Put your buildings on raised platforms and connect them with stairs, instead of building walls everywhere. Your beavers can swim anyway, so just prioritize building walls around one area so you can still farm for your beavers.
Hey Matt, you should move as much as you can next to the district centre and surround it in levees, as when the water rises there'll be fertile land there....
Hell he could be levee lining that first district as well and just slowly build it skywards until the water hits the peak. then send beavers to colonize the islands under the water and do the same until he manages to unlock dynamite and create a sluice gate for the whole map.
Destroy the farm and water barrels that are flooded and the you will have enough logs for all your levees. Make sure you prioritize cleaning up the debris though, and have enough log storage for them to move it into.
You could build things like barracks and storage on top of one another, a bit like that skyscraper you made in an early season, so that you maximise the amount of things you can get into the available floor space that isn't flooded. Plus it means that if the lower levels get flooded you've built in redundancy and have got other unflooded levels available to use.
the 1x1 warehouse is my preferred platform until I have the spare science for proper platforms. It's also letting water through which can be useful on most maps.
I think Matt isn't the water to it's advantage like if he unlocks the showers he can help reduce water levels and gain wet fur not just that there are plants that grow in water so if he grows those he doesn't have to worry about his crops dying or being flooded. I think at this point it might be too late but there is a slight chance if he just creates a new district on higher ground that would be able to do this.
If you look at the height of the outflow area, it matches the height of the plateau you start on. Building levees around that highest spot seems the only way to possibly survive.
It's honestly a pretty simple map. Just rush stairs and get onto the perimeter wall. Let it flood all day long. Maybe take out that drain plug if you need a little extra time. In the worst case, you can save a few beavers and get the new colony started on one of the upper levels. I think "toxic terrain" would be a good addition to this game to make challenges like this more difficult. You'd need to develop purification methods before you could live in the obviously easy zones.
Your best bet would be to emigrate your colony to the tall sides as quick as possible. Then set up a base there until you can get explosives to make a better outlet. Also, is there a link to this map, so we can make an attempt?
Without olaying the map myself, it looks like the bottom of the "drain" is level with the initial start location, so unless you break the debris there, you will flood the initial plateau guaranteed. That seems like a fair balance point. By that time the sheer surface area of the water will be sufficient to slow its rise subtantially due to evaporation. Playing on Hard or maybe Normal, this would probably be sufficient for bare survival. Playing on Easy makes things much more difficult, because of how short and infrequent the dry seasons are. I love the idea of the map, turning Timberborn's entire core gameplay loop on its head! I would love for the developer to include it as an official map.
I think you should go for the exit channel off the map as highest priority. Buy some time that doesn't necessarily require a massive resource input. You'll be tight on land for a bit, but you can build non ground-based buildings on platforms until you get to dynamite. You can farm spadderdock in the water if you lose too much land.
A quick tip: levees will still create a watertight seal if placed diagonally adjacent to one another. You could save on those corner pieces and valuable logs. Also it might be a good idea to just "run for the hills"
The trick to this map seems to be covering the central mound with storage and building critical infrastructure on top of those storages, and rushing as quick as you can to demolish the debris blocking the vent. Basically, use storage as platforms. It gets you a lot of storage for resourcss, and also keeps you up above water.
Had an hopefully engineer quality idea, it might be worth trying to the edges of the map and potentially building up there if there's no height limit and maybe destroying some of the water sources if the game lets you, though dynamite will be involved so lets hope architects are the only casualties.
@@atomic... Imo you would ideally just allow the excess of water to escape, you might need those water source blocks later on in the game when the droughts get longer
"Destroying water sources" is architect thinking. Water is literally your life blood in Timberborne. Beavers need to drink, be wet, grow crops, power machines, make medicine, make fuel and catalyst for beaver bots... Destroying the finite resource that are the water sources is anti-engineering!
I think it might be too late for this season, but when you inevitably have to restart, try going in with the mindset that you have unlimited water. That means lots of pumps going constantly, constantly using water to grow baby beavers, which will need a lot of water to drink once they're born. At the same time plant as much food as you can to keep up with the population while also using water to grow food. I don't know if there's some other way to use water, other than building an unnecessary amount of water storage, but just use as much as possible. Hopefully you can get to a point where your water usage reaches a critical mass necessary for keeping the floods at bay.
