time, I'm 37, I've been gaming since I was 5. including many many space games (not that there are many that let you EVA either, but even things like the X series operate more like SC's current implmentation)
@@saleseng I cant tell if your.. an idiot... or joking this is.. Satire? Right? Right??
That inventory management is going to mess with my OCD loot goblin brain and I'm so here for it xD
I really did not expect all this in the first patch. Man, I can't wait to try it all out when it drops.
Yeah, we won't get all of that in the first patch. I don't even think we'll get all of that this year lol
@@Necronxx666 Most of this stuff is content and features that are already finished.. the teams working on Squadron 42 are just being moved back over to SC and bringing the tools and tech and features they developed there to port over to SC.
@@hawkzulu5671 That's some high grade copium you got there, until the update drops and any of this is in game I'm just gonna assume we're not seeing anything. Hell, I'll be surprised if any of this comes out in 2024 at all given SC's track record, but I'm sure cranking the ship prices up is going to be a top priority so I think that has a 100% chance of making it.
@@battleoid2411 The world doesnt check in with your assumptions. 80% of the CIG staff were assigned to Squadron 42. When it reached feature complete at the end of last year the waves began moving back to SC.
The 1st wave of 300 devs that transferred back to SC brought with them the tools, tech and features they built and finished for Squadron 42.
Tell the Evocati testing 3.23 theyre just testing hopium ...the EVA, the new scopes, the freight elevators, the cranked up ship prices, Everything.
You posted this too late..im sure they will cancel the tests and the patch, once they catch wind that you doubt it. Oh well :(
@@hawkzulu5671 Is the patch out yet? Are any of these features actually on live servers? No? Then they can still be dropped from the patch st any time. I hope that I'm wrong, but you can't deny that for the past several years SC has had a rough time actually pushing content to the PU.
Great video, Morph! Strangely for this first batch of 2024 news I kind of couldn't wrap my head around what we are getting, neither from official SC TH-cam content nor from the other regular content makers. So just to give a thumbs up for a clear and sober overview, we appreciate it.
I think it is safe to say that the wait for Sq42 was not time waisted and this next patch is clear evidence that progress has and is ramping up.
I mean, we will see how it does in sales to make up for the fact it hasn't made a dime yet. It had the kickstarter, sure, but the rest of the funding of the game has been off products being sold for Star Citizen...not SQ42. I can't fly my 890j in the SQ42 campaign (no I have not bought an 890j).
So I think, for me personally, I'll wait on whether SQ42 was worth the time when it makes its money back. I don't think anything about SQ42 did anything but do what would have happened already by now for SC if it didn't exist.
I do think SQ42 has great potential to "recruit" for the Star Citizen experience by giving players a space to understand that world and get used to controls before jumping into SC. Right now SC is really hard to pick up because of mechanical and system complexity (on top of requiring a meaty computer).
how do you people don’t realize that this is a money laundering scheme with how expensive ships are and the 48,000 pack
@@magvad6472they don't mean it being worth it monetarily, they mean sq42 was worth it in thr sense it built up systems and ideas and such that could then be pushed into the PU. Whether it's worth it monetarily, like you said we'll have to see, but given what it has managed to get moving it seems pretty handy to me
I don't think any of that is safe to say.
I think you are right about the tedium of local inventory management, however I see a workaround in using the storage containers for quick organization and depositing. Those will actually have a use now!
It would be fascinating for various suit types to have different functionalities. Combat suits having more intel and better combat UI features, exploratory suits having a larger map and a scanning feature, industrial suits having thick armor and slowing you down more... Could be fascinating to weigh the pros and cons for your playstyle!
iirc this is going to be exactly what is planned.
Although UI wise its going to be on the helmet side for major ui changes
Damn so I can't just focus on looking cool anymore... 😡
Just for clarification re the vanguards and gimbals. It's just the 4 bespoke guns in the nose that will be fixed , the S5 will be gimballed.
I think it's finally time to actually go into the verse.
I've given money from the beginning but never bothered the try the game out because all I really want is Squadron 42.
Now should be a good time to start touring and learning all the systems.
