My guild generally just uses Negotiations to get some actions from players that are attrition maxed as far as battles go. I wouldn't be surprised to see more of that against blue regions.
The gap between top guilds with (near) 80 active players and the "second tier" guilds has to be reduced, or the whole GG will die and only be a playground just for the top guilds in each world. Giving the rewards buildings only to the new Diamond league and there maybe only to the top three will lead to an even bigger gap between the few guilds that can win and the others that struggle. Taking away the option to drop to the 975 or 925 Diamond and have a chance to win the building will make it even more pointless to try and get to the 1000 points - next round will be a beating anyway, with hardly any chance to even do a few hundret fights, as the top guilds with all their boosting towers will just hand over the sectors much faster than any "not top notch" guild ever could. As a result, the more active players of the mid tier guilds will be frustrated and try to get into one of the top guilds, and in the end, all the midtier will dissolve. My suggestion: Delete all the GG towers from the game right away, and give a malus to the top guilds, depending on what they won up to now, until they are at the same level as any medium ranked guild. Don't strengthen the top guilds, weaken them.
in my world there is only 2 guilds that dominate, we finished 1st and 2nd in over a year now, its already happening in some worlds, the strongest benefit the most making them even stronger, gap getting bigger not smaller, maybe this will help platinum league become cheaper and easier to compete in but overall it wont close the gap, probably make it even bigger cause the top guilds have more goods and can negotiate even if they don't have a lot of blue , and they can also get more blue during events.
High stakes competition is a way of encouraging people to spend. People do anything to win. What Inno is doing is making GBG more player spending friendly and making QI more guild spending friendly -dragonPebbles
personally im disappointed innogames hasn't gone with making the blue stats be used for protecting white sectors, extending the timer by additional hour or 2 if you manage to pull it off. would change a lot in strategy of gbg and make it finally more interesting as most probably you wouldn't be able to protect all owned sectors due to attrition so you have to decide which ones you want to give a shot at protecting. if neccessary, to balance things you could add 1,5x or even 2x attrition multiplier for defending white sectors
Agreed on the rewards per season :) Also; as an overarching goal for GBG, Id include a free pass available for everyone. Make it give frags from the temporary season buildings and tourney grounds so that even players in bronze can get a few of those frags if they really try their best. Maybe include older frags / rainbow frags that can be used to finish older tower kits?
8:04 totally agree, I think they can make a sub championship giving kits that can choose 500 or more fragments of any old castle, for platinum p1 = 3 kits, p2 = 2 kits, p1 = 1 kit , 4+ receive the kits for the secondary buildings + tournament grounds Lower leagues could have the some massive kits of tournament grounds/secondary buildings for p123 and give more frags of the statue and elephant for 4+
If you are in a guild that in moderately active, you just stay in the base doing nothing, if you are in guild that is way too active you rarely get to attack something...if you are in a guild and you are the active one and the other are not that active, you will spend 15 minutes of boredom auto-attacking one sector (thanks god they introduced units auto-replacement)... I'm in all these three situation on 3 different servers. Is it me the problem or the game?
How do you see the competition for the championship buildings changing? It seems to me like if 2 of the 6 seasons in Diamond league will now be isolated in the groups of 4, then the #2 to #4 guilds are unlikely to win 1st place for those 2 seasons. Is that not problematic for those guilds in trying to assemble the championship building kits?
My idea for getting old gbg towers is something along the lines of the current small building fragments you can get from gbg in diamond, but the chances of getting the fragments the same to getting diamonds. So you'd get 1 or 2 fragments from an older gbg tower in platinum league, or maybe 5 in diamond league. That way, it'll still take a while to get them, but at least everyone in those leagues has a shot instead of just continuing to collect useless inventory clutter.
Those fragments of championship buildings are a pain. I can never get enough to build one before they switch to a new one. They should rotate like the rewards in GE. Maybe have 4 or 5 different ones and then repeat. That way after two or three cycles you could get enough. Other than bragging rights, it makes no sense to limit these rewards to only the highest rated players and guilds. They need them less than others!
