Can you do an update on this video for the current version of the game, with tavern and copper/bronze tools? Curious if the efficiency has changed with all the current changes to the economy. Love the video!
Might be worth mentioning, the best way I've found to make huge amounts of money super fast super early. Basically as soon as you have 4 workers and a farm you can grow 2 12x12 flax fields. Literally one harvest is over 10k in profit. And you can hold the entire profit in a single inventory. I ended up with ~1k flax grain(4 each), and 170 linen cloth(32 each). You can do that once a year.
Yeah, flax is awesome for making money. I think iron arrows still makes more, but flax takes very little effort, as you can have people farm it for you, then you just thresh it and spin it.
I am up too 100 k gold just from arrows and grain , I have a huge field of rye oats and wheat , I have 9 farmers all the time , field workers or making grain , i demolished my hunting lodge (extra house )and just have 2 fisherman making salted fish , 1 miner (#10) on iron , and 2 dudes making arrows all day , i have 12 goats and sheep pumping out wool, to supply the 2 girls in the sewing house. because my unigost story disappeared I have nothing to do , but sell first day of each season . getting a bit boring now, have everything built , we need more BTW great game, hope the devs really do a great update , would love to see a castle build and defending a city
how do you get a lot of fertilizer? i guess buying it its not an option am i right? i mean for 2x 12x12 you would need 2880g for fertilizer, then if you also need the seeds at start, its even more
@@origamikira you don't need fertilizer ATM, the farms are not at that point yet , but in the future you will need a pig pen to collect manure then craft it in the barn
With the same 10 iron you use to make 50 iron arrows ($7x50=$350), you can make 5 iron hammers ($70x5=$350), but you only spend 5 sticks for the hammers, and 50 sticks + 50 feathers for the arrows.
Flax sows in spring and harvest in summer.... its that one season thing then you get a farmer processing and tailor making linen thread for another season or 2 and then you have half a year to make iron tools and food
I would really love to see you stream or record a let's play of this game. The short and informative videos are obviously super awesome and helpful. But I would love to see how you play the game in real time. Thanks for the videos so far, good job.
Thank you. Ive been just playing the game and paying taxes by selling unripe berries in the spring. Im starting to get into the 1k+ taxes and this has helped
Stone knives? Oh dear! Just collect berries ripe or not and sell them. Easy money. And btw. if you collect them, use some 1h tool in the other hand - you will collect them faster.
I’m so glad I saw this today, I had planned to start my gaming time later by upgrading my sewing shed, putting two crafters into it and buying some clothing plans. Guess I’ll be putting everything into my forge instead! Cheers!
As of Nov 2021: Best profit for time and effort spent from the start of the game up until you start mining iron is Stone Skinning Knife. It's on a whole other level compared to any other item since they cost so little materials to make and are also very light. You just walk around a village picking up all the sticks and stones and make easy $$$. I've had up to 70 knives on me at one time to sell at 20g a piece.
We need a good way of transporting logs over longer distances, maybe that cart thing thats inside a few of the towns, the one thats similar to the one in the forest.....also, something you can do right now, find a nice flat area big enough for the town with some steep hills that have trees, cut trees from bottom to top and simply drop the logs so they roll toward the village location, it works well, make sure to keep the stumps so the trees regrow if needed...
Good tip. As for log production, if time isn’t of the essence, I’ve found that setting up two or three logging camps, complete with their own resource storage, house, and logging building away from your main settlement and assigning people to live in that house and cut down trees, produces a lot of logs.
I believe you have done the right math to a point. I believe the variables of item weight, crafting times and resource gathering time to be highly underrepresented. When you consider that I can carry more flax grain at one time than available NPC shop keepers have money for in any given season, the best way to make money as a trader is as a flax grain trader that can visit every shopkeeper in one single day. Axes, potage, boots and arrows will take you way too long to carry to shops and trade. Build a barn, hire some farmers, plant 300 units of flax. Rich
Do we really have to keep the food storage full for the villagers to consume? I’m really confused on where harvested items go and where I’m supposed to put raw items for crafters to use. Where do their finished products go?
I have spent 162.4 hrs on this game and never did the math on profits. After watching your video, it makes me want to quit :). You would think that the higher into the crafting tree you went into, it would make a decent profits, no matter what you chose to craft.
do you have plans to make an update for the massive change in the economy that they did with version 0.4.x.x? there isn't anything you can gather yourself anymore that is worth a gold all by itself, they are all worth fractions of gold.
You know, i thought, hey this should be a good informative video but you looked over one of the most important factors in profitability. Time. How much time does it take me to mine the iron? How much time does it take me to cook certain things? To me the best approach to making money is not letting resources go to waste. Make iron arrows while you have iron, in the summer and autumn turn all your cabbage into potage and sell it when its fresh. In the spring sell your extra flax seeds and craft your flax into cloth. In fact sell all of your extra seeds keeping in mind at some point your farmers probably need seed and fertilizer so keep enough seeds to sow your fields if you plan on keeping a save for when that happens. Jack of all trades is the best way to make money in this game.
