Some notes: 1. If you haven't already, fill out my 2023 Forge of Empires Survey so we can find which events were your favorites, and which were the worst! Link: forms.gle/F9ZdH1dMZDwtciXt9 2. It seems that Great Buildings with support pool bonuses (Observatory, defense Great Buildings) will receive a new bonus when GvG is removed, however we do not have details on this yet. 3. Seed Vault forever!
Hey uber, when you said event buildings are catching up to traz, max lvl winterwonderland pyramid gives 12 units per tile is that worth mentioning or not?
What happened to my comment? Did I say anything wrong? Could you at least tell me what you know about the polimotivation issue regarding the seed vault?
I don't see any comments that got held for review, so I don't know. As per the issue I think you're talking about, where mass self aid kits can be tricker, I don't find it to be an issue. Just get rid of friends who use mass self aid kits if it becomes a problem. Or, try to make sure people only use mass self aid kits right before they collect, not right after.
3:30 Galata Tower: It might not be that strong, but the lols that you get when you see someone's plunder attempt having been repelled are awesome! Excellent entertainment value 😁
I think it is worth its tiny 3x3 size. It is not a big sacrifice even though we must admit it is a sacrifice. If it was any bigger I wouldn't build it.
after watching your video i sold my Lighthouse of Alexandria and the Gala Tower. But i kept my Flying Island as it looks too beautiful to sell it. My playstyle is bit different. I look for efficiency but also for a good looking city. It makes normally no sense but it is just a game and i want to like it as i want. Your videos are very good. I love them. Greetings from Germany.
The only problem with eliminating the traz is it lets you pick the troops you want. Sure you can get a ton of troops with event buildings, but you wont necessarily get the one you fight with.
Ya I don’t think enough people realize that. I keep hearing the get rid of traz argument without every noticing the other buildings don’t let you choose.
It’s rather situational. Traz takes a large footprint and requires 1 building for each specific unit of interest. Event buildings don’t require either. Summer event 2023’s pirate 1x1 building specifically produces artillery units. So, that could save 1 building for artillery
@hypnotubenews in my city I leave an empty lot without any roads attached. For the unit I want , for instance the permafrost drones, I build one military building not attached to roads, and my traz still produces only the permafrost drones. My event buildings produce all my other junk troops.
I'd argue that CF is worth it solely for the diamonds it provides every age. To the argument that Seed Vault is more reliable, I'd say I agree and so get them both. Any building that reliably (not you Himeji) produces high amounts of diamonds are must-haves as expansions cost a lot. Every time I age up, my CF provides me with thousands of diamonds, and that is alongside all the extra goods and other bonuses. Level it and forget it, let it provide passive income, skip the RQs if you prefer. In short, CF has provided me with more space than it takes up. Everything else seems spot on, great list!
The Blue Galaxy is the best GB after the Arc, especially if you have an event building that produces other event buildings. Example: Sunhaven Palace giving you the Jesters Stage. I get a Finish Special Production almost every single day, so I can potentially double my Panda chain and then self-aid it and double it again, or I can produce Autumn Vineyards much quicker by hitting the Grape Fest two or three times a day and potentially doubling them all. It's outrageous how rapidly my FP/day and attack boost have skyrocketed since leveling the Blue Galaxy to 70. It should also be stated that leveling the 3 main attack buildings to 80 (as many older plays do) is not necessary anymore. If you level all three from 69 to 80, you are only getting a _cumulative_ boost of 15%, which is not worth the FP spend.
I love BG, but honestly it's 3rd after ARC/ AO. Basically you can live without BG, but it's impossible to live without AO, because you automatically lose 500-700 red stats in same sage fights. But if you have 5K red stats, then I agree, AO, is not gonna make huge difference, but the same can be said for BG, since whales don't wait for fragments, but buy everything anway
@tomsmith4542 not even using same age most of the time in SAT because Gliders are better, AO is also useless for those with advanced troops. CF is 2nd best and it's not close, BG solid 3rd imo and it gets better all the time which is awesome
I wasn't. Mine is lvl 120 and it usually gives at LEAST 200-300 current age goods per day (with a small guild, full friendslist + neighbours). I'm in Titan, so I welcome every current age good.
HC is getting slept on. I have a high level one on a mini world and it gives so many rewards for the few battles I do. For a main world it’s boost is too short but for an account where you only spend 10-20 minutes per day, it is very worth it imo.
The goods, FP and rogues are pretty great. I have a lvl 62 HC and it usually pops off pretty good each collection. I still don't think I've ever gotten diamonds from it though.
It's really not getting the love it deserves. I have mine at level 58, get at least one 200fp pack every time, a ton of goods and rogues. I'd have it in B-tier or even A-tier for newer players
How I felt about Uber's tierlist at the end of the video: "Here's the top 5 GB's you should build:" 1. Event buildings 2. Event buildings 3. Event buildings 4. Event buildings 5. The Ark
You should have 5 categories, namely D and E, instead of just a full D category. The Lighthouse and Truce (D) are not so terrible as the Habitat, Dresden , Gaea, Lotus , Delphi or Colloseum (E) which are total trash.
As someone in an active and competitive guild where we need a ton of TE and ME goods, Babel, LoA, and GT are more B than D for us. We eat though thousands of those a day at times, so having those three at 60-80 adds up.
I agree with most of this, but I would say that the SMB and LoA are good to have for building up coins(SMB) and supplies(LoA), as you will need a ton of these when you get to the higher ages. So I would definitely put those in the higher tiers (B or C) rather than at the bottom. For example, my SMB provides 550% of the 892% total coin boost that I have, which is a sizable chunk, especially given I have a lot of special event buildings that provide coin bonus. My LoA provides 475% of the 762% of supply bonus in my city, which is also a sizable chunk. That, in addition to the goods that they provide, which in my case is AF goods, which are needed in our guild treasury at this point. I'm also not sure that the Seed Vault is as good as the author says it is. I don't have one, and the BPs are in short supply in our guild. Looking at the aid percentages, I suppose it might be worth it for the diamonds, once it is leveled high enough, but given that the BPs are in short supply I don't think I'll build one at this point at least. It looks like even at the higher levels, there is still only about a 10% chance of getting a reward when motivating/polishing successfully, and only about a 1% chance of getting diamonds from that. Also, as someone pointed out, with more people using mass self aid kits going forward, then chances of getting diamonds will become even slimmer.
Re the Lighthouse specifically, it gives you more supplies and Goods, which can be VERY useful in the early game. Typically new cities are always starved for Supplies by about the Middle Ages. So, the Lighthouse is quite decent early on when players are starting out, especially since it is cheap to level up. I agree that it is weaker later on, but as mentioned, you still need a LOT of supplies in the late game, so the Lighthouse is also useful for that - and uses much less space than the RAH. Definitely B tier early on, and maybe C in the late game.
I have my SV at lvl 90 and it gives on average 20 diamonds per day and 220 goods. That's ... incredible. There is no building in the game that gives that many diamonds. The goods are icing on the cake. It is the most underestimated GB in the game. But if you are a mobile player and never press Aid All (because you refuse to watch ads) then it's worthless. For PC players it's great. Furthermore, I would only recommend it for advanced players. It's a luxury GB. Getting the blueprints was the hardest part. I had to set up a special group of fellow guildmates who also wanted SV prints and we would offer spots in each other's SV's. I also approached strangers and asked if I could contribute 1.95 to their SV and some FP extra. They accepted and then I was steadily collecting all the BP's. Definitely a challenge. I don't know how many people are using mass aid kits everyday. In the future this can become more of a problem, unless you have a lot of noobs in your friends list. LoA on the other hand is bad imo. Himeji can immediately outshine it. Get HC in a low era and you will never lack supplies until you reach the space ages. I just built it in my city on beta when I was in LMA. Loving it.
Yup, I'm building this on my diamond farm just to cash in on them when I level up. SV might be 8600 diamonds/yr at lvl 100, but CF at 80 through the ages is probably like 20k
You just confirmed what I've been thinking about a lot of the GB's I have that I haven't bothered to upgrade in the past year so they are going cheers for the list 🙂
I would respectfully put St Mark's in the "situational" category. If you make heavy use of recurring quest looping, then St Mark's and CF go hand in hand. The coin boost allows you to get in more quests, which means more boosted rewards from CF. And when your coin production inevitably way outpaces your supply, you can convert the excess coin into FP. Yes, there are boosts from consumables and the tavern, but they don't compare with the 250% boost StM gives at level 10. And you can stack those boosts on top of it anyway. The debate over StM's utility is a hill I am willing to die on!
6:05 you mention that if we need supplies, there are better options that will be discussed later yet it never comes! Also on the same note, Himeji doesnt provide many goods? EXCUSE ME? its the best and my only power house for goods, without it Id be screwed long time ago and I dont think Im the only one... Also Rainforest should be in situational imho, because its a fast way to get plans for new GBs when new age comes up and when you build it people get crazy to give you points for the plans! And about Alcatraz, not sure if you noticed but its collection time is boosted (lowered) with guild level which I think is really important and mentionable point as event buildings take 24h to collect (yes you have a point with the extreme size and happiness not being needed but still!) and Zeus should probably be S tier, look at the size vs Aachen which provides the same boost (coins are nice but there arent so many or maybe Aachen in B tier? but I kinda see Aachen in A tier too, just not with Zeus)...
-The lighthouse is good when a new city is going up through the space ages. Those 2.5G supplies is not easy to come by quickly. Level 1-3 is enough. It should be treated as a temporary boost, like using supply boost items. -Aachen is already obsolete. I had mine at level 80 and demolished it. It only provides attack boost. No fp. That makes its efficiency bad unless you don't value fp. -Alcatraz is still good for selecting units as you can get it to produce any unit in the game, even from lower ages. GVG is not gone yet, not even in beta. I think it is a good point though bringing up its tenuous future. It is definitely going obsolete. Maybe next year I'll destroy it. Event buildings also can't provide the immediate unit production that alcatraz can for new cities. -CC is not competing with the lab. Right now I am removing Olympic treasuries and I have a fairly old city. New plays will not have anything to compete for the space until some time after it has paid back its investment for them. Also fp is the best resource. When you can already fight GE5 and take 100+ attrition in battlegrounds what do you need more combat boost for? I value 10 points of red combat boost as only 1 fp. It's the same situation as the chateau. If you are not investing the time daily it is not useful and I rarely reach full attrition nowadays. -Truce tower is the only way of getting titan goods in lower ages. Titan goods are very expensive and you cannot beg your guild mates for them like you can with every other good. -You should see the rush on Swedish servers for the seed vault. When titan released suddenly everyone was building it. Me too. -I did the math on himeji castle and it beats every event building in the game with the evaluation of 1fp = 10 red attack or defense = 20 blue attack or defense = 5 titan goods = 0.25 diamonds. Only things better are some special event buildings or small buildings produced by event buildings. -Virgo project is substantially worse than Kraken. Kraken can easily tip the balance in GE and it helps you take fights faster in BG due to less unit switching.
Teracotta army thanks to power creep should be bumped to D tier, literally normal event buildings outscale it even at high levels( for example tower of whispering horrors- a daily special, outscales it until level 70, not even counting the goods and forge points). The same goes for CoA and CDM do I'd bump them down to C
Agreed. I got rid of my TA last year primarily because I hated how it looked. Made zero difference to my combat abilities. I think it was level 85 when I deleted it. Lost a few rank points. Apart from that, no change.