Up beaver production, water will never be a problem and more beavers can make food and be workers. build showers as well to use more water. build the shaddock or whatever the water plant is for food and build / forest like crazy. expand to several district centers and also try to make them self sufficient to use more water as well
Q. How can you tell Matt was a proper British Civil Engineer? A. He built his colony on the flood plains without building levees until its already partially flooded. Seriously, I enjoy your videos and keep up the good work.
if you have enough beavers you could maybe have them drink all the water so it does not flood. or just get more beavers so you have more time before everything floods
This map is so fucking stressful to watch lol.. Matt has taken literally no steps to deal with the rising water from the very beginning and it's absolutely nerve-wracking
You need to move to the outer edge of the map near the water source spawns, it's the highest and you would still have access to water and land that should never flood. Then work toward removing a part of the outer wall to create an outlet for the water and lower the water level.
Honestly I think the way to play this map is to make everything as tight as possible on the highest land you find, which most likely has to be the starting area. Wood is the real issue though, because once everything is flooded you wont have access to wood anymore. But you need a micro settlement in the starting area with minifarm and mini forest. Sealed up to the level of the water outlet and then working only on science food and water and a bit of wood for the stairs and platform to eventually outsource every building on platforms, so you can use every bit of earth in your sealed area for food and wood or trying the high risk route going heavy for dynamite, but I dont see you getting enough wood for that to work out ever. Also make them work overtime doesnt matter that much, since you cannot sustain that many beavers ones you have to lock up anyhow.
There should be some evaporation even outside the dry season. So the flooding should slow down as more areas are flooded. It might even be that the game reaches a equilibrium when all but the highest islands are flooded. I think some of those holes were particularly deep. Hence the water did not seem to rise for a long time at first.
The intro definitely brightens my day. You could maybe send an expedition to one of the corner water sources and set up a farming colony and transport the food back to the main one.
It's been a while since you started on Timberborn but one feature that might help on this map is adjusting the work time on the dial on the upper right might be useful for this map in case of emergencies. I can't remember if there is an emergency wake up as well. But you might need to extend your work days to get everything done.
I was a bit surprised that you didn't fill up the top ground level with the most important stuff. Maybe there are construction limitations that I'm not aware of. I haven't played the game.
2 things: surround a small farming and logging area with Levees. Invest in platforms and raise your main building ground above the highest water level to come. that way you can keep food and logs happening and also keep your district functional. you can focus on secluding and draining new areas of interest after that. best idea is to keep your population low as well because I doubt you'll have enough time to make the perimeter around the farming area large enough by the time the water reaches it
Matt, you can save a LOT of planks (not logs 😉) on all of those levees by building the zig-zag bits of the dam just corner-to-corner, not edge-to-edge. Might look a bit sketchy since the graphics show a bit of water leaking through, but it is (mechanics-wise) water tight ^^ That should speed up your damming efforts by quite a bit. Oh, and the "gaps" you left for paths are a bit pointless since they are still water ingress points, so you'd have to raise the path with stairs as well to go over the levees.
"... at least until those guys make their own colony and it's way better than our one." **Chuckles in American English** Cheers mate, love your channel and all the games you play; but especially Timberborn. We love watching you play with your wet beavers.
Suggestion: Try to do what you did with Engatlantis in your Cities: Skylines series and have the entire village walled inside with pumps in case anything goes wrong. If your population ever gets too high, you can just built upward.
@@Nilguiri Correct. Also, beavers need diverse food options to improve well-being to the highest extent... plus I'm pretty sure the other foods also double as fuel/ingredients for other things like maple pastries or biofuel.