If you are using leather, crafting simple bags is the most profitable. They sell for 11 each and take up little inventory. I find I craft a bunch of them while hunting just to minimize inventory use.
Thanks man - legend... I was making bags and selling those so not too bad and had not got to smithing yet but, good to know for the arrows - Im gonna be Riiiiiiiiiiiiiiich!
I just sold some copper and iron axes for a huge amount of money, I can confirm that smithing is the best way to make money. Also, iron axe is the fastest way to chop trees and collect logs, it takes it down in 3 chops only and the durability is up in the sky
sow for about 300 flax, get about 2000 flax stalk. that's 2000 flax seed, keep 300 for next season. that's 1700 flax seed which you can sell for about 20k. make as many fine linen shirts as possible and you can sell that for 20k. that's 40k per year.
Waterskins....the easiest early game money. Go hunting for an in game season focusing on the bison and deer, and the raw leather sells for 2 each, the waterskin sells for 18. I empty out all the traders after a season of hunting and making the skins, then have the other 3 seasons for simming whatever i want.
Can you make a video explaining exactly how to make a villager do what you want them to? Say a Seamstress. Put her into a Sewing Hut 2 and have her make Thread. Show the ends and outs of the entire operation ...where her rough supplies are and where her finished product goes. Thanks
I just want orchards in the game!! we probably will get it since there are apples/plums/cherries to buy but not to produce... When they implement bandits, we probably will get some kinds of weapons/armors/shields to craft... +some watchtowers/garrisons... When they implement horses, we probably will get some saddles, horseshoes to craft... When they implement beekeeping and brewing, we probably get some bottles or something to store the booze... I'm pretty sure we'll get pottery at some point also... Most of those things I mentioned are allready in road map for next half of year, so anything is possible in further future
ginding hours of my time just to make my cozy kitchen village more profitiable while listening to bar rescue most overdue firings is why i love this game
How to the cooked foods compare in terms of weight? Because how much you can carry makes a big difference in how much you can make. Some that makes you a little less but you can carry a lot more of will be more profitable. Example, selling stone knives vs stone axes.
I was going to include weights, but most food weights are very similar. So, it seemed like extreaneous info. Most food items weigh a half pound or less.
I like to make like 8-9 wood sheds, fully manned with good extraction level villagers. Can easily turn out 400-700 a day. Use those to make planks then wooden vials and sell them for 1.5 but you’ll make like 9k from 400 logs
this is very good, thanks! what'd make it even better is a list at the end showing profits (like an excel table) for wood-stone-iron phases. I gather berries to sell but it takes a long time and can only be done in 2 seasons where i got plenty other stuff to do anyway. now the challange is getting enough iron :)
Arrows, my friends. Arrows. Get a lvl 2 hunting lodge, assign 4 villagers to it, have them focus on getting nothing but feathers. While they do that, collect dead branches on the ground and any rock that you see (they respawn, unlike the growing tree's) Go into the lodge once you have 50 sticks and 10 rocks, get 50 feathers out of the lodge, make stone arrows. You get a stack of 50 arrows to sell for 5 bucks each, and they weigh virtually nothing, so by the time tax season rolls around, you can bring literally thousands of arrows into town with you to sell, cleaning out all the vendors and paying the tax of 30 coins for the lodge, 10 for a log shed so you don't freeze, and 30 for 3 houses (two mated pairs plus you and your wife, meaning five available workers) This is an especially good tactic in winter, as stones and sticks show up much more obviously in the snow, were undergrowth cant hide them.
Damn, im only 2 days into the game... theres so much to learn.... iv got all the mods on for my first playthrough so i can gist what i wanna do.... iv been waiting for a game like this to come to console for ages .... goes to show qhat the new gen of consoles can do over old gen
Another helpful video. Am I better just having a wife or wife plus workers? If workers hired, should they mine for iron, I craft and buy food? More people, more firewood and food needed. Looking forward to trying different combinations.
As far as workers go, you definitely want them for farming, hunting, fishing, woodcutting, and iron mining. So far, those are the only ones that i know for sure help you in some way.
get a wife because you need an heir, put one person with good skill on the mine and change the mine to just iron, (salt and stone if you need it ) a level 10 person will get you 40 iron per day , then have 2 people making iron arrows in the smithy, they will produce 500 gold worth of arrows a day and you don't have to do anything .
I cheated with Cheat Engine, in order to make my first $100K. I really like your idea to make the Iron Arrows and make lots of money that way. Can you show a "How to start from scratch in the Iron Industry" playthrough? That'd be really great. Thanks for this AWESOME VIDEO! LOVE that you put SO MUCH time and effort into the information to help us out. Thanks again, bro!
I think when i get around to a playthrough, that will be the way i go. Start from scratch and have the goal of running the most profitable iron shop in the valley.
Well done but would love an update. Just started playing and in order to make pottage you also need a bowl which must factor into time and cost. Not sure if other things have changed as well.
Im not sure which animals all produce manure. I know Pigs do for sure. Another great way to make fertilizer is from Rot, which you get a lot of if you have a bunch of people gathering food or you don't sell your food crops.
