Quick Tip ZBrush Tutorial: Merge Subtools without Dynamesh
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- Quick tip tutorial on how to use Insert (Multimesh) Brush to merge 2 subtools together, without using Dynamesh in Pixologic ZBrush.
--
Udemy content: goo.gl/rYjLWJ
Gumroad content: gumroad.com/3d...
Tip jar: goo.gl/NRgIhc
Become a patron: / 3dtutsam
Twitter: / 3dtutsam
Facebook: / aleks3dart
u r posted in 2014 , still it helping many people like me. Tq man
Happy being helpful. Some things last over the years. You are welcome.
Do check the rest of my TH-cam channel and Gumroad page (link in video description) to find more video tutorials.
Like & Share, tnx 😁
This tutorial saved me a lot of time on a project I had to work on! Thank you!
You`re welcome. :)
Like & Share, tnx
I'm still confused. What operation does control-click-drag do to merge the mesh/vertices together if you're not using Dynamesh? Did you merge your visible subtools? Maybe I missed a step? Normally control-click-drag with Dynamesh will "mesh" the objects together in the same subtool. Does control-click merge work only for Multi-Mesh?
+utubenoob2 Just watch it again. Take this 4 minutes to see all the steps. The trick is in polygroups + insert mesh brush.
awesome tutorials !!!!!!! i'm learnig Zbrush with you! thank you! ♥
+Andie Betancourt Nice to hear & you`re welcome.
Like, Share &Subscribe :)
DUDE!!!! YOU ARE A LIFESAVER!!!!! thank you so much!
Its called Mesh Fusion you need a polygroup surface then draw ontop of it the mesh with a hole, it will not work if you append an object and try to connect it,
make sure when you CTRL+Drag your Dynamesh is off.
how can i apply mesh fusion with the low poly objects then?
@@s3ntry948 you need that one surface with a different polygroup then draw your object on top of that surface.
@@Maher- Does it also work with older lowpoly mesh? I have 2 different lowpoly mesh and i want to combine them without retopologizing (or dynamesh) them and i want zbrush to basically destroy the intersected mesh. Dynamesh does destroy intersected mesh but it also adds more detail. I want it lowpoly. Is there any other way than this? Just asking.
Hello, thanks for tutorial, but i didnt understand as well how did you weld it, did you make a double mask? im beginerr in ZB and its really difficult for me.. thanks by tutorial
You have to use Insert Mesh Brush (that has a model with the open back side). Draw it on the polygroup that you wann merge it with. When you let go of the mouse button everything but the newly created part is gonna be automaticly masked. If you want to merge everything just Ctrl+click&drag TWICE on the canvas and you are done ( 4:45 ).
Thank you very much :)) I like all your tutorials :))
:) You`re welcome.
***** Im very excited on your next tutorial :)) :'3 Please cover up some of dynamics hair :)) Like a very complex one THANK YOU~
Fantastic tip! Thanks a lot.
very cool! thank you again. Always such a joy when you make a new tutorial.
Idea for future tutorial: on the same topic of having one part of the model be high detail and the other extremely low detail it would be great if you made a video where you took a more complex dynamesh model and turned it into a under 1k poly model. Of course there's decimation, and the frustratingly long zsphere process I'm curious if you'd do this in some interesting way similar to how you worked here in parts. Like for example lets say the object was a pillar with flowery details, some parts would have to remain detailed to keep the pillar interesting but others would ideally end up a low poly cylinder. I'd be curious to see how you breakdown this problem.
Thank you for the comment and suggestion for future tutorial. I had something similar in mind, so the techniques will be show in tutorials to come. :)
*****
wow, that's fantastic news! Can't wait! Zbrush is a fantastic tool for high poly sculpting exploration, it would be great if more people used it/it grew in features/techniques also in the direction of ultra low poly game meshes (Zremesher behaves pretty unpredictable in my experience once you get under 1k). From what I saw from the summit presentations it felt like Pixologic might also go in this direction with 4R7 with low poly modelling.
Void lon iXaarii Indeed, Pixologic will do a groundbreaking new version of ZBrush. In my opinion, from what I saw, it will blow away 3DsMax & Maya in terms of creating low & high poly models. Can`t wait till it comes out. :)
*****
word! i thought it would be out in the summer, now i'm at least hoping it'll be out next month :P
what tool did you use at 4:39 in order to merge the two pieces together?
tHATS soooo COOOOL!
