If bloonchipper would even possibly exist in any way but still reasonable, it would need to be a hero. Even though it would be a mix of pat fusty and sauda, I would say it might work if they thought of something completely different for it.
I've been thinking about a Bloonchipper hero concept for a while. If I ever get around to it (sorta motivated now because of this video) I'll post it on the BTD6 subreddit.
imo: they should add bloonchipper as an easter egg on the scrapyard map. As we have the ability to target the cleansing foam it would be funny to use the foam to "clean" the dirt off of the bloonchipper covered in mud. Its honestly a surprise to me that they haven't done this yet. They could just treat it like the caveman monkey and give it no upgrade paths. The following would be unrealistic but i would love to see it have upgrades (maybe up to the old tier 2s or even 3s; heavily increased prices ofc). This would honestly be unrealistic but if ninja kiwi adds this i bet a lot of fans would enjoy it.
@@GoldenTouchGamingYT Seeing as it already has that crusher, then yeah perhaps. I think they could release a similar scrapyard-like map, and implement this
One thing I find very interesting about the whole stalling argument... Blooncrush and Superstorm exist. As for it being able to instantly kill anything, that's nothing a pierce cap can't fix.
what do you mean by “superstorm and bloon crush exist”? are you saying “theres too many stalling towers, we dont need chipper” or “theres already stalling towers, we need more”? and im not so sure a simple “pierce cap” will be able to “fix” the bloon chipper. one-shotting just 1 moab at a good rate with no cooldown is very op in early game. and for late game, it would mean almost nothing as there would be too many bloons. that would make a very unbalanced tower.
@@aydenator27 he means that they're saying that the stalling of the bloonchipper is to op and is bassically a perma stall yet the blooncrush and superstorm bassically do the same thing, also for 1 shotting moabs i'd say just remove that feature and instead add a natural ability that comes back every 30 seconds or so and it grabs a set amount of moab class bloons except for the B.A.D and bassically knocks them back, also a pierce cap would definitly help in balancing it out but not entirely balance it out
@@on2td well, the thing is, those 2 tier 5s are very expensive, while the bloonchipper is not. and those have pierce caps, which the comment didnt mention. though, a pierce cap could fix THAT.
@@on2td price is relevant, you have to sink about 50k (don't know the actual numbers, sorry) for stun while with 2k you can put down four bloon chippers and stall.
The closest thing to MOAB suck in BTD6 is XXXL trap which works fine, in my opinion something like the Bloonchipper could work if only its upgrades were more expensive but it had some downtime like the trap. It'd be cool to see but considering we have things like paragons now idk if its worth it
Having the MOAB shred as an ability with a cool down seems like a good way to balance it, but then it'd be similar to the Pirate Lord's ability but not infinite range
Super Wide Funnel would have to be a 5th tier, and something else would have to be a 4th tier upgrade, just so that you can’t spam a ton of MOAB-munchers. Supa Vac would also have to be a 5th tier so that spamming the ability isn’t excessively strong. A weaker version of the ability would have to serve as the 4th tier, having significantly less Pierce and maybe other limitations.
4th tier ability could just be a speed increase for a time, like Quincy's level 3 or Turbo Charge boomerang. Actually now that I think of it, in a way it'd be almost just like Artillery Battery and Pop and Awe, where the tier 4 ability just increases attack speed, and the tier 5 is a whole map coverage thing.
3rd path: sucks up bloons to spit them back out at other bloons, dealing damage to both. If it tries to suck up moab class bloons, it would do some damage and fire wood chips back out at them instead
@@dragostorm259Actually that's a great idea for the 3rd path, or at the very least least for one of its upgrades. Maybe even non-Moab Bloons do increased damage based on tier, like spitting a ceramic Bloon does a lot higher damage than spitting out a lower tier Bloon would, or there are tiers, like black/white and up do 2 or 3 damage or have higher pierce or smth.
Why not create a hero to balance things? Personally, I like the idea of adding in AL, he was the monkey listed as owning the ,”Al’s custom chippers” specialty building in BTD5, so it’d be both a cool way to introduce the chipper back, while giving us insight into who AL is, since all we had in BTD5 was just his specialty building, nothing else.
Something I noticed in BTD6 is that every tower category has a super expensive tower besides the primary towers, so maybe to balance it, make the base tower cost around 1k, upgrades expensive aswell, maybe less range and slower suction speed, and make it so that it can’t normally suck in the same Bloons twice. This comment is just me brainstorming lol
Yes, so it can be OP, but not too OP at the same time. Maybe share the MOAB suck like the 4-2, at like lvl 10 and become more powerful at later levels for BFB and ZOMG bloons, and/or make it an ability that can suck MOABS and normal bloons like the 2-4 can in BTD 5.
I saw a very interesting take on this tower on the subreddit, which toned down the old upgrades and added a third path that would send bloons tumbling back down the track to deal extra damage. I really liked this tower in BTD5 tbh. I think it's entirely possible to balance, albeit it would need larger reworks than most towers got.
I don’t really know why any of the things listed are problems since similar mechanics already exist in btd6 (bloon traps, Druid of the jungle, downdraft, Moab shove, summon whirlwind, etc.) All you do is nerf the cooldown, pierce or price until it’s balanced. Honestly, it seems like they just wanted to spread out the bloonchipper’s feature concept across other tower upgrades
The best idea I had for the BloonChipper is to make it have a capacity. For example: Base BloonChipper would have a capacity of 20 Bloons, each Bloon sucked up would stay in the BloonChipper until it's full, then after a few seconds, all of the Bloons take one damage and then it would spit out the Bloons back to their original position. To use this idea to its fullest, the bottom path would have 2 capacity upgrades and the third tear would shoot the left over rubber out the back as a projectile.
@@__8120 Kind of. It would suck up Bloons and hold them there until it's full. Then it would shred them all at one over a 3 second period, then wait a second or two, then shoot them back out the funnel. If the bottom path tier 3 is bought, then while it is shredding, the back of the BloonChipper will face the target( which would be like the Robo Monkey and have two target selections). When the Bloons are shot out, the shredded rubber from the Bloons will fire out the back, like a weaker Buckshot. All pathes would take 3 seconds to shred and 2 seconds to blow the Bloons out, unless Faster Shredding is bought, then it would have a 2 seconds shred and 1 second to blow out. As a nerf to make it more balanced, damage and attack speed buffs would not work on BloonChipper.
I don't really like the idea of the third path also being damage, ya know? Top path is damage and middle path is attack speed for reliability and then full map range + pierce. Bottom should be more knockback + slows + other supportive abilities, to highlight that side of the tower
I feel like Geraldo was the perfect chance to put bloonchipper in the game. The could have added a much weaker, watered-down version you could buy from his shop.
third path idea t1 range upgrade (moved from other path, replace that upgrade with attack speed or something) t2 another range upgrade t3 adds a blowback effect after finishing shredding a bloon (attack speed would be nerfed for the base tower) t4 removes suction so it only blows back bloons, also blows out shrapnel and debris for low pierce low damage attacks (think Dbreath but with no damage and decent knockback for blowing) t5 all attacks get increased attack speed and pierce, occasionally creates a small whirlwind that can affect moabs, and to a lesser extent, ddts and bfbs. This path really focuses on stalling, while turning the tower into a more conventional stall tower that can also deal ok damage to whatever it can't blowback
@@actuallyarbitrary4444 its actually a pretty good idea for a third path, and the tier 5 i assume would be just like a cheaper but less powerful superstorm druid. probably the most balanced of all the paths available.