Depends on playing style, doesn't it? I split efforts into two camps, aggressive and passive. Aggressive means gathering most of your FP thru fighting, valuing attack buildings more.... And passive means just gathering most of your FP from your city collection. Depending on your playing style, pretty significant differences to your top buildings list.
Great video ! SV forever !!! I'm a huge advocate for SV and glad to see you have it S tier. It depends upon what your goals are and what stage (age and/or GB level) of the game you're in. For a more developed player I think your list is good. For lower developed city I would rank HC higher for it's inordinately high production of supplies. Combine the supply production and other rewards from fighting and it moves higher. Also, aging up takes a lot of supplies and coins. Having a large multiplier of these is useful. So, I think SMB + LoA/RAH is more important (LoA is more space efficient but RAH has more times/day...LoA is best, imo) Your game goals also make the tier rankings different. Many players want to increase their player ranking and hence should focus on city ranking points. Almost every top player on every server has all the guild goods GBs. Guild goods production is the best passive way to raise your ranking (the best active way is to age up and fight a lot). A focus on increasing your ranking would increase the value of fighting GBs and guild goods producing GBs. (Note: you get ranking points from fighting (battle points/50) + building points + points for goods spent {collecting guild goods counts as spending goods}) Traz is still S tier for me. Even with all the unit producing special buildings, the Traz produces the bulk of my army. I agree attrition is not the same as losing units...as you get close to your max attrition in GbG you're losing too many troops. But, you want your limitation to be attrition not troop production. That way when your guild really needs you, you can push that attrition a little higher. Additionally, GvG will be replaced by Guild Raids. I think it's reasonable to assume there will be fighting involved and you'll need troops to do so. So, there is fighting in GE, GBG, and the upcoming GR...you're going to need troops. If you try to make all these troops through special buildings you most likely stifle your other productions. The Traz is huge but it's still the only place to get that large number of troops. My biggest disagreement is in the C tier :P :) Virgo Project (VP) in C tier? and on the same tier as CC, HC and Kraken? Missile Launch doesn't work against players in your neighborhood or in the PvP arena. So, I guess it could be useful if you're at max attrition in GBG then you collect and use it to get a couple more fights in (caps at 70% and 5 attempts)? At least the other buildings are producing something every day. I don't know the level of your CC, but, unless it is low level I wouldn't replace it anytime soon. Also, you loose all those city ranking points when you remove it. Again, great video and SV forever !
I find the Basi Cathedral really useful. Especially for GE 5. It is relatively small and easy to level up. I never had a look at the Seed Vault, but will give it a 2nd look
I agree with your comments on Frontenac. So many people insist to me that it's a must have game changer... but I keep saying it only works if you spend time on RQ. Personally I prefer to spend that time on GbG so it's not a great building for me. So I'm glad to see you agree and put it in Situational.
This is good for high-age players, but the people who will want to learn most about this are the small Bronze age to LMA Players. Many of the low tier GBs such as the TOB, Galata tower, and Truce tower are great in these ages, as population is more important then, early age players who plunder everybody in their neighborhoods are hard to beat, and space age goods traded down to early age goods are very useful in these ages. Also, unrefined goods are the goods you use in those ages, so ranking goods buildings lower due to being unrefined will be very misleading for these players.
Imo, goods Great Buildings should never be placed. Event buildings are dominant, and investing in those GB is a waste of FP. Not to mention, Galata is useless because you should just collect on time (and so don't get plundered), and the Truce Tower is too expensive - you'd be better off just buying the higher age goods.
@@UBERnerd14 The lower age players quite often can't collect on time, as they usually just play casually, and with people who plunder at every opportunity, the Galata tower is crucial in many situations. Goods great buildings are also very useful in those lower ages, as goods are slow to make, especially in lower ages when happiness is still a concern, and the newest players don't realize that the campaign map gives boosts to specific goods. They also can't get event buildings, as they weren't around during the events that gave the important event buildings, and if they were, they probably didn't focus on the events very much. Most of these don't apply to second worlds, but new players need these buildings to do well, especially people who negotiate rater than fight.
I guess I DISAGREE with you evaluations which seem to be an analysis of someone already at an established higher level in the game. When you first start out you need the boosts that many of the Great Buildings you put into D tier. I would say that as one get high level in the game some of the Great Building loose their effectiveness but I personally do not delete them having spent many Forge Points leveling them. As far as event building go, it used to be easier to get the top event building but now not so much unless you spend real money, most players will not get it.
Aachen is a definite B tier. And lighthouse should be situational. Lighthouse might give you the last push to get enough supplies to not need life support on the colony
I have quite a lot of BPs for SV, maybe up to level 70 for now, but I want to increase my AO first before dumping my FPs to the SV. Then I'll look for SV leveling threads, or if my world doesn't has it, I'll make one
@@stevenofpekoland I agree with that. It's a kind of end-game building for me. At the moment I've just been leveling SAT GBs, all the rest are lv 90 or more
@@francesconati75 as for me, I feel like SV isn't an end-game GB. It's actually better if you have it as soon as possible, because then you will start to get diamonds while keep leveling your other GB. But I want to increase my attrition limit first because it really really bothers me 😂
@@stevenofpekoland there are so many ways to get diamonds, I don't think that the SV is the most effective one. The first levels only give a tiny chance of winning anything.
@@francesconati75 After watching the video I will build SVs in my diaworlds... never ever considered to build it at all but damn 8700 diamonds sounds sweeeet
I agree with most of your ranking. There is only one problem: If you only build a few GB, you´ll have at some point the problem that you don´t know how to use your FP since the ROI on higher levels is too low to spend them there. And if you only contribute to other GB you´re building a big stack of FP without any meaning.
I am a believer in Virgo Project for a very specific purpose. It is great for busting a roadblock in GBG. I almost never collect this until I am within minutes from reset on GBG and I can't get past a given spot bc of high attrition. The VP almost always busts it and I can go another 10 to 25 fights afterwards. If this use isn't helpful to you however I agree it is a limited value GB. It is really fun though when you use it and select fight instead of auto battle watching it do its thing. And, as I always say, if you aren't playing a game to have fun you are doing it wrong.
I would also put VP in situational category for a similar reason: it's extraordinarily useful for fighting the last few encounters of GE5 if you don't quite have enough blue stats to finish otherwise. And it only needs to be leveled to 45 for nearly maximum benefit, or even less. Did you know in GBG, if you're struggling with a fight on one tile, you can do a fight on another tile and it will randomize all the fights, allowing you to continue fighting on the original tile ?
@@fjalchikin I've been playing FoE for more than 5 years. I think that's enough to know how bad Virgo is. But you can run the number and prove I'm wrong if you like. 😉
@@joaofstock I'm talking about the nature of your comment in general. A person shared his experience/opinion, while you felt so self-entitled to make him look bad for spending virtual currency on a thing he enjoys? How many more years you're going to waste on a video game without realizing why it is played in the first place?
I agree that BG is great, i love it. The only thing i dislike about it, is that Inno have capped it's charges at 15 attemps, meaning it's pointless to level it past level 91, wich is pretty pitty, considering there are more and more event buildings nowadays that produce fragments of the other event buildings, so right now i have to choose wich building will get doubled collection and wich one not.
Whilst I understand your point about the SV regarding dimes, I would suggest that the figures you gave suffer from severe inflation under optimal circumstances. 1/3 of my hood is either on my FL or guild (actually 28/75). On top many other players (FL/Guild/Hood) no longer have anything to aid. In fact the situation is due to worsen even further as more players are getting the nutcrackers for mass self-aid kits. Don't see much use for the SV going forward. Just my opinion.
Such a great point about the mass self-aid kits beginning to take a bite out of aid opportunities. Of course, even in cities that use those, decorations only stay aided for a limited amount of time and then require polishing after a few hours, but your point still stands. Personally, I think this will be more of an issue in higher ages, as more players will have a greater need for using mass self-aid kits, given all of the extra city expansions and event buildings, compared to early era players. SV may remain pretty useful in diamond farms in such ages, but will struggle more and more in higher ages.
interesting…if someone aids all their buildings then the SV bonus won’t apply… so that means basically you need to be friends with not to so developed cities who don’t get a full mass self aid kit every day..
@@UBERnerd14 I just checked the stats in de FoE-Helper, over a period of 7 months the Island produced 21 store buildings (3 per month), which is actually not that much, maybe I´m gonna get rid if it. The other rewards are crap.
Fantastic video. Basically agree with everything you said, except the SV, which for me personally is useless as I make a ton of resources from GBG and collecting, and I just buy diamonds when I need them.
Why is Himeji rated so low. For me it is the best after ARC. Himeji Castle, 6x6, gives Spoils of War - random rewards of: Diamonds, FPs, Goods, Rogues, Rogue Hideouts and Shrink Kits. It's passive bonus is Supplies which allow us to do away with supply production buildings. It is like having a Blue Galaxy, Seed Vault, and Alcatraz, all in one GB. Each 24 hour cycle, Himeji produces X number of Supplies plus a % chance of Spoils of War for X number of successful battles. Each random reward is a % chance of each of the above rewards in varying amounts. A little maths. At level 10, HC will yield on average: 23 FPs, 9 Goods, 0.6 Diamonds, and 1.5 Rogues per day based on the receipt of a Rogue Selection Kit every 80 days. At level 74, HC will yield on average: 80 FPs, 30 Goods, 2 Diamonds, and 5 Rogues per day, based on a Selection Kit every 23 days. Optimal ROI of HC seems to be around level 58 with 9 successful battles yielding on average: 76 FPs, 28 Goods, 2.1 Diamonds and 5 Rogues per day. Based on 1.9% contributions, owner cost for a level 58 Himeji Castle will be 26,465 FPs
Thanks for this excellent video. I disagree with you about Treve. As you said, I move slowly in ages. To optimize Treve, I changed my friends to have mostly titan friends. With that, Treve 25 allowed me to have all the gms I wanted without any outside help.
Population isn't an issue for most players right now, but it will be. Already those that spend quite a bit on events have fun out of population. Just like Mass Self-Aid kits being required for every collection, soon everyone will run out of population too. So a great building that gives the most efficienct population per square could be useful then.
My town produces so many forgepoints, that I need GB to dump the forgepoints, otherwise I cannot harvest any building that produces forgepoints when I have more than 100 fp.
