I don't think there's anything wrong or weird with asking for a muzzle flash. It is tactile feedback, and very vital information whenever you play an FPS.
Whoever that says Q2 has better gameplay and level design doesn't deserve to play the series. Quake 2 is such a downgrade. Why do enemies have such long annoying death animations? Why is ammo so much rarer, and all the guns look similar, the level design is so much more limited because it takes place in a more realistic setting, the weapons feel worse.
@@Porky7805 I would say a lot of your questions can be answered by the loss of id's 3 best designers. Romero, Peterson, and McGee were all gone by the time Quake 2 was in full production. That's a lot of talent to leave at once. I agree about most of the weapons but the Quake 2 minigun is still my favorite after all these years.
I know story isn't the greatest achievement of this game, but in the story the earth was already invaded, humans reverse engineered Strogg technology and created their own ships to attack Stroggos so that the war can be won, after all, if you don't take down Makron he is always going to assimilate your soldiers and other lifeforms from other wars he is having, so his armies never end. I like how the game implies everything was in current time until the aliens came up, it looks sci fi because we stole their technology, not because it's in the future.
@@Cryogenics12 part of it I read in the manual for the game, part of it I learned online, part of it is just logical assumption based on the events of the game lore, been reading about this game for 20 years. I am pretty sure the original manual that came with the game explained a lot of what happened before the events of the game itself.
@@Cryogenics12 listen to the news report playing in the background of the beginning of the intro of the game. That is the only reference to it in game, the rest is on the manual, it might be amidst the game files depending on what version of the game you have.
If you turn on the notarget command and watch parasites in their idle animations, they act like dogs, and even scratch their head using their back leg.
I recently went trough Quake 2 original campaign and BOY the game is still so much fun... I remember playing for the first time back in 1997 I think it was and I was blown away by the amazing GRAPHIX and kick ass soundtrack (the best OST of any FPS imo) mind you I didn't play the original game back then so Quake 2 was even more impressive since my previous iD game was Doom. KMQuake is the best source port IMO but there is no much difference between KM and Yamagi. I also tried q2xp which adds a bunch of ultra HD textures and post processing effect but it retracts from the experience... Everything looks so different it just doesn't feel Q2 anymore.
The Carrier *Sigh* you DO NOT want to face him on hard or nightmare, he is the hardest boss I've ever fought in a video game EVER. I HAD to use a power up on hard to defeat him (double damage), and (Not trying to brag) I have been playing quake 2 for over 11 years and is really good at the original campaign, and it is still impossible for me to beat him on hard without a power up, I don't want to know how hard he is on nightmare.
Good news, there's a muzzle flash mod. It's included in the High poly weapons mod. Here's a video I recorded the other day of the Q2XP mod and the High poly weapons both installed. th-cam.com/video/p1HqnIZsluE/w-d-xo.html
2:04 Screw Yamagi. It never worked for me. Just use vkQuake 2 (Using the Vulkan API). With it, you can play the game at 16:9 and 21:9 resolutions, change the FOV to something > than 90 without making the weapons dissapear, hear the soundtrack on any format (FLAC, WAV, OGG and MP3. I used FLAC) without using the CD, etc.
What you call the Carrier is actually the Black Widow's spider form. The real Carrier is a flying enemy that is fought before the Black Widow. Great review by the way!
Q2 multiplayer is so good. My favorite in the series. 1v1 on on The Edge was perfect. Don't know if it is from my age but that was the best multiplayer fun ever.
Man, Quake II had the best multi-player before Unreal Tournament 2k and Half Life came out. I think this is the first game where player models went crazy. I liked the Homer models, especially the Homer Angel. Lots of fun. I never got into the single player, it was kinda boring, the multi-player was where it was at.
When a new mission pack came out we would set up a lan and play co op against the game day and night till we finished. We called the Carrier Spider Bitch.
Thanks for this great review. I understand your problem with the absence of muzzle flash, I had the same feeling towards Doom 3 BFG. How do you run Quake 2 Gog version in 1920 please??
Thought the same. It had other uses (like invisibility), but increased speed was one of them. I always disabled that stuff on UT2004 because it felt like cheating, even if it was an option by default.