edit: thought of these on the spot, so math might not be the best / made it too broken / numbers are missing like dmg / pierce etc Default: keep the same mechanic with 3 pierce doing 1 dmg, instead of pushing them to the back, just spit them to the front Top path: Can suck in Leads, each lead takes 2 pierce -> Add 7 pierce, shreds faster -> Can suck in Ceramics, each Ceramic takes 5 pierce -> Can suck in MOABs, MOABs take 15 pierce -> Upgrade pierce to 50, Can suck in BFBs and ZOMGs, MOABs now need 10 pierce, BFBs 20 and ZOMGs 25 while sucked they take increased dmg The standard heavy-hitter path Middle path: Longer range -> Shredded bloons now slowly deflate 1 layer / 1 sec for bloons, 10 layers / 1 sec for MOABs for 5 secs-> Add 2 funnels to the sides with 5 pierce, deflation dmg is stronger, main funnel gets 15 pierce -> Add 2 funnels to the back, deflated bloons now leave a trail of popped material, which slows only bloons by 20%, lasts 3 secs, side funnels get 15 pierce, back funnels get 5 pierce -> Add 2 more funnels to the sides and 2 more to the back, all side/back funnels have 25 pierce while the only main Funnel has 50 and can pop Ceramics at a alarming rate Bottom path: Shredded bloons get blown back further -> Can now see camo -> Can remove camo from shredded bloons -> Gain the option to switch the chipper's wind output from suck in/ blowback, gets the ability to either pull in / blowback bloons for 5 seconds at a faster rate/bigger distance, cd 150 secs, if pulled in with the ability they take 1 dmg/sec -> Can suck in DDTs with funnel and ability, gain the option to switch the chipper's wind temperature hot/cold, for hot air do DOT dmg, for cold air gain brittled effect, which half the children spawning in when you pop'em 500 is a MOAB wrecker, 020 adds deflate effect, 002 pushes MOABs further back 050 is a bloon shredding machine, 200 adds even more pierce and shred speed, 002 lets it now shred camo 005 is a cc machine, 200 adds more pierce for ability and main attack, 020 adds deflate effect for bloons and DDTs, which is amplified by the hot air
I took the "hard to balance" as a challenge, and I think I have a basic feel on what BTD6 bloonchipper could look like. Each path also has "themes" just like in BTD6 Path 1: I decided for the first 2 it would be suckier and even suckier, just because of balance, and tier 3 is actually sucking up lead and ceramic, but now when you pop leads and ceramics, it fills up the amount of lead and ceramic pieces that are in it, and eventually the 'chipper will get clogged, and you'll have to manually take the pieces out. Tier 4 builds on this and increases the amount of pieces that can be held in the bloonchipper before getting full. Tier 5 is the Super wide funnel, and not nerfed, as it's a tier 5 upgrade. Path 2: This one obviously has the ability, as all middle paths do. Tier 1&2 increase the range, and right here I'm debating over whether to have it increase from 1 to 2 barrels, or keep it as it was and have 3 barrels, so I'm gonna leave that debate there... Tier 4, while keeping the name, is a nerfed version that it was in 5, as it has a limit on the amount of bloons being held, and a shorter time. Tier 5 increases the limit a lot, and has the time BTD5's chipper has. Path 3: First is faster shred, and second is camo detection. (Maybe it shreds the camo off the bloon or something.) Next is, albeit underwhelming, is just an even faster shred speed, although this could change to something else, like increases the time between popping and having the bloon get back on the track, although that sounds more of a path 1 type of thing. Tier 4 is Dual Layer from BTD5, and tier 5 also increases the amount of pops it gets like Tier 4, popping up to 5 layers at a time. Also the themes if you couldnt tell are: Path 1 sucks up alot, Path 2 increases range, and path 3 shreds. If you have any suggestions then feel free to reply ig
Maybe instead of sucking and shredding bloons, it sucks and blows them back at other blooms? Just an idea I saw in another comment a while back on a different video.
Ethan: "explaining why the bloonchipper was op and why it will never come to btd6" Top and Bottom path Beast Handler's + Bottom path Mermonkeys: Oh, you sweet sweet summer child...
1: maybe make it and the upgrades pricier. 2: give its ability a longer cooldown, a shorter duration, and a pierce cap. 3: maybe after a while it heats up and takes a little while to cool down. Needing to cool down to absorb bloons again. 4: make it only be able to suck up bfb’s with its ability and maybe like 1 zomg. 5: make tier 5 suck up to about 4 zomg’s max before getting overheated. I think with all these changes we could see a nice return to the bloonchipper.
why cant it solo early rounds, there lots of heros that can already: eitenne, adora, geraldo, gwen, obyn, and quincy. obviously some more than others, and each has their own weaknesses like lead or camo.
It really does suck that they aren't making it but if they did they would go all in on a stalling tower, make it a support class and make it do very little damage but focus on keeping bloons away from the exit in the first place.
I think their reasoning is bad. Just because a tower is broken in one game doesn’t make it broken in another. There was a significant amount of power creep coming into BTD6, and as a result the situation has changed a fair amount. I don’t think it will take much to make this thing balanced in respect to the other towers in this game. All you need to do is shift the broken tier 4 upgrades to tier 5, make everything much more expensive, nerf the overall suction speed, and specifically nerf the damage in the top path and you’ve got a well-balanced tower on your hands, for the most part. Some buffs and nerfs might be needed, but that’s been the case with every single other tower as well. Again, I don’t see how this could be more broken than, say, Bloon Crush or Super Glue, especially with the power creep in this game. None of this should preclude it from existing, it’s a very interesting idea and was always my favorite tower in BTD5
Imho Psi's Lvl 14, 16 and 20 abilities are very similar, too. I find the option to blow bloons around the map being damaged from other towers very unique and interesting and would love to see this tower in BTD6. The three pathes could be focused on speed, number of bloons and type of bloons that could be sucked in.
i really stand by my point of its just a case of them not wanting to add it BTD5 was in a era were T5s didnt exist same with the 3rd path in general. make the moab sucking ability be way less strong and make it the T5 and way more costly. and for the 2nd path make the one ability have a limit and make its cooldown super long and again up its price also i do like the concept idea of it being a ice shooter like a snowblower or whatever but that kinda gets in the way of the ice monkey so idk. though for the last bit if you mean how it would literally look we got the 3d model on the scrapyard map [if you use the freecam mod you can see they fully modelled it].
They should make it like cave monkey so on the junk yard map you can "repair" it for a certain amount of cash and have the 0-0-0 bloonchipper there as mostly an Easter egg
@@Ffidyll4 btd6 lore: monkeys find at a far away land an engineer monkey better than any other he manages to fix the Bloon chipper and uses it to fight Bloons of course the monkey's name would be Bob for no reason at all
It would be cool if they added an overheating mechanic, ir sucks up some Bloons and then has to cool down, or a container mechanic, where it can only hold up to a certain amount of Bloons before running out of space to suck up more, the Bloons he’s stalling need to be popped for the chipper to suck more, and I just realized those are possible paths, faster cooling or more storage
Bloonchipper is too legendary of a sentient contraption for Ninja Kiwi to balance. I think ceramic clogging (Bloonchipper's main weakness in btd5) could be explored more, and perhaps apply to fortified moabs/bloons as well? For the second path, the ability having infinite pierce isn't as gamebreaking as it could come across, since it doesn't actually pop bloons. Being pure support means that it relies heavily on making sure you already have solid enough bloon popping power. I'm not sure of what a third path would be, but I can definitely think of some interesting ideas, such as stunning/collecting income sources similarly to its BTD5 specialty building, some form of defortification/property wiping, extremely efficient superceramic popping power, or something else
Ceramics weren’t a weakness I think that was the bloonchippers strong point, holding in ceramics. It was especially helpful in Bloons Monkey City on a ZOMG Tile where you get ceramics on round 3 sometimes. Bloonchippers just give it a good suck while the ninjas go at it from behind
@@joogaloo929 Yes, unupgraded chippers in btd5 were very good and cost-effective against ceramics, which would probably be best as an upgrade early in the wide funnel path to increase the cost of it. You didn't want ceramics in your super wide funnels though unless there is no MOABS spawning, it would prevent it from sucking in another MOAB and hence hinder its effectiveness
Here’s my concept of the Bloonchipper: Top path: More Suck: Deals slightly more damage Heavy Duty Suction: Bloonchipper is able to suck in Lead and Ceramic bloons, dealing more damage to both. Wider funnel: Bloonchipper is able to suck in blue MOAB bloons. The Biggest Funnel: Is able to suck BFBs, and deals more damage to everything. Also strips off fortifications and regrow. Giga Suction: The Bloonchipper is able to suck in everything up to BADS, and deals LOADS of more damage. Middle path Faster Suck: Bloonchipper shreds bloons faster. Bloon Wash: Can now detect Camo bloons, and removes camo for any bloon damaged. Dual Suck: Bloonchipper gains TWO funnels for more damage. Premium Triple Suck: Bloonchipper now has three funnels. ABILITY: Reverse suction. When activated, All MOAB class bloons and normal bloons are blown backwards down the track for for three seconds. THE suckiest: Bloonchipper has an extra funnel, and the ability is stronger. Bottom path: Expanded holding cell: now holds in bloons, allowing for two bloons to be in the funnel. Bloon Deflation: Any non-moab class Bloon that exist the Bloonchipper will slowly deflate, making them move slower. Recycle, Repurpose: Bloonchipper spits out the popped layers on a side, and the plastic is sold shortly later for cash. Bloon Recycling Facotry: Bloonchipper converts into a small factory that sits on the track. And bloons that go through the path are sucked into the factory, where two layers are popped for even MORE cash. Deals more damage and can now attack MOAB class bloons. Rubber Power Plant: The Bloonchipper now takes in up two five bloons, and cash generation is increased highly. All monkeys in range of the factory have more range, and cash generation. Alchemists are highly buffed.
As weird as it would be I think the chipper would only work as a hero tower. The limit of one per game and the fact it has only one upgrade path makes it easier to balance and allows for the op powers just much much later in the game due to how deep they are in the tower's levels Edit: i posted this before reading any comments lmfao and now see other ppl said this. haha
I still think the Bloonchipper should have come back with the Engineer Paragon to represent the Bloon Trap path. Suck up the bloons like it usually does but doesn’t let them out, storing them until it finally explodes like the trap does. The current paragon is a huge letdown.
