About why they might've chosen certain characters for solo arcs: * Haru needed screen time obviously. * Ann shared her arc with Ryuji, Morgana, as well as the setup for the main story. * Yusuke's arc was really early in the story, and I guess he was mostly comedic relief afterwards (I'm most unsure about this one). Why not the others: * Morgana's arc was literally the entirety of P5. * Ryuji kinda continued his arc regarding his motives for being a Phantom Thief and how he treated Morgana (Haru sharded her arc with Ryuji and Morgana). * Makoto actually got quite a lot of focus even after her dedicated arc thanks to Sae. * Futaba... actually I can't think of any specific reason.
Frankly Haru Ann and Yusuke all fell into the background as persona 5’s story progressed. All the rest of the cast felt pretty related to the endgame plans and story events while those 3 just felt like members of the phantom thieves and not much else
for the battle at 31:00 you really should stop, take a breath and look at what a boss does if you struggle on it, helps learn (also trynna parry with yusuke when you dont even know the attacks is gonna get you/your teammates killed 💀) watching him play against the clone joker and hes constantly surprised that that joker keeps dodging things 😭please jc, you can debuff enemies
Idk the exact media she’s talking about, so maybe Yakuza like chat says, but 3:12:26 dotonbori is a super famous area of Osaka, so she’s just recognizing famous things from media. Like seeing Times Square in person for the first time or something like that.
Zekichi would be even better if they gave him the bec de corbin, the most over powered melee weapon. What's better than a weapon that triples as a spear, a war hammer, and a war axe all in one. Definitely the most deadly melee weapon.
A lot of your struggles ultimately come down to not conserving SP on your healers, as the AI healers casting healing spells in battle helps everyone stay alive. Every character has combos that cast attacking skills for free so practicing those would help save. They’re not as strong as the casts from the persona menu, but them being free allows you to cast them as much as you want. Also, auto-recover uses the healer’s SP so using HP items to recover between battles instead will make things easier. I don’t want to go as hard as some of the other comments talking about you changing your play style during combat because going for the full on attack style is a load of fun, just wanted to recommend this to make that play style more sustainable and not as frustrating in the late game.
Your issue with the Akane's Joker bossfight was pretty much you not interacting with the velvet room and not chasing down requests. I apologize in advance if this comes off rude. I love your persona vids. Your responses to the story and your theorycrafting attracted me to your p5r playthrough, and seeing you suffer so much trying to play strikers like "similar" games saddens me. Akane's Joker (herefore labeled AJ) has no strengths or weaknesses, and can only hit for physical/gun damage. Because there are no offensive best moves, it becomes more important to start using defensive and support options. By this point, you should have made a Support Persona, loaded with skills to buff yourself and debuff enemies. The enemy is hitting hard? Boost your defense and sap their offense! Boost your agility so they don't hit in the first place! Have healing skills to keep you going! Have defensive walls. If you had payed more attention to persona resistances, you would have noticed Black Ooze and Slime have physical and gun resistance, Setanta had gun resist, and you have had all 3 of them in your roster in the last couple of streams. Sentanta even is built to be an attacker! If you had used them instead of Unicorn, you probably would have had an easier time. AJ is very much a mechanics check. If you had taken time to study what Joker's Persona options can do beyond their elemental attacks, AJ stops being a challenge and more an annoyance due to how slippery he is. Your aversion to Velvet Room experimentation is also a problem. The quickest way to gather persona points is fusing persona, as when a persona leaves your roster (fusing and dismissing both count), you are rewarded both to a base value of the persona (later persona give higher payouts.) and a hidden investment stat, which is essentially how much the persona was grown outside of the compendium. Taking your trained up personas and fusing them not only makes a stronger base persona, but give out a ton of PP to invest, which loops to making your persona even stronger and increasing their payout. Fusing a persona that was fused from trained persona keep their parent's investment stats... which means the third generation gets even more bonuses. (Note, persona bought out of the Compendium, no matter how strong they are, DO NOT COUNT AS HAVING INVESTED IN THEM. This is a mistake I made for my end-game content.) On a note only tangentially related, you need to pay attention to what persona you had Joker equipped when you switch off him. As far as I am aware, AI Joker CANNOT swap Persona, meaning if you left him with a persona that can't fight the current enemies or worse is weak to them, he WILL NOT try to switch