Hey man really great work, with all your videos thanks.How do you get feathers for making arrows? Is there a better way to cutting down trees and hoping to get some or with bird traps?
Iron arrows are probably the most efficient way to make money as you can carry thousands on you and they sell for 7 gold apiece. In one trade run you can carry enough arrows to clean out every merchant on the map.
Farming is still better IMO, definitely better than third. Until they reimplement needing seeds theyre free and clear profits. Farming is less concrete because yields vary. But I have 18 fields. Five 5.5s, five 5x6s, four 5 x 10s, and four 5 x12s. I double plant Cabbage (youre wrong in the video cabbage can be planted twice and is single season so basically overnight two times), But Cabbage and flax in the spring, All cabbage in the summer, wheat in the fall, carrots in the winter. 4 hunters in a tier two cabin with a combined 50 or more easily keeps up with even an aggressive cabbage planting. Cabbage is around a 6.5 per plot average. So a 5x5 will average 175 or so. Seeds are around 1.5 per plot so a 5x5 is around 35-40 seeds. If you plant 300 plots per year (2 seasons) thats 1950 cabbage (I almost never get less than 2K but trying to minimize it 'for science', and 450-500 seeds. 1950 potage (you cant make that many but to theory craft) @ 14G per would be 27300 just for the potage. And another 1350-1500 for the seeds. But flax is king. It sells for 4G per seed and you get 1-1 stalks, seeds (grain) and straw. It is slightly better than cabbage in terms of yield. Probably because its a single plant and two season mature. Around 8-10 per plot. A 6x10 plot yields around 500-600 flax (but we will round down). So 500 straw or 25 straw hats @ 14 per, 500 seeds @ 4 per and 500 stalks which is 50 linen cloth @ 28G. So a single 60 plot Flax field is generally 4K but for 'science and easy math' call it 3600. Or 60G per plot. So if you plant 300 plots of Flax thats 18000G. So just between Cabbage and Flax we are at 47K. Wheat is straight up seeds and more straw hats. Yield is similar to Flax. Wheat seeds sell for 4G as well. I usually have less wheat generally 200 plots or so. So call it 175 seeds, and 9 straw hats. Around 825G (I generally get 1K and thats how I gauge my planting) Small numbers but we need a fall crop. Then we have carrots. I try and get 200 plots of them down. Depending on how much I have used up cabbage. But carrots have a super high yield and 200 plots is over 600 carrots usually. So thats 200 stews or so @ 14G per. Seeds only sell for 2G per but also have a better than average yield. 200 plots is generally 75-100 seeds. Not a lot but 'free. But basically carrots are a 3K per year return. It doesnt outdo the broken iron arrows but its more involved and offers more 'RP' value. I am not sure what the max gold is from NPCs I am playing the beta version (which I think matches the release version) and they have various amounts of money. between 1200-1500G per trader. I think there are 20 traders on the map so between 25-30K. I know when I was 'testing' this I would break them easily (but that was when there was only 20K on the map) But I always had way more stuff left over. In the end money is way too easy to be make in this game no matter how you approach it. Thats why some of my calculations may be a little rusty and might not be perfectly accurate since I havent done it in a couple weeks and this game changes a lot. But once you have bought everything there is to buy that youre able to and still have more money than you can spend it doesnt seem too important. In the end farming is the best because it can be done instantly. My 'quick start' post is basically saying Spam E for 2 seasons collecting St Johns Wort and plantains. Plant as much flax as you can get 4-6 NPcs to farm and a hunter and youre set. Literally 4-5 hours real life time. You cant maximize blacksmithing until you have the mine built. By then farming should have you sitting on 50K or more gold.....
I should have noted that a mine with two tier 8 extractors will collect 1920 iron ore per year. Thats 192 stacks or arrows @ 300 per equals 57600. Way more gold than NPCs have. I have 715 farm plots and I can make over 50K in materials and wares a year. I havent 'tested' it in awhile but I know my NPCs are higher levels so my yields should actually have improved.
Are you selling the clothing at the right time of year? Its far more profitable to sell the clothes needed in the next season than to sell them any other time of year
I was watching one of your videos and my girlfriend said "That guy sounds like Kermit." Then I understood your picture. Anyway, thanks for the video! Good info.
Don't think most people understand this game is a game of patience, I always see people starting a new game before there heir is born, it's like you have clue what they are missing out on, and of yiu ask them they will say it takes to long, like maybe read about the game before buying, I did and Ir said expect to play 150 hours before it gets good that Is realistic so I love this game
Just when I was about to spend all my savings on flax seeds, jeez. The iron one is obvious but unfortunately iron is not easy to find at all, found a cave, mined for like half an hour only for 40 iron
When you first make a house, you can select what level walls and roof you make while it is still a frame. For all other buildings, the walls and roof are determined by the level of the building.
Looks like you played and did videos for some of my favorites of the past few years(Elden Ring, MB 2: BannerlorT, Medieval Dynasty). Got a like 'n' subscribe from me sir! I'll see if this info is still relevant since this just got released on console xbox gamepass. Thanks for the content!