I was hoping that it would be the engineer paragon's sentry. Because its basically a combination of a bloon trap and a sentry and it definietely is a support tower for its stalling. Sadly the engineer paragon was the biggest disappointment wr got since the release of btd battles 2
I actually made concepts of the 3rd bloonchipper path and how to balance everything, but I lost the paper I drew and wrote it on. I remember that the top path was the moab stalling path, middle was the supa vac path and bottom was more barrels. I think it would be easy to balance. wide funnel - give it the glaive lord treatment maybe supa vac - have tier 4 have a pierce limit and tier 5 make ultra strong. more barrels - pretty self explainatory
It could get balanced somehow, for example making vacuuming MOABs a tier 5. It's not impossible and maybe community could make something to make it more possible too.
Or it only damages it a little. It would spit it back on the track, but couldn't suck the same Moab in for 3 or so seconds. But other towers could still damage it. Like ice, or bloon crush, or superstorm,
I think they should add things such as lore of why the bloonchipper wasn't allowed in btd6 like Bloonchipper was outlawed as shown in scrapyard (which might be a joke of the idea of the bloonchipper being scrapped for btd6
I already saw a good reddit post who had great ideas of making it work and keeping it balanced. Saying "The Tower is hard to balance" is no valid reason for me. I just think they hate the tower and as they said "regret it". It makes me sad. The Bloonchipper is my favourite Tower of the franchise.
Yes it’s never being added to BTD6, but to see it as an Easter egg in Scrapyard is a nice touch. It lets us know the developers hear us but the answer is still no.
I think that the bloon chipper should be avalible on Scrapyard if you use a cleansing foam engineer on the rusty bloon chipper. It doesn't even need any upgrades, just make it Cave Monkey 2. If you want to make it a tower, make it a hero or something so you can't have 20 bloonchippers all sucking moabs.
the instakill nature of the chipper doesn't mesh well with the scaling bloon stats of btd6. If it can kill cerams/moabs, regardless of hp it is too strong, if it can't, it's too weak. Also Ninjakiwi seems to have been removing infinite stalling from the game for a while now, so it goes against the game's direction.
1:38 To be fair though, that much super Vacs costs like more than 50k which is a pretty balanced price for a defense that can infinitely stall bloons. Most tier 5 towers that price (or even cheaper) specializing in super ceramic/bloon cleanup can easily deal with massive bloon rushes (ex. bloon solver)
I think its fair that its not in btd6. Its one of those spammy towers like canons and mortars and i dont really like that. Its fine being in battles 1 and btd5 cuz that game has a lot of spammy towers anyways but i liked btd6 for having towers that can do good on their own. Bloon chipper would be hard to balance cuz on its own it sucks and when you have lots of them its kinda op.
@@ShinyTillDawn i havent played the game in like 4 years so i dont remember a whole lot. I was a late game player so the meta for that at the time was sub and ninja spam
Well I don’t think it should even be allowed to attack BADs. Also maybe it can only attack ZOMGs at Tier 4 or 5 of a certain Path. It could do no damage at all, acting like a 0-0-0 Glue Gunner, but certain Upgrades lets it do damage. Plus, it should still be able to suck in and destroy MOABs, BFBs and maybe even ZOMGs, just increase the time taken to destroy them.
I would switch one of the Engi Paragon Sentrys for a mega version of the Chipper since they are only meant for boss battles and Paragons are busted themself, alone the grab ability of the boat one, and because engi is support tower and a builder he would have it and it would take care or "stall" the bloons in the boss battle so the other towers can focus at the boss.
If the bloonchipper was ever to be added, I'd like to see ut as part if the engineer paragon, since the engineer's paragon is lacking bottom path 'themes', and the bloonchipper could be seen as an improved bloon trap.
My Idea: Make a the bloonchipper a hero, giving him upgrades mainly inspired by the top path. The level 3 ability adds 2 funnels for a limited amount of time The level 10 ability Sucks in up to [Number] Bloons like the ability in btd5 Make it so the bloons coming out must re-enter the track in order to be popped Make it take a shorter amount of time before the balloons get ejected from the bloonshredder so the Stalling potential is reduced. Make Sucking Lead and MOABs available with a level up at appropriate times. Initially, Moabs aren’t a 1-hit-KO Make it so it cannot suck in the same MOAB/BFB/ZOMG twice.
The bloonchipper should be one of the turret from the engi paragon. Seriously, this paragon needs a rework anyway and it could be the bottom path part of the paragon, a bloonchipper that stall and gives money. It would not be busted (like the auto insta kill from the boat) because it couldn't target bosses anyway, I feel it could be good for the engi and the fans that wants the bloochipper back
I think another reason why it's not coming back is bc of the amount of camo detection there is in btd6 compared to btd5, it's biggest weakness was camo and there wasn't that much camo detection options like in btd6. Plus it would also destroy DDTs with all of the camo detection options and pretty much the late game would be a few bloon chippers and ceramic killers. Imagine round 95 or 98 with the bloon chipper
If you look closely to the map scrapyard you can see a broken down bloonchipper, which probably confirms it how much the devs hated it that they put it to scrap.
The bloonchipper doesn't really have space for it to work in btd6, the only thing i could think of is that since it is so busted, why not make it a final gambit in the defense? Make it really strong and a bit more expensive, but make it so it literally shreds the bloons, you get less or even no money from the layers the bloonchipper shreds, so it can be used if you think you're already ok with your defense or if you can't beat a specific round with your current defense or normal towers. Or make it a power, that would be funny
Bloonchipper was busted as hell so there are basically 2 options. 1) Keep it OP. 2) Nerf it into oblivion and have people complain that it’s not like the old one. There’s not really an easy way to implement it without drastically unbalancing the game or turning it into something way different
@@meepswag35 they could still do it though, many people have come up with ideas. Just limit what the top path does. Maybe tier 4 only gets MOABs and BFBs and they take 5-15 seconds each depending on the bloon (similar to Psi), tier 5 gets ZOMGs, with nothing being able to affect BADs. Middle path tier 4 could just not work on any MOAB-class bloons, with the tier 5 only slowing them by a certain percentage. Bottom path would be completely new, but maybe its gimmick could be firing the shredded rubber out as projectiles, giving it an alternate damage source that's somewhat like the bottom path wizard.
@@KogasaTatara514 sure it’s possible, but the concept is just too flawed, the insane amount of stalling it allows at tier 1 is one of the biggest problems, being able to single-handedly kill almost every bloon below Moab class with no upgrades
@@meepswag35 that can still be done though, look at Psi. They can do the same- Singlehandedly popping almost any bloon at level 1. To balance them, the stronger a bloon is, the longer it takes to destroy it. Make it so the bloonchipper can't be used to stall like that, make the bloons unable to be popped until they're back on the track, make the base tower more expensive. Hell, you could even just make the bloonchipper its own hero, maybe a new machine made by the monkey who made cyber Quincy. Combine the paths into one, let it do what it does, and it's just an upper-tier hero, no need to worry about dozens of them handing everything on their own.
Well, if it would take longer time to suck moabs, and it couldn't suck red and stronger ones before tier5, and if stalling ability from 2nd one would be on lvl 5 and make some slowing aura on tier4 would be cool.
So the reason they will not add the Bloon Chipper to BTD6 is in short because they are incompetent in balancing towers and or incapable of just adding the tower and letting their community play with it.
Honestly, the two biggest problems were the cost and the infinite stall. If it was a LOT more expensive (I’m thinking like a 20k for each t4) and the top t4 could only go up to BFB, and the bottom t4 had a reasonable pierce cap, then it would be balanced. As for the third path, maybe some sort of Bloon chipper glue on the Bloons when they exit? It would emphasize the stalling aspect of it but could be reasonably balanced. As for the t5s, I’d let top path suck ZOMGs and DDTs, but not BADs, middle path just give the ability longer duration/shorter cooldown, and bottom path just change it to a temporary stun in addition to the slow effect.
fun fact abt chipper, it was added in BTD battles , and 1 player, ekriklos iirc, got the worlds record for highest round ever achieved in battles with round 313
Do you remember the level in monkey city where there was a boat to repair imagine this on the map with broken bloonchiper but instead of the boat we would fix well bloonchipper for idk some money i guess
Dude, bloonchipper literally goes against the design of BTD6. Plus they’ve already added a lot of its functions to a lot of other towers but in a balanced form.