No edge jumping. Wish you included that. There are countless times you went past things that hinted at jumping up off edges. It’s one of the hallmarks of Quake 2 movement along with hopping strafe.
Up until recently Quake 2 was my favorite SP Quake game, it felt kinda like a 3D Doom game on a sci-fi setting, complete with a heavy metal soundtrack. That was also the reason why I was hyped for Quake 4 back in the day, for being a sequel to that game. I still love all these games to this day. Years ago I bought Quake 4 Special Edition for PC, and like this Xbox 360 version it also included Quake 2 and the expansions as bonus, although they hadn't included the soundtracks.
This game for some reason reminds me of Terminator Dawn of Fate. Which is a great segue for me to ask: Do you guys have any plans on reviewing any of the Terminator games? I feel like some of them are really great, and didn't get the recognition they deserved.
you didn't find any arachnids because they're exclusive to the PS1 version, good fucking thing according to their wiki page which states they have railguns
No because it’s the original game engine. If you played the original, store-bought game back in the day, you had to have the CD to play, or else it wouldn’t launch. This was basically the standard expected setup back then. So developers would most commonly put the game’s soundtrack on the CD, to save space on the hard disk of the user. It would load the tracks directly from the CD as CDDA audio and not a file, just like a CD player or a PS1 did. Why does this matter? The Steam version, as I mentioned, is the original game, except patched to not require the CD to be inserted. However, this means that the CD audio that it expects is not present, because there’s no CD being used. Downloadable custom engines like Yamagi Q2 (referred to as “source ports”) that the guy mentions in the video have been modified to support loading of soundtracks via a folder inside the game install directory called “music”, and every song being a .ogg file named track0.ogg etc, and are made to make the games work on modern systems or even provide enhancements. If you bought it on steam or pirated the game, you can simply download Yamagi Q2 and the soundtrack and just place the required files with it and the music will come in just fine. Valve has the tendency with old games to simply upload the original unmodified game, just no-CD patched. It’s very lazy and sloppy and leaves people with half-broken games or missing features (if they even launch at all). That’s why if you want to buy vintage games, I recommend buying them from GOG. They manually apply known compatibility patches and test the game to make sure it functions like it should on modern operating systems, sometimes even replacing the engine entirely if it’s what it takes to make it work. Don’t buy old games from Steam if you can avoid it.
Connor LeMaster yeah it really sucks on steam for old games like quake, because when i had the mission packs on steam, they wouldn't launch from pressing the play button in the library, I would need to go into local files to launch it.
Hyper Blaster fires lasers... sure... I believe u... Its a blaster that fires the same projectiles as the Blaster (u know... ur first weapon duh) but in higher speed making it more deadly... Blaster... Hyper Blaster...
Despite the description which IIRC is also in the manual it really isn't a laser weapon in the traditional sense and fires the same projectile as the blaster but without the trail - confusingly the model resides in a "laser" folder and the sound files for it are also tagged as laser but is referred to internally as "bolt" - which mechanics wise it is - a fast moving energy bolt rather than a beam. As an aside the projectiles it fires are actually treated as a dead monster internally in the code as otherwise if a player ran into a stream of hyperblaster projectiles the prediction against them as solid objects would make the game very choppy.
Quake 2 has aged really well. It's not long ago since I had my last playthrough. Idk but Quake 2 is also really scary game for me, horror shooter fps :D
Quake 2. The swansong (in my opinion) of OG Id. I gotta admit playing the Single Player Campaign is about as fun as having a root canal (especially in later levels. Shit is just boring). But online coop is fun. Multiplayer is where it is at.
Just released new Rampage mod version, check it out if you like single player campaign (with smarter enemies etc.) or wanna play something like Chaos Mod in multiplayer: www.moddb.com/mods/rampage-mod/downloads/quake-ii-w-o-r-weapons-of-rampage-v14a-current-version
I'm getting the feeling you're not into competitive multiplayer...What are you going to do when you come to play/review Quake 3? People surprisingly play Quake 3 to this day. I even play it time to time over Quake Live.
