3:25 pfholden: How often do you see in real life sluggers who can knock the crap out of the ball and have Major League power but can't make contact and strike out in 40% of their plate appearances? Yankee fans: *turn and look at Left Field*
Some additional anecdotes I want to add that no tutorial ever covered for me or anyone that I know who is really deep into the OOTP series - How OOTP creates the summary Overall and Potential player value is complete bogus (i.e Mullins' 65 in this video). Highly recommend just turning it off - Think of contact and Avoid Ks as essentially baselines. If a player has anything below a 45 (and honestly probably even 50) in either category, unless they are a god tier defender and specifically rostered as a defensive specialist, do not roster them. OOTP's engine overvalues the vitals of a TTO player and also low Avoid Ks in particular will just defuse a player's expected offensive output. OOTP doesn't work like IRL baseball where you could theoretically strike out 40% of the time and still make such great contact that it's alleviated since OOTP's sim engine processes the three true outcomes before the balls in play results, if your player has low Avoid K's despite how good the other ratings are, his stats will be deflated compared to what conventional knowledge will tell you otherwise. Contact is what makes a player usable, power and eye along with that is what makes them great. - Lefty bats are king. As prospects they tend to develop extreme splits that carry their value beyond their potential (since having a backup platoon bat is really easy to find) and beyond that they are just flatout better performers in OOTP. - Speed is how often a player steals, stealing is how effectively they steal. If a player has a higher speed than stealing, you should turn down that individual player's stealing strategy. - Defense is absurdly powerful and has been further buffed in OOTP 23. Range is king in both the infield and outfield by a significant margin. It is legitimately worth rostering a SS with a bat that can hardly compete in A ball if he has 80 range and a high arm, that is not a hyperbole. - Spray hitter is the best out of the GB or FB tendency, but none of those matter. If two players are basically identical, then yes I guess take the spray hitter, but that's never going to happen.
When it comes to hitters, I've always valued contact, home run power and eye as the 3 best as that's what scouts tells you is improving or not in player development updates.
It's nice to have one or two on your team but it's not like it's a goal to build an entire team of high gap batters as much as it is a goal to achieve 9 60+ contact hitters. I like putting my EBH batters after my fastest players with good base running though to get those runs off doubles.
Plus hr hitters usually want a lot more money. 😂 I rather sign someone with potential to a potentially trash contract than to pay a hr hitter.🤷😂 I have had a couple good hr hitters but they are hard to keep ahold of unless you want to pay a 20 million + dollar a year contract and I have NEVER signed anyone anywhere close to that. Lol My max is 16 million anything more and they get their walking papers. 🤣 Everyone is replaceable, every coach and every player is replaceable, they all have expiration dates with my franchise. Spent money isn't replaceable, a wrecked body isn't replaceable. I only sign contracts over 4 years if they are young and dumb enough to sign a "bad deal". Add a couple of option years in there to make them more likely to sign and boom. Nothing is more asinine than an owner who doesn't know how or when to let people go and thinks loyalty will get them somewhere. It absolutely won't, if your starting pitcher has to have a Labrum surgery or he has more than one career labrum injury, TRADE HIS ASS ASAP. I have seen 80 overall players get the surgery and be 41 overall the next year. It almost NEVER works out, just like being loyal will NEVER work out. The best teams, shuffle through players like they are playing blackjack and trade players like they are playing gold fish.
It seems odd to value Avoid K’s above Eye to me. I mean, given that a. Contact already has Avoid K’s baked into it, and b. Contact represents the expected batting average of a player, it just doesn’t make sense to me to consider Avoid K’s for anything other than supplemental purposes (e.g. as a tiebreaker between similar players or to infer a players BABIP rating).
Hey pfholden... I am doing a American Assocation save with an expansion team. is there a way if you did a video of a good way to find players down at these minor legaue levels and how to find good players at these lower leagues when you dont have that much money to sign the good players like how you find players that you can sign to minor league deals?
@@pfholden vlad jr babip is 139 with attribute high af and for example joe bart babip is over 150 with avg or below avg attribute and nolan aranado babip is barely over 100 like it wont make to much sense why we even should care about this attribute if some role players have bigger one then star players i care more about overall player skills then hiden attribute who is all over the place only times when i care about babip is when i see over 160 points like bryan reynolds for example who rly play like babbip said he would
I really enjoy your videos but I don't value the same things as you at all in hitters. I strongly prefer eye/discipline to contact. A guy with really good contact ratings can wind up with dismal OBP and AVG. due to chance, randomness, and ultimately what we now call BABIP. If a guys takes 4 balls, ultimately that is a walk every single time.
3:25
pfholden: How often do you see in real life sluggers who can knock the crap out of the ball and have Major League power but can't make contact and strike out in 40% of their plate appearances?