For an idea for the three routes, I can see one route being focus on sucking up and dealing big damage to a few balloons, and another one being able to rapidly suck up multiple balloons. But, I think a third fun route would be based off what you mentioned in the video, bloonchipper being a staller. Tier 1 upgrade (wind blades) will let it suck up balloons like camo, and instead of damaging them, stripping them of their affect (like for camo, it will be stripped of camo, now letting any tower pop them) Tier 2 upgrades (advance shredding) will be one that adds a new feature, letting you select where in the bloonchipper's range you want it to suck up and drop a balloon, letting you try and do some fun combos. Alongside this, it gains more range to suck up balloons, allowing for you to be able to do even more combos. To stop it from being too powerful, there is a limit of the balloons it can suck at a time, the balloons can't be thrown through walls, and you can't suck the balloons back up after launching them Tier 3 upgrade (Net Vac) will now allow monkeys to attack balloons that are in the shredder, thanks to the new design having a section that is a net, which is where the balloon is located in while it's in the chipper, letting other towers use the stall of the chipper even more. Tier 4 upgrade (Sticky Net) increases the amount of time a balloon is inside of the chipper, as well as increasing the amount of balloons that can be in it at a time, letting you be able to stall even more balloons even longer Tier 5 upgrade (Net Chippings) will make it so every time a balloon exits the blooonchipper, there is a chance a net a like thing pops out alongside them, staying there for a few seconds. The net is located where the exit of the bloonchipper is set, and any balloons that float across it will be severely slowed down, giving a bit of time for other towers to pop the balloons And an idea for the Paragon would have the ability to suck up MOABs and maybe even higher tier balloons, have an increase chance of launching out nets, with a big net being launched out for the bigger balloons, and being quick with sucking up balloons, with the ability still being there, but even faster
I think a lot of the basic utility of the BC is great and worth balancing the tower. One thing I really like about it is being a short range sniper in terms of its ability to target cerams and leads without other bloons being able to get in the way. This is great because a BC can filter out strong bloons like that at a specific point in the track, which can act as a failsafe in a more nuanced way than a spike factory. The utility of letting other towers target the bloons its currently attacking by moving the bloons closer to the other tower is also really cool. the fire rate being only limited by the amount of bloons its currently processing was also cool. Reworking it as a weak tower that can only process 1 bloon at a time, then making its paths improve bloon capacity, range/processing rate, and lead/camo/regrow/support would work great. I think mass bloon stalling and MOAB killing should be scrapped. Like I could imagine a support one being able to prioritize leads, magic, and camo, and stripping those properties so any tower can pop them while those bloons are being processed. Bloon capacity path could provide a more spike factory like utility to deal with bursts of bloons, and range/processing rate could give dps support while being a precaution against fast pinks, and might even add a unique targeting option to target weak bloons, to really support something like a corrosive glue or other towers that want to target strong isolated bloons.
I like how they basically "Took it apart" so to speak and used different parts in different towers and upgrades But I can definitely see why they dont like the Chipper
I'd say, change the chipper to only face the direction you initially place it down in. Bloons can only enter the front. So, have its direction be the 3rd upgrade paths mechanic. The ability to turn 40 degrees> greater turning 80 degrees> camo detection> the last upgrade adding 3 extra suction vents to create a 4 "sided" bloon chipper with greater range and/or capacity. As for its ability to suck in moabs, have the time it takes to shred the moab act as it's cool down. So simply increase the time it takes for it to shred moabs to nerf the cool down. You could also have bloons leaving the chipper move at a higher speed down the track for a duration after being shot out. Just my personal crackpot take.
Think it would be fun on the engineer paragon, like maybe after it sucks up bloons and gives you money for it so that it could somewhat represents the trap!
i mean i feel like a simple way to balance it would be to either: -make it so it can't rotate, and you instead have to aim it manually *with a cooldown* so you can't macro it stupidly easily -make it so it can suck in stuff stronger than it should, and doing it too much could cause it to choke and break for a bit/the rest of the round
force players to have an engineer top path in range of same tier on "stand by" so when it chokes the engineer can "fix" it. essentially making it so that the bloon chipper can keep going aslong as its linked to the chipper (the engie can still attack but it spawns towers slower and doesnt directly attack when its fixing the chipper (maybe have the engie act like an alc when it buffs a tower for when it fixes the chipper) it'd be a cool idea and make it harder to use since we dont really have towers that truly rely on another tower to help them
I would balance it Like: Sucks 1 Moab class Ballón every 10 sucksions Súper wide tunnel - 10k Supa- vac - 12k Supa vac will only stall bloons for 5 seconds and triple tunnels will make the tower slower And if they did add a 3th path and 5th tiers this is what I have in mind Ultra wide tunnel - 37k - will Gain the ability to suck 3 moabs every 3 sucksions Súper sucker - 47k - will suck every bloon on screen stunning them for 20 seconds Now for the 3th path More sucking - 680 - will allow to suck More Devilitable blades - 990 - strips camo and lead propitys Backair - 1.2k - launches the bloons further When sucked Steelblades - 1.9k - delas adicional DMG to leads, ceramics and fortifieds Blonutonium powered blades - 48k - deals MASIVE damage to regularmente and Moab class bloons... Like if you agree, comment bad stuff like insults to desagre Btw send me ur opinions
You know what's true and not true at the same time? The Bloonchipper sucks.
Ba dum tis.
I can’t believe you would disrespect the legendary Bloonchipper like this
@@chesscake2641 but it literally sucks
They should add a balloon chip hero instead of the balloon chipper
“Why the bloonchipper isn’t returning to BTD6”
Probably because Ninja Kiwi likes us to suffer.
If bloonchipper would even possibly exist in any way but still reasonable, it would need to be a hero. Even though it would be a mix of pat fusty and sauda, I would say it might work if they thought of something completely different for it.
psi as well
Al from Al’s custom chippers (it’s a specialty building in btd5)
I wish if they could make it a hero. It would work so well!
I've been thinking about a Bloonchipper hero concept for a while. If I ever get around to it (sorta motivated now because of this video) I'll post it on the BTD6 subreddit.
I just imagine the hero to be an engineer monkey sitting on top of a bloonchipper (like the Sentry Champion art shows with a sentry)
imo: they should add bloonchipper as an easter egg on the scrapyard map. As we have the ability to target the cleansing foam it would be funny to use the foam to "clean" the dirt off of the bloonchipper covered in mud. Its honestly a surprise to me that they haven't done this yet. They could just treat it like the caveman monkey and give it no upgrade paths. The following would be unrealistic but i would love to see it have upgrades (maybe up to the old tier 2s or even 3s; heavily increased prices ofc). This would honestly be unrealistic but if ninja kiwi adds this i bet a lot of fans would enjoy it.
Surprised this comment hasn't gotten any attention. Your idea is spot on!
I mean they kinda did this for the dungeon map so it’s possible
Although this may seem like a good idea, wouldnt this make scrapyard a busted map?
@@GoldenTouchGamingYT Seeing as it already has that crusher, then yeah perhaps. I think they could release a similar scrapyard-like map, and implement this
but only can use 1 unit because there's only 1
now that's removing issues from above
One thing I find very interesting about the whole stalling argument... Blooncrush and Superstorm exist. As for it being able to instantly kill anything, that's nothing a pierce cap can't fix.
what do you mean by “superstorm and bloon crush exist”? are you saying “theres too many stalling towers, we dont need chipper” or “theres already stalling towers, we need more”?
and im not so sure a simple “pierce cap” will be able to “fix” the bloon chipper. one-shotting just 1 moab at a good rate with no cooldown is very op in early game. and for late game, it would mean almost nothing as there would be too many bloons. that would make a very unbalanced tower.
@@aydenator27 he means that they're saying that the stalling of the bloonchipper is to op and is bassically a perma stall yet the blooncrush and superstorm bassically do the same thing, also for 1 shotting moabs i'd say just remove that feature and instead add a natural ability that comes back every 30 seconds or so and it grabs a set amount of moab class bloons except for the B.A.D and bassically knocks them back, also a pierce cap would definitly help in balancing it out but not entirely balance it out
@@on2td well, the thing is, those 2 tier 5s are very expensive, while the bloonchipper is not. and those have pierce caps, which the comment didnt mention. though, a pierce cap could fix THAT.
@@aydenator27 the price is a useless argument tbh, if they did add it to btd6 it'd be reasonable to have expensive t5 prices on it
@@on2td price is relevant, you have to sink about 50k (don't know the actual numbers, sorry) for stun while with 2k you can put down four bloon chippers and stall.
The closest thing to MOAB suck in BTD6 is XXXL trap which works fine, in my opinion something like the Bloonchipper could work if only its upgrades were more expensive but it had some downtime like the trap. It'd be cool to see but considering we have things like paragons now idk if its worth it
maybe pieces of moabs get stuck in the chipper and need to be cleaned
Having the MOAB shred as an ability with a cool down seems like a good way to balance it, but then it'd be similar to the Pirate Lord's ability but not infinite range
@@D1EHARDTOO either that or discount pat fusty
thats exactly how it worked tho
There's also the buccaneer
0:46 I'd love to see a written apology right now. That is about the same as a 4-0-2 Sniper Monkey and nothing will prove me otherwise.
Super Wide Funnel would have to be a 5th tier, and something else would have to be a 4th tier upgrade, just so that you can’t spam a ton of MOAB-munchers.