We're not competitive at all and we're not into "social gaming" or whatever they're calling it now. I have nothing against multiplayer per se but I, personally, don't like relying on other players for my enjoyment. Co-op can be fun, though. We primarily cover single player games or single player portions of games. That's not to say we'll never cover a multiplayer portion or multiplayer focused game (see Battlefront 2015) but we're just not big into multiplayer. If it has bots, maybe. With that said, we do want to cover Unreal Tournament and even TimeSplitters. We are aware it can be hard covering multiplayer properly without actually playing with other people so it really depends on the game. We were going to skip right to Quake 4, honestly. It continues the story of Quake II anyway.
I'm not really into competitive multiplayer either, but I remember having a lot of fun playing Quake 3's single player back in the day. Obviously it was not as fleshed out as the first two's campaigns, but it was still fun fragging bots.
Spot on review. Quake 2 is a good shooter with superb music which gears one up for action. The downside is the backtracking and the somewhat boring maps; especially for today's standards. For the first time id Software managed to produce a coherent story which was lacking in previous games. The ground zero mission pack was annoying especially due to those steroid turrets. It breaks all pacing; a landmark for most id Software games. I preferred this one over the original Quake which was a technical leap forward but also a bit of mess story wise with ancient knights and shotguns. The book 'Masters of Doom' also stated that Quake didn't have a clear direction.
what do you mean "specially by today's standards"? maps in recent games have only gotten more boring over time, so if anything "by its era standards" would make more sense.
@@Porky7805 Quake 2s certainly more industrial and less adorned but it does feel like a functional place with sensible placement of reactors, lasers, processors, and interactable objects; it feels like Half Life in that regard. Id like to like Quake 1 more but the drab gray and browns dont elicit much atmosphere for me and for how fantastic the creatures are, the environmental detail feels decidedly flat (just like sheet metal or brick) and not up to the same level of detail or imaginative quality. Gameplay wise, its multilevel structures are pretty decent and probably why people love the multiplayer but man is it ugly and unappealing as shit for something supposedly so "Lovecraftian," a descriptor Ill never buy into here. But Ive resigned myself to the fact that Quake 1 isnt bad or anything, just not really something "for me," and thats fine that most everyone else likes it.
q2servers.com/ (or google quake 2 servers, top of search results) it will show you a list of servers and how many players/open slots available. Mythical Beings Instagib CTF is what I generally play, they have a few servers with activity. Check the server list 4-8pm mountain standard time zone and once you get on the serve you can always ask what time they are usually on. The community at least Mythical Beings is quite helpful. Hope to see you in game I play as HPSAUCE and I'm not great.
I played these add-ons lately and i think Quake 2 original campaign is the best and has the best pacing. I recommend it to anyone, nostalgia glasses 9.5/10. Then Reckoning is quite good (7.5/10) however enemies are just too spongy which doesnt add to difficulty but rather to being more tedious, and Ground zero is overall terrible (4/10) and not fun (fuck turrets, spiders and useless new weapons).
i used yamagi port and its the worst port for quake for me though, i managed to make my quake 2 game work on modern day system with 1080p quality and 60fps withthe expansions and that would be the GOG version it works on win10 and win8.1.
I disagree that this is known for multiplayer, this game has always been highly praised for the campaign and storytelling through scripted gameplay. Multiplayer got overshadowed when q3 arena came out.
Here's my most unnecessary review on your Quake 2 aim... Player has a growing act of being scared of enemies in thinking of their unpredictable natures and shakes their mouse just a bit too much. You get a 5 out of 10 frags for this.
Found out recently the Arachnid enemy type is found in the PS1 version.
I don't think there's anything wrong or weird with asking for a muzzle flash. It is tactile feedback, and very vital information whenever you play an FPS.
They might not have had enough room left on the game to have muzzle flashes.
they were using dynamic lighting to create the flash
Quake 1 superb atmosphere (please ID remake it!), Quake 2 better gameplay and level design. Both games are great.
Wtchu talkin bout? First Quake's gameplay is better. Q2 is slow as fuck
I would argue the level design is way better in quake 1
Whoever that says Q2 has better gameplay and level design doesn't deserve to play the series.
Quake 2 is such a downgrade. Why do enemies have such long annoying death animations? Why is ammo so much rarer, and all the guns look similar, the level design is so much more limited because it takes place in a more realistic setting, the weapons feel worse.