to a better option. Now to talk about you not doing requests. You tend not to do them unless its an ally request. Technically not a problem, but even then you just gun down exactly what the request says and often flee from every battle that can't contribute. When you go back to older jails, battles get cleared insanely fast, especially if you set up the ambush. There's even a meme that when Ax to Grind gets played the fight ends at the line "Hello, Goodbye" (the first two words in the song), with good reason! It leads to steadily picking up a sizeable warchest for your playthrough. Speaking of warchests, you should be looking constantly at the weapon and armor shops, as well as answering requests that unlock new options in shops. Many times across your playthrough, you have sending characters into to battle with out of date gear, especially in terms of armor. In a lot of cases, status immunities are far less important than just having raw defense to survive hits. There are a lot more options to heal status ailments then there are to reviving a knocked out ally. When your team is getting 2 and 3 shotted, its time to step back and ask if there's stronger armor that would improve survivability. Old weapons mean fights take longer as well, meaning more attacks to kill your enemies AND they have more time to eat away at your teams health. A final note with Wolf and Fury, anytime you don't have an enemy in your sight and are not attacking, turn it off. Fury mode doesn't lower your defense, it straight cost HP to maintain, and unlike physical/gun skills, that HP doesn't come back. The HP drain of Fury mode adds up far faster than most people realize in the heat of the moment. Wolf is built around balancing spending his HP to fuel Fury, then turning it off to start draining HP to heal back the cost. This ironically makes him amazing at exploring older Jails again, becuase he keeps his own health high off of life drain, and the few things that resist physical damage get destroyed by his resistance piercing Almighty attacks in Fury Mode.
I appreciate the sentiment but man I’m not “suffering” in this playthrough at all. I had a rough time in this boss fight, learned some things and kept moving!! I’ve been having a blast playing the way I have! I get and appreciate all the advice but yall gotta realize that these games are EXTREMELY complex for a first time player, with abilities and skills that are hard to remember all in real time. It’s a lot going on and I’m going to mess up! Also some players like me are not going to be as into spending hours crafting the perfect builds in the velvet room and grinding to be the most optimal! I’m not here to do the perfect playthrough. I’m here to have some fun, enjoy a good story, and have a fun time with some gameplay and if I’m doing that & the game was worth it to me, am I really playing the game wrong?? Again, I know you’re saying you’re trying not to be rude, but you kinda just wrote an essay on how I’m playing the game wrong in your eyes and how it saddens you when I’ve been having a blast with the game regardless 😭 I just don’t get how it can affect you that much!! The game is amazing and I love it! That shouldn’t sadden you that I’m not perfect ❤️
Why am I so weak?? Arsene you did like no damage!!! ^this isn't P5R, and holding onto old Persona's is what's holding you back. It's time to retire him
@@JCbackfire Arsene can end up broken more easily in Strikers than P5R actually, especially considering he actually has a full move pool natively with LV ups rather than only a few, making him feel more appropriate as a real Persona. He's even in one of the easiest Fusion circles in the game for making maximum power Persona. Key thing you should keep in mind is the Fusion Bonuses and how they stack over time, going on a chain where you repeatedly fuse Persona's and always have some space in your party for masks would help you a lot. And if you really want the best persona's you buy cheap one's and end up in a fusion circle, but that's more for shattering the game balance. Overall if you do want Arsene you'd need to be fusing him away and then coming back to him as the end result later generally. But it is a lot easier just as it is in all Persona games to not have a favourite and continually fuse to better and more useful Persona's.
Arsene is pretty strong in Strikers. Unlike in P5/P5R, he naturally learns skills all the way up to level 95. And with fusion looping, it's easy to raise his stats past their natural cap.
About why they might've chosen certain characters for solo arcs:
* Haru needed screen time obviously.
* Ann shared her arc with Ryuji, Morgana, as well as the setup for the main story.
* Yusuke's arc was really early in the story, and I guess he was mostly comedic relief afterwards (I'm most unsure about this one).
Why not the others:
* Morgana's arc was literally the entirety of P5.
* Ryuji kinda continued his arc regarding his motives for being a Phantom Thief and how he treated Morgana (Haru sharded her arc with Ryuji and Morgana).
* Makoto actually got quite a lot of focus even after her dedicated arc thanks to Sae.
* Futaba... actually I can't think of any specific reason.
Futaba's arc sort of continued past her palace with taking down the Shido conspiracy.