@@coconutfruit5214 I was growing carrots as the chestnut trees were growing, and when they were finished, they produce a lot pretty quickly, you can get a ton and keep your beavers healthy and buffed
@@coconutfruit5214 chestnuts provide one of the best food / day in Timberborn. But, you do need a diverse diet to get the most from your beavers. Chestnuts and Potatoes are easy, as you only need to grill and you get a large quantity of food for each unit grown. Spadderdock is also a good effort to product food, as you just grill it too. The problem with spadderdock is needing to tech to aquatic farms and keeping an area flooded and with no more than one height of water. On this map it shouldn't be an issue, though. Bread and crackers take more work, and you get more product per resource inputted, but you need more farmland as you get less resource per tile than chestnuts, potatoes, or spadderdock. Sunflower seeds and carrots are actually some of the worst resources for space to product, as you get the least product per tile. The advantage is there is no processing that needs to be done such as milling or grilling. Berries are a stop gap food, filling bellies but providing no well-being. The trade off is you don't need to plant them (berry bushes not on crop land will spread automatically). Pastries are actually the worst for effort to product. You need wheat milled into flour, you need a maple nursery set aside just to harvest maple from, and the maple output is very low for the space required. However, it is the end game food and you only make them to squeeze out the last well-being you can, and it provides the most hunger filled of any food... but by the time you can focus on pastries you should be stable enough that hunger bonus doesn't matter.
You should play satisfactory I recently got it and now I am obsessed with it. it would be a good game for you to because it's a factory building game, but you can mess everything up like making conveyor chaos or make train mayhem and make a stupidly physics defying bridge like what I did in my world.
My friend introduced me Satisfactory, and it's been amazing. I agree that Satisfactory is a good game because it's easy to see your progress and it's a satisfying factory game.
The good news is the beavers do drink the stored up water, but they won't fill them back up until the water drains so it might be a good idea to put water tanks on multiple higher levels/levees Might also be worth making a bunch of water pumps to atleast slow the water and maybe buy enough time between droughts
You can unlock platforms and build on them like they do in some flood prone areas, in addition to the levees, at least for critical infrastructure like district center, housing, water storage, food storage
You need to move onto the wall, the one surrounding the map, eventually, you will be able to reclaim things as you get more wood or just drain it via dynamite.
Its nice to see how the engineer panic sand try to dam up the whole island. Where as us proper contractors would have looked at the issue, and said that the simplest solution would be to dam up where the water turns up and shove it over the edge as much as possible with some levies to be able to send water down in to the map when needed. And then high prioretice some dynamite to be able to lower that overflow spillway. But then again we are only plumbers, and he is the engineer. So we can sit back and leer and have a hot cup of tea while he can sit in his office and sweat over the numbers untill he comes to the same conclution of what is smartest, costs less and is the best quick fix for said issue. Well done Matt. you are a true engineer in that regard ;)
If worse comes to worst, I strongly suggest that as you are progress with the original district, build another district at the highest point of the map. If the entire map floods then evacuate all beavers to that emergency district. Make a clearing for the water to drain out of the map afterwards 🤙🏼
I recommend water pumps; the sort that moves water from storage put to the environment. Half (maybe two thirds) of all water put through these pumps is lost entirely.
I would like to see RCE do a Jurassic world evolution 2 or Ark Survival video. I know it’s not the normal simulation game like this but I believe he would make it very interesting
If you remove the redundant corner levees you can get it built faster. They can be added in later when you're not in an emergency. It looks like it leaks but it doesn't flood.
I still say they aren't being shamed....the wheel is producing power, so without the beaver in the wheel, very little will get done. If you really want to shame a beaver, create a wheel that isn't attached to anything.
Why am I so sad at the thought of the end of this season being so near? RCE is great at pulling things out of his @$$ but I don't know how he's is going to fix this unless he migrates the whole colony to higher ground and starts all over which would just delay the inevitable. I think this map is meant to be played on Hard difficulty (aka - 'easy' for this map but is it really that easy?).
Actually you can relatively easily reach the "sink hole" and demolish the debris to make the start area safe before the water floods it. Something I'm trying to do now is to play without removing the debris and just move everything up
So a little cheeky trick. If you want to cross a gap cheaply and without platforms. You can use small warehouses and path across the top. They only cost 3 logs instead of planks.