@@Porky7805 I would say a lot of your questions can be answered by the loss of id's 3 best designers. Romero, Peterson, and McGee were all gone by the time Quake 2 was in full production. That's a lot of talent to leave at once.
I agree about most of the weapons but the Quake 2 minigun is still my favorite after all these years.
and they did ,well only quake 1 but is just question of time to see quake 2 remastered
I know story isn't the greatest achievement of this game, but in the story the earth was already invaded, humans reverse engineered Strogg technology and created their own ships to attack Stroggos so that the war can be won, after all, if you don't take down Makron he is always going to assimilate your soldiers and other lifeforms from other wars he is having, so his armies never end.
I like how the game implies everything was in current time until the aliens came up, it looks sci fi because we stole their technology, not because it's in the future.
Where did you learn all this? I think the story is pretty cool myself
@@Cryogenics12 part of it I read in the manual for the game, part of it I learned online, part of it is just logical assumption based on the events of the game lore, been reading about this game for 20 years.
I am pretty sure the original manual that came with the game explained a lot of what happened before the events of the game itself.
@@MashupsByMandy That's pretty dope. I didn't know about earth having already been invaded or reverse engineering their technology.
@@Cryogenics12 listen to the news report playing in the background of the beginning of the intro of the game.
That is the only reference to it in game, the rest is on the manual, it might be amidst the game files depending on what version of the game you have.
If you turn on the notarget command and watch parasites in their idle animations, they act like dogs, and even scratch their head using their back leg.
I recently went trough Quake 2 original campaign and BOY the game is still so much fun... I remember playing for the first time back in 1997 I think it was and I was blown away by the amazing GRAPHIX and kick ass soundtrack (the best OST of any FPS imo) mind you I didn't play the original game back then so Quake 2 was even more impressive since my previous iD game was Doom.
KMQuake is the best source port IMO but there is no much difference between KM and Yamagi. I also tried q2xp which adds a bunch of ultra HD textures and post processing effect but it retracts from the experience... Everything looks so different it just doesn't feel Q2 anymore.
Armando Vera Yamagi uses openAL. That means native 3D audio which is a great plus for positional awareness.
i think quake 2's sound track sucks.
th-cam.com/video/aYpgpRCAmIk/w-d-xo.html
this is so much better
Great review, I'm glad I finally found someone else bothered by the lack of muzzle flashes
Yeah, it bothers me whenever I play it or see gameplay.
Yet again, another great video!
The Carrier *Sigh* you DO NOT want to face him on hard or nightmare, he is the hardest boss I've ever fought in a video game EVER. I HAD to use a power up on hard to defeat him (double damage), and (Not trying to brag) I have been playing quake 2 for over 11 years and is really good at the original campaign, and it is still impossible for me to beat him on hard without a power up, I don't want to know how hard he is on nightmare.
you gotta talk about eraser bot as well, it basically saves the multiplayer for this game
I enjoy your videos. Very informative and your tone pf voice is just perfect. I swear you sound like one of the voice actors in Freespace 2.
I should really beat that game some day.
The Netpack included in the GOG release contains some absolutely indispensable mods.
Good news, there's a muzzle flash mod. It's included in the High poly weapons mod. Here's a video I recorded the other day of the Q2XP mod and the High poly weapons both installed. th-cam.com/video/p1HqnIZsluE/w-d-xo.html
I never noticed that there were no muzzle flashes, but the instant you mentioned that I realised why the guns feel so different in this game.
The opening is still my favorite of all time. I still remember watching my dad play this game as a kid. Love it!
2:04 Screw Yamagi. It never worked for me. Just use vkQuake 2 (Using the Vulkan API). With it, you can play the game at 16:9 and 21:9 resolutions, change the FOV to something > than 90 without making the weapons dissapear, hear the soundtrack on any format (FLAC, WAV, OGG and MP3. I used FLAC) without using the CD, etc.
Soundtrack
"Decent"
What you mean is "Incredible"
This Game and it’s Predecessor must be Ported to Current or Next Gen Consoles. Also, I did not Forget Quake 4.