Yankee fans: *turn and look at Left Field*
Some additional anecdotes I want to add that no tutorial ever covered for me or anyone that I know who is really deep into the OOTP series
- How OOTP creates the summary Overall and Potential player value is complete bogus (i.e Mullins' 65 in this video). Highly recommend just turning it off
- Think of contact and Avoid Ks as essentially baselines. If a player has anything below a 45 (and honestly probably even 50) in either category, unless they are a god tier defender and specifically rostered as a defensive specialist, do not roster them. OOTP's engine overvalues the vitals of a TTO player and also low Avoid Ks in particular will just defuse a player's expected offensive output. OOTP doesn't work like IRL baseball where you could theoretically strike out 40% of the time and still make such great contact that it's alleviated since OOTP's sim engine processes the three true outcomes before the balls in play results, if your player has low Avoid K's despite how good the other ratings are, his stats will be deflated compared to what conventional knowledge will tell you otherwise. Contact is what makes a player usable, power and eye along with that is what makes them great.
- Lefty bats are king. As prospects they tend to develop extreme splits that carry their value beyond their potential (since having a backup platoon bat is really easy to find) and beyond that they are just flatout better performers in OOTP.
- Speed is how often a player steals, stealing is how effectively they steal. If a player has a higher speed than stealing, you should turn down that individual player's stealing strategy.
- Defense is absurdly powerful and has been further buffed in OOTP 23. Range is king in both the infield and outfield by a significant margin. It is legitimately worth rostering a SS with a bat that can hardly compete in A ball if he has 80 range and a high arm, that is not a hyperbole.
- Spray hitter is the best out of the GB or FB tendency, but none of those matter. If two players are basically identical, then yes I guess take the spray hitter, but that's never going to happen.
When it comes to hitters, I've always valued contact, home run power and eye as the 3 best as that's what scouts tells you is improving or not in player development updates.
This tutorial is brought to you by the three true outcome king, pfholden.
Guilty as charged!
I've found gap power players to be super useful.
Reasonable. I just prefer guys who gets on base and hit homers.
It's nice to have one or two on your team but it's not like it's a goal to build an entire team of high gap batters as much as it is a goal to achieve 9 60+ contact hitters. I like putting my EBH batters after my fastest players with good base running though to get those runs off doubles.
Plus hr hitters usually want a lot more money. 😂 I rather sign someone with potential to a potentially trash contract than to pay a hr hitter.🤷😂 I have had a couple good hr hitters but they are hard to keep ahold of unless you want to pay a 20 million + dollar a year contract and I have NEVER signed anyone anywhere close to that. Lol My max is 16 million anything more and they get their walking papers. 🤣 Everyone is replaceable, every coach and every player is replaceable, they all have expiration dates with my franchise. Spent money isn't replaceable, a wrecked body isn't replaceable. I only sign contracts over 4 years if they are young and dumb enough to sign a "bad deal". Add a couple of option years in there to make them more likely to sign and boom. Nothing is more asinine than an owner who doesn't know how or when to let people go and thinks loyalty will get them somewhere. It absolutely won't, if your starting pitcher has to have a Labrum surgery or he has more than one career labrum injury, TRADE HIS ASS ASAP. I have seen 80 overall players get the surgery and be 41 overall the next year. It almost NEVER works out, just like being loyal will NEVER work out. The best teams, shuffle through players like they are playing blackjack and trade players like they are playing gold fish.
This is the tutorial I have been looking for.
Great tutorial Pat...I understand Babip a lot more now. ootp23 is rockin it.
Thanks for watching, David!
The two things needed to win games are OBP and SLG. Gap power increases SLG, and Eye/Discipline increases OBP.
It seems odd to value Avoid K’s above Eye to me. I mean, given that a. Contact already has Avoid K’s baked into it, and b. Contact represents the expected batting average of a player, it just doesn’t make sense to me to consider Avoid K’s for anything other than supplemental purposes (e.g. as a tiebreaker between similar players or to infer a players BABIP rating).
Thanks!
Hey pfholden... I am doing a American Assocation save with an expansion team. is there a way if you did a video of a good way to find players down at these minor legaue levels and how to find good players at these lower leagues when you dont have that much money to sign the good players like how you find players that you can sign to minor league deals?
Probably just going to the player tab under transactions where you can fish through every player.
Around planning on making a complete sim save settings video for OOTP23?
Yes
why some bad players have so high babip attribute and some rly good player have a bad one ?
not sure what you mean, can you give me an example?
@@pfholden vlad jr babip is 139 with attribute high af and for example joe bart babip is over 150 with avg or below avg attribute and nolan aranado babip is barely over 100 like it wont make to much sense why we even should care about this attribute if some role players have bigger one then star players i care more about overall player skills then hiden attribute who is all over the place only times when i care about babip is when i see over 160 points like bryan reynolds for example who rly play like babbip said he would
Different mic pat?
Ah, I meant to add a note that after I recorded I realized my mic wasn’t working, so it was the built in mic on this one. Oops!
I really enjoy your videos but I don't value the same things as you at all in hitters. I strongly prefer eye/discipline to contact. A guy with really good contact ratings can wind up with dismal OBP and AVG. due to chance, randomness, and ultimately what we now call BABIP. If a guys takes 4 balls, ultimately that is a walk every single time.