YEET. Looking at the game and the ones who made the game I don't expect that much, since they aren't a worldwide popular game company. But I really would like some more options like e.g: buying somethings, selling somethings, trading, robbing or even blackmailing. Isn't necessary but would definitely be great!
tbh there's allready many things that are way more complicated than in bigger studios(like snail,etc) and this game is mounth old, so I wouldn't discredit it for now...
Hey noticed you did not take plates and bowls into account in your calculations on cooking. Were those added in an update to the game after you made this video? Do taking those into account change your finding?
Yeah, at the moment that is certainly true. I should think more advanced systems like hiring an engineer/architect to unlock advanced technologies, or some sort of private militia/garrison would be awesome additions to the game.
They really need to rework the pricing. Selling items for a loss is silly, raw materials should be super cheap and be additive to the cost of the final product. Also, berries in the summer are absolutely silly. Planting your first field is kinda difficult because you have to buy seeds and manure at 10 each.
Im not sure i agree with you. You just made the math regarding the materials that are used to make the product but it seems to me you didnt take notice how easy or hard to get a material. What i mean is for example hunting is quite hard and it takes time. I think time is very important while you gather materials so my question to you is; did you concider time while you made those maths ?
Out of curiosity does palisades come with stone foundation? Like what you have. Also does your workers level up each year? I’ve got lucky to get lvl10 hunter wife so I’ve been making tons of pottage for my money. I wish they added something for the fish. Cause the lvl7 fishing worker gets me tons of fish per day and i got like over 600 in my storage. I wish I saw this video before I wasted money on unlocking clothing items. Where is your location? Is it south of the 2 cities that’s close to each other? I haven’t figured out how to make daub yet can you tell me how and what level building I need. Thank you so much for the video.
Can you do an update on this video for the current version of the game, with tavern and copper/bronze tools? Curious if the efficiency has changed with all the current changes to the economy. Love the video!
I would love an update as well. Tks
Honestly would love an updated version of this covering all the best methods for making profit. Maybe start a lil series on testing different methods
Might be worth mentioning, the best way I've found to make huge amounts of money super fast super early. Basically as soon as you have 4 workers and a farm you can grow 2 12x12 flax fields. Literally one harvest is over 10k in profit. And you can hold the entire profit in a single inventory. I ended up with ~1k flax grain(4 each), and 170 linen cloth(32 each). You can do that once a year.
Yeah, flax is awesome for making money. I think iron arrows still makes more, but flax takes very little effort, as you can have people farm it for you, then you just thresh it and spin it.
I am up too 100 k gold just from arrows and grain , I have a huge field of rye oats and wheat , I have 9 farmers all the time , field workers or making grain , i demolished my hunting lodge (extra house )and just have 2 fisherman making salted fish , 1 miner (#10) on iron , and 2 dudes making arrows all day ,
i have 12 goats and sheep pumping out wool, to supply the 2 girls in the sewing house. because my unigost story disappeared I have nothing to do , but sell first day of each season . getting a bit boring now, have everything built , we need more
BTW great game, hope the devs really do a great update , would love to see a castle build and defending a city
how do you get a lot of fertilizer? i guess buying it its not an option am i right? i mean for 2x 12x12 you would need 2880g for fertilizer, then if you also need the seeds at start, its even more
@@origamikira you don't need fertilizer ATM, the farms are not at that point yet , but in the future you will need a pig pen to collect manure then craft it in the barn
@@origamikira also some sellers do sell it
With the same 10 iron you use to make 50 iron arrows ($7x50=$350), you can make 5 iron hammers ($70x5=$350), but you only spend 5 sticks for the hammers, and 50 sticks + 50 feathers for the arrows.
I needed this in my life right now! thank you :)
You're so welcome!
Flax sows in spring and harvest in summer.... its that one season thing then you get a farmer processing and tailor making linen thread for another season or 2 and then you have half a year to make iron tools and food
Great profit rotation right there.
I would really love to see you stream or record a let's play of this game. The short and informative videos are obviously super awesome and helpful. But I would love to see how you play the game in real time. Thanks for the videos so far, good job.
I'm thinking about doing a let's play once some more of the stuff is implemented.
@@Dare_To_Game I would certainly watch it.
Thanks a lot buddy, usually when playing a game I'd do all the math, but here you've done it and saved me a ton of time. Take care.
Thank you. Ive been just playing the game and paying taxes by selling unripe berries in the spring. Im starting to get into the 1k+ taxes and this has helped
Glad you found it useful.
You are a saviour man. I have been slogging my ass off with stone knives. Trying to save iron for tools. But the iron arrow thingi looks fantastic.
Stone knives? Oh dear! Just collect berries ripe or not and sell them. Easy money. And btw. if you collect them, use some 1h tool in the other hand - you will collect them faster.
I’m so glad I saw this today, I had planned to start my gaming time later by upgrading my sewing shed, putting two crafters into it and buying some clothing plans. Guess I’ll be putting everything into my forge instead! Cheers!
Sewing is fun, and if you just do linen cloth for sales, its very profitable, but smithing is the way to go for money.
As of Nov 2021: Best profit for time and effort spent from the start of the game up until you start mining iron is Stone Skinning Knife.