Be prepared It is about as buggy as Arma 3 right now, it’s 1000x better than like a year or two or so, but don’t expect a perfect game, it’s been amazing for me the past few months, but I went in knowing of its quirks
I'm thinking something similar. Perhaps by this summer.
im honestly fine with ships like the 890 jump being expensive. its 100% not necessary for like any in game activities its just a nice looking ship
Its literally the same has owning a Yacht IRL, it should be limited to the extremely wealthy and it makes sense indeed
@@rash500m how do you people not realize that this is a money laundering scheme with how expensive ships are and the 48,000 pack
if you are fine with ships being that expensive then you are wierd, it’s literally pixels on your screen, this game released 600 million from crowd funding, they should be charging their crowd that much money
@@jamiesherrill1590 lmao "omg $45 for a two games whatever will I do." Get a job homie if youre that hard up for cash.
Exactly! Different tools for different jobs, which aren't mandatory
All of this is huge. Was blown away by all the 3.23 reveals, and knowing there's more they haven't revealed yet. Clearly, all the SQ42 devs now working on the PU are making a difference.
As for the in game hike of ship prices ... honestly, prices haven't budged in years, yet average player earnings per hour has risen considerably, so it was really a matter of time. Of course, I do hope they do a good job balancing economic rewards for each game loop so that not everyone spends all their time salvaging.
yeah, not only the extra dev power from the SQ42 devs working on the PU, but also all the stuff that was made for SQ42 (which is now feature complete) being worked into the PU means that at least for the next few patches, we are probably going to see a lot of improvements/new features.
as for the price increase on ships, it really doesn't bother me, at the moment i can make a couple million aUEC a day without even min maxing my time and resources, it is crazy how easy it is to make good money if you know what things are profitable, the economy is due for a rebalance.
Won't ship prices be set by Quanta anyway when they get that up and running? I personally don't think large ships should be easily attainable by a single player. The price should be high enough that it clearly requires multiple people to combine wealth to buy and maintain.
@@Tbm147 Humor me ... Quanta?
I was disappointed by salvage honestly. I got the vulture because I worked for CAT and love the industrial feel of it. I expected it to be the best way to salvage. Little did I know that my Taurus would be the better money maker. Made me sad but still the Vulture was fun.
@@MrTrethurane I bought a BIS Vulture during IAE (really a placeholder for the CCU Zeus MR in my hangar), and I know it's now more profitable than ever ... but I find salvaging pretty meh. I can't play right now as I'm in between gaming PCs, but while I always enjoy watching mining videos because of all the detail and nitty gritty, I find watching salvaging gameplay, on both Vulture and Reclaimer, just really kinda boring. There's just no thought process to it.
I think increasing the ship prices is honestly ok from the gameplay/lore perspective. Obtaining massive ships like the hammerhead or even the constellation series should be a huge endeavor from an in game perspective
I’m glad ship prices are going up. I want to spend weeks and months working toward ships to earn, especially with a group. Gives us a goal and something to work towards. If it’s too fast it’s ultimately dwindles a large part of the game
It will also make players rent bigger ships more before buying which I think would be good
@@fleetreadygamingThis combined with base building will be really good money sinks for SC.
Can we not turn games into a job?
@@noble00006I mean, have you not played Train Simulator? Car Mechanic Simulator? Powerwash Simulator? Or Euro Truck Simulator?
@@Billy-bc8pk Car mechanic sim yes, but it did not take weeks to get to the cars I wanted to work on and I could drive them in peace once finished.
This all looks incredible, ill believe it when i see it but im hopeful.
I have been away from the game for a little while but very happy to see they've clearly been working on alot of things and to have an update that is as big and important as this will absolutely bring me back and playing. Lets just hope it goes well (and well happens in the first place)
The part about the economy got me curious as to whatever happened to Quantum? No mention at CitCon or elsewhere in a long time.
For that picture in picture scope, there's a very good solution. I remember, someone made a mod for Stalker Anomaly to include such scopes but didn't use the PiP method because it was heavy on resources.
Give us a real hardcore WIPE! With all the changes, especially the economy everyone should absolutely start over from scratch.
Are we testing an alpha or is it a live service game
@@LifesMike They're gonna ignore that question.
