If you're using Rapier in a intelligence build, a elemental conversion gem would also work here too! As with Fire Staff, Musket and Blunderbuss, any damage-over-time component (like bleeds) will not receive the benefit of the element conversion.
Actually there is a way to convert part of the DoT of FS. Instead of Ignited runeglass you can use other elemental type. E.g. Empowering Runeglass and Sapphire. You get a 2 sec DoT that deals 8% weapon damage per sec as Arcane damage (Hex) for a total of 3 ticks or 24%. Another 40% are converted to Arcane damage. Plus you can boost the split with corresponding armor runeglasses - if we use the aforementioned as an example, you can get another 10% Arcane damage boost. Many people run fire protection, so the split is imho more useful than the Opal as it is unconditional damage. In that scenario you have Fire DoT from Singe and/or Watch it Burn and Arcane DoT from the Runeglass.
@@jonnymario771 Many melee players use elemental gems to turn melee into elemental. All the time it is rock, paper, scissors. Plus, Flame Attunement is (correct me if I am wrong) the oldest one and the distribution of FA weapons is relatively higher than the others. Another indicator for the presence of fire prot is the prices of weapons with Fire chain/attunement compared to others. Overall, they are valued way lower compared to Void, Ice or Nature. I guess there is a reason for this. Regarding the Musket: The burn from Powder burn can be extended to 20 sec if I remember correctly. So 1 Ruby is not useless in any way as it decreases the damage from 2 weapons at minimum.
You really are an asset for New World man. Everytime I ask something in Twitch chat, I got an answer. Your videos are the same, full of useful info. Keep up the great work!
In a team though, there's an argument for Hatchet or GS to use malachite as CC by the tank or another dps will provide more opportunities for the stun state.
As experienced musket player i think is better tier 5 cut pristines, that tier 2. I read that post and the guy said tier 2 gems are good for FULL magic weapons, such as firestaff or ice gauntlet. Ive tried both at the same weapon and i feel (maybe is suggestion) that tier 5 does more dmg.
If you have more than 150 int, pristines look like the best choice plus (at least for dmg conversion on musket) ppl not having much ele resist. From what im seeing most ppl are gemming against thrust dmg.
Lower tier elemental conversion gems are better for INT based weapons. Since musket's primary stat is DEX, this does NOT apply to a musket. You want to use a T5 gem in musket, and it's really not an option. Nothing else will come close in damage.
How so? The +15% elemental damage perk from 150 INT applied to 50% of weapon damage is more than +15% applied to, say 30% of the conversion. Especially if you're using the gem that the enemy type is weak to. For example I use rapier, spear 300 dex. 160 int, 50 con vs corrupted with t5 sapphire in the spear and the damage split is always quite a bit higher on the elemental side. It almost completely makes up for no STR.
I tried running an Opal with my Bow build + Evasive Tactics. SUPER ANNOYING to dodge every 2 arrows. Instead, I switched out for a Diamond (+15% damage when HP is full vs only +12% damage when stamina is not full) Just keep away from the fight, make sure to stay topped off on HP, and you get 3% more damage than the annoying AF dodge gem. I think Opals are a great default choice on Melee weapons, but on Ranged weapons (if you plan on using them primarily and staying OUT of the fight) you'd do far better with a Diamond.
Is it better to use conversion gem on weapon based on monster's weakness? for example against Ancients should I use Topaz on my war hammer, cause Ancients take 30% more lightning damage. Will it out dps Opal?
im doing 5x diamond in armor + amulet with resist + gem and ring/earring where i swap gems, in future gonna drop 6x each earring/ring to just change items
Let's say your using a Hatchet for Corrupted expeditions, would it be better to use a Sapphire for the Arcane damage (+30% on half of your damage), or an Opal so you can get more out of your Slash Damage buffs?
Assuming you're using at least 100 Strength for the Hatchet, the Opal still wins out as it receives benefits to it's damage at 50 points and 100 points (10% physical melee attacks then 5% damage for slashing) - these benefits outweigh the Arcane gem. A ring with Slash Damage would push this even further in the favour of Opal. But if you're not dodging often, then use a Sapphire.
I've made some tests with gems... You say to basically put Opals almost everywhere (+15% damage when not full stamina). But if I have a SPECIALIZED weapon, one with +Lost Bane for instance... if I put a +50% nature gem (Ember) in it, I will also get 30% of 50% = 15% additional damage against Lost, but without any need to drop stamina. Wouldn't it be better ? On a bow for instance, you would not have to lose that little time required to make your stamina drop, since the other stamina based buff in the bow tree lasts longer than two shots.
if i am running tank with sword and shield then hammer should i add a dps gem stone in one weapon while having the aggro gem stone in the other or use aggro gem stones in both weps?