"We're putting in ways to curtail the strongest guilds." *Does nothing but implement changes and rewards that skyrocket the top guilds to literally unbeatable status*
I disagree regarding the new Province Buildings, the field outpost can turn a low value province in the outskirts of the map into a high value province producing more than 400 vp per hour and drastically increase the ammount of vps that a guild can produce. I have a city in the beta server and at one point the top1 guild in my GvG map was producing over 10k vps per hour, thanks to the ammount of Advanced Field Outposts that they built.
the high cost make them interesting, u want to use then wisely, when and where it gives u they most benefit, no point using it if u already know u finish 3rd last day but on day 1 on the correct places it can give a guild a big lead , guild goods (any goods honestly) will def become more valuable now with these new much stronger buildings.
What is Inno trying here? Updates every few weeks spread a constant turbulence. Nothing I need in a game I want to play after work to calm down. I lost the path with my own city as I don´t see why to spend so much effort in constantly rebuilding my main city with stuff from the events. The most annoying thing about that is that it is not increasing the FUN... only the effort and frustration. The pace for rethinking the own strategy is accelerating with each event it seems. I don´t like that.
I am tired of all the changes. It is not even the same game it was when I started. I am ready to quit. The game is like a full- time job now. And I have 2 worlds. There is zero fun in playing anymore.
As you need more goods per Neg with higher attrition make GBG Neg rewards scale up and higher hit value as well. Most of all get rid of the 6 pack Neg in GBG, its the slowest of the slow or at least make it have a much higher % for a reward...like 80% at least and a 10% chance at a diamond reward.
reaching a certain guild level should have an appropriate reward after all these updates.5 fp per day for level 14 is 'a bit' on the low side nowadays, right?
Need better matching on smaller servers. Or make the larger guilds make more fights per zone. Example more zones you keep less step you gain on a zone. At the starts it takes 300 fights, If you own more then your share of zones you only get 1 step per 5 fight in the zone. If your guild own 50% you need 20 fights per step to gain the zone. In that way smaller guilds can stay abreast.
I was hoping they would allow you to defend provinces you had, that might have added some strategy to the game instead of just clicking as fast as you can.
Nothing will happen there. No need to. Game is just now 3 phase now. Before AF, AF - SAJM, and 3rd phase is after Titan. Everything is scaled and fps boost is only for players to be able to complete everything
I was afraid those changes.. for the last 18 gbg edition I build a Crew with we jumping to the new 925 point guild every new gbg. Playing this tactics we won all 18 last edition without playing in top guilds. Unfortunately it’s over and we need back to the top guilds as we still wanna getting those towers
Removing redundancy is a tenet of good game design. This seems like a bad decision long term. Instead of unifying blue boosts into the rest of the game they just made it a clone of red boosts. Redundant and lazy, and I think InnoGames needs to pull a 180 on this
Wouldn't be a bad idea to increase server width as the lag is real bad, and I am in the Uk with a ultra fast broadband and gaming rig set up and killer card, so i am better set up than those with laptops or phones
Negotiations has always been criminal they now made them all take 1 more round using diamonds to finish.If its voluntary sure but if you need it to finish something then you are forced to PAY!! Not to mention the goods it costs.
So the rewards that come with battle victories seems to be very diminished. And all they give is a banner message, not announcing the prize. Total deal breaker for me. Good job, Inno.
I am afraid of that Special Diamond League. It still canbe be kind of a mess.. You can have a lot of victory points just because you did not have oponents in previous rounds.. espacially with dozens of small guilds.. Or you can compete with rivals these rounds already and have less points.. Negotiation.. i suppose that it is there just because of that more and more stupid rival.. Negotiation in GBG will be needed in winter rival.. Negotiation without LOSING!.. It is what it is.. rivals are more and more stupid over time.
