Great dive into Mayan history. Appreciate the work going into both the research and the scenario building, really emphasised the story. How do you say "like and subscribe" in K'iche?
Thank you, this one took a ton of work for what may be a niche interest. "Like" translates weirdly - it depends on what is being experienced. For a video you might say "utz kinwilo" (I like it, literally "I watch it well.") Subscribe is tricky. Perhaps something like "Chatok nu'uk'" - literally "join my team,"(not 100% sure on that being the proper conjugation). Whether or not you wanted a serious answer, there it is.
Literally this content to us Mexicans is beautiful sacred , they lie to us in Mexican schools we have a bloody history thank god for the Spanish coming and saving us regardless of what blind people say
Thank you! I definitely think this is the best option for a Maya campaign as far as a single individual. The other option would be to have a dynastic campaign that follows several rulers.
A campaign around this would be wonderful. Unfortunately I don't really have the map editor skill to make convincing things with it, but I'd absolutely be willing to play something like that.
Great stuff, I appreciate it. I am from down south but not from the Maya area or adjacent regions, so it is super informative and interesting to me, to learn more about this. I was in the Yucatan/QuintanaRoo area last year and saw many cool ruins (Coba, Chichen-Itza, Ek-Balam and Tulum), and was a able to talk to some of the Maya guides about things old and new. Maybe a visit to Palenque/Bonampak/Yaxchilan/Tikal or Uxmal/Kabah would be a good idea for next year. And the campaign idea looks awesome, I would pay for that.
Hey, that's awesome! Lots of amazing ruins in the Maya areas, and it's crazy that they keep discovering new cities as well. Will definitely have more historically themed videos about the Mayas and other civs of Mesoamerica coming soon
Yeah, there have been some crazy theories about that. The Mayanist's understanding is something along the lines of Pakal emerging from death/the earth monster, being carried by the cosmic tree, or tree of life, and being reborn as a god, IIRC. There are some explicitly celestial elements, but of the kind that were common in Maya cosmology.
Great work, I appreciate that you made it interesting for AoE (campaign) players while going fairly deep into the history. Also, the final segment was just cherry on top. Did you use AI or your own voice? I was wondering about it the whole time.
Thank you, put a lot of work into this one! I never use AI for anything, but I take pains to make sure that my recordings are good (editing out mispronunciations and long-ish gaps between sentences), which to some people might sound robotic or overproduced.
@@AdmiralWololo Nice! That makes me appreciate it even more as I know what it takes to edit stuff together. Maybe a tip for the voiceover - try to make it sound like sentences, going up and down with your voice. At some point I remember thinking: "context tells me that there was a period, but he said comma". Also, when doing some punchline (which I found hilarious across your videos), maybe a little emotion could be thrown here and there. Please don't take it the wrong way, as I said I know how much effort it takes to produce a minute-long segment of something like this, I am just trying to humbly offer constructive feedback. Thanks for reading!
@@sirgodua Good feedback. In general this is something I try for (the wonder sizes video is a good example of hitting it), but I don't always quite get it. My voice is naturally fairly low and can sound kind of monotone, especially on recordings, unless I warm up a lot. You're correct about the commas as well, a couple sentences had their ends clipped when there were a couple portions of the script that I couldn't find enough evidence for when putting the video together, so I cut them out.
Great video. I appreciated the historical detail and how his story might be turned into a campaign. While I haven't played it, I'm aware that there is a custom campaign entitled, Jade Shadows - Pakal II of Palenque which might be worth exploring in light of your video.Thanks again!
This was really great, I was also tinkering with a Pakal campaign, you did a few different turn I planned to do and you found some information that I didn't. I really hope we will get a Mesoamerica dlc soon, it is my favourite area. Personally I see opportunistically 4 different American dlc: Tarascan, Tlaxcalan (if they have an Otomi unique unit) + Maya campaign. South American, Chimor, Muisca, + reworked and reimaged El Dorado campaign. North American, Mississipian, Iroquois, Algonquian (+ a Spanish de soto campaign) Mesoamerica II dlc, Zapotec, Mixtec, + Americans Historic Battles.
Did you make the Jade Shadows Pakal campaign, or just thinking about it? I'm going to review that one soon. But yeah, new American civs are my absolute favorites, lots of opportunity there.