What you call the Carrier is actually the Black Widow's spider form. The real Carrier is a flying enemy that is fought before the Black Widow. Great review by the way!
Q2 multiplayer is so good. My favorite in the series. 1v1 on on The Edge was perfect. Don't know if it is from my age but that was the best multiplayer fun ever.
Quake II: Quad Damage had 4 CD's. The game Quake 2, it's Mission Packs The Reckoning & Ground Zero, and the Extremities CD.
Man, Quake II had the best multi-player before Unreal Tournament 2k and Half Life came out. I think this is the first game where player models went crazy. I liked the Homer models, especially the Homer Angel. Lots of fun. I never got into the single player, it was kinda boring, the multi-player was where it was at.
I'VE BEEN PLAYING QUAKE 2 SINCE RELEASE AS A KID AND NEVER KNEW ABOUT ADRENALINE INCREASING HEALTH! Wow, good excuse to re play !!
The new Night Dive remaster is beautiful, and they added muzzle flashes!
When a new mission pack came out we would set up a lan and play co op against the game day and night till we finished. We called the Carrier Spider Bitch.
Thanks for this great review. I understand your problem with the absence of muzzle flash, I had the same feeling towards Doom 3 BFG.
How do you run Quake 2 Gog version in 1920 please??
The speed thing with adrenaline is a UT2003/4 thing :)
Adrenaline in Doom 3 also gives unlimited sprint.
Thought the same. It had other uses (like invisibility), but increased speed was one of them. I always disabled that stuff on UT2004 because it felt like cheating, even if it was an option by default.
No edge jumping. Wish you included that. There are countless times you went past things that hinted at jumping up off edges. It’s one of the hallmarks of Quake 2 movement along with hopping strafe.
Up until recently Quake 2 was my favorite SP Quake game, it felt kinda like a 3D Doom game on a sci-fi setting, complete with a heavy metal soundtrack. That was also the reason why I was hyped for Quake 4 back in the day, for being a sequel to that game. I still love all these games to this day.
Years ago I bought Quake 4 Special Edition for PC, and like this Xbox 360 version it also included Quake 2 and the expansions as bonus, although they hadn't included the soundtracks.
En que consola puedo jugar quake ayuda por favor
Quake 2 was the first 360 game to do 1080p at 60fps
I loved Quake II and its expansions as a kid. Playing DM and CTF on GameSpy was awesome.
Quake II's soundtrack blows Quake I's lameass soundtrack out of the water and that's not even debatable. Shit's fucking hype
You can update the textures these days, using texture paks.
totally kickass soundtrack
Yes 👌❤
Loading times less than 10 seconds? Dude, Quake II levels should load a quarter of a second on PC.
Is that not less than 10 seconds?
This game for some reason reminds me of Terminator Dawn of Fate. Which is a great segue for me to ask: Do you guys have any plans on reviewing any of the Terminator games? I feel like some of them are really great, and didn't get the recognition they deserved.
Tanks are the deadliest enemies in the game. lol. Berserkers are dangerous. double lol.
Tank Commanders look like they're wearing pro-wrestling championship belts lol...I always thought that when playing these as a kid.
This will always be my favorite shooter on the n64.
How did you get the soundtrack? GOG doesn't supply it as far as I can tell.
SBJitney yes they do, it is inside the game, not as a separate download
Am I buggin or you don't need to use adrenaline? I thought you just gotta get it and your health will be increased 1 point.
I love this game so much and the remaster has made it a 10/10 shooter for me.
I think dopple ganger is never in the campaign to Ground zero and is only able to get via console commands.
If hope we could see the sequel to quake 4 someday.
you didn't find any arachnids because they're exclusive to the PS1 version, good fucking thing according to their wiki page which states they have railguns
First time I hear someone say the *single player* experience is better in Quake 2 than the original :S
steam version have no music?
+Nothing Nobody I don't think it does but somebody can correct me if I'm wrong.
Yeah, steam dumb.
The gog version has the music for q1 and q2, the steam version doesn't
No because it’s the original game engine. If you played the original, store-bought game back in the day, you had to have the CD to play, or else it wouldn’t launch. This was basically the standard expected setup back then. So developers would most commonly put the game’s soundtrack on the CD, to save space on the hard disk of the user. It would load the tracks directly from the CD as CDDA audio and not a file, just like a CD player or a PS1 did.
