Hey everyone, I'm sorry about the Discord notifications around 3-4 minutes into the video. I forgot to turn on Streamer Mode and this is what happened. I didn't expect anyone but a few of my subscribers to see this video, turns out I've been trolling thousands of people by accident. While you're alt tabbing away though, give Oskar Stålberg (@OskSta) a follow on Twitter - he reposts really cool community creations in Townscaper: twitter.com/OskSta
oh my god, I'm so glad I scrolled down to the comments, I was so confused trying to find an open Discord on my computer. I thought I had a phantom webbrowser or something stuck open, but hidden. lol
I have no idea how this video blew up so much - it's by far the most viewed Townscaper content. I've been chosen by the almighty algorithm, I guess :')
Hey, I wanna know something about it, can you do sortof flying islands or something? It would be amazing to have a flying castle with a town in the sky - Ghibli Styled -
With the guy being Norwegian himself and the colourful variations on the houses it does feel a lot like a Norwegian /scandic/nordic coastal city like Bergen or especially with the brick buildings places like Aalesund
One thing that'd take this to a whole new level: First Person Exploration. Whether its just walking, no clip, both, whatever. Will absolutely make this a whole new experience.
I don't know about that. I imagine it's more convenient to control the camera and the tile placement using the mouse rather than awkwardly pinching and tapping on a small phone screen. There's also the added benefit that on the computer, it highlights the tile you hover on, so you always know which tile you're going to click on.
@@cntom8233 I would love to see a feudal Japanese version of the buildings, and the potential to toggle the space outside the borders to be farms/forests/mountains/etc
this kind of building system with settlers style gameplay (population management, division of labor, resource management, etc.) would be cool if even possible.
This would be an AMAZING tool for designing cities and towns and villages for art, comics, games, movies, cartoons, etc. Even if you just used those created places as a base for what you are creating and customized the final thing. It still would help SO MUCH. I LOVE THIS THING! They should sell this to creators. And make different versions for different styles of buildings. Like steam punk, and old west, and modern cities, and japanese, etc.
Honestly, this is a sheer feat of genius, this game. As a programmer, I can attest to the difficulty of creating a system like this. The creator is brilliant.
AS far as I understood the developer ( I am following hin on Social Media) nowhere it is supposed to be just a sandbox in which you can build lovely little island towns.
it could just be a demo of the wave function collapse algorithm. if you look up “oskar stalberg”, the game’s developer, on youtube, one of the top results is a talk he did on the algorithm, and its pretty interesting.
@@MauMik I think there's a lot of room to make it a more complex toybox, where growing buildings generates people and leaving them to move around causes other buildings change into shops, or borders become harbors with ships, etc
This literally has so much potential for other aesthetic styles and themes. You could have favela style buildings, people doing their own thing like fishing or running market stalls.
This seems like a lovely little sandbox and potentially even a tool for designing worlds for rpg games or writing or whatever. Something to help make it real. I think it would benefit a little from being able to specifically dictate things be ground and/or grass vs buildings and then of course other styles or other settings. This could be a very power world building tool
@@robertjencks3679 Yes, seens to be really possible to, instead of being surrounded by water, being surrounded by grasslands or desert's sand (and why not putting a river crossing the scenario?), and if it became successful, adding some other cultural styles too as Yes Lad said!
The art style reminds me less of Disney castles and more of fishing villages you get in Cornwall, Wales and west Scotland, Tenby in pembrokeshire would be a good example of a village that has this kind of look IRL
You're right. To me though, it looks a bit like a mix of those and Central European towns, such as in Slovakia or Czechia. It's got that Ghibli-like mix of both vibes. It really nailed down an aesthetic that wasn't even an aesthetic until it did.
Yes, it is like those fishing villages, and it's even got the non-square grids which helps that organic feel. The courtyards fit in with that feel too.
Two things I would add to this game. -Maybe a button to toggle the "sea" into other kinds of flat landscapes like a grassy plain, sand or a snowy field. -This might be completely off the theme and more expensive, but maybe a "sci-fi" mode, with industrial/spaceshipy blocks. Maybe an outer space background so you can build space stations that float on space instead of the sea. Then I'm done, I would use it for all my Tabletop RPGs and Worldbuilding. Oh, and a couple camera tools and lighting effects to take a few glamour shots from your creations would kill it too.
@@RaZeyLWindBladE oh yea! I though about natural landscapes too. Not only trees, but cliffs, waterfalls, caves. You could make all sorts of "expansion packs"
@@Rodrigo_Vega not only that, dev can tie it to the colour palette on the left and still keep it simple. Just need to change the preset, so as to keep the buildings as well. Imagine instead of adding height to a building, you add height to cliffs, waterfalls, trees...
This game has so much potential! I instantly thought of a bunch of things that could be implemented: - First person view. As in, the ability to walk around in the city and explore it by foot! Seems easy enough to implement and would be very awesome to play around with! - Ability to switch architecture style. It'd be really cool to make a village in an oriental style, or viking , or arabic... - Way to export the city as a 3d model for other platforms, like Unity! This could become a legitimate tool to create cities for other games! - Way to see a map of the city: A top view of the city rendered in a way that looks like a map!
The building aesthetics looks really Swedish, as a Swede myself I find this oddly nostalgic when I see the buildings. I definitely getting this game. Thanks for showing me this game :D
This game is quite low poly, and the render engine and effects lend very much to the overhead view. It would be cool to see what they could do, but I don’t think it would look as good as you think.