It's on a whole other level compared to any other item since they cost so little materials to make and are also very light. You just walk around a village picking up all the sticks and stones and make easy $$$. I've had up to 70 knives on me at one time to sell at 20g a piece.
24 logs made into spears got me 230 or 330 coins
value will prolly change with newer patches but thanks for doin the math. i hate math. subbed n liked
Yeah, i think if any change it will likely be clothing, as that one is currently the worst balanced.
We need a good way of transporting logs over longer distances, maybe that cart thing thats inside a few of the towns, the one thats similar to the one in the forest.....also, something you can do right now, find a nice flat area big enough for the town with some steep hills that have trees, cut trees from bottom to top and simply drop the logs so they roll toward the village location, it works well, make sure to keep the stumps so the trees regrow if needed...
Good tip. As for log production, if time isn’t of the essence, I’ve found that setting up two or three logging camps, complete with their own resource storage, house, and logging building away from your main settlement and assigning people to live in that house and cut down trees, produces a lot of logs.
You can just teleport them, but it ruins the role play part tho
You can simply build a storage out of the city. Storage inventories are shared.
I just make all the spears I can and sell them 24 spears got me 230 or 330 coins
I believe you have done the right math to a point. I believe the variables of item weight, crafting times and resource gathering time to be highly underrepresented. When you consider that I can carry more flax grain at one time than available NPC shop keepers have money for in any given season, the best way to make money as a trader is as a flax grain trader that can visit every shopkeeper in one single day. Axes, potage, boots and arrows will take you way too long to carry to shops and trade. Build a barn, hire some farmers, plant 300 units of flax.
Rich
Do we really have to keep the food storage full for the villagers to consume? I’m really confused on where harvested items go and where I’m supposed to put raw items for crafters to use. Where do their finished products go?
I have spent 162.4 hrs on this game and never did the math on profits. After watching your video, it makes me want to quit :). You would think that the higher into the crafting tree you went into, it would make a decent profits, no matter what you chose to craft.
do you have plans to make an update for the massive change in the economy that they did with version 0.4.x.x? there isn't anything you can gather yourself anymore that is worth a gold all by itself, they are all worth fractions of gold.
It's a shame he did all of the math and now it's more or less useless
Awesome with a ton of info but would love to see a revision of the newer updates as alot has changed thanks for video thou great info
You know, i thought, hey this should be a good informative video but you looked over one of the most important factors in profitability. Time. How much time does it take me to mine the iron? How much time does it take me to cook certain things? To me the best approach to making money is not letting resources go to waste. Make iron arrows while you have iron, in the summer and autumn turn all your cabbage into potage and sell it when its fresh. In the spring sell your extra flax seeds and craft your flax into cloth. In fact sell all of your extra seeds keeping in mind at some point your farmers probably need seed and fertilizer so keep enough seeds to sow your fields if you plan on keeping a save for when that happens. Jack of all trades is the best way to make money in this game.
one of the better help videos I have ever seen for any game. well done!
If you are using leather, crafting simple bags is the most profitable. They sell for 11 each and take up little inventory. I find I craft a bunch of them while hunting just to minimize inventory use.
Thanks man - legend... I was making bags and selling those so not too bad and had not got to smithing yet but, good to know for the arrows - Im gonna be Riiiiiiiiiiiiiiich!
THANK YOU SIR!! Man that was great, well put, easy to understand and follow, information. Thanks man!
I just sold some copper and iron axes for a huge amount of money, I can confirm that smithing is the best way to make money. Also, iron axe is the fastest way to chop trees and collect logs, it takes it down in 3 chops only and the durability is up in the sky
Great guide. I just started and for what its worth, I clean out the town of all its cash in the summer selling berries believe it or not.
Fantastic. Great help. Thank you for the effort to break it down.
Thanks very much for the extensive research im giving this video a thumb up. Thanks again for the info, it helps a lot. Greetings from Argentina.
sow for about 300 flax, get about 2000 flax stalk. that's 2000 flax seed, keep 300 for next season. that's 1700 flax seed which you can sell for about 20k.
make as many fine linen shirts as possible and you can sell that for 20k. that's 40k per year.
if you have your own manure from the pigs
sorry, not linen shirt but linen tunic
With tier 3 Seller talent, Iron Arrows sell for 12g each. 600g per 50.
Yeah, the higher seller is, the better all of these will be.
Waterskins....the easiest early game money. Go hunting for an in game season focusing on the bison and deer, and the raw leather sells for 2 each, the waterskin sells for 18. I empty out all the traders after a season of hunting and making the skins, then have the other 3 seasons for simming whatever i want.
Can you make a video explaining exactly how to make a villager do what you want them to? Say a Seamstress. Put her into a Sewing Hut 2 and have her make Thread. Show the ends and outs of the entire operation ...where her rough supplies are and where her finished product goes. Thanks
thanks, I've been waisting so much resources on so few profit
Glad I could help
I just want orchards in the game!! we probably will get it since there are apples/plums/cherries to buy but not to produce...
When they implement bandits, we probably will get some kinds of weapons/armors/shields to craft... +some watchtowers/garrisons...