It's getting too time consuming playing, and changes too even out costs for smaller guilds are too little too late, would really like too see some server merges as worlds in smaller countries are lacking players, or reduse clan size so there are more active clans
If it wasn't for the diamonds you can get I wouldn't even do Guild Battlegrounds, it it by far the most boring thing in a game I've done, I often fall asleep doing the battles
The "special rounds" in gbg where the top 4 play each other will ruin the game for 25% of competetive GBG players. Because: There are worlds (like D world) where one guild hasn't lost for years and has recruited half the servers fighters into its vassal guilds. So when the top 4 teams play each other #1, #3 & #4 will gang up on #2. Even in a world where the players are not so stupid as to have allowed this.... The new mechanic will cause guilds to gang up on *one* of the guilds. If guilds #2, #3 & #4 gang up and beat #1 it is still no fun for the #1 guild. Thus the playing experience of 25% of FoE players has been ruined and it is only a matter of which side of this coin you fall on. This may be the most stupid thing any game devs have ever come up with in the history of this planet.
Thank you for the excellent videos! This is my first post. But may I clarify something? At 1 min 07 s, you mentioned that the Emporium will help a lot in terms of defence in the new GBG, but isnt the defence stats of the Emporium just for general defence? It doesn't have defence boosts to GBG, unlike the Flower Arboretum, which you mention shortly after? I am quite confused.
General defense helps with gbg, and isn't specific to just gbg. +60 attack for defending army counts in pvp/cmap, guild expeditions (blue), and guild battlegrounds (blue) whereas +60 attack for defending army in guild battlegrounds counts for guild battlegrounds (blue)
Thanks once again for your video....but honestly....the whole game doesn't make any sense, does it? I've been playing for nearly 10 years and still couldn't find the "meaning" of it. I found myself and other players just playing addictively out of inertia, but without any clear or definite purpose. So, all in all, I care very little about any innovation (hehe) Inno may come up with. The whole game is a non-sense scum. And yet, here we are. Love you.
Zero interest in acquiring blue stats. If that change makes it the game I will be quitting and this time probably for good. I returned in Feb after a hiatus and have since been replacing everything that was outdated. To think I now have to replace things with blue stats in my mind. This seems like a lazy change. Surely blue stats can be worked in some other way into existing maps. No thanks.
Another Update. Another reason to quit. While there are good changes, another increase in diamond cost, and the deminishing returns of a fighter city takes more and more fun away from the game 😐😐. Ty uber for the Video !
I am just tired of clicking 1000s of times, I want an option to autobattle like 15 battles at once.
Nice idea
Yeah, but with like 2 seconds between the attacks, so that you can either fight manually as fast as you want, or automatically very much slower.
call it auto campaign
@@terrybuckley1556 buy in for 250 diamonds
My guild generally just uses Negotiations to get some actions from players that are attrition maxed as far as battles go. I wouldn't be surprised to see more of that against blue regions.
Excellent comments and suggestions in the "complaints" section. Seconded. I really hope Inno pays attention.
INNO recieves money and that only thing what they see and want :D
The gap between top guilds with (near) 80 active players and the "second tier" guilds has to be reduced, or the whole GG will die and only be a playground just for the top guilds in each world.
Giving the rewards buildings only to the new Diamond league and there maybe only to the top three will lead to an even bigger gap between the few guilds that can win and the others that struggle.
Taking away the option to drop to the 975 or 925 Diamond and have a chance to win the building will make it even more pointless to try and get to the 1000 points - next round will be a beating anyway, with hardly any chance to even do a few hundret fights, as the top guilds with all their boosting towers will just hand over the sectors much faster than any "not top notch" guild ever could.
As a result, the more active players of the mid tier guilds will be frustrated and try to get into one of the top guilds, and in the end, all the midtier will dissolve.