Imagine if you could place down different types of terrain (field, plains, forests, mountains and beaches), so you could literally build an entire world. This would probably require some optimisation as this game doesn’t handle big projects too well, but being able to construct literally anything just by clicking around would be amazing
So the creator is a Swedish guy from the south of Sweden, which answered a lot to me because I see a lot of Swedish/Scandinavian style within the art of the game. It truly looks like the town of my mother-in-law, which is a coastal city in the south of Sweden. It's like that beautifully mixed with the style of Ghibli!
@@Visfen Oh, my bad, I just had google and past interviews to go on. Thought he was from Skåne or Småland. Still make some sense though, Uppsala is truly beautiful and has an amazing architecture with history. Greeting from Göteborg :)
I love this! At first I was kinda disappointed to learn that it's "only" building and nothing else, but honestly, it's just so satisfying to see everything come together and as a creative person myself, I can totally see myself sitting there and creating town after town for a story that I don't even know myself. It would be so amazing if they added different "texture packs" to the game to create more like early medieval villages, modern towns or even science fiction cities. And of course, if they expanded the map area to enable even bigger cities, I'd love that. This is really (like many others already said) a great tool for games like DnD.
Idea: trains. I wanna stick a train in there. This place needs public transit. For aesthetic purposes it'd probably have to look like an old timey choo choo, or at least some kind of compact euro-train. I don't know how that could be done with the mechanics though
A simple button to change the style would be nice. Just add 3 buttons above the color as: 1. Landscape (no buildings, just land/greeneries/monuments/etc) 2. Rustic (the one used by the game) 3. Modern (the one you suggest)
This honestly looks great and I kind of really like that there is no objective or way to advance through the game. It feels refreshing and free to be as creative as possible, so will be buying! Would be great to do King's Landing from GoT in this or something similar.
The "only" features I'd see needed for putting a bow on it would be: - some starting settings to control the "chaos" of the wavy grid to some small measure - additional building themes like medieval or desertic (I'd honestly be willing to pay for more themes as DLC) - choice for a couple landlocked settings (like a desert or a plateau sorrounded by trees) and perhaps a mix with the grid overlapping on a shore - - - - - - - - - Some other advanced tools I would like to see but in no way would make me say the game is incomplete without: - live grid manipulation with the city built atop it twisting and turning as you shift the terrain - the ability to "freeze" a square from getting modified by what's built on the adjacent squares, once unfrozen the square will update the next time an adjacent square changes.
-The hability to change scenario (like a more deep blue sea color, or a clear blue sky without as many clouds). -The hability to change seasons -Different house textures
@CDgonePotatoes Now you're thinking with portals! I second that list of suggestions. They all sound possible to implement, on top of being big improvements. (I would also be willing to pay for more DLC themes.)
@@Silvarret this would be insane. i'm struggle with building buildings in planet coaster and if we had a way to fast track that then it would be absolutely insane
If it were a plugin it could be a useful tool in almost any game, from mimicking a historic town centre in City Building to setting up a stronghold in a Strategy game. It looks very cleverly designed, great art style, too, reminds me of Venetian port towns in the Adriatic :)
I don’t know if anyone else has said this but it really reminds me of Mont Saint-Michel in France (which makes sense tbh because that’s what the Tangled kingdom is based on!) x
Whoever invented this, i want him or her to get very rich and happy cause this game sparks pure joy and hapiness in my life. Furthermore i think it has suuuuuch a ginormus, gianormus...gigantuant potential.
never heard of this game, watched two minutes of your video, instantly bought the game, download took 20 seconds, put 2 hours into it and then got to watch the rest of your video
And if they wanted to make it more game-like, create random events that spawn in the streets! If the player character was created to be super nimble, like in Assassin's Creed, you could even have events on rooftops or in gardens.
Also would be nice to add a Campagne mode. Theme: "The world is flooded" You start with one ship of goods and have to grow by trading or providing services
@@cdgonepotatoes4219 As much as it would be awesome, I think you're right. Main problem is, how are various element going to interact with each others? What would be the goals? Otherwise, it's just going to be a "place a specific building and it just works".
So.. from reading the comments.. everyone seems to agree: 1 - this is pretty cool.. but woefully not enough 2 - the potential for this to be used in many ways is there.. but currently - it is just a click and play.
This is amazing, as an indie developer I would pay like $250 if this was more developed piece of development software if it had a few features: -Allow import or to change textures/meshes of the buildings that generate so you can customize the buildings. -Change the bottom grid to allow different layouts of maps -Export options -Optionally if had allowed the shader to change Like if he sold a base version that everyone could play with and then an expensive development version where you get get really detailed and use it for games. This has the potential to really change level design development.
From my personal perspective as a game dev, I'd LOVE a tool like this to quickly create worlds for games. Swappable assets, definable grid, would make a tool like this invaluable
Came across this game on my own and absolutely fell in love with it in the first few minutes of gameplay. Really nice to see what others come up with using this beautiful artsy sandbox :)
This is really cool but two things that would make it more realistic: Walls, like around buildings, Shop signs, like in places like this it’s not all living houses their needs to be on some signs for restaurants and other stuff
And trams! Trams and airships! Trams, airships, fire stations, police stations, hospitals, docks, lighthouses, clock towers, and cars. Little cars that drive down the road.
The perfect city planner. Can't decide on what your map will look for a DnD or RPG game,design it in this. This game has immense potential,it is so simple a majority of lower level and up PCs can run it.