Why does this matter? The Steam version, as I mentioned, is the original game, except patched to not require the CD to be inserted. However, this means that the CD audio that it expects is not present, because there’s no CD being used. Downloadable custom engines like Yamagi Q2 (referred to as “source ports”) that the guy mentions in the video have been modified to support loading of soundtracks via a folder inside the game install directory called “music”, and every song being a .ogg file named track0.ogg etc, and are made to make the games work on modern systems or even provide enhancements. If you bought it on steam or pirated the game, you can simply download Yamagi Q2 and the soundtrack and just place the required files with it and the music will come in just fine.
Valve has the tendency with old games to simply upload the original unmodified game, just no-CD patched. It’s very lazy and sloppy and leaves people with half-broken games or missing features (if they even launch at all). That’s why if you want to buy vintage games, I recommend buying them from GOG. They manually apply known compatibility patches and test the game to make sure it functions like it should on modern operating systems, sometimes even replacing the engine entirely if it’s what it takes to make it work. Don’t buy old games from Steam if you can avoid it.
Connor LeMaster yeah it really sucks on steam for old games like quake, because when i had the mission packs on steam, they wouldn't launch from pressing the play button in the library, I would need to go into local files to launch it.
Hyper Blaster fires lasers... sure... I believe u...
Its a blaster that fires the same projectiles as the Blaster (u know... ur first weapon duh) but in higher speed making it more deadly... Blaster... Hyper Blaster...
"In Quake 2, the Hyperblaster fires a constant stream of lasers towards a target."
quake.wikia.com/wiki/Hyperblaster_(Q2)
Despite the description which IIRC is also in the manual it really isn't a laser weapon in the traditional sense and fires the same projectile as the blaster but without the trail - confusingly the model resides in a "laser" folder and the sound files for it are also tagged as laser but is referred to internally as "bolt" - which mechanics wise it is - a fast moving energy bolt rather than a beam. As an aside the projectiles it fires are actually treated as a dead monster internally in the code as otherwise if a player ran into a stream of hyperblaster projectiles the prediction against them as solid objects would make the game very choppy.
Quake 2 was my first PC game.
Quake 2 is my all time favorite FPS. Runners up would be Perfect Dark and Half Life 2.
Honorable mention Unreal.
Quake 2 has aged really well. It's not long ago since I had my last playthrough. Idk but Quake 2 is also really scary game for me, horror shooter fps :D
Quake 2 soundtrack is so good a lot of the riffs remind me of pantera.
Damn and here I was hoping it was a remake.
I thought the protagonist was bitternin or did I just zone out
Quake 2. The swansong (in my opinion) of OG Id. I gotta admit playing the Single Player Campaign is about as fun as having a root canal (especially in later levels. Shit is just boring). But online coop is fun. Multiplayer is where it is at.
you HAD to try the multiplayer as this the thing that made eSports.
13:09 wiggle wiggle hahahaha xD
Just released new Rampage mod version, check it out if you like single player campaign (with smarter enemies etc.) or wanna play something like Chaos Mod in multiplayer: www.moddb.com/mods/rampage-mod/downloads/quake-ii-w-o-r-weapons-of-rampage-v14a-current-version
I never rented this from Blockbuster because I was too scared :9
I'm getting the feeling you're not into competitive multiplayer...What are you going to do when you come to play/review Quake 3? People surprisingly play Quake 3 to this day. I even play it time to time over Quake Live.
We're not competitive at all and we're not into "social gaming" or whatever they're calling it now. I have nothing against multiplayer per se but I, personally, don't like relying on other players for my enjoyment. Co-op can be fun, though. We primarily cover single player games or single player portions of games. That's not to say we'll never cover a multiplayer portion or multiplayer focused game (see Battlefront 2015) but we're just not big into multiplayer. If it has bots, maybe. With that said, we do want to cover Unreal Tournament and even TimeSplitters. We are aware it can be hard covering multiplayer properly without actually playing with other people so it really depends on the game. We were going to skip right to Quake 4, honestly. It continues the story of Quake II anyway.