My suggestion: Delete all the GG towers from the game right away, and give a malus to the top guilds, depending on what they won up to now, until they are at the same level as any medium ranked guild. Don't strengthen the top guilds, weaken them.
in my world there is only 2 guilds that dominate, we finished 1st and 2nd in over a year now, its already happening in some worlds, the strongest benefit the most making them even stronger, gap getting bigger not smaller, maybe this will help platinum league become cheaper and easier to compete in but overall it wont close the gap, probably make it even bigger cause the top guilds have more goods and can negotiate even if they don't have a lot of blue , and they can also get more blue during events.
High stakes competition is a way of encouraging people to spend. People do anything to win. What Inno is doing is making GBG more player spending friendly and making QI more guild spending friendly
-dragonPebbles
personally im disappointed innogames hasn't gone with making the blue stats be used for protecting white sectors, extending the timer by additional hour or 2 if you manage to pull it off. would change a lot in strategy of gbg and make it finally more interesting as most probably you wouldn't be able to protect all owned sectors due to attrition so you have to decide which ones you want to give a shot at protecting. if neccessary, to balance things you could add 1,5x or even 2x attrition multiplier for defending white sectors
This is a great idea just like the game Risk
Agreed on the rewards per season :)
Also; as an overarching goal for GBG, Id include a free pass available for everyone. Make it give frags from the temporary season buildings and tourney grounds so that even players in bronze can get a few of those frags if they really try their best. Maybe include older frags / rainbow frags that can be used to finish older tower kits?
@Ubernerd14 this is a good idea. Could you bring it up to them?
@ForgeHavenUS30 we can just submit tickets via the discords about updates we'd like to see
@@ThreatLevelMDNGHT I believe so, though Inno is more likely to listen to someone they are already partnered with. Can do both though
Thanks!
Well thank you :)
8:04 totally agree, I think they can make a sub championship giving kits that can choose 500 or more fragments of any old castle, for platinum p1 = 3 kits, p2 = 2 kits, p1 = 1 kit , 4+ receive the kits for the secondary buildings + tournament grounds
Lower leagues could have the some massive kits of tournament grounds/secondary buildings for p123 and give more frags of the statue and elephant for 4+
If you are in a guild that in moderately active, you just stay in the base doing nothing, if you are in guild that is way too active you rarely get to attack something...if you are in a guild and you are the active one and the other are not that active, you will spend 15 minutes of boredom auto-attacking one sector (thanks god they introduced units auto-replacement)... I'm in all these three situation on 3 different servers. Is it me the problem or the game?
How do you see the competition for the championship buildings changing? It seems to me like if 2 of the 6 seasons in Diamond league will now be isolated in the groups of 4, then the #2 to #4 guilds are unlikely to win 1st place for those 2 seasons. Is that not problematic for those guilds in trying to assemble the championship building kits?
My idea for getting old gbg towers is something along the lines of the current small building fragments you can get from gbg in diamond, but the chances of getting the fragments the same to getting diamonds. So you'd get 1 or 2 fragments from an older gbg tower in platinum league, or maybe 5 in diamond league. That way, it'll still take a while to get them, but at least everyone in those leagues has a shot instead of just continuing to collect useless inventory clutter.
Those fragments of championship buildings are a pain. I can never get enough to build one before they switch to a new one. They should rotate like the rewards in GE. Maybe have 4 or 5 different ones and then repeat. That way after two or three cycles you could get enough. Other than bragging rights, it makes no sense to limit these rewards to only the highest rated players and guilds. They need them less than others!
"We're putting in ways to curtail the strongest guilds."
*Does nothing but implement changes and rewards that skyrocket the top guilds to literally unbeatable status*
I use negotiations mostly to get Diplomatic Gifts rewards
I disagree regarding the new Province Buildings, the field outpost can turn a low value province in the outskirts of the map into a high value province producing more than 400 vp per hour and drastically increase the ammount of vps that a guild can produce.