This could be a really good Carcassonne type of game with each player being assigned a color and scoring points based on height, certain features, how many birds on your buildings. If the developer can institute some sort of multiplayer and scoring mechanic, this could be a really fun game.
7:32 At least you're not speaking spanish, where Corona just means "Crown". I LOVE the irregular grid! It really adds to the european aesthetic. You can't get that with games like Cities skylines. I don't know if the creator wants to add gameplay to this, but It really has potential.
Okay I usually never buy a game outright even when it seems really cool and enjoyable. But I can swear I've had dreams about a game like this and for just $5 its a real steal.
the first thing that i thought of was Kiki's delivery service too!!! that beautiful seaside village she flew to. wish this game was available on Mac it looks soooo sweet
@@themegamerx i googled around after watching this and found a tweet of the creator saying hes hoping to release a mac version some time later so who knows!
Update 1.5 -People -Forest/Moss terrain! -First Person and Bird’s Eye view! -More sea life! -More air life! -Plants! -Explore the city and do activities to earn currency!
Looks quite amazing. The only thing that kinda 'breaks' the charm for me is the placement of windows on the same wall-side as the chimneys are. Still a game I'd deff get just to play around with.
This game is so satisfying. I’d love there to be a first person mode so you can create giant towns and just wonder around aimlessly getting lost in your creation exploring every nook and cranny.
This looks awsome and from just reading the coments here i'm thinking it have a risk of spiraling way out of the creators initial plans for it. This could get big real fast.
It's so interesting and weird (for lack of a better word) that the grid for this 'toy' looks like squamous cells - skin cells. So, in a certain sense, your building things out of skin, in this case, the skin of the landscape.
Landon Hagan Because we stress the “Zea” of Zealand, it sounds like New Zealund. Disneyland is a compound word where both parts are stressed equally, so i just thought it was notable that silv pronounces it Disneylund.
I hope this game gets additional asset packs. Maybe different architectural styles. Or even just the ability to build on something other than paved streets, it would be nice to have bare terrain.
This looks so cool! I wish they had some sort of switch between different styles, such as the more rustic Scandinavian one we already have, or maybe a more modern European one, and maybe like a sylvan fairy-Forest one or something!
Imagine building your own town, and then playing hide and seek in first person with others IN THAT TOWN. AAAAAH just thinking about it makes me all fidgety and anxious.
I would play this on my switch in my bed literally all the time. I know the likelyhood of something like this from a one-man developer going to switch is almost none but it'd be really cool if it did!
People don't realize how perfect this is! Building human scaled cities devoid of cars is how we humans really should be living in! Traditional urbanism all the way!
@@NoaVanSnick I live in Utrecht, the Netherlands where a large portion of the city is pedestrian/bike only. Small trucks are allowed before, I believe, 8 am to deliver supplies to stores and restaurants. It works like a charm. I'll pick quality of life over quantity of business every day. They made the city car friendly in the 60's by building broader roads and filling some canals to make place for even more roads. In the 70's they realised a car focused infrastructure sucks, toar down the roads, replaced them with bike paths, cobblestone streets and dug the canals again.
@@bra5081 I mean I wouldn't look forward to having to cook my water before being able to use it sure it's a luxery problem but I'm too used to modern life
Um, you should DEFINITELY watch Tangled. Its one of my favorite Disney movies. And I was thinking immediately that this reminded me of the city from that movie, so I guess you accomplished what you set out to create!
I love the look of this game, I'd be really interested in seeing it get different environments to set the towns in, along with different architecture styles. and more unique building options i.e. special pathways maybe even a natural option to put parks of some kind in, also having a season "filter" I guess where you can change the season each environment will have a different aesthetic per season. I can just see this being so helpful to ttrpg map building and while I understand it's not easy creating those variations to provide different kinds of cities would be SO amazing
Somehow this feels VERY Danish to me, even if the maker is Swedish, and arguably the building design is perhaps more borrowed from the British islands. Might just be the coziness.
A lot of people have great ideas and here's some that I thought of off the top of my head -POV mode -NPC's, making the city feel actually alive (nothing fancy, just tiny people standing and wandering around would be completely fine) -Different terrain and weather options and in the distant future, maybe different styles of buildings Other than that, I think it's just great that there's no actual gameplay to limit your imagination, no unlockables, just make whatever. This is perfect for people like me who need to watch tutorials on youtube how to make houses in minecraft since I have zero imagination.
Hey everyone, I'm sorry about the Discord notifications around 3-4 minutes into the video. I forgot to turn on Streamer Mode and this is what happened. I didn't expect anyone but a few of my subscribers to see this video, turns out I've been trolling thousands of people by accident.
While you're alt tabbing away though, give Oskar Stålberg (@OskSta) a follow on Twitter - he reposts really cool community creations in Townscaper: twitter.com/OskSta
Oof, guess I was the first to notice
Also the video seems to be blowing up based on your sub count and I wasn't even subbed to you before this vid
oh my god, I'm so glad I scrolled down to the comments, I was so confused trying to find an open Discord on my computer. I thought I had a phantom webbrowser or something stuck open, but hidden. lol
I have no idea how this video blew up so much - it's by far the most viewed Townscaper content. I've been chosen by the almighty algorithm, I guess :')
Hey, I wanna know something about it, can you do sortof flying islands or something? It would be amazing to have a flying castle with a town in the sky - Ghibli Styled -
This game is a memorial to the countless hours of sleep lost by people trying to connect paths in sandbox games
Haha XD
*Damn Cities Skylines*
Looking at you, Planet Zoo XD
Soviet Republic: Worker's and Resources :(
Rollercoaster tycoon when you changed the ground height
If they add more terrain like forests and mountains and even rivers, this would be a great little city builder to use for a D&D campaign.