I would honestly do the Atlantis in situational because it's soo good to have the boost if u "rushed" the space ages and did not collect enough Mars ore or astroid ice, etc from other peoples synthesizers (since it gives a above 50 percent chance to double stuff) it makes collecting this stuff way faster and I would also argue faster than collecting it from the map Iam making 500 to 900 special goods a day (and only looking at each neighbor once a day so I miss out on the ones producing at the time) But yea other than this cases of farming special goods it's pretty darn useless
I think CoA and CDM shouldn't be in the A tier, I would put them in high B tier becuase of the powercreep. They are good when starting a new city (it's nice to have them at level 10), but as you place more and more extremely efficient event buildings you get so much attack bonus (and lots of other bonuses these GBs don't give) that these GBs don't make much difference now. Of course, for now they are still more efficient for attack when highly leveled than any event building, but you have to invest lots of FPs to achieve that, and event buildings are not much worse in that aspect. For example, the Cider Garden gives a total of 22% attack bonus in SAT and it's 2x2. 22% / 4 = 5.5% attack bonus per tile, which is equivalent to ~90 level CDM/CoA, and the Cider Garden gives other important bonuses. Once you get past 1000% atk & 1000% def for attacking army, you start seeing diminishing returns from increasing that bonus further, because the enemy attack bonus from attrition rises so quickly that you don't get much more rewards from GBG and there are not many other ways to utilize that high attack bonus, so it's just better to place strong event buildings instead of CoA and CDM. The FPs the CDM gives will have extremely high ROI if you decide to level it to let's say level 100 or higher, so that bonus is negligible if you want to have high attack bonus from your CDM. Zeus remains the best from the Attack Trinity thanks to its small size, but you still have to invest lots of FPs to get really high bonus (I'm saying level 100+), so if event buildings become even stronger than now - Zeus will also become obsolete. I've already removed CoA from my city and I plan to remove CDM as well once I get more event buildings. As a conclusion: When you have a well-developed city, the additional 20 or 30% attack bonus you would get from high level CoA/CDM compared to new event buildings placed instead - it's not worth all those FPs you have to invest to achieve that effect. It's better to put FPs in more powerful and more future-proof GBs.
Some are subjective to when you started FoE prior to power creep. I have a lvl 125 CDM and 121 CoA and Zues. So mine are well established. Newer players have some tough choices to make vs us older players most of the best building like me at lvl 100 or higher
As a trader every goods GB is a must, donating million of goods to treasury without this is hard, even unrefined goods have a use, A tier for me, all guild goods GBs are also must, needing around 300k guild goods production for gbg only is hardly achievable without them, S for me, CF and Traz S tire for shizzle dizzle, nothing even close to replace them yet and having freedom with Traz to produce what you need is powerful, S tier, SAT GBs are must when you are in Titan but until then even at lvl10 are awesome if can get the goods its B tier. In other words we can agree to dissagree.
Sorry, but you put AO in S tear, yet you put CF in situational and Traz in A tear. That's just ridiculous. Arc, Traz and CF are the top 3 buildings in the game and are all must haves. AO might be 4th best building, but it's not even close.
I've always said if I could only have 3 GB's, I could easily plsy this game with an Arc, CF and Traz along with event buildings. CF has always been undervalued, especially now in Titan people who never built it or upgraded to a decent level, are now. I wouldn't have my SAT GBs as high as they are, nor providing goods to our lowers for their GBs at 1:1 without my L158 CF.
I am in titan and using CF lvl 90 is too boring. Unless u use bots, it's the most boring thing ever to try to do RQ. But I still have 100K titan goods from elsewhere, so I keep CF for nostalgia reasons and for the new Hub age to get diamonds
RAINFOREST is potentially an AWESOME GB. If you have an interest in rare GBs and have trouble finding ones to donate to, Rainforest will help you get more prints for them. Passively. All you have to do is click aid all a few times a day. (If you can't find more GBs to donate to, Arc won't help you get more prints no matter how high it is.) TRAZ used to be essential. (I suppose it still is for hardcore fighters.) But with all the units you can get from special buildings and the fact that you can get your att/def much higher now than you could years ago, it's no longer a necessity for everyone. I got rid of mine months ago and still accumulate units over time. (I fight through all of GE 5 weekly but am not as active in BG.) For my personal uses, Rainforest is A tier and Traz is D. And I think you should add an F tier. Coll, ND, and Deal would all go there.
I enjoy these videos because everyone has strong opinions on how they rank. My personal criteria assumes top age and level 101 (or 91 with charges) so you can evaluate efficiency per tile with the same metric. SV is great but not top tier. If i didn't sell goods I probably would not have built it before SAT launched. CF, however, has to be top tier as even lazy questing each day doing normal actions can crush all other buildings in production. Arc, CF, and BG occupy top tier imo. BG is the only building that naturally gets better with the game without leveling it any further. You can make a case for AO but it got much worse with SAT fighting. Very much agree on Traz and am probably cutting mine after this event. The game has just made it too easy to get troops. I thought your evaluation of HC/SC was interesting. With SAT I think the goods need adds a lot of value. On 91 they both produce at a high level. Beyond these points I'd lower AIC and Atom even more based on efficiency, CoA over CDM, and TA with the trio. As mentioned above if you assume SAT for age and level 101 for all GB's without charges I'd include the SAT GB's in the 2nd tier.
I just got a new building Neo Colossus, but can't find anything in your video about this building. i'm new and i wish i know more about the lower buildings, for beginners. i have a feeling not many of us will get up to Space Age. Will get bored or get something else to do in life before i get there :)
The Neo Colossus is a Special building not a "Great Building". It gives attack and defense bonuses for use in Quantum Incursions battles as well as forge points and your era goods. It can be leveled up to give more bonuses, fp, and goods by using upgrade kits.
Not sold on your call on Traz. Key here is control of units. For example if you're in future age, special buildings are not going to load you up with Hover tanks. To fight well in GBG in Future? Hovers and having a bunch of them is a must. I think some eras where there isn't one dominant troop? A tier is a good argument but in eras with a dominant troop? Progressive, Future, OF, VF etc? Traz is a must if you want to fight and gain as much as you can from GBG.
It's only a matter of time until we get an event building producing heavy, ranged, or fast units. And once you have an option for each, simply place down those! As I said in the video, I think you should be building the Traz in your city, but it's close to being on the chopping block.
@@UBERnerd14 I get what your saying but until that happens? Traz is still an S tier GB for me. I actually think COA and CDM are much closer to being power crept out. Also love to see you make a tier list for troops. I think too many new players don't realize that some eras are worth hanging out in and building up city in, specifically because they have one dominant troop you can use to do really well in GBG. For example the RFC in Progressive era.
WRT The Temple of Relics, you didn't mention the large number of Face of Ancients and Gate of the Sun God it provides which are useful in completing the gain 30k+ happiness event tasks in SAT. Interested in how you rapidly gain the happiness for those quests without those?
Yay, I was one of the people asking for this :) Agree on you with most things, maybe your a little hard on Traz at this current moment, but I can see the argument as it might not be as future proof as the others. And I expect CoA and CDM to slide further as time passes. Also glad to see someone agreeing with me on the HC en CF, although this is still an unpopular opinion. I was wondering though, with the recent changes to attrition in GBG and the power creep of attack stats there seem to be very significant diminishing returns on attack stats. It would get really hard to generate upwards of 1500 fp/day from GBG, maybe making other city strategies (like huge fp collection with BG) more relevant again. Although this might mainly be a more goal oriented question what the goal of your city really is, helping your guild in GBG/GE or generating fp (which will have a clear diminishing return aswell ofc).
There is definitely still merit in FP cities. It's mainly just a balancing act of how many fights you want to do in GBG vs how much other space you have to dedicate to FP
Hold your breath until Guild Raids is released. According to a leak I saw from a test player the author couldn't win an encounter in guild raids even with 4000/4000 buff and on manual. Granted, they might tone the difficulty down before release, but I think it's going to be nuts. That would be smart from Inno because it would motivate players to spend money on the gold league buildings so that they can beat the final boss in GR.
started a diamond farm few months ago .proved I dont need a traz.nor do I need mega stats so I deleted my traz in my other worlds .. I make more than I kill of every troop.. ToR is ace for troops and goods at 13 .. HC is good for many things at lv 58 cant beat 400 fp 500 goods and 60 rogues in day chance to earn 9 x 200fp etc . a lot of GB's are situational now
Only halfway through the video, but I'm a little disappointed in the direction the game is going. A lot of these great buildings would look great and be fun to build but unfortunately the event buildings just blow them out of the water. Never thought I'd see the day where people are considering deleting their CoA
I didn't totally forget. I just didn't think it worth including. You can easily find that information on the fan wiki or other sources, and the cost of a great building doesn't really affect its usefulness. If a GB is worth getting, but is expensive to level, that doesn't mean it's not worth getting.
SV: I do agree SV being up there in S tier. I have a lvl 110 SV and its been doing my wonders. CF: I would put more importance into the CF especially now with how expensive Titan GBs are. All guild goods GBs: Being in a heavy GBG guild its important to have all GBs down. You can never have enough guild goods. Kraken: I feel like its rated too highly. I think its a waste of FP/Space SC/HC: With the changes to GBG I feel their importance has gone up a bit at high levels. Since those 200 FP rewards hits differently when you can't farm thousands and thousands of FP a day+ it was nice leveling them for procs when a new age comes out day 1.
Again, I didn't say the CF is bad. It's still incredibly powerful. But I'm saying that if you aren't going to commit to looping quests, don't build it.
I would put Arch in situational: depend on how you are involved in 1.9 trade. If you are already full of blueprint and medal, you can leave 1.9 trades and then only thing remaining is guild goods that are not so efficient.
Overall a very good list, but I will completely disagree with you on placing TT in D tier. I'm an InA camper and with TT I create thousands of goods that I can never use, but I manually donate in the guild treasury. In a month I donate more than 100k goods. Just imagine how powerful it is for people camping in lower eras. Hence, it should be in Situational list, because the TT is extremely useful for lower era players, and in order to take its benefits the player needs to level to 10 only. That's more than enough.
So to sum up the video and the things you said about even some of the better GBs, basically don't place any GBs besides S tier, and just build event buildings instead. I understand the whole benefits-per-tile stance, but typically players will have plenty of space for BOTH event buildings and GBs. I feel like this video could be misleading to newer players
I disagree about Traz and CF. It's not viable to fight with light units and artillery in many eras, and if your guild enters in a competitive scenario, you must push, you have to hit fast and you need units for that, even more now with the attrition cap. A player without a Traz will be only a forfun player, and no serious guild will ever want a player without it. Unless you're giving a tear for a forfun player. About CF I don't honestly sit and loop unbirthday quests, or fighting quests in space ages, because that's way too boring. But I take a lot of spots in 1.9 threads. Most players do that, and you trigger even 2 "invest FPs quests" at a time in advanced eras. SV is good for diamonds, but it will never give about 5k of goods per week like a CF level 80 does. Apart from that, if you negotiated certain parts of the campaign map between PE and FE, you get thousands of diamonds with a CF level 80. I remember that I bought all diamond expansions and I still had 7k left after that. CF is a must have for any player, especially above PE, where getting goods is a pain.
Start a thread on your world. Contact players leveling theirs. It's not too hard once you find the right people and start a wave of seed vaults being built :)
Virgo is situationally decent. It makes it possible to beat GE5 militarily, with much lower bonuses. Saving goods and space. Assuming you’re weekly beating GE5. Outside of that it could offer a few extra GbG fights but other than that it’s not very useful
Virgo is trash but I built one recently because I am using hover tanks and turturrets (while in progressive era) to conquer the Venus map. When it procs it can help so much to win the battle!
I'm leveling my Babel and my Alexandria hard. I'm a merchant and a fighter, so I need a ton of goods to negotiate for the guild treasury. So they are very valuable to me. 344 unrefined goods every day, are you kidding me? I trade those down and get what I need for GBG.