Hey Matt (RCE), I was wondering if you could organize your Timberborners videos on your channel into playlists according to seasons and chronological order so that those like me who are arriving to the party late may be able to catch up on all of the videos in an order that makes logical sense? I very much appreciate your posts, and love the intros (please keep singing), thanks!!!
You can try making a floating city. See the height of the water exit and unlock the platforms, then build everything on platforms and use the surviving land only for crops and trees.
If you demolish flooded buildings, you can recover a percentage of the building materials and the contents. So you could demolish the flooded water tanks and recover some logs and water.
Bun Eastenders and all other shows on different platform , RCE'S Timber-boRner series is the best out of them all !. I like how RCE is like let's make proper utilization of so much water Meanwhile Matt is like oh noo it's flooding .
Put your buildings on raised platforms and connect them with stairs, instead of building walls everywhere. Your beavers can swim anyway, so just prioritize building walls around one area so you can still farm for your beavers.
I wish he had done this from the beginning lol...
Stairs reduce the range of the central building
Hey Matt, you should move as much as you can next to the district centre and surround it in levees, as when the water rises there'll be fertile land there....
Hell he could be levee lining that first district as well and just slowly build it skywards until the water hits the peak. then send beavers to colonize the islands under the water and do the same until he manages to unlock dynamite and create a sluice gate for the whole map.
dont build the levees in the corner, you can save some wood and work
Then research explosives as quickly as possible and make an opening at the map's edge to drain the water
You should dynamite that area that allows water out of the map so that it’s lower!
@terra_corp yeah but then you can't make a path on top and since the Beavers can only build 2 blocks high you need those corners to go high.
Destroy the farm and water barrels that are flooded and the you will have enough logs for all your levees. Make sure you prioritize cleaning up the debris though, and have enough log storage for them to move it into.
Pretty sure it drops boxes of water too.
@@aquaponichortocultur yep... so he wouldn't lose anything.
Hi Matt. Here's your friendly reminder that you can increase/decrease working hours for your beavers.
@@charlesangelojose8375that’s why it’s a reminder, to remind him about it.
@@SrikarMaddula it's like being reminded to blink.
@@babyplaze2565 Have we been watching the same fucking guy play this game lol
@@babyplaze2565 are we watching the same guy play these games and refuse to learn the same lessons over and over again lol
You could build things like barracks and storage on top of one another, a bit like that skyscraper you made in an early season, so that you maximise the amount of things you can get into the available floor space that isn't flooded. Plus it means that if the lower levels get flooded you've built in redundancy and have got other unflooded levels available to use.
A day with a Timberborners episode and theme can never be a bad day. The mere existence of a new Timberborners automatically improves the day.
You know, as interesting as recreating the Netherlands may be, have you considered just putting your buildings on raised platforms?
As someone from the netherlands i say, dam the highest level of his "island" and start expanding from there. The way he is going now is a failed way.
you can't plant crops on raised platforms
@@pocarski Don't need to, there are crops that grow in the water.
@@SilvaDreams Not deep water
the 1x1 warehouse is my preferred platform until I have the spare science for proper platforms. It's also letting water through which can be useful on most maps.
I think Matt isn't the water to it's advantage like if he unlocks the showers he can help reduce water levels and gain wet fur not just that there are plants that grow in water so if he grows those he doesn't have to worry about his crops dying or being flooded. I think at this point it might be too late but there is a slight chance if he just creates a new district on higher ground that would be able to do this.
I believe that the crops that grow in water can also die from being under more that 1.0 water level.
Showers don’t actually use water.
@@cathygrandstaff1957 you 100% on that? ive seen isolated bodies dry up with only some showers in them.
@@pulsefel9210 not sure whether showers use water or not, but I do know this game has some evaporation which could be an explanation
@@pulsefel9210 Not 100% but that’s what the wiki says. I haven’t tried testing it though.
If you look at the height of the outflow area, it matches the height of the plateau you start on. Building levees around that highest spot seems the only way to possibly survive.
And improving that outflow early. Or get up to the aides and build there. Won't have much room but it'll do till he gets dynamite.
I officially declare this series better than the actual Eastenders. Well done Matt!