This just got me thinking, what if instead of a town, you could just place plantlife or trees. Plant or create a forest.
masterpig5 S That would be pretty sick
I was thinking the exact same thing!!
I also had D&D in mind while watching this video
@@guilhermeantao9875 The thumbnail made me thing of waterdeep.
Should be called: "Venice Building Simulator"
More like Mont-Saint-Michel.
With the guy being Norwegian himself and the colourful variations on the houses it does feel a lot like a Norwegian /scandic/nordic coastal city like Bergen or especially with the brick buildings places like Aalesund
ja moin clemens
Except above the water
@@ProjektleiterBroteundBroetchen dachte ich mir auch gerade. Hätte nicht gedacht ihn hier zu sehen.
One thing that'd take this to a whole new level: First Person Exploration. Whether its just walking, no clip, both, whatever. Will absolutely make this a whole new experience.
You able your to create your own Horror game town that you'll be spending hours at running away from the monster(s)
Don’t look at my playlists
This is the real question that matters
Imagine in VR....
sohail u Yes, that would be amazing! Great idea
This would be a fun mobile app, just to pass time.
I don't know about that. I imagine it's more convenient to control the camera and the tile placement using the mouse rather than awkwardly pinching and tapping on a small phone screen. There's also the added benefit that on the computer, it highlights the tile you hover on, so you always know which tile you're going to click on.
It would be amazing on the ipad
It would work great just like Pocket City.
th-cam.com/video/4DmCmjXGxmA/w-d-xo.html
@@theyellowmeteor As someone that mainly plays like that, it’s not annoying at all. If this were on mobile I would get it.
Imagine if he added a first person mode where you can walk the streets of your city
Then VR support too, VR really gives a depth of scale
with textures etc in the workshop
Is there even a game that allows you to do that?
The thing every city building should have. Imagie be able to drive around in city skylines?
I imagined that too,it would be toooooo coool!!!!!
I see the mod potential here, different architectural themes and objects to place. I would love to see a Steampunk asset pack for this.
Steampunk, SciFi, Oriental, Medieval, Nature Fantasy
So much potential!
DAAAAAAMN
Yeah, texturepacks would be awesome!!
@@cntom8233 I would love to see a feudal Japanese version of the buildings, and the potential to toggle the space outside the borders to be farms/forests/mountains/etc
nazi germany texture pack
realy hope they will add humans, boats, cats and dogs and maybe bikes driving an moving from house to house
also beaches !
And little boats! Like dingies and fishing boats. :)
And harbours and parks. As well as a "cinematic" camera
this kind of building system with settlers style gameplay (population management, division of labor, resource management, etc.) would be cool if even possible.
And a first-person mode so you can walk through the town.
This would be an AMAZING tool for designing cities and towns and villages for art, comics, games, movies, cartoons, etc. Even if you just used those created places as a base for what you are creating and customized the final thing. It still would help SO MUCH. I LOVE THIS THING! They should sell this to creators. And make different versions for different styles of buildings. Like steam punk, and old west, and modern cities, and japanese, etc.
Great idea
YEAH its already great to play and as a developer i wanna to use it for making things easier
OMG thats a great idea! Totally gonna use it thanks!
I was thinking that too!!
I've seen gorgeous artistic renditions of views from near street level on Twitter.
Honestly, this is a sheer feat of genius, this game. As a programmer, I can attest to the difficulty of creating a system like this. The creator is brilliant.
I'd call it monumentally difficult.
Same here. I also thought that as a programmer this would be quite difficult to build. I would like to give it a try)
@@shamilmammadov8246 Do you know of any good tutorials or resources to learn how to make a game like that? I'd like to give it a try too.
@@BlueHat1 there is an actual algorithm. You should be able to find it in internet
@@shamilmammadov8246 Two of the main algorithms I know is used are 'Marching Cubes' and 'Wave Function Collapse'.
This would make a really useful tool to make towns for D&D or stuff like it :v
This would be perfect for d&d towns and cities! Youd ideally want to be able to label buildings or print a photo maybe?
@@seeing8spots screenshot the city, maybe from multiple angles and it's a perfect map ready for labeling!
Honestly my second thought too.
And given there is no build height, you can make multi-level buildings and such
I made the same comment without looking through the comments first lol
Man this is excellent.
Forget "toy". This could be a TOOL.
Algorithmically building unique urban settings could be a great boon to game developers
Could also be used as a worldbuilding tool for pen an paper campaigns
@@Spikew THIS
If it had a medieval style option and earth as well as stone grounds it would be perfect as a quick fantasy concept tool
Dude, and then you 3D Print it!!!
exactly my thought!
Not sure what the plan is for this, but even as just a tech demo it looks pretty awesome
AS far as I understood the developer ( I am following hin on Social Media) nowhere it is supposed to be just a sandbox in which you can build lovely little island towns.
Could be a useful tool for trpg map designing
it could just be a demo of the wave function collapse algorithm. if you look up “oskar stalberg”, the game’s developer, on youtube, one of the top results is a talk he did on the algorithm, and its pretty interesting.
@@MauMik I think there's a lot of room to make it a more complex toybox, where growing buildings generates people and leaving them to move around causes other buildings change into shops, or borders become harbors with ships, etc
Like always... Good for D&D MAP!
