I hate that he is never mentioned but Scott Cawthon who made Five nights at freddy's did everything solo including voice acting. Even if you don't like the game's you can't doubt it's success, especially when it was Scotts last ditch effort for success.
Stardew valley blows my mind until this day . The art , the music , every little thing about it is just so amazing . It's truly a masterpiece of it's time
I have full respect and love for so many solo devs working on their projects I've tried to do the same; it gets so taxing to do every single part alone (especially when you're not good in one of the areas needed for your games)
Ya same, like I think I'm pretty good at level design, concepts, and story, but as soon as music, or especially art is involved it slows me right down! Lol, just gotta keep grinding I guess!
By the way Stardew would take significantly less time to develop if Eric didnt make mistakes that he later admitted on, first one was developing his own engine which took massive amount of time, second was "rebooting" game multiple times for bad reasons like "I dont like hair styles, so Iam gona redraw all characters"
realitycheck: you can count the sucess story´s with two hand´s lets be real. It´s like playing soccer in the lowest rank possible and dreaming of becoming ronaldo.
There are countless others who did great to good enough. Not as big, or as well known as some of those mentioned. Rimworld started as a single man project from Tynan, the Kickstarter alone made almost 300k. Celeste was a 2 people project for the most part. Factorio started as a one man show. Hotline Miami was started solo, later became a 2 man show. FTL was a two man team. Vampire Survivor, 20 minutes till dawn ... etc etc thats just from the top of my head. There is a shit ton of successful solo or very very small team indie games out there. Not everything needs to be an immense hit to be successful or profitable.
I never played Rollercoster Tycoon but I always imagined it was made by a big team of people like other big name computer games of the time. This video gave me a new respect for Rollercoster Tycoon, very impressive.
Just remember, most novels aren't huge financial successes either; but if George R. R. Martin or James S. A. Corey played by that rule we'd be down by a few treasured series.
Remember there was also Transport Tycoon before Rollercoaster Tycoon. I think it was built on the same core code. It already did a lot of what RCT did 5 years earlier.
This is pretty insightful! Some parts matches my own research as well. Side note, I was researching revenue for mobile games as well and those seems to be a lot more profitable - assuming you are trying to make some money from your games.
so basically if you are doing indie Game-Dev "alone" [1-3 people] basically have a week[for simple, and game-jams] to 4-8 years[for complex [has more than code] and 3D {if you got the guts for it}] as your timeline, have it run on 4-8gb of ram and CPU integrated graphics{4gb graphics card for 3D}, and it seems 2D Metroidvania is the money-maker of the indie genre. Hope you have a great day & Safe Travels!
This was a great list, but it was very focused on recent games. Which is fair but there were a few notable exceptions the most obvious of which would be Tetris, a little game you have likely heard of.
@@ByteOfMichael it's interesting to think about. similar to success stories in other fields, i think a lot of people follow the money when trying to replicate their success. It's understandable, but your odds are better pursuing something more stable if this isn't something you already enjoy and are passionate about I think :) That being said, BE CREATIVE AND AWESOME! But try not to be guided by the money and glory tooooo much is my take.
Simply put, the internet will choose someone at random. Often someone deserving, but no the most deserving by a long shot. Sometimes even people that turn out to be arrogant pricks that genuinely think they are special. The projects tend to not be unique ideas whatsoever, and are more whoever wins the viral lottery to be noticed. Kinda like telling the joke louder but not coming up with it. Except this time around your voice volume is determined by a dice roll. It's a frustrating and very unfair dream to chase, full of survivor bias stories and sugary tales about how effort pays. It doesn't have to. While most people who succeed put in the effort and you miss 100% of the shots you don't take, you can slave on your project forever and never get rewarded. Only for someone else to make the exact same idea as a prototype but with a higher luck roll and essentially crushing your spirit.
@@trueblue97 Maybe i was misunderstood, because that was not a critique. It's just a objective way to say that games with lower specs required can run on lots of devices. So, maybe, if they get popular mostly everyone could play with em ^^
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/marselluh11221
There is a difference between Solo Indie and Indie, that's why stardew valley inspires me a lot.
INSPIRES? it's demotivating.
@@helio3928 why? Because it took him so long to make?
@@helio3928 What's demotivating here?
@@helio3928 Haha, average comment replier be like
@@helio3928 give us reasons random guy
I hate that he is never mentioned but Scott Cawthon who made Five nights at freddy's did everything solo including voice acting. Even if you don't like the game's you can't doubt it's success, especially when it was Scotts last ditch effort for success.
For voice acting, solo until iirc sister location
Otherwise yeah
I do respect that, then
@@SCP--rj8hmat that point Scott had enough money to start his own AAA game company if he wanted to
Wow, if that's what you hate in life, you must be the nicest guy ever!
Stardew valley blows my mind until this day . The art , the music , every little thing about it is just so amazing . It's truly a masterpiece of it's time
It’s gorgeous in all aspects for sure
I have full respect and love for so many solo devs working on their projects
I've tried to do the same; it gets so taxing to do every single part alone (especially when you're not good in one of the areas needed for your games)
I know the feeling, but don’t give up! You can do it 😄
@@queenjamjam thanks man!