Not a great achievement but an achievement nonetheless
Hi yoda
@Sam Traeger At least he did something 🤣
@@zivlixtheprotogen Hello there!
@@YodaBrickz genral kenobi
You're really architecting it through this one, aren't you?
oof
You didn't have to kill him!
He should be in the shaming wheel
Oooh "try hard".
No need to insult him!
Huge props to the editor for "rising like anything"!
It's honestly a pretty simple map. Just rush stairs and get onto the perimeter wall. Let it flood all day long. Maybe take out that drain plug if you need a little extra time. In the worst case, you can save a few beavers and get the new colony started on one of the upper levels.
I think "toxic terrain" would be a good addition to this game to make challenges like this more difficult. You'd need to develop purification methods before you could live in the obviously easy zones.
Your best bet would be to emigrate your colony to the tall sides as quick as possible. Then set up a base there until you can get explosives to make a better outlet.
Also, is there a link to this map, so we can make an attempt?
Without olaying the map myself, it looks like the bottom of the "drain" is level with the initial start location, so unless you break the debris there, you will flood the initial plateau guaranteed.
That seems like a fair balance point. By that time the sheer surface area of the water will be sufficient to slow its rise subtantially due to evaporation. Playing on Hard or maybe Normal, this would probably be sufficient for bare survival. Playing on Easy makes things much more difficult, because of how short and infrequent the dry seasons are.
I love the idea of the map, turning Timberborn's entire core gameplay loop on its head! I would love for the developer to include it as an official map.
I think you should go for the exit channel off the map as highest priority. Buy some time that doesn't necessarily require a massive resource input. You'll be tight on land for a bit, but you can build non ground-based buildings on platforms until you get to dynamite. You can farm spadderdock in the water if you lose too much land.
2:06 - You asked for it SHAME SHAME SHAME SHAME SHAME SHAME SHAME
(i’m sorry coy)
SHAME, SHAME, SHAME!
yes sorry coy
😔
SHAME SHAME SHAME!
And yeah sorry Coy
SHAME SHAME SHAME
(and sorry coy🙃)
SHAME SHAME SHAME SHAME (I'm not sorry coy)
Hope this season can last as long as the previous one!!!!
you dont have to build levies on land, they can start in the water, just stack them up
A quick tip: levees will still create a watertight seal if placed diagonally adjacent to one another. You could save on those corner pieces and valuable logs. Also it might be a good idea to just "run for the hills"
Season 5 maybe short, but valuable lessons will be learned for season 6. If you retry the same map.
The trick to this map seems to be covering the central mound with storage and building critical infrastructure on top of those storages, and rushing as quick as you can to demolish the debris blocking the vent.
Basically, use storage as platforms. It gets you a lot of storage for resourcss, and also keeps you up above water.
My favorite part of the series: the incredibly catchy theme song that is so easy to sing along to!
8:33 "He's homeless. He's unemployed. And he's dead. *laughs*" -Matt, 2022
Had an hopefully engineer quality idea, it might be worth trying to the edges of the map and potentially building up there if there's no height limit and maybe destroying some of the water sources if the game lets you, though dynamite will be involved so lets hope architects are the only casualties.
No need to destroy water sources, just make more/bigger holes on the edges so the water can escape.
Ye I guess you could do that. My thinking for destroying water sources is to keep as much land above water as possible.
@@atomic... Imo you would ideally just allow the excess of water to escape, you might need those water source blocks later on in the game when the droughts get longer
Ye your probably right.
"Destroying water sources" is architect thinking.
Water is literally your life blood in Timberborne. Beavers need to drink, be wet, grow crops, power machines, make medicine, make fuel and catalyst for beaver bots...
Destroying the finite resource that are the water sources is anti-engineering!
I think it might be too late for this season, but when you inevitably have to restart, try going in with the mindset that you have unlimited water. That means lots of pumps going constantly, constantly using water to grow baby beavers, which will need a lot of water to drink once they're born. At the same time plant as much food as you can to keep up with the population while also using water to grow food. I don't know if there's some other way to use water, other than building an unnecessary amount of water storage, but just use as much as possible. Hopefully you can get to a point where your water usage reaches a critical mass necessary for keeping the floods at bay.