If they feel like there's enough data that'd be gained by doing that to make it worth it, I wouldn't be surprised if we see one. Would be refreshing to get the full experience again and see what all the new content will do to progression
i just realized that the new eva is a good setup for swimming
Ive been saying this for years. once SQ42 was finished we would see a big boom of progress then a steady flow until release. Its been almost exactly on the timeline I thought it would be. Its great to see it finally manifest!
Ok so when is the release?
@@JohnnyZenith I think SQ42 will be mid to late 2025. Release SC... maybe 2028 or 2029. less confident till we see how much the progress slows after this initial wave.
@@tcunero I imagine SC's "release" will be more complicated than that. The game will come out of alpha into beta with major polishing and updates, then out of beta into a true "release," then into a 2.0 with a major update, etc. The proper "release" of SC probably won't include everything they have planned and it probably is a long ways away as well, but the transition into beta will be received as a "release" by the community. Both will be marketed as such. In other words, the game will be playable in something resembling its final form before 2028, but might not be "finished" by 2028.
@@tcunero They can't afford to release SQ42 in 2025 as GTA6 will be releasing at that time. Maybe if it launches late 2025, then I guess CIG could launch SQ42 early 2025
@@michaelhenry3234 oh yeah I totally agree with that. Many incremental updates will be there. Your describing exactly what im thinking.
my goodness the EVA loooks so lit bro......amazing
Ok, I'm back interested in Star Citizen again.
As usual, I enjoy the content and commentary. It's always well done and informative. I will say however, that even after a few videos, I can't seem to get used to your narration insert in the videos, but I am certain others feel it's fine.
Agreed, it is distracting. And destroys Morphologis cinematic quality feel to look more like anybody elses stuff.
Sorry for the wall of text, but this patch, more so than any recent (past year) patch, has me hyped!
I'm not sure if I'm looking forward to the new interaction system though. With server issues, it could be harder than ever to pick up goodies.
I am for sure looking forward to more faction interaction and progression.
I am also very much looking forward to master modes. I only tried it very briefly in AC. I feel it's going to be harder than ever for traders to get away from "pirates."
(Though this may encourage a bit more communication.).
I haven't done FPS missions for some time, but being able to repack mag's is going to be so nice, the new sights, minimap, and FPS compass look great.
Not sure how I feel about role-specific armour...(i do realise that this is somthing they've had in mind for idk how long tho)
The starmap update is very welcome. I've not had a problem with the current version, mind you, but more functionality will be very nice.
Very excited about hangars and cargo elevators (though loading larger ships with cargo is going to be a pain 😜).
Xeno and blockade runners definitely need(ed) work.
IMO, as someone who buys most of my ships in game, I think that something like the 890 could or should be over 100 mill easy.
I think 2 mill and 10 mill for the arrow and connies are probably about right. Not sure about 40-50 for the HH. 15 million has always been very attainable for me as a Cat/C2 owner. Now 40-50 mill are still so with the Hull C.
Thanks for the update/round up! ✌
These videos with the face cam are feeling really amazing! It’s really cool watching you improve to not have to look at a script as frequently. Thanks for all the updates and great content!
Finally a good patch playability wise!
I think optimism about star citizen releases is something that should be taken with very great care. For example: if the 300 series is going to become an expensive baller ship then it needs to receive a sorely needed gold standard pass and interior update to bring the sensation of luxury up to par. If they have the sense to realize this, then making the ship worthy of the price is an example of the kinds of delays they will have to accept in order to make the release well received.
The issue with updates is that they will have to make another update anyway at some point. I don't see how a price should be connected to current quality, we all know it will change.
@@NikolaiTsekov if the goal was another year of hand waving for alpha, sure. The proposal here is that this is the year in which sc is gonna pop off, and making it harder to get ships with incomplete feature sets is not going to serve that.
Ah Star Citizen, where even the Amazon distribution centre is a murder hobo's paradise. Can't possibly have an industrial location which is focused on industrial gameplay...
I think that it is temporary because at the moment we only have Stanton. I hope that when we have more systems they will make them safe zone
@@sablechaud3870 I hope so too, but if they integrate this stuff too deeply now, it may be very difficult to remove it as the game develops.
Theres a new Call of Duty I heard, go play that.
Agreed, god forbid industrial players have a relatively safe location to do their thing without worrying about combat all the time.