It’s definitely tiring, but worth it!
Ya same, like I think I'm pretty good at level design, concepts, and story, but as soon as music, or especially art is involved it slows me right down! Lol, just gotta keep grinding I guess!
Yeah lol I did the voice acting, level design and scripting, but the modeling is fucking tough so I just used free assets
By the way Stardew would take significantly less time to develop if Eric didnt make mistakes that he later admitted on, first one was developing his own engine which took massive amount of time, second was "rebooting" game multiple times for bad reasons like "I dont like hair styles, so Iam gona redraw all characters"
Developing your own engine is crazy
realitycheck: you can count the sucess story´s with two hand´s lets be real. It´s like playing soccer in the lowest rank possible and dreaming of becoming ronaldo.
True but it can always help with a bit of motivation!
True, but it isnt impossible to become the next renaldo, and even if you dont, you can still do well
There are countless others who did great to good enough. Not as big, or as well known as some of those mentioned. Rimworld started as a single man project from Tynan, the Kickstarter alone made almost 300k. Celeste was a 2 people project for the most part. Factorio started as a one man show. Hotline Miami was started solo, later became a 2 man show. FTL was a two man team. Vampire Survivor, 20 minutes till dawn ... etc etc thats just from the top of my head. There is a shit ton of successful solo or very very small team indie games out there. Not everything needs to be an immense hit to be successful or profitable.
Roller Coaster Tycoon was written in ASSEMBLY!?!?!? Wow...
Right!? It’s actually crazy! I think he said about 95% is Assembly and the rest is C haha
This kinda stuff motivates me to work on my game so much.
I’m glad and good luck!
Me too 🥹
I never played Rollercoster Tycoon but I always imagined it was made by a big team of people like other big name computer games of the time. This video gave me a new respect for Rollercoster Tycoon, very impressive.
Im a game dev too, good luck to all of us!
Which engine do you use? I was in unity but am now using unreal
Cheers!
videos like this really inspire me to keep working on my game!
I’m glad it helps!
Minecraft is actually the most sold game in the world. A simple but brilliant and fun concept with literally endless replayability.
Actually crazy
Rollercoaster tycoon 1 & 2 was my favorite of the series. I loved it back in elementary school. It’d be my go to at the book fairs.
It was an absolute banger
all that developers really give me hope that my Indie game im working for a while now will achieve success...
You need to advertise your game and make sure it's fun 👍
@@oreoicecream1829 if advertising it would be easy... (spoiler: its not), also keeping game fun is hard too
@@reglan_dev Im rooting for you! Good luck!
@@reglan_dev just need to play tons of mobile game until you're frustrated
It makes you realize certain point that makes a game fun 👍
By Playing awful games 👍
no way he wrote in x86 i dont believe this. like how thou??? is it even possible??
It’s absolutely insane to think about
@@ByteOfMichael its not just insane it sounds impossible. Like i cant even began to comprehend how he did that.
Spend years making a game, sell $1,000,000 worth, Steam takes $300,000 just because they can.
Hey that's still 700k haha
Just remember, most novels aren't huge financial successes either; but if George R. R. Martin or James S. A. Corey played by that rule we'd be down by a few treasured series.
Exactly! Definitely don't rely on success, but one can always hope haha
Other Massive Indie Games: Deep Rock Galactic, Slay The Spire, Terraria
Awesome vid, very well done
Thanks man!
Here's a quick swedish lesson. Persson is pronounced kinda liked Pershing, at least that Sh sound on the Sson for Persson.
Haha I appreciate it!
Scott Cawthon's FNAF: "Am I a joke to you?"
Unless that was a solo dev game then disregard this comment lol
this high quality content definently deserves a sub
Appreciate it and welcome!
toby had help from other programmers too, all you have to check are the credits
One thing i noticed, all games have some type of pixel art.
All the nostalgia
ah yes, minecraft is "arguably" the most successful indie game developed by a single person
the #1 selling game worldwide
Probably the most successful game of all time
It is the biggest and most successful game of all time and history of humanity.
Remember there was also Transport Tycoon before Rollercoaster Tycoon. I think it was built on the same core code. It already did a lot of what RCT did 5 years earlier.
This is pretty insightful! Some parts matches my own research as well.
Side note, I was researching revenue for mobile games as well and those seems to be a lot more profitable - assuming you are trying to make some money from your games.
Thanks! And ya mobile games do make more money generally but time spent between apps is very competitive
eric barone and the creator of flappy bird push me to become a game developer.
Eric Barone definitely, the flappy bird guy I heard struggled a lot with the popularity though
4:31 x86 assembly code wouldn't look like that because it wouldn't use hardcoded numbers and would have comments as well as indentations and macros
so basically if you are doing indie Game-Dev "alone" [1-3 people] basically have a week[for simple, and game-jams] to 4-8 years[for complex [has more than code] and 3D {if you got the guts for it}] as your timeline, have it run on 4-8gb of ram and CPU integrated graphics{4gb graphics card for 3D}, and it seems 2D Metroidvania is the money-maker of the indie genre.
