The more of these videos I watch, the more I realize how important ranching and farming is. Get infinite dirt from Pips, get plastic and fibre from Dreckos, get coal from Hatches, get lime from Pokeshells, get food from all of em. This, and making use of heat instead of being scared of it, has helped me the most in my oni playthroughs. Massive thanks for all of these guides.
Having more than 600 hours in this game and knowing everything about every animal and plant, I just go to this author’s video to support him) it’s nice to see that the community of this game is still releasing educational videos and updating information on certain game mechanics.
Steam says I have 4,300 hrs in-game, but that is because I leave the game on pause in the background while I do other things, and Steam just counts how long the game is running.
If you have problems with the waterfall breaking down at random places check if you have more than one gas in the arbor tree farm. I had little bits of CO2 pooling at the doors which messed with the waterfalls. So seal it up and maybe let the CO2 drain at the bottom or better yet build it in atmo suits. Took me longer than I'd like to admit to find the flaw in my farm. It is a real beauty if it works though
Sooo important note and correction here. Domestic arbor trees produce over 40% more polluted water than you input as long as you are using oakshells . Which means for every 2 arbor trees feeding oakshells one arbor tree can be used for free to produce lime sustainably.
Just checking the math on the water timer... 0.036kg/sec for 600 secs is 21.6 kg/cycle. 21.6kg * 18 cycles is 388.8kg total water. The hydro sensor is set to 197 kg. What did I get wrong? Edit: There are 2 tiles being measured, so it takes 2x as much water to fill them.
Yep you got it, there are 2 tiles so you need twice as much, plus a little extra because you actually want to make sure the timer runs past the first harvest.
@@Xaeric. True, but you could also put the door vertical or put a tile in to make it 1 tile as well. As long as the end result is it sends a signal at the right time then that's the important thing.
@@GCFungus I think the 1 tile wide version of the water clock has accuracy issues if gas is in it. Slowly loses water over time to delete gases I think. Could be fixed now, but it's something to keep in mind if troubleshooting.
I'm in awe at this video. You really went far in your research and calculations, those flowcharts are incredible and I really adore that you did the math on feeding the pdirt to oakshells and what it means for the outputs. This is fantastic work, incredible video! As you stated at the start, it might be the me useful plant, and you really go to show why later on. Thanks so much
I never really thought about utilizing the Arbor trees but I think that just changed 😅 Thank you for the work you put into these. So clear, so pretty. I love these.
Your tutorial nuggets are awesome! Quick question: all those charts that you show in your videos, like at 8:52 - do you happen to have them all collected somewhere visible for public? That'd be so dope
I do have all of the charts saved on my PC of course but I haven't published them anywhere. I could probably do that somewhere without too much difficulty. Not many of the ones I have are actually cycles though, so if it's only the cycles then there won't be that many in total.
Thanks dude this video made me realize how op arbor trees were lol. I have watched basically all these videos in the playlist, they are all so helpful! You deserve way more subs for how helpful and high quality these videos are!!!
Thanks for this! An arbor tree farm was my next big planned project and i was starting to piece together ideas for how to make the water clock from seeing vague examples. This is a great resource. I had never seen the arbor acorn generator idea!
I recall having issues with ethanol sometimes boiling off inside the petroleum generators. I countered this by only feeding exactly what it could burn so that it would never store anything inside.
Lumber is an insane heat deletion method. If you don't want to deal with industrial bricks or slicksters, you can dump heat into the lumber and it all gets deleted in the distiller.
Wild grown arbor forests are one of the only possible reasons to use the Sweepy dock. It sweeps about 60 tiles, then you grab the stuff from it with an autoshipper and send it off to an ethanol producer. This won't work with a drowned tree tho.
'arguably the most powerful plant in the game' meanwhile me In cycle 1500 with almost all achievements in this run never used them :D very cool thanks, I'll make sure to use them on my next playthrough
There‘s also another kinda niche use for the polluted dirt, but it can make even domestic arbor trees completely sustainable. You can use sublimation stations to create polluted oxygen from it, feed it to pufts and then use the algae distiller to turn the slime into algae and polluted water. This polluted water in combination with the generators output is more than the trees consume and the free algae is a nice bonus, I don‘t remember exactly how much you get, but I think you get at least enough algae to make oxygen for 1 dupe per 100% running petroleum generator.