Supa Vac would also have to be a 5th tier so that spamming the ability isn’t excessively strong. A weaker version of the ability would have to serve as the 4th tier, having significantly less Pierce and maybe other limitations.
4th tier ability could just be a speed increase for a time, like Quincy's level 3 or Turbo Charge boomerang.
Actually now that I think of it, in a way it'd be almost just like Artillery Battery and Pop and Awe, where the tier 4 ability just increases attack speed, and the tier 5 is a whole map coverage thing.
3rd path?
3rd path: sucks up bloons to spit them back out at other bloons, dealing damage to both. If it tries to suck up moab class bloons, it would do some damage and fire wood chips back out at them instead
@@dragostorm259Actually that's a great idea for the 3rd path, or at the very least least for one of its upgrades. Maybe even non-Moab Bloons do increased damage based on tier, like spitting a ceramic Bloon does a lot higher damage than spitting out a lower tier Bloon would, or there are tiers, like black/white and up do 2 or 3 damage or have higher pierce or smth.
Super wide funnel could be a heavily nerfed 4th tier like an ability or something
Why not create a hero to balance things? Personally, I like the idea of adding in AL, he was the monkey listed as owning the ,”Al’s custom chippers” specialty building in BTD5, so it’d be both a cool way to introduce the chipper back, while giving us insight into who AL is, since all we had in BTD5 was just his specialty building, nothing else.
Something I noticed in BTD6 is that every tower category has a super expensive tower besides the primary towers, so maybe to balance it, make the base tower cost around 1k, upgrades expensive aswell, maybe less range and slower suction speed, and make it so that it can’t normally suck in the same Bloons twice. This comment is just me brainstorming lol
i do feel like having to check every bloon to see if they've been sucked up yet or not would add alot of unnecessary lag
@@Ellial Nah, it could set a flag that the bloon was sucked.
@@Ellial That kinda already exists with the ice monkey, right? You have to get an upgrade to freeze the same bloon twice, iirc
Too much work if I was a game dev if just keep it out of the game
Beast master should be the expensive Primary. Idk why it's support
Would be awesome if a future hero could have a bloonchipper of their own
Yes, so it can be OP, but not too OP at the same time. Maybe share the MOAB suck like the 4-2, at like lvl 10 and become more powerful at later levels for BFB and ZOMG bloons, and/or make it an ability that can suck MOABS and normal bloons like the 2-4 can in BTD 5.
It would be funny is they made bloomchipper a hero
Mad scientist bringing back an ancient, forbidden evil
Lawnmower monkey
Or if they update Engineer Paragon where he pulls out a Bloon Chipper.
I saw a very interesting take on this tower on the subreddit, which toned down the old upgrades and added a third path that would send bloons tumbling back down the track to deal extra damage. I really liked this tower in BTD5 tbh. I think it's entirely possible to balance, albeit it would need larger reworks than most towers got.
Ninja kiwi: "We removed a tower than can instantly destroying moabs and constantly stalling bloons."
Also Ninja kiwi: "Its beast handler time!"
They…they did it…the bloom chipper…they made him a siren 🧜♀️🧜♀️🧜♀️
I don’t really know why any of the things listed are problems since similar mechanics already exist in btd6 (bloon traps, Druid of the jungle, downdraft, Moab shove, summon whirlwind, etc.) All you do is nerf the cooldown, pierce or price until it’s balanced. Honestly, it seems like they just wanted to spread out the bloonchipper’s feature concept across other tower upgrades
They dont want the bloonchipper in the game. And we also already have the functions of the bloonchipper with other towers
The best idea I had for the BloonChipper is to make it have a capacity. For example: Base BloonChipper would have a capacity of 20 Bloons, each Bloon sucked up would stay in the BloonChipper until it's full, then after a few seconds, all of the Bloons take one damage and then it would spit out the Bloons back to their original position. To use this idea to its fullest, the bottom path would have 2 capacity upgrades and the third tear would shoot the left over rubber out the back as a projectile.
So basically just bloon trap or jungle druid
@@__8120 Kind of. It would suck up Bloons and hold them there until it's full. Then it would shred them all at one over a 3 second period, then wait a second or two, then shoot them back out the funnel. If the bottom path tier 3 is bought, then while it is shredding, the back of the BloonChipper will face the target( which would be like the Robo Monkey and have two target selections). When the Bloons are shot out, the shredded rubber from the Bloons will fire out the back, like a weaker Buckshot. All pathes would take 3 seconds to shred and 2 seconds to blow the Bloons out, unless Faster Shredding is bought, then it would have a 2 seconds shred and 1 second to blow out. As a nerf to make it more balanced, damage and attack speed buffs would not work on BloonChipper.
I don't really like the idea of the third path also being damage, ya know? Top path is damage and middle path is attack speed for reliability and then full map range + pierce. Bottom should be more knockback + slows + other supportive abilities, to highlight that side of the tower
I feel like Geraldo was the perfect chance to put bloonchipper in the game. The could have added a much weaker, watered-down version you could buy from his shop.
And as an easter egg, if you bought one on scrapyard the one on the map would disappear
third path idea
t1 range upgrade (moved from other path, replace that upgrade with attack speed or something)
t2 another range upgrade
t3 adds a blowback effect after finishing shredding a bloon (attack speed would be nerfed for the base tower)
t4 removes suction so it only blows back bloons, also blows out shrapnel and debris for low pierce low damage attacks (think Dbreath but with no damage and decent knockback for blowing)
t5 all attacks get increased attack speed and pierce, occasionally creates a small whirlwind that can affect moabs, and to a lesser extent, ddts and bfbs.
This path really focuses on stalling, while turning the tower into a more conventional stall tower that can also deal ok damage to whatever it can't blowback
no
@@actuallyarbitrary4444 its actually a pretty good idea for a third path, and the tier 5 i assume would be just like a cheaper but less powerful superstorm druid. probably the most balanced of all the paths available.
@@aydenator27 but the other paths would not be balanced, to have this path we need to balance others, so its useful
You know it won't be released on the game right?
@@CaulolProductions doesn't mean it can't be balanced. Longer ability cool down, make it so it can only suck up moabs and bfbs
edit: thought of these on the spot, so math might not be the best / made it too broken / numbers are missing like dmg / pierce etc
Default: keep the same mechanic with 3 pierce doing 1 dmg, instead of pushing them to the back, just spit them to the front
Top path:
Can suck in Leads, each lead takes 2 pierce -> Add 7 pierce, shreds faster -> Can suck in Ceramics, each Ceramic takes 5 pierce -> Can suck in MOABs, MOABs take 15 pierce -> Upgrade pierce to 50, Can suck in BFBs and ZOMGs, MOABs now need 10 pierce, BFBs 20 and ZOMGs 25 while sucked they take increased dmg
The standard heavy-hitter path
Middle path:
Longer range -> Shredded bloons now slowly deflate 1 layer / 1 sec for bloons, 10 layers / 1 sec for MOABs for 5 secs-> Add 2 funnels to the sides with 5 pierce, deflation dmg is stronger, main funnel gets 15 pierce -> Add 2 funnels to the back, deflated bloons now leave a trail of popped material, which slows only bloons by 20%, lasts 3 secs, side funnels get 15 pierce, back funnels get 5 pierce -> Add 2 more funnels to the sides and 2 more to the back, all side/back funnels have 25 pierce while the only main Funnel has 50 and can pop Ceramics at a alarming rate
Bottom path:
Shredded bloons get blown back further -> Can now see camo -> Can remove camo from shredded bloons -> Gain the option to switch the chipper's wind output from suck in/ blowback, gets the ability to either pull in / blowback bloons for 5 seconds at a faster rate/bigger distance, cd 150 secs, if pulled in with the ability they take 1 dmg/sec -> Can suck in DDTs with funnel and ability, gain the option to switch the chipper's wind temperature hot/cold, for hot air do DOT dmg, for cold air gain brittled effect, which half the children spawning in when you pop'em
500 is a MOAB wrecker, 020 adds deflate effect, 002 pushes MOABs further back
050 is a bloon shredding machine, 200 adds even more pierce and shred speed, 002 lets it now shred camo
005 is a cc machine, 200 adds more pierce for ability and main attack, 020 adds deflate effect for bloons and DDTs, which is amplified by the hot air
Bloonchipper should have been reworked to be a purely support tower, that can't pop bloons on it's own
I took the "hard to balance" as a challenge, and I think I have a basic feel on what BTD6 bloonchipper could look like. Each path also has "themes" just like in BTD6
Path 1:
I decided for the first 2 it would be suckier and even suckier, just because of balance, and tier 3 is actually sucking up lead and ceramic, but now when you pop leads and ceramics, it fills up the amount of lead and ceramic pieces that are in it, and eventually the 'chipper will get clogged, and you'll have to manually take the pieces out. Tier 4 builds on this and increases the amount of pieces that can be held in the bloonchipper before getting full. Tier 5 is the Super wide funnel, and not nerfed, as it's a tier 5 upgrade.