When they implement horses, we probably will get some saddles, horseshoes to craft...
When they implement beekeeping and brewing, we probably get some bottles or something to store the booze...
I'm pretty sure we'll get pottery at some point also...
Most of those things I mentioned are allready in road map for next half of year, so anything is possible in further future
I assume that it wont take crazy long to get all of this.
Got this game the other day and took me 3 starts to help me get used to the WINTER season that is really Harsh. Love the game
Planting flax and then selling the extra flax grains also is a perfect way to make a lot of golds
ginding hours of my time just to make my cozy kitchen village more profitiable while listening to bar rescue most overdue firings is why i love this game
i recently started playing a new game with the same sort of vibe. Will be making some videos for it soon.
This is THE video i was looking for ! Thx so much
How to the cooked foods compare in terms of weight? Because how much you can carry makes a big difference in how much you can make. Some that makes you a little less but you can carry a lot more of will be more profitable. Example, selling stone knives vs stone axes.
I was going to include weights, but most food weights are very similar. So, it seemed like extreaneous info. Most food items weigh a half pound or less.
Simple bag sells for 40 and cost 3 leather and way less time to make and you need zero stations for it. Like sewing for example.
I like to make like 8-9 wood sheds, fully manned with good extraction level villagers. Can easily turn out 400-700 a day. Use those to make planks then wooden vials and sell them for 1.5 but you’ll make like 9k from 400 logs
I prefer buckets. Buckets sell really well for only costing 2 planks each. I keep a villager making buckets daily.
24 spears got me 230 or 330 coins
@@Fakyourfeelings what about spears I made 24 spears and got 230 or 330 coins
Thanks for all your hard work on this
Thanks for the info! Good MUST WATCH video for MD fans like me.
You're videos are so helpful thank you for all your hard work.
Very helpful, would like to see iron carrier in detail. What do think is the best for camp around lake of Hornica.
Great suggestion!
I mine and smith everything at the start of the season and then I work on building my village and farm animals
Don't know if you'll see this, but could you do one ranking the money making items by weight?
Nice vid man
Thank you! that was very very usefull, there was some changes on the updateded versions but as far as I know It still work that way
this is very good, thanks! what'd make it even better is a list at the end showing profits (like an excel table) for wood-stone-iron phases. I gather berries to sell but it takes a long time and can only be done in 2 seasons where i got plenty other stuff to do anyway. now the challange is getting enough iron :)
Arrows, my friends. Arrows.
Get a lvl 2 hunting lodge, assign 4 villagers to it, have them focus on getting nothing but feathers.
While they do that, collect dead branches on the ground and any rock that you see (they respawn, unlike the growing tree's)
Go into the lodge once you have 50 sticks and 10 rocks, get 50 feathers out of the lodge, make stone arrows.
You get a stack of 50 arrows to sell for 5 bucks each, and they weigh virtually nothing, so by the time tax season rolls around, you can bring literally thousands of arrows into town with you to sell, cleaning out all the vendors and paying the tax of 30 coins for the lodge, 10 for a log shed so you don't freeze, and 30 for 3 houses (two mated pairs plus you and your wife, meaning five available workers)
This is an especially good tactic in winter, as stones and sticks show up much more obviously in the snow, were undergrowth cant hide them.
super sweet man. cheers
Could you update these videos. I've noticed that a lot has changed.
Damn, im only 2 days into the game... theres so much to learn.... iv got all the mods on for my first playthrough so i can gist what i wanna do.... iv been waiting for a game like this to come to console for ages .... goes to show qhat the new gen of consoles can do over old gen
This could probably be updated with the recent changes. I mean, straw, linen and other stuff doesn't sell for one gold now, it sells for 0.1 gold.
Not to mention most of the cooked meals now require wooden bowls or plates.
Another helpful video. Am I better just having a wife or wife plus workers? If workers hired, should they mine for iron, I craft and buy food? More people, more firewood and food needed. Looking forward to trying different combinations.
As far as workers go, you definitely want them for farming, hunting, fishing, woodcutting, and iron mining. So far, those are the only ones that i know for sure help you in some way.
get a wife because you need an heir, put one person with good skill on the mine and change the mine to just iron, (salt and stone if you need it ) a level 10 person will get you 40 iron per day , then have 2 people making iron arrows in the smithy, they will produce 500 gold worth of arrows a day and you don't have to do anything .
@@runnynose8341 Thanks. Probably just me, but having difficulty giving my wife a task.
@@cryptosanta7199 your the boss , make her lol
@@runnynose8341 thanks. Need all the help I can get
I cheated with Cheat Engine, in order to make my first $100K. I really like your idea to make the Iron Arrows and make lots of money that way. Can you show a "How to start from scratch in the Iron Industry" playthrough? That'd be really great. Thanks for this AWESOME VIDEO! LOVE that you put SO MUCH time and effort into the information to help us out. Thanks again, bro!
I think when i get around to a playthrough, that will be the way i go. Start from scratch and have the goal of running the most profitable iron shop in the valley.
Is the value for money in CE double, 4 byte, string, or float? I've tried CE but couldn't find anything
So helpful - thanks for doing this!