If you are at full stamina is it worth it with to dodge just to get the 15% dodge? I feel like the time it takes to dodge would negate the bonus damage.
PvP opal is usually the best choice, PvE solo i like Jasper (when melee). Also I slot diamond in my bow/musket for PvE as i'm usually full health for +15% all the time
I know, it is stupid game design. I just dont care about the 15% and it will come in handy when I actually have to dodge, No way I will dodge pre shot just for extra damage.
If you mostly solo PvE onyx is going to be the best most of the time, PvP so many people convert damage to elemental since onyx used to be the meta vs physical bruisers
Unfortunately the website about the conversion gems is not working. Is there another place that explains the reasoning? Would really like to know since I am playing a "Gun Mage" (bb and void mostly, but leveling all the mage weapons) and will be running 300 Int but no Str.
So do u recommend malachite for hummer slot? And what abiut great axe? Is it only opal here? I got jasper in here, is that wrong? Or is ga too slow for jasper?
I feel like opal in weapon is kind of useless i think emerald is way better (this is just my theory)purely about PvE. Reasoing: -Boss mobs: you don't want do waste your doge all the time you want to be ready when you have to doge to not die. Especially when wearing light armor dogeing when you don't have to wastes time and the animation is long you could hit the boss otherwise and often you want to have nimble but that is not good again... so overall i think 20% for lower then 30% is like 7.5% more dmg on average it should be way better then 15% because i don't have to worry about stamina and waste time or potentially die. Normal mobs: When it comes to normal mobs opal should be better because of you kill a mob with overkill dmg all that 20% etxta is potentially wasted especially with low health mobs(or you attack mob with 31% health you don't get bonus and then you hit again when it has 10% and you waste bonus (theoretically) .But in reality why are you worried about killing an easy to kill low health mob the most efficient way it's eazy anyways. And if a normal mob is hard emerald is gonna perform as intended for the most part probably like 5-6% bonus dmg in Total. At the minimum for example when using bow spear opal in spear and emerald in bow is still worth considering and then useing bow for last 30% of boss hp
Onyx is great for standard PvE too, but more and more we're seeing new dungeons introduce bosses that do some elemental damage, and thats the power of the diamond there, too cover the added elemental coming in.
@@hrizwaldieos8239 it doesn't affect Bruisers, so they won't do anything about it. They have nerfed stam a bunch of times to make up for it instead of fixing the dodge mechanic itself.
If youre intel run elemental gem. Everything else run diamond. SG will always keep you topped off and dodging damage is pre much skill issue. GGez. Noob guide
If you're using Rapier in a intelligence build, a elemental conversion gem would also work here too! As with Fire Staff, Musket and Blunderbuss, any damage-over-time component (like bleeds) will not receive the benefit of the element conversion.
Actually there is a way to convert part of the DoT of FS. Instead of Ignited runeglass you can use other elemental type. E.g. Empowering Runeglass and Sapphire. You get a 2 sec DoT that deals 8% weapon damage per sec as Arcane damage (Hex) for a total of 3 ticks or 24%. Another 40% are converted to Arcane damage. Plus you can boost the split with corresponding armor runeglasses - if we use the aforementioned as an example, you can get another 10% Arcane damage boost. Many people run fire protection, so the split is imho more useful than the Opal as it is unconditional damage.
In that scenario you have Fire DoT from Singe and/or Watch it Burn and Arcane DoT from the Runeglass.
@@doublehelix7880 Neglecting the innate fire dmg from musket is better then? I thought ppl would use more thrust resist than fire resist.
@@jonnymario771 Many melee players use elemental gems to turn melee into elemental. All the time it is rock, paper, scissors. Plus, Flame Attunement is (correct me if I am wrong) the oldest one and the distribution of FA weapons is relatively higher than the others.
Another indicator for the presence of fire prot is the prices of weapons with Fire chain/attunement compared to others. Overall, they are valued way lower compared to Void, Ice or Nature. I guess there is a reason for this.
Regarding the Musket:
The burn from Powder burn can be extended to 20 sec if I remember correctly. So 1 Ruby is not useless in any way as it decreases the damage from 2 weapons at minimum.
You really are an asset for New World man. Everytime I ask something in Twitch chat, I got an answer. Your videos are the same, full of useful info. Keep up the great work!