There is a major flaw in your analysis....that players play and want special events! I personally CAN'T stand all the special events. They are boring, redundant and tedious. AND in order to make it worthwhile it takes an enormous investment in time and resources. Special event buildings, by comparison, only have worth when at their highest level. Which requires really being on top of the event, often burning goods/diamonds to assure one collects all the pieces to build the highest level. But just BEYOND tired of the mini-games. I have virtually all of the A. B, C tier buildings you have listed. Not just because they help, but because they look cool. I REALLY hope to see FOE get away from the special events, it's really made the game dull. Why not come up with ways for players to invest in "shrinking" their Great Buildings?
You can play however you wish. But if you want to be competitive, events are the way to go. Whether you like it or not, that's the reality of Forge of Empires. If you're requiring diamonds to get the event buildings fully upgraded, I recommend slowing down your progress on the tech tree, leveling your great buildings, and focusing on completing the entire event questline and playing the events. With a little bit of strategy, you can easily get every event building for free.
@@UBERnerd14 You seemed to have missed a key component of my reply. It's not that I CAN'T compete or earn the event buildings. It's that the events are eye gouging BORING. The game has become TOO focused on them. I have been playing FOE since it's inception when I was stationed in Crete with the Navy. The game has certainly morphed and changed over time, but the events, in my opinion, is NOT a good change. It's a break from what made the game great to begin with . It's called Forge of EMPIRES...the whole point was to progress through ages and experience the great empires of history through game play. Now they are desperately trying to make sh!t up to focus on a single constituent of player (fighters) and leave all else to be damned. I just think there are more creative ways to keep the original spirit of the game alive and growing and stop with all the monotonous, overly boring mini-game style events.
I don't fully agree with this list. I'm in titan and on the colony I have 10 goods buildings. This costs 31M supplies per day. According to Foe Helper I only produce 26M per day, so a supply boost is necessary. Because of this I'd put LoA and RAH in B. In titan every current age good is needed and I usually get somewhere around 200-500 goods per day from HC and Space carrier combined, So also at least in B Kraken goes to A, because you really need it in GE5. For the same reason I put DC and St. Basil in C. I'd sort them higher if they weren't that big and had a better 2nd bonus. TCA also moves to A With future buildings in mind (just look at the new buildings from this event and the previous) I think it's quite smart to work at GB that provide population and happiness. HS and inno go to at least higher C on my list. RFP goes to situational. The unrefined goods can always be useful. The BP can be useful when you enter a new age and want to build the newest GB asap. However, the newest buildings also provide tons of BP, so the RFP is losing it's value. Galata, AM and Voyager are all lower D because there is no future for plundering neighbors. With the current winterevent I built 14 nutcrackers, so EVERYTHING is polished/motivated and cannot be plundered. I'm not the only player doing this. Complete list: S) Arc, SV, BG, AO, SATGB A) Kraken, alca, zeus, CoA, CDM, TCA B) LoA, RAH, HC, space carrier, Observatory C) DC, st. Basil, ToR, stargazer, HS, inno Situational) RFP, CF D) the rest
Is Seed Vault worthwhile if you can't push it to a high level? I could get it to 5-10 easily but I'm not at a point where I can go much farther. Should I build?
A level 10 SV gives you about 1500 diamonds/year. If that sounds worth it to you, go for it! I do recommend trying to get it higher when you can, though.
Try to keep a whole set of prints, do not have any empty spots, I found it gave a better chance of new prints filling every spot instead of having one blank print point needing diamonds to fill.
I agree with you event with the frontenac, but chatue is still must have building just because you can get every age up quests 1000+ diamons instead just 200 which is base amount i guess? as
Unlike the rater and most of you, I love my Relics. At a high level, it provides tons of bonuses in fps, goods, troops, diamonds, etc. Everytime I play Expedition I load up with all of these. What I cant use, I give away or sell at auction, so I think it is great.
In my opinion chateau should be S tier. At high levels it gives a lot of diamonds from age quests. It really helped me to get many diamond city extensions.
in Titan CF is C or B tier. I have finished all quest, and CF is too boring to do RQ. But I like the ocassional 30-40 Titan goods it gives after each task
I strongly disagree with ChF's assessment. ChF is by far the best source of goods, cash, supplies in the game and you don't have to do thousands of tasks to benefit from it. You only need to do 20-30 quests a day, which should be no challenge for active players, and reap huge rewards. For this reason, it's one of the best great building in the game, not a situational building, because the only situation when it's not worth building it is for a player who doesn't want to do several quests a day. And such players don't care about results, efficiency and don't watch such tutorials :)
It provides a chance to get relics, yes. But you can sell the buildings from those relics to the Antiques Dealer, generating trade coins and gemstones, which you can then use to purchase items from the antiques dealer, thereby generating castle points.
@@UBERnerd14 I get it now, thank you! The video definitely made me reconsider some GBs I have... Tower of Babel (built it in the beginning) was something I built for population, when I was struggling. Now I have many event buildings and it is really useless, but I never thought of selling it until now...
I'm still trying to decide on whether or not to build the Terracotta Army. Isn't it one of the most efficient military stat buildings past level 88 or so?
Hi, Im Churly, you reviewed my city last saturday I have to say this. I think event buildings are ruining the game, making it completely pointless. Why 80% of GB exist if now there're a lot of event buildings that have the same bonuses and doing way better? Ok now we can have 2000% attack/defense boosts, we can kill any army even with auto battle. We have +1000 goods, +1000 forge points, +50 blueprints and +100 diamonds per day. So now what?
I pretty much agree with the list with the exception of CdM, which I think belongs in the S or A+ tier. It is bigger than Zeus or Cathedral but provides FP and that makes it better than these 2. I also think that the fighting buildings (Virgo and Kraken) should be at least B tier.
@@tomsmith4542 It very much depend how far in your gameplay you are and if you already ran out of space. Also I think it's not so much about rating GBs against each other but against top tier event buildings. As long as the CdM outclasses all (or most) event buildings, it's a must and therefore A tier. But you are correct, that the CdM suffers more from the recent power creep than the SoZ does. The recent Halloween event already gave us close to equal alternatives. 25 Sparkforge Stormspires give a ridiculous 150 attack for attacking army (in Industrial), same as a Lvl 100 CdM, but with only half the FP payout (30 on average compared to 60 of a Lvl 100 CdM). Instead you get some goods and some Daunting Tower fragments, which can help when you need an extra attack boost.
@@canis_lupus2220 Dude, CDM llvl 100 has only 75 attack not 150 ! It starts with 30 at lvl 10, and then it's 1% every 2 levels, so 30 + 90/2 = 30 + 45 = 75. So, the 25 full golden Spires are twice as good as CDM even in your age
@@canis_lupus2220 A few months ago I started a new city from scratch on beta. From the trinity I only built Zeus because that small GB is going to be relevant even in 2025. But I didn't build CdM and CoA and never will. For a beginning player these two buildings are not recommended anymore imo. That would be advice from 2021. Current event buildings outclass them at lvl 10 and getting them to a competitive level (say, lvl 81) would require a huge amount of FP. FP that are needed for higher priority GB's like Arc, AO, BG, etc. By the time the player is done with his essential GB's his city will be full with buildings like Thundering Laboratory or Aegean Couples Resort. And the main advantage of those buildings is that they also provide blue army buffs. In the coming months guild raids will be released and we will need as much blue bluffs as red buffs. Cdm and CoA will provide nothing when you are fighting enemies that have 2500/2500 against your blue stats. Also, there will come a third GBG map where we have to use our blue stats instead of our red stats (normally slated for February 2024). Again, another devaluation of CdM and CoA. Terracotta will become more valuable though.
Frontenac as situational? Frontenac is the best GB in the game together with Arc and blue galaxy! If you are able yo have frontenac at level 80 in any age between iron and late middle age and reach titan age, you will be able to earn about 60K diamonds! And a lot more if you rise it up above 100!! That is atleast. 54 premium expansions! You earn almost half the amount of available premium expansions in the game for free!
Some notes:
1. If you haven't already, fill out my 2023 Forge of Empires Survey so we can find which events were your favorites, and which were the worst! Link: forms.gle/F9ZdH1dMZDwtciXt9
2. It seems that Great Buildings with support pool bonuses (Observatory, defense Great Buildings) will receive a new bonus when GvG is removed, however we do not have details on this yet.
3. Seed Vault forever!
Hey uber, when you said event buildings are catching up to traz, max lvl winterwonderland pyramid gives 12 units per tile is that worth mentioning or not?
It's not 12 units per tile, it's 0.75, of a random type. Not as powerful :)
@@UBERnerd14 sorry got the total and per tile measurements messed up is it still worth it?
What happened to my comment? Did I say anything wrong?
Could you at least tell me what you know about the polimotivation issue regarding the seed vault?
I don't see any comments that got held for review, so I don't know. As per the issue I think you're talking about, where mass self aid kits can be tricker, I don't find it to be an issue. Just get rid of friends who use mass self aid kits if it becomes a problem. Or, try to make sure people only use mass self aid kits right before they collect, not right after.
Finally someone sees the potential of the Seed Vault. Its criminal how underrated it is.
Is it good for campers?
3:30 Galata Tower: It might not be that strong, but the lols that you get when you see someone's plunder attempt having been repelled are awesome! Excellent entertainment value 😁
I think it is worth its tiny 3x3 size. It is not a big sacrifice even though we must admit it is a sacrifice. If it was any bigger I wouldn't build it.
@@Hedning1390 totaly agree with both
I think it's a good candidate to replace the Oracle of Delphi that just about any good player tears down pretty quickly.
Indeed, it is very amusing!
after watching your video i sold my Lighthouse of Alexandria and the Gala Tower. But i kept my Flying Island as it looks too beautiful to sell it. My playstyle is bit different. I look for efficiency but also for a good looking city. It makes normally no sense but it is just a game and i want to like it as i want. Your videos are very good. I love them. Greetings from Germany.
agreed. edited: a little loss in efficiency is way worth it for me to get a good looking city. just a game and greetings from Dilmun Club Mars!
The only problem with eliminating the traz is it lets you pick the troops you want. Sure you can get a ton of troops with event buildings, but you wont necessarily get the one you fight with.
Ya I don’t think enough people realize that. I keep hearing the get rid of traz argument without every noticing the other buildings don’t let you choose.
Exactly, I like the control I have with Traz. I am not keen on the random troops I get from the event buildings.
It’s rather situational. Traz takes a large footprint and requires 1 building for each specific unit of interest. Event buildings don’t require either. Summer event 2023’s pirate 1x1 building specifically produces artillery units. So, that could save 1 building for artillery
@@rosiecoller2118hi there.
So ,how to get the troops you want from traz?
@hypnotubenews in my city I leave an empty lot without any roads attached. For the unit I want , for instance the permafrost drones, I build one military building not attached to roads, and my traz still produces only the permafrost drones. My event buildings produce all my other junk troops.
I'd argue that CF is worth it solely for the diamonds it provides every age. To the argument that Seed Vault is more reliable, I'd say I agree and so get them both. Any building that reliably (not you Himeji) produces high amounts of diamonds are must-haves as expansions cost a lot. Every time I age up, my CF provides me with thousands of diamonds, and that is alongside all the extra goods and other bonuses. Level it and forget it, let it provide passive income, skip the RQs if you prefer. In short, CF has provided me with more space than it takes up.
