Looks cool, how does the slow mo work multiplayer wise? obviously he can't just do slow mo for one player, if someone goes slow mo in front of you does it affect you too so its potentially like a double edged sword if they've better aim?
Dude tbh, I become more & more impressed every year at what small & single man dev teams have done lately. It's really cool to play games that feel like they're made with passion. Both "the ascent" & "midnight fight express" gave me that feel. Shout out to all the devs that still care ❤
Road to Vostok in another single dev game but I think recently he hired some people to help with the game but the fact that one person can create a good game is very telling. Out of Action looks decent I'll be keeping my eye on it for sure.
I dare to say I have more hours in games made by 1-3 devs than in triple A games over the last 5 years. Mostly not perfect games in any way and sometimes clunky but different and refreshing. If you make a painting you don’t do it with a big team and all kind of managers telling you what to do. That is why I think indie games are the real art of gaming. Edit : just checked and 550 hours in Empyrion for example.
In recent years, many single-person devs have been creating mind-blowing games better than many AAA games. These talented people are otherworldly, and I thank them for their hard work.
Youd be surprised to know who truly runs the gaming industry as a whole now. Different entities all under the same evil interests. They have no interest in making games... in fact, their goal is to make skill irrelevant through "subtle" algorthms all while trying to stimulate addictive patterns. Most people dont know themselves in the slightest, nevermind how our evil world is truly run so ima end this here.
We will probably never hear from this game again for another year or two, if it gets released at all, yeah it looks cool will it be finished? Who knows and we should reserve judgment when it’s released, if it is released.
I want to know how the slow motion works with other players in a match...do other players see u moving slowly or does everyone go in slow motion at the same time? is there a radius to it?
If it's anything like The Specialists, it is an effect local to the player who initiates it. Back in TS, you would see people who were very far away from you fighting each other in slow motion.
I get a little bit of FEAR Combat vibe and I'd love that. It used to be my favorite game. Just yesterday I watched your video on Team17's game that's clearly heavily inspired by FEAR. If this is where trends are going, then it's great!
BF2042 is good too & I’m ready to get my beta code for xdefiant bc if I like it I’m switching completely from COD to Xdefiant, but this looks like it may be played some by me too lol
Gives me hope for my game I am conceptualizing. Just need to spend time learning what I need to get it done outside work. Love this aesthetic so much. It gave me Planetside vibes right off the bat. Cell shading? If it is, I love it.
I honestly have nothing but respect for single devs, especially ones that make this good of a game. I mean at a AAA studio its ONE PERSON'S job to work on sound design, or UI, viewmodel animations, third person animations, gameplay, etc. In fact, most of these positions have multiple people if not over a dozen people working on it. Most AAA games have hundreds of people working on them at one time. These guys lwent to school on how to do just ONE of these positions. Indie devs are doing all of them at once. It's insane.
Love the cartoonish art vibe it has!!! Looks sick and refreshing! Man I hope a lot of the small indie studios keep grinding and reach massive heights so us as the consumer can actually get good games again!
Literally one of my favourite art styles even down to the plumes of smoke from the weapons are great. Seen this on Big fry channel the other week. Sooo hope this game does well. Nice one Jack
This just goes to show that passion is the most important part of game development. One man with passion is more capable than an entire studio of passionless devs.
We were thinking of making a game with similar look and feel. This is a perfect reference for us. Will definitely try this game when it comes out and closely follow its progress. Thanks for sharing.
this is incredible. and the art style i LOVE. so amazing. what does the slow motion look like when someone else does it on you? do they move faster (so you can't hit them) or are you actually slowed down?
This looks outstanding! The specialists was my absolute favourite mod for Half-Life back in the day. One guy named I think 'Entik' was pretty much the Neo on every server he joined.
This really reminds me of Double Action Electric Boogaloo, a free source engine game I used to play back in the days and that I really miss playing (tried to boot it up a few days ago and it barely had any players) Really excited to see where this is going
As an architect turned designer of virtual spaces for VR turned game developer for mobile fitness FPS games I am loving the art style and game play! I am super impressed. Way to go Doku!
The one thing that stuck to my head and I'll quote u on it is "I think there's a gap in the market for stuff like this" absolutely agree... Seeing some projects like this one and the finals for exp makes u think about what the FPS/ shooter games market could look like in the future...
That cel shaded art style kicks ass! The game play and mechanics look very simple and clean. Totally gonna wishlist it now. I'm really interested in the PvE aspect
Wow this actually looks really promising - looks like a ton of fun with a lot of potential. Hopefully he keeps it going and we get access sooner rather than later, I can definitely see this becoming a viral hit.
@Doku and Jack, completely unrelated to gaming. This video and the story of Doku making a game by himself has given me some needed motivation on a passion project. Thank you both!!