Great tutorial, as always! At 5:09 there are just 3 arbor trees in the room. I wonder if it makes sense to plant 2 more to not "waste" space? Are there any downsides?
You can get maximum wild planting density with one tree every 2 tiles. Whether it's worth it depends on what you do with the extra lumber as you can't put more pips in there. If you are doing an ethanol set-up then it could make sense, although dupes would have to harvest them. In most situations though space isn't really a concern so I doubt there is really a need to put them in, but you certainly could.
Yeah, and you can cool with arbor trees... Funny part is, it is almost the same as with the Rustling Abor Acorns With Pips. Branches that grow towards fluid delete heat. Cheers.
Another great vid, thanks! I have just finished building the Arbor tree waterfall plant and now need to build this industrial brick. Was just wondering though, would it be possible to get save files for these tutorial bites please? Trying to count the size of the build and figure out the settings etc it's kind of difficult when replicating them in game! :)
Mr fungus, im having trouble figuring out whats wrong with my water system here. Whenever it turns on, the water only makes a waterfall on the left side of the tree and not the right. Then after a few seconds the waterfall stops and doesnt work anymore. I dont know whats going wrong with my build
So I don't have a lot of experience with these, and the one i showed here did just work first time. I did see some comments when researching though that mixed gases can cause the waterfalls to break. My suggestion would therefore be to ensure you've only got one gas inside.
@@GCFungus i do have only one gas inside. the problem i have is at the very top where the water vent is. it will only make waterfalls on the left side of the vent, and not the right side.
@@GCFungus personally i think you should pin a comment to warm people about mixed gasses, ANY kind of mixed gasses causes problems! pretty annoying to try work it out
I have the exact same issue. Works on the right, not on the left. No mixed gasses. I wonder if a recent update broke it by changing waterfall dynamics in some way?
actually just discovered the problem. If you have a drop of water sitting on the trunk of your arbor trees (ie, on the dirt), that drop will disrupt the waterfall mechanic and cause the stream to fall as drops.
For lucky Terra players with 1 Arbor Acorn: Using infinite bathroom to sustain 1 domestic Arbor Tree is possible, but you need 10 duplicants exactly. The tree is going to stop growing for a little bit of time every cycle, but the loop is infinite as long as you have enough dirt to sustain it.
So I get some of the numbers from the wiki but mostly I calculate them myself given the conversion rates of the machines and critters. They're not too difficult to calculate, it's mostly multiplication and division.
@@GCFungus I was wondering specifically about production from oakshells. you mention @ 8:25 that feeding 0.4 oakshells will net 35kg/cycle of lumber, however one oakshell will live up to 100 cycles and produce 550kg of lumber throughout their whole lives (50kg from small molt and another 500kg form the large one), or 5.5kg/cycle, where is the extra lumber coming from?
So we no longer need crude oil lol my brain is broken now. I have to adjust myself into thinking crude oil isn't necessary. Some dreckos, pips and arbor trees = game over. 2:52
Thanks for the tip, it's so difficult to get up to date information on everything and Klei keeps making small changes that either aren't in the patch notes of hidden somewhere in the middle and so easily missed.
The minimum spacing is one plant/one gap repeated or 3 plants/3 gaps repeated so they can be done quite closely. The key to this planting though is that you must start from right to left and for normal plants top to bottom. I have a dedicated Tutorial Bite all about the wild planting rules and how to do it.
Do you mean for the arbor acorn rustling? If so then you could reduce that down to a 1 tile gap, as long as the pips have a tile to jump to then they can still move across.
I recorded the footage only recently, and it was still working then. Ate the branches definitely spawning and then dying? Ans do you have a pip in place to rustle them quickly?
I did mention that but probably should have made it more clear. If you have a domestic arbor tree then make ethanol and then into a petroleum generator you will get 90% of the polluted water back. But if you use the polluted dirt to ranch oakshells then you will get more out than you put in.
wouldn't sweepy be better for collecting all the lumber that falls down? slightly less power intesnsive, though slower, but you don't need all the lumber immediatly neither. it's lumber that's meant to be used over the course of 18 cycles so as long as you manage to harvest everything before the next waterfall it should be fine. the only possible problem I can see with this is sweepy taking the bottles as well, but it can be solved one way or another (though that does beg the question of wether it's worth the effort)
I'm not sure, but I suspect that the sweepies may be less power efficient because of how slow they are, plus the lumber will have to be loaded into a loader by an autosweeper anyway.