I have a city in the beta server and at one point the top1 guild in my GvG map was producing over 10k vps per hour, thanks to the ammount of Advanced Field Outposts that they built.
the high cost make them interesting, u want to use then wisely, when and where it gives u they most benefit, no point using it if u already know u finish 3rd last day but on day 1 on the correct places it can give a guild a big lead , guild goods (any goods honestly) will def become more valuable now with these new much stronger buildings.
How about making negotiations speed up the building time of the buildings placed on the gbg provinces?
And save dimes? You wish lol
This new buildings producing 500vps per hour will cash them more dimes than ever
Interesting, but I've always preferred medals take the role of speeding stuff up. They already exist in the treasury 😉
I hate burning all my diamonds on gbg for buildings I'd take either or
Do medals in the treasury actually have a use
Currently? No.
What is Inno trying here? Updates every few weeks spread a constant turbulence. Nothing I need in a game I want to play after work to calm down. I lost the path with my own city as I don´t see why to spend so much effort in constantly rebuilding my main city with stuff from the events. The most annoying thing about that is that it is not increasing the FUN... only the effort and frustration. The pace for rethinking the own strategy is accelerating with each event it seems. I don´t like that.
They should definitely make negotiations more interesting.
And will we have separate (red and blue) attrition in the fields?
My Diamond prizes in GBG have completely dried up, what's with that??
I am tired of all the changes. It is not even the same game it was when I started. I am ready to quit. The game is like a full- time job now. And I have 2 worlds. There is zero fun in playing anymore.
Go delete city then and cya
I stoppen playin 2 months ago bc of the same reasons
Yes, two of our top three players left the game this week. They left because of the changes made to QI.
They're making it more and more pay-to-play which will lead to it dying off eventually. I've seen it with good games in the past.
Wait a minute, is this coming to live or beta server? I never seen live server announcement and you say defense boosts have been added
Just started on beta, but will be coming to live eventually
As you need more goods per Neg with higher attrition make GBG Neg rewards scale up and higher hit value as well. Most of all get rid of the 6 pack Neg in GBG, its the slowest of the slow or at least make it have a much higher % for a reward...like 80% at least and a 10% chance at a diamond reward.
reaching a certain guild level should have an appropriate reward after all these updates.5 fp per day for level 14 is 'a bit' on the low side nowadays, right?
Need better matching on smaller servers. Or make the larger guilds make more fights per zone. Example more zones you keep less step you gain on a zone. At the starts it takes 300 fights, If you own more then your share of zones you only get 1 step per 5 fight in the zone. If your guild own 50% you need 20 fights per step to gain the zone. In that way smaller guilds can stay abreast.
I was hoping they would allow you to defend provinces you had, that might have added some strategy to the game instead of just clicking as fast as you can.
Do you have any clue about GB rework? Thanks man, another good video.
Nothing will happen there. No need to. Game is just now 3 phase now. Before AF, AF - SAJM, and 3rd phase is after Titan. Everything is scaled and fps boost is only for players to be able to complete everything
You'll get those upgrades right after the elephant farm upgrades - never. Cherry set was special because they sucked so hard they had to "fix it."
I was afraid those changes.. for the last 18 gbg edition I build a Crew with we jumping to the new 925 point guild every new gbg. Playing this tactics we won all 18 last edition without playing in top guilds. Unfortunately it’s over and we need back to the top guilds as we still wanna getting those towers
Removing redundancy is a tenet of good game design. This seems like a bad decision long term. Instead of unifying blue boosts into the rest of the game they just made it a clone of red boosts. Redundant and lazy, and I think InnoGames needs to pull a 180 on this
Wouldn't be a bad idea to increase server width as the lag is real bad, and I am in the Uk with a ultra fast broadband and gaming rig set up and killer card, so i am better set up than those with laptops or phones
Negotiations has always been criminal they now made them all take 1 more round using diamonds to finish.If its voluntary sure but if you need it to finish something then you are forced to PAY!! Not to mention the goods it costs.