Been playing through the campaigns in mostly release order, I did Montezuma as the last Conquerors campaign and then since it stands alone as the only "Definitive Edition" campaign (as it replaced El Dorado from The Forgotten and wasn't part of the Last Khans) and is the only other campaign on the Americas map, I did Pachacuti next and just finished it, so lo and behold you put out a video for a potential Mayan campaign to complete the Mesoamerican trio lol. This is a great concept, I really hope the next expansion gives us some American focus. Besides the Mayans deserving a campaign, if we go with the ongoing tradition of "two new civs with campaigns and one new campaign for an old civ", Mayans could be accompanied by two more American civs. I know the Mississippi River Valley is a popular pick, and one I agree with, more people should know about them! My second pick would probably be the Caribs or Taino, fighting against the Columbian colonization or something lol. If not them then maybe the Chimor people, could give a nice update to the Inca campaign so you aren't fighting mirror matches every mission lol.
Yeah, the American civs are some of my favorites, but IMO their campaigns are some of the worst. Montezuma is okay, but feels dated and too easy, Pachacuti lacks variety and spice, and of course there's no Maya campaign. Definitely think we ought to get 2 new civs + a Maya campaign
@@AdmiralWololo I thought Pachacuti was really well done from a mission objective and map layout perspective. Mission 1 is a free for all relic hunt; Mission 2 is a huge defend map; Mission 3 has a creative limited build system; Mission 4 has your two armies separated by a river that meets at the map center; and Mission 5 has a lot of side objectives. It’s just yeah, it’s Oops All Incas lol. And yeah AoE2 is one of the few games to even give exposure on a casual basis to pre-Colombian American empires, and while not perfect, it’s a perfect platform to continue growing. I REALLY want the Mississippi Empire at the least rofl.
@@CappnRob On paper the design was okay, just for me it lacked the spice of DE era campaigns and was held back by lack of combat variety (lotta Inca mirrors with the occasional meso civ). A lot of that would be helped with a Chimor civ. One of the first scripts I wrote several months ago was on my personal choices for New American civs, I just haven't gotten time to record/make a video of that yet, but it should be coming soon.
@@AdmiralWololo I was talking to an Oneida friend of mine about North American civs and an interesting gimmick we thought up was them either not needing or needing less stone but requiring more wood to compensate due to how strong Mississippi and Haudenosaunee wood working was. Imagine not getting stone walls but having Super Palisades lol. Or not getting a stone castle but instead having a Krepost on steroids.
We need greater provision of East/Southeast/South Asian, African and Mesoamerican game assets - new unit skins and building assets in the editor. Very seriously overdue.
Have you studied Mayan/where did you learn it? Is it a language that is still spoken somewhere? I really like the addition of what seems to be a proper Mayan pronunciation (and I do believe you are not simply trolling us fools who know nothing of Maya language :D).
I took two years of K'iche' in college (for fun). I'm not fluent, but I can figure out whatever I don't know. K'iche' is still spoken (mostly in Guatemala) by a little over 1 million people.
To Mr. Admiral Wololo: I have a question, even though it doesn't have to do with the topic of the video, but what is the graphic animation of the fountains in your videos (a.k.a the cannonball sinking in the water) i plan on making a mod with that animation myself, and it seemed good to ask for advice. By the way, thanks for the trick for the ranged/melee change of the rath, from a previous question. It'll be useful in a future campaign.
Weird... in my Civ game Pacal has hordes of armored knights and is the world's most feared warmonger. Clearly Pacal isn't doing a historically accurate playthrough
Great dive into Mayan history. Appreciate the work going into both the research and the scenario building, really emphasised the story. How do you say "like and subscribe" in K'iche?
Thank you, this one took a ton of work for what may be a niche interest.
"Like" translates weirdly - it depends on what is being experienced. For a video you might say "utz kinwilo" (I like it, literally "I watch it well.")
Subscribe is tricky. Perhaps something like "Chatok nu'uk'" - literally "join my team,"(not 100% sure on that being the proper conjugation).
Whether or not you wanted a serious answer, there it is.
Hey there is a custom campaign about pakal II and i uploaded it recently it was a very decent campaign. i wanna hear ur thoughts about that campaign
Imma check it out too
Nice! I will check it out and do a review on this channel
@@AdmiralWololo thank you man!! i love aoe2 community
I love all your content, and this video is no exception. An American expansion is long overdue, it would be cool to finally have a Mayan campaign.