Be careful with creating/using ethanol inside an industrial brick. Any amount of ethanol inside a building i.e. petrol generator, will quickly heat up and turn to ethanol gas. Create a liquid filter set to 1.9kg/sec outside the industrial brick.
I dont understand how the liquid tepidizer at the bottom of the brick are useful. From what I know they will stop working at 85C but to boil the polluted water you will need higher temperatures
Ok all clear now but i still have a couple of problems: -The steam is heating very slowly and it's accumulating a lot -I have some ethanol gas in the brick which I don't know how to get rid of
I understand you put a lot of emphasis on wild farming i do wild farming as well for arbor trees but i also domesticate a few of them and I believe you should also add calculations for domestic farming. Considering P.water vents and cool slush geyser and bathroom waste.
I truely love these videos, they are very useful, but I really wish you engaged in the farming mechanics enough to at least show the numbers for domestic plants. It makes these plant videos much less useful to folks who would prefer to use resources in the farming mechanics in order to avoid to huge time and productivity penalties on wild plants.
Not gonna lie, the way you explain everything is exceptionally dull, drone and incredibly boring. You sound super uninterested in this. It makes your videos super hard to watch.
Welcome to British mannerisms 101 lmao, but check the playlist. Nobody "uninterested" in something would make THAT many videos about it... but hey, different strokes for different folks. I find the relaxed tone to be both professional and calming, and doesn't come across to me as a "drone" at all. vOv
Yes but the rules still apply. It must be rustled by a pip, and you only get a 5% chance to spawn one when a new branch grows. It's much more efficient to use a wild tree specifically to make seeds as I showed, but you can rustle normal farms but it will be slower.
I love how the community basically recreated a water clock to harvest lumber.
The more of these videos I watch, the more I realize how important ranching and farming is. Get infinite dirt from Pips, get plastic and fibre from Dreckos, get coal from Hatches, get lime from Pokeshells, get food from all of em.
This, and making use of heat instead of being scared of it, has helped me the most in my oni playthroughs. Massive thanks for all of these guides.
Having more than 600 hours in this game and knowing everything about every animal and plant, I just go to this author’s video to support him) it’s nice to see that the community of this game is still releasing educational videos and updating information on certain game mechanics.
Steam says I have 4,300 hrs in-game, but that is because I leave the game on pause in the background while I do other things, and Steam just counts how long the game is running.
If you have problems with the waterfall breaking down at random places check if you have more than one gas in the arbor tree farm. I had little bits of CO2 pooling at the doors which messed with the waterfalls. So seal it up and maybe let the CO2 drain at the bottom or better yet build it in atmo suits. Took me longer than I'd like to admit to find the flaw in my farm. It is a real beauty if it works though
Sooo important note and correction here.
Domestic arbor trees produce over 40% more polluted water than you input as long as you are using oakshells . Which means for every 2 arbor trees feeding oakshells one arbor tree can be used for free to produce lime sustainably.
Just checking the math on the water timer... 0.036kg/sec for 600 secs is 21.6 kg/cycle. 21.6kg * 18 cycles is 388.8kg total water. The hydro sensor is set to 197 kg. What did I get wrong?
Edit: There are 2 tiles being measured, so it takes 2x as much water to fill them.
easy mistake to make!
Yep you got it, there are 2 tiles so you need twice as much, plus a little extra because you actually want to make sure the timer runs past the first harvest.
Water clocks can also be created using the liquid meter valve and a valve so your math would check out without dividing by two.
@@Xaeric. True, but you could also put the door vertical or put a tile in to make it 1 tile as well. As long as the end result is it sends a signal at the right time then that's the important thing.
@@GCFungus I think the 1 tile wide version of the water clock has accuracy issues if gas is in it. Slowly loses water over time to delete gases I think. Could be fixed now, but it's something to keep in mind if troubleshooting.
10:14 Unlike other plants Arbor Tree Branches take 20 cycles to self-harvest, so you loose more than half of the potential lumber if you wait.
Ah I didn't know that so thanks for sharing. There's always a small thing somewhere that can trip me up.