Path 2:
This one obviously has the ability, as all middle paths do. Tier 1&2 increase the range, and right here I'm debating over whether to have it increase from 1 to 2 barrels, or keep it as it was and have 3 barrels, so I'm gonna leave that debate there...
Tier 4, while keeping the name, is a nerfed version that it was in 5, as it has a limit on the amount of bloons being held, and a shorter time. Tier 5 increases the limit a lot, and has the time BTD5's chipper has.
Path 3:
First is faster shred, and second is camo detection. (Maybe it shreds the camo off the bloon or something.) Next is, albeit underwhelming, is just an even faster shred speed, although this could change to something else, like increases the time between popping and having the bloon get back on the track, although that sounds more of a path 1 type of thing. Tier 4 is Dual Layer from BTD5, and tier 5 also increases the amount of pops it gets like Tier 4, popping up to 5 layers at a time.
Also the themes if you couldnt tell are: Path 1 sucks up alot, Path 2 increases range, and path 3 shreds.
If you have any suggestions then feel free to reply ig
I feel like middle path can be tier3 1 barral to 2 tier4 2 to 3
I have a question
How is ur day
Maybe instead of sucking and shredding bloons, it sucks and blows them back at other blooms? Just an idea I saw in another comment a while back on a different video.
@Minerdwarf11 Then the bloonchipper would have a completely different identity, and would likely be bad.
Shred the camo off is a bad assse idea.
Ethan: "explaining why the bloonchipper was op and why it will never come to btd6"
Top and Bottom path Beast Handler's + Bottom path Mermonkeys: Oh, you sweet sweet summer child...
It kinda just feels like a weaker mid path druid now thinking about it
yea pretty much
1: maybe make it and the upgrades pricier.
2: give its ability a longer cooldown, a shorter duration, and a pierce cap.
3: maybe after a while it heats up and takes a little while to cool down. Needing to cool down to absorb bloons again.
4: make it only be able to suck up bfb’s with its ability and maybe like 1 zomg.
5: make tier 5 suck up to about 4 zomg’s max before getting overheated. I think with all these changes we could see a nice return to the bloonchipper.
I agree with people saying should be a hero, additionally it’s gotta start with pretty low attack speed so you can’t just use it to solo early rounds
So it should be Psy without infinite range?
I mean we Have Pat Fusty
why cant it solo early rounds, there lots of heros that can already: eitenne, adora, geraldo, gwen, obyn, and quincy. obviously some more than others, and each has their own weaknesses like lead or camo.
I mean I feel like Sauda is their equivalent to Baloonchipper.
Super wide funnel is so op I can feel the ZOMG's coming inside of me
They could make it a hero. So you can only have one and it upgrades itself over time. To me that would at least get it into the game
It really does suck that they aren't making it but if they did they would go all in on a stalling tower, make it a support class and make it do very little damage but focus on keeping bloons away from the exit in the first place.
I know it's never getting added, but I really like it, even if only as a concept
Ninja kiwi can transform the Bloonchipper's tier 4 into into a tier 5, they already did this with the sniper and the boomerang monkey
I think their reasoning is bad. Just because a tower is broken in one game doesn’t make it broken in another. There was a significant amount of power creep coming into BTD6, and as a result the situation has changed a fair amount. I don’t think it will take much to make this thing balanced in respect to the other towers in this game. All you need to do is shift the broken tier 4 upgrades to tier 5, make everything much more expensive, nerf the overall suction speed, and specifically nerf the damage in the top path and you’ve got a well-balanced tower on your hands, for the most part. Some buffs and nerfs might be needed, but that’s been the case with every single other tower as well. Again, I don’t see how this could be more broken than, say, Bloon Crush or Super Glue, especially with the power creep in this game. None of this should preclude it from existing, it’s a very interesting idea and was always my favorite tower in BTD5
Chipper could be like a spactory, longer it's unused per round the longer its chipping lasts
Only way I imagine it working is being Pat Fusty 2.0 but as a stalling tower.
Imho Psi's Lvl 14, 16 and 20 abilities are very similar, too.
I find the option to blow bloons around the map being damaged from other towers very unique and interesting and would love to see this tower in BTD6. The three pathes could be focused on speed, number of bloons and type of bloons that could be sucked in.
Blowing bloons around the map already exists with middle and bottom path heli
@@aGameScout Reversing the bloon movement is not "blowing around the map" ^^
i think instead of staling to kill the moab class bloons, bloonchiper can make to where moab health gets 1/4 of its health out or 2/4
with chances
i really stand by my point of its just a case of them not wanting to add it BTD5 was in a era were T5s didnt exist same with the 3rd path in general. make the moab sucking ability be way less strong and make it the T5 and way more costly. and for the 2nd path make the one ability have a limit and make its cooldown super long and again up its price also i do like the concept idea of it being a ice shooter like a snowblower or whatever but that kinda gets in the way of the ice monkey so idk. though for the last bit if you mean how it would literally look we got the 3d model on the scrapyard map [if you use the freecam mod you can see they fully modelled it].
They should make it like cave monkey so on the junk yard map you can "repair" it for a certain amount of cash and have the 0-0-0 bloonchipper there as mostly an Easter egg
this is funny considering the mermonkey is out now
mermonke seems way more balanced though
Ninja kiwi:bloonchipper is hard to balance
Also ninja kiwi:ads a tower that can sucks b.a.d's
Bloon chipper should be made into a hero for btd6 and the cobra from btd battles should be made into a hero for btd battles 2
Cobra is Benjamin in btd6!
Even if the devs thought of that they wouldn't do it as Bloonchipper is in the junkyard map broken and out of commission.
@@Ffidyll4 btd6 lore: monkeys find at a far away land an engineer monkey better than any other he manages to fix the Bloon chipper and uses it to fight Bloons of course the monkey's name would be Bob for no reason at all
@@deathboitechnobladeneverdi7918 sir that's lore you made up and isn't official.
@@Ffidyll4 soooon.....
It would be cool if they added an overheating mechanic, ir sucks up some Bloons and then has to cool down, or a container mechanic, where it can only hold up to a certain amount of Bloons before running out of space to suck up more, the Bloons he’s stalling need to be popped for the chipper to suck more, and I just realized those are possible paths, faster cooling or more storage
Bloonchipper is too legendary of a sentient contraption for Ninja Kiwi to balance. I think ceramic clogging (Bloonchipper's main weakness in btd5) could be explored more, and perhaps apply to fortified moabs/bloons as well? For the second path, the ability having infinite pierce isn't as gamebreaking as it could come across, since it doesn't actually pop bloons. Being pure support means that it relies heavily on making sure you already have solid enough bloon popping power. I'm not sure of what a third path would be, but I can definitely think of some interesting ideas, such as stunning/collecting income sources similarly to its BTD5 specialty building, some form of defortification/property wiping, extremely efficient superceramic popping power, or something else
Look, in BTD 5 one T4 is a very easy SPAMMABLE MOAB popping, and a bunch of the other ones can permastall a round
Ceramics weren’t a weakness
I think that was the bloonchippers strong point,
holding in ceramics.
It was especially helpful in Bloons Monkey City on a ZOMG Tile where you get ceramics on round 3 sometimes.
Bloonchippers just give it a good suck while the ninjas go at it from behind
@@joogaloo929 Yes, unupgraded chippers in btd5 were very good and cost-effective against ceramics, which would probably be best as an upgrade early in the wide funnel path to increase the cost of it. You didn't want ceramics in your super wide funnels though unless there is no MOABS spawning, it would prevent it from sucking in another MOAB and hence hinder its effectiveness
@@TankieBoi Ohh I didn’t know that. Thanks for the tip bro
@@joogaloo929 I heard of that thing, it's STRONG targetting. Still remember that in BTD 5 the max tier was T4, so how OP the T5 could get?
My head cannon is that between games there was an agreement between both sides of the war that turned bloonchipper usage into a war crime.
The also mentioned that animating it in 3D would be a nightmare, so even if it's balanced it STILL wouldn't come
Here’s my concept of the Bloonchipper:
Top path:
More Suck: Deals slightly more damage
Heavy Duty Suction: Bloonchipper is able to suck in Lead and Ceramic bloons, dealing more damage to both.
Wider funnel: Bloonchipper is able to suck in blue MOAB bloons.
The Biggest Funnel: Is able to suck BFBs, and deals more damage to everything. Also strips off fortifications and regrow.
Giga Suction: The Bloonchipper is able to suck in everything up to BADS, and deals LOADS of more damage.
Middle path
Faster Suck: Bloonchipper shreds bloons faster.
Bloon Wash: Can now detect Camo bloons, and removes camo for any bloon damaged.
Dual Suck: Bloonchipper gains TWO funnels for more damage.