So the rewards that come with battle victories seems to be very diminished. And all they give is a banner message, not announcing the prize. Total deal breaker for me. Good job, Inno.
Not diminished, those are the same rewards. But they no longer show as pop ups.
So instead of making it more like gvg they made it so u need even more money to be competitive... Inno continues to dissapoint
Maybe add a higher chance to get diamonds if you succeed at negotiating?
I’ve broken the 300 attrition mark 😜
Thanks T
I am afraid of that Special Diamond League. It still canbe be kind of a mess.. You can have a lot of victory points just because you did not have oponents in previous rounds.. espacially with dozens of small guilds.. Or you can compete with rivals these rounds already and have less points..
Negotiation.. i suppose that it is there just because of that more and more stupid rival.. Negotiation in GBG will be needed in winter rival.. Negotiation without LOSING!.. It is what it is.. rivals are more and more stupid over time.
It's getting too time consuming playing, and changes too even out costs for smaller guilds are too little too late, would really like too see some server merges as worlds in smaller countries are lacking players, or reduse clan size so there are more active clans
If it wasn't for the diamonds you can get I wouldn't even do Guild Battlegrounds, it it by far the most boring thing in a game I've done, I often fall asleep doing the battles
The "special rounds" in gbg where the top 4 play each other will ruin the game for 25% of competetive GBG players. Because:
There are worlds (like D world) where one guild hasn't lost for years and has recruited half the servers fighters into its vassal guilds. So when the top 4 teams play each other #1, #3 & #4 will gang up on #2.
Even in a world where the players are not so stupid as to have allowed this.... The new mechanic will cause guilds to gang up on *one* of the guilds. If guilds #2, #3 & #4 gang up and beat #1 it is still no fun for the #1 guild. Thus the playing experience of 25% of FoE players has been ruined and it is only a matter of which side of this coin you fall on.
This may be the most stupid thing any game devs have ever come up with in the history of this planet.
Thank you for the excellent videos!
This is my first post.
But may I clarify something?
At 1 min 07 s, you mentioned that the Emporium will help a lot in terms of defence in the new GBG, but isnt the defence stats of the Emporium just for general defence? It doesn't have defence boosts to GBG, unlike the Flower Arboretum, which you mention shortly after?
I am quite confused.
General defense helps with gbg, and isn't specific to just gbg. +60 attack for defending army counts in pvp/cmap, guild expeditions (blue), and guild battlegrounds (blue) whereas +60 attack for defending army in guild battlegrounds counts for guild battlegrounds (blue)
i would very much rather the changes u proposed in the april fools video than this
Thanks once again for your video....but honestly....the whole game doesn't make any sense, does it? I've been playing for nearly 10 years and still couldn't find the "meaning" of it. I found myself and other players just playing addictively out of inertia, but without any clear or definite purpose. So, all in all, I care very little about any innovation (hehe) Inno may come up with. The whole game is a non-sense scum. And yet, here we are. Love you.
Zero interest in acquiring blue stats. If that change makes it the game I will be quitting and this time probably for good. I returned in Feb after a hiatus and have since been replacing everything that was outdated. To think I now have to replace things with blue stats in my mind. This seems like a lazy change. Surely blue stats can be worked in some other way into existing maps. No thanks.
You don't need to replace everything. You could stay all attack. It's just that some provinces have attack, and some have defense.
Lame.
Another Update. Another reason to quit. While there are good changes, another increase in diamond cost, and the deminishing returns of a fighter city takes more and more fun away from the game 😐😐. Ty uber for the Video !
With every update they help the big guilds and widen the gap with the smaller guilds and i agree it's time to quit
Get rekt progressive era hover tank campers. 300 attrition is gonna be super hard now🤣
Hi
First 🎉🎉
When? Nov 21 or later?
Just started on Beta, don't yet know when it'll arrive on live servers