Thank you for the great tutorial. It works for me when I want a head with different polycount to the body. I want to know if there is a way I can insert my head mesh in the exact position, rotation, scale it was when I split it from the body.
The click & drag holding control - 2 times doesn't seem to work in 4R7. no bridging polygons formed.
Glenn Schot It does work. Make sure your InserMeshBrush has the back side open, meaning the brush should not have complete (whole) model.
*****
I thought I did. I will try again, I am using large complex (head to body) will let you know - Thanks
Glenn Schot
Tried again with same neck and body and again with also with simple polymeshed sphere and cylinder - no go. I took photos but no way to post on youtube - will post on my FaceBook page so you can see. Created insert mesh brush properly and sphere, both with 'holes', positioned, control/ click and drag twice... nothing.
Glenn Schot
Make sure you have (at least) 2 polygroups on the model you want to attach something to. If the whole object is one polygroup it wont work.
*****
Success!!! - On the simple sphere and cylinder anyway (There must be something wrong with my head attaching to body project, the insert just sticks to the small polygroup and the main model disappears!) Great process if I can get it into my work flow - it doesn't leave a nasty spliting 'seam' like 'merging' and NO INTERIOR GEOMETRY, that little polygroup I pulled the insert mesh from just disappeared, COOL. Speaking of 'Interior Geometry', any way to delete it inside of models? It gets pretty messy inside with all the eyeballs and teeth merging subtools. The 3D printer guys complain. Your method is great, but it seems the long way around. THANKS BIG TIME! (Dynamesh would be okay but even high res.ruins my nice details.)
how did you make that custom nose brush?
Edit: I see, you go to the tool or subtool you'd like to make into a brush and at the bottom of the brush palate (B) there is a "create insert mesh" button.
Hey man, just wanted to say thank you for this.
I'm not a pro, so probably I'm doing something wrong, but.
I had a model with asymmetric tail, and wanted to Zremesh it. Apparently, you can't just hide a part and go with symmetry for some reason, because it messes up the hidden part anyway.
So I decided to split a tail, closed the body hole and used your technique to glue tail back (after zremesher). Had to tune the mesh target, but i think its the best i could ever got with my limited knowledge:
i.imgur.com/hNjXHxc.png
You can see the pink one is the product of insert mesh auto-welding. Only 1 triangle and everything else is aligned!
1:57 - you can as well use "freeze subdivision" - will allow you to to insert mesh as well.
+Rin8Kin True, tnx for the info. :)
***** this will add more problems actually, as at the point you uncheck "freeze" the part you inserted will try to reconstruct higher levels and most likely end up with lots of spikes for some reason.
Nah I tried it and its not that bad. It depends on what you are trying to accomplish.
***** cool then =)
I guess it depends on differences of subdivision levels of to objects you merging.
awesome u saved my lyf.........:)
You`re welcome. :)
Like & Share, tnx :)
Do you have an tutorial for creating subtools from a single subtool in ZBrush 4R7? Thx. Great videos btw.
Question. Stuff like eyes, teeth, and maybe even claws should not be dynameshed together and added last correct?
Correct. They may even be left as separata subtools so you can manage them easily if needed.
***** Thanks! : )
What if your sphere had the same level of detail as the nose (more or less same polygon sizes)... would it still work? Because now both meshe's details look very unproportioned...
It would work.
is it possible to do that, if nose was a appended tool, but not IMM nose????
The sphere loses its body, not the Ctrl+Shift control plane, and inverted and adheres closely. What did I do wrong? Can you help me?
Sorry bro, i dont really understand what the issue with your model is. I recommend you watch the video step-by-step and you will figure out the right way to do it.
Check out the rest of my TH-cam channel and Gumroad page (link in video description) where you can find more useful video tutorials.
Like & Share, tnx :)
when I pick sphere3d_1 and make the sphere, then click MakeMesh3d and then press Reconstruct Subdiv, it doesn't work. A friend of mine said you can't have any triangles in the object for Reconstruct to work. If that's true then how is it working for you? Do you have a different default setting? I"m using (4R7 p3)
+Darran Douglas It`s true, you can`t subdivide with triangles in the model. Im not really sure how it worked for me, I probably pres , (comma) and under Tool, select PolySphere.ztl. Then it will work.
Hi - great video- is there a way to stop dynamic subdivisions rounding of everything when you combine the shapes?
Tnx. Just set the QGrid to highest value and the Dynamic Subdiv is not gonna round the corners. Check out the rest of my YT chanell.