I'm HOPING that these important manufacturing centres have decent security since these companies depend on these locations to produce all their stuff so us poor bastards in cargo and mining ships aren't expected to somehow fight sweaty pirates in arrows and gladiators.
The point isn't to make artificially safe zones though. Like in real life, nowhere is completely safe.
But yes, there needs to be strong enough defenses, and consequences to deter people from murder hobo-ing their way around the verse.
There should be strong and reliable deterrents that can't be easily avoided, especially in high security areas, but they should be in world deterrents, not artificial bubbles and no-combat zones.
with the cargo lifts, i take it this is not persistent hangers? like we wont be able to decorate them?
You just forget two thing : the dynamic crosser will be only for the combat helmet, and they said that the color to hair and beard will be in too. But great vidéo as alway and said to me if I’m wrong
I bet it will be there for all helmets at first.
@@everettlee79Hope not. I don't want it on my screen. I usually wear industry helmets, too, so it will definitely benefit those of us who don't need the crosshair.
I think he did say that in the video, at 7:44
Great video as always. This is just my opinion, and most people might not share it, but I think having your monologue video superimposed over the b-roll playing in the background all the time is more distracting. I think it would be better to cut back and forth between the two. Once again, just my take on it. Keep up the good work.
agreed, i found myself trying to watch it but then also his face in the corner covering gameplay
i swear every patch is always "THE BIGGEST PATCH OF THE GAME". its starting to sound like iphone releases and not a game development.... New big patches and the game still has the performance of Arma 3.
Yeah, I don’t believe it. They are just gaslighting at this point.
I mean, objectively this has some of the biggest changes of any patch ever. So idk where your thought process is with that one.
get more ram
Honestly, I have to agree. Every TH-camr always speaks of the next HUGE update or the biggest patch ever, it gets inflationary. People should restrain themselves from using superlatives all the time, makes it seem less clickbaity.
That’s because development has been ramping up. So every recent patch literally has been the biggest patch of the game until the next one that’s even bigger comes. That’s a really good thing and an accurate statement.
You look exactly like how I imagined from your early videos. Keep up the good content man, I appreciate the no nonsense approach.
Would small items be annoying yes.. as it should. Listen, CIG wants you to treat Ships like they are your home, you should be storing your guns, and other small gear either in your armor/clothing or ship for quick access, going to station to grab 2 medpens is because you didn't prepare ahead and put them inside your ship. This brings logistics gameplay into SC which is a GOOD thing.
Agreed 100%
Bro.. cleanest run down by far so far. Nicely done brother
If it wasn't clear though, these are all features that they are "targeting" for 3.23
They also seemed pretty confident they would be included. I say this because they went out of their way say there other stuff they hope to add, but are not sure about
@asog88 they also said 3.17 will be the last patch before pyro
@@asog88 Found cig sucker
It’s looking good for sure lots of updates long needed. Economy wise I hope trading becomes more dynamic and stocks aren’t running out but rather prices change pending on the daily activity, like a stock market. And having goods price live streamed to the tdd board to view would be a nice addition.
That's a lot of stuff planned. If they can get even 2 of those features in for 2024 I'll be pleasantly suprised.
Oh I am sure they are doing the "economy change" first lmao 😂
Heya, Morph! I have LOVED your commentary on all the SC ships and your other level-headed takes on the game's development. I think that with most of the teams now getting attached to the PU, players will have much more to look forward to. I commented on BoredGamer's channel that I think the persistent personal hangars are gonna be a BFD... especially for folks (like me) who have been here early enough to see the original Hangar Module.
I do feel like CIG is going through another little metamporphosis with the S42 teams (and some of their work) integrating with the PU. I also am convinced (read: huge hope) that we'll have more than just Pyro to visit when jump points become active and that means there will be more places for players to call "home" with regard to their personal hangars. (I'll gladly share what I've been smoking LOL)
This is looking like a year for the history books. It's going to be a fun ride.
Cool stuff! Thanks Morphologis!!
I don't get the facecam and why it fades in and out
What’s confusing. When he’s talking it shows his sexy face. When he’s not talking, it doesn’t show his sexy face
3.23 is going to be a monster patch and will undoubtedly change every aspect of game play. If it wasn't for CIG saying "4.0 will be Pyro/Server Meshing" the changes in 3.23 are substantial enough to warrant a version number of its own
Every update is a huge update... until CIG carves it up like a thanksgiving turkey and all we're left with is a new ship and an old event.