Literally this content to us Mexicans is beautiful sacred , they lie to us in Mexican schools we have a bloody history thank god for the Spanish coming and saving us regardless of what blind people say
Thank you! I definitely think this is the best option for a Maya campaign as far as a single individual. The other option would be to have a dynastic campaign that follows several rulers.
A campaign around this would be wonderful. Unfortunately I don't really have the map editor skill to make convincing things with it, but I'd absolutely be willing to play something like that.
You might want to read the first commemt
@@vladimirmarkovnikov8729 Noted lmao
Great stuff, I appreciate it. I am from down south but not from the Maya area or adjacent regions, so it is super informative and interesting to me, to learn more about this. I was in the Yucatan/QuintanaRoo area last year and saw many cool ruins (Coba, Chichen-Itza, Ek-Balam and Tulum), and was a able to talk to some of the Maya guides about things old and new. Maybe a visit to Palenque/Bonampak/Yaxchilan/Tikal or Uxmal/Kabah would be a good idea for next year.
And the campaign idea looks awesome, I would pay for that.
Hey, that's awesome! Lots of amazing ruins in the Maya areas, and it's crazy that they keep discovering new cities as well. Will definitely have more historically themed videos about the Mayas and other civs of Mesoamerica coming soon
Pakal's burial tablet, or whatever, is sooo interesting, it looks like he's flying a rocket or spaceship or something
Yeah, there have been some crazy theories about that. The Mayanist's understanding is something along the lines of Pakal emerging from death/the earth monster, being carried by the cosmic tree, or tree of life, and being reborn as a god, IIRC. There are some explicitly celestial elements, but of the kind that were common in Maya cosmology.
Great work, I appreciate that you made it interesting for AoE (campaign) players while going fairly deep into the history. Also, the final segment was just cherry on top.
Did you use AI or your own voice? I was wondering about it the whole time.
Thank you, put a lot of work into this one! I never use AI for anything, but I take pains to make sure that my recordings are good (editing out mispronunciations and long-ish gaps between sentences), which to some people might sound robotic or overproduced.
@@AdmiralWololo Nice! That makes me appreciate it even more as I know what it takes to edit stuff together. Maybe a tip for the voiceover - try to make it sound like sentences, going up and down with your voice. At some point I remember thinking: "context tells me that there was a period, but he said comma". Also, when doing some punchline (which I found hilarious across your videos), maybe a little emotion could be thrown here and there. Please don't take it the wrong way, as I said I know how much effort it takes to produce a minute-long segment of something like this, I am just trying to humbly offer constructive feedback. Thanks for reading!
@@sirgodua Good feedback. In general this is something I try for (the wonder sizes video is a good example of hitting it), but I don't always quite get it. My voice is naturally fairly low and can sound kind of monotone, especially on recordings, unless I warm up a lot. You're correct about the commas as well, a couple sentences had their ends clipped when there were a couple portions of the script that I couldn't find enough evidence for when putting the video together, so I cut them out.
Great video. I appreciated the historical detail and how his story might be turned into a campaign. While I haven't played it, I'm aware that there is a custom campaign entitled, Jade Shadows - Pakal II of Palenque which might be worth exploring in light of your video.Thanks again!
That's what I've heard, I am planning an abbreviated playthrough and review of that campaign!
Man the waterflow effect is so beautiful and realistic 👍
This was really great, I was also tinkering with a Pakal campaign, you did a few different turn I planned to do and you found some information that I didn't.
I really hope we will get a Mesoamerica dlc soon, it is my favourite area.
Personally I see opportunistically 4 different American dlc:
Tarascan, Tlaxcalan (if they have an Otomi unique unit) + Maya campaign.
South American, Chimor, Muisca, + reworked and reimaged El Dorado campaign.
North American, Mississipian, Iroquois, Algonquian (+ a Spanish de soto campaign)
Mesoamerica II dlc, Zapotec, Mixtec, + Americans Historic Battles.
Did you make the Jade Shadows Pakal campaign, or just thinking about it? I'm going to review that one soon.
But yeah, new American civs are my absolute favorites, lots of opportunity there.