Everything else seems spot on, great list!
The Blue Galaxy is the best GB after the Arc, especially if you have an event building that produces other event buildings. Example: Sunhaven Palace giving you the Jesters Stage. I get a Finish Special Production almost every single day, so I can potentially double my Panda chain and then self-aid it and double it again, or I can produce Autumn Vineyards much quicker by hitting the Grape Fest two or three times a day and potentially doubling them all. It's outrageous how rapidly my FP/day and attack boost have skyrocketed since leveling the Blue Galaxy to 70.
It should also be stated that leveling the 3 main attack buildings to 80 (as many older plays do) is not necessary anymore. If you level all three from 69 to 80, you are only getting a _cumulative_ boost of 15%, which is not worth the FP spend.
That's cool. I wish I knew about it.
I love BG, but honestly it's 3rd after ARC/ AO. Basically you can live without BG, but it's impossible to live without AO, because you automatically lose 500-700 red stats in same sage fights. But if you have 5K red stats, then I agree, AO, is not gonna make huge difference, but the same can be said for BG, since whales don't wait for fragments, but buy everything anway
Totally agreed. And its getting better and better, more and more valuable as the event reward buildings are getting more and more powerful
@tomsmith4542 not even using same age most of the time in SAT because Gliders are better, AO is also useless for those with advanced troops. CF is 2nd best and it's not close, BG solid 3rd imo and it gets better all the time which is awesome
Inno ruined the game with those silly event buildings
The only one I was suprised about was the Seed Vault
I wasn't. Mine is lvl 120 and it usually gives at LEAST 200-300 current age goods per day (with a small guild, full friendslist + neighbours). I'm in Titan, so I welcome every current age good.
I have been leveling my Seed Vault over the last 2 months and I'm really happy with it.
Same I always thought that GB was bad and now I'm thinking about building it
HC is getting slept on. I have a high level one on a mini world and it gives so many rewards for the few battles I do. For a main world it’s boost is too short but for an account where you only spend 10-20 minutes per day, it is very worth it imo.
The goods, FP and rogues are pretty great. I have a lvl 62 HC and it usually pops off pretty good each collection. I still don't think I've ever gotten diamonds from it though.
It's really not getting the love it deserves. I have mine at level 58, get at least one 200fp pack every time, a ton of goods and rogues. I'd have it in B-tier or even A-tier for newer players
How I felt about Uber's tierlist at the end of the video:
"Here's the top 5 GB's you should build:"
1. Event buildings
2. Event buildings
3. Event buildings
4. Event buildings
5. The Ark
And seed vault!
And BG!
Except playing the events themselves SUCK!
It’s getting to expensive
One thing I like about the Rain Forest Project, aside from the beautiful design, is the fact that it is *DIRT CHEAP* to level.
You should have 5 categories, namely D and E, instead of just a full D category. The Lighthouse and Truce (D) are not so terrible as the Habitat, Dresden , Gaea, Lotus , Delphi or Colloseum (E) which are total trash.
... and virgo
The point of D = do not build. It is unnecessary to split between don't build and don't build more.
There's "don't"
and then there's "DON'T-ER" 🤣
As someone in an active and competitive guild where we need a ton of TE and ME goods, Babel, LoA, and GT are more B than D for us. We eat though thousands of those a day at times, so having those three at 60-80 adds up.
@@tails183 which guild?
I agree with most of this, but I would say that the SMB and LoA are good to have for building up coins(SMB) and supplies(LoA), as you will need a ton of these when you get to the higher ages. So I would definitely put those in the higher tiers (B or C) rather than at the bottom. For example, my SMB provides 550% of the 892% total coin boost that I have, which is a sizable chunk, especially given I have a lot of special event buildings that provide coin bonus. My LoA provides 475% of the 762% of supply bonus in my city, which is also a sizable chunk. That, in addition to the goods that they provide, which in my case is AF goods, which are needed in our guild treasury at this point. I'm also not sure that the Seed Vault is as good as the author says it is. I don't have one, and the BPs are in short supply in our guild. Looking at the aid percentages, I suppose it might be worth it for the diamonds, once it is leveled high enough, but given that the BPs are in short supply I don't think I'll build one at this point at least. It looks like even at the higher levels, there is still only about a 10% chance of getting a reward when motivating/polishing successfully, and only about a 1% chance of getting diamonds from that. Also, as someone pointed out, with more people using mass self aid kits going forward, then chances of getting diamonds will become even slimmer.
Re the Lighthouse specifically, it gives you more supplies and Goods, which can be VERY useful in the early game. Typically new cities are always starved for Supplies by about the Middle Ages. So, the Lighthouse is quite decent early on when players are starting out, especially since it is cheap to level up. I agree that it is weaker later on, but as mentioned, you still need a LOT of supplies in the late game, so the Lighthouse is also useful for that - and uses much less space than the RAH. Definitely B tier early on, and maybe C in the late game.
I have my SV at lvl 90 and it gives on average 20 diamonds per day and 220 goods. That's ... incredible. There is no building in the game that gives that many diamonds. The goods are icing on the cake. It is the most underestimated GB in the game. But if you are a mobile player and never press Aid All (because you refuse to watch ads) then it's worthless. For PC players it's great.
Furthermore, I would only recommend it for advanced players. It's a luxury GB. Getting the blueprints was the hardest part. I had to set up a special group of fellow guildmates who also wanted SV prints and we would offer spots in each other's SV's. I also approached strangers and asked if I could contribute 1.95 to their SV and some FP extra. They accepted and then I was steadily collecting all the BP's. Definitely a challenge.
I don't know how many people are using mass aid kits everyday. In the future this can become more of a problem, unless you have a lot of noobs in your friends list.
LoA on the other hand is bad imo. Himeji can immediately outshine it. Get HC in a low era and you will never lack supplies until you reach the space ages. I just built it in my city on beta when I was in LMA. Loving it.
The CF, if you're moving through the ages it gives a ton of diamonds! Situational one time per age diamond cash out.
Yup, I'm building this on my diamond farm just to cash in on them when I level up. SV might be 8600 diamonds/yr at lvl 100, but CF at 80 through the ages is probably like 20k
You just confirmed what I've been thinking about a lot of the GB's I have that I haven't bothered to upgrade in the past year so they are going cheers for the list 🙂
I would respectfully put St Mark's in the "situational" category. If you make heavy use of recurring quest looping, then St Mark's and CF go hand in hand. The coin boost allows you to get in more quests, which means more boosted rewards from CF. And when your coin production inevitably way outpaces your supply, you can convert the excess coin into FP. Yes, there are boosts from consumables and the tavern, but they don't compare with the 250% boost StM gives at level 10. And you can stack those boosts on top of it anyway. The debate over StM's utility is a hill I am willing to die on!
6:05 you mention that if we need supplies, there are better options that will be discussed later yet it never comes! Also on the same note, Himeji doesnt provide many goods? EXCUSE ME? its the best and my only power house for goods, without it Id be screwed long time ago and I dont think Im the only one... Also Rainforest should be in situational imho, because its a fast way to get plans for new GBs when new age comes up and when you build it people get crazy to give you points for the plans! And about Alcatraz, not sure if you noticed but its collection time is boosted (lowered) with guild level which I think is really important and mentionable point as event buildings take 24h to collect (yes you have a point with the extreme size and happiness not being needed but still!) and Zeus should probably be S tier, look at the size vs Aachen which provides the same boost (coins are nice but there arent so many or maybe Aachen in B tier? but I kinda see Aachen in A tier too, just not with Zeus)...
-The lighthouse is good when a new city is going up through the space ages. Those 2.5G supplies is not easy to come by quickly. Level 1-3 is enough. It should be treated as a temporary boost, like using supply boost items.
-Aachen is already obsolete. I had mine at level 80 and demolished it. It only provides attack boost. No fp. That makes its efficiency bad unless you don't value fp.
-Alcatraz is still good for selecting units as you can get it to produce any unit in the game, even from lower ages. GVG is not gone yet, not even in beta. I think it is a good point though bringing up its tenuous future. It is definitely going obsolete. Maybe next year I'll destroy it. Event buildings also can't provide the immediate unit production that alcatraz can for new cities.
-CC is not competing with the lab. Right now I am removing Olympic treasuries and I have a fairly old city. New plays will not have anything to compete for the space until some time after it has paid back its investment for them. Also fp is the best resource. When you can already fight GE5 and take 100+ attrition in battlegrounds what do you need more combat boost for? I value 10 points of red combat boost as only 1 fp. It's the same situation as the chateau. If you are not investing the time daily it is not useful and I rarely reach full attrition nowadays.
-Truce tower is the only way of getting titan goods in lower ages. Titan goods are very expensive and you cannot beg your guild mates for them like you can with every other good.
-You should see the rush on Swedish servers for the seed vault. When titan released suddenly everyone was building it. Me too.
-I did the math on himeji castle and it beats every event building in the game with the evaluation of 1fp = 10 red attack or defense = 20 blue attack or defense = 5 titan goods = 0.25 diamonds. Only things better are some special event buildings or small buildings produced by event buildings.
-Virgo project is substantially worse than Kraken. Kraken can easily tip the balance in GE and it helps you take fights faster in BG due to less unit switching.
Teracotta army thanks to power creep should be bumped to D tier, literally normal event buildings outscale it even at high levels( for example tower of whispering horrors- a daily special, outscales it until level 70, not even counting the goods and forge points). The same goes for CoA and CDM do I'd bump them down to C
It feels wrong but I'll probably get rid of my TA in the near future.
Agreed. I got rid of my TA last year primarily because I hated how it looked. Made zero difference to my combat abilities. I think it was level 85 when I deleted it. Lost a few rank points. Apart from that, no change.
Depends on playing style, doesn't it? I split efforts into two camps, aggressive and passive. Aggressive means gathering most of your FP thru fighting, valuing attack buildings more.... And passive means just gathering most of your FP from your city collection. Depending on your playing style, pretty significant differences to your top buildings list.
Not necessarily. I made the list with the intention of just a balanced player, not specifically fighting or negotiating.
That coliseum gag though 🤣🤣
Great video ! SV forever !!! I'm a huge advocate for SV and glad to see you have it S tier.
It depends upon what your goals are and what stage (age and/or GB level) of the game you're in. For a more developed player I think your list is good. For lower developed city I would rank HC higher for it's inordinately high production of supplies. Combine the supply production and other rewards from fighting and it moves higher.
Also, aging up takes a lot of supplies and coins. Having a large multiplier of these is useful. So, I think SMB + LoA/RAH is more important (LoA is more space efficient but RAH has more times/day...LoA is best, imo)
Your game goals also make the tier rankings different. Many players want to increase their player ranking and hence should focus on city ranking points. Almost every top player on every server has all the guild goods GBs. Guild goods production is the best passive way to raise your ranking (the best active way is to age up and fight a lot). A focus on increasing your ranking would increase the value of fighting GBs and guild goods producing GBs. (Note: you get ranking points from fighting (battle points/50) + building points + points for goods spent {collecting guild goods counts as spending goods})
Traz is still S tier for me. Even with all the unit producing special buildings, the Traz produces the bulk of my army. I agree attrition is not the same as losing units...as you get close to your max attrition in GbG you're losing too many troops. But, you want your limitation to be attrition not troop production. That way when your guild really needs you, you can push that attrition a little higher. Additionally, GvG will be replaced by Guild Raids. I think it's reasonable to assume there will be fighting involved and you'll need troops to do so. So, there is fighting in GE, GBG, and the upcoming GR...you're going to need troops. If you try to make all these troops through special buildings you most likely stifle your other productions. The Traz is huge but it's still the only place to get that large number of troops.