Frankly Haru Ann and Yusuke all fell into the background as persona 5’s story progressed. All the rest of the cast felt pretty related to the endgame plans and story events while those 3 just felt like members of the phantom thieves and not much else
I mean, Zenkichi Furry Mode is just him becoming a Were-Wolf.
Dude that loss to shadow joker was HILARIOUS
he still hasnt learnt to use debuffs 💀
ough its so painful to watch lmao
Game is sensory overload, it’s hard to remember half the time what skills I even have LOL
Kinda deserved imo
for the battle at 31:00 you really should stop, take a breath and look at what a boss does if you struggle on it, helps learn (also trynna parry with yusuke when you dont even know the attacks is gonna get you/your teammates killed 💀)
watching him play against the clone joker and hes constantly surprised that that joker keeps dodging things 😭please jc, you can debuff enemies
22:35 There ain't no way XD
I needed to read le Miserable for collage and finding out zenkichi’s persona is Valjean has made it so much better.
Idk the exact media she’s talking about, so maybe Yakuza like chat says, but 3:12:26 dotonbori is a super famous area of Osaka, so she’s just recognizing famous things from media. Like seeing Times Square in person for the first time or something like that.
Zekichi would be even better if they gave him the bec de corbin, the most over powered melee weapon. What's better than a weapon that triples as a spear, a war hammer, and a war axe all in one. Definitely the most deadly melee weapon.
The Yamato
Although that one prob doesn't count due to technically not being real
Crow's beak still solos (gigachad historical weapon superiority)
@joshuatang5250... You are aware that bec de corbin is French for Crow's beak, right? Right?
@jpfg2713 exactly
A lot of your struggles ultimately come down to not conserving SP on your healers, as the AI healers casting healing spells in battle helps everyone stay alive. Every character has combos that cast attacking skills for free so practicing those would help save. They’re not as strong as the casts from the persona menu, but them being free allows you to cast them as much as you want. Also, auto-recover uses the healer’s SP so using HP items to recover between battles instead will make things easier.
I don’t want to go as hard as some of the other comments talking about you changing your play style during combat because going for the full on attack style is a load of fun, just wanted to recommend this to make that play style more sustainable and not as frustrating in the late game.
There are two more strikers vids on twitch??!!! Are we getting the ending videos from stream here too?
Eventually. I'm not sure theres really a schedule on when they get uploaded though, or who runs the vod channel.
Bikkuri Boy, the spot where you grabbed a hamburg steak, is the same chain as the diner in Shibuya!
Happy new year's eve
Father Fox Shrine
Guys i don't get it does he need to get to the [father fox shrine]?
We love being early for goated vods
11mins to late I'm ashamed of myself
Perfect. Was wondering what to watch😂❤
Did you watch the intro already?
i get lost here soo easily ^^' it makes me feel like Ryouga
Your issue with the Akane's Joker bossfight was pretty much you not interacting with the velvet room and not chasing down requests. I apologize in advance if this comes off rude. I love your persona vids. Your responses to the story and your theorycrafting attracted me to your p5r playthrough, and seeing you suffer so much trying to play strikers like "similar" games saddens me.
Akane's Joker (herefore labeled AJ) has no strengths or weaknesses, and can only hit for physical/gun damage. Because there are no offensive best moves, it becomes more important to start using defensive and support options.
By this point, you should have made a Support Persona, loaded with skills to buff yourself and debuff enemies. The enemy is hitting hard? Boost your defense and sap their offense! Boost your agility so they don't hit in the first place! Have healing skills to keep you going!
Have defensive walls. If you had payed more attention to persona resistances, you would have noticed Black Ooze and Slime have physical and gun resistance, Setanta had gun resist, and you have had all 3 of them in your roster in the last couple of streams. Sentanta even is built to be an attacker! If you had used them instead of Unicorn, you probably would have had an easier time.
AJ is very much a mechanics check. If you had taken time to study what Joker's Persona options can do beyond their elemental attacks, AJ stops being a challenge and more an annoyance due to how slippery he is.
Your aversion to Velvet Room experimentation is also a problem. The quickest way to gather persona points is fusing persona, as when a persona leaves your roster (fusing and dismissing both count), you are rewarded both to a base value of the persona (later persona give higher payouts.) and a hidden investment stat, which is essentially how much the persona was grown outside of the compendium. Taking your trained up personas and fusing them not only makes a stronger base persona, but give out a ton of PP to invest, which loops to making your persona even stronger and increasing their payout. Fusing a persona that was fused from trained persona keep their parent's investment stats... which means the third generation gets even more bonuses. (Note, persona bought out of the Compendium, no matter how strong they are, DO NOT COUNT AS HAVING INVESTED IN THEM. This is a mistake I made for my end-game content.)