Wouldn't it be cool if they added random citizens. It would be like each floor on every house spawns a random amount of people in it from 0 to 4.
th-cam.com/video/4DmCmjXGxmA/w-d-xo.html
Same thought, just watch them and see what they do milling about the island. I’d love to see different architectural styles added too.
That's what I also want in the game, also we should have more options when building a town square
this is perfect, simplistic and satisfactory, the real example of "Less is More". Excellent study on sound, effects, procedural and UX
This literally has so much potential for other aesthetic styles and themes. You could have favela style buildings, people doing their own thing like fishing or running market stalls.
Yes Lad theme parks!
This seems like a lovely little sandbox and potentially even a tool for designing worlds for rpg games or writing or whatever. Something to help make it real. I think it would benefit a little from being able to specifically dictate things be ground and/or grass vs buildings and then of course other styles or other settings. This could be a very power world building tool
@@robertjencks3679 Yes, seens to be really possible to, instead of being surrounded by water, being surrounded by grasslands or desert's sand (and why not putting a river crossing the scenario?), and if it became successful, adding some other cultural styles too as Yes Lad said!
I really want to see other themes because this would be a fun way to make places for D&D and other FRPG games!
Favelas are horrible. Please don't.
The art style reminds me less of Disney castles and more of fishing villages you get in Cornwall, Wales and west Scotland, Tenby in pembrokeshire would be a good example of a village that has this kind of look IRL
Oh my god, yes! I’ve been trying to figure out what it was that it all resembled.
They somehow remind me of Ghibli castles
You're right. To me though, it looks a bit like a mix of those and Central European towns, such as in Slovakia or Czechia. It's got that Ghibli-like mix of both vibes. It really nailed down an aesthetic that wasn't even an aesthetic until it did.
And Portmeirion I think.
Yes, it is like those fishing villages, and it's even got the non-square grids which helps that organic feel. The courtyards fit in with that feel too.
If ever possible, modders are gonna have a field day with this.
This is so cool. I love how simple it is and I love the concept of a computer “toy” rather than a computer game
Don't know why yt recommended this to me, but I'm so glad I clicked. This guy is so soothing to listen to
Thank you! :)
Yeah, I dont even plan to play, but I finished the video anyway
th-cam.com/video/4DmCmjXGxmA/w-d-xo.html
Two things I would add to this game.
-Maybe a button to toggle the "sea" into other kinds of flat landscapes like a grassy plain, sand or a snowy field.
-This might be completely off the theme and more expensive, but maybe a "sci-fi" mode, with industrial/spaceshipy blocks. Maybe an outer space background so you can build space stations that float on space instead of the sea.
Then I'm done, I would use it for all my Tabletop RPGs and Worldbuilding. Oh, and a couple camera tools and lighting effects to take a few glamour shots from your creations would kill it too.
yeah, as a world-builder for other games this thing looks like an amazing tool
So much potential, you could instead have 'natural' building blocks like trees instead of buildings and overhanging plants.
@@RaZeyLWindBladE oh yea! I though about natural landscapes too. Not only trees, but cliffs, waterfalls, caves. You could make all sorts of "expansion packs"
@@Rodrigo_Vega not only that, dev can tie it to the colour palette on the left and still keep it simple. Just need to change the preset, so as to keep the buildings as well.
Imagine instead of adding height to a building, you add height to cliffs, waterfalls, trees...
Different styles of houses would be great too, so you can choose between building European, Arabian, Chinese, etc, etc.
This game has so much potential! I instantly thought of a bunch of things that could be implemented:
- First person view. As in, the ability to walk around in the city and explore it by foot! Seems easy enough to implement and would be very awesome to play around with!
- Ability to switch architecture style. It'd be really cool to make a village in an oriental style, or viking , or arabic...
- Way to export the city as a 3d model for other platforms, like Unity! This could become a legitimate tool to create cities for other games!
- Way to see a map of the city: A top view of the city rendered in a way that looks like a map!
Perhaps even a "Survival" mode where you have to make a self sufficient city state.
3:06 damn, i thought that was my discord notif going pop xD
th-cam.com/video/4DmCmjXGxmA/w-d-xo.html
The building aesthetics looks really Swedish, as a Swede myself I find this oddly nostalgic when I see the buildings. I definitely getting this game. Thanks for showing me this game :D
OH MY GOD YOUR RIGHT! I WAS WONDERING WHY IT LOOK SO FAMILIAR HAH
Also Swedish developer
One thing I'd definitely recommend the developer adding would be a first person mode where you can walk around your city with a new POV
That would be SUCH a cool addition
Yes!!!
This game is quite low poly, and the render engine and effects lend very much to the overhead view. It would be cool to see what they could do, but I don’t think it would look as good as you think.
@@Nick-bn5sd maybe in the close-up view the textures would have LOD... it'd still be cartoony / minimalist for sure
A lot of people on his Twitter have suggested this idea, it's definitely popular
Imagine if you could place down different types of terrain (field, plains, forests, mountains and beaches), so you could literally build an entire world. This would probably require some optimisation as this game doesn’t handle big projects too well, but being able to construct literally anything just by clicking around would be amazing
I would love this! Especially foliage is something I kinda miss atm
So the creator is a Swedish guy from the south of Sweden, which answered a lot to me because I see a lot of Swedish/Scandinavian style within the art of the game. It truly looks like the town of my mother-in-law, which is a coastal city in the south of Sweden. It's like that beautifully mixed with the style of Ghibli!
That explains why Swedish was a language option in the game.