My biggest disagreement is in the C tier :P :) Virgo Project (VP) in C tier? and on the same tier as CC, HC and Kraken? Missile Launch doesn't work against players in your neighborhood or in the PvP arena. So, I guess it could be useful if you're at max attrition in GBG then you collect and use it to get a couple more fights in (caps at 70% and 5 attempts)? At least the other buildings are producing something every day.
I don't know the level of your CC, but, unless it is low level I wouldn't replace it anytime soon. Also, you loose all those city ranking points when you remove it.
Again, great video and SV forever !
Full respect for the video editing, awesome. Needless to say the advice is exemplary and the advice awesome and helpful.
This HMA player has just found his FoE guru! Thanks for all the sensible tips. I'm screen-shotting this tier chart!
I find the Basi Cathedral really useful. Especially for GE 5. It is relatively small and easy to level up. I never had a look at the Seed Vault, but will give it a 2nd look
I agree with your comments on Frontenac. So many people insist to me that it's a must have game changer... but I keep saying it only works if you spend time on RQ. Personally I prefer to spend that time on GbG so it's not a great building for me. So I'm glad to see you agree and put it in Situational.
GBs really need an overhaul update to make them actually great, much like they did for the settlement buildings
This is good for high-age players, but the people who will want to learn most about this are the small Bronze age to LMA Players. Many of the low tier GBs such as the TOB, Galata tower, and Truce tower are great in these ages, as population is more important then, early age players who plunder everybody in their neighborhoods are hard to beat, and space age goods traded down to early age goods are very useful in these ages. Also, unrefined goods are the goods you use in those ages, so ranking goods buildings lower due to being unrefined will be very misleading for these players.
Imo, goods Great Buildings should never be placed. Event buildings are dominant, and investing in those GB is a waste of FP. Not to mention, Galata is useless because you should just collect on time (and so don't get plundered), and the Truce Tower is too expensive - you'd be better off just buying the higher age goods.
@@UBERnerd14 The lower age players quite often can't collect on time, as they usually just play casually, and with people who plunder at every opportunity, the Galata tower is crucial in many situations. Goods great buildings are also very useful in those lower ages, as goods are slow to make, especially in lower ages when happiness is still a concern, and the newest players don't realize that the campaign map gives boosts to specific goods. They also can't get event buildings, as they weren't around during the events that gave the important event buildings, and if they were, they probably didn't focus on the events very much. Most of these don't apply to second worlds, but new players need these buildings to do well, especially people who negotiate rater than fight.
I'm just going to have to disagree here. New players do not need these GB.
@@JohnGisMeI agree
I guess I DISAGREE with you evaluations which seem to be an analysis of someone already at an established higher level in the game. When you first start out you need the boosts that many of the Great Buildings you put into D tier. I would say that as one get high level in the game some of the Great Building loose their effectiveness but I personally do not delete them having spent many Forge Points leveling them. As far as event building go, it used to be easier to get the top event building but now not so much unless you spend real money, most players will not get it.
Aachen is a definite B tier. And lighthouse should be situational. Lighthouse might give you the last push to get enough supplies to not need life support on the colony
Seedvault is exactly the same size as the Frontenac. This time I think I'm giving it a chance! Great video as usual.
I have quite a lot of BPs for SV, maybe up to level 70 for now, but I want to increase my AO first before dumping my FPs to the SV.
Then I'll look for SV leveling threads, or if my world doesn't has it, I'll make one
@@stevenofpekoland I agree with that. It's a kind of end-game building for me. At the moment I've just been leveling SAT GBs, all the rest are lv 90 or more
@@francesconati75 as for me, I feel like SV isn't an end-game GB. It's actually better if you have it as soon as possible, because then you will start to get diamonds while keep leveling your other GB. But I want to increase my attrition limit first because it really really bothers me 😂
@@stevenofpekoland there are so many ways to get diamonds, I don't think that the SV is the most effective one. The first levels only give a tiny chance of winning anything.
@@francesconati75 After watching the video I will build SVs in my diaworlds... never ever considered to build it at all but damn 8700 diamonds sounds sweeeet
I agree with most of your ranking. There is only one problem: If you only build a few GB, you´ll have at some point the problem that you don´t know how to use your FP since the ROI on higher levels is too low to spend them there. And if you only contribute to other GB you´re building a big stack of FP without any meaning.
I am a believer in Virgo Project for a very specific purpose. It is great for busting a roadblock in GBG. I almost never collect this until I am within minutes from reset on GBG and I can't get past a given spot bc of high attrition. The VP almost always busts it and I can go another 10 to 25 fights afterwards. If this use isn't helpful to you however I agree it is a limited value GB. It is really fun though when you use it and select fight instead of auto battle watching it do its thing. And, as I always say, if you aren't playing a game to have fun you are doing it wrong.
I would also put VP in situational category for a similar reason: it's extraordinarily useful for fighting the last few encounters of GE5 if you don't quite have enough blue stats to finish otherwise. And it only needs to be leveled to 45 for nearly maximum benefit, or even less.
Did you know in GBG, if you're struggling with a fight on one tile, you can do a fight on another tile and it will randomize all the fights, allowing you to continue fighting on the original tile ?
Well, but how many FPs you're going to spend to get the benefit of a few extra fights? I'd give the lowest tier for that.
@@joaofstock how many months of your life you spent playing FOE to feel comfortable making this comment?
@@fjalchikin I've been playing FoE for more than 5 years. I think that's enough to know how bad Virgo is.
But you can run the number and prove I'm wrong if you like. 😉
@@joaofstock I'm talking about the nature of your comment in general.
A person shared his experience/opinion, while you felt so self-entitled to make him look bad for spending virtual currency on a thing he enjoys?
How many more years you're going to waste on a video game without realizing why it is played in the first place?
I agree that BG is great, i love it. The only thing i dislike about it, is that Inno have capped it's charges at 15 attemps, meaning it's pointless to level it past level 91, wich is pretty pitty, considering there are more and more event buildings nowadays that produce fragments of the other event buildings, so right now i have to choose wich building will get doubled collection and wich one not.
Whilst I understand your point about the SV regarding dimes, I would suggest that the figures you gave suffer from severe inflation under optimal circumstances. 1/3 of my hood is either on my FL or guild (actually 28/75).
On top many other players (FL/Guild/Hood) no longer have anything to aid. In fact the situation is due to worsen even further as more players are getting the nutcrackers for mass self-aid kits.
Don't see much use for the SV going forward.
Just my opinion.
Such a great point about the mass self-aid kits beginning to take a bite out of aid opportunities. Of course, even in cities that use those, decorations only stay aided for a limited amount of time and then require polishing after a few hours, but your point still stands. Personally, I think this will be more of an issue in higher ages, as more players will have a greater need for using mass self-aid kits, given all of the extra city expansions and event buildings, compared to early era players. SV may remain pretty useful in diamond farms in such ages, but will struggle more and more in higher ages.
Simple - don't friend players from your guild or hood.
interesting…if someone aids all their buildings then the SV bonus won’t apply… so that means basically you need to be friends with not to so developed cities who don’t get a full mass self aid kit every day..
The only reason why I keep the Flying Island: it produces Store Buildings and you can never have enough of those
You can get store building kit fragments from one of the buildings that the Laboratory of Monsters produces fragments for.
Temple of relics also gives store building kits, at a rate of ~one a week at high level and GE5
@@UBERnerd14 I just checked the stats in de FoE-Helper, over a period of 7 months the Island produced 21 store buildings (3 per month), which is actually not that much, maybe I´m gonna get rid if it. The other rewards are crap.
I would put LoA in B category myself, but agree with most everything else.
Fantastic video. Basically agree with everything you said, except the SV, which for me personally is useless as I make a ton of resources from GBG and collecting, and I just buy diamonds when I need them.
I feel like alot of great buildings need to be reworked with power creep but that might just break the game
Why is Himeji rated so low. For me it is the best after ARC.
Himeji Castle, 6x6, gives Spoils of War - random rewards of: Diamonds, FPs, Goods, Rogues, Rogue Hideouts and Shrink Kits. It's passive bonus is Supplies which allow us to do away with supply production buildings. It is like having a Blue Galaxy, Seed Vault, and Alcatraz, all in one GB.
Each 24 hour cycle, Himeji produces X number of Supplies plus a % chance of Spoils of War for X number of successful battles. Each random reward is a % chance of each of the above rewards in varying amounts.
A little maths.
At level 10, HC will yield on average: 23 FPs, 9 Goods, 0.6 Diamonds, and 1.5 Rogues per day based on the receipt of a Rogue Selection Kit every 80 days.
At level 74, HC will yield on average: 80 FPs, 30 Goods, 2 Diamonds, and 5 Rogues per day, based on a Selection Kit every 23 days.
Optimal ROI of HC seems to be around level 58 with 9 successful battles yielding on average: 76 FPs, 28 Goods, 2.1 Diamonds and 5 Rogues per day.
Based on 1.9% contributions, owner cost for a level 58 Himeji Castle will be 26,465 FPs
Has anyone else noticed that in the parking lot of Inno Tower is the Scooby van and the car from Wayne's World?
Kraken definitely helps get me through GE5 so I save hits for the last eight of GE5.
Thanks for this excellent video.
I disagree with you about Treve. As you said, I move slowly in ages. To optimize Treve, I changed my friends to have mostly titan friends. With that, Treve 25 allowed me to have all the gms I wanted without any outside help.
Population isn't an issue for most players right now, but it will be. Already those that spend quite a bit on events have fun out of population. Just like Mass Self-Aid kits being required for every collection, soon everyone will run out of population too. So a great building that gives the most efficienct population per square could be useful then.
Population GBs are not a solution at all since they don't scale with the age, what they give is worthless in high ages
Building off that logic, happiness might become useful again. Due to some newer event buildings having negative happiness
@@benjamingamer7629 Yes, except negative happiness isn't an issue. It only reduces coin and supply production.
try to build 30 Jumpkin pumpkins in Titan and then you need 650 K population just for those pumpkins
@@Zektor101And GE points
Most GBs have become obsolete due to the event buildings.
My town produces so many forgepoints, that I need GB to dump the forgepoints, otherwise I cannot harvest any building that produces forgepoints when I have more than 100 fp.
