The question has been hard debated. What is better: industry or local industry? Let's analyse the subject shall we. Join this channel to get access to perks: / @bmfoxcallofwar Join my discord server: / discord
Usually, I check the resources of the country and plan accordingly. Develop local industry only in the area where resources are much needed. Also, I have to keep in mind, building industry in city takes time so you can't upgrade tank plants. If I had extra like so much money and resources, I would invest all in industries up-to highest level. Even in the non resource provinces, because that gives produce money which I will use to spy on others 😅 That was one of my secret strategy Ahh this game brings me nostalgia I'm not playing now, because of studies 😢 You're the only youtuber takes this game seriously, I appreciate you man. You give me the feeling, okay I'm not alone in playing this game. Kudos ♥
Well, the issue is the following, industries are built taking into account the specific resource needs that we have based on our strategy, whether one is more or less profitable, I am not worried if I have the need for X resource, now it is good to know that the two at level 3 give their greatest performance, we must keep in mind that at the beginning of the game we are building other buildings and occupying the production centers and the local industries they give us a break in increasing production, even if they are less profitable, but it is better this way than having the base province and not having resources, it would be resource efficiency at a late point in the game versus loss of production time, at necessary moments, good video .
Whatever your resource needs are, I would always advice to develop your core provinces first. If the construction of industry is in conflict with the upgrades of military production buildings. Then you can always favour unit production in non core territory. This way you can focus on economy in your cores. Building industry in non core cities isn't that interesting. But if you decide to do so then developing rural provinces and cities of 100% morale with level 3 industry would give you the fastest resource production increase.
@@lorenzobetancourt5559 NO, again you need to watch the whole video. Level 3 industry in both rural and cities cost the same as level 5 industry but builds faster and produces the same amount of resources.
@@BMfoxCallofWar Básicamente lo que dices es que primero debemos desarrollar la industria local y principal hasta el nivel 3. Mi pregunta es si se sigue el juego con días más prolongados conviene ir aumentando las ciudades principales a nivel 5?
I always told my friends lvl 3 on both then 4 and 5 on cities due to money cost per benifit and local and citie being quite similar....never went this into detail but seing as the lvl 4 and 5 get much more expensive with slithly smaller return per per time(due to the time it takes building) Was always obvious that lvl 4 and 5 were for latter game........ But my advice is...if ur safe and dont have yet a need for troop spam or quickly developing a counter strategy in a war ..might as well get the lvl 4 and 5 our..(ofc im assuming that even if u havent reached lvl 3 local u at least alread built a couple of thise around)...but if ur in the midle of a large conflict while at same time needing to make sure ur ahead of them economicaly while having enough resourses for more army.. Mea ing might depend on strategy..but when having enough resourses and city industrys still building never gurtsto use it on local
If you are planning to make lv 1 and leave it at that lever for few days then cities are better, if you are planning to max them out at once then local are best.
discussing it is pointless. in both ways you will get your spent resources back with the increasement after 5-6 days. if you want more resources, then build both them. at least you will get your resources back, then you are free. and in non core cities it is ~20~24 days. in major core cities it is ~10~12.
Wrong all the way, have you even watched the entire video? If non core provinces produce only at 25% then how can you be break even in 20 days compared to 10 days in cores? By all means it should take 4 times longer. That is on the premises that the non core morale is at 100%.
@@BMfoxCallofWar It has a huge coastline, and has France Germany and Yugoslavia surrounding on land. if I go for strong Navy then I get attacked on land while when I defend on land African countries invade via seas. It's a whole mess of a position
@@JustaKhorneso build naval bombers, since you have aircraft producing facilities already from that you can also have interceptors (strong from axis) to establish air superiority. Now you don’t need to build anti air and you can focus on light and medium tanks for overland conquest of Yugoslavia and France.
Hey I have a question, if I have enough points to win solo but I am in a coaltion, and I leave that coalition do I just instantly win the game? Or do I have to wait for a specific time?
@@spades952 It makes it harder to read words properly and can screw up how your brain perceives them. Sadly this can also happen with numbers and not just letters
Me who uses both of them: "Pathetic."
I never knew this was even a discussion topic. Since it is now, then I think that industries in the ocean are the most important obviously
What do you mean by industries in the ocean?
Usually, I check the resources of the country and plan accordingly.
Develop local industry only in the area where resources are much needed.
Also, I have to keep in mind, building industry in city takes time so you can't upgrade tank plants.
If I had extra like so much money and resources, I would invest all in industries up-to highest level. Even in the non resource provinces, because that gives produce money which I will use to spy on others
😅 That was one of my secret strategy
Ahh this game brings me nostalgia
I'm not playing now, because of studies 😢
You're the only youtuber takes this game seriously, I appreciate you man.
You give me the feeling, okay I'm not alone in playing this game.
Kudos ♥
Thanks for your kind words!