Reminds me of a more recent Source mod in the Max Paynesque genre that's been trickling off in numbers over the last few years but provided hours of fun. Double Action Boogaloo. Exciting stuff, looking forward to seeing more!
Very impressive for sure, I think some weapons need a rebalance, like the rocket launcher for example. But still, amazing this is the work of one person. I will buy it once available, just as a pat on the back if nothing else...
In early 2000 I have collaborate with both Day of Defeat and The Specialist as level designer... Very cool times. One of my Maps was also selected as official in DOD 😅
I love the simple geometry and clean AF lighting, these are two things alot of big developers just do not understand when trying to make a competitive shooter, too focused on making things look busy for their E3 demos that theirs just too many outside factors that effect your ability to shoot the person in front of you.
I hope this does well. I like seeing indie games succeed, especially during a time where a lot of AAA studios seem to be lacking creativity. Its good to see passion and originality get rewarded.
I'm actually surprised that F.E.A.R. never got a mention during this video, it is obvious that the developer has taken inspiration from that game's visual design & atmosphere if not also its mechanics.
This is actually mind blowing, so impressed that this kind of thing is possible nowadays!
The new generation of games is going to be crazy good 👀
first thing i thought after seeing the Style it reminded me of XIII but modernized. Pretty cool
Overrated
@@ml6961 can you do better? I don't think so
Looks cool, how does the slow mo work multiplayer wise? obviously he can't just do slow mo for one player, if someone goes slow mo in front of you does it affect you too so its potentially like a double edged sword if they've better aim?
Really appreciate the coverage Jack.
Keep going man! The game looks fantastic
looks really cool man keep it up. I wishlisted the game :)
This game looks so good man ! big up
wtv u need for a wide access playtest pls let the community know we will do it
This looks awesome! Nice work man.
Dude tbh, I become more & more impressed every year at what small & single man dev teams have done lately. It's really cool to play games that feel like they're made with passion. Both "the ascent" & "midnight fight express" gave me that feel. Shout out to all the devs that still care ❤
Midnight fight express is one of those games I'd never have heard of not for game pass. Grabbed it to own moments after playing a bit.
quite fascinating that one man can create such a detailed game for just one dev
The power of modern game engines :)
Road to Vostok in another single dev game but I think recently he hired some people to help with the game but the fact that one person can create a good game is very telling. Out of Action looks decent I'll be keeping my eye on it for sure.
I dare to say I have more hours in games made by 1-3 devs than in triple A games over the last 5 years.
Mostly not perfect games in any way and sometimes clunky but different and refreshing.
If you make a painting you don’t do it with a big team and all kind of managers telling you what to do. That is why I think indie games are the real art of gaming.
Edit : just checked and 550 hours in Empyrion for example.
who cares when the game sucks.
@@reztarr2548 You must be fun at the parties
In recent years, many single-person devs have been creating mind-blowing games better than many AAA games. These talented people are otherworldly, and I thank them for their hard work.
Youd be surprised to know who truly runs the gaming industry as a whole now. Different entities all under the same evil interests.
They have no interest in making games... in fact, their goal is to make skill irrelevant through "subtle" algorthms all while trying to stimulate addictive patterns.
Most people dont know themselves in the slightest, nevermind how our evil world is truly run so ima end this here.
What is actually mind blowing about this game?
@@JCBigCatthat a solo developer made it
Wait, this actually looks insane.
Demo is available on steam now, it is indeed insane. :)
Thank you so much guys for covering this project. Doku is one of a kind. He deserves this so much.
This game actually looks so amazing the art style has endless opportunities
this goes to show how passion triumphs over massive triple a studios
Deep Rock Galactic is another good example
Let it get released first, maybe? 😅
We will probably never hear from this game again for another year or two, if it gets released at all, yeah it looks cool will it be finished? Who knows and we should reserve judgment when it’s released, if it is released.
@@rawaz940 bro has alr spent 3 years making it, he clearly isn't stopping anytime soon
No it doesn't. Its a hallway shooter cell shaded. Hats off to the skill set of this guy doing it but come on now.
This looks badass. I love how the environment seems realistic then u get a different art style with the characters
I love the art style, it looks fun, and its refreshing to see someone try something different in the fps scene, innovation leads to incredible things
Jack, thanx for showing off this kind of stuff. Man, this is so inspirational!
The art style is giving me a modern XIII vibe (one of my favorite games of all time)
Exactly what I thought of! Surprised Jack didn’t mention it. Even the way the rocket smoke trails look, love that style.
Jack mustn't have played XIII. The original game still stands out to me as one of my favourite games of all time.
Think exactly the same 😊
How you code slow motion for a player and not for the others is out of my ability to comprehend :)
I want to know how the slow motion works with other players in a match...do other players see u moving slowly or does everyone go in slow motion at the same time? is there a radius to it?