You were correct the first time: you can plant carrots in the winter, not in autumn.
Must have mixed it up in my head.
Dude, you gotta update this. They've changed the whole economy.
Well done but would love an update. Just started playing and in order to make pottage you also need a bowl which must factor into time and cost. Not sure if other things have changed as well.
These are really good videos but a lot of them about money making are now out of date. Would love to see updated versions.
If you do start raising sheep, can you get manure from them too? I’m growing flax and the biggest hassle is going to buy and carry manure.
Im not sure which animals all produce manure. I know Pigs do for sure. Another great way to make fertilizer is from Rot, which you get a lot of if you have a bunch of people gathering food or you don't sell your food crops.
Get you self a pig.5 pigs make 300 fertilizer per year enoth for 16*16 field.
Hey man really great work, with all your videos thanks.How do you get feathers for making arrows? Is there a better way to cutting down trees and hoping to get some or with bird traps?
Iron arrows are probably the most efficient way to make money as you can carry thousands on you and they sell for 7 gold apiece. In one trade run you can carry enough arrows to clean out every merchant on the map.
Enjoyed the video. Keep it up.
Thanks, will do!
Farming is still better IMO, definitely better than third. Until they reimplement needing seeds theyre free and clear profits. Farming is less concrete because yields vary. But I have 18 fields. Five 5.5s, five 5x6s, four 5 x 10s, and four 5 x12s. I double plant Cabbage (youre wrong in the video cabbage can be planted twice and is single season so basically overnight two times), But Cabbage and flax in the spring, All cabbage in the summer, wheat in the fall, carrots in the winter. 4 hunters in a tier two cabin with a combined 50 or more easily keeps up with even an aggressive cabbage planting. Cabbage is around a 6.5 per plot average. So a 5x5 will average 175 or so. Seeds are around 1.5 per plot so a 5x5 is around 35-40 seeds. If you plant 300 plots per year (2 seasons) thats 1950 cabbage (I almost never get less than 2K but trying to minimize it 'for science', and 450-500 seeds. 1950 potage (you cant make that many but to theory craft) @ 14G per would be 27300 just for the potage. And another 1350-1500 for the seeds. But flax is king. It sells for 4G per seed and you get 1-1 stalks, seeds (grain) and straw. It is slightly better than cabbage in terms of yield. Probably because its a single plant and two season mature. Around 8-10 per plot. A 6x10 plot yields around 500-600 flax (but we will round down). So 500 straw or 25 straw hats @ 14 per, 500 seeds @ 4 per and 500 stalks which is 50 linen cloth @ 28G. So a single 60 plot Flax field is generally 4K but for 'science and easy math' call it 3600. Or 60G per plot. So if you plant 300 plots of Flax thats 18000G. So just between Cabbage and Flax we are at 47K. Wheat is straight up seeds and more straw hats. Yield is similar to Flax. Wheat seeds sell for 4G as well. I usually have less wheat generally 200 plots or so. So call it 175 seeds, and 9 straw hats. Around 825G (I generally get 1K and thats how I gauge my planting) Small numbers but we need a fall crop. Then we have carrots. I try and get 200 plots of them down. Depending on how much I have used up cabbage. But carrots have a super high yield and 200 plots is over 600 carrots usually. So thats 200 stews or so @ 14G per. Seeds only sell for 2G per but also have a better than average yield. 200 plots is generally 75-100 seeds. Not a lot but 'free. But basically carrots are a 3K per year return.
It doesnt outdo the broken iron arrows but its more involved and offers more 'RP' value. I am not sure what the max gold is from NPCs I am playing the beta version (which I think matches the release version) and they have various amounts of money. between 1200-1500G per trader. I think there are 20 traders on the map so between 25-30K. I know when I was 'testing' this I would break them easily (but that was when there was only 20K on the map) But I always had way more stuff left over.
In the end money is way too easy to be make in this game no matter how you approach it. Thats why some of my calculations may be a little rusty and might not be perfectly accurate since I havent done it in a couple weeks and this game changes a lot. But once you have bought everything there is to buy that youre able to and still have more money than you can spend it doesnt seem too important.
In the end farming is the best because it can be done instantly. My 'quick start' post is basically saying Spam E for 2 seasons collecting St Johns Wort and plantains. Plant as much flax as you can get 4-6 NPcs to farm and a hunter and youre set. Literally 4-5 hours real life time. You cant maximize blacksmithing until you have the mine built. By then farming should have you sitting on 50K or more gold.....
I should have noted that a mine with two tier 8 extractors will collect 1920 iron ore per year. Thats 192 stacks or arrows @ 300 per equals 57600. Way more gold than NPCs have. I have 715 farm plots and I can make over 50K in materials and wares a year. I havent 'tested' it in awhile but I know my NPCs are higher levels so my yields should actually have improved.
Are you selling the clothing at the right time of year? Its far more profitable to sell the clothes needed in the next season than to sell them any other time of year
Pls update this video
It’s very in depth but isn’t current and updates have changed prices
Very informative and useful, thanks :)!
Glad it was helpful!