I would honestly do the Atlantis in situational because it's soo good to have the boost if u "rushed" the space ages and did not collect enough Mars ore or astroid ice, etc from other peoples synthesizers (since it gives a above 50 percent chance to double stuff) it makes collecting this stuff way faster and I would also argue faster than collecting it from the map
Iam making 500 to 900 special goods a day (and only looking at each neighbor once a day so I miss out on the ones producing at the time)
But yea other than this cases of farming special goods it's pretty darn useless
I think CoA and CDM shouldn't be in the A tier, I would put them in high B tier becuase of the powercreep. They are good when starting a new city (it's nice to have them at level 10), but as you place more and more extremely efficient event buildings you get so much attack bonus (and lots of other bonuses these GBs don't give) that these GBs don't make much difference now. Of course, for now they are still more efficient for attack when highly leveled than any event building, but you have to invest lots of FPs to achieve that, and event buildings are not much worse in that aspect. For example, the Cider Garden gives a total of 22% attack bonus in SAT and it's 2x2. 22% / 4 = 5.5% attack bonus per tile, which is equivalent to ~90 level CDM/CoA, and the Cider Garden gives other important bonuses. Once you get past 1000% atk & 1000% def for attacking army, you start seeing diminishing returns from increasing that bonus further, because the enemy attack bonus from attrition rises so quickly that you don't get much more rewards from GBG and there are not many other ways to utilize that high attack bonus, so it's just better to place strong event buildings instead of CoA and CDM. The FPs the CDM gives will have extremely high ROI if you decide to level it to let's say level 100 or higher, so that bonus is negligible if you want to have high attack bonus from your CDM. Zeus remains the best from the Attack Trinity thanks to its small size, but you still have to invest lots of FPs to get really high bonus (I'm saying level 100+), so if event buildings become even stronger than now - Zeus will also become obsolete. I've already removed CoA from my city and I plan to remove CDM as well once I get more event buildings. As a conclusion: When you have a well-developed city, the additional 20 or 30% attack bonus you would get from high level CoA/CDM compared to new event buildings placed instead - it's not worth all those FPs you have to invest to achieve that effect. It's better to put FPs in more powerful and more future-proof GBs.
Cider Garden does not need road ;)
@@patcondell2190 You are right, my mistake, I edited my comment. Well in that case it makes it even better :)
Some are subjective to when you started FoE prior to power creep. I have a lvl 125 CDM and 121 CoA and Zues. So mine are well established. Newer players have some tough choices to make vs us older players most of the best building like me at lvl 100 or higher
we shall be waiting for a Units Tier List as well :)
As a trader every goods GB is a must, donating million of goods to treasury without this is hard, even unrefined goods have a use, A tier for me, all guild goods GBs are also must, needing around 300k guild goods production for gbg only is hardly achievable without them, S for me, CF and Traz S tire for shizzle dizzle, nothing even close to replace them yet and having freedom with Traz to produce what you need is powerful, S tier, SAT GBs are must when you are in Titan but until then even at lvl10 are awesome if can get the goods its B tier. In other words we can agree to dissagree.
Sorry, but you put AO in S tear, yet you put CF in situational and Traz in A tear. That's just ridiculous. Arc, Traz and CF are the top 3 buildings in the game and are all must haves. AO might be 4th best building, but it's not even close.
Thank you for the detailed analysis, this is very helpful
I'm not changing any Great Buildings until it's clearer how they are going to be retooled. End of March most likely
I've always said if I could only have 3 GB's, I could easily plsy this game with an Arc, CF and Traz along with event buildings. CF has always been undervalued, especially now in Titan people who never built it or upgraded to a decent level, are now. I wouldn't have my SAT GBs as high as they are, nor providing goods to our lowers for their GBs at 1:1 without my L158 CF.
I am in titan and using CF lvl 90 is too boring. Unless u use bots, it's the most boring thing ever to try to do RQ. But I still have 100K titan goods from elsewhere, so I keep CF for nostalgia reasons and for the new Hub age to get diamonds
RAINFOREST is potentially an AWESOME GB. If you have an interest in rare GBs and have trouble finding ones to donate to, Rainforest will help you get more prints for them. Passively. All you have to do is click aid all a few times a day. (If you can't find more GBs to donate to, Arc won't help you get more prints no matter how high it is.)
TRAZ used to be essential. (I suppose it still is for hardcore fighters.) But with all the units you can get from special buildings and the fact that you can get your att/def much higher now than you could years ago, it's no longer a necessity for everyone. I got rid of mine months ago and still accumulate units over time. (I fight through all of GE 5 weekly but am not as active in BG.)
For my personal uses, Rainforest is A tier and Traz is D. And I think you should add an F tier. Coll, ND, and Deal would all go there.
If you want blueprints that bad, then just use Jester's Stages or the Autumn Vineyard
Helpful as usual. There were some gbs i was on the fence on. Now im nit.
I enjoy these videos because everyone has strong opinions on how they rank. My personal criteria assumes top age and level 101 (or 91 with charges) so you can evaluate efficiency per tile with the same metric.
SV is great but not top tier. If i didn't sell goods I probably would not have built it before SAT launched. CF, however, has to be top tier as even lazy questing each day doing normal actions can crush all other buildings in production. Arc, CF, and BG occupy top tier imo. BG is the only building that naturally gets better with the game without leveling it any further. You can make a case for AO but it got much worse with SAT fighting. Very much agree on Traz and am probably cutting mine after this event. The game has just made it too easy to get troops.
I thought your evaluation of HC/SC was interesting. With SAT I think the goods need adds a lot of value. On 91 they both produce at a high level. Beyond these points I'd lower AIC and Atom even more based on efficiency, CoA over CDM, and TA with the trio. As mentioned above if you assume SAT for age and level 101 for all GB's without charges I'd include the SAT GB's in the 2nd tier.
I just got a new building Neo Colossus, but can't find anything in your video about this building. i'm new and i wish i know more about the lower buildings, for beginners. i have a feeling not many of us will get up to Space Age. Will get bored or get something else to do in life before i get there :)
The Neo Colossus is a Special building not a "Great Building". It gives attack and defense bonuses for use in Quantum Incursions battles as well as forge points and your era goods. It can be leveled up to give more bonuses, fp, and goods by using upgrade kits.
How about video about Drummers, Color Guard, and Champions in FOE.
Not sold on your call on Traz. Key here is control of units. For example if you're in future age, special buildings are not going to load you up with Hover tanks. To fight well in GBG in Future? Hovers and having a bunch of them is a must. I think some eras where there isn't one dominant troop? A tier is a good argument but in eras with a dominant troop? Progressive, Future, OF, VF etc? Traz is a must if you want to fight and gain as much as you can from GBG.
It's only a matter of time until we get an event building producing heavy, ranged, or fast units. And once you have an option for each, simply place down those! As I said in the video, I think you should be building the Traz in your city, but it's close to being on the chopping block.
@@UBERnerd14 I get what your saying but until that happens? Traz is still an S tier GB for me. I actually think COA and CDM are much closer to being power crept out. Also love to see you make a tier list for troops. I think too many new players don't realize that some eras are worth hanging out in and building up city in, specifically because they have one dominant troop you can use to do really well in GBG.
For example the RFC in Progressive era.
WRT The Temple of Relics, you didn't mention the large number of Face of Ancients and Gate of the Sun God it provides which are useful in completing the gain 30k+ happiness event tasks in SAT. Interested in how you rapidly gain the happiness for those quests without those?
Roads. Just replace roads with ones from lower ages, then level them up. No need to dedicate extra space in your city or change your layout
Yay, I was one of the people asking for this :)
Agree on you with most things, maybe your a little hard on Traz at this current moment, but I can see the argument as it might not be as future proof as the others. And I expect CoA and CDM to slide further as time passes. Also glad to see someone agreeing with me on the HC en CF, although this is still an unpopular opinion.
I was wondering though, with the recent changes to attrition in GBG and the power creep of attack stats there seem to be very significant diminishing returns on attack stats. It would get really hard to generate upwards of 1500 fp/day from GBG, maybe making other city strategies (like huge fp collection with BG) more relevant again. Although this might mainly be a more goal oriented question what the goal of your city really is, helping your guild in GBG/GE or generating fp (which will have a clear diminishing return aswell ofc).
There is definitely still merit in FP cities. It's mainly just a balancing act of how many fights you want to do in GBG vs how much other space you have to dedicate to FP
Hold your breath until Guild Raids is released. According to a leak I saw from a test player the author couldn't win an encounter in guild raids even with 4000/4000 buff and on manual. Granted, they might tone the difficulty down before release, but I think it's going to be nuts. That would be smart from Inno because it would motivate players to spend money on the gold league buildings so that they can beat the final boss in GR.
Thanks!
started a diamond farm few months ago .proved I dont need a traz.nor do I need mega stats so I deleted my traz in my other worlds .. I make more than I kill of every troop.. ToR is ace for troops and goods at 13 .. HC is good for many things at lv 58 cant beat 400 fp 500 goods and 60 rogues in day chance to earn 9 x 200fp etc . a lot of GB's are situational now
I feel like the event buildings are ruining the gb
Only halfway through the video, but I'm a little disappointed in the direction the game is going. A lot of these great buildings would look great and be fun to build but unfortunately the event buildings just blow them out of the water. Never thought I'd see the day where people are considering deleting their CoA
I was told to get it early on, though I mostly negotiate, so it's not very useful.
Exactly. This event buildings are making the game pointless
really useful, clear and interesting - thank you (heads off to build an SV...)
For me, you totaly forgor to mention how much do GB cost to level, because thats very important...
I didn't totally forget. I just didn't think it worth including. You can easily find that information on the fan wiki or other sources, and the cost of a great building doesn't really affect its usefulness. If a GB is worth getting, but is expensive to level, that doesn't mean it's not worth getting.
I think that the atlentis museum and the atomium are too high ranked here
SV: I do agree SV being up there in S tier. I have a lvl 110 SV and its been doing my wonders.
CF: I would put more importance into the CF especially now with how expensive Titan GBs are.
All guild goods GBs: Being in a heavy GBG guild its important to have all GBs down. You can never have enough guild goods.
Kraken: I feel like its rated too highly. I think its a waste of FP/Space
SC/HC: With the changes to GBG I feel their importance has gone up a bit at high levels. Since those 200 FP rewards hits differently when you can't farm thousands and thousands of FP a day+ it was nice leveling them for procs when a new age comes out day 1.
Again, I didn't say the CF is bad. It's still incredibly powerful. But I'm saying that if you aren't going to commit to looping quests, don't build it.
Great video, it helped a lot! (removing HC and ToR)
I would put Arch in situational: depend on how you are involved in 1.9 trade. If you are already full of blueprint and medal, you can leave 1.9 trades and then only thing remaining is guild goods that are not so efficient.
if you aren't involved in 1.9 trades, you either isn't in a guild or you haven't understod the basics of the game
@@jakobgrndal8653 or you are in a guild with largely enough active people to deal with 1.9 (and that are looking for pf benefits).
Overall a very good list, but I will completely disagree with you on placing TT in D tier. I'm an InA camper and with TT I create thousands of goods that I can never use, but I manually donate in the guild treasury. In a month I donate more than 100k goods. Just imagine how powerful it is for people camping in lower eras. Hence, it should be in Situational list, because the TT is extremely useful for lower era players, and in order to take its benefits the player needs to level to 10 only. That's more than enough.
Thanks for all your hard work
Thanks for video, please make video on units. I planted a Seed Vault today.
So to sum up the video and the things you said about even some of the better GBs, basically don't place any GBs besides S tier, and just build event buildings instead. I understand the whole benefits-per-tile stance, but typically players will have plenty of space for BOTH event buildings and GBs. I feel like this video could be misleading to newer players
The oracle of Delphi should be in the situational tier. It's great when you are just starting out, but eventually you do want to delete it.