I"m a simple person. I see RCE and Timberborn and I hit like.
Same here.
We both are engineers that's why 😂
He was carrying his berries. I get it they weren't exactly walnuts!!
Up beaver production, water will never be a problem and more beavers can make food and be workers. build showers as well to use more water. build the shaddock or whatever the water plant is for food and build / forest like crazy. expand to several district centers and also try to make them self sufficient to use more water as well
Q. How can you tell Matt was a proper British Civil Engineer?
A. He built his colony on the flood plains without building levees until its already partially flooded.
Seriously, I enjoy your videos and keep up the good work.
Loving the series with the best intro on the internet!!!!
if you have enough beavers you could maybe have them drink all the water so it does not flood. or just get more beavers so you have more time before everything floods
This map is so fucking stressful to watch lol.. Matt has taken literally no steps to deal with the rising water from the very beginning and it's absolutely nerve-wracking
You need to move to the outer edge of the map near the water source spawns, it's the highest and you would still have access to water and land that should never flood. Then work toward removing a part of the outer wall to create an outlet for the water and lower the water level.
Honestly I think the way to play this map is to make everything as tight as possible on the highest land you find, which most likely has to be the starting area.
Wood is the real issue though, because once everything is flooded you wont have access to wood anymore.
But you need a micro settlement in the starting area with minifarm and mini forest.
Sealed up to the level of the water outlet and then working only on science food and water and a bit of wood for the stairs and platform to eventually outsource every building on platforms, so you can use every bit of earth in your sealed area for food and wood or trying the high risk route going heavy for dynamite, but I dont see you getting enough wood for that to work out ever.
Also make them work overtime doesnt matter that much, since you cannot sustain that many beavers ones you have to lock up anyhow.
have you noticed that they light fur beavers have a short pump and the dark fur beavers have longer pump. Those devs are having their fun
Still waiting for the series to be renamed to Timberboners
the perfect name
There should be some evaporation even outside the dry season. So the flooding should slow down as more areas are flooded. It might even be that the game reaches a equilibrium when all but the highest islands are flooded.
I think some of those holes were particularly deep. Hence the water did not seem to rise for a long time at first.
Don't forget that trees and crops absorb water as well. Make sure to have as many trees planted as possible outside of your home base
This is sooo thrilling! Can't wait to see the next episode. Best of luck for this season.
Sometimes I rewatch your timberborners videos just for the intro. I love it so much
The intro definitely brightens my day. You could maybe send an expedition to one of the corner water sources and set up a farming colony and transport the food back to the main one.
It's been a while since you started on Timberborn but one feature that might help on this map is adjusting the work time on the dial on the upper right might be useful for this map in case of emergencies. I can't remember if there is an emergency wake up as well. But you might need to extend your work days to get everything done.
I was a bit surprised that you didn't fill up the top ground level with the most important stuff. Maybe there are construction limitations that I'm not aware of. I haven't played the game.
I do hope he's building up pathos and he'll eventually move everything in a safe spot before it's too late 😅
2 things:
surround a small farming and logging area with Levees.
Invest in platforms and raise your main building ground above the highest water level to come.
that way you can keep food and logs happening and also keep your district functional. you can focus on secluding and draining new areas of interest after that. best idea is to keep your population low as well because I doubt you'll have enough time to make the perimeter around the farming area large enough by the time the water reaches it
"Pat on the back" Missed opportunity to put "Pat" (Paddy) on RCE's back.
You've gone from Difficulty: Australia to Difficulty: The Netherlands in this game
Matt, you can save a LOT of planks (not logs 😉) on all of those levees by building the zig-zag bits of the dam just corner-to-corner, not edge-to-edge. Might look a bit sketchy since the graphics show a bit of water leaking through, but it is (mechanics-wise) water tight ^^ That should speed up your damming efforts by quite a bit. Oh, and the "gaps" you left for paths are a bit pointless since they are still water ingress points, so you'd have to raise the path with stairs as well to go over the levees.
This is the only TH-cam channel I get excited about when an new video is uploaded especially timberborn
"... at least until those guys make their own colony and it's way better than our one."