Swedish people really like building games
He's not from the South of Sweden. He's from Uppsala (just north of Stockholm). I know Oskar (but more so his brother).
@@Visfen Oh, my bad, I just had google and past interviews to go on. Thought he was from Skåne or Småland. Still make some sense though, Uppsala is truly beautiful and has an amazing architecture with history. Greeting from Göteborg :)
@@vickyxx197 No worries mate.
Göteborg is beautiful too. :)
I love this! At first I was kinda disappointed to learn that it's "only" building and nothing else, but honestly, it's just so satisfying to see everything come together and as a creative person myself, I can totally see myself sitting there and creating town after town for a story that I don't even know myself.
It would be so amazing if they added different "texture packs" to the game to create more like early medieval villages, modern towns or even science fiction cities. And of course, if they expanded the map area to enable even bigger cities, I'd love that.
This is really (like many others already said) a great tool for games like DnD.
As a small update you can now download mods for that
I was literally thinking about a Kiki's Delivery Service kind of vibe when you mentioned Ghibli movies!
Now that u said it.. I'm gonna pick it up
wind rises far better
Idea: trains. I wanna stick a train in there. This place needs public transit. For aesthetic purposes it'd probably have to look like an old timey choo choo, or at least some kind of compact euro-train.
I don't know how that could be done with the mechanics though
A couple of old-timey trams (like those in San Francisco) would make sense more in this kind of island townscape probably?
A simple button to change the style would be nice. Just add 3 buttons above the color as:
1. Landscape (no buildings, just land/greeneries/monuments/etc)
2. Rustic (the one used by the game)
3. Modern (the one you suggest)
It's a town for pedestrians (FOR HUMANS), you industrial troglodyte.
Alex Kibou spotted the kaczynski fan
@@k_alex it'd be pretty hard for a cave dweller to be industrial, just because the insult sounds good in your head doesn't mean it will make sense.
I reckon a lot of people would appreciate a Venice type of city/village :)
Has a great potential for designing RPG towns if a grassland mode is added. Maybe other kinds of architecture, optional fortified buildings, etc.
yeah i was thinking this too, adding the option to be in water, grasslands, mountains, or desert!
As of now, if you outline an area in houses it becomes a grassland.
flowing water and wind would be cool. nice if they added windmills and watermills along with it.
I've been following Oskar Stalberg's twitter since he started working on this project; so happy to see his work being appreciated :D
Boy, I wish I was able to program this. I can tell you that there is A LOT going on here that non-programmers are blissfully unaware of.
This honestly looks great and I kind of really like that there is no objective or way to advance through the game. It feels refreshing and free to be as creative as possible, so will be buying! Would be great to do King's Landing from GoT in this or something similar.
The "only" features I'd see needed for putting a bow on it would be:
- some starting settings to control the "chaos" of the wavy grid to some small measure
- additional building themes like medieval or desertic (I'd honestly be willing to pay for more themes as DLC)
- choice for a couple landlocked settings (like a desert or a plateau sorrounded by trees) and perhaps a mix with the grid overlapping on a shore
- - - - - - - - -
Some other advanced tools I would like to see but in no way would make me say the game is incomplete without:
- live grid manipulation with the city built atop it twisting and turning as you shift the terrain
- the ability to "freeze" a square from getting modified by what's built on the adjacent squares, once unfrozen the square will update the next time an adjacent square changes.
-The hability to change scenario (like a more deep blue sea color, or a clear blue sky without as many clouds).
-The hability to change seasons
-Different house textures
@CDgonePotatoes
Now you're thinking with portals! I second that list of suggestions. They all sound possible to implement, on top of being big improvements. (I would also be willing to pay for more DLC themes.)
Very cute, i really love how the sky and the water merge into each other.
That discord sound at 3:06 scared me so bad, since I was watching the video instead of working lol
9:43 thinking about all the rooms in that second layer...
Kept thinking i got discord notifications. Nice :p
Oops - that's something I'll need to put a disclaimer for and definitely turn off for future videos, thanks :)
@@Silvarret you could also turn them off in discord.
streamer mode while you're recording would do it :)
Same! I kept alt-tabbing to my discord haha!
Yeah, I kept looking like three times until I figured out it was the video.
imagine exporting the finished town and importing it into PlanCo to build a themed coaster
I saw on Twitter someone was trying to figure out 3D exports...
@@Silvarret this would be insane. i'm struggle with building buildings in planet coaster and if we had a way to fast track that then it would be absolutely insane
more like parkitect, models arent big enough in planco
If it were a plugin it could be a useful tool in almost any game, from mimicking a historic town centre in City Building to setting up a stronghold in a Strategy game. It looks very cleverly designed, great art style, too, reminds me of Venetian port towns in the Adriatic :)
It’s a cool idea, I wonder if the modified grid would it tricky though
I don’t know if anyone else has said this but it really reminds me of Mont Saint-Michel in France (which makes sense tbh because that’s what the Tangled kingdom is based on!) x
Whoever invented this, i want him or her to get very rich and happy cause this game sparks pure joy and hapiness in my life.
Furthermore i think it has suuuuuch a ginormus, gianormus...gigantuant potential.
never heard of this game, watched two minutes of your video, instantly bought the game, download took 20 seconds, put 2 hours into it and then got to watch the rest of your video
I think the designer should add an "explore" feature, where you could walk around your town once you've built it.
And view other people's towns aswell
And if they wanted to make it more game-like, create random events that spawn in the streets! If the player character was created to be super nimble, like in Assassin's Creed, you could even have events on rooftops or in gardens.