No, you'd rather the 20 FP's the mission gives you instead of using delphi, if you know in the slightest what you're doing
I disagree about Traz and CF. It's not viable to fight with light units and artillery in many eras, and if your guild enters in a competitive scenario, you must push, you have to hit fast and you need units for that, even more now with the attrition cap. A player without a Traz will be only a forfun player, and no serious guild will ever want a player without it. Unless you're giving a tear for a forfun player.
About CF I don't honestly sit and loop unbirthday quests, or fighting quests in space ages, because that's way too boring. But I take a lot of spots in 1.9 threads. Most players do that, and you trigger even 2 "invest FPs quests" at a time in advanced eras. SV is good for diamonds, but it will never give about 5k of goods per week like a CF level 80 does.
Apart from that, if you negotiated certain parts of the campaign map between PE and FE, you get thousands of diamonds with a CF level 80. I remember that I bought all diamond expansions and I still had 7k left after that. CF is a must have for any player, especially above PE, where getting goods is a pain.
Observatory is now a must have
Seed Vault blue prints are very hard to come by.
Start a thread on your world. Contact players leveling theirs. It's not too hard once you find the right people and start a wave of seed vaults being built :)
Agree. Unless it's a new world it shouldn't be an issue
If you're in us25, I gotchu. Otherwise...
Virgo is situationally decent. It makes it possible to beat GE5 militarily, with much lower bonuses. Saving goods and space. Assuming you’re weekly beating GE5. Outside of that it could offer a few extra GbG fights but other than that it’s not very useful
Virgo is trash but I built one recently because I am using hover tanks and turturrets (while in progressive era) to conquer the Venus map. When it procs it can help so much to win the battle!
I'm leveling my Babel and my Alexandria hard. I'm a merchant and a fighter, so I need a ton of goods to negotiate for the guild treasury. So they are very valuable to me. 344 unrefined goods every day, are you kidding me? I trade those down and get what I need for GBG.
I was very happy with my SV, but not with all these MSA kits I’m not so sure anymore, any thoughts?
Friend players who use the mass aids right before collection, not right after. Educate the players, or find players without nutcrackers
There is a major flaw in your analysis....that players play and want special events! I personally CAN'T stand all the special events. They are boring, redundant and tedious. AND in order to make it worthwhile it takes an enormous investment in time and resources. Special event buildings, by comparison, only have worth when at their highest level. Which requires really being on top of the event, often burning goods/diamonds to assure one collects all the pieces to build the highest level.
But just BEYOND tired of the mini-games. I have virtually all of the A. B, C tier buildings you have listed. Not just because they help, but because they look cool.
I REALLY hope to see FOE get away from the special events, it's really made the game dull.
Why not come up with ways for players to invest in "shrinking" their Great Buildings?
You can play however you wish. But if you want to be competitive, events are the way to go. Whether you like it or not, that's the reality of Forge of Empires. If you're requiring diamonds to get the event buildings fully upgraded, I recommend slowing down your progress on the tech tree, leveling your great buildings, and focusing on completing the entire event questline and playing the events. With a little bit of strategy, you can easily get every event building for free.
@@UBERnerd14 You seemed to have missed a key component of my reply. It's not that I CAN'T compete or earn the event buildings. It's that the events are eye gouging BORING. The game has become TOO focused on them. I have been playing FOE since it's inception when I was stationed in Crete with the Navy. The game has certainly morphed and changed over time, but the events, in my opinion, is NOT a good change.
It's a break from what made the game great to begin with .
It's called Forge of EMPIRES...the whole point was to progress through ages and experience the great empires of history through game play. Now they are desperately trying to make sh!t up to focus on a single constituent of player (fighters) and leave all else to be damned.
I just think there are more creative ways to keep the original spirit of the game alive and growing and stop with all the monotonous, overly boring mini-game style events.
I don't fully agree with this list. I'm in titan and on the colony I have 10 goods buildings. This costs 31M supplies per day. According to Foe Helper I only produce 26M per day, so a supply boost is necessary. Because of this I'd put LoA and RAH in B.
In titan every current age good is needed and I usually get somewhere around 200-500 goods per day from HC and Space carrier combined, So also at least in B
Kraken goes to A, because you really need it in GE5. For the same reason I put DC and St. Basil in C. I'd sort them higher if they weren't that big and had a better 2nd bonus. TCA also moves to A
With future buildings in mind (just look at the new buildings from this event and the previous) I think it's quite smart to work at GB that provide population and happiness. HS and inno go to at least higher C on my list.
RFP goes to situational. The unrefined goods can always be useful. The BP can be useful when you enter a new age and want to build the newest GB asap. However, the newest buildings also provide tons of BP, so the RFP is losing it's value.
Galata, AM and Voyager are all lower D because there is no future for plundering neighbors. With the current winterevent I built 14 nutcrackers, so EVERYTHING is polished/motivated and cannot be plundered. I'm not the only player doing this.
Complete list:
S) Arc, SV, BG, AO, SATGB
A) Kraken, alca, zeus, CoA, CDM, TCA
B) LoA, RAH, HC, space carrier, Observatory
C) DC, st. Basil, ToR, stargazer, HS, inno
Situational) RFP, CF
D) the rest
Is Seed Vault worthwhile if you can't push it to a high level? I could get it to 5-10 easily but I'm not at a point where I can go much farther. Should I build?
A level 10 SV gives you about 1500 diamonds/year. If that sounds worth it to you, go for it! I do recommend trying to get it higher when you can, though.
Try to keep a whole set of prints, do not have any empty spots, I found it gave a better chance of new prints filling every spot instead of having one blank print point needing diamonds to fill.
I agree with you event with the frontenac, but chatue is still must have building just because you can get every age up quests 1000+ diamons instead just 200 which is base amount i guess? as
I disagree about the SAT GBs. The attack/defense is critical to finishing GE5 by fighting. They are A level in my opinion
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Unlike the rater and most of you, I love my Relics. At a high level, it provides tons of bonuses in fps, goods, troops, diamonds, etc. Everytime I play Expedition I load up with all of these. What I cant use, I give away or sell at auction, so I think it is great.
Relics don't provide diamonds. And even at a high level, it's not providing more FP or goods than an event building can
In my opinion chateau should be S tier. At high levels it gives a lot of diamonds from age quests. It really helped me to get many diamond city extensions.
in Titan CF is C or B tier. I have finished all quest, and CF is too boring to do RQ. But I like the ocassional 30-40 Titan goods it gives after each task
I strongly disagree with ChF's assessment. ChF is by far the best source of goods, cash, supplies in the game and you don't have to do thousands of tasks to benefit from it. You only need to do 20-30 quests a day, which should be no challenge for active players, and reap huge rewards. For this reason, it's one of the best great building in the game, not a situational building, because the only situation when it's not worth building it is for a player who doesn't want to do several quests a day. And such players don't care about results, efficiency and don't watch such tutorials :)
It would be interesting to watch recommended order of buidling them.
How does temple of relics work? I thought it increases the chance of getting the relics in GE, not generating coins and gemstones...
It provides a chance to get relics, yes. But you can sell the buildings from those relics to the Antiques Dealer, generating trade coins and gemstones, which you can then use to purchase items from the antiques dealer, thereby generating castle points.
@@UBERnerd14 I get it now, thank you! The video definitely made me reconsider some GBs I have... Tower of Babel (built it in the beginning) was something I built for population, when I was struggling. Now I have many event buildings and it is really useless, but I never thought of selling it until now...
Personally I think ToR is a good one, rewards from doing what you was doing anyway, mine at 35 gives me plenty of relic's
I think you are misusing your light house if you have it in D tier. It takes up negative space, because you need far fewer supply buildings.
I haven't had production buildings in my city for years. Just use event buildings instead :)
Some of us 2012ers are purists event buildings are for pussies.@@UBERnerd14
I'm still trying to decide on whether or not to build the Terracotta Army. Isn't it one of the most efficient military stat buildings past level 88 or so?
Hi, Im Churly, you reviewed my city last saturday
I have to say this. I think event buildings are ruining the game, making it completely pointless. Why 80% of GB exist if now there're a lot of event buildings that have the same bonuses and doing way better?
Ok now we can have 2000% attack/defense boosts, we can kill any army even with auto battle. We have +1000 goods, +1000 forge points, +50 blueprints and +100 diamonds per day. So now what?
Should I age up quickly? How do I know when I should age up?
I completed the full collection this week.
I pretty much agree with the list with the exception of CdM, which I think belongs in the S or A+ tier. It is bigger than Zeus or Cathedral but provides FP and that makes it better than these 2. I also think that the fighting buildings (Virgo and Kraken) should be at least B tier.
it's no better than Zeus. Zeus is more than 4 times smaller than CDM, yet they have the same stats.
@@tomsmith4542 It very much depend how far in your gameplay you are and if you already ran out of space. Also I think it's not so much about rating GBs against each other but against top tier event buildings. As long as the CdM outclasses all (or most) event buildings, it's a must and therefore A tier.
But you are correct, that the CdM suffers more from the recent power creep than the SoZ does.
The recent Halloween event already gave us close to equal alternatives. 25 Sparkforge Stormspires give a ridiculous 150 attack for attacking army (in Industrial), same as a Lvl 100 CdM, but with only half the FP payout (30 on average compared to 60 of a Lvl 100 CdM). Instead you get some goods and some Daunting Tower fragments, which can help when you need an extra attack boost.
@@canis_lupus2220 Dude, CDM llvl 100 has only 75 attack not 150 ! It starts with 30 at lvl 10, and then it's 1% every 2 levels, so 30 + 90/2 = 30 + 45 = 75. So, the 25 full golden Spires are twice as good as CDM even in your age
@@tomsmith4542CDM has 150 because of combined atk/def per tile at Lv 100. 75 atk + 75 def = 150 total
@@canis_lupus2220 A few months ago I started a new city from scratch on beta. From the trinity I only built Zeus because that small GB is going to be relevant even in 2025. But I didn't build CdM and CoA and never will. For a beginning player these two buildings are not recommended anymore imo. That would be advice from 2021. Current event buildings outclass them at lvl 10 and getting them to a competitive level (say, lvl 81) would require a huge amount of FP. FP that are needed for higher priority GB's like Arc, AO, BG, etc. By the time the player is done with his essential GB's his city will be full with buildings like Thundering Laboratory or Aegean Couples Resort. And the main advantage of those buildings is that they also provide blue army buffs.
In the coming months guild raids will be released and we will need as much blue bluffs as red buffs. Cdm and CoA will provide nothing when you are fighting enemies that have 2500/2500 against your blue stats. Also, there will come a third GBG map where we have to use our blue stats instead of our red stats (normally slated for February 2024). Again, another devaluation of CdM and CoA. Terracotta will become more valuable though.
Knight pavilions are by far the most efficient for troops when motivated
They're 0.5 units per tile. Not the most efficient.
Frontenac as situational? Frontenac is the best GB in the game together with Arc and blue galaxy! If you are able yo have frontenac at level 80 in any age between iron and late middle age and reach titan age, you will be able to earn about 60K diamonds! And a lot more if you rise it up above 100!! That is atleast. 54 premium expansions! You earn almost half the amount of available premium expansions in the game for free!