**Chuckles in American English**
Cheers mate, love your channel and all the games you play; but especially Timberborn. We love watching you play with your wet beavers.
Suggestion: Try to do what you did with Engatlantis in your Cities: Skylines series and have the entire village walled inside with pumps in case anything goes wrong. If your population ever gets too high, you can just built upward.
It's not over until you're properly flooded everywhere. see if you can find a way to use up water with showers and stuff
my favorite part of the week the timberborners !!!!!
Rce if you demolish the water tanks even if they’re submerged you can still recover the water in them.
It gives me so much anxiety to watch you talk calmly over a doomsday unpaused game where time is essential hahaha
You can cut the corners when building levys. I would much suggest pausing and making a plan before executing. No point in Drowning Beavers.
Hey RCE, chestnuts are EXTREMELY overpowered in timberborn. I personally have 5.5 thousand of them and only a few of the other foods.
How is that?
There is no advantage in having more resources than can be used.
@@Nilguiri Correct. Also, beavers need diverse food options to improve well-being to the highest extent... plus I'm pretty sure the other foods also double as fuel/ingredients for other things like maple pastries or biofuel.
@@coconutfruit5214 I was growing carrots as the chestnut trees were growing, and when they were finished, they produce a lot pretty quickly, you can get a ton and keep your beavers healthy and buffed
@@coconutfruit5214 chestnuts provide one of the best food / day in Timberborn.
But, you do need a diverse diet to get the most from your beavers. Chestnuts and Potatoes are easy, as you only need to grill and you get a large quantity of food for each unit grown.
Spadderdock is also a good effort to product food, as you just grill it too. The problem with spadderdock is needing to tech to aquatic farms and keeping an area flooded and with no more than one height of water. On this map it shouldn't be an issue, though.
Bread and crackers take more work, and you get more product per resource inputted, but you need more farmland as you get less resource per tile than chestnuts, potatoes, or spadderdock.
Sunflower seeds and carrots are actually some of the worst resources for space to product, as you get the least product per tile. The advantage is there is no processing that needs to be done such as milling or grilling.
Berries are a stop gap food, filling bellies but providing no well-being. The trade off is you don't need to plant them (berry bushes not on crop land will spread automatically).
Pastries are actually the worst for effort to product. You need wheat milled into flour, you need a maple nursery set aside just to harvest maple from, and the maple output is very low for the space required. However, it is the end game food and you only make them to squeeze out the last well-being you can, and it provides the most hunger filled of any food... but by the time you can focus on pastries you should be stable enough that hunger bonus doesn't matter.
This intro gave me homestar runner vibes and I LOVE it.
Should of got an architect to make sure buildings were flood proof.
I'm anticipating this season having maybe 5 episodes tops. HOWEVER I will be delighted if I'm wrong about that guesstimate. I love Timberborners
Will this finally be the season we get to see one of those massive water reserves in action??
Hello RCE.
Love the videos
Dutch Timberborn | You don't preserve the water, you fight it.
You should play satisfactory I recently got it and now I am obsessed with it. it would be a good game for you to because it's a factory building game, but you can mess everything up like making conveyor chaos or make train mayhem and make a stupidly physics defying bridge like what I did in my world.
My friend introduced me Satisfactory, and it's been amazing. I agree that Satisfactory is a good game because it's easy to see your progress and it's a satisfying factory game.
I think a good plan would be to mass produce food and beavers so you will use more water
That’s a great idea
I love your intros. Legit played it several times so i could learn it a bit and sing along 😂
RCE waxing poetic about the well-being score is lovely. Meanwhile, the water is creeping higher and higher........
I'm so glad there's more Timberborners 😊
@6:39 it's basically a simplified version of the American revolution
I’ve watched so many of these episodes I finally broke down and picked up this game. Excited to start and see what happens.
You should start looking into aquatic farming and showers to use the surplus of water.