I'm not really into competitive multiplayer either, but I remember having a lot of fun playing Quake 3's single player back in the day. Obviously it was not as fleshed out as the first two's campaigns, but it was still fun fragging bots.
Quake 3 review will be coming.
Spot on review. Quake 2 is a good shooter with superb music which gears one up for action. The downside is the backtracking and the somewhat boring maps; especially for today's standards. For the first time id Software managed to produce a coherent story which was lacking in previous games. The ground zero mission pack was annoying especially due to those steroid turrets. It breaks all pacing; a landmark for most id Software games. I preferred this one over the original Quake which was a technical leap forward but also a bit of mess story wise with ancient knights and shotguns. The book 'Masters of Doom' also stated that Quake didn't have a clear direction.
what do you mean "specially by today's standards"? maps in recent games have only gotten more boring over time, so if anything "by its era standards" would make more sense.
Great review, Quake 2 is one of muy favourite fps. The soundtrack was awesome.
Greetings from Argentina.
PC load time is 10 sec? What PC..? Its like 0.4 sec on mine, IIRC.
"less than 10 seconds".
I remeber I beated the xpmod.
i like quake 2 more than quake 1996 because of the epic soundtrack
this is amazing and btw thanks for the upload friend and take care:)
I found this to be a lot more enjoyable than Quake 1
Lmao. Q1 level design is far better than Quake II's, which tended to feel very linear and blocky.
@@Porky7805 Quake 2s certainly more industrial and less adorned but it does feel like a functional place with sensible placement of reactors, lasers, processors, and interactable objects; it feels like Half Life in that regard. Id like to like Quake 1 more but the drab gray and browns dont elicit much atmosphere for me and for how fantastic the creatures are, the environmental detail feels decidedly flat (just like sheet metal or brick) and not up to the same level of detail or imaginative quality. Gameplay wise, its multilevel structures are pretty decent and probably why people love the multiplayer but man is it ugly and unappealing as shit for something supposedly so "Lovecraftian," a descriptor Ill never buy into here.
But Ive resigned myself to the fact that Quake 1 isnt bad or anything, just not really something "for me," and thats fine that most everyone else likes it.
Multilayer is alive and well, join us! Usually lots of ctf in the evenings
Pacific time
What server?
q2servers.com/ (or google quake 2 servers, top of search results) it will show you a list of servers and how many players/open slots available.
Mythical Beings Instagib CTF is what I generally play, they have a few servers with activity. Check the server list 4-8pm mountain standard time zone and once you get on the serve you can always ask what time they are usually on.
The community at least Mythical Beings is quite helpful.
Hope to see you in game I play as HPSAUCE and I'm not great.
Mike Piotrowski 8pm central time most nights
Q2 was the most fun I ever had in a multiplayer game. Too bad it's all but dead now. You can find a couple of servers out there.
I played these add-ons lately and i think Quake 2 original campaign is the best and has the best pacing. I recommend it to anyone, nostalgia glasses 9.5/10.
Then Reckoning is quite good (7.5/10) however enemies are just too spongy which doesnt add to difficulty but rather to being more tedious, and Ground zero is overall terrible (4/10) and not fun (fuck turrets, spiders and useless new weapons).
i used yamagi port and its the worst port for quake for me though, i managed to make my quake 2 game work on modern day system with 1080p quality and 60fps withthe expansions and that would be the GOG version it works on win10 and win8.1.
Quake 1 and 2 are both great in their own rights pick em up they are cheap.
I disagree that this is known for multiplayer, this game has always been highly praised for the campaign and storytelling through scripted gameplay. Multiplayer got overshadowed when q3 arena came out.
There's a new engine for q2 called berserker, it is much more powerful than yamagi
Looks similar to Quake II XP
Really?
I still play Q2 on my N64. Lots of muzzle flash :)
Here's my most unnecessary review on your Quake 2 aim... Player has a growing act of being scared of enemies in thinking of their unpredictable natures and shakes their mouse just a bit too much. You get a 5 out of 10 frags for this.
Quake 2's atmosphere and setting shits on Quake 1 - Both fantastic games tho, we all ended up with different opinions and interpretations
*sigh* seems I'm the only one that liked ground zero 😔