Thanks GCFungus for this series. They are all so clear and instructive.
The charts you made are fantastic! Made this really easy to understand.
You saved my dirt-less cycle 698 save :)
The charts do take a while, but they are the most direct way for me to show how I visualize it in my head. I'm glad they helped!
I'm in awe at this video. You really went far in your research and calculations, those flowcharts are incredible and I really adore that you did the math on feeding the pdirt to oakshells and what it means for the outputs. This is fantastic work, incredible video! As you stated at the start, it might be the me useful plant, and you really go to show why later on. Thanks so much
This is amazing, I did not expect to see a fully automated wild planted Arbor Tree setup! I'll definitely use this.
I never really thought about utilizing the Arbor trees but I think that just changed 😅
Thank you for the work you put into these. So clear, so pretty. I love these.
Your tutorial nuggets are awesome! Quick question: all those charts that you show in your videos, like at 8:52 - do you happen to have them all collected somewhere visible for public? That'd be so dope
I do have all of the charts saved on my PC of course but I haven't published them anywhere. I could probably do that somewhere without too much difficulty. Not many of the ones I have are actually cycles though, so if it's only the cycles then there won't be that many in total.
Thanks dude this video made me realize how op arbor trees were lol. I have watched basically all these videos in the playlist, they are all so helpful! You deserve way more subs for how helpful and high quality these videos are!!!
Thanks for this! An arbor tree farm was my next big planned project and i was starting to piece together ideas for how to make the water clock from seeing vague examples. This is a great resource. I had never seen the arbor acorn generator idea!
Absolutely love the waterfall farm.
Thanx, the watherfall design is just awesome.
Thank you for your guide. It's really needed to me that automatic harvest timbers.
I recall having issues with ethanol sometimes boiling off inside the petroleum generators. I countered this by only feeding exactly what it could burn so that it would never store anything inside.
Lumber is an insane heat deletion method. If you don't want to deal with industrial bricks or slicksters, you can dump heat into the lumber and it all gets deleted in the distiller.
Luma just put out a video on a more advanced method, but yes!
Thanks for another tutorial that I might not be able to use. 😂😂😂
Love the tutorials
Thanks for guide. I was looking forward to this guide 😊
Wild grown arbor forests are one of the only possible reasons to use the Sweepy dock. It sweeps about 60 tiles, then you grab the stuff from it with an autoshipper and send it off to an ethanol producer.
This won't work with a drowned tree tho.
'arguably the most powerful plant in the game'
meanwhile me In cycle 1500 with almost all achievements in this run never used them :D very cool thanks, I'll make sure to use them on my next playthrough
Ever notice their branches grow kinda arbortreerily? ARBORTREERILY... .arbitrarily.
There‘s also another kinda niche use for the polluted dirt, but it can make even domestic arbor trees completely sustainable. You can use sublimation stations to create polluted oxygen from it, feed it to pufts and then use the algae distiller to turn the slime into algae and polluted water. This polluted water in combination with the generators output is more than the trees consume and the free algae is a nice bonus, I don‘t remember exactly how much you get, but I think you get at least enough algae to make oxygen for 1 dupe per 100% running petroleum generator.
Actually oakshells accomplish the same thing.
Instead of adding water, they add lumber back to the cycle and you get water from the generators
Great tutorial, as always! At 5:09 there are just 3 arbor trees in the room. I wonder if it makes sense to plant 2 more to not "waste" space? Are there any downsides?
You can get maximum wild planting density with one tree every 2 tiles. Whether it's worth it depends on what you do with the extra lumber as you can't put more pips in there. If you are doing an ethanol set-up then it could make sense, although dupes would have to harvest them. In most situations though space isn't really a concern so I doubt there is really a need to put them in, but you certainly could.
@@GCFungus nice, thanks for the response.
Yeah, and you can cool with arbor trees... Funny part is, it is almost the same as with the Rustling Abor Acorns With Pips. Branches that grow towards fluid delete heat. Cheers.