The number of features in this patch is nearly comparable to a years worth of patches previously. I'm still waiting for CIG to announce that half of this stuff won't make it in to this patch.
I believe, we must believe!
man since 2015 ive lost "friends" over this...they ridiculed me quite a bit for spending money on "jpegs" and im still here. so yeah, i believe.
@@Rattler808tbf those jpegs are damn overpriced you can't tell me a digital item is worth more then several AAA games no way it costs so much to create a ship
@@llawlied6902 SC is $45 bucks. You Can buy ships with real world cash but you can also use in game currency instead
@@llawlied6902 price is subjective...what im after is the experience thats being materialized so to me thats worth the money and effort.
lol i see people on youtube gushing about a new trading card or old magazine theyve added to their collection...im like wtf. 😂 ive got awesome spaceships and im happy.
@@llawlied6902 even if it costs that much (and it probably costs even more) yyou just have to do it once and you sell it several times. its just like manufacturing a car but you build one car and sell it over and over and over
This will still always be one of my favorite games of all time. It offers more feeling of freedom and random fun than any other game I’ve played. A beautiful experience.
let’s goooo
Nice to see the PTU getting some love after... many years of neglect.
I stopped spending around 2 years ago because they had pretty much just ignored the PU in favor of the new cash cow SQ42.
Few if any existing ships were getting any updates like light switches.
3/4 of everything in many ships like the Carrack are just placeholder props doing nothing. (yea, i know... lots of missing game loops)
My other big gripe is the release of all these new strait to flyable ships NOBODY asked for, while ships we paid for are still not even scheduled.
But, looks like CIG finally getting some stuff done so time will tell.
Now that alot of the team that was working on SQ42 is back on the SC team, it doesn't surprise me that these updates are coming so much quicker now, but I myself own a Carrack and I understand the feeling, half of the systems in that ship are useless and until they bring in Server Blades so I can use AI on the turrets, I will only be using the thing for cargo and just general flying about with my friends.
I hope they fix the cargo pods on the carrack not being accessable from the outside in 3.23 aswell, otherwise how are we supposed to manually load it with cargo in the persistent hangars?@@turfish
@@グロ猫 Yeah, i imagine the Carrack is going to either still have its cargo automatically put inside if they don't do it, or they will quickly just work it up and get it working
inshallah boys
Christ is the only salvation, boys
This a huge start to the beginning of an actual game. Yes, this is a big patch for 3.23, but I doubt everything so far mentioned will even make it in. CIG's pention for not delivering anything on time speaks for itself.
But it does "feel" different and just maybe it is, and this is the beginning of an actual, functioning MMO space game slowly but finally taking form.
I'm excited, but tempering my hype.
Hey Morph question, you mention vehicles will be in hangers what about flight vehicles like the Pisces into the Carrack's hanger, did they say anything about how this would work or being able to control your Carracks hanger door from another ship? (=
I'm really hoping that the price increase on ships, and by extension the increase of time spent in smaller/cheaper ships, will result in more content and improvements for starter ships and the general "early game"
A very nicely done overview. Thank you. The game for me is in the best state ever. I am enjoying actually being able to get in a ship and go out with no mission, and find stuff of real value. There is exploring in game. All you have to do is explore. Right now everything is amazing and bugs to me feel minor. No 30ks it just rocks. I am looking forward to the new star map. The unexpected, surprises, are what is making this game. I hope to see more.
You showed vid of the Gallant ammo counter at 60. Is this very old footage or did CIG decide to return it to its original ammo count?
During the economic portion, they did mention briefly that players will be able to earn money faster and get rich. It was little more than that blurb, but I think that indicates that the time to earn the more expensive ships won't be as long as we fear.
I hope time to earn won't be that bad, I can really only afford to spend what little free time I have in life that I'm not spending with friends and family to play star citizen. Only reason I have ever been able to buy better ships quickly is by taking advantage of broken money making loops like old salvage cargo, ERT cargo, and more recently RMC trading from Rappel to A18.
Woa someone knows the soundtrack at 0:40?