Me too
aaaaaaaaaaaaaa
i was hoping throughout the whole video that he would explain that exact thing about the slow motion, but unfortunately he didnt
If it's anything like The Specialists, it is an effect local to the player who initiates it. Back in TS, you would see people who were very far away from you fighting each other in slow motion.
This is what i wondered aswell
I get a little bit of FEAR Combat vibe and I'd love that. It used to be my favorite game. Just yesterday I watched your video on Team17's game that's clearly heavily inspired by FEAR. If this is where trends are going, then it's great!
This game is looking good, thanks for covering this to give smaller devs the recognition they need! Love the content Jack!
This is giving me such specialists vibes! That mod absorbed so much of our time on LAN parties back in the day.
Added to my wishlist in less then 5 seconds! The last fps I truly enjoyed was BF4! We need more people like this guy making games.
BF2042 is good too & I’m ready to get my beta code for xdefiant bc if I like it I’m switching completely from COD to Xdefiant, but this looks like it may be played some by me too lol
The style and mechanics of this looks absolutely unreal, best I've seen for many years. Amazing work Doku!
This art style is so timeless.
I’ve been watching this game progress and I NEED TO PLAY IT. Please, Doku.
Love the cell shading style
The katana deflection of the bullet is sooooooo slick!
This is gonna be on my wishlist
Gives me hope for my game I am conceptualizing. Just need to spend time learning what I need to get it done outside work. Love this aesthetic so much. It gave me Planetside vibes right off the bat. Cell shading? If it is, I love it.
A Demo will release very soon! Would love to see you play it again!
I honestly have nothing but respect for single devs, especially ones that make this good of a game.
I mean at a AAA studio its ONE PERSON'S job to work on sound design, or UI, viewmodel animations, third person animations, gameplay, etc. In fact, most of these positions have multiple people if not over a dozen people working on it. Most AAA games have hundreds of people working on them at one time. These guys lwent to school on how to do just ONE of these positions. Indie devs are doing all of them at once. It's insane.
Damn this looks amazing! The style, the grading, movement etc.
Love the cartoonish art vibe it has!!! Looks sick and refreshing! Man I hope a lot of the small indie studios keep grinding and reach massive heights so us as the consumer can actually get good games again!
Literally one of my favourite art styles even down to the plumes of smoke from the weapons are great. Seen this on Big fry channel the other week. Sooo hope this game does well. Nice one Jack
bruh this game looks more complete than 80% of aaa games that come from 2018 till now you kiding me
The artstyle here is amazing ! I really hope this sees a a release i would love to try it
This just goes to show that passion is the most important part of game development. One man with passion is more capable than an entire studio of passionless devs.
This looks great! I’m glad this type of gameplay might get a resurgence
The fact the unfinished product looks as good as it does is promising. Can't wait to see how this project turns out when its done.
We were thinking of making a game with similar look and feel. This is a perfect reference for us. Will definitely try this game when it comes out and closely follow its progress. Thanks for sharing.
this is incredible. and the art style i LOVE. so amazing. what does the slow motion look like when someone else does it on you? do they move faster (so you can't hit them) or are you actually slowed down?
was looking through the comment section if somebody asked this. how is does slow motion work in multiplayer.
I was going to bring up this game when you mentioned The Specialists in your last video but I see you're on top of it!
Incrível ver o trabalho de uma única pessoa resultar em um jogo tão impressionante! Parabéns ao desenvolvedor!
Parece um anime!
This actually looks fantastic. I'm loving the artstyle as it gives a unique look.
Fucking love the anime art style. Would love to see a fuller game. Fingers crossed .
Anime? How tf💀
@@majesticeagle5461 Clearly you haven't watched enough anime
@@NimhNom i know what it looks like, this is just cell shaded, not fucking anime
The art style is so different yet so fitting
This looks outstanding! The specialists was my absolute favourite mod for Half-Life back in the day. One guy named I think 'Entik' was pretty much the Neo on every server he joined.
I miss TS every day man. We need this to take off!
these are the kind of developers i love to see and hope get as much support as they can, they have such pride and ambition poured into their games.
I'm with you Jack - LOVE this art style and I think your description has it down to a tee.
Really going to look into this. Recommend Severed Steel as well.
Looks outstanding...!! OMG, can't wait to try this.. It has soo much potential
I don't know if anyone remembers this, but this art style reminds me of a game called ''XIII'' and it's a classic from back in the day..
So glad you mentioned The Specialist mod! That was my jam!
the graphics of the smoke & players is like it’s from NFS unbound
The slow motion kill mechanic also reminds me of the game F.E.A.R.
