Be WWise with Unity - L01 - Post and Stop Events - C#

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 13

  • @peterwojtek8468
    @peterwojtek8468 2 ปีที่แล้ว +2

    This is invaluable ! I've been scraping the bottom of the internet just to know how to simply trigger Wwise events through scripts. And you just gave me the answer. Thanks a lot !

    • @OmnisepherGameSound
      @OmnisepherGameSound  2 ปีที่แล้ว

      It is wonderful to hear that Peter! Glad you found your answer in here :)

  • @olivert4648
    @olivert4648 ปีที่แล้ว

    I've been trying to find an actual guide that explains Wwise C# scripting since i was first got introduced to Wwise, with no luck. BUT you man! you finally answered my prayers!
    Thank you so much!

    • @OmnisepherGameSound
      @OmnisepherGameSound  ปีที่แล้ว +1

      You are welcome, thanks for the comments. Happy to help :)

  • @Concombrobus
    @Concombrobus 3 ปีที่แล้ว +1

    Thanks so much for this ! We'll never have enough tutorials on wwise, particularly about scripting.

    • @OmnisepherGameSound
      @OmnisepherGameSound  3 ปีที่แล้ว +1

      Unfortunately, you are right. There are lack of tutorials on wwise. I'm planning to fill this gap with new videos and examples. (Especially on C++/UE side, it's so little around)

  • @autumaudio
    @autumaudio 2 ปีที่แล้ว +1

    Helping me a lot! Thanks for sharing!!Awesome video!

    • @OmnisepherGameSound
      @OmnisepherGameSound  2 ปีที่แล้ว

      You are welcome. I will try to cover more topics and example soon. Hope I can help :)

  • @thismadhope
    @thismadhope 3 ปีที่แล้ว +1

    great tutorial and helped me out massively. Only thing for me is id like this to be based on trigger areas via OnTriggerEnter/Exit, because (and I may be wrong through my own error as this is beyond my current level of understanding) in this videos example the sound will trigger no matter where in the level you are if you push the on/off key

    • @OmnisepherGameSound
      @OmnisepherGameSound  3 ปีที่แล้ว +1

      That's correct, in here, it's just a basic input binding and it's global. You can easily adapt this with onTrigger functions as you said, or simple distance calculations, or checking both onTrigger and keyDown. It has been some time since I made these videos and I'm planning to expand these on both Unity and UE sides. I sense a little emptiness at this field tutorial-wise, so I'll consider your suggestion for these :)

  • @kemalardaayar
    @kemalardaayar 4 ปีที่แล้ว

    Great content sir

  • @JackaTrial
    @JackaTrial 9 หลายเดือนก่อน +1

    Great, but how do you make it play out the engine stopping? Here you are just chopping it off...

    • @OmnisepherGameSound
      @OmnisepherGameSound  8 หลายเดือนก่อน

      Hi, I'd suggest using other event to stop playing event, and adjust the fade out in Wwise.