This video is insane... Literary helps so much and answers so many questions, Thank you!! Amazing content
In a team though, there's an argument for Hatchet or GS to use malachite as CC by the tank or another dps will provide more opportunities for the stun state.
Potentially, though I still think it's easier to maintain uptime on the Opal Criteria of "just dodge" haha
the amount of umbral shards in your inventory is like....
*drool status*
I hope your able to go into which runegems should be used in armour. Not any videos on runegems out there.
i drank everytime you said the word "opal" 🍺
As experienced musket player i think is better tier 5 cut pristines, that tier 2. I read that post and the guy said tier 2 gems are good for FULL magic weapons, such as firestaff or ice gauntlet. Ive tried both at the same weapon and i feel (maybe is suggestion) that tier 5 does more dmg.
i think this got fixed make sure you find recent tests.
@@pogo6543211111111 didnt got fixed because it’s extended. They want Lower gems to Scale More
If you have more than 150 int, pristines look like the best choice plus (at least for dmg conversion on musket) ppl not having much ele resist.
From what im seeing most ppl are gemming against thrust dmg.
Tier 5 gems are better in a musket. You are right.
Lower tier elemental conversion gems are better for INT based weapons. Since musket's primary stat is DEX, this does NOT apply to a musket. You want to use a T5 gem in musket, and it's really not an option. Nothing else will come close in damage.
How so? The +15% elemental damage perk from 150 INT applied to 50% of weapon damage is more than +15% applied to, say 30% of the conversion. Especially if you're using the gem that the enemy type is weak to.
For example I use rapier, spear 300 dex. 160 int, 50 con vs corrupted with t5 sapphire in the spear and the damage split is always quite a bit higher on the elemental side. It almost completely makes up for no STR.
I tried running an Opal with my Bow build + Evasive Tactics. SUPER ANNOYING to dodge every 2 arrows.
Instead, I switched out for a Diamond (+15% damage when HP is full vs only +12% damage when stamina is not full)
Just keep away from the fight, make sure to stay topped off on HP, and you get 3% more damage than the annoying AF dodge gem.
I think Opals are a great default choice on Melee weapons, but on Ranged weapons (if you plan on using them primarily and staying OUT of the fight) you'd do far better with a Diamond.
Is it better to use conversion gem on weapon based on monster's weakness? for example against Ancients should I use Topaz on my war hammer, cause Ancients take 30% more lightning damage. Will it out dps Opal?
No, if you use topaz on a hammer against ancients it will do less dmg. dont ask why, its just a known fact in NW
im doing 5x diamond in armor + amulet with resist + gem and ring/earring where i swap gems, in future gonna drop 6x each earring/ring to just change items
Let's say your using a Hatchet for Corrupted expeditions, would it be better to use a Sapphire for the Arcane damage (+30% on half of your damage), or an Opal so you can get more out of your Slash Damage buffs?
Assuming you're using at least 100 Strength for the Hatchet, the Opal still wins out as it receives benefits to it's damage at 50 points and 100 points (10% physical melee attacks then 5% damage for slashing) - these benefits outweigh the Arcane gem. A ring with Slash Damage would push this even further in the favour of Opal. But if you're not dodging often, then use a Sapphire.
I've made some tests with gems...
You say to basically put Opals almost everywhere (+15% damage when not full stamina).
But if I have a SPECIALIZED weapon, one with +Lost Bane for instance... if I put a +50% nature gem (Ember) in it, I will also get 30% of 50% = 15% additional damage against Lost, but without any need to drop stamina. Wouldn't it be better ? On a bow for instance, you would not have to lose that little time required to make your stamina drop, since the other stamina based buff in the bow tree lasts longer than two shots.
Please do a death knight build I want that so bad
Nice guide, can u make a guide for the bonus for pvp/pve? It really can help a lot of us
if i am running tank with sword and shield then hammer should i add a dps gem stone in one weapon while having the aggro gem stone in the other or use aggro gem stones in both weps?
If you are at full stamina is it worth it with to dodge just to get the 15% dodge? I feel like the time it takes to dodge would negate the bonus damage.
PvP opal is usually the best choice, PvE solo i like Jasper (when melee). Also I slot diamond in my bow/musket for PvE as i'm usually full health for +15% all the time
I hate having to dodge to do damage when you need the stam to be mobile (for some weapons, specs).
Thats why i use emeralds in almost all of my weapons.
I know, it is stupid game design. I just dont care about the 15% and it will come in handy when I actually have to dodge, No way I will dodge pre shot just for extra damage.