Hope you have a great day & Safe Travels!
stardew valley,
30 millions, minus 30% of taxes, then maybe 100k of marketing campaign and more
about 15 to 20 millions dollars * Still huge!
Nice video man, you put out a good product.
Thank you!
Thomas Happ and Ska Studios deserve shoutouts too!
Subscribed in 0.839 sec here as this is the content i have been wishing for since last year
Thanks and welcome!
Was surprised thad FNAF wasn't on the list
Truly inspiring
I agree!
I kind of hope that Interstate Drifter takes off someday.. But I am also a bit scared of success..
Good luck dude!
You forgot Flappy Bird and Tetris among others.
I've heard those games may have ended poorly for those devs :/
I'm for sure gonna be like those people.
Cheers!
It seems I have to make soyboy block game if I want to be successful as a solo indie
lmao
Stardew valley is one of my favorite game it chill or maybe not if you want speed runnnn
Robtop games is probably another of the game devs who've made the most money.
Thanks for the tip!
Its always the pixel art games
Always so charming
Geometry Dash: **Standing in the rain**
Also: Notch 😡
i can guarantee that notch did not code up minecraft in a weekend lol
This was a great list, but it was very focused on recent games. Which is fair but there were a few notable exceptions the most obvious of which would be Tetris, a little game you have likely heard of.
I mean, it wasn't successful for the developer...
@@ShinDMitsuki Now I need to find the Tetris Story documentary, you guys got me curious!
@@trueblue97 I can recommend the one that's called 'From Russia with Love'
@@valeriegrindinger6294 Ok cool, I might have to check it out! Thanks!:)
No Lucas Pope, Zeng XIancheng, Derek Yu, Johanthan Blow.
It's Possible to succeed just tactics
I need to start working on a game
u missed the story of FNAF, that became a huge franchise.
But yeah for the next video.
Ya I wasn’t too familiar but got a couple suggestions about fnaf!
actually growtopia is kind of an indie game too, its made by 2 guys; Hamumu and Seth
Shoutout to Kenshi...!!
its not "solo" but Terraria up until a much later point only had 2 developers and managed to sold millions of copies
Terraria in so many ways I think is one of the best games ever made
But where's that character in the thumbnail from?
That's a free sprite I used in the beginning of the development of my game!
@@ByteOfMichael and where is it from? Thanks in advance
I was thinking of the person to the right, but not the one from undertale
That's interesting! I want to be one of them
Hahah same!
oh you think they make all these games just for money?
No the money was more of a byproduct of their passion I think
@@ByteOfMichael it's interesting to think about. similar to success stories in other fields, i think a lot of people follow the money when trying to replicate their success.
It's understandable, but your odds are better pursuing something more stable if this isn't something you already enjoy and are passionate about I think :)
That being said, BE CREATIVE AND AWESOME! But try not to be guided by the money and glory tooooo much is my take.
Simply put, the internet will choose someone at random.
Often someone deserving, but no the most deserving by a long shot.
Sometimes even people that turn out to be arrogant pricks that genuinely think they are special.
The projects tend to not be unique ideas whatsoever, and are more whoever wins the viral lottery to be noticed.
Kinda like telling the joke louder but not coming up with it. Except this time around your voice volume is determined by a dice roll.
It's a frustrating and very unfair dream to chase, full of survivor bias stories and sugary tales about how effort pays. It doesn't have to.
While most people who succeed put in the effort and you miss 100% of the shots you don't take, you can slave on your project forever and never get rewarded.
Only for someone else to make the exact same idea as a prototype but with a higher luck roll and essentially crushing your spirit.
Good info
Thanks!
So, does the graph in the beginning mean that I'm guaranteed to make 1K off my first indie game??? :O
Ummm, not sure about the whole revenue part, but..... Tetris?
you forgot robtop
nice vid
Appreciate it!
Im also making a game which comes inside an app
Yea great vid and all! 🤩 But you should for sure be sent to jail for the way you pronounce "Persson"...😵
Hahah I know I’m sorry!!
Kenshi
One thing in common in all of these games:
- Low graphic requirements
style is substance! games are art!
A lot of these games have a certain charm to them for sure
Well, Stardew Valley may be the exception to the rule. Art in that is so amazing, it makes me want to give up on pixel art almost lol
@@evo683 Yeah of course, i meant that any pc can run these kind of games :)
@@trueblue97 Maybe i was misunderstood, because that was not a critique. It's just a objective way to say that games with lower specs required can run on lots of devices. So, maybe, if they get popular mostly everyone could play with em ^^
Man...
FNAF???
I cover FNAF in the newest millionaire indie devs video: th-cam.com/video/BJLeH7Jbeuo/w-d-xo.html
@@ByteOfMichael awesome, thanks!!
where is fnaf?
Terraria?
fnaf?
wow minecraft creator made 1.3 billion dollars thats insane
he made 2.2 miliard, not 1.3
I hope I get on this list one day 🥲
Good luck and cheers!