I will never build any of these designs, I just really enjoy watching someone else do it
Another great vid, thanks! I have just finished building the Arbor tree waterfall plant and now need to build this industrial brick. Was just wondering though, would it be possible to get save files for these tutorial bites please? Trying to count the size of the build and figure out the settings etc it's kind of difficult when replicating them in game! :)
Mr fungus, im having trouble figuring out whats wrong with my water system here. Whenever it turns on, the water only makes a waterfall on the left side of the tree and not the right. Then after a few seconds the waterfall stops and doesnt work anymore. I dont know whats going wrong with my build
So I don't have a lot of experience with these, and the one i showed here did just work first time. I did see some comments when researching though that mixed gases can cause the waterfalls to break. My suggestion would therefore be to ensure you've only got one gas inside.
@@GCFungus i do have only one gas inside. the problem i have is at the very top where the water vent is. it will only make waterfalls on the left side of the vent, and not the right side.
@@GCFungus personally i think you should pin a comment to warm people about mixed gasses, ANY kind of mixed gasses causes problems! pretty annoying to try work it out
I have the exact same issue. Works on the right, not on the left. No mixed gasses. I wonder if a recent update broke it by changing waterfall dynamics in some way?
actually just discovered the problem. If you have a drop of water sitting on the trunk of your arbor trees (ie, on the dirt), that drop will disrupt the waterfall mechanic and cause the stream to fall as drops.
The slides you make are amezing and so informative.
Is there a place to get them all instead of screenshotting?
I don't have them published currently. I could do, but not sure what the best way to do that would be. Maybe I could make a big file and share that.
@ been looking for a cheat sheet for oni without any luck.
If you have an excess of water could you use the polluted water to grow more trees?
Yes, of course but they do drink a fair amount so watch out if you need that water.
For lucky Terra players with 1 Arbor Acorn:
Using infinite bathroom to sustain 1 domestic Arbor Tree is possible, but you need 10 duplicants exactly. The tree is going to stop growing for a little bit of time every cycle, but the loop is infinite as long as you have enough dirt to sustain it.
great video as always, I'm wondering how did you get the numbers on lumber production?
So I get some of the numbers from the wiki but mostly I calculate them myself given the conversion rates of the machines and critters. They're not too difficult to calculate, it's mostly multiplication and division.
@@GCFungus I was wondering specifically about production from oakshells. you mention @ 8:25 that feeding 0.4 oakshells will net 35kg/cycle of lumber, however one oakshell will live up to 100 cycles and produce 550kg of lumber throughout their whole lives (50kg from small molt and another 500kg form the large one), or 5.5kg/cycle, where is the extra lumber coming from?
So we no longer need crude oil lol
my brain is broken now. I have to adjust myself into thinking crude oil isn't necessary. Some dreckos, pips and arbor trees = game over.
2:52
thats a big brain move with the waterfall... I never make it on my own 😂
FYI pacus don't seem to eat acorns anymore
Thanks for the tip, it's so difficult to get up to date information on everything and Klei keeps making small changes that either aren't in the patch notes of hidden somewhere in the middle and so easily missed.
@@GCFungus yeah I couldn't find it in the patch notes either.
Is domestic p-H2O positive if you use oakshells and also use the petroleum in a generator?
How do you get the pips to plant these so close together?
The minimum spacing is one plant/one gap repeated or 3 plants/3 gaps repeated so they can be done quite closely. The key to this planting though is that you must start from right to left and for normal plants top to bottom. I have a dedicated Tutorial Bite all about the wild planting rules and how to do it.
When harvesting via waterfall's why is there a 3 tile gap that has arbor tree in them ? They don't appear to be harvested at all ?
Do you mean for the arbor acorn rustling? If so then you could reduce that down to a 1 tile gap, as long as the pips have a tile to jump to then they can still move across.
I don't think the submerged branches yield acorns anymore, I've run my setup for some 50 cycles and haven't gotten any so far.
I recorded the footage only recently, and it was still working then. Ate the branches definitely spawning and then dying? Ans do you have a pip in place to rustle them quickly?
QUESTION: Im not very experienced but can the polluted water feed the very own arbor trees?
I did mention that but probably should have made it more clear. If you have a domestic arbor tree then make ethanol and then into a petroleum generator you will get 90% of the polluted water back. But if you use the polluted dirt to ranch oakshells then you will get more out than you put in.
wouldn't sweepy be better for collecting all the lumber that falls down? slightly less power intesnsive, though slower, but you don't need all the lumber immediatly neither. it's lumber that's meant to be used over the course of 18 cycles so as long as you manage to harvest everything before the next waterfall it should be fine.
the only possible problem I can see with this is sweepy taking the bottles as well, but it can be solved one way or another (though that does beg the question of wether it's worth the effort)
I'm not sure, but I suspect that the sweepies may be less power efficient because of how slow they are, plus the lumber will have to be loaded into a loader by an autosweeper anyway.