@@AdmiralWololo I did not made that one, unfortunately I didn’t upload anything.
Been playing through the campaigns in mostly release order, I did Montezuma as the last Conquerors campaign and then since it stands alone as the only "Definitive Edition" campaign (as it replaced El Dorado from The Forgotten and wasn't part of the Last Khans) and is the only other campaign on the Americas map, I did Pachacuti next and just finished it, so lo and behold you put out a video for a potential Mayan campaign to complete the Mesoamerican trio lol. This is a great concept, I really hope the next expansion gives us some American focus. Besides the Mayans deserving a campaign, if we go with the ongoing tradition of "two new civs with campaigns and one new campaign for an old civ", Mayans could be accompanied by two more American civs. I know the Mississippi River Valley is a popular pick, and one I agree with, more people should know about them! My second pick would probably be the Caribs or Taino, fighting against the Columbian colonization or something lol. If not them then maybe the Chimor people, could give a nice update to the Inca campaign so you aren't fighting mirror matches every mission lol.
Hell yeah there's a lot to choose from in the Americas, they could even pull an anachronism and add the Olmecs or Teotihuacans lmao
Yeah, the American civs are some of my favorites, but IMO their campaigns are some of the worst. Montezuma is okay, but feels dated and too easy, Pachacuti lacks variety and spice, and of course there's no Maya campaign. Definitely think we ought to get 2 new civs + a Maya campaign
@@AdmiralWololo I thought Pachacuti was really well done from a mission objective and map layout perspective. Mission 1 is a free for all relic hunt; Mission 2 is a huge defend map; Mission 3 has a creative limited build system; Mission 4 has your two armies separated by a river that meets at the map center; and Mission 5 has a lot of side objectives. It’s just yeah, it’s Oops All Incas lol.
And yeah AoE2 is one of the few games to even give exposure on a casual basis to pre-Colombian American empires, and while not perfect, it’s a perfect platform to continue growing. I REALLY want the Mississippi Empire at the least rofl.
@@CappnRob On paper the design was okay, just for me it lacked the spice of DE era campaigns and was held back by lack of combat variety (lotta Inca mirrors with the occasional meso civ). A lot of that would be helped with a Chimor civ.
One of the first scripts I wrote several months ago was on my personal choices for New American civs, I just haven't gotten time to record/make a video of that yet, but it should be coming soon.
@@AdmiralWololo I was talking to an Oneida friend of mine about North American civs and an interesting gimmick we thought up was them either not needing or needing less stone but requiring more wood to compensate due to how strong Mississippi and Haudenosaunee wood working was. Imagine not getting stone walls but having Super Palisades lol. Or not getting a stone castle but instead having a Krepost on steroids.
my God i did not even know that there is so much history on Pakal! this campain would be epic!
We need greater provision of East/Southeast/South Asian, African and Mesoamerican game assets - new unit skins and building assets in the editor. Very seriously overdue.
Have you studied Mayan/where did you learn it? Is it a language that is still spoken somewhere? I really like the addition of what seems to be a proper Mayan pronunciation (and I do believe you are not simply trolling us fools who know nothing of Maya language :D).
I took two years of K'iche' in college (for fun). I'm not fluent, but I can figure out whatever I don't know. K'iche' is still spoken (mostly in Guatemala) by a little over 1 million people.
@@AdmiralWololo Someone give this man a medal, for real
It seems to be an at-least 2-sword campaign. Great job.
To Mr. Admiral Wololo:
I have a question, even though it doesn't have to do with the topic of the video, but what is the graphic animation of the fountains in your videos (a.k.a the cannonball sinking in the water) i plan on making a mod with that animation myself, and it seemed good to ask for advice.
By the way, thanks for the trick for the ranged/melee change of the rath, from a previous question. It'll be useful in a future campaign.
Pacal is my Great Enemy in my current Civ 5 game 😮
Deity is not easy but I think I'll get him in the end 😅
Weird... in my Civ game Pacal has hordes of armored knights and is the world's most feared warmonger. Clearly Pacal isn't doing a historically accurate playthrough
@@TheOhioNews Sounds like he needs a nerf, and a history lesson
Are you Mayan descendent?
No, I've just always been interested in the history of the area and studied one of the Mayan languages for a couple years in college.