Do we get the feeling this all directly related to the Polish state of Sqn42? In relation to this whole set of items being bundled together?
I love how games like Starfield and The Expanse compel CIG to add features and realism to Star Citizen that are central to those other games, like zero-G inside structures.
I would also love for our ships to have a realistic and useful instrument panel, like an artificial horizon (like in KSP), airspeed/spacespeed(?) indicator, altimeter, etc.
You also have to consider that you can make A LOT more money in the verse now from looting cargo. I've made hundreds of millions where as patches before I've struggled to get above 2 mil. The prices are going up because there is more money in the economy from many different new activities.
Great video and perfectly explained. Here is a subscribe
5:30 how does that work for turrets? or is that basically a big nerf to them because everything else got stronger?
My question is, will CIG adjust starting UEC players do start the game with? Say You start with 5k, it used to be enough, would it be enough when ships cost dozens of millions and tools and armours get a price hike accordingly?
I'm so stoked for this next patch.
amazing video btw.
I am so excited for 3.23, this is the biggest update that we've had in such a long time and it has so many QoL features and general changes that it will bring me back to playing every day.
I just have one question, sorry if it was already explained: with the implementation of master modes, will that come with the new ship hud's or will the ship ui still be the same as it is in 3.22?
fantastic job on this vid love it
I absolutely Love the fact that big ships are getting this price update. Its so weird and unrealistic that anyone can just do a dozen bunkers or whatever and everyone has a super fancy giant ship like the 890j. Buying that kind of ship should be a huge event for a person that gives you a giant sense of accomplishment. Makes you appreciate it wayyyy more. And it encourages team play to get the funds faster. Its gonna rub people the wrong way for a little while but they will get used to it soon and its an overall good for the feel and realism logic of the game. Great video btw!
Like you Morph I am really putting CIG on blast for getting stuff released and sorted, this is prommising!
Love this video format with you in it and wide screen, it's so clean! nice one
You do realize that "finally pick up some steam and get something done" is a ridiculous statement.
It implies that anything that was done so far amounts to nothing, and that whatever gets done from now on is thus based on nothing. 🙃
Great Video Morph, however I'd suggest making your facecam maybe sqaure, I can't put my finger on why but it being a circle doesn't look right, keep up the good work👍
Whoah! Sudden Onset Face Reveal! (Or maybe this isn't the first face reveal, but nice to see your face Morphologis!)
I wonder how EVA will work when carrying a package? Or using a tractor beam?
Was this before SCL or after? Because SCL covered a lot of the stuff you said wasnt announced like Missions in Distribution Centers and Beards and hair dye.
Wondering if they're working on integration for that wild Disney walkpad. Also, I'm assuming they have a patent on it, but the tech that Apple has in the Vision could actually be applied here. (Eye tracking w/ simulated periphery, accuracy, etc) what do you guys think
They have also stated that every function or difference in similarity won't always cross to SC from SQ42, as in the looting, tractor elements, fps fighting, ship flying, there is the possibility what we were shown for SQ42 will be identical to SC
I have been saying it for a few years now. Once they get done with S42 they will be able to focus on the PU and things will pick up. CIG also has had time to work on the backend tech, which is not sexy but very important. I think the backend tech is moving into the final stage of development and we are seeing it move more into a polish stage as they will slow role each section of server meshing out. It is a very smart approach.
i agree, but isn´t sq42 supposed to become a trilogy? in that case at some point they will have to remove people from the PU again, but i guess this is still years away.
@@weisthor0815not a trilogy at least that’s for now.
Maybe you mean 3 chapters, that are already complete
@@weisthor0815 Looking at the stretch goals, the last I noticed was s42 was to have 50 missions. The main thing I took away from CitCon is s42 is feature complete, so no new development is needed. It is in a polishing phase and that can include minor code changes.
So what’s the tradeoff between gimbaled and fixed weapons now then?
Gimbal will have higher chance of a round hitting the target but lower rate of fire / less damage and Fixed will take more micromanaging the aim but have higher rate of fire / more damage
3.23 is going to be insane (if they deliver everything said, which I think they will)!
Seeing how fast the teams are working on implementing SQ42 features into StarCitizen gives me hope that the development will get even faster in the near future and that we will see bigger and more feature drops like 3.23.