Love it. Wish Listed on Steam and look forward to future updates.
This really reminds me of Double Action Electric Boogaloo, a free source engine game I used to play back in the days and that I really miss playing (tried to boot it up a few days ago and it barely had any players)
Really excited to see where this is going
Cell shading done right is so awesome! Looks rad, Jack!
Whenever I see slow-motion diving and shooting in an FPS, I immediately think of The SpecialistsMod.
THE SPECIALISTS, I was waiting for you to say it.
Such great memories! Tough game, so so good!
As an architect turned designer of virtual spaces for VR turned game developer for mobile fitness FPS games I am loving the art style and game play! I am super impressed. Way to go Doku!
The Specialists is my childhood!
The one thing that stuck to my head and I'll quote u on it is "I think there's a gap in the market for stuff like this" absolutely agree... Seeing some projects like this one and the finals for exp makes u think about what the FPS/ shooter games market could look like in the future...
Sick video. All these sick kills in 2 to 3 hours? You've got the hang of it fast.
Really looks like that XIII game that came out for GameCube. Love the cell shaded art style
Looks stunning and brings back specialist matrix feelings, I loved it
I love the way this looks the movement is so fluid so early in its development
i love how clean, crisp and satisfying everything looks
Good ideas from you Jacky! Love the game
Dudeeee this game looks crazy fun. Added to wishlist
That cel shaded art style kicks ass! The game play and mechanics look very simple and clean. Totally gonna wishlist it now. I'm really interested in the PvE aspect
wow,it looks fantastic dont change it,very impressive love it,cheers jack
This game looks so good and nice video man :]
Wow this actually looks really promising - looks like a ton of fun with a lot of potential. Hopefully he keeps it going and we get access sooner rather than later, I can definitely see this becoming a viral hit.
This looks amazing !!! I can’t wait to play it.
Awesome find man, great video too
This is sweet looking. Love the cartoony/realistic at the same time graphics..hard to explain.
This looks so good and the movement seems so fun god damn
So happy this game is getting so much coverage. It looks perfect
ill def ask my mom to cop this crazy good ass lokking game when it drops!!! great vid my guy reggelaan 22
This looks fun! I love the art style
Looks smooth and fun. The rolling animation is genius
Great video Jack! Was a pleasure playing it with you the other night.
Love the minigun outro!
Thanks!
I enjoyed this. Really glad to see you giving thoughtful coverage to a cool indy game like this.
@Doku and Jack, completely unrelated to gaming. This video and the story of Doku making a game by himself has given me some needed motivation on a passion project. Thank you both!!
I loved the specialists and the mods that even came off that mod
Reminds me of a more recent Source mod in the Max Paynesque genre that's been trickling off in numbers over the last few years but provided hours of fun. Double Action Boogaloo. Exciting stuff, looking forward to seeing more!
Very impressive for sure, I think some weapons need a rebalance, like the rocket launcher for example. But still, amazing this is the work of one person.
I will buy it once available, just as a pat on the back if nothing else...
In early 2000 I have collaborate with both Day of Defeat and The Specialist as level designer... Very cool times. One of my Maps was also selected as official in DOD 😅
Can't wait for this. It's looking so good. Finally a game with new gameplay.
I love the simple geometry and clean AF lighting, these are two things alot of big developers just do not understand when trying to make a competitive shooter, too focused on making things look busy for their E3 demos that theirs just too many outside factors that effect your ability to shoot the person in front of you.
This looks, plays and feels amazing! I can't image what 2 Dokus can do.... Daym! GL DOKU!
with the jumping around and sliding and slight time warp it gives me vague but mild inspiration from a game called Double Action Boogaloo from 2014
The art style is awesome and the game looks absolutely amazing!
The art style is buzzin!
This could be *_John Wick Prologue_* _The Official Motion Picture Game_
The aesthetics instantly reminded me of Neotokyo multiplayer which was an awesome game at the time. Keen to see how this is developed in the future!
I hope this does well. I like seeing indie games succeed, especially during a time where a lot of AAA studios seem to be lacking creativity. Its good to see passion and originality get rewarded.
All that sliding and rolling reminds me of the original F.E.A.R multiplayer. I like it!
I'm actually surprised that F.E.A.R. never got a mention during this video, it is obvious that the developer has taken inspiration from that game's visual design & atmosphere if not also its mechanics.
the specialist had running on the walls, hope it comes to this as well. The specialists was like the matrix.
I immediately love the minimalistic look of the graphics! cell shading is always appealing to me
The flow of this game looks incredible and it feels like that probably,when played!And the art.Fantasticly innovative
It really is impressing considering it looks a lot better than some games from large game studios. Well done!
loving the look of this, reminds me of a double action: boogaloo battlefield 3 with the colour grading. can't wait to try this.