On a note only tangentially related, you need to pay attention to what persona you had Joker equipped when you switch off him. As far as I am aware, AI Joker CANNOT swap Persona, meaning if you left him with a persona that can't fight the current enemies or worse is weak to them, he WILL NOT try to switch to a better option.
Now to talk about you not doing requests. You tend not to do them unless its an ally request. Technically not a problem, but even then you just gun down exactly what the request says and often flee from every battle that can't contribute. When you go back to older jails, battles get cleared insanely fast, especially if you set up the ambush. There's even a meme that when Ax to Grind gets played the fight ends at the line "Hello, Goodbye" (the first two words in the song), with good reason! It leads to steadily picking up a sizeable warchest for your playthrough.
Speaking of warchests, you should be looking constantly at the weapon and armor shops, as well as answering requests that unlock new options in shops. Many times across your playthrough, you have sending characters into to battle with out of date gear, especially in terms of armor. In a lot of cases, status immunities are far less important than just having raw defense to survive hits. There are a lot more options to heal status ailments then there are to reviving a knocked out ally. When your team is getting 2 and 3 shotted, its time to step back and ask if there's stronger armor that would improve survivability. Old weapons mean fights take longer as well, meaning more attacks to kill your enemies AND they have more time to eat away at your teams health.
A final note with Wolf and Fury, anytime you don't have an enemy in your sight and are not attacking, turn it off. Fury mode doesn't lower your defense, it straight cost HP to maintain, and unlike physical/gun skills, that HP doesn't come back. The HP drain of Fury mode adds up far faster than most people realize in the heat of the moment. Wolf is built around balancing spending his HP to fuel Fury, then turning it off to start draining HP to heal back the cost. This ironically makes him amazing at exploring older Jails again, becuase he keeps his own health high off of life drain, and the few things that resist physical damage get destroyed by his resistance piercing Almighty attacks in Fury Mode.
I appreciate the sentiment but man I’m not “suffering” in this playthrough at all. I had a rough time in this boss fight, learned some things and kept moving!! I’ve been having a blast playing the way I have! I get and appreciate all the advice but yall gotta realize that these games are EXTREMELY complex for a first time player, with abilities and skills that are hard to remember all in real time. It’s a lot going on and I’m going to mess up! Also some players like me are not going to be as into spending hours crafting the perfect builds in the velvet room and grinding to be the most optimal! I’m not here to do the perfect playthrough. I’m here to have some fun, enjoy a good story, and have a fun time with some gameplay and if I’m doing that & the game was worth it to me, am I really playing the game wrong??
Again, I know you’re saying you’re trying not to be rude, but you kinda just wrote an essay on how I’m playing the game wrong in your eyes and how it saddens you when I’ve been having a blast with the game regardless 😭 I just don’t get how it can affect you that much!! The game is amazing and I love it! That shouldn’t sadden you that I’m not perfect ❤️
YIPPEEEE
Why am I so weak?? Arsene you did like no damage!!!
^this isn't P5R, and holding onto old Persona's is what's holding you back. It's time to retire him
The strat just isn't really viable in strikers
Ya but I wanted to use him because he iconic 😢
@@JCbackfire Arsene can end up broken more easily in Strikers than P5R actually, especially considering he actually has a full move pool natively with LV ups rather than only a few, making him feel more appropriate as a real Persona.
He's even in one of the easiest Fusion circles in the game for making maximum power Persona.
Key thing you should keep in mind is the Fusion Bonuses and how they stack over time, going on a chain where you repeatedly fuse Persona's and always have some space in your party for masks would help you a lot.
And if you really want the best persona's you buy cheap one's and end up in a fusion circle, but that's more for shattering the game balance.
Overall if you do want Arsene you'd need to be fusing him away and then coming back to him as the end result later generally.
But it is a lot easier just as it is in all Persona games to not have a favourite and continually fuse to better and more useful Persona's.
Arsene is pretty strong in Strikers. Unlike in P5/P5R, he naturally learns skills all the way up to level 95. And with fusion looping, it's easy to raise his stats past their natural cap.
@ yeah but he's just not Angel...