Like & Share, tnx :)
Amazing - you replied!
where and when do i set the Qgrid? i can see it in the initialise menu ..
i have made a custom shape - to use as a joint - its open ended but when i perform this 'bridge' method the dynamic subdivisions round of the open edge ( i have creased the rest of the shape with zmodeler) - thanks for your help !
First you need to enable Dynamic subdiv, so the Qgrid option is not greyed out anymore...its just beneith the Dynamic button.
seen where it is in the subdivisions- but its still rounding the open part of my shape when i perform the bridge... really frustrating!
so I'm guessing I can't just merge the part I want to weld? it has to be an insert mesh brush? I tried just merging them into one subtool with my female anatomy model, with holes on the parts I wanted to merge to the body and polygroups for the spots I wanted them to attach to and it didn't work.
Jobie Wan true. you can`t merge and expect the parts to be weldet. These are to different terms/techniques. You could merge two subtools and the Dynamesh them, that would weld them together, but you would end up with a lot higher polycount. So its really really about what you are trying to achieve.
ok, cool. thanks for the response!
I had using this technique to merge a human body part.it's work fine and great when merging but sometime it not work because the mesh is merging but with a lot of high spike.... do you know why this happen?
Nope, dont realy know the cause of those spikes. Just smooth them out :)
Thanks for your tutorial. Reconstruct Subdiv did not working when I am trying with Sphere 3d. only showing "Mesh contain triangles : Operation cancelled. How can I fixed it, if you pls tell me.
Hey. I made this video in older version of ZBrush. After update you cant reconstruct Sphere3D.
Check out this tutorial to get the same result.
th-cam.com/video/87lXBJwNB_M/w-d-xo.html
Check out the rest of my YT channel and Gumroad page (link in description).
Like & Share, tnx :)
Tks
the dynamesh does not appear in geometry , what is going on with my zbrush, can you help me please. thanks.
+yassen horowitz Make sure you converted your model clicking on "Make PolyMesh3D" in "Tool". Then it should work.
Спасибо тебе большое. Очень помог.
Добро пожаловать :)
One of the beginner's doubts: in the part of selecting subtools, when I select one to edit, it is not selected and the selection goes to the last subtool of the project automatically, do you know how to "fix" the click on the subtool q desire?
If you click on desired subtool in Subtool list (default on your right), then you should have it selected. You can also hold Alt+click on desired subtool on canvas, it will select it.
Hope this helps.
thanks for your attention. I already tried to do this, but even so, when I select a subtool in the subtool list, it automatically changes and the last subtool in the list is selected. :(
Well sorry mate, I dont know how to help you. Have never heard of such issue.
Is this a scan of your nose?
Thanks pal!!! :D
You`re welcome. :)
Asking people to support you on patreon before watching the video is no good. It leaves a bad first impresion.
People tend not to watch videos completely till the end (to post the links to other sites there), so I moved them to the beginning And first impression is made in first 20 seconds, thats where I point out the main topic of the video. Since 99,99% of viewers are no supporters, it doesnt really matter where the links are.
Tnx for the comment tho.
I get what you're saying, but precisely because most viewers are not supporters, they will get extra annoyed by it.
Full time freeloaders only get annoyed. Closed Mouths, don't get feed. Making tutorials cost time and money, if people are annoyed they can try paying for classes or spend two years reading PDF files.
jmac2050
If they get annoyed they don't watch the video, if they don't watch the video they don't gain affinity with the author, if they don't gain affinity with the author they don't support his/her work, if they don't support the work the author doesn't get fed.
Result: Annoying your watchers and possible future supporters makes you loose money, and not the other way.
I share knowledge for the knowledge itself. Those who appreciate and know the value of knowledge, support the author. It`s not about the author, its about the value he/she is sharing. THAT is what should be supported.
doesn't work with me
help?
Go step-by-step following the video, and it should work (make sure you are using a model that has "open" back-side (non existante) or it wont work.
Hi, I was working on a model and zRemeshed it, I exit from polyframe shift+F, then the curves on the model disappeared and I have a hole in the model and can't figure out how to show the curves or close that hole, hope you can help, thanks
Press Shift+F to show wireframe again.
To close any holes go under Geometry/Modify Topology/Close holes. You will need to zRemesh the subtool again since holes are kinda bad looking when closed .
I was following a tutorial, and he use a brush where you press space, I tried the shift+F but still the curves are not showen and there is an option on the right side bar last down, it's also shift+F.