I am convinced that the mass of features is because almost all devs from SQ42 switched to StarCitizen and I cant wait to see how StarCitizen will evolve this year.
I am very hopefull and really excited to see this patch on PBE (and LIVE) soon!
All those UI updates they already showed like a year ago were looking so good and so smooth.
A whole new and better world. Such great work ... if it works like it looked. :D
Its so good i would love to see a new mobiglass OS - Ad. :D
Awesome updates, very exciting!!
This is absolutely huge! I agree, I feel like since they've (finally) moved resources from Sq24 to SC 2024 is going to be hype!
Still getting used to seeing Morph, I always thought he was older.
Nice vid. Thanks for sharing the info and your opinions. I am hopeful that this is a great year for SC. But I'm also not ready to commit a lot of time to playing until they say they will not do anymore wipes. I don't like starting over and losing progress. Especially if they're going to be raising ship prices in-game. I only want to have to earn them once.
What will happen to all the stuff in your local inventory when the update happens then??
If the last updates had not already been getting bigger, I would not believe they can pull this off. This update is crazy and the improvements it brings are really important.
I think rebalancing ship prices is a good idea, some of those did not make any sense.
It would be even better if they removed ships from the pledge store. With only starter and medium size ships available in the pledge store, it would be much more special to purchase a huge ship ingame.
IMO this would have been a good idea from the start, but they obviously could never have raised as much money as they did selling only the cheaper ships.
Great presentation 👏
I actually really like the price change for the game. Space ships should be expensive in most cases lol especially if it's a super yacht! Lol
Didn’t we already have separate flight modes? Didn’t they do away with this a while back? Now we’re returning to it again?
Sort of, we had a cruise mode that let us fly faster but there wasn’t a vulnerable transition timer and I believe we could still use shields and weapons.
its hovermode 2.0 i'll come back when they ditched it again .
When is this update planning on releasing?
4:10 - "Blue Leader, Locking S-Foils in Attack Position."
But why is Morphologist such a cutie 😅 haha love the content bud thanks for posting good stuff.
I'm curious about the economy changes, the biggest thing I'm worried about with the price increases is that fact that people like me, who don't get tons of time to play, who finally save up enough aUEC to purchase a ship, tend to lose the ship in a few weeks when the next update hits and the game resets. I get why both happen, and I'm not mad at the resets or price increases, so to speak, but it kills my motivation for saving up for a ship (especially expensive ones) when I'm basically paying 15mil to rent a ship for a few days. I do hope that the way you make money also gets a boost too, maybe not enough to compare to the price increases, but if I'm still only making like roughly 170k with a full vulture run, saving up for a 50mil ship is going to be super tedious.
Although I'm hopeful, the amount of new content could mostly be a blend of the progress the SC team has made (new UGFs and MM) with things being ported over from SQ42 (interaction system, mini map, EVA 2.0 etc) and once this is in, progress could slow down again. I'm still very optimistic though and think this could be a great year, although I've only been playing for a few of them, I've mostly had great years playing Star Citizen (aside from 3.18 obviously). Can't wait for the updated roadmap and see what's to come!
As someone who only purchased the starter pack ship ( $60 avenger titan pack on sale like 4 years ago ). The ship price increases for large multicrew ships makes sense to me but they really need to think about how org ship sharing could work. Big expensive ships should require multiple people playing to crew and to potentially buy in game but there should be a good way to share that ship across the people who contributed to it. It's a bummer when one guy in your org "owns" the Carrack when everybody's effort contributed to buying it. That player has to be online for the corp to have access to it's flagship.
well, new star map, that was required for me to even bother logging in.
The rest, we'll see as always.
Apollo on Xmas sure didn't happen, nor has CI bothered to say anything about that lapse.
So to me, it looks that the new CI is still the old CI.
I had no idea what morph looked like. Then i clicked on this video and thought to myself.. yeah that tracks.
I'm ready for my S5 Gimballed AD5B's Connie!
Regarding increased ship prices, if I have bought everything I want to buy in the game after 3 months of playing, SC won't be a game I can play for years. We need to constantly have new goals to achive. I would like to see two types of servers:
1. Servers that never reset. 2. Servers that reset every year or every second year (like Tarkov).
and you can't move your character beteeen those two types of servers ofc.