In my humble opinion, the best destination u can do for polluted dirt is to feed pokeshells and sage hatch for infinite steel.
Be careful with creating/using ethanol inside an industrial brick. Any amount of ethanol inside a building i.e. petrol generator, will quickly heat up and turn to ethanol gas. Create a liquid filter set to 1.9kg/sec outside the industrial brick.
interested to see how this interacts with the new frosty planet DLC and its ridiculously productive alveo vera for converting CO2 to oxygen etc
Yes, the new DLC is based around woof and ethanol, so arbor trees definitely got an unneeded buff!
top notch
Me watching: Man, I want one of these!
Me doing it: (Pain)
Agreed, I'm in the midst of building a wild Arbor farm and the painful part is waiting for the trees to grow and drop more acorns 😅
Description said Pincha Peppernuts.
Thanks for the catch, I copy the descriptions across obviously and then change them but every so often something slips through...
Oakshell drop a 100kg molt every cycle.
I'm not sure why no one talks about this and it's not recorded anywhere.
The utility of this is about to spike thanks to the new dlc!
jesus man nice video
I dont understand how the liquid tepidizer at the bottom of the brick are useful. From what I know they will stop working at 85C but to boil the polluted water you will need higher temperatures
If you see the Heating Tutorial Bite, I explained there how to trick it out with a NOT gate to get it to 125 degrees.
Ok all clear now but i still have a couple of problems:
-The steam is heating very slowly and it's accumulating a lot
-I have some ethanol gas in the brick which I don't know how to get rid of
How can my dupes place dirt in that patern?
I covered ways to make natural tiles for pip planting in the Wilf Farming & Pip Planting Tutorial Bite here: th-cam.com/video/D4iW-wk9DCo/w-d-xo.html
Old People: Playing video games will rot your brain and make you dumb.
ONI Players: 10:34
I just wish the wheezewort and the oxyfern were reproducible, right now for me they are powerful too but they will not work beyond a starting resource
Yeah you mostly have to get lucky with the printing pod, but there are other ways to do what they do in the long term.
You can use the seed duplication exploit. There are videos explaining this.
❤
12:33 I'd say that the water clock is clever, but not elegant.
Hello Mr fungus 👋
Why put steam turbines if its a dirty brick?
Because generally you still want to be able to cool a hot brick to control its temperature, which is why you include steam and steam turbines.
@@GCFungus i forgot that steam is lighter than co2 sorry lol
I understand you put a lot of emphasis on wild farming i do wild farming as well for arbor trees but i also domesticate a few of them and I believe you should also add calculations for domestic farming. Considering P.water vents and cool slush geyser and bathroom waste.
I truely love these videos, they are very useful, but I really wish you engaged in the farming mechanics enough to at least show the numbers for domestic plants. It makes these plant videos much less useful to folks who would prefer to use resources in the farming mechanics in order to avoid to huge time and productivity penalties on wild plants.
Sporer Path
This comment contains nine words consisting of at least three symbols.
Hate those stupid exploits in every video. Just show normal game play as designed, not some crazy stupid inventions.
You pronouncing pokeshells like pokemon made me unreasonably angry.
Not gonna lie, the way you explain everything is exceptionally dull, drone and incredibly boring. You sound super uninterested in this. It makes your videos super hard to watch.
just wait till you hear about david attenborough
Welcome to British mannerisms 101 lmao, but check the playlist. Nobody "uninterested" in something would make THAT many videos about it... but hey, different strokes for different folks. I find the relaxed tone to be both professional and calming, and doesn't come across to me as a "drone" at all. vOv
Is It possibile collect arbor acorn from arbor tree planted in hidroponic tile (domesticated)
Yes but the rules still apply. It must be rustled by a pip, and you only get a 5% chance to spawn one when a new branch grows. It's much more efficient to use a wild tree specifically to make seeds as I showed, but you can rustle normal farms but it will be slower.
@@GCFungus thk yuo and thanks for your work👍😁