Premium Triple Suck: Bloonchipper now has three funnels. ABILITY: Reverse suction. When activated, All MOAB class bloons and normal bloons are blown backwards down the track for for three seconds.
THE suckiest:
Bloonchipper has an extra funnel, and the ability is stronger.
Bottom path:
Expanded holding cell: now holds in bloons, allowing for two bloons to be in the funnel.
Bloon Deflation: Any non-moab class Bloon that exist the Bloonchipper will slowly deflate, making them move slower.
Recycle, Repurpose:
Bloonchipper spits out the popped layers on a side, and the plastic is sold shortly later for cash.
Bloon Recycling Facotry: Bloonchipper converts into a small factory that sits on the track. And bloons that go through the path are sucked into the factory, where two layers are popped for even MORE cash. Deals more damage and can now attack MOAB class bloons.
Rubber Power Plant:
The Bloonchipper now takes in up two five bloons, and cash generation is increased highly. All monkeys in range of the factory have more range, and cash generation. Alchemists are highly buffed.
It will only be fair if the t4 from btd5 got transfered and made much more expensive, or into t5, or both
1:08 by the way, in btd5/battles, the sun avatar upgrade is actually named sun god.
Reducing the spammability and increasing its cost would help
One year later and now we have the Mermonkeys singing
As weird as it would be I think the chipper would only work as a hero tower. The limit of one per game and the fact it has only one upgrade path makes it easier to balance and allows for the op powers just much much later in the game due to how deep they are in the tower's levels
Edit: i posted this before reading any comments lmfao and now see other ppl said this. haha
Also, everyone was pissed that the bloon chipper couldn't suck ZOMGs anymore in battles 1.
I'm not.
I still think the Bloonchipper should have come back with the Engineer Paragon to represent the Bloon Trap path. Suck up the bloons like it usually does but doesn’t let them out, storing them until it finally explodes like the trap does. The current paragon is a huge letdown.
I was hoping that it would be the engineer paragon's sentry.
Because its basically a combination of a bloon trap and a sentry and it definietely is a support tower for its stalling. Sadly the engineer paragon was the biggest disappointment wr got since the release of btd battles 2
I actually made concepts of the 3rd bloonchipper path and how to balance everything, but I lost the paper I drew and wrote it on. I remember that the top path was the moab stalling path, middle was the supa vac path and bottom was more barrels. I think it would be easy to balance.
wide funnel - give it the glaive lord treatment maybe
supa vac - have tier 4 have a pierce limit and tier 5 make ultra strong.
more barrels - pretty self explainatory
It could get balanced somehow, for example making vacuuming MOABs a tier 5. It's not impossible and maybe community could make something to make it more possible too.
Or it only damages it a little. It would spit it back on the track, but couldn't suck the same Moab in for 3 or so seconds. But other towers could still damage it. Like ice, or bloon crush, or superstorm,
the problem isnt the "its impossible to balance" NK is giving us, its actually "we dont feel like trying to re-balance it"
@@wypmangames 100%. balancing is rather hard but saying the blooonchipper just cant be balanced is straight booty
I wish they would add it cause it's really unique since it's not a monkey
Aw man. Bloonchipper in btd 6 would've been really fun
I think they should add things such as lore of why the bloonchipper wasn't allowed in btd6 like Bloonchipper was outlawed as shown in scrapyard (which might be a joke of the idea of the bloonchipper being scrapped for btd6
And now we have mermonkey...😂
I already saw a good reddit post who had great ideas of making it work and keeping it balanced.
Saying "The Tower is hard to balance" is no valid reason for me. I just think they hate the tower and as they said "regret it".
It makes me sad. The Bloonchipper is my favourite Tower of the franchise.
Yes it’s never being added to BTD6, but to see it as an Easter egg in Scrapyard is a nice touch. It lets us know the developers hear us but the answer is still no.
showing the idea has been literally dumpstered in a map is a little rude but also a chad move xD
I think that the bloon chipper should be avalible on Scrapyard if you use a cleansing foam engineer on the rusty bloon chipper. It doesn't even need any upgrades, just make it Cave Monkey 2.
If you want to make it a tower, make it a hero or something so you can't have 20 bloonchippers all sucking moabs.
the instakill nature of the chipper doesn't mesh well with the scaling bloon stats of btd6. If it can kill cerams/moabs, regardless of hp it is too strong, if it can't, it's too weak. Also Ninjakiwi seems to have been removing infinite stalling from the game for a while now, so it goes against the game's direction.
1:38 To be fair though, that much super Vacs costs like more than 50k which is a pretty balanced price for a defense that can infinitely stall bloons. Most tier 5 towers that price (or even cheaper) specializing in super ceramic/bloon cleanup can easily deal with massive bloon rushes (ex. bloon solver)
I think its fair that its not in btd6. Its one of those spammy towers like canons and mortars and i dont really like that. Its fine being in battles 1 and btd5 cuz that game has a lot of spammy towers anyways but i liked btd6 for having towers that can do good on their own. Bloon chipper would be hard to balance cuz on its own it sucks and when you have lots of them its kinda op.
It used to be meta in battles 1, but update 4.1 made it 100% useless
@@ShinyTillDawn i havent played the game in like 4 years so i dont remember a whole lot. I was a late game player so the meta for that at the time was sub and ninja spam
Bloonchipper is so fun im so pissed they wont just rebalance or remake it
I was thinking the Bloonchipper could be added into Geraldo's shop, but only as a base-tower, so no upgrades, like the Cave Monkey in a way.
Well I don’t think it should even be allowed to attack BADs.
Also maybe it can only attack ZOMGs at Tier 4 or 5 of a certain Path.
It could do no damage at all, acting like a 0-0-0 Glue Gunner, but certain Upgrades lets it do damage.
Plus, it should still be able to suck in and destroy MOABs, BFBs and maybe even ZOMGs, just increase the time taken to destroy them.
I would switch one of the Engi Paragon Sentrys for a mega version of the Chipper since they are only meant for boss battles and Paragons are busted themself, alone the grab ability of the boat one, and because engi is support tower and a builder he would have it and it would take care or "stall" the bloons in the boss battle so the other towers can focus at the boss.
If the bloonchipper was ever to be added, I'd like to see ut as part if the engineer paragon, since the engineer's paragon is lacking bottom path 'themes', and the bloonchipper could be seen as an improved bloon trap.
My Idea: Make a the bloonchipper a hero, giving him upgrades mainly inspired by the top path.
The level 3 ability adds 2 funnels for a limited amount of time
The level 10 ability Sucks in up to [Number] Bloons like the ability in btd5
Make it so the bloons coming out must re-enter the track in order to be popped
Make it take a shorter amount of time before the balloons get ejected from the bloonshredder so the Stalling potential is reduced.
Make Sucking Lead and MOABs available with a level up at appropriate times.
Initially, Moabs aren’t a 1-hit-KO
Make it so it cannot suck in the same MOAB/BFB/ZOMG twice.
Honestly that's a great idea
The bloonchipper should be one of the turret from the engi paragon.
Seriously, this paragon needs a rework anyway and it could be the bottom path part of the paragon, a bloonchipper that stall and gives money.
It would not be busted (like the auto insta kill from the boat) because it couldn't target bosses anyway, I feel it could be good for the engi and the fans that wants the bloochipper back
I think another reason why it's not coming back is bc of the amount of camo detection there is in btd6 compared to btd5, it's biggest weakness was camo and there wasn't that much camo detection options like in btd6. Plus it would also destroy DDTs with all of the camo detection options and pretty much the late game would be a few bloon chippers and ceramic killers. Imagine round 95 or 98 with the bloon chipper
1:28 lmaooooooo exactly what I was thinking while watching you explain it W, time to redownload btd5
it's surprising to see BTD5 video by you!
If you look closely to the map scrapyard you can see a broken down bloonchipper, which probably confirms it how much the devs hated it that they put it to scrap.
The bloonchipper doesn't really have space for it to work in btd6, the only thing i could think of is that since it is so busted, why not make it a final gambit in the defense? Make it really strong and a bit more expensive, but make it so it literally shreds the bloons, you get less or even no money from the layers the bloonchipper shreds, so it can be used if you think you're already ok with your defense or if you can't beat a specific round with your current defense or normal towers.
Or make it a power, that would be funny
I could imagine an engineer holding a bloonchipper moving from the back of the track to the start as the power animation
Jokes aside, bloonchipper saved me in a several amount of times
They could easily implement a version of the bloonchipper. I'm surprised they haven't done some tweaks to it and added back in for btd6.
Bro did you watch the video. It’s unbalanced as hell.