Hope you have other solutions
I don`t understand what you mean. Are you talking about something in this particular video or something else. If it`s in this video, then post a time stamp (like 3:25) so I can know where you got stuck.
Have you read my first comment?
Have you read my first reply?
If you are a troll stop spamming. If your really want help, post a question in understandable manner.
Oh, it doesn't work with higher subdivision levels? :( What does?
Mask the area you want to create more polygons in and then invert that mask and Zremesh it.
If your objects are separate there are other methods to join them without dynamesh such as the Zmodeler brush close holes etc.
With that method I rarely use Dynamesh anymore.
it could be a bit quicker I mean there was a lot of rubbing the model and rotating it and the explanation could be clearer ):
This doesn't work for me. Nothing happens when I drag the canvas.
You probably got the brush, that you are inserting, closed on the back side. Please WATCH the whole video step-by-step and you`ll figure it out.
3D tutorials AM nope it's open, I watched the whole video. Is there a max or minimum distance for it to work?
Nah, the distance shouldn`t be an issue.
You see me do it, and it works in all versions of ZBrush, so its on your side that you are missing some step, to make it work.
Hello where can i get this brush ?
You can find it under Gumroad link in the description of the video.
Thank you
PLZZZZ CAN I SEE THE HOW TO CREATE ARMOR ??? :)
Thanks for share
You`re welcome.
Like & Share, tnx :)
...or inserted tool
Lol why you made the video when we all come in comment to ask how you do it hahahaha . so confused the truck in brush ?
it is the same with dynamesh
Well not really, since when you dynamesh you dont keep lowpoly version of the original object. Just try it, you`ll see.
Tnx for the comment.
e' un bel tutorial, però l'unica pecca che l'inglese io non lo conosco
all the time you have nose- as brush and explain how to make some subtool into into brush firts!
you can make polygroup easier with zmodeler
than when i reach this
actually click and drag changes mesh to dynamash
Read the title of the video before you go and complain about something that was not the topic of the video in the first place. You can look up videos for creating subtools elsewhere.
There is a couple of ways to create anything in ZBrush, which makes it perfect for everybody to use their own favorite method. I showed mine, you can use yours, no problem.
You could have told right from the beginning that this tutorial needs your brush from patreon. It would be professional to let people know before they begin to watch it.
The video shows how you can use ANY brush that has one side open (some are in the default ZBrush library). There is no need to purchase my brush to make this video usable. The point is in the TECHNIQUE how to use such brushes, without Dynamesh, to merge different subtools.
Make sure to watch the WHOLE video before you post such comments.
oy vey
Cool tutorial, but I wanted to scream when you advertised your other videos, patreon, subscribe, like, etc. Holy crap, dude. Just get to the video, and if I want to subscribe, I will. Sadly, I had to vote this down because of that super annoying self promotion.
Well advertisement is the only way to get people to check out other videos and maybe, just maybe, give something back by purchasing some payable tutorials. You know, this kind of videos take time to make, and if you feel annoyed by the few moments of my advertisement, then you can maybe feel my annoyence when i get comments like yours. Be HAPPY that there are people like me, doing FREE stuff for others.
"Tnx" for the thumbs down.
" am gonna insert my own brush that you have to pay to get it" . // video paused // am out //
You dont NEED to buy it to LEARN the technique. I just offered purchase since i made those brushes and dont need them anymore.
Very horribly explained. You explained poly groups more clearly than what you did to actually merge the pieces.
Well excuse me for not living up to your standards. If you got the message of this tutorial, than the purpose was fulfilled. Go do your own free video tutorials and then see how well you`ll do.
A bad tutorial, too long and not very explicit exactly when you present the bridging between the two meshes. And it doesn't merge subtools. Your method is not a substitute for using Dynamesh. Waste of time.
Well if you would take this 6:22 and watch every second, you would see that the video length is necessary if you want to explain all the important parts. I am sure you just glanced over parts of the video, since after 4:40 is completely explicit when i did the merge. And it does merge the subtools, like it is shown in the video. The video was never about substituting Dynamesh, it was just another way how to merge 2 subtools with them retaining their own polygon count.
So next time you wanna write something "smart", think about it HARD before you do it, since reading your comment was truly a waste of time.
nothing "smart" in my comment, unlike your reply. simply stating that following your tutorial was a waste of time. kudos
@@raihertd Well i gave you the facts, for which you are obviously blind. Move on.