The good news is the beavers do drink the stored up water, but they won't fill them back up until the water drains so it might be a good idea to put water tanks on multiple higher levels/levees
Might also be worth making a bunch of water pumps to atleast slow the water and maybe buy enough time between droughts
You can unlock platforms and build on them like they do in some flood prone areas, in addition to the levees, at least for critical infrastructure like district center, housing, water storage, food storage
0:34 Or as they'd say it in Strawberry Shortcake, "Berry, berry full."
You need to move onto the wall, the one surrounding the map, eventually, you will be able to reclaim things as you get more wood or just drain it via dynamite.
Its nice to see how the engineer panic sand try to dam up the whole island. Where as us proper contractors would have looked at the issue, and said that the simplest solution would be to dam up where the water turns up and shove it over the edge as much as possible with some levies to be able to send water down in to the map when needed.
And then high prioretice some dynamite to be able to lower that overflow spillway.
But then again we are only plumbers, and he is the engineer. So we can sit back and leer and have a hot cup of tea while he can sit in his office and sweat over the numbers untill he comes to the same conclution of what is smartest, costs less and is the best quick fix for said issue.
Well done Matt. you are a true engineer in that regard ;)
6:52 Pretty sure referring to India (about better than uk)
You need to open that hole fast. To save the islands.
So glad I got a birthday timberborners episode!!!!
If worse comes to worst, I strongly suggest that as you are progress with the original district, build another district at the highest point of the map. If the entire map floods then evacuate all beavers to that emergency district. Make a clearing for the water to drain out of the map afterwards 🤙🏼
Next intro will be like "Wellcome back to flodedbonners" 🤣
Wohoo my fav series and youtuber!
Matt, I have an idea for a waterproof lodge
Put levees around a barrack, and after that put a hole on the top and then put stairs to get in.
I recommend water pumps; the sort that moves water from storage put to the environment.
Half (maybe two thirds) of all water put through these pumps is lost entirely.
I would like to see RCE do a Jurassic world evolution 2 or Ark Survival video. I know it’s not the normal simulation game like this but I believe he would make it very interesting
If you remove the redundant corner levees you can get it built faster. They can be added in later when you're not in an emergency.
It looks like it leaks but it doesn't flood.
I still say they aren't being shamed....the wheel is producing power, so without the beaver in the wheel, very little will get done. If you really want to shame a beaver, create a wheel that isn't attached to anything.
Why am I so sad at the thought of the end of this season being so near? RCE is great at pulling things out of his @$$ but I don't know how he's is going to fix this unless he migrates the whole colony to higher ground and starts all over which would just delay the inevitable. I think this map is meant to be played on Hard difficulty (aka - 'easy' for this map but is it really that easy?).
Actually you can relatively easily reach the "sink hole" and demolish the debris to make the start area safe before the water floods it. Something I'm trying to do now is to play without removing the debris and just move everything up
As a Canadian who spends time fly fishing on our rural rivers, I can tell you that beaver numbers are doing pretty well up here.
Oh yeah holland simulator is back!!!!!
this is your best series rce
Hi Matt, you could build mecganical pumps and pull up the water over the cliff and out of the map
So a little cheeky trick. If you want to cross a gap cheaply and without platforms. You can use small warehouses and path across the top. They only cost 3 logs instead of planks.
Hey Matt (RCE), I was wondering if you could organize your Timberborners videos on your channel into playlists according to seasons and chronological order so that those like me who are arriving to the party late may be able to catch up on all of the videos in an order that makes logical sense? I very much appreciate your posts, and love the intros (please keep singing), thanks!!!
there is a timberborners playlist already. just select the option to sort by date added.
I love those intros for Timberborners
You can try making a floating city. See the height of the water exit and unlock the platforms, then build everything on platforms and use the surviving land only for crops and trees.
The intro song is growing on me, i've started singing along
this series is awesome!
If you demolish flooded buildings, you can recover a percentage of the building materials and the contents. So you could demolish the flooded water tanks and recover some logs and water.
Hmmm.... you may be screwed on this one, but experience will soon tell 😁
Bun Eastenders and all other shows on different platform , RCE'S Timber-boRner series is the best out of them all !.
I like how RCE is like let's make proper utilization of so much water Meanwhile Matt is like oh noo it's flooding .
6:36 As a Indian, I don't know how to feel