Both links don't work in the description section
Hey man. Ty a lot for the info. Question. Did you ever try out the GS/ ice gauntlet build. This sounds like an awesome idea. I wanna try it myself
Why does Amber gem not work with flail?
No more gem guide page :(
is there any reason you wouldnt recommend onyx for armour? or is it just that diamonds are more versatile
Onyx could work as well, I just like the nice cover-all the diamonds provide!
@@BagginsTV ah I see, thanks
If you mostly solo PvE onyx is going to be the best most of the time, PvP so many people convert damage to elemental since onyx used to be the meta vs physical bruisers
agree with opal but how about an emerald? still messing around with the rune stone gems i can see there potential but seem a little weak to me.
Thanks!
Unfortunately the website about the conversion gems is not working. Is there another place that explains the reasoning? Would really like to know since I am playing a "Gun Mage" (bb and void mostly, but leveling all the mage weapons) and will be running 300 Int but no Str.
diamond +15% dmg and Opal +15% dmg only when stamina not full... so is diamond better?
We need an updated guide please
Thank you for the great video my man. Very helpful for me, I am new player and I learned a lot of toy today. Keep the good work 👍1️⃣🎄🎄
I Really hate the way mutated gems works, and having to change the gems all the time it's pretty bad design imo.
as much fun as swapping trophies every time you do a new activity
Hello, does sighted casing boosts ranged firestaff DMG, or is just good for the bow??
Baggins the links you mentioned in this video are no longer working
what would you use for gathering gear? luck?
luck+more yield is very important , if you can also get more xp and gathering speed is BIS (dont forget after lvl 200 you get a chest every new lvl)
So do u recommend malachite for hummer slot? And what abiut great axe? Is it only opal here? I got jasper in here, is that wrong? Or is ga too slow for jasper?
Its more like Jasper are empower so ga Can get near the max empower (45%) si jaspe when full stack mauler and other shit give you only 5% damage
I feel like opal in weapon is kind of useless i think emerald is way better (this is just my theory)purely about PvE.
Reasoing:
-Boss mobs: you don't want do waste your doge all the time you want to be ready when you have to doge to not die. Especially when wearing light armor dogeing when you don't have to wastes time and the animation is long you could hit the boss otherwise and often you want to have nimble but that is not good again... so overall i think 20% for lower then 30% is like 7.5% more dmg on average it should be way better then 15% because i don't have to worry about stamina and waste time or potentially die.
Normal mobs:
When it comes to normal mobs opal should be better because of you kill a mob with overkill dmg all that 20% etxta is potentially wasted especially with low health mobs(or you attack mob with 31% health you don't get bonus and then you hit again when it has 10% and you waste bonus (theoretically) .But in reality why are you worried about killing an easy to kill low health mob the most efficient way it's eazy anyways.
And if a normal mob is hard emerald is gonna perform as intended for the most part probably like 5-6% bonus dmg in Total.
At the minimum for example when using bow spear opal in spear and emerald in bow is still worth considering and then useing bow for last 30% of boss hp
What if I want to do some lighting with topaz on fire staff?
50% will be converted but that does not include burn as he said.
so baggins , i run black onyx in armor and it has saved my butt many times, so how come u never mentioned blk onyx?
Onyx is great for standard PvE too, but more and more we're seeing new dungeons introduce bosses that do some elemental damage, and thats the power of the diamond there, too cover the added elemental coming in.
my pvp taunt is an irl passive 😉
Best taunt in pvp is t baging. Nice.
diamond>opal
ᵖʳᵒᵐᵒˢᵐ
AGS please rework mutations
the combat in this game relies too much on constantly dodging. They need to do something about that because not everyone likes that style.
You will never find a way everyone likes and they wont change it because you dont like it xD
plenty of wow clones out there if you want to mindlessly spam rotations.
@@hrizwaldieos8239 that's not true doging currently is op, that's why in next patches heavy armor will got buffs and blocking will be buffed
@@hrizwaldieos8239 it doesn't affect Bruisers, so they won't do anything about it. They have nerfed stam a bunch of times to make up for it instead of fixing the dodge mechanic itself.
I'm just starting to play the game but I already hate the huge dependency on dodging and constantly rolling around in light armor. It's bad design.
If youre intel run elemental gem. Everything else run diamond. SG will always keep you topped off and dodging damage is pre much skill issue. GGez. Noob guide
First
Pretty sure Baggins commented before you xD
@@vnavega no, check the times. I commented 2 minutes before him
talk about a bunch of bullshit just to play the game. more gear sets are not fun....