Also would be nice to add a Campagne mode.
Theme: "The world is flooded" You start with one ship of goods and have to grow by trading or providing services
OH YES I WOULD LOVE THIS!!!
@Arjun Chakraborty hahaha :D also thought about it for a second while writing the coment. But was like:
"Nah...thats too cheap of a joke."
that's probably a bit too great a scope than the creator intends
@@cdgonepotatoes4219 As much as it would be awesome, I think you're right. Main problem is, how are various element going to interact with each others? What would be the goals? Otherwise, it's just going to be a "place a specific building and it just works".
Wait, do you mean Campaign Mode?
So.. from reading the comments.. everyone seems to agree:
1 - this is pretty cool.. but woefully not enough
2 - the potential for this to be used in many ways is there.. but currently - it is just a click and play.
Agreed!
Love it! 4 hours on it already, restricted yet can bring out the ultimate creativity in you.
This is amazing, as an indie developer I would pay like $250 if this was more developed piece of development software if it had a few features:
-Allow import or to change textures/meshes of the buildings that generate so you can customize the buildings.
-Change the bottom grid to allow different layouts of maps
-Export options
-Optionally if had allowed the shader to change
Like if he sold a base version that everyone could play with and then an expensive development version where you get get really detailed and use it for games. This has the potential to really change level design development.
From my personal perspective as a game dev, I'd LOVE a tool like this to quickly create worlds for games. Swappable assets, definable grid, would make a tool like this invaluable
I've been following the developer of this on Twitter for a while. It was cool to see the progress over time
I feel like this would be so good on like a phone. Does the creator have any plans for that?
Came across this game on my own and absolutely fell in love with it in the first few minutes of gameplay. Really nice to see what others come up with using this beautiful artsy sandbox :)
i really really hope he adds a mode where you can walk around the town, or at least a 3D model export so we can build the FPS ourselves
This is really cool but two things that would make it more realistic:
Walls, like around buildings,
Shop signs, like in places like this it’s not all living houses their needs to be on some signs for restaurants and other stuff
What if we could toggle between houses and shops with a switch or something
And some animals as villagers
And trams! Trams and airships! Trams, airships, fire stations, police stations, hospitals, docks, lighthouses, clock towers, and cars. Little cars that drive down the road.
@@Bacony_Cakes Airships - neat idea! But maybe a little too modern for the setting. What about balloons, though?
coming from spending a thousand hours on modded cities: skylines and how it can easily overwhelm people. This is a breath of fresh air.
Me looking at this like "This could be a nice town building tool for my D&D games."
YES
this was exactly my thought
Everyone on Coaster Bot Discord is addicted to this. This should be a rehab video for helping the people that got addicted, not encouraging it.
*still amazed of people getting demonetized for mentioning a brand of beer*
th-cam.com/video/4DmCmjXGxmA/w-d-xo.html
Meanwhile naked people that only cover their genitals is ok ok YT and in music videos it's called "art"
The perfect city planner.
Can't decide on what your map will look for a DnD or RPG game,design it in this.
This game has immense potential,it is so simple a majority of lower level and up PCs can run it.
This could be a really good Carcassonne type of game with each player being assigned a color and scoring points based on height, certain features, how many birds on your buildings. If the developer can institute some sort of multiplayer and scoring mechanic, this could be a really fun game.
Let me introduce you to Dorfromantik
7:32 At least you're not speaking spanish, where Corona just means "Crown".
I LOVE the irregular grid! It really adds to the european aesthetic. You can't get that with games like Cities skylines.
I don't know if the creator wants to add gameplay to this, but It really has potential.
Btw in Russian the word "Корона", which is pronounced "Corona" also means "Crown"
It honestly looks like a Mount St Michel Builder. Cute !
Would be pretty cool if sometime in the future we get to choose themes for the towns we make. I would really like to create a medieval town or sumn
This looks really cool, I can't wait to try this.
man i feel like i've been following the twitter updates to this forever!
Same here, so cool to see it getting wider attention finally!
Okay I usually never buy a game outright even when it seems really cool and enjoyable. But I can swear I've had dreams about a game like this and for just $5 its a real steal.
Five bucks? Excuse me.......(opens Steam)
the first thing that i thought of was Kiki's delivery service too!!! that beautiful seaside village she flew to. wish this game was available on Mac it looks soooo sweet
ikr i have a mac as well ;-;
@@themegamerx i googled around after watching this and found a tweet of the creator saying hes hoping to release a mac version some time later so who knows!
TheMegamer just download windows on your Mac so you can play windows games, it’s completely legal and worth it.
Oh my word, this is just SO aesthetically pleasing, I could just watch someone build with it all day!
Update 1.5
-People
-Forest/Moss terrain!
-First Person and Bird’s Eye view!
-More sea life!
-More air life!
-Plants!
-Explore the city and do activities to earn currency!
Ambas Family ships, boats, trains, and AIRSHIPS 😜
Don’t forget airplanes and restaurants
Well that's the whole point, no currency, no limits, endless creativity!
Looks quite amazing.
The only thing that kinda 'breaks' the charm for me is the placement of windows on the same wall-side as the chimneys are.
Still a game I'd deff get just to play around with.
This game is so satisfying. I’d love there to be a first person mode so you can create giant towns and just wonder around aimlessly getting lost in your creation exploring every nook and cranny.
This looks like the old Old Town or ”Gamla Stan” in Stockholm
Gamla stan literally means old town
#Stockholmsblodbad
Damn it does!