Bloonchipper was busted as hell so there are basically 2 options. 1) Keep it OP. 2) Nerf it into oblivion and have people complain that it’s not like the old one. There’s not really an easy way to implement it without drastically unbalancing the game or turning it into something way different
@@meepswag35 they could still do it though, many people have come up with ideas. Just limit what the top path does. Maybe tier 4 only gets MOABs and BFBs and they take 5-15 seconds each depending on the bloon (similar to Psi), tier 5 gets ZOMGs, with nothing being able to affect BADs. Middle path tier 4 could just not work on any MOAB-class bloons, with the tier 5 only slowing them by a certain percentage. Bottom path would be completely new, but maybe its gimmick could be firing the shredded rubber out as projectiles, giving it an alternate damage source that's somewhat like the bottom path wizard.
@@KogasaTatara514 sure it’s possible, but the concept is just too flawed, the insane amount of stalling it allows at tier 1 is one of the biggest problems, being able to single-handedly kill almost every bloon below Moab class with no upgrades
@@meepswag35 that can still be done though, look at Psi. They can do the same- Singlehandedly popping almost any bloon at level 1. To balance them, the stronger a bloon is, the longer it takes to destroy it. Make it so the bloonchipper can't be used to stall like that, make the bloons unable to be popped until they're back on the track, make the base tower more expensive.
Hell, you could even just make the bloonchipper its own hero, maybe a new machine made by the monkey who made cyber Quincy. Combine the paths into one, let it do what it does, and it's just an upper-tier hero, no need to worry about dozens of them handing everything on their own.
Well, if it would take longer time to suck moabs, and it couldn't suck red and stronger ones before tier5, and if stalling ability from 2nd one would be on lvl 5 and make some slowing aura on tier4 would be cool.
For me bloonchipper is like cheat code to games, it can't be properly balance in btd6 with 3 paths. In btd5 that was rly top1 tower in game
The Bloonchipper is so hard to balance that the only way to safely add them back in is as a Hero.
Well this aged well
So the reason they will not add the Bloon Chipper to BTD6 is in short because they are incompetent in balancing towers and or incapable of just adding the tower and letting their community play with it.
super wide funnel can suck in literal zomgs, imagine if it was upgraded into a tier 5
They added the mermonkey btw
Honestly, the two biggest problems were the cost and the infinite stall. If it was a LOT more expensive (I’m thinking like a 20k for each t4) and the top t4 could only go up to BFB, and the bottom t4 had a reasonable pierce cap, then it would be balanced. As for the third path, maybe some sort of Bloon chipper glue on the Bloons when they exit? It would emphasize the stalling aspect of it but could be reasonably balanced. As for the t5s, I’d let top path suck ZOMGs and DDTs, but not BADs, middle path just give the ability longer duration/shorter cooldown, and bottom path just change it to a temporary stun in addition to the slow effect.
My idea for 3rd path was focusing on shooting the sucked bloons back as a fireball projectile and dealing massive damage, not sure about it tho
problem is, spending 20k for temporarily stalling bfbs wouldnt be worth it
fun fact abt chipper, it was added in BTD battles , and 1 player, ekriklos iirc, got the worlds record for highest round ever achieved in battles with round 313
*they definitely need to add bloonchipper in btd6*
Do you remember the level in monkey city where there was a boat to repair imagine this on the map with broken bloonchiper but instead of the boat we would fix well bloonchipper for idk some money i guess
mermonkey is more busted 😂
They the same but the mermonkey is A lil weaker bc it can't pop correctly jt needs the help from others
And then to add more insult to injury, the Bloonchipper made a cameo on a very specific stage....
Great
they are adding new tower nobody asked for but are to lazy to balance old tower that everyone wants
Dude, bloonchipper literally goes against the design of BTD6. Plus they’ve already added a lot of its functions to a lot of other towers but in a balanced form.
I feel like Beast Handler bottom path is basically a Bloonchipper
For an idea for the three routes, I can see one route being focus on sucking up and dealing big damage to a few balloons, and another one being able to rapidly suck up multiple balloons. But, I think a third fun route would be based off what you mentioned in the video, bloonchipper being a staller.
Tier 1 upgrade (wind blades) will let it suck up balloons like camo, and instead of damaging them, stripping them of their affect (like for camo, it will be stripped of camo, now letting any tower pop them)
Tier 2 upgrades (advance shredding) will be one that adds a new feature, letting you select where in the bloonchipper's range you want it to suck up and drop a balloon, letting you try and do some fun combos. Alongside this, it gains more range to suck up balloons, allowing for you to be able to do even more combos. To stop it from being too powerful, there is a limit of the balloons it can suck at a time, the balloons can't be thrown through walls, and you can't suck the balloons back up after launching them
Tier 3 upgrade (Net Vac) will now allow monkeys to attack balloons that are in the shredder, thanks to the new design having a section that is a net, which is where the balloon is located in while it's in the chipper, letting other towers use the stall of the chipper even more.
Tier 4 upgrade (Sticky Net) increases the amount of time a balloon is inside of the chipper, as well as increasing the amount of balloons that can be in it at a time, letting you be able to stall even more balloons even longer
Tier 5 upgrade (Net Chippings) will make it so every time a balloon exits the blooonchipper, there is a chance a net a like thing pops out alongside them, staying there for a few seconds. The net is located where the exit of the bloonchipper is set, and any balloons that float across it will be severely slowed down, giving a bit of time for other towers to pop the balloons
And an idea for the Paragon would have the ability to suck up MOABs and maybe even higher tier balloons, have an increase chance of launching out nets, with a big net being launched out for the bigger balloons, and being quick with sucking up balloons, with the ability still being there, but even faster
“It’s too unbalanced” says ninja kiwi as they add omni shredder to btd battles and is able to absorb ZOMGs 😂 💀
I think a lot of the basic utility of the BC is great and worth balancing the tower. One thing I really like about it is being a short range sniper in terms of its ability to target cerams and leads without other bloons being able to get in the way. This is great because a BC can filter out strong bloons like that at a specific point in the track, which can act as a failsafe in a more nuanced way than a spike factory.
The utility of letting other towers target the bloons its currently attacking by moving the bloons closer to the other tower is also really cool. the fire rate being only limited by the amount of bloons its currently processing was also cool.
Reworking it as a weak tower that can only process 1 bloon at a time, then making its paths improve bloon capacity, range/processing rate, and lead/camo/regrow/support would work great. I think mass bloon stalling and MOAB killing should be scrapped.
Like I could imagine a support one being able to prioritize leads, magic, and camo, and stripping those properties so any tower can pop them while those bloons are being processed. Bloon capacity path could provide a more spike factory like utility to deal with bursts of bloons, and range/processing rate could give dps support while being a precaution against fast pinks, and might even add a unique targeting option to target weak bloons, to really support something like a corrosive glue or other towers that want to target strong isolated bloons.
I like how they basically "Took it apart" so to speak and used different parts in different towers and upgrades
But I can definitely see why they dont like the Chipper
I'd say, change the chipper to only face the direction you initially place it down in. Bloons can only enter the front. So, have its direction be the 3rd upgrade paths mechanic. The ability to turn 40 degrees> greater turning 80 degrees> camo detection> the last upgrade adding 3 extra suction vents to create a 4 "sided" bloon chipper with greater range and/or capacity. As for its ability to suck in moabs, have the time it takes to shred the moab act as it's cool down. So simply increase the time it takes for it to shred moabs to nerf the cool down. You could also have bloons leaving the chipper move at a higher speed down the track for a duration after being shot out. Just my personal crackpot take.
Think it would be fun on the engineer paragon, like maybe after it sucks up bloons and gives you money for it so that it could somewhat represents the trap!
i mean
i feel like a simple way to balance it would be to either:
-make it so it can't rotate, and you instead have to aim it manually *with a cooldown* so you can't macro it stupidly easily
-make it so it can suck in stuff stronger than it should, and doing it too much could cause it to choke and break for a bit/the rest of the round
force players to have an engineer top path in range of same tier on "stand by" so when it chokes the engineer can "fix" it. essentially making it so that the bloon chipper can keep going aslong as its linked to the chipper (the engie can still attack but it spawns towers slower and doesnt directly attack when its fixing the chipper (maybe have the engie act like an alc when it buffs a tower for when it fixes the chipper) it'd be a cool idea and make it harder to use since we dont really have towers that truly rely on another tower to help them
I would balance it Like:
Sucks 1 Moab class Ballón every 10 sucksions
Súper wide tunnel - 10k
Supa- vac - 12k
Supa vac will only stall bloons for 5 seconds and triple tunnels will make the tower slower
And if they did add a 3th path and 5th tiers this is what I have in mind
Ultra wide tunnel - 37k - will Gain the ability to suck 3 moabs every 3 sucksions
Súper sucker - 47k - will suck every bloon on screen stunning them for 20 seconds
Now for the 3th path
More sucking - 680 - will allow to suck More
Devilitable blades - 990 - strips camo and lead propitys
Backair - 1.2k - launches the bloons further When sucked
Steelblades - 1.9k - delas adicional DMG to leads, ceramics and fortifieds
Blonutonium powered blades - 48k - deals MASIVE damage to regularmente and Moab class bloons...
Like if you agree, comment bad stuff like insults to desagre
Btw send me ur opinions