Thanks bud!
Glad to help!
I was watching one of your videos and my girlfriend said "That guy sounds like Kermit."
Then I understood your picture.
Anyway, thanks for the video! Good info.
That's awesome!
Did you check weights on some of these goods? Some tools are pretty heavy
Yeah, but the best tool path is iron arrows, and they weigh basically nothing.
Thanks, this saves a lot of trial and error :-)
What if I want to be that goose who telepathically slightly opened door for herself around 2:25?
Great video!
Thanks!
Don't think most people understand this game is a game of patience, I always see people starting a new game before there heir is born, it's like you have clue what they are missing out on, and of yiu ask them they will say it takes to long, like maybe read about the game before buying, I did and Ir said expect to play 150 hours before it gets good that Is realistic so I love this game
Just when I was about to spend all my savings on flax seeds, jeez. The iron one is obvious but unfortunately iron is not easy to find at all, found a cave, mined for like half an hour only for 40 iron
make sure you make "simple bag" not "bag" if you do that you will actually make profit in a money to weight ratio
Thnaks again for all the info ! Question , howe did you build those walls ? Whit the Stone and wood like in it 🤔
When you first make a house, you can select what level walls and roof you make while it is still a frame. For all other buildings, the walls and roof are determined by the level of the building.
It's just a palisade with a stone wall right up next to it.
Looks like you played and did videos for some of my favorites of the past few years(Elden Ring, MB 2: BannerlorT, Medieval Dynasty). Got a like 'n' subscribe from me sir! I'll see if this info is still relevant since this just got released on console xbox gamepass. Thanks for the content!
This is nice guide ty.
I have 12 hunters and 16 loggers. All I do is cook and and make axes. It generates a few 1000 gold each day passively. Mostly using stalls.
I sell firewood, planks, pottage, and fur boot... but there is soooo much more.
I lose no time. Fur boots are hunter by-products.
Very nice!
YEET. Looking at the game and the ones who made the game I don't expect that much, since they aren't a worldwide popular game company. But I really would like some more options like e.g: buying somethings, selling somethings, trading, robbing or even blackmailing. Isn't necessary but would definitely be great!
YOTE. For sure, idk if we will ever get any of the features that i really want, but if we do, that would be great.
tbh there's allready many things that are way more complicated than in bigger studios(like snail,etc) and this game is mounth old, so I wouldn't discredit it for now...
Is it still the same now or has there been an update?
Why is the economy so messed up?
Hey noticed you did not take plates and bowls into account in your calculations on cooking. Were those added in an update to the game after you made this video? Do taking those into account change your finding?
It seems like once you get to a certain point in this game, there is nothing to use money on.
Agreed. They need to build that out. Maybe hiring a militia against bandits?
Yeah, at the moment that is certainly true. I should think more advanced systems like hiring an engineer/architect to unlock advanced technologies, or some sort of private militia/garrison would be awesome additions to the game.
oh I bet there will be some kind of militia/guards when they implement the bandits in the game... probably some kind of watchtower/garrison also...
Thanks for doing all the work to put this together! Do you know of this is still relevant after recent updates?
The numbers are pretty much all different, but the careers are still right. As in, smithing is still by far the most profitable.
Very informative!
Glad it was helpful!
They really need to rework the pricing. Selling items for a loss is silly, raw materials should be super cheap and be additive to the cost of the final product.
Also, berries in the summer are absolutely silly. Planting your first field is kinda difficult because you have to buy seeds and manure at 10 each.
Further, they should incentivize the economy by making it economical to purchase raw materials from NPCs. Get rid of the 50% penalty to the player
can you move up the social ladder in this game? Like, could you become a knight or even a lord?
Very helpful video. Separate video on the clothing, but what clothes are the best/most protective?
Great suggestion!
Im not sure i agree with you. You just made the math regarding the materials that are used to make the product but it seems to me you didnt take notice how easy or hard to get a material. What i mean is for example hunting is quite hard and it takes time. I think time is very important while you gather materials so my question to you is; did you concider time while you made those maths ?
Awesome video! Thanks! With the addition of the stone sickle, though, both the knife and stone hoe are unseated from the top. That has been my go-to.
This game looks absolutely amazing!! 🔥🔥
Much appreciation sir 🤗
So nice of you
Thank you! I loved this. Is iron and metal a non renewable resource? It looks like after I mined it, it disappeared.
Commenting because you told me to like and comment but very nice and helpful video
Thanks for liking
Out of curiosity does palisades come with stone foundation? Like what you have. Also does your workers level up each year?
I’ve got lucky to get lvl10 hunter wife so I’ve been making tons of pottage for my money.
I wish they added something for the fish. Cause the lvl7 fishing worker gets me tons of fish per day and i got like over 600 in my storage. I wish I saw this video before I wasted money on unlocking clothing items. Where is your location? Is it south of the 2 cities that’s close to each other? I haven’t figured out how to make daub yet can you tell me how and what level building I need. Thank you so much for the video.
What about the cost of the wooden bowls for the stews and such?
Is bags profitable usually i do that
Also how much feather per chicken coop can produce?