Which is already a large part of the inspiration for the town in Kiki's Delivery Service, and I love it
I believe the architecture of towns ape is based on Sweden so yeah it's a possibility.
it's just so incredibly beautiful in it's incredible simplicity
This looks awsome and from just reading the coments here i'm thinking it have a risk of spiraling way out of the creators initial plans for it. This could get big real fast.
looking forward to seeing what you're doing for Community Canyon!
That discord sound at 3:07 made me think someone sent a message in my server
maybe it's a settlement that needs your help
seriously, I thought I was going crazy.
I was searching for the message for such a long time xD
It's so interesting and weird (for lack of a better word) that the grid for this 'toy' looks like squamous cells - skin cells. So, in a certain sense, your building things out of skin, in this case, the skin of the landscape.
Wow you convinced me to actually get a game. No video has ever done that before, so congrats! I'm actually purchasing this "toy" rn.
I swear this is either one of your best, if not, your best videos yet.
Disneyland now rhymes with New Zealand. And I’m here for it.
Octopus Of the nine realms that’s like saying furlough, rough and borough rhyme.
Didn't it always though? Not just "-land", but "Zea-" and "-ney", too?
@@charlienewbold9809 furlough and borough do, rough doesn't.
@@chaotixthefox furlow, buruh. they do not rhyme
Landon Hagan Because we stress the “Zea” of Zealand, it sounds like New Zealund. Disneyland is a compound word where both parts are stressed equally, so i just thought it was notable that silv pronounces it Disneylund.
I hope this game gets additional asset packs. Maybe different architectural styles. Or even just the ability to build on something other than paved streets, it would be nice to have bare terrain.
This looks so cool! I wish they had some sort of switch between different styles, such as the more rustic Scandinavian one we already have, or maybe a more modern European one, and maybe like a sylvan fairy-Forest one or something!
I didn’t even know this game existed... now I’ve been playing it for a couple hours thanks to you!
I was actually reminded of Neuschwanstein before you mentioned it, the way the white walls and separated tiny windows look just gave me that vibe :)
Imagine building your own town, and then playing hide and seek in first person with others IN THAT TOWN.
AAAAAH just thinking about it makes me all fidgety and anxious.
I would play this on my switch in my bed literally all the time. I know the likelyhood of something like this from a one-man developer going to switch is almost none but it'd be really cool if it did!
your wish is fulfilled 🙂
well it's on switch now so
Imagine having this as the map editor for battlefield where buildings are destructable. And you can run around or drive around with tanks.
Bought the game half way into watching this video. Have to say I enjoy playing it and love your video too. Funny that our cities look so different!
1 mio views for Silv casually building an amazing city with a limited color choice but yet an amazing artstyle. Damn - so amazing!
People don't realize how perfect this is! Building human scaled cities devoid of cars is how we humans really should be living in! Traditional urbanism all the way!
Yeah and witouth factories we have no mass production of food / water / basic needs, sounds awesome!
@@NoaVanSnick I live in Utrecht, the Netherlands where a large portion of the city is pedestrian/bike only. Small trucks are allowed before, I believe, 8 am to deliver supplies to stores and restaurants. It works like a charm. I'll pick quality of life over quantity of business every day. They made the city car friendly in the 60's by building broader roads and filling some canals to make place for even more roads. In the 70's they realised a car focused infrastructure sucks, toar down the roads, replaced them with bike paths, cobblestone streets and dug the canals again.
@@NoaVanSnick I wonder how people managed to drink water before mass production of water. Well...
@@bra5081 I mean I wouldn't look forward to having to cook my water before being able to use it sure it's a luxery problem but I'm too used to modern life
@@mefnow I get what you mean but here in Belgium Brugge is also a bit like that I guess but not that extreme
It reminds me of the city style in the movie “the Boxtrolls”
This game has HUGE potential
I followed this mechanics on twitter, and on every update I was so delighted I could wait to see it's application.
It's something mindblowing
That first village you showed is so aesthetically pleasing. Well done, awesome game!
Um, you should DEFINITELY watch Tangled. Its one of my favorite Disney movies. And I was thinking immediately that this reminded me of the city from that movie, so I guess you accomplished what you set out to create!
Seconded ! It's really worth the watch.
I love the look of this game, I'd be really interested in seeing it get different environments to set the towns in, along with different architecture styles. and more unique building options i.e. special pathways maybe even a natural option to put parks of some kind in, also having a season "filter" I guess where you can change the season each environment will have a different aesthetic per season. I can just see this being so helpful to ttrpg map building and while I understand it's not easy creating those variations to provide different kinds of cities would be SO amazing
Somehow this feels VERY Danish to me, even if the maker is Swedish, and arguably the building design is perhaps more borrowed from the British islands. Might just be the coziness.
Perhaps because the entirety of Denmark is as flat as the sea that these towns are built on?
A lot of people have great ideas and here's some that I thought of off the top of my head
-POV mode
-NPC's, making the city feel actually alive (nothing fancy, just tiny people standing and wandering around would be completely fine)
-Different terrain and weather options and in the distant future, maybe different styles of buildings
Other than that, I think it's just great that there's no actual gameplay to limit your imagination, no unlockables, just make whatever. This is perfect for people like me who need to watch tutorials on youtube how to make houses in minecraft since I have zero imagination.
I WAS ALSO THINKING IT LOOKED LIKE STUDIO GHIBLI, YOU ARE DEFINITELY NOT ALONE IN THAT THOUGHT