Well, the issue is the following, industries are built taking into account the specific resource needs that we have based on our strategy, whether one is more or less profitable, I am not worried if I have the need for X resource, now it is good to know that the two at level 3 give their greatest performance, we must keep in mind that at the beginning of the game we are building other buildings and occupying the production centers and the local industries they give us a break in increasing production, even if they are less profitable, but it is better this way than having the base province and not having resources, it would be resource efficiency at a late point in the game versus loss of production time, at necessary moments, good video .
Whatever your resource needs are, I would always advice to develop your core provinces first. If the construction of industry is in conflict with the upgrades of military production buildings. Then you can always favour unit production in non core territory. This way you can focus on economy in your cores. Building industry in non core cities isn't that interesting. But if you decide to do so then developing rural provinces and cities of 100% morale with level 3 industry would give you the fastest resource production increase.
@@BMfoxCallofWar Yes correct, depending on the needs and prioritizing those of the cities.
@@lorenzobetancourt5559 NO, again you need to watch the whole video. Level 3 industry in both rural and cities cost the same as level 5 industry but builds faster and produces the same amount of resources.
@@BMfoxCallofWar
Básicamente lo que dices es que primero debemos desarrollar la industria local y principal hasta el nivel 3.
Mi pregunta es si se sigue el juego con días más prolongados conviene ir aumentando las ciudades principales a nivel 5?
I always told my friends lvl 3 on both then 4 and 5 on cities due to money cost per benifit and local and citie being quite similar....never went this into detail but seing as the lvl 4 and 5 get much more expensive with slithly smaller return per per time(due to the time it takes building) Was always obvious that lvl 4 and 5 were for latter game........
But my advice is...if ur safe and dont have yet a need for troop spam or quickly developing a counter strategy in a war ..might as well get the lvl 4 and 5 our..(ofc im assuming that even if u havent reached lvl 3 local u at least alread built a couple of thise around)...but if ur in the midle of a large conflict while at same time needing to make sure ur ahead of them economicaly while having enough resourses for more army..
Mea ing might depend on strategy..but when having enough resourses and city industrys still building never gurtsto use it on local
You gave very good advice regarding the industry building levels. The balance between unit production and economy is important indeed.
Hei.
Can you make a series of videos about good and bad starting positions at WW2 100 map?
Something similar is in the making but not exactly that what you said.
If you are planning to make lv 1 and leave it at that lever for few days then cities are better, if you are planning to max them out at once then local are best.
There's no reason not to upgrade you industry for a few days.
@@BMfoxCallofWarwhat if you need to spend your recources on troops and have no recources for idustry left?
Is there a way I can use my blueprints cause I bought the blueprint for the strategic bomber
You need to collect all 4 blueprints in supply drops or buy them with gold before you can unlock the highest research level
@@BMfoxCallofWar i did I got all the blueprints but I can’t make the plane for some reason
@@Felrix you need to research the technology first 🤷
@@BMfoxCallofWar oh ok
is it up to date? have there been any changes to industry Sir?
@@grandalf1232 no everything economically has stayed the same
Hello, I'm from Thailand.Industry vs Local Industry ?
discussing it is pointless. in both ways you will get your spent resources back with the increasement after 5-6 days. if you want more resources, then build both them. at least you will get your resources back, then you are free. and in non core cities it is ~20~24 days. in major core cities it is ~10~12.
Wrong all the way, have you even watched the entire video? If non core provinces produce only at 25% then how can you be break even in 20 days compared to 10 days in cores? By all means it should take 4 times longer. That is on the premises that the non core morale is at 100%.
@@BMfoxCallofWar did i say "build industry in non core", i just said the day. of course you can do a single win before waiting 20-30 days
@@psychokamikadze-voxiomgame2653 Watch the analysis of the graphics in the last part
Yes. I did not hear him talk about opportunity cost...
Maybe someone know where i can watch a pro plater gameplay or something like this?
Got plenty of gameplay video's.
Please make a gameplay series with Italy
What's so special about Italy?
@@BMfoxCallofWar It has a huge coastline, and has France Germany and Yugoslavia surrounding on land. if I go for strong Navy then I get attacked on land while when I defend on land African countries invade via seas. It's a whole mess of a position
@@JustaKhorneso build naval bombers, since you have aircraft producing facilities already from that you can also have interceptors (strong from axis) to establish air superiority. Now you don’t need to build anti air and you can focus on light and medium tanks for overland conquest of Yugoslavia and France.
Hey I have a question, if I have enough points to win solo but I am in a coaltion, and I leave that coalition do I just instantly win the game? Or do I have to wait for a specific time?
You need to wait until the next day change.
If you ever do this video again will you use the graphs of someone who accounted the money into his calculations?
I won't make such an analytic Video again I think.
lol you said 600 steel not 900
I have dyscalculia.
@@BMfoxCallofWar what is that???
From google it states that dyscalculia is difficulty in performing arithmetical calculations resulting from damage to the brain.@@spades952
@@spades952 It makes it harder to read words properly and can screw up how your brain perceives them. Sadly this can also happen with numbers and not just letters
@@mr.monarchy526 thanks for telling me